diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_context.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_context.h | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_state.c | 54 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_texblend.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_texstate.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_vtbl.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_context.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_context.h | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_fragprog.c | 14 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_program.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_program.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_state.c | 64 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_texstate.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_vtbl.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_render.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.c | 34 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.h | 4 |
17 files changed, 104 insertions, 104 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c index 7783de964f8..abfb32be3ae 100644 --- a/src/mesa/drivers/dri/i915/i830_context.c +++ b/src/mesa/drivers/dri/i915/i830_context.c @@ -55,7 +55,7 @@ i830CreateContext(const struct gl_config * mesaVis, struct dd_function_table functions; struct i830_context *i830 = CALLOC_STRUCT(i830_context); struct intel_context *intel = &i830->intel; - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; if (!i830) return GL_FALSE; diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h index 87cfa8ff0bf..4d568fc0f1e 100644 --- a/src/mesa/drivers/dri/i915/i830_context.h +++ b/src/mesa/drivers/dri/i915/i830_context.h @@ -205,14 +205,14 @@ extern void i830InitStateFuncs(struct dd_function_table *functions); extern void i830EmitState(struct i830_context *i830); extern void i830InitState(struct i830_context *i830); -extern void i830_update_provoking_vertex(GLcontext *ctx); +extern void i830_update_provoking_vertex(struct gl_context *ctx); /*====================================================================== * Inline conversion functions. These are better-typed than the * macros used previously: */ static INLINE struct i830_context * -i830_context(GLcontext * ctx) +i830_context(struct gl_context * ctx) { return (struct i830_context *) ctx; } diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c index 38e524e183c..147192adc7a 100644 --- a/src/mesa/drivers/dri/i915/i830_state.c +++ b/src/mesa/drivers/dri/i915/i830_state.c @@ -47,7 +47,7 @@ #define FILE_DEBUG_FLAG DEBUG_STATE static void -i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, +i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { struct i830_context *i830 = i830_context(ctx); @@ -72,7 +72,7 @@ i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, } static void -i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) +i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) { struct i830_context *i830 = i830_context(ctx); @@ -87,7 +87,7 @@ i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) } static void -i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, +i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { struct i830_context *i830 = i830_context(ctx); @@ -199,7 +199,7 @@ i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, } static void -i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) +i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) { struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); @@ -228,7 +228,7 @@ i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) * I'm not sure which is correct. */ static void -i830EvalLogicOpBlendState(GLcontext * ctx) +i830EvalLogicOpBlendState(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); @@ -255,7 +255,7 @@ i830EvalLogicOpBlendState(GLcontext * ctx) } static void -i830BlendColor(GLcontext * ctx, const GLfloat color[4]) +i830BlendColor(struct gl_context * ctx, const GLfloat color[4]) { struct i830_context *i830 = i830_context(ctx); GLubyte r, g, b, a; @@ -279,7 +279,7 @@ i830BlendColor(GLcontext * ctx, const GLfloat color[4]) * change the interpretation of the blend function. */ static void -i830_set_blend_state(GLcontext * ctx) +i830_set_blend_state(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); int funcA; @@ -385,7 +385,7 @@ i830_set_blend_state(GLcontext * ctx) static void -i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) +i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA) { DBG("%s -> %s, %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(modeRGB), @@ -398,7 +398,7 @@ i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) static void -i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, +i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, @@ -417,7 +417,7 @@ i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, static void -i830DepthFunc(GLcontext * ctx, GLenum func) +i830DepthFunc(struct gl_context * ctx, GLenum func) { struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); @@ -431,7 +431,7 @@ i830DepthFunc(GLcontext * ctx, GLenum func) } static void -i830DepthMask(GLcontext * ctx, GLboolean flag) +i830DepthMask(struct gl_context * ctx, GLboolean flag) { struct i830_context *i830 = i830_context(ctx); @@ -449,7 +449,7 @@ i830DepthMask(GLcontext * ctx, GLboolean flag) /** Called from ctx->Driver.Viewport() */ static void -i830Viewport(GLcontext * ctx, +i830Viewport(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height) { intelCalcViewport(ctx); @@ -458,7 +458,7 @@ i830Viewport(GLcontext * ctx, /** Called from ctx->Driver.DepthRange() */ static void -i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) +i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) { intelCalcViewport(ctx); } @@ -470,7 +470,7 @@ i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) * Fortunately stipple is usually a repeating pattern. */ static void -i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) +i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask) { struct i830_context *i830 = i830_context(ctx); const GLubyte *m = mask; @@ -526,7 +526,7 @@ i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) * Hardware clipping */ static void -i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) +i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { struct i830_context *i830 = i830_context(ctx); int x1, y1, x2, y2; @@ -566,7 +566,7 @@ i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) } static void -i830LogicOp(GLcontext * ctx, GLenum opcode) +i830LogicOp(struct gl_context * ctx, GLenum opcode) { struct i830_context *i830 = i830_context(ctx); int tmp = intel_translate_logic_op(opcode); @@ -581,7 +581,7 @@ i830LogicOp(GLcontext * ctx, GLenum opcode) static void -i830CullFaceFrontFace(GLcontext * ctx, GLenum unused) +i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused) { struct i830_context *i830 = i830_context(ctx); GLuint mode; @@ -609,7 +609,7 @@ i830CullFaceFrontFace(GLcontext * ctx, GLenum unused) } static void -i830LineWidth(GLcontext * ctx, GLfloat widthf) +i830LineWidth(struct gl_context * ctx, GLfloat widthf) { struct i830_context *i830 = i830_context(ctx); int width; @@ -630,7 +630,7 @@ i830LineWidth(GLcontext * ctx, GLfloat widthf) } static void -i830PointSize(GLcontext * ctx, GLfloat size) +i830PointSize(struct gl_context * ctx, GLfloat size) { struct i830_context *i830 = i830_context(ctx); GLint point_size = (int) size; @@ -650,7 +650,7 @@ i830PointSize(GLcontext * ctx, GLfloat size) */ static void -i830ColorMask(GLcontext * ctx, +i830ColorMask(struct gl_context * ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { struct i830_context *i830 = i830_context(ctx); @@ -672,7 +672,7 @@ i830ColorMask(GLcontext * ctx, } static void -update_specular(GLcontext * ctx) +update_specular(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); @@ -686,7 +686,7 @@ update_specular(GLcontext * ctx) } static void -i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) +i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) { DBG("%s\n", __FUNCTION__); @@ -698,7 +698,7 @@ i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) /* In Mesa 3.5 we can reliably do native flatshading. */ static void -i830ShadeModel(GLcontext * ctx, GLenum mode) +i830ShadeModel(struct gl_context * ctx, GLenum mode) { struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); @@ -727,7 +727,7 @@ i830ShadeModel(GLcontext * ctx, GLenum mode) * Fog */ static void -i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) +i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) { struct i830_context *i830 = i830_context(ctx); @@ -748,7 +748,7 @@ i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) */ static void -i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) +i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state) { struct i830_context *i830 = i830_context(ctx); @@ -1067,7 +1067,7 @@ i830_init_packets(struct i830_context *i830) } void -i830_update_provoking_vertex(GLcontext * ctx) +i830_update_provoking_vertex(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); @@ -1119,7 +1119,7 @@ i830InitStateFuncs(struct dd_function_table *functions) void i830InitState(struct i830_context *i830) { - GLcontext *ctx = &i830->intel.ctx; + struct gl_context *ctx = &i830->intel.ctx; i830_init_packets(i830); diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c index 3f64be8c962..fec86c56fdc 100644 --- a/src/mesa/drivers/dri/i915/i830_texblend.c +++ b/src/mesa/drivers/dri/i915/i830_texblend.c @@ -440,7 +440,7 @@ emit_passthrough(struct i830_context *i830) void i830EmitTextureBlend(struct i830_context *i830) { - GLcontext *ctx = &i830->intel.ctx; + struct gl_context *ctx = &i830->intel.ctx; GLuint unit, last_stage = 0, blendunit = 0; I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE); diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index ace44430d97..b3bb8837cca 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -113,7 +113,7 @@ translate_wrap_mode(GLenum wrap) static GLboolean i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; struct i830_context *i830 = i830_context(ctx); struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *tObj = tUnit->_Current; diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index 9f07d7760a9..f7fdb78d059 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -69,7 +69,7 @@ i830_render_prevalidate(struct intel_context *intel) static void i830_render_start(struct intel_context *intel) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; struct i830_context *i830 = i830_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; @@ -591,7 +591,7 @@ i830_set_draw_region(struct intel_context *intel, GLuint num_regions) { struct i830_context *i830 = i830_context(&intel->ctx); - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; struct intel_renderbuffer *irb = intel_renderbuffer(rb); GLuint value; diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 6688bd8536f..f943f81dd05 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -49,7 +49,7 @@ /* Override intel default. */ static void -i915InvalidateState(GLcontext * ctx, GLuint new_state) +i915InvalidateState(struct gl_context * ctx, GLuint new_state) { _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); @@ -102,7 +102,7 @@ i915CreateContext(int api, struct i915_context *i915 = (struct i915_context *) CALLOC_STRUCT(i915_context); struct intel_context *intel = &i915->intel; - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; if (!i915) return GL_FALSE; diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h index 5f3adb3db7e..2c80ded075b 100644 --- a/src/mesa/drivers/dri/i915/i915_context.h +++ b/src/mesa/drivers/dri/i915/i915_context.h @@ -158,7 +158,7 @@ struct i915_fragment_program /* TODO: split between the stored representation of a program and * the state used to build that representation. */ - GLcontext *ctx; + struct gl_context *ctx; /* declarations contains the packet header. */ GLuint declarations[I915_MAX_DECL_INSN * 3 + 1]; @@ -337,9 +337,9 @@ extern void i915_print_ureg(const char *msg, GLuint ureg); */ extern void i915InitStateFunctions(struct dd_function_table *functions); extern void i915InitState(struct i915_context *i915); -extern void i915_update_fog(GLcontext * ctx); -extern void i915_update_stencil(GLcontext * ctx); -extern void i915_update_provoking_vertex(GLcontext *ctx); +extern void i915_update_fog(struct gl_context * ctx); +extern void i915_update_stencil(struct gl_context * ctx); +extern void i915_update_provoking_vertex(struct gl_context *ctx); /*====================================================================== @@ -359,7 +359,7 @@ extern void i915InitFragProgFuncs(struct dd_function_table *functions); * macros used previously: */ static INLINE struct i915_context * -i915_context(GLcontext * ctx) +i915_context(struct gl_context * ctx) { return (struct i915_context *) ctx; } diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 31988f3d813..c00ee415b6b 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -1186,7 +1186,7 @@ track_params(struct i915_fragment_program *p) static void -i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog) +i915BindProgram(struct gl_context * ctx, GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { struct i915_context *i915 = I915_CONTEXT(ctx); @@ -1209,7 +1209,7 @@ i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog) } static struct gl_program * -i915NewProgram(GLcontext * ctx, GLenum target, GLuint id) +i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id) { switch (target) { case GL_VERTEX_PROGRAM_ARB: @@ -1237,7 +1237,7 @@ i915NewProgram(GLcontext * ctx, GLenum target, GLuint id) } static void -i915DeleteProgram(GLcontext * ctx, struct gl_program *prog) +i915DeleteProgram(struct gl_context * ctx, struct gl_program *prog) { if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { struct i915_context *i915 = I915_CONTEXT(ctx); @@ -1252,7 +1252,7 @@ i915DeleteProgram(GLcontext * ctx, struct gl_program *prog) static GLboolean -i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) +i915IsProgramNative(struct gl_context * ctx, GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { struct i915_fragment_program *p = (struct i915_fragment_program *) prog; @@ -1267,7 +1267,7 @@ i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) } static GLboolean -i915ProgramStringNotify(GLcontext * ctx, +i915ProgramStringNotify(struct gl_context * ctx, GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { @@ -1291,7 +1291,7 @@ i915ProgramStringNotify(GLcontext * ctx, } void -i915_update_program(GLcontext *ctx) +i915_update_program(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); struct i915_context *i915 = i915_context(&intel->ctx); @@ -1316,7 +1316,7 @@ i915_update_program(GLcontext *ctx) void i915ValidateFragmentProgram(struct i915_context *i915) { - GLcontext *ctx = &i915->intel.ctx; + struct gl_context *ctx = &i915->intel.ctx; struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c index 670c7137850..ca1949b223e 100644 --- a/src/mesa/drivers/dri/i915/i915_program.c +++ b/src/mesa/drivers/dri/i915/i915_program.c @@ -457,7 +457,7 @@ i915_program_error(struct i915_fragment_program *p, const char *fmt, ...) void i915_init_program(struct i915_context *i915, struct i915_fragment_program *p) { - GLcontext *ctx = &i915->intel.ctx; + struct gl_context *ctx = &i915->intel.ctx; p->translated = 0; p->params_uptodate = 0; diff --git a/src/mesa/drivers/dri/i915/i915_program.h b/src/mesa/drivers/dri/i915/i915_program.h index 0d17d048653..20a1354a411 100644 --- a/src/mesa/drivers/dri/i915/i915_program.h +++ b/src/mesa/drivers/dri/i915/i915_program.h @@ -155,6 +155,6 @@ extern void i915_upload_program(struct i915_context *i915, extern void i915_fini_program(struct i915_fragment_program *p); -extern void i915_update_program(GLcontext *ctx); +extern void i915_update_program(struct gl_context *ctx); #endif diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 26d387f383a..9508fbaf942 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -49,7 +49,7 @@ #define FILE_DEBUG_FLAG DEBUG_STATE void -i915_update_stencil(GLcontext * ctx) +i915_update_stencil(struct gl_context * ctx) { struct i915_context *i915 = I915_CONTEXT(ctx); GLuint front_ref, front_writemask, front_mask; @@ -147,24 +147,24 @@ i915_update_stencil(GLcontext * ctx) } static void -i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, +i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { } static void -i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) +i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) { } static void -i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, +i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { } static void -i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) +i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) { struct i915_context *i915 = I915_CONTEXT(ctx); int test = intel_translate_compare_func(func); @@ -187,7 +187,7 @@ i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) * calls to glEnable. */ static void -i915EvalLogicOpBlendState(GLcontext * ctx) +i915EvalLogicOpBlendState(struct gl_context * ctx) { struct i915_context *i915 = I915_CONTEXT(ctx); @@ -210,7 +210,7 @@ i915EvalLogicOpBlendState(GLcontext * ctx) } static void -i915BlendColor(GLcontext * ctx, const GLfloat color[4]) +i915BlendColor(struct gl_context * ctx, const GLfloat color[4]) { struct i915_context *i915 = I915_CONTEXT(ctx); GLubyte r, g, b, a; @@ -255,7 +255,7 @@ translate_blend_equation(GLenum mode) } static void -i915UpdateBlendState(GLcontext * ctx) +i915UpdateBlendState(struct gl_context * ctx) { struct i915_context *i915 = I915_CONTEXT(ctx); GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] & @@ -306,7 +306,7 @@ i915UpdateBlendState(GLcontext * ctx) static void -i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB, +i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) { i915UpdateBlendState(ctx); @@ -314,14 +314,14 @@ i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB, static void -i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA) +i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA) { i915UpdateBlendState(ctx); } static void -i915DepthFunc(GLcontext * ctx, GLenum func) +i915DepthFunc(struct gl_context * ctx, GLenum func) { struct i915_context *i915 = I915_CONTEXT(ctx); int test = intel_translate_compare_func(func); @@ -334,7 +334,7 @@ i915DepthFunc(GLcontext * ctx, GLenum func) } static void -i915DepthMask(GLcontext * ctx, GLboolean flag) +i915DepthMask(struct gl_context * ctx, GLboolean flag) { struct i915_context *i915 = I915_CONTEXT(ctx); @@ -357,7 +357,7 @@ i915DepthMask(GLcontext * ctx, GLboolean flag) * - window pos/size or FBO size */ void -intelCalcViewport(GLcontext * ctx) +intelCalcViewport(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -390,7 +390,7 @@ intelCalcViewport(GLcontext * ctx) /** Called from ctx->Driver.Viewport() */ static void -i915Viewport(GLcontext * ctx, +i915Viewport(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height) { intelCalcViewport(ctx); @@ -399,7 +399,7 @@ i915Viewport(GLcontext * ctx, /** Called from ctx->Driver.DepthRange() */ static void -i915DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) +i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) { intelCalcViewport(ctx); } @@ -412,7 +412,7 @@ i915DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) * Fortunately stipple is usually a repeating pattern. */ static void -i915PolygonStipple(GLcontext * ctx, const GLubyte * mask) +i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask) { struct i915_context *i915 = I915_CONTEXT(ctx); const GLubyte *m; @@ -474,7 +474,7 @@ i915PolygonStipple(GLcontext * ctx, const GLubyte * mask) * Hardware clipping */ static void -i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) +i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { struct i915_context *i915 = I915_CONTEXT(ctx); int x1, y1, x2, y2; @@ -514,7 +514,7 @@ i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) } static void -i915LogicOp(GLcontext * ctx, GLenum opcode) +i915LogicOp(struct gl_context * ctx, GLenum opcode) { struct i915_context *i915 = I915_CONTEXT(ctx); int tmp = intel_translate_logic_op(opcode); @@ -529,7 +529,7 @@ i915LogicOp(GLcontext * ctx, GLenum opcode) static void -i915CullFaceFrontFace(GLcontext * ctx, GLenum unused) +i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused) { struct i915_context *i915 = I915_CONTEXT(ctx); GLuint mode; @@ -560,7 +560,7 @@ i915CullFaceFrontFace(GLcontext * ctx, GLenum unused) } static void -i915LineWidth(GLcontext * ctx, GLfloat widthf) +i915LineWidth(struct gl_context * ctx, GLfloat widthf) { struct i915_context *i915 = I915_CONTEXT(ctx); int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK; @@ -579,7 +579,7 @@ i915LineWidth(GLcontext * ctx, GLfloat widthf) } static void -i915PointSize(GLcontext * ctx, GLfloat size) +i915PointSize(struct gl_context * ctx, GLfloat size) { struct i915_context *i915 = I915_CONTEXT(ctx); int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK; @@ -598,7 +598,7 @@ i915PointSize(GLcontext * ctx, GLfloat size) static void -i915PointParameterfv(GLcontext * ctx, GLenum pname, const GLfloat *params) +i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params) { struct i915_context *i915 = I915_CONTEXT(ctx); @@ -620,7 +620,7 @@ i915PointParameterfv(GLcontext * ctx, GLenum pname, const GLfloat *params) */ static void -i915ColorMask(GLcontext * ctx, +i915ColorMask(struct gl_context * ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { struct i915_context *i915 = I915_CONTEXT(ctx); @@ -645,7 +645,7 @@ i915ColorMask(GLcontext * ctx, } static void -update_specular(GLcontext * ctx) +update_specular(struct gl_context * ctx) { /* A hack to trigger the rebuild of the fragment program. */ @@ -653,7 +653,7 @@ update_specular(GLcontext * ctx) } static void -i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) +i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) { DBG("%s\n", __FUNCTION__); @@ -663,7 +663,7 @@ i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) } static void -i915ShadeModel(GLcontext * ctx, GLenum mode) +i915ShadeModel(struct gl_context * ctx, GLenum mode) { struct i915_context *i915 = I915_CONTEXT(ctx); I915_STATECHANGE(i915, I915_UPLOAD_CTX); @@ -684,7 +684,7 @@ i915ShadeModel(GLcontext * ctx, GLenum mode) * Fog */ void -i915_update_fog(GLcontext * ctx) +i915_update_fog(struct gl_context * ctx) { struct i915_context *i915 = I915_CONTEXT(ctx); GLenum mode; @@ -780,7 +780,7 @@ i915_update_fog(GLcontext * ctx) } static void -i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) +i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) { struct i915_context *i915 = I915_CONTEXT(ctx); @@ -820,7 +820,7 @@ i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) } static void -i915Hint(GLcontext * ctx, GLenum target, GLenum state) +i915Hint(struct gl_context * ctx, GLenum target, GLenum state) { switch (target) { case GL_FOG_HINT: @@ -834,7 +834,7 @@ i915Hint(GLcontext * ctx, GLenum target, GLenum state) */ static void -i915Enable(GLcontext * ctx, GLenum cap, GLboolean state) +i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state) { struct i915_context *i915 = I915_CONTEXT(ctx); @@ -1093,7 +1093,7 @@ i915_init_packets(struct i915_context *i915) } void -i915_update_provoking_vertex(GLcontext * ctx) +i915_update_provoking_vertex(struct gl_context * ctx) { struct i915_context *i915 = I915_CONTEXT(ctx); @@ -1150,7 +1150,7 @@ i915InitStateFunctions(struct dd_function_table *functions) void i915InitState(struct i915_context *i915) { - GLcontext *ctx = &i915->intel.ctx; + struct gl_context *ctx = &i915->intel.ctx; i915_init_packets(i915); diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index e0e7f3bc3da..c724a214967 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -130,7 +130,7 @@ translate_wrap_mode(GLenum wrap) static GLboolean i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; struct i915_context *i915 = i915_context(ctx); struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *tObj = tUnit->_Current; diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index 8fa24e48151..59dfe085632 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -530,7 +530,7 @@ i915_set_draw_region(struct intel_context *intel, GLuint num_regions) { struct i915_context *i915 = i915_context(&intel->ctx); - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; struct intel_renderbuffer *irb = intel_renderbuffer(rb); GLuint value; diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c index dc6bc9a71c0..0d8ab4b507e 100644 --- a/src/mesa/drivers/dri/i915/intel_render.c +++ b/src/mesa/drivers/dri/i915/intel_render.c @@ -216,7 +216,7 @@ choose_render(struct intel_context *intel, struct vertex_buffer *VB) static GLboolean -intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage) +intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage) { struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index ede111b87a2..b9a8aeb12f2 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -55,8 +55,8 @@ #include "i830_context.h" #include "i830_reg.h" -static void intelRenderPrimitive(GLcontext * ctx, GLenum prim); -static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim, +static void intelRenderPrimitive(struct gl_context * ctx, GLenum prim); +static void intelRasterPrimitive(struct gl_context * ctx, GLenum rprim, GLuint hwprim); static void @@ -427,7 +427,7 @@ intel_draw_point(struct intel_context *intel, intelVertexPtr v0) static void intel_atten_point(struct intel_context *intel, intelVertexPtr v0) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; GLfloat psz[4], col[4], restore_psz, restore_alpha; _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); @@ -784,7 +784,7 @@ static void intel_fallback_tri(struct intel_context *intel, intelVertex * v0, intelVertex * v1, intelVertex * v2) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; SWvertex v[3]; if (0) @@ -805,7 +805,7 @@ static void intel_fallback_line(struct intel_context *intel, intelVertex * v0, intelVertex * v1) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; SWvertex v[2]; if (0) @@ -824,7 +824,7 @@ static void intel_fallback_point(struct intel_context *intel, intelVertex * v0) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; SWvertex v[1]; if (0) @@ -877,7 +877,7 @@ intel_fallback_point(struct intel_context *intel, static void -intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) +intelRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n) { struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -901,7 +901,7 @@ intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) } static void -intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj) +intelRenderClippedLine(struct gl_context * ctx, GLuint ii, GLuint jj) { TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -909,7 +909,7 @@ intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj) } static void -intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) +intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n) { struct intel_context *intel = intel_context(ctx); const GLuint vertsize = intel->vertex_size; @@ -936,7 +936,7 @@ intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED) void -intelChooseRenderState(GLcontext * ctx) +intelChooseRenderState(struct gl_context * ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct intel_context *intel = intel_context(ctx); @@ -1049,7 +1049,7 @@ static const GLenum reduced_prim[GL_POLYGON + 1] = { static void -intelRunPipeline(GLcontext * ctx) +intelRunPipeline(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); @@ -1079,7 +1079,7 @@ intelRunPipeline(GLcontext * ctx) } static void -intelRenderStart(GLcontext * ctx) +intelRenderStart(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); @@ -1089,7 +1089,7 @@ intelRenderStart(GLcontext * ctx) } static void -intelRenderFinish(GLcontext * ctx) +intelRenderFinish(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); @@ -1106,7 +1106,7 @@ intelRenderFinish(GLcontext * ctx) * primitive. */ static void -intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim) +intelRasterPrimitive(struct gl_context * ctx, GLenum rprim, GLuint hwprim) { struct intel_context *intel = intel_context(ctx); @@ -1129,7 +1129,7 @@ intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim) /* */ static void -intelRenderPrimitive(GLcontext * ctx, GLenum prim) +intelRenderPrimitive(struct gl_context * ctx, GLenum prim) { struct intel_context *intel = intel_context(ctx); @@ -1201,7 +1201,7 @@ getFallbackString(GLuint bit) void intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; TNLcontext *tnl = TNL_CONTEXT(ctx); const GLbitfield oldfallback = intel->Fallback; @@ -1253,7 +1253,7 @@ union fi void -intelInitTriFuncs(GLcontext * ctx) +intelInitTriFuncs(struct gl_context * ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); static int firsttime = 1; diff --git a/src/mesa/drivers/dri/i915/intel_tris.h b/src/mesa/drivers/dri/i915/intel_tris.h index 55b60a47f91..ad84de828be 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.h +++ b/src/mesa/drivers/dri/i915/intel_tris.h @@ -42,9 +42,9 @@ _NEW_PROGRAM | \ _NEW_POLYGONSTIPPLE) -extern void intelInitTriFuncs(GLcontext * ctx); +extern void intelInitTriFuncs(struct gl_context * ctx); -extern void intelChooseRenderState(GLcontext * ctx); +extern void intelChooseRenderState(struct gl_context * ctx); void intel_set_prim(struct intel_context *intel, uint32_t prim); GLuint *intel_get_prim_space(struct intel_context *intel, unsigned int count); |