diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/intel_context.h')
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_context.h | 502 |
1 files changed, 502 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h new file mode 100644 index 00000000000..fa3cf585718 --- /dev/null +++ b/src/mesa/drivers/dri/i915tex/intel_context.h @@ -0,0 +1,502 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTELCONTEXT_INC +#define INTELCONTEXT_INC + + + +#include "mtypes.h" +#include "drm.h" +#include "mm.h" +#include "texmem.h" + +#include "intel_screen.h" +#include "i915_drm.h" +#include "i830_common.h" +#include "tnl/t_vertex.h" + +#define TAG(x) intel##x +#include "tnl_dd/t_dd_vertex.h" +#undef TAG + +#define DV_PF_555 (1<<8) +#define DV_PF_565 (2<<8) +#define DV_PF_8888 (3<<8) + +struct intel_region; +struct intel_context; +struct _DriBufferObject; + +typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, + intelVertex *, intelVertex *); +typedef void (*intel_line_func) (struct intel_context *, intelVertex *, + intelVertex *); +typedef void (*intel_point_func) (struct intel_context *, intelVertex *); + +#define INTEL_FALLBACK_DRAW_BUFFER 0x1 +#define INTEL_FALLBACK_READ_BUFFER 0x2 +#define INTEL_FALLBACK_DEPTH_BUFFER 0x4 +#define INTEL_FALLBACK_STENCIL_BUFFER 0x8 +#define INTEL_FALLBACK_USER 0x10 +#define INTEL_FALLBACK_RENDERMODE 0x20 + +extern void intelFallback(struct intel_context *intel, GLuint bit, + GLboolean mode); +#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) + + +#define INTEL_WRITE_PART 0x1 +#define INTEL_WRITE_FULL 0x2 +#define INTEL_READ 0x4 + +struct intel_texture_object +{ + struct gl_texture_object base; /* The "parent" object */ + + /* The mipmap tree must include at least these levels once + * validated: + */ + GLuint firstLevel; + GLuint lastLevel; + + /* Offset for firstLevel image: + */ + GLuint textureOffset; + + /* On validation any active images held in main memory or in other + * regions will be copied to this region and the old storage freed. + */ + struct intel_mipmap_tree *mt; +}; + + + +struct intel_texture_image +{ + struct gl_texture_image base; + + /* These aren't stored in gl_texture_image + */ + GLuint level; + GLuint face; + + /* If intelImage->mt != NULL, image data is stored here. + * Else if intelImage->base.Data != NULL, image is stored there. + * Else there is no image data. + */ + struct intel_mipmap_tree *mt; +}; + + +#define INTEL_MAX_FIXUP 64 + +struct intel_context +{ + GLcontext ctx; /* the parent class */ + + struct + { + void (*destroy) (struct intel_context * intel); + void (*emit_state) (struct intel_context * intel); + void (*lost_hardware) (struct intel_context * intel); + void (*update_texture_state) (struct intel_context * intel); + + void (*render_start) (struct intel_context * intel); + void (*set_draw_region) (struct intel_context * intel, + struct intel_region * draw_region, + struct intel_region * depth_region); + + GLuint(*flush_cmd) (void); + + void (*reduced_primitive_state) (struct intel_context * intel, + GLenum rprim); + + GLboolean(*check_vertex_size) (struct intel_context * intel, + GLuint expected); + + + /* Metaops: + */ + void (*install_meta_state) (struct intel_context * intel); + void (*leave_meta_state) (struct intel_context * intel); + + void (*meta_draw_region) (struct intel_context * intel, + struct intel_region * draw_region, + struct intel_region * depth_region); + + void (*meta_color_mask) (struct intel_context * intel, GLboolean); + + void (*meta_stencil_replace) (struct intel_context * intel, + GLuint mask, GLuint clear); + + void (*meta_depth_replace) (struct intel_context * intel); + + void (*meta_texture_blend_replace) (struct intel_context * intel); + + void (*meta_no_stencil_write) (struct intel_context * intel); + void (*meta_no_depth_write) (struct intel_context * intel); + void (*meta_no_texture) (struct intel_context * intel); + + void (*meta_import_pixel_state) (struct intel_context * intel); + + GLboolean(*meta_tex_rect_source) (struct intel_context * intel, + struct _DriBufferObject * buffer, + GLuint offset, + GLuint pitch, + GLuint height, + GLenum format, GLenum type); + void (*rotate_window) (struct intel_context * intel, + __DRIdrawablePrivate * dPriv, GLuint srcBuf); + + void (*assert_not_dirty) (struct intel_context *intel); + + } vtbl; + + GLint refcount; + GLuint Fallback; + GLuint NewGLState; + + struct _DriFenceObject *last_swap_fence; + struct _DriFenceObject *first_swap_fence; + + struct intel_batchbuffer *batch; + + struct + { + GLuint id; + GLuint primitive; + GLubyte *start_ptr; + void (*flush) (struct intel_context *); + } prim; + + GLboolean locked; + char *prevLockFile; + int prevLockLine; + + GLuint ClearColor565; + GLuint ClearColor8888; + + /* Offsets of fields within the current vertex: + */ + GLuint coloroffset; + GLuint specoffset; + GLuint wpos_offset; + GLuint wpos_size; + + struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; + GLuint vertex_attr_count; + + GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ + + GLboolean hw_stipple; + GLboolean strict_conformance; + + /* AGP memory buffer manager: + */ + struct bufmgr *bm; + + + /* State for intelvb.c and inteltris.c. + */ + GLuint RenderIndex; + GLmatrix ViewportMatrix; + GLenum render_primitive; + GLenum reduced_primitive; + GLuint vertex_size; + GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ + +#if 0 + struct intel_region *front_region; /* XXX FBO: obsolete */ + struct intel_region *rotated_region; /* XXX FBO: obsolete */ + struct intel_region *back_region; /* XXX FBO: obsolete */ + struct intel_region *draw_region; /* XXX FBO: rename to color_region */ + struct intel_region *depth_region; /**< currently bound depth/Z region */ +#endif + + /* Fallback rasterization functions + */ + intel_point_func draw_point; + intel_line_func draw_line; + intel_tri_func draw_tri; + + /* These refer to the current drawing buffer: + */ + int drawX, drawY; /**< origin of drawing area within region */ + GLuint numClipRects; /**< cliprects for drawing */ + drm_clip_rect_t *pClipRects; + drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ + + int perf_boxes; + + GLuint do_usleeps; + int do_irqs; + GLuint irqsEmitted; + drm_i915_irq_wait_t iw; + + drm_context_t hHWContext; + drmLock *driHwLock; + int driFd; + + __DRIdrawablePrivate *driDrawable; + __DRIscreenPrivate *driScreen; + intelScreenPrivate *intelScreen; + drmI830Sarea *sarea; + + GLuint lastStamp; + + /** + * Configuration cache + */ + driOptionCache optionCache; + + /* VBI + */ + GLuint vbl_seq; + GLuint vblank_flags; + + int64_t swap_ust; + int64_t swap_missed_ust; + + GLuint swap_count; + GLuint swap_missed_count; + + GLuint swap_scheduled; +}; + +/* These are functions now: + */ +void LOCK_HARDWARE( struct intel_context *intel ); +void UNLOCK_HARDWARE( struct intel_context *intel ); + +extern char *__progname; + + +#define SUBPIXEL_X 0.125 +#define SUBPIXEL_Y 0.125 + +#define INTEL_FIREVERTICES(intel) \ +do { \ + if ((intel)->prim.flush) \ + (intel)->prim.flush(intel); \ +} while (0) + +/* ================================================================ + * Color packing: + */ + +#define INTEL_PACKCOLOR4444(r,g,b,a) \ + ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) + +#define INTEL_PACKCOLOR1555(r,g,b,a) \ + ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ + ((a) ? 0x8000 : 0)) + +#define INTEL_PACKCOLOR565(r,g,b) \ + ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) + +#define INTEL_PACKCOLOR8888(r,g,b,a) \ + ((a<<24) | (r<<16) | (g<<8) | b) + + + +/* ================================================================ + * From linux kernel i386 header files, copes with odd sizes better + * than COPY_DWORDS would: + * XXX Put this in src/mesa/main/imports.h ??? + */ +#if defined(i386) || defined(__i386__) +static INLINE void * +__memcpy(void *to, const void *from, size_t n) +{ + int d0, d1, d2; + __asm__ __volatile__("rep ; movsl\n\t" + "testb $2,%b4\n\t" + "je 1f\n\t" + "movsw\n" + "1:\ttestb $1,%b4\n\t" + "je 2f\n\t" + "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) + :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) + :"memory"); + return (to); +} +#else +#define __memcpy(a,b,c) memcpy(a,b,c) +#endif + + + +/* ================================================================ + * Debugging: + */ +#define DO_DEBUG 1 +#if DO_DEBUG +extern int INTEL_DEBUG; +#else +#define INTEL_DEBUG 0 +#endif + +#define DEBUG_TEXTURE 0x1 +#define DEBUG_STATE 0x2 +#define DEBUG_IOCTL 0x4 +#define DEBUG_BLIT 0x8 +#define DEBUG_MIPTREE 0x10 +#define DEBUG_FALLBACKS 0x20 +#define DEBUG_VERBOSE 0x40 +#define DEBUG_BATCH 0x80 +#define DEBUG_PIXEL 0x100 +#define DEBUG_BUFMGR 0x200 +#define DEBUG_REGION 0x400 +#define DEBUG_FBO 0x800 +#define DEBUG_LOCK 0x1000 + +#define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0) + + +#define PCI_CHIP_845_G 0x2562 +#define PCI_CHIP_I830_M 0x3577 +#define PCI_CHIP_I855_GM 0x3582 +#define PCI_CHIP_I865_G 0x2572 +#define PCI_CHIP_I915_G 0x2582 +#define PCI_CHIP_I915_GM 0x2592 +#define PCI_CHIP_I945_G 0x2772 +#define PCI_CHIP_I945_GM 0x27A2 + + +/* ================================================================ + * intel_context.c: + */ + +extern GLboolean intelInitContext(struct intel_context *intel, + const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions); + +extern void intelGetLock(struct intel_context *intel, GLuint flags); + +extern void intelInitState(GLcontext * ctx); +extern void intelFinish(GLcontext * ctx); +extern void intelFlush(GLcontext * ctx); + +extern void intelInitDriverFunctions(struct dd_function_table *functions); + + +/* ================================================================ + * intel_state.c: + */ +extern void intelInitStateFuncs(struct dd_function_table *functions); + +#define COMPAREFUNC_ALWAYS 0 +#define COMPAREFUNC_NEVER 0x1 +#define COMPAREFUNC_LESS 0x2 +#define COMPAREFUNC_EQUAL 0x3 +#define COMPAREFUNC_LEQUAL 0x4 +#define COMPAREFUNC_GREATER 0x5 +#define COMPAREFUNC_NOTEQUAL 0x6 +#define COMPAREFUNC_GEQUAL 0x7 + +#define STENCILOP_KEEP 0 +#define STENCILOP_ZERO 0x1 +#define STENCILOP_REPLACE 0x2 +#define STENCILOP_INCRSAT 0x3 +#define STENCILOP_DECRSAT 0x4 +#define STENCILOP_INCR 0x5 +#define STENCILOP_DECR 0x6 +#define STENCILOP_INVERT 0x7 + +#define LOGICOP_CLEAR 0 +#define LOGICOP_NOR 0x1 +#define LOGICOP_AND_INV 0x2 +#define LOGICOP_COPY_INV 0x3 +#define LOGICOP_AND_RVRSE 0x4 +#define LOGICOP_INV 0x5 +#define LOGICOP_XOR 0x6 +#define LOGICOP_NAND 0x7 +#define LOGICOP_AND 0x8 +#define LOGICOP_EQUIV 0x9 +#define LOGICOP_NOOP 0xa +#define LOGICOP_OR_INV 0xb +#define LOGICOP_COPY 0xc +#define LOGICOP_OR_RVRSE 0xd +#define LOGICOP_OR 0xe +#define LOGICOP_SET 0xf + +#define BLENDFACT_ZERO 0x01 +#define BLENDFACT_ONE 0x02 +#define BLENDFACT_SRC_COLR 0x03 +#define BLENDFACT_INV_SRC_COLR 0x04 +#define BLENDFACT_SRC_ALPHA 0x05 +#define BLENDFACT_INV_SRC_ALPHA 0x06 +#define BLENDFACT_DST_ALPHA 0x07 +#define BLENDFACT_INV_DST_ALPHA 0x08 +#define BLENDFACT_DST_COLR 0x09 +#define BLENDFACT_INV_DST_COLR 0x0a +#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b +#define BLENDFACT_CONST_COLOR 0x0c +#define BLENDFACT_INV_CONST_COLOR 0x0d +#define BLENDFACT_CONST_ALPHA 0x0e +#define BLENDFACT_INV_CONST_ALPHA 0x0f +#define BLENDFACT_MASK 0x0f + +#define MI_BATCH_BUFFER_END (0xA<<23) + + +extern int intel_translate_compare_func(GLenum func); +extern int intel_translate_stencil_op(GLenum op); +extern int intel_translate_blend_factor(GLenum factor); +extern int intel_translate_logic_op(GLenum opcode); + + +/*====================================================================== + * Inline conversion functions. + * These are better-typed than the macros used previously: + */ +static INLINE struct intel_context * +intel_context(GLcontext * ctx) +{ + return (struct intel_context *) ctx; +} + +static INLINE struct intel_texture_object * +intel_texture_object(struct gl_texture_object *obj) +{ + return (struct intel_texture_object *) obj; +} + +static INLINE struct intel_texture_image * +intel_texture_image(struct gl_texture_image *img) +{ + return (struct intel_texture_image *) img; +} + +extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer + *rb); + + +#endif |