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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 0e9470fe0a3..be260ae1a79 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -156,7 +156,7 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
*/
gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
{
- if (ctx->Shader.CurrentVertexProgram) {
+ if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) {
/* There is currently a GLSL vertex shader, so clip according to GLSL
* rules, which means compare gl_ClipVertex (or gl_Position, if
* gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
@@ -482,7 +482,7 @@ static void brw_upload_vs_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
&key, sizeof(key),
&brw->vs.base.prog_offset, &brw->vs.prog_data)) {
- bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
+ bool success = do_vs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX],
vp, &key);
(void) success;
assert(success);