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-rw-r--r--src/mesa/drivers/dri/i915/intel_mipmap_tree.c5
-rw-r--r--src/mesa/drivers/dri/i915/intel_mipmap_tree.h2
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex.c4
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex_image.c6
4 files changed, 0 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
index bb6166e01ab..b0ebff593a2 100644
--- a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
@@ -395,11 +395,6 @@ intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
int *width, int *height, int *depth)
{
switch (image->TexObject->Target) {
- case GL_TEXTURE_1D_ARRAY:
- *width = image->Width;
- *height = 1;
- *depth = image->Height;
- break;
default:
*width = image->Width;
*height = image->Height;
diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.h b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h
index b4a8968db30..2d11853389e 100644
--- a/src/mesa/drivers/dri/i915/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h
@@ -94,8 +94,6 @@ struct intel_mipmap_level
*
* The exact semantics of depth varies according to the texture target:
* - For GL_TEXTURE_CUBE_MAP, depth is 6.
- * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
- * identical for all miplevels in the texture.
* - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
* value, like width and height, varies with miplevel.
* - For other texture types, depth is 1.
diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c
index 4c48d3bd3eb..0b24c7e935b 100644
--- a/src/mesa/drivers/dri/i915/intel_tex.c
+++ b/src/mesa/drivers/dri/i915/intel_tex.c
@@ -140,10 +140,6 @@ intel_map_texture_image(struct gl_context *ctx,
/* Our texture data is always stored in a miptree. */
assert(mt);
- /* Check that our caller wasn't confused about how to map a 1D texture. */
- assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
- h == 1);
-
/* intel_miptree_map operates on a unified "slice" number that references the
* cube face, since it's all just slices to the miptree code.
*/
diff --git a/src/mesa/drivers/dri/i915/intel_tex_image.c b/src/mesa/drivers/dri/i915/intel_tex_image.c
index 63ef08b44a6..3308e377566 100644
--- a/src/mesa/drivers/dri/i915/intel_tex_image.c
+++ b/src/mesa/drivers/dri/i915/intel_tex_image.c
@@ -141,12 +141,6 @@ try_pbo_upload(struct gl_context *ctx,
return false;
}
- if (image->TexObject->Target == GL_TEXTURE_1D_ARRAY ||
- image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
- DBG("%s: no support for array textures\n", __func__);
- return false;
- }
-
src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
/* note: potential 64-bit ptr to 32-bit int cast */
src_offset += (GLuint) (unsigned long) pixels;