diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_oa_chv.xml')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_chv.xml | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_oa_chv.xml b/src/mesa/drivers/dri/i965/brw_oa_chv.xml index 2116c895ab9..85c50bb43bb 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_chv.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_chv.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1491577975" merge_md5=""> +<metrics version="1508420698" merge_md5=""> <set name="Render Metrics Basic Gen8LP" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -7832,7 +7832,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -7860,7 +7860,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -7914,7 +7914,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -7929,7 +7929,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -7944,7 +7944,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8082,7 +8082,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8097,7 +8097,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8205,7 +8205,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8220,7 +8220,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -8235,7 +8235,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -8317,7 +8317,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8345,7 +8345,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8592,7 +8592,7 @@ mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice1 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8701,7 +8701,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8795,7 +8795,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -8837,7 +8837,7 @@ mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice1 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8908,7 +8908,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice1 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8923,7 +8923,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -8991,7 +8991,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice1 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9046,7 +9046,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9061,7 +9061,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice1 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9102,7 +9102,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -9158,7 +9158,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice1 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9186,7 +9186,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" |