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-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index e4c39487882..45e126f98c0 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -528,6 +528,8 @@ brw_instruction_name(enum opcode op)
return "ff_sync";
case GS_OPCODE_SET_PRIMITIVE_ID:
return "set_primitive_id";
+ case GS_OPCODE_SVB_WRITE:
+ return "gs_svb_write";
default:
/* Yes, this leaks. It's in debug code, it should never occur, and if