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-rw-r--r--src/mesa/drivers/dri/i965/intel_buffer_objects.h70
1 files changed, 0 insertions, 70 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.h b/src/mesa/drivers/dri/i965/intel_buffer_objects.h
deleted file mode 100644
index 4b38803e576..00000000000
--- a/src/mesa/drivers/dri/i965/intel_buffer_objects.h
+++ /dev/null
@@ -1,70 +0,0 @@
- /**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef INTEL_BUFFEROBJ_H
-#define INTEL_BUFFEROBJ_H
-
-#include "mtypes.h"
-
-struct intel_context;
-struct gl_buffer_object;
-
-
-/**
- * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
- */
-struct intel_buffer_object {
- struct gl_buffer_object Base;
- struct buffer *buffer; /* the low-level buffer manager's buffer handle */
-};
-
-
-/* Get the bm buffer associated with a GL bufferobject:
- */
-struct buffer *intel_bufferobj_buffer( const struct intel_buffer_object *obj );
-
-/* Hook the bufferobject implementation into mesa:
- */
-void intel_bufferobj_init( struct intel_context *intel );
-
-
-
-/* Are the obj->Name tests necessary? Unfortunately yes, mesa
- * allocates a couple of gl_buffer_object structs statically, and
- * the Name == 0 test is the only way to identify them and avoid
- * casting them erroneously to our structs.
- */
-static inline struct intel_buffer_object *
-intel_buffer_object( struct gl_buffer_object *obj )
-{
- if (obj->Name)
- return (struct intel_buffer_object *)obj;
- else
- return NULL;
-}
-
-#endif