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path: root/src/mesa/drivers/dri/i965/brw_draw.c
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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_draw.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c59
1 files changed, 47 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 0990dcfac42..6124ab6b0f0 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -83,8 +83,9 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
* programs be immune to the active primitive (ie. cope with all
* possibilities). That may not be realistic however.
*/
-static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
+static GLuint brw_set_prim(struct brw_context *brw, GLenum prim, GLboolean *need_flush)
{
+ int ret;
if (INTEL_DEBUG & DEBUG_PRIMS)
_mesa_printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
@@ -105,7 +106,9 @@ static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
}
- brw_validate_state(brw);
+ ret = brw_validate_state(brw);
+ if (ret)
+ *need_flush = GL_TRUE;
}
return hw_prim[prim];
@@ -128,6 +131,7 @@ static void brw_emit_prim( struct brw_context *brw,
{
struct brw_3d_primitive prim_packet;
+ GLboolean need_flush = GL_FALSE;
if (INTEL_DEBUG & DEBUG_PRIMS)
_mesa_printf("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
@@ -136,7 +140,7 @@ static void brw_emit_prim( struct brw_context *brw,
prim_packet.header.opcode = CMD_3D_PRIM;
prim_packet.header.length = sizeof(prim_packet)/4 - 2;
prim_packet.header.pad = 0;
- prim_packet.header.topology = brw_set_prim(brw, prim->mode);
+ prim_packet.header.topology = brw_set_prim(brw, prim->mode, &need_flush);
prim_packet.header.indexed = prim->indexed;
prim_packet.verts_per_instance = trim(prim->mode, prim->count);
@@ -149,6 +153,8 @@ static void brw_emit_prim( struct brw_context *brw,
intel_batchbuffer_data( brw->intel.batch, &prim_packet,
sizeof(prim_packet), LOOP_CLIPRECTS);
}
+
+ assert(need_flush == GL_FALSE);
}
static void brw_merge_inputs( struct brw_context *brw,
@@ -251,8 +257,10 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
struct intel_context *intel = intel_context(ctx);
struct brw_context *brw = brw_context(ctx);
GLboolean retval = GL_FALSE;
- GLuint i;
-
+ GLuint i, ret;
+ GLuint ib_offset;
+ dri_bo *ib_bo;
+ GLboolean force_flush = GL_FALSE;
if (ctx->NewState)
_mesa_update_state( ctx );
@@ -284,20 +292,49 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
* an upper bound of how much we might emit in a single
* brw_try_draw_prims().
*/
+ flush:
+ if (force_flush)
+ brw->no_batch_wrap = GL_FALSE;
+
if (intel->batch->ptr - intel->batch->map > intel->batch->size * 3 / 4
/* brw_emit_prim may change the cliprect_mode to LOOP_CLIPRECTS */
- || intel->batch->cliprect_mode != LOOP_CLIPRECTS)
+ || intel->batch->cliprect_mode != LOOP_CLIPRECTS || (force_flush == GL_TRUE))
intel_batchbuffer_flush(intel->batch);
+ force_flush = GL_FALSE;
brw->no_batch_wrap = GL_TRUE;
/* Set the first primitive early, ahead of validate_state:
*/
- brw_set_prim(brw, prim[0].mode);
+ brw_set_prim(brw, prim[0].mode, &force_flush);
/* XXX: Need to separate validate and upload of state.
*/
- brw_validate_state( brw );
+ ret = brw_validate_state( brw );
+ if (ret) {
+ force_flush = GL_TRUE;
+ goto flush;
+ }
+
+ /* need to account for index buffer and vertex buffer */
+ if (ib) {
+ ret = brw_prepare_indices( brw, ib , &ib_bo, &ib_offset);
+ if (ret) {
+ force_flush = GL_TRUE;
+ goto flush;
+ }
+ }
+
+ ret = brw_prepare_vertices( brw, min_index, max_index);
+ if (ret < 0)
+ goto out;
+
+ if (ret > 0) {
+ force_flush = GL_TRUE;
+ goto flush;
+ }
+
+
/* Various fallback checks:
*/
@@ -310,11 +347,9 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
/* Upload index, vertex data:
*/
if (ib)
- brw_upload_indices( brw, ib );
+ brw_emit_indices( brw, ib, ib_bo, ib_offset);
- if (!brw_upload_vertices( brw, min_index, max_index)) {
- goto out;
- }
+ brw_emit_vertices( brw, min_index, max_index);
for (i = 0; i < nr_prims; i++) {
brw_emit_prim(brw, &prim[i]);