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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c369
1 files changed, 277 insertions, 92 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 12cd08901c6..0d91391964f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -114,12 +114,12 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
return BRW_SURFACEFORMAT_FXT1;
case MESA_FORMAT_Z16:
- if (depth_mode == GL_INTENSITY)
- return BRW_SURFACEFORMAT_I16_UNORM;
- else if (depth_mode == GL_ALPHA)
- return BRW_SURFACEFORMAT_A16_UNORM;
- else
- return BRW_SURFACEFORMAT_L16_UNORM;
+ if (depth_mode == GL_INTENSITY)
+ return BRW_SURFACEFORMAT_I16_UNORM;
+ else if (depth_mode == GL_ALPHA)
+ return BRW_SURFACEFORMAT_A16_UNORM;
+ else
+ return BRW_SURFACEFORMAT_L16_UNORM;
case MESA_FORMAT_RGB_DXT1:
return BRW_SURFACEFORMAT_DXT1_RGB;
@@ -138,145 +138,330 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
case MESA_FORMAT_SRGB_DXT1:
return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
+ case MESA_FORMAT_Z24_S8:
+ return BRW_SURFACEFORMAT_I24X8_UNORM;
+
default:
assert(0);
return 0;
}
}
-static
-void brw_update_texture_surface( GLcontext *ctx,
- GLuint unit,
- struct brw_surface_state *surf )
+struct brw_wm_surface_key {
+ GLenum target, depthmode;
+ dri_bo *bo;
+ GLint format;
+ GLint first_level, last_level;
+ GLint width, height, depth;
+ GLint pitch, cpp;
+ GLboolean tiled;
+};
+
+static dri_bo *
+brw_create_texture_surface( struct brw_context *brw,
+ struct brw_wm_surface_key *key )
{
- struct intel_context *intel = intel_context(ctx);
- struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = brw->attribs.Texture->Unit[unit]._Current;
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
- struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
+ struct brw_surface_state surf;
+ dri_bo *bo;
- memset(surf, 0, sizeof(*surf));
+ memset(&surf, 0, sizeof(surf));
- surf->ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
- surf->ss0.surface_type = translate_tex_target(tObj->Target);
- surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat->MesaFormat, tObj->DepthMode);
+ surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
+ surf.ss0.surface_type = translate_tex_target(key->target);
+ surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode);
/* This is ok for all textures with channel width 8bit or less:
*/
-/* surf->ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
+/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
- /* BRW_NEW_LOCK */
- surf->ss1.base_addr = bmBufferOffset(intel,
- intelObj->mt->region->buffer);
+ surf.ss1.base_addr = key->bo->offset; /* reloc */
- surf->ss2.mip_count = intelObj->lastLevel - intelObj->firstLevel;
- surf->ss2.width = firstImage->Width - 1;
- surf->ss2.height = firstImage->Height - 1;
+ surf.ss2.mip_count = key->last_level - key->first_level;
+ surf.ss2.width = key->width - 1;
+ surf.ss2.height = key->height - 1;
- surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR;
- surf->ss3.tiled_surface = intelObj->mt->region->tiled; /* always zero */
- surf->ss3.pitch = (intelObj->mt->pitch * intelObj->mt->cpp) - 1;
- surf->ss3.depth = firstImage->Depth - 1;
+ surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ surf.ss3.tiled_surface = key->tiled;
+ surf.ss3.pitch = (key->pitch * key->cpp) - 1;
+ surf.ss3.depth = key->depth - 1;
- surf->ss4.min_lod = 0;
+ surf.ss4.min_lod = 0;
- if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
- surf->ss0.cube_pos_x = 1;
- surf->ss0.cube_pos_y = 1;
- surf->ss0.cube_pos_z = 1;
- surf->ss0.cube_neg_x = 1;
- surf->ss0.cube_neg_y = 1;
- surf->ss0.cube_neg_z = 1;
+ if (key->target == GL_TEXTURE_CUBE_MAP) {
+ surf.ss0.cube_pos_x = 1;
+ surf.ss0.cube_pos_y = 1;
+ surf.ss0.cube_pos_z = 1;
+ surf.ss0.cube_neg_x = 1;
+ surf.ss0.cube_neg_y = 1;
+ surf.ss0.cube_neg_z = 1;
}
-}
-
+ bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE,
+ key, sizeof(*key),
+ &key->bo, 1,
+ &surf, sizeof(surf),
+ NULL, NULL);
-#define OFFSET(TYPE, FIELD) ( (GLuint)&(((TYPE *)0)->FIELD) )
+ /* Emit relocation to surface contents */
+ dri_emit_reloc(bo,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ 0,
+ offsetof(struct brw_surface_state, ss1),
+ key->bo);
+ return bo;
+}
-static void upload_wm_surfaces(struct brw_context *brw )
+static int
+brw_update_texture_surface( GLcontext *ctx, GLuint unit )
{
- GLcontext *ctx = &brw->intel.ctx;
- struct intel_context *intel = &brw->intel;
- GLuint i;
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_texture_object *tObj = brw->attribs.Texture->Unit[unit]._Current;
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+ struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
+ struct brw_wm_surface_key key;
+ int ret = 0;
+
+ memset(&key, 0, sizeof(key));
+ key.target = tObj->Target;
+ key.depthmode = tObj->DepthMode;
+ key.format = firstImage->TexFormat->MesaFormat;
+ key.bo = intelObj->mt->region->buffer;
+ key.first_level = intelObj->firstLevel;
+ key.last_level = intelObj->lastLevel;
+ key.width = firstImage->Width;
+ key.height = firstImage->Height;
+ key.pitch = intelObj->mt->pitch;
+ key.cpp = intelObj->mt->cpp;
+ key.depth = firstImage->Depth;
+ key.tiled = intelObj->mt->region->tiled;
+
+ ret |= dri_bufmgr_check_aperture_space(key.bo);
+
+ dri_bo_unreference(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]);
+ brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &key.bo, 1,
+ NULL);
+ if (brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] == NULL) {
+ brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_create_texture_surface(brw, &key);
+ }
- {
+ ret |= dri_bufmgr_check_aperture_space(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]);
+ return ret;
+}
+
+/**
+ * Sets up a surface state structure to point at the given region.
+ * While it is only used for the front/back buffer currently, it should be
+ * usable for further buffers when doing ARB_draw_buffer support.
+ */
+static int
+brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
+ unsigned int unit, GLboolean cached)
+{
+ dri_bo *region_bo = NULL;
+ int ret = 0;
+ struct {
+ unsigned int surface_type;
+ unsigned int surface_format;
+ unsigned int width, height, cpp;
+ GLubyte color_mask[4];
+ GLboolean tiled, color_blend;
+ } key;
+
+ memset(&key, 0, sizeof(key));
+
+ if (region != NULL) {
+ region_bo = region->buffer;
+
+ key.surface_type = BRW_SURFACE_2D;
+ if (region->cpp == 4)
+ key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ else
+ key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
+ key.tiled = region->tiled;
+ key.width = region->pitch; /* XXX: not really! */
+ key.height = region->height;
+ key.cpp = region->cpp;
+
+ ret |= dri_bufmgr_check_aperture_space(region->buffer);
+ } else {
+ key.surface_type = BRW_SURFACE_NULL;
+ key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ key.tiled = 0;
+ key.width = 1;
+ key.height = 1;
+ key.cpp = 4;
+ }
+ memcpy(key.color_mask, brw->attribs.Color->ColorMask,
+ sizeof(key.color_mask));
+ key.color_blend = (!brw->attribs.Color->_LogicOpEnabled &&
+ brw->attribs.Color->BlendEnabled);
+
+ dri_bo_unreference(brw->wm.surf_bo[unit]);
+ brw->wm.surf_bo[unit] = NULL;
+ if (cached)
+ brw->wm.surf_bo[unit] = brw_search_cache(&brw->cache, BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &region_bo, 1,
+ NULL);
+
+ if (brw->wm.surf_bo[unit] == NULL) {
struct brw_surface_state surf;
- struct intel_region *region = brw->state.draw_region;
memset(&surf, 0, sizeof(surf));
- if (region->cpp == 4)
- surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- else
- surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
+ surf.ss0.surface_format = key.surface_format;
+ surf.ss0.surface_type = key.surface_type;
+ if (region_bo != NULL)
+ surf.ss1.base_addr = region_bo->offset; /* reloc */
- surf.ss0.surface_type = BRW_SURFACE_2D;
+ surf.ss2.width = key.width - 1;
+ surf.ss2.height = key.height - 1;
+ surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ surf.ss3.tiled_surface = key.tiled;
+ surf.ss3.pitch = (key.width * key.cpp) - 1;
/* _NEW_COLOR */
- surf.ss0.color_blend = (!brw->attribs.Color->_LogicOpEnabled &&
- brw->attribs.Color->BlendEnabled);
+ surf.ss0.color_blend = key.color_blend;
+ surf.ss0.writedisable_red = !key.color_mask[0];
+ surf.ss0.writedisable_green = !key.color_mask[1];
+ surf.ss0.writedisable_blue = !key.color_mask[2];
+ surf.ss0.writedisable_alpha = !key.color_mask[3];
+
+ /* Key size will never match key size for textures, so we're safe. */
+ brw->wm.surf_bo[unit] = brw_upload_cache(&brw->cache, BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &region_bo, 1,
+ &surf, sizeof(surf),
+ NULL, NULL);
+ if (region_bo != NULL) {
+ dri_emit_reloc(brw->wm.surf_bo[unit],
+ DRM_BO_FLAG_MEM_TT |
+ DRM_BO_FLAG_READ |
+ DRM_BO_FLAG_WRITE,
+ 0,
+ offsetof(struct brw_surface_state, ss1),
+ region_bo);
+ }
+ }
+ ret |= dri_bufmgr_check_aperture_space(brw->wm.surf_bo[unit]);
- surf.ss0.writedisable_red = !brw->attribs.Color->ColorMask[0];
- surf.ss0.writedisable_green = !brw->attribs.Color->ColorMask[1];
- surf.ss0.writedisable_blue = !brw->attribs.Color->ColorMask[2];
- surf.ss0.writedisable_alpha = !brw->attribs.Color->ColorMask[3];
+ return ret;
+}
- /* BRW_NEW_LOCK */
- surf.ss1.base_addr = bmBufferOffset(&brw->intel, region->buffer);
+/**
+ * Constructs the binding table for the WM surface state, which maps unit
+ * numbers to surface state objects.
+ */
+static dri_bo *
+brw_wm_get_binding_table(struct brw_context *brw)
+{
+ dri_bo *bind_bo;
+
+ bind_bo = brw_search_cache(&brw->cache, BRW_SS_SURF_BIND,
+ NULL, 0,
+ brw->wm.surf_bo, brw->wm.nr_surfaces,
+ NULL);
+
+ if (bind_bo == NULL) {
+ GLuint data_size = brw->wm.nr_surfaces * sizeof(GLuint);
+ uint32_t *data = malloc(data_size);
+ int i;
+
+ for (i = 0; i < brw->wm.nr_surfaces; i++)
+ if (brw->wm.surf_bo[i])
+ data[i] = brw->wm.surf_bo[i]->offset;
+ else
+ data[i] = 0;
+
+ bind_bo = brw_upload_cache( &brw->cache, BRW_SS_SURF_BIND,
+ NULL, 0,
+ brw->wm.surf_bo, brw->wm.nr_surfaces,
+ data, data_size,
+ NULL, NULL);
+
+ /* Emit binding table relocations to surface state */
+ for (i = 0; i < BRW_WM_MAX_SURF; i++) {
+ if (brw->wm.surf_bo[i] != NULL) {
+ dri_emit_reloc(bind_bo,
+ DRM_BO_FLAG_MEM_TT |
+ DRM_BO_FLAG_READ |
+ DRM_BO_FLAG_WRITE,
+ 0,
+ i * sizeof(GLuint),
+ brw->wm.surf_bo[i]);
+ }
+ }
- surf.ss2.width = region->pitch - 1; /* XXX: not really! */
- surf.ss2.height = region->height - 1;
- surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
- surf.ss3.tiled_surface = region->tiled;
- surf.ss3.pitch = (region->pitch * region->cpp) - 1;
+ free(data);
+ }
+
+ return bind_bo;
+}
- brw->wm.bind.surf_ss_offset[0] = brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf );
- brw->wm.nr_surfaces = 1;
+static int prepare_wm_surfaces(struct brw_context *brw )
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ struct intel_context *intel = &brw->intel;
+ GLuint i, ret;
+
+ if (brw->state.nr_draw_regions > 1) {
+ for (i = 0; i < brw->state.nr_draw_regions; i++) {
+ ret = brw_update_region_surface(brw, brw->state.draw_regions[i], i,
+ GL_FALSE);
+ if (ret)
+ return ret;
+ }
+ }else {
+ ret = brw_update_region_surface(brw, brw->state.draw_regions[0], 0, GL_TRUE);
+ if (ret)
+ return ret;
}
+ brw->wm.nr_surfaces = MAX_DRAW_BUFFERS;
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
- /* _NEW_TEXTURE, BRW_NEW_TEXDATA
- */
- if (texUnit->_ReallyEnabled &&
- intel_finalize_mipmap_tree(intel,texUnit->_Current)) {
-
- struct brw_surface_state surf;
-
- brw_update_texture_surface(ctx, i, &surf);
-
- brw->wm.bind.surf_ss_offset[i+1] = brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf );
- brw->wm.nr_surfaces = i+2;
- }
- else if( texUnit->_ReallyEnabled &&
- texUnit->_Current == intel->frame_buffer_texobj )
- {
- brw->wm.bind.surf_ss_offset[i+1] = brw->wm.bind.surf_ss_offset[0];
- brw->wm.nr_surfaces = i+2;
- }
- else {
- brw->wm.bind.surf_ss_offset[i+1] = 0;
+ /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
+ if(texUnit->_ReallyEnabled) {
+ if (texUnit->_Current == intel->frame_buffer_texobj) {
+ dri_bo_unreference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]);
+ brw->wm.surf_bo[i+MAX_DRAW_BUFFERS] = brw->wm.surf_bo[0];
+ dri_bo_reference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]);
+ brw->wm.nr_surfaces = i + MAX_DRAW_BUFFERS + 1;
+ } else {
+ ret = brw_update_texture_surface(ctx, i);
+ brw->wm.nr_surfaces = i + MAX_DRAW_BUFFERS + 1;
+
+ if (ret)
+ return ret;
+ }
+ } else {
+ dri_bo_unreference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]);
+ brw->wm.surf_bo[i+MAX_DRAW_BUFFERS] = NULL;
}
+
}
- brw->wm.bind_ss_offset = brw_cache_data( &brw->cache[BRW_SS_SURF_BIND],
- &brw->wm.bind );
+ dri_bo_unreference(brw->wm.bind_bo);
+ brw->wm.bind_bo = brw_wm_get_binding_table(brw);
+
+ return dri_bufmgr_check_aperture_space(brw->wm.bind_bo);
}
+
const struct brw_tracked_state brw_wm_surfaces = {
.dirty = {
.mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS,
- .brw = (BRW_NEW_CONTEXT |
- BRW_NEW_LOCK), /* required for bmBufferOffset */
+ .brw = BRW_NEW_CONTEXT,
.cache = 0
},
- .update = upload_wm_surfaces
+ .prepare = prepare_wm_surfaces,
};