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-rw-r--r--src/mesa/drivers/dri/i915/intel_render.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index 409760dc604..c1603565cc2 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -54,9 +54,7 @@
* dma buffers. Use strip/fan hardware primitives where possible.
* Try to simulate missing primitives with indexed vertices.
*/
-#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to
- * be adjusted for points on the INTEL/I845G
- */
+#define HAVE_POINTS 1
#define HAVE_LINES 1
#define HAVE_LINE_STRIPS 1
#define HAVE_TRIANGLES 1
@@ -67,7 +65,7 @@
#define HAVE_ELTS 0
static const uint32_t hw_prim[GL_POLYGON + 1] = {
- [GL_POINTS] = 0,
+ [GL_POINTS] = PRIM3D_POINTLIST,
[GL_LINES ] = PRIM3D_LINELIST,
[GL_LINE_LOOP] = PRIM3D_LINESTRIP,
[GL_LINE_STRIP] = PRIM3D_LINESTRIP,
@@ -93,7 +91,7 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = {
};
static const int scale_prim[GL_POLYGON + 1] = {
- [GL_POINTS] = 0, /* fallback case */
+ [GL_POINTS] = 1,
[GL_LINES] = 1,
[GL_LINE_LOOP] = 2,
[GL_LINE_STRIP] = 2,