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-rw-r--r--src/mesa/drivers/dri/i915/Makefile54
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.c90
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.h143
-rw-r--r--src/mesa/drivers/dri/i915/i830_metaops.c983
-rw-r--r--src/mesa/drivers/dri/i915/i830_reg.h19
-rw-r--r--src/mesa/drivers/dri/i915/i830_state.c925
-rw-r--r--src/mesa/drivers/dri/i915/i830_tex.c296
-rw-r--r--src/mesa/drivers/dri/i915/i830_texblend.c364
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c604
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c608
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c142
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.h193
-rw-r--r--src/mesa/drivers/dri/i915/i915_debug.c980
-rw-r--r--src/mesa/drivers/dri/i915/i915_debug.h55
-rw-r--r--src/mesa/drivers/dri/i915/i915_debug_fp.c333
-rw-r--r--src/mesa/drivers/dri/i915/i915_fragprog.c1419
-rw-r--r--src/mesa/drivers/dri/i915/i915_metaops.c690
-rw-r--r--src/mesa/drivers/dri/i915/i915_program.c290
-rw-r--r--src/mesa/drivers/dri/i915/i915_program.h97
-rw-r--r--src/mesa/drivers/dri/i915/i915_reg.h201
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c742
-rw-r--r--src/mesa/drivers/dri/i915/i915_tex.c145
-rw-r--r--src/mesa/drivers/dri/i915/i915_tex_layout.c343
-rw-r--r--src/mesa/drivers/dri/i915/i915_texprog.c676
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c1029
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c548
-rw-r--r--src/mesa/drivers/dri/i915/intel_batchbuffer.c967
-rw-r--r--src/mesa/drivers/dri/i915/intel_batchbuffer.h210
-rw-r--r--src/mesa/drivers/dri/i915/intel_blit.c493
-rw-r--r--src/mesa/drivers/dri/i915/intel_blit.h62
-rw-r--r--src/mesa/drivers/dri/i915/intel_buffer_objects.c268
-rw-r--r--src/mesa/drivers/dri/i915/intel_buffer_objects.h86
-rw-r--r--src/mesa/drivers/dri/i915/intel_buffers.c1193
-rw-r--r--src/mesa/drivers/dri/i915/intel_buffers.h59
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c933
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.h491
l---------src/mesa/drivers/dri/i915/intel_decode.c1
-rw-r--r--src/mesa/drivers/dri/i915/intel_depthstencil.c282
-rw-r--r--src/mesa/drivers/dri/i915/intel_depthstencil.h14
-rw-r--r--src/mesa/drivers/dri/i915/intel_fbo.c687
-rw-r--r--src/mesa/drivers/dri/i915/intel_fbo.h115
-rw-r--r--src/mesa/drivers/dri/i915/intel_ioctl.c624
-rw-r--r--src/mesa/drivers/dri/i915/intel_ioctl.h44
-rw-r--r--src/mesa/drivers/dri/i915/intel_mipmap_tree.c371
-rw-r--r--src/mesa/drivers/dri/i915/intel_mipmap_tree.h198
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel.c530
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel.h63
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel_bitmap.c350
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel_copy.c383
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel_draw.c388
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel_read.c319
-rw-r--r--src/mesa/drivers/dri/i915/intel_reg.h4
-rw-r--r--src/mesa/drivers/dri/i915/intel_regions.c482
-rw-r--r--src/mesa/drivers/dri/i915/intel_regions.h143
-rw-r--r--src/mesa/drivers/dri/i915/intel_render.c106
-rw-r--r--src/mesa/drivers/dri/i915/intel_rotate.c56
-rw-r--r--src/mesa/drivers/dri/i915/intel_rotate.h6
-rw-r--r--src/mesa/drivers/dri/i915/intel_screen.c763
-rw-r--r--src/mesa/drivers/dri/i915/intel_screen.h84
-rw-r--r--src/mesa/drivers/dri/i915/intel_span.c477
-rw-r--r--src/mesa/drivers/dri/i915/intel_span.h11
-rw-r--r--src/mesa/drivers/dri/i915/intel_state.c338
-rw-r--r--src/mesa/drivers/dri/i915/intel_structs.h132
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex.c945
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex.h120
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex_copy.c302
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex_format.c172
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex_image.c690
l---------src/mesa/drivers/dri/i915/intel_tex_layout.c1
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex_subimage.c182
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex_validate.c272
-rw-r--r--src/mesa/drivers/dri/i915/intel_texmem.c72
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c719
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.h29
-rw-r--r--src/mesa/drivers/dri/i915/server/i830_common.h60
-rw-r--r--src/mesa/drivers/dri/i915/server/i830_dri.h42
-rw-r--r--src/mesa/drivers/dri/i915/server/intel.h5
-rw-r--r--src/mesa/drivers/dri/i915/server/intel_dri.c99
78 files changed, 16439 insertions, 10973 deletions
diff --git a/src/mesa/drivers/dri/i915/Makefile b/src/mesa/drivers/dri/i915/Makefile
index 805abf75e08..38e40902111 100644
--- a/src/mesa/drivers/dri/i915/Makefile
+++ b/src/mesa/drivers/dri/i915/Makefile
@@ -7,16 +7,6 @@ LIBNAME = i915_dri.so
MINIGLX_SOURCES = server/intel_dri.c
DRIVER_SOURCES = \
- i915_context.c \
- i915_debug.c \
- i915_fragprog.c \
- i915_metaops.c \
- i915_program.c \
- i915_state.c \
- i915_tex.c \
- i915_texprog.c \
- i915_texstate.c \
- i915_vtbl.c \
i830_context.c \
i830_metaops.c \
i830_state.c \
@@ -24,27 +14,59 @@ DRIVER_SOURCES = \
i830_tex.c \
i830_texstate.c \
i830_vtbl.c \
+ intel_render.c \
+ intel_regions.c \
+ intel_buffer_objects.c \
intel_batchbuffer.c \
+ intel_mipmap_tree.c \
+ i915_tex_layout.c \
+ intel_tex_layout.c \
+ intel_tex_image.c \
+ intel_tex_subimage.c \
+ intel_tex_copy.c \
+ intel_tex_validate.c \
+ intel_tex_format.c \
+ intel_tex.c \
+ intel_pixel.c \
+ intel_pixel_copy.c \
+ intel_pixel_read.c \
+ intel_pixel_draw.c \
+ intel_buffers.c \
+ intel_blit.c \
+ i915_tex.c \
+ i915_texstate.c \
+ i915_context.c \
+ i915_debug.c \
+ i915_debug_fp.c \
+ i915_fragprog.c \
+ i915_metaops.c \
+ i915_program.c \
+ i915_state.c \
+ i915_vtbl.c \
intel_context.c \
+ intel_decode.c \
intel_ioctl.c \
- intel_pixel.c \
- intel_render.c \
intel_rotate.c \
intel_screen.c \
intel_span.c \
intel_state.c \
- intel_tex.c \
- intel_texmem.c \
- intel_tris.c
+ intel_tris.c \
+ intel_fbo.c \
+ intel_depthstencil.c
C_SOURCES = \
$(COMMON_SOURCES) \
+ $(COMMON_BM_SOURCES) \
$(DRIVER_SOURCES)
ASM_SOURCES =
-
+DRIVER_DEFINES = -I../intel $(shell pkg-config libdrm --atleast-version=2.3.1 \
+ && echo "-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP")
include ../Makefile.template
+intel_decode.o: ../intel/intel_decode.c
+intel_tex_layout.o: ../intel/intel_tex_layout.c
+
symlinks:
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
index 7ca601e1b5c..2ff8621c42f 100644
--- a/src/mesa/drivers/dri/i915/i830_context.c
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -38,37 +38,38 @@
* Mesa's Driver Functions
***************************************/
-static const struct dri_extension i830_extensions[] =
-{
- { "GL_ARB_texture_env_crossbar", NULL },
- { NULL, NULL }
+static const struct dri_extension i830_extensions[] = {
+ {"GL_ARB_texture_env_crossbar", NULL},
+ {NULL, NULL}
};
-static void i830InitDriverFunctions( struct dd_function_table *functions )
+static void
+i830InitDriverFunctions(struct dd_function_table *functions)
{
- intelInitDriverFunctions( functions );
- i830InitStateFuncs( functions );
- i830InitTextureFuncs( functions );
+ intelInitDriverFunctions(functions);
+ i830InitStateFuncs(functions);
+ i830InitTextureFuncs(functions);
}
-GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate)
+GLboolean
+i830CreateContext(const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate)
{
struct dd_function_table functions;
- i830ContextPtr i830 = (i830ContextPtr) CALLOC_STRUCT(i830_context);
- intelContextPtr intel = &i830->intel;
+ struct i830_context *i830 = CALLOC_STRUCT(i830_context);
+ struct intel_context *intel = &i830->intel;
GLcontext *ctx = &intel->ctx;
- GLuint i;
- if (!i830) return GL_FALSE;
+ if (!i830)
+ return GL_FALSE;
- i830InitVtbl( i830 );
- i830InitDriverFunctions( &functions );
+ i830InitVtbl(i830);
+ i830InitDriverFunctions(&functions);
- if (!intelInitContext( intel, mesaVis, driContextPriv,
- sharedContextPrivate, &functions )) {
+ if (!intelInitContext(intel, mesaVis, driContextPriv,
+ sharedContextPrivate, &functions)) {
FREE(i830);
return GL_FALSE;
}
@@ -77,48 +78,27 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS;
intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS;
- intel->nr_heaps = 1;
- intel->texture_heaps[0] =
- driCreateTextureHeap( 0, intel,
- intel->intelScreen->tex.size,
- 12,
- I830_NR_TEX_REGIONS,
- intel->sarea->texList,
- (unsigned *) & intel->sarea->texAge,
- & intel->swapped,
- sizeof( struct i830_texture_object ),
- (destroy_texture_object_t *)intelDestroyTexObj );
-
- /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are tightly
- * FIXME: packed, but they're not in Intel graphics hardware.
+ /* Advertise the full hardware capabilities. The new memory
+ * manager should cope much better with overload situations:
*/
- intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;
- i = driQueryOptioni( &intel->optionCache, "allow_large_textures");
- driCalculateMaxTextureLevels( intel->texture_heaps,
- intel->nr_heaps,
- &intel->ctx.Const,
- 4,
- 11, /* max 2D texture size is 2048x2048 */
- 8, /* max 3D texture size is 256^3 */
- 10, /* max CUBE texture size is 1024x1024 */
- 11, /* max RECT. supported */
- 12,
- GL_FALSE,
- i );
-
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
- 18 * sizeof(GLfloat) );
+ ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.Max3DTextureLevels = 9;
+ ctx->Const.MaxCubeTextureLevels = 11;
+ ctx->Const.MaxTextureRectSize = (1 << 11);
+ ctx->Const.MaxTextureUnits = I830_TEX_UNITS;
- intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
+ _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
+ 18 * sizeof(GLfloat));
- driInitExtensions( ctx, i830_extensions, GL_FALSE );
+ intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
- i830InitState( i830 );
+ driInitExtensions(ctx, i830_extensions, GL_FALSE);
+ i830InitState(i830);
+ i830InitMetaFuncs(i830);
- _tnl_allow_vertex_fog( ctx, 1 );
- _tnl_allow_pixel_fog( ctx, 0 );
+ _tnl_allow_vertex_fog(ctx, 1);
+ _tnl_allow_pixel_fog(ctx, 0);
return GL_TRUE;
}
-
diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h
index bae777dd5a4..9397fa45b52 100644
--- a/src/mesa/drivers/dri/i915/i830_context.h
+++ b/src/mesa/drivers/dri/i915/i830_context.h
@@ -49,17 +49,15 @@
*/
#define I830_DESTREG_CBUFADDR0 0
#define I830_DESTREG_CBUFADDR1 1
-#define I830_DESTREG_CBUFADDR2 2
-#define I830_DESTREG_DBUFADDR0 3
-#define I830_DESTREG_DBUFADDR1 4
-#define I830_DESTREG_DBUFADDR2 5
-#define I830_DESTREG_DV0 6
-#define I830_DESTREG_DV1 7
-#define I830_DESTREG_SENABLE 8
-#define I830_DESTREG_SR0 9
-#define I830_DESTREG_SR1 10
-#define I830_DESTREG_SR2 11
-#define I830_DEST_SETUP_SIZE 12
+#define I830_DESTREG_DBUFADDR0 2
+#define I830_DESTREG_DBUFADDR1 3
+#define I830_DESTREG_DV0 4
+#define I830_DESTREG_DV1 5
+#define I830_DESTREG_SENABLE 6
+#define I830_DESTREG_SR0 7
+#define I830_DESTREG_SR1 8
+#define I830_DESTREG_SR2 9
+#define I830_DEST_SETUP_SIZE 10
#define I830_CTXREG_STATE1 0
#define I830_CTXREG_STATE2 1
@@ -73,7 +71,7 @@
#define I830_CTXREG_AA 9
#define I830_CTXREG_FOGCOLOR 10
#define I830_CTXREG_BLENDCOLOR0 11
-#define I830_CTXREG_BLENDCOLOR1 12
+#define I830_CTXREG_BLENDCOLOR1 12
#define I830_CTXREG_VF 13
#define I830_CTXREG_VF2 14
#define I830_CTXREG_MCSB0 15
@@ -84,17 +82,16 @@
#define I830_STPREG_ST1 1
#define I830_STP_SETUP_SIZE 2
-#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */
-#define I830_TEXREG_TM0S0 1
-#define I830_TEXREG_TM0S1 2
-#define I830_TEXREG_TM0S2 3
-#define I830_TEXREG_TM0S3 4
-#define I830_TEXREG_TM0S4 5
-#define I830_TEXREG_MCS 6 /* _3DSTATE_MAP_COORD_SETS */
-#define I830_TEXREG_CUBE 7 /* _3DSTATE_MAP_SUBE */
-#define I830_TEX_SETUP_SIZE 8
+#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */
+#define I830_TEXREG_TM0S1 1
+#define I830_TEXREG_TM0S2 2
+#define I830_TEXREG_TM0S3 3
+#define I830_TEXREG_TM0S4 4
+#define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */
+#define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */
+#define I830_TEX_SETUP_SIZE 7
-#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
+#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
struct i830_texture_object
{
@@ -104,30 +101,39 @@ struct i830_texture_object
#define I830_TEX_UNITS 4
-struct i830_hw_state {
+struct i830_hw_state
+{
GLuint Ctx[I830_CTX_SETUP_SIZE];
GLuint Buffer[I830_DEST_SETUP_SIZE];
GLuint Stipple[I830_STP_SETUP_SIZE];
GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE];
GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE];
GLuint TexBlendWordsUsed[I830_TEX_UNITS];
- GLuint emitted; /* I810_UPLOAD_* */
+
+ struct intel_region *draw_region;
+ struct intel_region *depth_region;
+
+ /* Regions aren't actually that appropriate here as the memory may
+ * be from a PBO or FBO. Will have to do this for draw and depth for
+ * FBO's...
+ */
+ dri_bo *tex_buffer[I830_TEX_UNITS];
+ GLuint tex_offset[I830_TEX_UNITS];
+
+ GLuint emitted; /* I810_UPLOAD_* */
GLuint active;
};
-struct i830_context
+struct i830_context
{
struct intel_context intel;
-
- DECLARE_RENDERINPUTS(last_index_bitset);
+
+ GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
+ DECLARE_RENDERINPUTS(last_index_bitset);
struct i830_hw_state meta, initial, state, *current;
};
-typedef struct i830_context *i830ContextPtr;
-typedef struct i830_texture_object *i830TextureObjectPtr;
-
-#define I830_CONTEXT(ctx) ((i830ContextPtr)(ctx))
@@ -148,71 +154,60 @@ do { \
/* i830_vtbl.c
*/
-extern void
-i830InitVtbl( i830ContextPtr i830 );
+extern void i830InitVtbl(struct i830_context *i830);
+extern void
+i830_state_draw_region(struct intel_context *intel,
+ struct i830_hw_state *state,
+ struct intel_region *color_region,
+ struct intel_region *depth_region);
/* i830_context.c
*/
-extern GLboolean
-i830CreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate);
+extern GLboolean
+i830CreateContext(const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate);
/* i830_tex.c, i830_texstate.c
*/
-extern void
-i830UpdateTextureState( intelContextPtr intel );
-
-extern void
-i830InitTextureFuncs( struct dd_function_table *functions );
+extern void i830UpdateTextureState(struct intel_context *intel);
-extern intelTextureObjectPtr
-i830AllocTexObj( struct gl_texture_object *tObj );
+extern void i830InitTextureFuncs(struct dd_function_table *functions);
/* i830_texblend.c
*/
-extern GLuint i830SetTexEnvCombine(i830ContextPtr i830,
- const struct gl_tex_env_combine_state * combine, GLint blendUnit,
- GLuint texel_op, GLuint *state, const GLfloat *factor );
+extern GLuint i830SetTexEnvCombine(struct i830_context *i830,
+ const struct gl_tex_env_combine_state
+ *combine, GLint blendUnit, GLuint texel_op,
+ GLuint * state, const GLfloat * factor);
-extern void
-i830EmitTextureBlend( i830ContextPtr i830 );
+extern void i830EmitTextureBlend(struct i830_context *i830);
/* i830_state.c
*/
-extern void
-i830InitStateFuncs( struct dd_function_table *functions );
+extern void i830InitStateFuncs(struct dd_function_table *functions);
-extern void
-i830EmitState( i830ContextPtr i830 );
+extern void i830EmitState(struct i830_context *i830);
-extern void
-i830InitState( i830ContextPtr i830 );
+extern void i830InitState(struct i830_context *i830);
/* i830_metaops.c
*/
-extern GLboolean
-i830TryTextureReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *pixels );
-
-extern GLboolean
-i830TryTextureDrawPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
-extern void
-i830ClearWithTris( intelContextPtr intel, GLbitfield mask,
- GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch);
+extern void i830InitMetaFuncs(struct i830_context *i830);
extern void
-i830RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
+i830RotateWindow(struct intel_context *intel, __DRIdrawablePrivate * dPriv,
GLuint srcBuf);
-#endif
+/*======================================================================
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
+ */
+static INLINE struct i830_context *
+i830_context(GLcontext * ctx)
+{
+ return (struct i830_context *) ctx;
+}
+#endif
diff --git a/src/mesa/drivers/dri/i915/i830_metaops.c b/src/mesa/drivers/dri/i915/i830_metaops.c
index c1d7fe349c0..13e4ab3aaca 100644
--- a/src/mesa/drivers/dri/i915/i830_metaops.c
+++ b/src/mesa/drivers/dri/i915/i830_metaops.c
@@ -34,6 +34,7 @@
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "intel_ioctl.h"
+#include "intel_regions.h"
#include "i830_context.h"
#include "i830_reg.h"
@@ -41,34 +42,26 @@
/* A large amount of state doesn't need to be uploaded.
*/
#define ACTIVE (I830_UPLOAD_INVARIENT | \
- I830_UPLOAD_TEXBLEND(0) | \
- I830_UPLOAD_STIPPLE | \
I830_UPLOAD_CTX | \
I830_UPLOAD_BUFFERS | \
- I830_UPLOAD_TEX(0))
+ I830_UPLOAD_STIPPLE | \
+ I830_UPLOAD_TEXBLEND(0) | \
+ I830_UPLOAD_TEX(0))
#define SET_STATE( i830, STATE ) \
do { \
- i830->current->emitted = 0; \
+ i830->current->emitted &= ~ACTIVE; \
i830->current = &i830->STATE; \
- i830->current->emitted = 0; \
+ i830->current->emitted &= ~ACTIVE; \
} while (0)
-/* Operations where the 3D engine is decoupled temporarily from the
- * current GL state and used for other purposes than simply rendering
- * incoming triangles.
- */
-static void set_initial_state( i830ContextPtr i830 )
-{
- memcpy(&i830->meta, &i830->initial, sizeof(i830->meta) );
- i830->meta.active = ACTIVE;
- i830->meta.emitted = 0;
-}
-
-static void set_no_depth_stencil_write( i830ContextPtr i830 )
+static void
+set_no_stencil_write(struct intel_context *intel)
{
+ struct i830_context *i830 = i830_context(&intel->ctx);
+
/* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
*/
i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
@@ -76,6 +69,13 @@ static void set_no_depth_stencil_write( i830ContextPtr i830 )
i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
+ i830->meta.emitted &= ~I830_UPLOAD_CTX;
+}
+
+static void
+set_no_depth_write(struct intel_context *intel)
+{
+ struct i830_context *i830 = i830_context(&intel->ctx);
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
*/
@@ -87,35 +87,56 @@ static void set_no_depth_stencil_write( i830ContextPtr i830 )
i830->meta.emitted &= ~I830_UPLOAD_CTX;
}
-/* Set stencil unit to replace always with the reference value.
+/* Set depth unit to replace.
*/
-static void set_stencil_replace( i830ContextPtr i830,
- GLuint s_mask,
- GLuint s_clear)
+static void
+set_depth_replace(struct intel_context *intel)
{
- /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
-
+ struct i830_context *i830 = i830_context(&intel->ctx);
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
+ * ctx->Driver.DepthMask( ctx, GL_TRUE )
*/
i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
+ i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
+ i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
+
+ /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
+ */
+ i830->meta.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
+ i830->meta.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
+ DEPTH_TEST_FUNC
+ (COMPAREFUNC_ALWAYS));
+
+ i830->meta.emitted &= ~I830_UPLOAD_CTX;
+}
+
+
+/* Set stencil unit to replace always with the reference value.
+ */
+static void
+set_stencil_replace(struct intel_context *intel,
+ GLuint s_mask, GLuint s_clear)
+{
+ struct i830_context *i830 = i830_context(&intel->ctx);
+
+ /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
+ */
+ i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
+ i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
/* ctx->Driver.StencilMask( ctx, s_mask )
*/
i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK((s_mask&0xff)));
+ STENCIL_WRITE_MASK((s_mask &
+ 0xff)));
/* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
*/
i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
- i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
+ i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
(ENABLE_STENCIL_PARMS |
STENCIL_FAIL_OP(STENCILOP_REPLACE) |
STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_REPLACE) |
@@ -125,14 +146,14 @@ static void set_stencil_replace( i830ContextPtr i830,
*/
i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff));
+ STENCIL_TEST_MASK(0xff));
i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
- ENABLE_STENCIL_TEST_FUNC_MASK);
- i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
+ ENABLE_STENCIL_TEST_FUNC_MASK);
+ i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
(ENABLE_STENCIL_REF_VALUE |
ENABLE_STENCIL_TEST_FUNC |
- STENCIL_REF_VALUE((s_clear&0xff)) |
+ STENCIL_REF_VALUE((s_clear & 0xff)) |
STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS));
@@ -141,38 +162,43 @@ static void set_stencil_replace( i830ContextPtr i830,
}
-static void set_color_mask( i830ContextPtr i830, GLboolean state )
+static void
+set_color_mask(struct intel_context *intel, GLboolean state)
{
+ struct i830_context *i830 = i830_context(&intel->ctx);
+
const GLuint mask = ((1 << WRITEMASK_RED_SHIFT) |
- (1 << WRITEMASK_GREEN_SHIFT) |
- (1 << WRITEMASK_BLUE_SHIFT) |
- (1 << WRITEMASK_ALPHA_SHIFT));
+ (1 << WRITEMASK_GREEN_SHIFT) |
+ (1 << WRITEMASK_BLUE_SHIFT) |
+ (1 << WRITEMASK_ALPHA_SHIFT));
i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~mask;
if (state) {
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |=
- (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask);
+ i830->meta.Ctx[I830_CTXREG_ENABLES_2] |=
+ (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask);
}
-
+
i830->meta.emitted &= ~I830_UPLOAD_CTX;
}
/* Installs a one-stage passthrough texture blend pipeline. Is there
* more that can be done to turn off texturing?
*/
-static void set_no_texture( i830ContextPtr i830 )
+static void
+set_no_texture(struct intel_context *intel)
{
+ struct i830_context *i830 = i830_context(&intel->ctx);
static const struct gl_tex_env_combine_state comb = {
GL_NONE, GL_NONE,
- { GL_TEXTURE, 0, 0, }, { GL_TEXTURE, 0, 0, },
- { GL_SRC_COLOR, 0, 0 }, { GL_SRC_ALPHA, 0, 0 },
+ {GL_TEXTURE, 0, 0,}, {GL_TEXTURE, 0, 0,},
+ {GL_SRC_COLOR, 0, 0}, {GL_SRC_ALPHA, 0, 0},
0, 0, 0, 0
};
i830->meta.TexBlendWordsUsed[0] =
- i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0,
- i830->meta.TexBlend[0], NULL);
+ i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0,
+ i830->meta.TexBlend[0], NULL);
i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
@@ -181,18 +207,22 @@ static void set_no_texture( i830ContextPtr i830 )
/* Set up a single element blend stage for 'replace' texturing with no
* funny ops.
*/
-static void enable_texture_blend_replace( i830ContextPtr i830 )
+static void
+set_texture_blend_replace(struct intel_context *intel)
{
+ struct i830_context *i830 = i830_context(&intel->ctx);
static const struct gl_tex_env_combine_state comb = {
GL_REPLACE, GL_REPLACE,
- { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE }, { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, },
- { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
+ {GL_TEXTURE, GL_TEXTURE, GL_TEXTURE,}, {GL_TEXTURE, GL_TEXTURE,
+ GL_TEXTURE,},
+ {GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR}, {GL_SRC_ALPHA, GL_SRC_ALPHA,
+ GL_SRC_ALPHA},
0, 0, 1, 1
};
i830->meta.TexBlendWordsUsed[0] =
- i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0,
- i830->meta.TexBlend[0], NULL);
+ i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0,
+ i830->meta.TexBlend[0], NULL);
i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
@@ -206,717 +236,222 @@ static void enable_texture_blend_replace( i830ContextPtr i830 )
/* Set up an arbitary piece of memory as a rectangular texture
* (including the front or back buffer).
*/
-static void set_tex_rect_source( i830ContextPtr i830,
- GLuint offset,
- GLuint width,
- GLuint height,
- GLuint pitch, /* in bytes */
- GLuint textureFormat )
+static GLboolean
+set_tex_rect_source(struct intel_context *intel,
+ dri_bo *buffer,
+ GLuint offset,
+ GLuint pitch, GLuint height, GLenum format, GLenum type)
{
- GLint numLevels = 1;
+ struct i830_context *i830 = i830_context(&intel->ctx);
GLuint *setup = i830->meta.Tex[0];
+ GLint numLevels = 1;
+ GLuint textureFormat;
+ GLuint cpp;
-/* fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */
-/* __FUNCTION__, offset, width, height, pitch, textureFormat ); */
+ /* A full implementation of this would do the upload through
+ * glTexImage2d, and get all the conversion operations at that
+ * point. We are restricted, but still at least have access to the
+ * fragment program swizzle.
+ */
+ switch (format) {
+ case GL_BGRA:
+ switch (type) {
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_BYTE:
+ textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);
+ cpp = 4;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case GL_RGBA:
+ switch (type) {
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_BYTE:
+ textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);
+ cpp = 4;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case GL_BGR:
+ switch (type) {
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
+ cpp = 2;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case GL_RGB:
+ switch (type) {
+ case GL_UNSIGNED_SHORT_5_6_5:
+ textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
+ cpp = 2;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
- setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
- (LOAD_TEXTURE_MAP0 << 0) | 4);
- setup[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | offset);
+ default:
+ return GL_FALSE;
+ }
+
+ i830->meta.tex_buffer[0] = buffer;
+ i830->meta.tex_offset[0] = offset;
+
+ setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
+ (LOAD_TEXTURE_MAP0 << 0) | 4);
setup[I830_TEXREG_TM0S1] = (((height - 1) << TM0S1_HEIGHT_SHIFT) |
- ((width - 1) << TM0S1_WIDTH_SHIFT) |
- textureFormat);
- setup[I830_TEXREG_TM0S2] = ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT));
- setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK;
- setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK;
- setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT;
+ ((pitch - 1) << TM0S1_WIDTH_SHIFT) |
+ textureFormat);
+ setup[I830_TEXREG_TM0S2] =
+ (((((pitch * cpp) / 4) -
+ 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
+
+ setup[I830_TEXREG_TM0S3] =
+ ((((numLevels -
+ 1) *
+ 4) << TM0S3_MIN_MIP_SHIFT) | (FILTER_NEAREST <<
+ TM0S3_MIN_FILTER_SHIFT) |
+ (MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT) | (FILTER_NEAREST <<
+ TM0S3_MAG_FILTER_SHIFT));
+
+ setup[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(0));
setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
- MAP_UNIT(0) |
- ENABLE_TEXCOORD_PARAMS |
- TEXCOORDS_ARE_IN_TEXELUNITS |
- TEXCOORDTYPE_CARTESIAN |
- ENABLE_ADDR_V_CNTL |
- TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) |
- ENABLE_ADDR_U_CNTL |
- TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP));
+ MAP_UNIT(0) |
+ ENABLE_TEXCOORD_PARAMS |
+ TEXCOORDS_ARE_IN_TEXELUNITS |
+ TEXCOORDTYPE_CARTESIAN |
+ ENABLE_ADDR_V_CNTL |
+ TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) |
+ ENABLE_ADDR_U_CNTL |
+ TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP));
i830->meta.emitted &= ~I830_UPLOAD_TEX(0);
+ return GL_TRUE;
}
-/* Select between front and back draw buffers.
- */
-static void set_draw_region( i830ContextPtr i830,
- const intelRegion *region )
-{
- i830->meta.Buffer[I830_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i830->meta.Buffer[I830_DESTREG_CBUFADDR2] = region->offset;
- i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
-}
-
-/* Setup an arbitary draw format, useful for targeting
- * texture or agp memory.
- */
-#if 0
-static void set_draw_format( i830ContextPtr i830,
- GLuint format,
- GLuint depth_format)
-{
- i830->meta.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- format |
- DEPTH_IS_Z |
- depth_format);
-}
-#endif
-
-
-static void set_vertex_format( i830ContextPtr i830 )
+static void
+set_vertex_format(struct intel_context *intel)
{
- i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD |
- VFT0_TEX_COUNT(1) |
- VFT0_DIFFUSE |
- VFT0_SPEC |
- VFT0_XYZW);
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD |
+ VFT0_TEX_COUNT(1) |
+ VFT0_DIFFUSE | VFT0_XYZ);
i830->meta.Ctx[I830_CTXREG_VF2] = (_3DSTATE_VFT1_CMD |
- VFT1_TEX0_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX1_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX2_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX3_FMT(TEXCOORDFMT_2D));
+ VFT1_TEX0_FMT(TEXCOORDFMT_2D) |
+ VFT1_TEX1_FMT(TEXCOORDFMT_2D) |
+ VFT1_TEX2_FMT(TEXCOORDFMT_2D) |
+ VFT1_TEX3_FMT(TEXCOORDFMT_2D));
i830->meta.emitted &= ~I830_UPLOAD_CTX;
}
-static void draw_quad(i830ContextPtr i830,
- GLfloat x0, GLfloat x1,
- GLfloat y0, GLfloat y1,
- GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha,
- GLfloat s0, GLfloat s1,
- GLfloat t0, GLfloat t1 )
-{
- GLuint vertex_size = 8;
- GLuint *vb = intelEmitInlinePrimitiveLocked( &i830->intel,
- PRIM3D_TRIFAN,
- 4*vertex_size,
- vertex_size );
- intelVertex tmp;
- int i;
-
-
-/* fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n", */
-/* __FUNCTION__, */
-/* x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1); */
-
-
- /* initial vertex, left bottom */
- tmp.v.x = x0;
- tmp.v.y = y0;
- tmp.v.z = 1.0;
- tmp.v.w = 1.0;
- tmp.v.color.red = red;
- tmp.v.color.green = green;
- tmp.v.color.blue = blue;
- tmp.v.color.alpha = alpha;
- tmp.v.specular.red = 0;
- tmp.v.specular.green = 0;
- tmp.v.specular.blue = 0;
- tmp.v.specular.alpha = 0;
- tmp.v.u0 = s0;
- tmp.v.v0 = t0;
- for (i = 0 ; i < 8 ; i++)
- vb[i] = tmp.ui[i];
-
- /* right bottom */
- vb += 8;
- tmp.v.x = x1;
- tmp.v.u0 = s1;
- for (i = 0 ; i < 8 ; i++)
- vb[i] = tmp.ui[i];
-
- /* right top */
- vb += 8;
- tmp.v.y = y1;
- tmp.v.v0 = t1;
- for (i = 0 ; i < 8 ; i++)
- vb[i] = tmp.ui[i];
-
- /* left top */
- vb += 8;
- tmp.v.x = x0;
- tmp.v.u0 = s0;
- for (i = 0 ; i < 8 ; i++)
- vb[i] = tmp.ui[i];
-
-/* fprintf(stderr, "%s: DV1: %x\n", */
-/* __FUNCTION__, i830->meta.Buffer[I830_DESTREG_DV1]); */
-}
-
-static void draw_poly(i830ContextPtr i830,
- GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha,
- GLuint numVerts,
- GLfloat verts[][2],
- GLfloat texcoords[][2])
+static void
+meta_import_pixel_state(struct intel_context *intel)
{
- GLuint vertex_size = 8;
- GLuint *vb = intelEmitInlinePrimitiveLocked( &i830->intel,
- PRIM3D_TRIFAN,
- numVerts * vertex_size,
- vertex_size );
- intelVertex tmp;
- int i, k;
-
- /* initial constant vertex fields */
- tmp.v.z = 1.0;
- tmp.v.w = 1.0;
- tmp.v.color.red = red;
- tmp.v.color.green = green;
- tmp.v.color.blue = blue;
- tmp.v.color.alpha = alpha;
- tmp.v.specular.red = 0;
- tmp.v.specular.green = 0;
- tmp.v.specular.blue = 0;
- tmp.v.specular.alpha = 0;
-
- for (k = 0; k < numVerts; k++) {
- tmp.v.x = verts[k][0];
- tmp.v.y = verts[k][1];
- tmp.v.u0 = texcoords[k][0];
- tmp.v.v0 = texcoords[k][1];
-
- for (i = 0 ; i < vertex_size ; i++)
- vb[i] = tmp.ui[i];
-
- vb += vertex_size;
- }
-}
-
-void
-i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
- GLboolean allFoo,
- GLint cxFoo, GLint cyFoo, GLint cwFoo, GLint chFoo)
-{
- i830ContextPtr i830 = I830_CONTEXT( intel );
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- intelScreenPrivate *screen = intel->intelScreen;
- int x0, y0, x1, y1;
- GLint cx, cy, cw, ch;
- GLboolean all;
-
- INTEL_FIREVERTICES(intel);
- SET_STATE( i830, meta );
- set_initial_state( i830 );
-/* set_no_texture( i830 ); */
- set_vertex_format( i830 );
-
- LOCK_HARDWARE(intel);
-
- /* get clear bounds after locking */
- cx = intel->ctx.DrawBuffer->_Xmin;
- cy = intel->ctx.DrawBuffer->_Ymin;
- cw = intel->ctx.DrawBuffer->_Xmax - cx;
- ch = intel->ctx.DrawBuffer->_Ymax - cy;
- all = (cw == intel->ctx.DrawBuffer->Width &&
- ch == intel->ctx.DrawBuffer->Height);
-
- if(!all) {
- x0 = cx;
- y0 = cy;
- x1 = x0 + cw;
- y1 = y0 + ch;
- } else {
- x0 = 0;
- y0 = 0;
- x1 = x0 + dPriv->w;
- y1 = y0 + dPriv->h;
- }
-
- /* Don't do any clipping to screen - these are window coordinates.
- * The active cliprects will be applied as for any other geometry.
- */
-
- if(mask & BUFFER_BIT_FRONT_LEFT) {
- set_no_depth_stencil_write( i830 );
- set_color_mask( i830, GL_TRUE );
- set_draw_region( i830, &screen->front );
- draw_quad(i830, x0, x1, y0, y1,
- intel->clear_red, intel->clear_green,
- intel->clear_blue, intel->clear_alpha,
- 0, 0, 0, 0);
- }
-
- if(mask & BUFFER_BIT_BACK_LEFT) {
- set_no_depth_stencil_write( i830 );
- set_color_mask( i830, GL_TRUE );
- set_draw_region( i830, &screen->back );
-
- draw_quad(i830, x0, x1, y0, y1,
- intel->clear_red, intel->clear_green,
- intel->clear_blue, intel->clear_alpha,
- 0, 0, 0, 0);
- }
-
- if(mask & BUFFER_BIT_STENCIL) {
- set_stencil_replace( i830,
- intel->ctx.Stencil.WriteMask[0],
- intel->ctx.Stencil.Clear);
-
- set_color_mask( i830, GL_FALSE );
- set_draw_region( i830, &screen->front );
- draw_quad( i830, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
- }
+ struct i830_context *i830 = i830_context(&intel->ctx);
+
+ i830->meta.Ctx[I830_CTXREG_STATE1] = i830->state.Ctx[I830_CTXREG_STATE1];
+ i830->meta.Ctx[I830_CTXREG_STATE2] = i830->state.Ctx[I830_CTXREG_STATE2];
+ i830->meta.Ctx[I830_CTXREG_STATE3] = i830->state.Ctx[I830_CTXREG_STATE3];
+ i830->meta.Ctx[I830_CTXREG_STATE4] = i830->state.Ctx[I830_CTXREG_STATE4];
+ i830->meta.Ctx[I830_CTXREG_STATE5] = i830->state.Ctx[I830_CTXREG_STATE5];
+ i830->meta.Ctx[I830_CTXREG_IALPHAB] = i830->state.Ctx[I830_CTXREG_IALPHAB];
+ i830->meta.Ctx[I830_CTXREG_STENCILTST] =
+ i830->state.Ctx[I830_CTXREG_STENCILTST];
+ i830->meta.Ctx[I830_CTXREG_ENABLES_1] =
+ i830->state.Ctx[I830_CTXREG_ENABLES_1];
+ i830->meta.Ctx[I830_CTXREG_ENABLES_2] =
+ i830->state.Ctx[I830_CTXREG_ENABLES_2];
+ i830->meta.Ctx[I830_CTXREG_AA] = i830->state.Ctx[I830_CTXREG_AA];
+ i830->meta.Ctx[I830_CTXREG_FOGCOLOR] =
+ i830->state.Ctx[I830_CTXREG_FOGCOLOR];
+ i830->meta.Ctx[I830_CTXREG_BLENDCOLOR0] =
+ i830->state.Ctx[I830_CTXREG_BLENDCOLOR0];
+ i830->meta.Ctx[I830_CTXREG_BLENDCOLOR1] =
+ i830->state.Ctx[I830_CTXREG_BLENDCOLOR1];
+ i830->meta.Ctx[I830_CTXREG_MCSB0] = i830->state.Ctx[I830_CTXREG_MCSB0];
+ i830->meta.Ctx[I830_CTXREG_MCSB1] = i830->state.Ctx[I830_CTXREG_MCSB1];
+
+
+ i830->meta.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
+ i830->meta.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
+ i830->meta.emitted &= ~I830_UPLOAD_CTX;
- UNLOCK_HARDWARE(intel);
- INTEL_FIREVERTICES(intel);
- SET_STATE( i830, state );
+ i830->meta.Buffer[I830_DESTREG_SENABLE] =
+ i830->state.Buffer[I830_DESTREG_SENABLE];
+ i830->meta.Buffer[I830_DESTREG_SR1] = i830->state.Buffer[I830_DESTREG_SR1];
+ i830->meta.Buffer[I830_DESTREG_SR2] = i830->state.Buffer[I830_DESTREG_SR2];
+ i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
}
-#if 0
-GLboolean
-i830TryTextureReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *pixels )
+/* Select between front and back draw buffers.
+ */
+static void
+meta_draw_region(struct intel_context *intel,
+ struct intel_region *color_region,
+ struct intel_region *depth_region)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- intelContextPtr intel = INTEL_CONTEXT(ctx);
- intelScreenPrivate *screen = i830->intel.intelScreen;
- GLint pitch = pack->RowLength ? pack->RowLength : width;
- __DRIdrawablePrivate *dPriv = i830->intel.driDrawable;
- int textureFormat;
- GLenum glTextureFormat;
- int src_offset = i830->meta.Buffer[I830_DESTREG_CBUFADDR2];
- int destOffset = intelAgpOffsetFromVirtual( &i830->intel, pixels);
- int destFormat, depthFormat, destPitch;
- drm_clip_rect_t tmp;
-
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
-
- if ( ctx->_ImageTransferState ||
- pack->SwapBytes ||
- pack->LsbFirst ||
- !pack->Invert) {
- fprintf(stderr, "%s: check_color failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- switch (screen->fbFormat) {
- case DV_PF_565:
- textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
- glTextureFormat = GL_RGB;
- break;
- case DV_PF_555:
- textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
- glTextureFormat = GL_RGBA;
- break;
- case DV_PF_8888:
- textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
- glTextureFormat = GL_RGBA;
- break;
- default:
- fprintf(stderr, "%s: textureFormat failed %x\n", __FUNCTION__,
- screen->fbFormat);
- return GL_FALSE;
- }
-
-
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5:
- if (format != GL_RGB) return GL_FALSE;
- destFormat = COLR_BUF_RGB565;
- depthFormat = DEPTH_FRMT_16_FIXED;
- destPitch = pitch * 2;
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (format != GL_BGRA) return GL_FALSE;
- destFormat = COLR_BUF_ARGB8888;
- depthFormat = DEPTH_FRMT_24_FIXED_8_OTHER;
- destPitch = pitch * 4;
- break;
- default:
- fprintf(stderr, "%s: destFormat failed %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(type));
- return GL_FALSE;
- }
-
- destFormat |= (0x02<<24);
-
-/* fprintf(stderr, "type: %s destFormat: %x\n", */
-/* _mesa_lookup_enum_by_nr(type), */
-/* destFormat); */
-
- intelFlush( ctx );
-
- SET_STATE( i830, meta );
- set_initial_state( i830 );
- set_no_depth_stencil_write( i830 );
-
- LOCK_HARDWARE( intel );
- {
- intelWaitForIdle( intel ); /* required by GL */
-
- if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) {
- UNLOCK_HARDWARE( intel );
- SET_STATE(i830, state);
- fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__);
- return GL_TRUE;
- }
-
-#if 0
- /* FIXME -- Just emit the correct state
- */
- if (i830SetParam(i830->driFd, I830_SETPARAM_CBUFFER_PITCH,
- destPitch) != 0) {
- UNLOCK_HARDWARE( intel );
- SET_STATE(i830, state);
- fprintf(stderr, "%s: setparam failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-#endif
-
-
- y = dPriv->h - y - height;
- x += dPriv->x;
- y += dPriv->y;
-
-
- /* Set the frontbuffer up as a large rectangular texture.
- */
- set_tex_rect_source( i830,
- src_offset,
- screen->width,
- screen->height,
- screen->front.pitch,
- textureFormat );
-
-
- enable_texture_blend_replace( i830 );
-
-
- /* Set the 3d engine to draw into the agp memory
- */
+ struct i830_context *i830 = i830_context(&intel->ctx);
- set_draw_region( i830, destOffset );
- set_draw_format( i830, destFormat, depthFormat );
-
-
- /* Draw a single quad, no cliprects:
- */
- i830->intel.numClipRects = 1;
- i830->intel.pClipRects = &tmp;
- i830->intel.pClipRects[0].x1 = 0;
- i830->intel.pClipRects[0].y1 = 0;
- i830->intel.pClipRects[0].x2 = width;
- i830->intel.pClipRects[0].y2 = height;
-
- draw_quad( i830,
- 0, width, 0, height,
- 0, 255, 0, 0,
- x, x+width, y, y+height );
-
- intelWindowMoved( intel );
- }
- UNLOCK_HARDWARE( intel );
- intelFinish( ctx ); /* required by GL */
-
- SET_STATE( i830, state );
- return GL_TRUE;
+ i830_state_draw_region(intel, &i830->meta, color_region, depth_region);
}
-GLboolean
-i830TryTextureDrawPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
+/* Operations where the 3D engine is decoupled temporarily from the
+ * current GL state and used for other purposes than simply rendering
+ * incoming triangles.
+ */
+static void
+install_meta_state(struct intel_context *intel)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- GLint pitch = unpack->RowLength ? unpack->RowLength : width;
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- int textureFormat;
- GLenum glTextureFormat;
- int dst_offset = i830->meta.Buffer[I830_DESTREG_CBUFADDR2];
- int src_offset = intelAgpOffsetFromVirtual( intel, pixels );
-
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- /* Todo -- upload images that aren't in agp space, then texture
- * from them.
- */
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ memcpy(&i830->meta, &i830->initial, sizeof(i830->meta));
- if ( !intelIsAgpMemory( intel, pixels, pitch*height ) ) {
- fprintf(stderr, "%s: intelIsAgpMemory failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Todo -- don't want to clobber all the drawing state like we do
- * for readpixels -- most of this state can be handled just fine.
- */
- if ( ctx->_ImageTransferState ||
- unpack->SwapBytes ||
- unpack->LsbFirst ||
- ctx->Color.AlphaEnabled ||
- ctx->Depth.Test ||
- ctx->Fog.Enabled ||
- ctx->Scissor.Enabled ||
- ctx->Stencil.Enabled ||
- !ctx->Color.ColorMask[0] ||
- !ctx->Color.ColorMask[1] ||
- !ctx->Color.ColorMask[2] ||
- !ctx->Color.ColorMask[3] ||
- ctx->Color.ColorLogicOpEnabled ||
- ctx->Texture._EnabledUnits ||
- ctx->Depth.OcclusionTest) {
- fprintf(stderr, "%s: other tests failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Todo -- remove these restrictions:
- */
- if (ctx->Pixel.ZoomX != 1.0F ||
- ctx->Pixel.ZoomY != -1.0F)
- return GL_FALSE;
-
-
-
- switch (type) {
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (format != GL_BGRA) return GL_FALSE;
- textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
- glTextureFormat = GL_RGBA;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (format != GL_RGB) return GL_FALSE;
- textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
- glTextureFormat = GL_RGB;
- break;
- case GL_UNSIGNED_SHORT_8_8_MESA:
- if (format != GL_YCBCR_MESA) return GL_FALSE;
- textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY
-/* | TM0S1_COLORSPACE_CONVERSION */
- );
- glTextureFormat = GL_YCBCR_MESA;
- break;
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- if (format != GL_YCBCR_MESA) return GL_FALSE;
- textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL
-/* | TM0S1_COLORSPACE_CONVERSION */
- );
- glTextureFormat = GL_YCBCR_MESA;
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (format != GL_BGRA) return GL_FALSE;
- textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
- glTextureFormat = GL_RGBA;
- break;
- default:
- fprintf(stderr, "%s: destFormat failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- intelFlush( ctx );
-
- SET_STATE( i830, meta );
-
- LOCK_HARDWARE( intel );
- {
- intelWaitForIdle( intel ); /* required by GL */
-
- y -= height; /* cope with pixel zoom */
-
- if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) {
- UNLOCK_HARDWARE( intel );
- SET_STATE(i830, state);
- fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__);
- return GL_TRUE;
- }
-
-
- y = dPriv->h - y - height;
-
- set_initial_state( i830 );
-
- /* Set the pixel image up as a rectangular texture.
- */
- set_tex_rect_source( i830,
- src_offset,
- width,
- height,
- pitch, /* XXXX!!!! -- /2 sometimes */
- textureFormat );
-
-
- enable_texture_blend_replace( i830 );
-
-
- /* Draw to the current draw buffer:
- */
- set_draw_offset( i830, dst_offset );
-
- /* Draw a quad, use regular cliprects
- */
-/* fprintf(stderr, "x: %d y: %d width %d height %d\n", x, y, width, height); */
+ i830->meta.active = ACTIVE;
+ i830->meta.emitted = 0;
- draw_quad( i830,
- x, x+width, y, y+height,
- 0, 255, 0, 0,
- 0, width, 0, height );
+ SET_STATE(i830, meta);
+ set_vertex_format(intel);
+ set_no_texture(intel);
+}
- intelWindowMoved( intel );
- }
- UNLOCK_HARDWARE( intel );
- intelFinish( ctx ); /* required by GL */
-
+static void
+leave_meta_state(struct intel_context *intel)
+{
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ intel_region_release(&i830->meta.draw_region);
+ intel_region_release(&i830->meta.depth_region);
+/* intel_region_release(intel, &i830->meta.tex_region[0]); */
SET_STATE(i830, state);
-
- return GL_TRUE;
}
-#endif
-/**
- * Copy the window contents named by dPriv to the rotated (or reflected)
- * color buffer.
- * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source.
- */
+
void
-i830RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
- GLuint srcBuf)
+i830InitMetaFuncs(struct i830_context *i830)
{
- i830ContextPtr i830 = I830_CONTEXT( intel );
- intelScreenPrivate *screen = intel->intelScreen;
- const GLuint cpp = screen->cpp;
- drm_clip_rect_t fullRect;
- GLuint textureFormat, srcOffset, srcPitch;
- const drm_clip_rect_t *clipRects;
- int numClipRects;
- int i;
-
- int xOrig, yOrig;
- int origNumClipRects;
- drm_clip_rect_t *origRects;
-
- /*
- * set up hardware state
- */
- intelFlush( &intel->ctx );
-
- SET_STATE( i830, meta );
- set_initial_state( i830 );
- set_no_texture( i830 );
- set_vertex_format( i830 );
- set_no_depth_stencil_write( i830 );
- set_color_mask( i830, GL_FALSE );
-
- LOCK_HARDWARE(intel);
-
- /* save current drawing origin and cliprects (restored at end) */
- xOrig = intel->drawX;
- yOrig = intel->drawY;
- origNumClipRects = intel->numClipRects;
- origRects = intel->pClipRects;
-
- if (!intel->numClipRects)
- goto done;
-
- /*
- * set drawing origin, cliprects for full-screen access to rotated screen
- */
- fullRect.x1 = 0;
- fullRect.y1 = 0;
- fullRect.x2 = screen->rotatedWidth;
- fullRect.y2 = screen->rotatedHeight;
- intel->drawX = 0;
- intel->drawY = 0;
- intel->numClipRects = 1;
- intel->pClipRects = &fullRect;
-
- set_draw_region( i830, &screen->rotated );
-
- if (cpp == 4)
- textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
- else
- textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
-
- if (srcBuf == BUFFER_BIT_FRONT_LEFT) {
- srcPitch = screen->front.pitch; /* in bytes */
- srcOffset = screen->front.offset; /* bytes */
- clipRects = dPriv->pClipRects;
- numClipRects = dPriv->numClipRects;
- }
- else {
- srcPitch = screen->back.pitch; /* in bytes */
- srcOffset = screen->back.offset; /* bytes */
- clipRects = dPriv->pBackClipRects;
- numClipRects = dPriv->numBackClipRects;
- }
-
- /* set the whole screen up as a texture to avoid alignment issues */
- set_tex_rect_source(i830,
- srcOffset,
- screen->width,
- screen->height,
- srcPitch,
- textureFormat);
-
- enable_texture_blend_replace(i830);
-
- /*
- * loop over the source window's cliprects
- */
- for (i = 0; i < numClipRects; i++) {
- int srcX0 = clipRects[i].x1;
- int srcY0 = clipRects[i].y1;
- int srcX1 = clipRects[i].x2;
- int srcY1 = clipRects[i].y2;
- GLfloat verts[4][2], tex[4][2];
- int j;
-
- /* build vertices for four corners of clip rect */
- verts[0][0] = srcX0; verts[0][1] = srcY0;
- verts[1][0] = srcX1; verts[1][1] = srcY0;
- verts[2][0] = srcX1; verts[2][1] = srcY1;
- verts[3][0] = srcX0; verts[3][1] = srcY1;
-
- /* .. and texcoords */
- tex[0][0] = srcX0; tex[0][1] = srcY0;
- tex[1][0] = srcX1; tex[1][1] = srcY0;
- tex[2][0] = srcX1; tex[2][1] = srcY1;
- tex[3][0] = srcX0; tex[3][1] = srcY1;
-
- /* transform coords to rotated screen coords */
-
- for (j = 0; j < 4; j++) {
- matrix23TransformCoordf(&screen->rotMatrix,
- &verts[j][0], &verts[j][1]);
- }
-
- /* draw polygon to map source image to dest region */
- draw_poly(i830, 255, 255, 255, 255, 4, verts, tex);
-
- } /* cliprect loop */
-
- intelFlushBatchLocked( intel, GL_FALSE, GL_FALSE, GL_FALSE );
-
- done:
- /* restore original drawing origin and cliprects */
- intel->drawX = xOrig;
- intel->drawY = yOrig;
- intel->numClipRects = origNumClipRects;
- intel->pClipRects = origRects;
-
- UNLOCK_HARDWARE(intel);
-
- SET_STATE( i830, state );
+ i830->intel.vtbl.install_meta_state = install_meta_state;
+ i830->intel.vtbl.leave_meta_state = leave_meta_state;
+ i830->intel.vtbl.meta_no_depth_write = set_no_depth_write;
+ i830->intel.vtbl.meta_no_stencil_write = set_no_stencil_write;
+ i830->intel.vtbl.meta_stencil_replace = set_stencil_replace;
+ i830->intel.vtbl.meta_depth_replace = set_depth_replace;
+ i830->intel.vtbl.meta_color_mask = set_color_mask;
+ i830->intel.vtbl.meta_no_texture = set_no_texture;
+ i830->intel.vtbl.meta_texture_blend_replace = set_texture_blend_replace;
+ i830->intel.vtbl.meta_tex_rect_source = set_tex_rect_source;
+ i830->intel.vtbl.meta_draw_region = meta_draw_region;
+ i830->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
}
-
diff --git a/src/mesa/drivers/dri/i915/i830_reg.h b/src/mesa/drivers/dri/i915/i830_reg.h
index 98cee2f214c..41280bca7ce 100644
--- a/src/mesa/drivers/dri/i915/i830_reg.h
+++ b/src/mesa/drivers/dri/i915/i830_reg.h
@@ -407,7 +407,7 @@
#define LOGICOP_SET 0xf
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
#define ENABLE_STENCIL_TEST_MASK (1<<17)
-#define STENCIL_TEST_MASK(x) ((x)<<8)
+#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8)
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
#define ENABLE_STENCIL_WRITE_MASK (1<<16)
#define STENCIL_WRITE_MASK(x) ((x)&0xff)
@@ -554,8 +554,8 @@
#define MAPSURF_4BIT_INDEXED (7<<6)
#define TM0S1_MT_FORMAT_MASK (0x7 << 3)
#define TM0S1_MT_FORMAT_SHIFT 3
-#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
-#define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */
+#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
+#define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */
#define MT_8BIT_IDX_ARGB1555 (1<<3)
#define MT_8BIT_IDX_ARGB4444 (2<<3)
#define MT_8BIT_IDX_AY88 (3<<3)
@@ -563,9 +563,9 @@
#define MT_8BIT_IDX_BUMP_88DVDU (5<<3)
#define MT_8BIT_IDX_BUMP_655LDVDU (6<<3)
#define MT_8BIT_IDX_ARGB8888 (7<<3)
-#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
+#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
#define MT_8BIT_L8 (1<<3)
-#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
+#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
#define MT_16BIT_ARGB1555 (1<<3)
#define MT_16BIT_ARGB4444 (2<<3)
#define MT_16BIT_AY88 (3<<3)
@@ -573,16 +573,17 @@
#define MT_16BIT_BUMP_88DVDU (5<<3)
#define MT_16BIT_BUMP_655LDVDU (6<<3)
#define MT_16BIT_DIB_RGB565_8888 (7<<3)
-#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
+#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
#define MT_32BIT_ABGR8888 (1<<3)
+#define MT_32BIT_XRGB8888 (2<<3) /* XXX: Guess from i915_reg.h */
#define MT_32BIT_BUMP_XLDVDU_8888 (6<<3)
#define MT_32BIT_DIB_8888 (7<<3)
-#define MT_411_YUV411 (0<<3) /* SURFACE_411 */
-#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
+#define MT_411_YUV411 (0<<3) /* SURFACE_411 */
+#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
#define MT_422_YCRCB_NORMAL (1<<3)
#define MT_422_YCRCB_SWAPUV (2<<3)
#define MT_422_YCRCB_SWAPUVY (3<<3)
-#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
+#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
#define MT_COMPRESS_DXT2_3 (1<<3)
#define MT_COMPRESS_DXT4_5 (2<<3)
#define MT_COMPRESS_FXT1 (3<<3)
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c
index f7980201f9a..3c149e69055 100644
--- a/src/mesa/drivers/dri/i915/i830_state.c
+++ b/src/mesa/drivers/dri/i915/i830_state.c
@@ -38,149 +38,151 @@
#include "intel_screen.h"
#include "intel_batchbuffer.h"
+#include "intel_fbo.h"
#include "i830_context.h"
#include "i830_reg.h"
+#define FILE_DEBUG_FLAG DEBUG_STATE
+
static void
-i830StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
+i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
mask = mask & 0xff;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(func), ref, mask);
+ DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(func), ref, mask);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(mask));
+ STENCIL_TEST_MASK(mask));
i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
- ENABLE_STENCIL_TEST_FUNC_MASK);
+ ENABLE_STENCIL_TEST_FUNC_MASK);
i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE |
- ENABLE_STENCIL_TEST_FUNC |
- STENCIL_REF_VALUE(ref) |
- STENCIL_TEST_FUNC(test));
+ ENABLE_STENCIL_TEST_FUNC |
+ STENCIL_REF_VALUE(ref) |
+ STENCIL_TEST_FUNC(test));
}
static void
-i830StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
+i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask);
+ struct i830_context *i830 = i830_context(ctx);
+ DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
+
mask = mask & 0xff;
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(mask));
+ STENCIL_WRITE_MASK(mask));
}
static void
-i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
+i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int fop, dfop, dpop;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(fail),
- _mesa_lookup_enum_by_nr(zfail),
- _mesa_lookup_enum_by_nr(zpass));
+ DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(fail),
+ _mesa_lookup_enum_by_nr(zfail),
+ _mesa_lookup_enum_by_nr(zpass));
- fop = 0; dfop = 0; dpop = 0;
+ fop = 0;
+ dfop = 0;
+ dpop = 0;
- switch(fail) {
- case GL_KEEP:
- fop = STENCILOP_KEEP;
+ switch (fail) {
+ case GL_KEEP:
+ fop = STENCILOP_KEEP;
break;
- case GL_ZERO:
- fop = STENCILOP_ZERO;
+ case GL_ZERO:
+ fop = STENCILOP_ZERO;
break;
- case GL_REPLACE:
- fop = STENCILOP_REPLACE;
+ case GL_REPLACE:
+ fop = STENCILOP_REPLACE;
break;
- case GL_INCR:
+ case GL_INCR:
fop = STENCILOP_INCRSAT;
break;
- case GL_DECR:
+ case GL_DECR:
fop = STENCILOP_DECRSAT;
break;
case GL_INCR_WRAP:
- fop = STENCILOP_INCR;
+ fop = STENCILOP_INCR;
break;
case GL_DECR_WRAP:
- fop = STENCILOP_DECR;
+ fop = STENCILOP_DECR;
break;
- case GL_INVERT:
- fop = STENCILOP_INVERT;
+ case GL_INVERT:
+ fop = STENCILOP_INVERT;
break;
- default:
+ default:
break;
}
- switch(zfail) {
- case GL_KEEP:
- dfop = STENCILOP_KEEP;
+ switch (zfail) {
+ case GL_KEEP:
+ dfop = STENCILOP_KEEP;
break;
- case GL_ZERO:
- dfop = STENCILOP_ZERO;
+ case GL_ZERO:
+ dfop = STENCILOP_ZERO;
break;
- case GL_REPLACE:
- dfop = STENCILOP_REPLACE;
+ case GL_REPLACE:
+ dfop = STENCILOP_REPLACE;
break;
- case GL_INCR:
+ case GL_INCR:
dfop = STENCILOP_INCRSAT;
break;
- case GL_DECR:
+ case GL_DECR:
dfop = STENCILOP_DECRSAT;
break;
case GL_INCR_WRAP:
- dfop = STENCILOP_INCR;
+ dfop = STENCILOP_INCR;
break;
case GL_DECR_WRAP:
- dfop = STENCILOP_DECR;
+ dfop = STENCILOP_DECR;
break;
- case GL_INVERT:
- dfop = STENCILOP_INVERT;
+ case GL_INVERT:
+ dfop = STENCILOP_INVERT;
break;
- default:
+ default:
break;
}
- switch(zpass) {
- case GL_KEEP:
- dpop = STENCILOP_KEEP;
+ switch (zpass) {
+ case GL_KEEP:
+ dpop = STENCILOP_KEEP;
break;
- case GL_ZERO:
- dpop = STENCILOP_ZERO;
+ case GL_ZERO:
+ dpop = STENCILOP_ZERO;
break;
- case GL_REPLACE:
- dpop = STENCILOP_REPLACE;
+ case GL_REPLACE:
+ dpop = STENCILOP_REPLACE;
break;
- case GL_INCR:
+ case GL_INCR:
dpop = STENCILOP_INCRSAT;
break;
- case GL_DECR:
+ case GL_DECR:
dpop = STENCILOP_DECRSAT;
break;
case GL_INCR_WRAP:
- dpop = STENCILOP_INCR;
+ dpop = STENCILOP_INCR;
break;
case GL_DECR_WRAP:
- dpop = STENCILOP_DECR;
+ dpop = STENCILOP_DECR;
break;
- case GL_INVERT:
- dpop = STENCILOP_INVERT;
+ case GL_INVERT:
+ dpop = STENCILOP_INVERT;
break;
- default:
+ default:
break;
}
@@ -188,27 +190,30 @@ i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS |
- STENCIL_FAIL_OP(fop) |
- STENCIL_PASS_DEPTH_FAIL_OP(dfop) |
- STENCIL_PASS_DEPTH_PASS_OP(dpop));
+ STENCIL_FAIL_OP(fop) |
+ STENCIL_PASS_DEPTH_FAIL_OP
+ (dfop) |
+ STENCIL_PASS_DEPTH_PASS_OP
+ (dpop));
}
-static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void
+i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
GLubyte refByte;
GLuint refInt;
UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
- refInt = (GLuint)refByte;
+ refInt = (GLuint) refByte;
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK;
i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC |
- ENABLE_ALPHA_REF_VALUE |
- ALPHA_TEST_FUNC(test) |
- ALPHA_REF_VALUE(refInt));
+ ENABLE_ALPHA_REF_VALUE |
+ ALPHA_TEST_FUNC(test) |
+ ALPHA_REF_VALUE(refInt));
}
/**
@@ -221,45 +226,49 @@ static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
* This function is substantially different from the old i830-specific driver.
* I'm not sure which is correct.
*/
-static void i830EvalLogicOpBlendState(GLcontext *ctx)
+static void
+i830EvalLogicOpBlendState(GLcontext * ctx)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
if (RGBA_LOGICOP_ENABLED(ctx)) {
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
- ENABLE_LOGIC_OP_MASK);
+ ENABLE_LOGIC_OP_MASK);
i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
- ENABLE_LOGIC_OP);
- } else if (ctx->Color.BlendEnabled) {
+ ENABLE_LOGIC_OP);
+ }
+ else if (ctx->Color.BlendEnabled) {
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
- ENABLE_LOGIC_OP_MASK);
+ ENABLE_LOGIC_OP_MASK);
i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND |
- DISABLE_LOGIC_OP);
- } else {
+ DISABLE_LOGIC_OP);
+ }
+ else {
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
- ENABLE_LOGIC_OP_MASK);
+ ENABLE_LOGIC_OP_MASK);
i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
- DISABLE_LOGIC_OP);
+ DISABLE_LOGIC_OP);
}
}
-static void i830BlendColor(GLcontext *ctx, const GLfloat color[4])
+static void
+i830BlendColor(GLcontext * ctx, const GLfloat color[4])
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
GLubyte r, g, b, a;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
- i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b;
+ i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] =
+ (a << 24) | (r << 16) | (g << 8) | b;
}
/**
@@ -268,9 +277,10 @@ static void i830BlendColor(GLcontext *ctx, const GLfloat color[4])
* function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
* change the interpretation of the blend function.
*/
-static void i830_set_blend_state( GLcontext * ctx )
+static void
+i830_set_blend_state(GLcontext * ctx)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int funcA;
int funcRGB;
int eqnA;
@@ -279,71 +289,72 @@ static void i830_set_blend_state( GLcontext * ctx )
int s1;
- funcRGB = SRC_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcRGB ) )
- | DST_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstRGB ) );
+ funcRGB =
+ SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcRGB))
+ | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstRGB));
- switch(ctx->Color.BlendEquationRGB) {
+ switch (ctx->Color.BlendEquationRGB) {
case GL_FUNC_ADD:
- eqnRGB = BLENDFUNC_ADD;
+ eqnRGB = BLENDFUNC_ADD;
break;
case GL_MIN:
eqnRGB = BLENDFUNC_MIN;
funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
- case GL_MAX:
+ case GL_MAX:
eqnRGB = BLENDFUNC_MAX;
funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
- case GL_FUNC_SUBTRACT:
- eqnRGB = BLENDFUNC_SUB;
+ case GL_FUNC_SUBTRACT:
+ eqnRGB = BLENDFUNC_SUB;
break;
case GL_FUNC_REVERSE_SUBTRACT:
- eqnRGB = BLENDFUNC_RVRSE_SUB;
+ eqnRGB = BLENDFUNC_RVRSE_SUB;
break;
default:
- fprintf( stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
- __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB );
+ fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB);
return;
}
- funcA = SRC_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcA ) )
- | DST_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstA ) );
+ funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcA))
+ | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstA));
- switch(ctx->Color.BlendEquationA) {
+ switch (ctx->Color.BlendEquationA) {
case GL_FUNC_ADD:
- eqnA = BLENDFUNC_ADD;
+ eqnA = BLENDFUNC_ADD;
break;
- case GL_MIN:
+ case GL_MIN:
eqnA = BLENDFUNC_MIN;
funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
- case GL_MAX:
+ case GL_MAX:
eqnA = BLENDFUNC_MAX;
funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
break;
- case GL_FUNC_SUBTRACT:
- eqnA = BLENDFUNC_SUB;
+ case GL_FUNC_SUBTRACT:
+ eqnA = BLENDFUNC_SUB;
break;
case GL_FUNC_REVERSE_SUBTRACT:
- eqnA = BLENDFUNC_RVRSE_SUB;
+ eqnA = BLENDFUNC_RVRSE_SUB;
break;
default:
- fprintf( stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
- __FUNCTION__, __LINE__, ctx->Color.BlendEquationA );
+ fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationA);
return;
}
iab = eqnA | funcA
- | _3DSTATE_INDPT_ALPHA_BLEND_CMD
- | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
- | ENABLE_ALPHA_BLENDFUNC;
+ | _3DSTATE_INDPT_ALPHA_BLEND_CMD
+ | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
+ | ENABLE_ALPHA_BLENDFUNC;
s1 = eqnRGB | funcRGB
- | _3DSTATE_MODES_1_CMD
- | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
- | ENABLE_COLR_BLND_FUNC;
+ | _3DSTATE_MODES_1_CMD
+ | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
+ | ENABLE_COLR_BLND_FUNC;
- if ( (eqnA | funcA) != (eqnRGB | funcRGB) )
+ if ((eqnA | funcA) != (eqnRGB | funcRGB))
iab |= ENABLE_INDPT_ALPHA_BLEND;
else
iab |= DISABLE_INDPT_ALPHA_BLEND;
@@ -363,70 +374,68 @@ static void i830_set_blend_state( GLcontext * ctx )
i830EvalLogicOpBlendState(ctx);
if (0) {
- fprintf(stderr, "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
- __FUNCTION__, __LINE__,
- i830->state.Ctx[I830_CTXREG_STATE1],
- i830->state.Ctx[I830_CTXREG_IALPHAB],
- (ctx->Color.BlendEnabled) ? "en" : "dis");
+ fprintf(stderr,
+ "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
+ __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1],
+ i830->state.Ctx[I830_CTXREG_IALPHAB],
+ (ctx->Color.BlendEnabled) ? "en" : "dis");
}
}
-static void i830BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB,
- GLenum modeA)
+static void
+i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA)
{
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s -> %s, %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(modeRGB),
- _mesa_lookup_enum_by_nr(modeA));
+ DBG("%s -> %s, %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
(void) modeRGB;
(void) modeA;
- i830_set_blend_state( ctx );
+ i830_set_blend_state(ctx);
}
-static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
- GLenum dfactorRGB, GLenum sfactorA,
- GLenum dfactorA )
+static void
+i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB,
+ GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
{
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(sfactorRGB),
- _mesa_lookup_enum_by_nr(dfactorRGB),
- _mesa_lookup_enum_by_nr(sfactorA),
- _mesa_lookup_enum_by_nr(dfactorA));
+ DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
(void) sfactorRGB;
(void) dfactorRGB;
(void) sfactorA;
(void) dfactorA;
- i830_set_blend_state( ctx );
+ i830_set_blend_state(ctx);
}
-static void i830DepthFunc(GLcontext *ctx, GLenum func)
+static void
+i830DepthFunc(GLcontext * ctx, GLenum func)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
int test = intel_translate_compare_func(func);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
- DEPTH_TEST_FUNC(test));
+ DEPTH_TEST_FUNC(test));
}
-static void i830DepthMask(GLcontext *ctx, GLboolean flag)
+static void
+i830DepthMask(GLcontext * ctx, GLboolean flag)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag);
+ struct i830_context *i830 = i830_context(ctx);
+ DBG("%s flag (%d)\n", __FUNCTION__, flag);
+
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
@@ -443,14 +452,15 @@ static void i830DepthMask(GLcontext *ctx, GLboolean flag)
* The i830 supports a 4x4 stipple natively, GL wants 32x32.
* Fortunately stipple is usually a repeating pattern.
*/
-static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void
+i830PolygonStipple(GLcontext * ctx, const GLubyte * mask)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
const GLubyte *m = mask;
GLubyte p[4];
- int i,j,k;
+ int i, j, k;
int active = (ctx->Polygon.StippleFlag &&
- i830->intel.reduced_primitive == GL_TRIANGLES);
+ i830->intel.reduced_primitive == GL_TRIANGLES);
GLuint newMask;
if (active) {
@@ -458,23 +468,26 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask )
i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
}
- p[0] = mask[12] & 0xf; p[0] |= p[0] << 4;
- p[1] = mask[8] & 0xf; p[1] |= p[1] << 4;
- p[2] = mask[4] & 0xf; p[2] |= p[2] << 4;
- p[3] = mask[0] & 0xf; p[3] |= p[3] << 4;
-
- for (k = 0 ; k < 8 ; k++)
- for (j = 3 ; j >= 0; j--)
- for (i = 0 ; i < 4 ; i++, m++)
- if (*m != p[j]) {
- i830->intel.hw_stipple = 0;
- return;
- }
+ p[0] = mask[12] & 0xf;
+ p[0] |= p[0] << 4;
+ p[1] = mask[8] & 0xf;
+ p[1] |= p[1] << 4;
+ p[2] = mask[4] & 0xf;
+ p[2] |= p[2] << 4;
+ p[3] = mask[0] & 0xf;
+ p[3] |= p[3] << 4;
+
+ for (k = 0; k < 8; k++)
+ for (j = 3; j >= 0; j--)
+ for (i = 0; i < 4; i++, m++)
+ if (*m != p[j]) {
+ i830->intel.hw_stipple = 0;
+ return;
+ }
newMask = (((p[0] & 0xf) << 0) |
- ((p[1] & 0xf) << 4) |
- ((p[2] & 0xf) << 8) |
- ((p[3] & 0xf) << 12));
+ ((p[1] & 0xf) << 4) |
+ ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
if (newMask == 0xffff || newMask == 0x0) {
@@ -495,49 +508,54 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask )
/* =============================================================
* Hardware clipping
*/
-static void i830Scissor(GLcontext *ctx, GLint x, GLint y,
- GLsizei w, GLsizei h)
+static void
+i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- intelScreenPrivate *screen = i830->intel.intelScreen;
+ struct i830_context *i830 = i830_context(ctx);
int x1, y1, x2, y2;
- if (!i830->intel.driDrawable)
+ if (!ctx->DrawBuffer)
return;
- x1 = x;
- y1 = i830->intel.driDrawable->h - (y + h);
- x2 = x + w - 1;
- y2 = y1 + h - 1;
+ DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__,
- x, y, w, h);
-
- if (x1 < 0) x1 = 0;
- if (y1 < 0) y1 = 0;
- if (x2 < 0) x2 = 0;
- if (y2 < 0) y2 = 0;
-
- if (x2 >= screen->width) x2 = screen->width-1;
- if (y2 >= screen->height) y2 = screen->height-1;
- if (x1 >= screen->width) x1 = screen->width-1;
- if (y1 >= screen->height) y1 = screen->height-1;
+ if (ctx->DrawBuffer->Name == 0) {
+ x1 = x;
+ y1 = ctx->DrawBuffer->Height - (y + h);
+ x2 = x + w - 1;
+ y2 = y1 + h - 1;
+ DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
+ }
+ else {
+ /* FBO - not inverted
+ */
+ x1 = x;
+ y1 = y;
+ x2 = x + w - 1;
+ y2 = y + h - 1;
+ DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
+ }
+ x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
+ y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
+ x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
+ y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
+
+ DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
}
-static void i830LogicOp(GLcontext *ctx, GLenum opcode)
+static void
+i830LogicOp(GLcontext * ctx, GLenum opcode)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- int tmp = intel_translate_logic_op( opcode );
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ struct i830_context *i830 = i830_context(ctx);
+ int tmp = intel_translate_logic_op(opcode);
+ DBG("%s\n", __FUNCTION__);
+
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK;
i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
@@ -545,14 +563,14 @@ static void i830LogicOp(GLcontext *ctx, GLenum opcode)
-static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void
+i830CullFaceFrontFace(GLcontext * ctx, GLenum unused)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
GLuint mode;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
if (!ctx->Polygon.CullFlag) {
mode = CULLMODE_NONE;
}
@@ -560,9 +578,9 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused)
mode = CULLMODE_CW;
if (ctx->Polygon.CullFaceMode == GL_FRONT)
- mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
+ mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
if (ctx->Polygon.FrontFace != GL_CCW)
- mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
+ mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
}
else {
mode = CULLMODE_BOTH;
@@ -573,18 +591,18 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused)
i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode;
}
-static void i830LineWidth( GLcontext *ctx, GLfloat widthf )
+static void
+i830LineWidth(GLcontext * ctx, GLfloat widthf)
{
- i830ContextPtr i830 = I830_CONTEXT( ctx );
+ struct i830_context *i830 = i830_context(ctx);
int width;
int state5;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- width = (int)(widthf * 2);
- CLAMP_SELF(width, 1, 15);
+ DBG("%s\n", __FUNCTION__);
+ width = (int) (widthf * 2);
+ CLAMP_SELF(width, 1, 15);
+
state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK;
state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width));
@@ -594,19 +612,19 @@ static void i830LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void i830PointSize(GLcontext *ctx, GLfloat size)
+static void
+i830PointSize(GLcontext * ctx, GLfloat size)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- GLint point_size = (int)size;
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ struct i830_context *i830 = i830_context(ctx);
+ GLint point_size = (int) size;
+ DBG("%s\n", __FUNCTION__);
+
CLAMP_SELF(point_size, 1, 256);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK;
i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH |
- FIXED_POINT_WIDTH(point_size));
+ FIXED_POINT_WIDTH(point_size));
}
@@ -614,23 +632,21 @@ static void i830PointSize(GLcontext *ctx, GLfloat size)
* Color masks
*/
-static void i830ColorMask(GLcontext *ctx,
- GLboolean r, GLboolean g,
- GLboolean b, GLboolean a)
+static void
+i830ColorMask(GLcontext * ctx,
+ GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- i830ContextPtr i830 = I830_CONTEXT( ctx );
+ struct i830_context *i830 = i830_context(ctx);
GLuint tmp = 0;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
+ DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) |
- ENABLE_COLOR_MASK |
- ENABLE_COLOR_WRITE |
- ((!r) << WRITEMASK_RED_SHIFT) |
- ((!g) << WRITEMASK_GREEN_SHIFT) |
- ((!b) << WRITEMASK_BLUE_SHIFT) |
- ((!a) << WRITEMASK_ALPHA_SHIFT));
+ ENABLE_COLOR_MASK |
+ ENABLE_COLOR_WRITE |
+ ((!r) << WRITEMASK_RED_SHIFT) |
+ ((!g) << WRITEMASK_GREEN_SHIFT) |
+ ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT));
if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) {
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
@@ -638,9 +654,10 @@ static void i830ColorMask(GLcontext *ctx,
}
}
-static void update_specular( GLcontext *ctx )
+static void
+update_specular(GLcontext * ctx)
{
- i830ContextPtr i830 = I830_CONTEXT( ctx );
+ struct i830_context *i830 = i830_context(ctx);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
@@ -651,22 +668,22 @@ static void update_specular( GLcontext *ctx )
i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
}
-static void i830LightModelfv(GLcontext *ctx, GLenum pname,
- const GLfloat *param)
+static void
+i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
- update_specular( ctx );
+ update_specular(ctx);
}
}
/* In Mesa 3.5 we can reliably do native flatshading.
*/
-static void i830ShadeModel(GLcontext *ctx, GLenum mode)
+static void
+i830ShadeModel(GLcontext * ctx, GLenum mode)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
@@ -675,58 +692,62 @@ static void i830ShadeModel(GLcontext *ctx, GLenum mode)
i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK;
if (mode == GL_FLAT) {
- i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) |
- FOG_SHADE_MODE(SHADE_MODE_FLAT) |
- SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
- COLOR_SHADE_MODE(SHADE_MODE_FLAT));
- } else {
- i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
- FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
- SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
- COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
+ i830->state.Ctx[I830_CTXREG_STATE3] |=
+ (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT)
+ | SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
+ COLOR_SHADE_MODE(SHADE_MODE_FLAT));
+ }
+ else {
+ i830->state.Ctx[I830_CTXREG_STATE3] |=
+ (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
+ FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
+ SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
+ COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
}
}
/* =============================================================
* Fog
*/
-static void i830Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void
+i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (pname == GL_FOG_COLOR) {
- GLuint color = (((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) |
- ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) |
- ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0));
+ DBG("%s\n", __FUNCTION__);
+
+ if (pname == GL_FOG_COLOR) {
+ GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
+ ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
+ ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
- i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | color);
+ i830->state.Ctx[I830_CTXREG_FOGCOLOR] =
+ (_3DSTATE_FOG_COLOR_CMD | color);
}
}
/* =============================================================
*/
-static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void
+i830Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct i830_context *i830 = i830_context(ctx);
- switch(cap) {
+ switch (cap) {
case GL_LIGHTING:
case GL_COLOR_SUM:
- update_specular( ctx );
+ update_specular(ctx);
break;
case GL_ALPHA_TEST:
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK;
if (state)
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
else
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
break;
@@ -740,17 +761,17 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
/* Logicop doesn't seem to work at 16bpp:
*/
if (i830->intel.intelScreen->cpp == 2)
- FALLBACK( &i830->intel, I830_FALLBACK_LOGICOP, state );
+ FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
break;
-
+
case GL_DITHER:
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER;
if (state)
- i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
else
- i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
break;
case GL_DEPTH_TEST:
@@ -758,46 +779,44 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
if (state)
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
else
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
/* Also turn off depth writes when GL_DEPTH_TEST is disabled:
*/
- i830DepthMask( ctx, ctx->Depth.Mask );
+ i830DepthMask(ctx, ctx->Depth.Mask);
break;
case GL_SCISSOR_TEST:
I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
-
+
if (state)
- i830->state.Buffer[I830_DESTREG_SENABLE] =
- (_3DSTATE_SCISSOR_ENABLE_CMD |
- ENABLE_SCISSOR_RECT);
+ i830->state.Buffer[I830_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
else
- i830->state.Buffer[I830_DESTREG_SENABLE] =
- (_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ i830->state.Buffer[I830_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
break;
case GL_LINE_SMOOTH:
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
-
+
i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE;
if (state)
- i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
+ i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
else
- i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
+ i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
break;
case GL_FOG:
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK;
if (state)
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
else
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
break;
case GL_CULL_FACE:
@@ -808,20 +827,32 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
case GL_STENCIL_TEST:
- if (i830->intel.hw_stencil) {
- I830_STATECHANGE(i830, I830_UPLOAD_CTX);
-
- if (state) {
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
- i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
- } else {
- i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
- i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE;
- i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
- i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
- }
- } else {
- FALLBACK( &i830->intel, I830_FALLBACK_STENCIL, state );
+ {
+ GLboolean hw_stencil = GL_FALSE;
+ if (ctx->DrawBuffer) {
+ struct intel_renderbuffer *irbStencil
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
+ hw_stencil = (irbStencil && irbStencil->region);
+ }
+ if (hw_stencil) {
+ I830_STATECHANGE(i830, I830_UPLOAD_CTX);
+
+ if (state) {
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
+ }
+ else {
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] &=
+ ~ENABLE_STENCIL_WRITE;
+ i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
+ i830->state.Ctx[I830_CTXREG_ENABLES_2] |=
+ DISABLE_STENCIL_WRITE;
+ }
+ }
+ else {
+ FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
+ }
}
break;
@@ -830,13 +861,12 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
* I'll do more testing later to find out exactly which hardware
* supports it. Disabled for now.
*/
- if (i830->intel.hw_stipple &&
- i830->intel.reduced_primitive == GL_TRIANGLES)
- {
- I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
- i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
- if (state)
- i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
+ if (i830->intel.hw_stipple &&
+ i830->intel.reduced_primitive == GL_TRIANGLES) {
+ I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
+ i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
+ if (state)
+ i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
}
break;
@@ -846,7 +876,8 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
}
-static void i830_init_packets( i830ContextPtr i830 )
+static void
+i830_init_packets(struct i830_context *i830)
{
intelScreenPrivate *screen = i830->intel.intelScreen;
@@ -855,197 +886,192 @@ static void i830_init_packets( i830ContextPtr i830 )
/* Set default blend state */
i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
- TEXPIPE_COLOR |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- DISABLE_TEX_CNTRL_STAGE |
- TEXOP_SCALE_1X |
- TEXOP_MODIFY_PARMS |
- TEXOP_LAST_STAGE |
- TEXBLENDOP_ARG1);
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
- TEXPIPE_ALPHA |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- TEXOP_SCALE_1X |
- TEXOP_MODIFY_PARMS |
- TEXBLENDOP_ARG1);
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
- TEXPIPE_COLOR |
- TEXBLEND_ARG1 |
- TEXBLENDARG_MODIFY_PARMS |
- TEXBLENDARG_DIFFUSE);
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_DIFFUSE);
i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
- TEXPIPE_ALPHA |
- TEXBLEND_ARG1 |
- TEXBLENDARG_MODIFY_PARMS |
- TEXBLENDARG_DIFFUSE);
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_DIFFUSE);
i830->state.TexBlendWordsUsed[0] = 4;
- i830->state.Ctx[I830_CTXREG_VF] = 0;
+ i830->state.Ctx[I830_CTXREG_VF] = 0;
i830->state.Ctx[I830_CTXREG_VF2] = 0;
i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD |
- AA_LINE_ECAAR_WIDTH_ENABLE |
- AA_LINE_ECAAR_WIDTH_1_0 |
- AA_LINE_REGION_WIDTH_ENABLE |
- AA_LINE_REGION_WIDTH_1_0 |
- AA_LINE_DISABLE);
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE |
+ AA_LINE_REGION_WIDTH_1_0 |
+ AA_LINE_DISABLE);
i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD |
- DISABLE_LOGIC_OP |
- DISABLE_STENCIL_TEST |
- DISABLE_DEPTH_BIAS |
- DISABLE_SPEC_ADD |
- DISABLE_FOG |
- DISABLE_ALPHA_TEST |
- DISABLE_COLOR_BLEND |
- DISABLE_DEPTH_TEST);
-
+ DISABLE_LOGIC_OP |
+ DISABLE_STENCIL_TEST |
+ DISABLE_DEPTH_BIAS |
+ DISABLE_SPEC_ADD |
+ DISABLE_FOG |
+ DISABLE_ALPHA_TEST |
+ DISABLE_COLOR_BLEND |
+ DISABLE_DEPTH_TEST);
+
+#if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */
if (i830->intel.hw_stencil) {
i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
- ENABLE_STENCIL_WRITE |
- ENABLE_TEX_CACHE |
- ENABLE_DITHER |
- ENABLE_COLOR_MASK |
- /* set no color comps disabled */
- ENABLE_COLOR_WRITE |
- ENABLE_DEPTH_WRITE);
- } else {
+ ENABLE_STENCIL_WRITE |
+ ENABLE_TEX_CACHE |
+ ENABLE_DITHER |
+ ENABLE_COLOR_MASK |
+ /* set no color comps disabled */
+ ENABLE_COLOR_WRITE |
+ ENABLE_DEPTH_WRITE);
+ }
+ else
+#endif
+ {
i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
- DISABLE_STENCIL_WRITE |
- ENABLE_TEX_CACHE |
- ENABLE_DITHER |
- ENABLE_COLOR_MASK |
- /* set no color comps disabled */
- ENABLE_COLOR_WRITE |
- ENABLE_DEPTH_WRITE);
+ DISABLE_STENCIL_WRITE |
+ ENABLE_TEX_CACHE |
+ ENABLE_DITHER |
+ ENABLE_COLOR_MASK |
+ /* set no color comps disabled */
+ ENABLE_COLOR_WRITE |
+ ENABLE_DEPTH_WRITE);
}
i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD |
- ENABLE_COLR_BLND_FUNC |
- BLENDFUNC_ADD |
- ENABLE_SRC_BLND_FACTOR |
- SRC_BLND_FACT(BLENDFACT_ONE) |
- ENABLE_DST_BLND_FACTOR |
- DST_BLND_FACT(BLENDFACT_ZERO) );
+ ENABLE_COLR_BLND_FUNC |
+ BLENDFUNC_ADD |
+ ENABLE_SRC_BLND_FACTOR |
+ SRC_BLND_FACT(BLENDFACT_ONE) |
+ ENABLE_DST_BLND_FACTOR |
+ DST_BLND_FACT(BLENDFACT_ZERO));
i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD |
- ENABLE_GLOBAL_DEPTH_BIAS |
- GLOBAL_DEPTH_BIAS(0) |
- ENABLE_ALPHA_TEST_FUNC |
- ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) |
- ALPHA_REF_VALUE(0) );
+ ENABLE_GLOBAL_DEPTH_BIAS |
+ GLOBAL_DEPTH_BIAS(0) |
+ ENABLE_ALPHA_TEST_FUNC |
+ ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS)
+ | ALPHA_REF_VALUE(0));
i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD |
- ENABLE_DEPTH_TEST_FUNC |
- DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
- ENABLE_ALPHA_SHADE_MODE |
- ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
- ENABLE_FOG_SHADE_MODE |
- FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
- ENABLE_SPEC_SHADE_MODE |
- SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
- ENABLE_COLOR_SHADE_MODE |
- COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
- ENABLE_CULL_MODE |
- CULLMODE_NONE);
+ ENABLE_DEPTH_TEST_FUNC |
+ DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
+ ENABLE_ALPHA_SHADE_MODE |
+ ALPHA_SHADE_MODE(SHADE_MODE_LINEAR)
+ | ENABLE_FOG_SHADE_MODE |
+ FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_SPEC_SHADE_MODE |
+ SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_COLOR_SHADE_MODE |
+ COLOR_SHADE_MODE(SHADE_MODE_LINEAR)
+ | ENABLE_CULL_MODE | CULLMODE_NONE);
i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
- ENABLE_LOGIC_OP_FUNC |
- LOGIC_OP_FUNC(LOGICOP_COPY) |
- ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff) |
- ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(0xff));
+ ENABLE_LOGIC_OP_FUNC |
+ LOGIC_OP_FUNC(LOGICOP_COPY) |
+ ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(0xff) |
+ ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_WRITE_MASK(0xff));
i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD |
- ENABLE_STENCIL_PARMS |
- STENCIL_FAIL_OP(STENCILOP_KEEP) |
- STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_KEEP) |
- STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_KEEP) |
- ENABLE_STENCIL_TEST_FUNC |
- STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS) |
- ENABLE_STENCIL_REF_VALUE |
- STENCIL_REF_VALUE(0) );
-
- i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD |
- FLUSH_TEXTURE_CACHE |
- ENABLE_SPRITE_POINT_TEX |
- SPRITE_POINT_TEX_OFF |
- ENABLE_FIXED_LINE_WIDTH |
- FIXED_LINE_WIDTH(0x2) | /* 1.0 */
- ENABLE_FIXED_POINT_WIDTH |
- FIXED_POINT_WIDTH(1) );
+ ENABLE_STENCIL_PARMS |
+ STENCIL_FAIL_OP(STENCILOP_KEEP)
+ |
+ STENCIL_PASS_DEPTH_FAIL_OP
+ (STENCILOP_KEEP) |
+ STENCIL_PASS_DEPTH_PASS_OP
+ (STENCILOP_KEEP) |
+ ENABLE_STENCIL_TEST_FUNC |
+ STENCIL_TEST_FUNC
+ (COMPAREFUNC_ALWAYS) |
+ ENABLE_STENCIL_REF_VALUE |
+ STENCIL_REF_VALUE(0));
+
+ i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
+ ENABLE_FIXED_POINT_WIDTH |
+ FIXED_POINT_WIDTH(1));
i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD |
- DISABLE_INDPT_ALPHA_BLEND |
- ENABLE_ALPHA_BLENDFUNC |
- ABLENDFUNC_ADD);
+ DISABLE_INDPT_ALPHA_BLEND |
+ ENABLE_ALPHA_BLENDFUNC |
+ ABLENDFUNC_ADD);
i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD |
- FOG_COLOR_RED(0) |
- FOG_COLOR_GREEN(0) |
- FOG_COLOR_BLUE(0));
+ FOG_COLOR_RED(0) |
+ FOG_COLOR_GREEN(0) |
+ FOG_COLOR_BLUE(0));
i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0;
i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD;
i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
- TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
- TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
- TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
-
+ TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
+ TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
+ TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
+
i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
+ i830->state.Buffer[I830_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */
+ BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
- i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depth.offset;
-
+ i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */
+ BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
+#if 0
switch (screen->fbFormat) {
- case DV_PF_555:
case DV_PF_565:
- i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- screen->fbFormat |
- DEPTH_IS_Z |
- DEPTH_FRMT_16_FIXED);
+ i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ screen->fbFormat |
+ DEPTH_IS_Z |
+ DEPTH_FRMT_16_FIXED);
break;
case DV_PF_8888:
- i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- screen->fbFormat |
- DEPTH_IS_Z |
- DEPTH_FRMT_24_FIXED_8_OTHER);
+ i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ screen->fbFormat |
+ DEPTH_IS_Z |
+ DEPTH_FRMT_24_FIXED_8_OTHER);
break;
}
-
+#endif
i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ DISABLE_SCISSOR_RECT);
i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
i830->state.Buffer[I830_DESTREG_SR1] = 0;
i830->state.Buffer[I830_DESTREG_SR2] = 0;
}
-void i830InitStateFuncs( struct dd_function_table *functions )
+void
+i830InitStateFuncs(struct dd_function_table *functions)
{
functions->AlphaFunc = i830AlphaFunc;
functions->BlendColor = i830BlendColor;
@@ -1070,20 +1096,21 @@ void i830InitStateFuncs( struct dd_function_table *functions )
functions->StencilOpSeparate = i830StencilOpSeparate;
}
-void i830InitState( i830ContextPtr i830 )
+void
+i830InitState(struct i830_context *i830)
{
GLcontext *ctx = &i830->intel.ctx;
- i830_init_packets( i830 );
+ i830_init_packets(i830);
_mesa_init_driver_state(ctx);
- memcpy( &i830->initial, &i830->state, sizeof(i830->state) );
+ memcpy(&i830->initial, &i830->state, sizeof(i830->state));
i830->current = &i830->state;
i830->state.emitted = 0;
- i830->state.active = (I830_UPLOAD_TEXBLEND(0) |
- I830_UPLOAD_STIPPLE |
- I830_UPLOAD_CTX |
- I830_UPLOAD_BUFFERS);
+ i830->state.active = (I830_UPLOAD_INVARIENT |
+ I830_UPLOAD_TEXBLEND(0) |
+ I830_UPLOAD_STIPPLE |
+ I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);
}
diff --git a/src/mesa/drivers/dri/i915/i830_tex.c b/src/mesa/drivers/dri/i915/i830_tex.c
index 3c4aedb35cb..fed464d1aac 100644
--- a/src/mesa/drivers/dri/i915/i830_tex.c
+++ b/src/mesa/drivers/dri/i915/i830_tex.c
@@ -45,261 +45,13 @@
-
-/**
- * Set the texture wrap modes.
- *
- * The i830M (and related graphics cores) do not support GL_CLAMP. The Intel
- * drivers for "other operating systems" implement GL_CLAMP as
- * GL_CLAMP_TO_EDGE, so the same is done here.
- *
- * \param t Texture object whose wrap modes are to be set
- * \param swrap Wrap mode for the \a s texture coordinate
- * \param twrap Wrap mode for the \a t texture coordinate
- */
-static void i830SetTexWrapping(i830TextureObjectPtr tex,
- GLenum swrap,
- GLenum twrap)
-{
- tex->Setup[I830_TEXREG_MCS] &= ~(TEXCOORD_ADDR_U_MASK|TEXCOORD_ADDR_V_MASK);
-
- switch( swrap ) {
- case GL_REPEAT:
- tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP);
- break;
- case GL_CLAMP:
- case GL_CLAMP_TO_EDGE:
- tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP);
- break;
- case GL_CLAMP_TO_BORDER:
- tex->Setup[I830_TEXREG_MCS] |=
- TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER);
- break;
- case GL_MIRRORED_REPEAT:
- tex->Setup[I830_TEXREG_MCS] |=
- TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_MIRROR);
- break;
- default:
- break;
- }
-
- switch( twrap ) {
- case GL_REPEAT:
- tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP);
- break;
- case GL_CLAMP:
- case GL_CLAMP_TO_EDGE:
- tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP);
- break;
- case GL_CLAMP_TO_BORDER:
- tex->Setup[I830_TEXREG_MCS] |=
- TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER);
- break;
- case GL_MIRRORED_REPEAT:
- tex->Setup[I830_TEXREG_MCS] |=
- TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_MIRROR);
- break;
- default:
- break;
- }
-}
-
-
-/**
- * Set the texture magnification and minification modes.
- *
- * \param t Texture whose filter modes are to be set
- * \param minf Texture minification mode
- * \param magf Texture magnification mode
- * \param bias LOD bias for this texture unit.
- */
-
-static void i830SetTexFilter( i830TextureObjectPtr t, GLenum minf, GLenum magf,
- GLfloat maxanisotropy )
-{
- int minFilt = 0, mipFilt = 0, magFilt = 0;
-
- if(INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if ( maxanisotropy > 1.0 ) {
- minFilt = FILTER_ANISOTROPIC;
- magFilt = FILTER_ANISOTROPIC;
- }
- else {
- switch (minf) {
- case GL_NEAREST:
- minFilt = FILTER_NEAREST;
- mipFilt = MIPFILTER_NONE;
- break;
- case GL_LINEAR:
- minFilt = FILTER_LINEAR;
- mipFilt = MIPFILTER_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- minFilt = FILTER_NEAREST;
- mipFilt = MIPFILTER_NEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- minFilt = FILTER_LINEAR;
- mipFilt = MIPFILTER_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- minFilt = FILTER_NEAREST;
- mipFilt = MIPFILTER_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- minFilt = FILTER_LINEAR;
- mipFilt = MIPFILTER_LINEAR;
- break;
- default:
- break;
- }
-
- switch (magf) {
- case GL_NEAREST:
- magFilt = FILTER_NEAREST;
- break;
- case GL_LINEAR:
- magFilt = FILTER_LINEAR;
- break;
- default:
- break;
- }
- }
-
- t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_FILTER_MASK;
- t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIP_FILTER_MASK;
- t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAG_FILTER_MASK;
- t->Setup[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
- (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
- (magFilt << TM0S3_MAG_FILTER_SHIFT));
-}
-
-static void i830SetTexBorderColor(i830TextureObjectPtr t, GLubyte color[4])
-{
- if(INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- t->Setup[I830_TEXREG_TM0S4] =
- INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3]);
-}
-
-
-/**
- * Allocate space for and load the mesa images into the texture memory block.
- * This will happen before drawing with a new texture, or drawing with a
- * texture after it was swapped out or teximaged again.
- */
-
-intelTextureObjectPtr i830AllocTexObj( struct gl_texture_object *texObj )
-{
- i830TextureObjectPtr t = CALLOC_STRUCT( i830_texture_object );
- if ( !t )
- return NULL;
-
- texObj->DriverData = t;
- t->intel.base.tObj = texObj;
- t->intel.dirty = I830_UPLOAD_TEX_ALL;
- make_empty_list( &t->intel.base );
-
- t->Setup[I830_TEXREG_TM0LI] = 0; /* not used */
- t->Setup[I830_TEXREG_TM0S0] = 0;
- t->Setup[I830_TEXREG_TM0S1] = 0;
- t->Setup[I830_TEXREG_TM0S2] = 0;
- t->Setup[I830_TEXREG_TM0S3] = 0;
- t->Setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
- MAP_UNIT(0) |
- ENABLE_TEXCOORD_PARAMS |
- TEXCOORDS_ARE_NORMAL |
- TEXCOORDTYPE_CARTESIAN |
- ENABLE_ADDR_V_CNTL |
- TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) |
- ENABLE_ADDR_U_CNTL |
- TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP));
-
-
- i830SetTexWrapping( t, texObj->WrapS, texObj->WrapT );
- i830SetTexFilter( t, texObj->MinFilter, texObj->MagFilter,
- texObj->MaxAnisotropy );
- i830SetTexBorderColor( t, texObj->_BorderChan );
-
- return &t->intel;
-}
-
-
-static void i830TexParameter( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj,
- GLenum pname, const GLfloat *params )
-{
- i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData;
- if (!t)
- return;
-
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- i830SetTexFilter( t, tObj->MinFilter, tObj->MagFilter,
- tObj->MaxAnisotropy);
- break;
-
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- i830SetTexWrapping( t, tObj->WrapS, tObj->WrapT );
- break;
-
- case GL_TEXTURE_BORDER_COLOR:
- i830SetTexBorderColor( t, tObj->_BorderChan );
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- /* The i830 and its successors can do a lot of this without
- * reloading the textures. A project for someone?
- */
- intelFlush( ctx );
- driSwapOutTextureObject( (driTextureObject *) t );
- break;
-
- default:
- return;
- }
-
- t->intel.dirty = I830_UPLOAD_TEX_ALL;
-}
-
-
-static void i830TexEnv( GLcontext *ctx, GLenum target,
- GLenum pname, const GLfloat *param )
+static void
+i830TexEnv(GLcontext * ctx, GLenum target,
+ GLenum pname, const GLfloat * param)
{
- i830ContextPtr i830 = I830_CONTEXT( ctx );
- GLuint unit = ctx->Texture.CurrentUnit;
switch (pname) {
- case GL_TEXTURE_ENV_COLOR:
-#if 0
- {
- GLubyte r, g, b, a;
- GLuint col;
-
- UNCLAMPED_FLOAT_TO_UBYTE(r, param[RCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(g, param[GCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(b, param[BCOMP]);
- UNCLAMPED_FLOAT_TO_UBYTE(a, param[ACOMP]);
-
- col = ((a << 24) | (r << 16) | (g << 8) | b);
-
- if (col != i830->state.TexEnv[unit][I830_TEXENVREG_COL1]) {
- I830_STATECHANGE(i830, I830_UPLOAD_TEXENV);
- i830->state.TexEnv[unit][I830_TEXENVREG_COL1] = col;
- }
-
- break;
- }
-#endif
+ case GL_TEXTURE_ENV_COLOR:
case GL_TEXTURE_ENV_MODE:
case GL_COMBINE_RGB:
case GL_COMBINE_ALPHA:
@@ -319,38 +71,30 @@ static void i830TexEnv( GLcontext *ctx, GLenum target,
case GL_ALPHA_SCALE:
break;
- case GL_TEXTURE_LOD_BIAS: {
- int b = (int) ((*param) * 16.0);
- if (b > 63) b = 63;
- if (b < -64) b = -64;
- I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
- i830->state.Tex[unit][I830_TEXREG_TM0S3] &= ~TM0S3_LOD_BIAS_MASK;
- i830->state.Tex[unit][I830_TEXREG_TM0S3] |=
- ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK);
- break;
- }
+ case GL_TEXTURE_LOD_BIAS:{
+ struct i830_context *i830 = i830_context(ctx);
+ GLuint unit = ctx->Texture.CurrentUnit;
+ int b = (int) ((*param) * 16.0);
+ if (b > 63)
+ b = 63;
+ if (b < -64)
+ b = -64;
+ I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
+ i830->lodbias_tm0s3[unit] =
+ ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK);
+ break;
+ }
default:
break;
}
}
-static void i830BindTexture( GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj )
-{
- i830TextureObjectPtr tex;
-
- if (!texObj->DriverData)
- i830AllocTexObj( texObj );
-
- tex = (i830TextureObjectPtr)texObj->DriverData;
-}
-void i830InitTextureFuncs( struct dd_function_table *functions )
+void
+i830InitTextureFuncs(struct dd_function_table *functions)
{
- functions->BindTexture = i830BindTexture;
- functions->TexEnv = i830TexEnv;
- functions->TexParameter = i830TexParameter;
+ functions->TexEnv = i830TexEnv;
}
diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c
index 49e0347643c..58f220eb7ce 100644
--- a/src/mesa/drivers/dri/i915/i830_texblend.c
+++ b/src/mesa/drivers/dri/i915/i830_texblend.c
@@ -46,46 +46,42 @@
/* ================================================================
* Texture combine functions
*/
-static GLuint pass_through( GLuint *state, GLuint blendUnit )
+static GLuint
+pass_through(GLuint * state, GLuint blendUnit)
{
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
- TEXPIPE_COLOR |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- DISABLE_TEX_CNTRL_STAGE |
- TEXOP_SCALE_1X |
- TEXOP_MODIFY_PARMS |
- TEXBLENDOP_ARG1);
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
- TEXPIPE_ALPHA |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- TEXOP_SCALE_1X |
- TEXOP_MODIFY_PARMS |
- TEXBLENDOP_ARG1);
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
- TEXPIPE_COLOR |
- TEXBLEND_ARG1 |
- TEXBLENDARG_MODIFY_PARMS |
- TEXBLENDARG_CURRENT);
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
- TEXPIPE_ALPHA |
- TEXBLEND_ARG1 |
- TEXBLENDARG_MODIFY_PARMS |
- TEXBLENDARG_CURRENT);
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
return 4;
}
-static GLuint emit_factor( GLuint blendUnit, GLuint *state, GLuint count,
- const GLfloat *factor )
+static GLuint
+emit_factor(GLuint blendUnit, GLuint * state, GLuint count,
+ const GLfloat * factor)
{
GLubyte r, g, b, a;
GLuint col;
-
+
if (0)
fprintf(stderr, "emit constant %d: %.2f %.2f %.2f %.2f\n",
- blendUnit, factor[0], factor[1], factor[2], factor[3]);
+ blendUnit, factor[0], factor[1], factor[2], factor[3]);
UNCLAMPED_FLOAT_TO_UBYTE(r, factor[0]);
UNCLAMPED_FLOAT_TO_UBYTE(g, factor[1]);
@@ -94,21 +90,27 @@ static GLuint emit_factor( GLuint blendUnit, GLuint *state, GLuint count,
col = ((a << 24) | (r << 16) | (g << 8) | b);
- state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit);
+ state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit);
state[count++] = col;
return count;
}
-static __inline__ GLuint GetTexelOp(GLint unit)
+static INLINE GLuint
+GetTexelOp(GLint unit)
{
- switch(unit) {
- case 0: return TEXBLENDARG_TEXEL0;
- case 1: return TEXBLENDARG_TEXEL1;
- case 2: return TEXBLENDARG_TEXEL2;
- case 3: return TEXBLENDARG_TEXEL3;
- default: return TEXBLENDARG_TEXEL0;
+ switch (unit) {
+ case 0:
+ return TEXBLENDARG_TEXEL0;
+ case 1:
+ return TEXBLENDARG_TEXEL1;
+ case 2:
+ return TEXBLENDARG_TEXEL2;
+ case 3:
+ return TEXBLENDARG_TEXEL3;
+ default:
+ return TEXBLENDARG_TEXEL0;
}
}
@@ -132,12 +134,10 @@ static __inline__ GLuint GetTexelOp(GLint unit)
* partial support for the extension?
*/
GLuint
-i830SetTexEnvCombine(i830ContextPtr i830,
- const struct gl_tex_env_combine_state * combine,
- GLint blendUnit,
- GLuint texel_op,
- GLuint *state,
- const GLfloat *factor )
+i830SetTexEnvCombine(struct i830_context * i830,
+ const struct gl_tex_env_combine_state * combine,
+ GLint blendUnit,
+ GLuint texel_op, GLuint * state, const GLfloat * factor)
{
const GLuint numColorArgs = combine->_NumArgsRGB;
const GLuint numAlphaArgs = combine->_NumArgsA;
@@ -162,7 +162,7 @@ i830SetTexEnvCombine(i830ContextPtr i830,
TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
};
- if(INTEL_DEBUG&DEBUG_TEXTURE)
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -188,23 +188,23 @@ i830SetTexEnvCombine(i830ContextPtr i830,
}
- switch(combine->ModeRGB) {
- case GL_REPLACE:
+ switch (combine->ModeRGB) {
+ case GL_REPLACE:
blendop = TEXBLENDOP_ARG1;
break;
- case GL_MODULATE:
+ case GL_MODULATE:
blendop = TEXBLENDOP_MODULATE;
break;
- case GL_ADD:
+ case GL_ADD:
blendop = TEXBLENDOP_ADD;
break;
case GL_ADD_SIGNED:
- blendop = TEXBLENDOP_ADDSIGNED;
+ blendop = TEXBLENDOP_ADDSIGNED;
break;
case GL_INTERPOLATE:
- blendop = TEXBLENDOP_BLEND;
+ blendop = TEXBLENDOP_BLEND;
break;
- case GL_SUBTRACT:
+ case GL_SUBTRACT:
blendop = TEXBLENDOP_SUBTRACT;
break;
case GL_DOT3_RGB_EXT:
@@ -215,55 +215,54 @@ i830SetTexEnvCombine(i830ContextPtr i830,
case GL_DOT3_RGBA:
blendop = TEXBLENDOP_DOT3;
break;
- default:
- return pass_through( state, blendUnit );
+ default:
+ return pass_through(state, blendUnit);
}
blendop |= (rgb_shift << TEXOP_SCALE_SHIFT);
/* Handle RGB args */
- for(i = 0; i < 3; i++) {
- switch(combine->SourceRGB[i]) {
- case GL_TEXTURE:
- args_RGB[i] = texel_op;
- break;
+ for (i = 0; i < 3; i++) {
+ switch (combine->SourceRGB[i]) {
+ case GL_TEXTURE:
+ args_RGB[i] = texel_op;
+ break;
case GL_TEXTURE0:
case GL_TEXTURE1:
case GL_TEXTURE2:
case GL_TEXTURE3:
- args_RGB[i] = GetTexelOp( combine->SourceRGB[i] - GL_TEXTURE0 );
- break;
+ args_RGB[i] = GetTexelOp(combine->SourceRGB[i] - GL_TEXTURE0);
+ break;
case GL_CONSTANT:
- args_RGB[i] = TEXBLENDARG_FACTOR_N;
- need_factor = 1;
- break;
+ args_RGB[i] = TEXBLENDARG_FACTOR_N;
+ need_factor = 1;
+ break;
case GL_PRIMARY_COLOR:
- args_RGB[i] = TEXBLENDARG_DIFFUSE;
- break;
+ args_RGB[i] = TEXBLENDARG_DIFFUSE;
+ break;
case GL_PREVIOUS:
- args_RGB[i] = TEXBLENDARG_CURRENT;
- break;
- default:
- return pass_through( state, blendUnit );
+ args_RGB[i] = TEXBLENDARG_CURRENT;
+ break;
+ default:
+ return pass_through(state, blendUnit);
}
- switch(combine->OperandRGB[i]) {
- case GL_SRC_COLOR:
- args_RGB[i] |= 0;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- args_RGB[i] |= TEXBLENDARG_INV_ARG;
- break;
- case GL_SRC_ALPHA:
- args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA |
- TEXBLENDARG_INV_ARG);
- break;
- default:
- return pass_through( state, blendUnit );
+ switch (combine->OperandRGB[i]) {
+ case GL_SRC_COLOR:
+ args_RGB[i] |= 0;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ args_RGB[i] |= TEXBLENDARG_INV_ARG;
+ break;
+ case GL_SRC_ALPHA:
+ args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG);
+ break;
+ default:
+ return pass_through(state, blendUnit);
}
}
@@ -275,76 +274,76 @@ i830SetTexEnvCombine(i830ContextPtr i830,
* Note - the global factor is set up with alpha == .5, so
* the alpha part of the DOT4 calculation should be zero.
*/
- if ( combine->ModeRGB == GL_DOT3_RGBA_EXT ||
- combine->ModeRGB == GL_DOT3_RGBA ) {
+ if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
+ combine->ModeRGB == GL_DOT3_RGBA) {
ablendop = TEXBLENDOP_DOT4;
- args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */
+ args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */
args_A[1] = TEXBLENDARG_FACTOR;
args_A[2] = TEXBLENDARG_FACTOR;
}
else {
- switch(combine->ModeA) {
- case GL_REPLACE:
- ablendop = TEXBLENDOP_ARG1;
- break;
- case GL_MODULATE:
- ablendop = TEXBLENDOP_MODULATE;
- break;
- case GL_ADD:
- ablendop = TEXBLENDOP_ADD;
- break;
+ switch (combine->ModeA) {
+ case GL_REPLACE:
+ ablendop = TEXBLENDOP_ARG1;
+ break;
+ case GL_MODULATE:
+ ablendop = TEXBLENDOP_MODULATE;
+ break;
+ case GL_ADD:
+ ablendop = TEXBLENDOP_ADD;
+ break;
case GL_ADD_SIGNED:
- ablendop = TEXBLENDOP_ADDSIGNED;
- break;
+ ablendop = TEXBLENDOP_ADDSIGNED;
+ break;
case GL_INTERPOLATE:
- ablendop = TEXBLENDOP_BLEND;
- break;
- case GL_SUBTRACT:
- ablendop = TEXBLENDOP_SUBTRACT;
- break;
+ ablendop = TEXBLENDOP_BLEND;
+ break;
+ case GL_SUBTRACT:
+ ablendop = TEXBLENDOP_SUBTRACT;
+ break;
default:
- return pass_through( state, blendUnit );
+ return pass_through(state, blendUnit);
}
ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT);
/* Handle A args */
- for(i = 0; i < 3; i++) {
- switch(combine->SourceA[i]) {
- case GL_TEXTURE:
- args_A[i] = texel_op;
- break;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- args_A[i] = GetTexelOp( combine->SourceA[i] - GL_TEXTURE0 );
- break;
- case GL_CONSTANT:
- args_A[i] = TEXBLENDARG_FACTOR_N;
- need_factor = 1;
- break;
- case GL_PRIMARY_COLOR:
- args_A[i] = TEXBLENDARG_DIFFUSE;
- break;
- case GL_PREVIOUS:
- args_A[i] = TEXBLENDARG_CURRENT;
- break;
- default:
- return pass_through( state, blendUnit );
- }
-
- switch(combine->OperandA[i]) {
- case GL_SRC_ALPHA:
- args_A[i] |= 0;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- args_A[i] |= TEXBLENDARG_INV_ARG;
- break;
- default:
- return pass_through( state, blendUnit );
- }
+ for (i = 0; i < 3; i++) {
+ switch (combine->SourceA[i]) {
+ case GL_TEXTURE:
+ args_A[i] = texel_op;
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ args_A[i] = GetTexelOp(combine->SourceA[i] - GL_TEXTURE0);
+ break;
+ case GL_CONSTANT:
+ args_A[i] = TEXBLENDARG_FACTOR_N;
+ need_factor = 1;
+ break;
+ case GL_PRIMARY_COLOR:
+ args_A[i] = TEXBLENDARG_DIFFUSE;
+ break;
+ case GL_PREVIOUS:
+ args_A[i] = TEXBLENDARG_CURRENT;
+ break;
+ default:
+ return pass_through(state, blendUnit);
+ }
+
+ switch (combine->OperandA[i]) {
+ case GL_SRC_ALPHA:
+ args_A[i] |= 0;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ args_A[i] |= TEXBLENDARG_INV_ARG;
+ break;
+ default:
+ return pass_through(state, blendUnit);
+ }
}
}
@@ -363,86 +362,86 @@ i830SetTexEnvCombine(i830ContextPtr i830,
used = 0;
state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
- TEXPIPE_COLOR |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- DISABLE_TEX_CNTRL_STAGE |
- TEXOP_MODIFY_PARMS |
- blendop);
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE | TEXOP_MODIFY_PARMS | blendop);
state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
- TEXPIPE_ALPHA |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- TEXOP_MODIFY_PARMS |
- ablendop);
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT | TEXOP_MODIFY_PARMS | ablendop);
- for ( i = 0 ; i < numColorArgs ; i++ ) {
+ for (i = 0; i < numColorArgs; i++) {
state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
- tex_blend_rgb[i] | args_RGB[i]);
+ tex_blend_rgb[i] | args_RGB[i]);
}
- for ( i = 0 ; i < numAlphaArgs ; i++ ) {
+ for (i = 0; i < numAlphaArgs; i++) {
state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
- tex_blend_a[i] | args_A[i]);
+ tex_blend_a[i] | args_A[i]);
}
- if (need_factor)
- return emit_factor( blendUnit, state, used, factor );
- else
+ if (need_factor)
+ return emit_factor(blendUnit, state, used, factor);
+ else
return used;
}
-static void emit_texblend( i830ContextPtr i830, GLuint unit, GLuint blendUnit,
- GLboolean last_stage )
+static void
+emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit,
+ GLboolean last_stage)
{
struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
- if (0) fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
+ if (0)
+ fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
/* Update i830->state.TexBlend
- */
- tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit,
- GetTexelOp(unit), tmp,
- texUnit->EnvColor );
+ */
+ tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit,
+ GetTexelOp(unit), tmp, texUnit->EnvColor);
- if (last_stage)
+ if (last_stage)
tmp[0] |= TEXOP_LAST_STAGE;
if (tmp_sz != i830->state.TexBlendWordsUsed[blendUnit] ||
- memcmp( tmp, i830->state.TexBlend[blendUnit], tmp_sz * sizeof(GLuint))) {
-
- I830_STATECHANGE( i830, I830_UPLOAD_TEXBLEND(blendUnit) );
- memcpy( i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint));
+ memcmp(tmp, i830->state.TexBlend[blendUnit],
+ tmp_sz * sizeof(GLuint))) {
+
+ I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(blendUnit));
+ memcpy(i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint));
i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz;
}
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), GL_TRUE);
}
-static void emit_passthrough( i830ContextPtr i830 )
+static void
+emit_passthrough(struct i830_context *i830)
{
GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
GLuint unit = 0;
- tmp_sz = pass_through( tmp, unit );
+ tmp_sz = pass_through(tmp, unit);
tmp[0] |= TEXOP_LAST_STAGE;
if (tmp_sz != i830->state.TexBlendWordsUsed[unit] ||
- memcmp( tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) {
-
- I830_STATECHANGE( i830, I830_UPLOAD_TEXBLEND(unit) );
- memcpy( i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint));
+ memcmp(tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) {
+
+ I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(unit));
+ memcpy(i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint));
i830->state.TexBlendWordsUsed[unit] = tmp_sz;
}
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), GL_TRUE);
}
-void i830EmitTextureBlend( i830ContextPtr i830 )
+void
+i830EmitTextureBlend(struct i830_context *i830)
{
GLcontext *ctx = &i830->intel.ctx;
GLuint unit, last_stage = 0, blendunit = 0;
@@ -450,16 +449,15 @@ void i830EmitTextureBlend( i830ContextPtr i830 )
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE);
if (ctx->Texture._EnabledUnits) {
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
- if (ctx->Texture.Unit[unit]._ReallyEnabled)
- last_stage = unit;
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
+ if (ctx->Texture.Unit[unit]._ReallyEnabled)
+ last_stage = unit;
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
- if (ctx->Texture.Unit[unit]._ReallyEnabled)
- emit_texblend( i830, unit, blendunit++, last_stage == unit );
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
+ if (ctx->Texture.Unit[unit]._ReallyEnabled)
+ emit_texblend(i830, unit, blendunit++, last_stage == unit);
}
else {
- emit_passthrough( i830 );
+ emit_passthrough(i830);
}
}
-
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index ba972dac8f1..7613b9d2a6f 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -25,459 +25,319 @@
*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
#include "mtypes.h"
-#include "simple_list.h"
#include "enums.h"
#include "texformat.h"
-#include "texstore.h"
+#include "dri_bufmgr.h"
-#include "mm.h"
-
-#include "intel_screen.h"
-#include "intel_ioctl.h"
+#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#include "i830_context.h"
#include "i830_reg.h"
-static const GLint initial_offsets[6][2] = { {0,0},
- {0,2},
- {1,0},
- {1,2},
- {1,1},
- {1,3} };
-
-static const GLint step_offsets[6][2] = { {0,2},
- {0,2},
- {-1,2},
- {-1,2},
- {-1,1},
- {-1,1} };
-#define I830_TEX_UNIT_ENABLED(unit) (1<<unit)
-static GLboolean i830SetTexImages( i830ContextPtr i830,
- struct gl_texture_object *tObj )
+static GLuint
+translate_texture_format(GLuint mesa_format)
{
- GLuint total_height, pitch, i, textureFormat;
- i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData;
- const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
- GLint firstLevel, lastLevel, numLevels;
-
- switch( baseImage->TexFormat->MesaFormat ) {
+ switch (mesa_format) {
case MESA_FORMAT_L8:
- t->intel.texelBytes = 1;
- textureFormat = MAPSURF_8BIT | MT_8BIT_L8;
- break;
-
+ return MAPSURF_8BIT | MT_8BIT_L8;
case MESA_FORMAT_I8:
- t->intel.texelBytes = 1;
- textureFormat = MAPSURF_8BIT | MT_8BIT_I8;
- break;
-
+ return MAPSURF_8BIT | MT_8BIT_I8;
case MESA_FORMAT_A8:
- t->intel.texelBytes = 1;
- textureFormat = MAPSURF_8BIT | MT_8BIT_I8; /* Kludge -- check with conform, glean */
- break;
-
+ return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */
case MESA_FORMAT_AL88:
- t->intel.texelBytes = 2;
- textureFormat = MAPSURF_16BIT | MT_16BIT_AY88;
- break;
-
+ return MAPSURF_16BIT | MT_16BIT_AY88;
case MESA_FORMAT_RGB565:
- t->intel.texelBytes = 2;
- textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
- break;
-
+ return MAPSURF_16BIT | MT_16BIT_RGB565;
case MESA_FORMAT_ARGB1555:
- t->intel.texelBytes = 2;
- textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
- break;
-
+ return MAPSURF_16BIT | MT_16BIT_ARGB1555;
case MESA_FORMAT_ARGB4444:
- t->intel.texelBytes = 2;
- textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB4444;
- break;
-
+ return MAPSURF_16BIT | MT_16BIT_ARGB4444;
case MESA_FORMAT_ARGB8888:
- t->intel.texelBytes = 4;
- textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
- break;
-
+ return MAPSURF_32BIT | MT_32BIT_ARGB8888;
case MESA_FORMAT_YCBCR_REV:
- t->intel.texelBytes = 2;
- textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL |
- TM0S1_COLORSPACE_CONVERSION);
- break;
-
+ return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
case MESA_FORMAT_YCBCR:
- t->intel.texelBytes = 2;
- textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY | /* ??? */
- TM0S1_COLORSPACE_CONVERSION);
- break;
-
+ return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
- t->intel.texelBytes = 2;
- textureFormat = MAPSURF_COMPRESSED | MT_COMPRESS_FXT1;
- break;
-
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGB_DXT1:
- /*
- * DXTn pitches are Width/4 * blocksize in bytes
- * for DXT1: blocksize=8 so Width/4*8 = Width * 2
- * for DXT3/5: blocksize=16 so Width/4*16 = Width * 4
- */
- t->intel.texelBytes = 2;
- textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
- break;
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
case MESA_FORMAT_RGBA_DXT3:
- t->intel.texelBytes = 4;
- textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
- break;
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
case MESA_FORMAT_RGBA_DXT5:
- t->intel.texelBytes = 4;
- textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
- break;
-
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
default:
- fprintf(stderr, "%s: bad image format\n", __FUNCTION__);
+ fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format);
abort();
+ return 0;
}
-
- /* Compute which mipmap levels we really want to send to the hardware.
- * This depends on the base image size, GL_TEXTURE_MIN_LOD,
- * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
- * Yes, this looks overly complicated, but it's all needed.
- */
- driCalculateTextureFirstLastLevel( (driTextureObject *) t );
+}
- /* Figure out the amount of memory required to hold all the mipmap
- * levels. Choose the smallest pitch to accomodate the largest
- * mipmap:
- */
- firstLevel = t->intel.base.firstLevel;
- lastLevel = t->intel.base.lastLevel;
- numLevels = lastLevel - firstLevel + 1;
- /* All images must be loaded at this pitch. Count the number of
- * lines required:
- */
- switch (tObj->Target) {
- case GL_TEXTURE_CUBE_MAP: {
- const GLuint dim = tObj->Image[0][firstLevel]->Width;
- GLuint face;
-
- pitch = dim * t->intel.texelBytes;
- pitch *= 2; /* double pitch for cube layouts */
- pitch = (pitch + 3) & ~3;
-
- total_height = dim * 4;
-
- for ( face = 0 ; face < 6 ; face++) {
- GLuint x = initial_offsets[face][0] * dim;
- GLuint y = initial_offsets[face][1] * dim;
- GLuint d = dim;
-
- t->intel.base.dirty_images[face] = ~0;
-
- assert(tObj->Image[face][firstLevel]->Width == dim);
- assert(tObj->Image[face][firstLevel]->Height == dim);
-
- for (i = 0; i < numLevels; i++) {
- t->intel.image[face][i].image = tObj->Image[face][firstLevel + i];
- if (!t->intel.image[face][i].image) {
- fprintf(stderr, "no image %d %d\n", face, i);
- break; /* can't happen */
- }
-
- t->intel.image[face][i].offset =
- y * pitch + x * t->intel.texelBytes;
- t->intel.image[face][i].internalFormat = baseImage->_BaseFormat;
-
- d >>= 1;
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- }
- }
- break;
- }
+/* The i915 (and related graphics cores) do not support GL_CLAMP. The
+ * Intel drivers for "other operating systems" implement GL_CLAMP as
+ * GL_CLAMP_TO_EDGE, so the same is done here.
+ */
+static GLuint
+translate_wrap_mode(GLenum wrap)
+{
+ switch (wrap) {
+ case GL_REPEAT:
+ return TEXCOORDMODE_WRAP;
+ case GL_CLAMP:
+ case GL_CLAMP_TO_EDGE:
+ return TEXCOORDMODE_CLAMP; /* not really correct */
+ case GL_CLAMP_TO_BORDER:
+ return TEXCOORDMODE_CLAMP_BORDER;
+ case GL_MIRRORED_REPEAT:
+ return TEXCOORDMODE_MIRROR;
default:
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
- t->intel.base.dirty_images[0] = ~0;
-
- for ( total_height = i = 0 ; i < numLevels ; i++ ) {
- t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
- if (!t->intel.image[0][i].image)
- break;
-
- t->intel.image[0][i].offset = total_height * pitch;
- t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
- if (t->intel.image[0][i].image->IsCompressed)
- {
- if (t->intel.image[0][i].image->Height > 4)
- total_height += t->intel.image[0][i].image->Height/4;
- else
- total_height += 1;
- }
- else
- total_height += MAX2(2, t->intel.image[0][i].image->Height);
- }
- break;
+ return TEXCOORDMODE_WRAP;
}
-
- t->intel.Pitch = pitch;
- t->intel.base.totalSize = total_height*pitch;
- t->intel.max_level = i-1;
- t->Setup[I830_TEXREG_TM0S1] =
- (((tObj->Image[0][firstLevel]->Height - 1) << TM0S1_HEIGHT_SHIFT) |
- ((tObj->Image[0][firstLevel]->Width - 1) << TM0S1_WIDTH_SHIFT) |
- textureFormat);
- t->Setup[I830_TEXREG_TM0S2] =
- (((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) |
- TM0S2_CUBE_FACE_ENA_MASK;
- t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK;
- t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK;
- t->Setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT;
- t->intel.dirty = I830_UPLOAD_TEX_ALL;
-
- return intelUploadTexImages( &i830->intel, &t->intel, 0 );
}
-static void i830_import_tex_unit( i830ContextPtr i830,
- i830TextureObjectPtr t,
- GLuint unit )
+/* Recalculate all state from scratch. Perhaps not the most
+ * efficient, but this has gotten complex enough that we need
+ * something which is understandable and reliable.
+ */
+static GLboolean
+i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
- if(INTEL_DEBUG&DEBUG_TEXTURE)
- fprintf(stderr, "%s unit(%d)\n", __FUNCTION__, unit);
-
- if (i830->intel.CurrentTexObj[unit])
- i830->intel.CurrentTexObj[unit]->base.bound &= ~(1U << unit);
-
- i830->intel.CurrentTexObj[unit] = (intelTextureObjectPtr)t;
- t->intel.base.bound |= (1 << unit);
-
- I830_STATECHANGE( i830, I830_UPLOAD_TEX(unit) );
-
- i830->state.Tex[unit][I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
- (LOAD_TEXTURE_MAP0 << unit) | 4);
- i830->state.Tex[unit][I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE |
- t->intel.TextureOffset);
-
- i830->state.Tex[unit][I830_TEXREG_TM0S1] = t->Setup[I830_TEXREG_TM0S1];
- i830->state.Tex[unit][I830_TEXREG_TM0S2] = t->Setup[I830_TEXREG_TM0S2];
-
- i830->state.Tex[unit][I830_TEXREG_TM0S3] &= TM0S3_LOD_BIAS_MASK;
- i830->state.Tex[unit][I830_TEXREG_TM0S3] |= (t->Setup[I830_TEXREG_TM0S3] &
- ~TM0S3_LOD_BIAS_MASK);
-
- i830->state.Tex[unit][I830_TEXREG_TM0S4] = t->Setup[I830_TEXREG_TM0S4];
- i830->state.Tex[unit][I830_TEXREG_MCS] = (t->Setup[I830_TEXREG_MCS] &
- ~MAP_UNIT_MASK);
- i830->state.Tex[unit][I830_TEXREG_CUBE] = t->Setup[I830_TEXREG_CUBE];
- i830->state.Tex[unit][I830_TEXREG_MCS] |= MAP_UNIT(unit);
-
- t->intel.dirty &= ~I830_UPLOAD_TEX(unit);
-}
-
+ GLcontext *ctx = &intel->ctx;
+ struct i830_context *i830 = i830_context(ctx);
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+ struct gl_texture_image *firstImage;
+ GLuint *state = i830->state.Tex[unit], format, pitch;
+ memset(state, 0, sizeof(state));
-static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
-{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
+ /*We need to refcount these. */
- if (0) fprintf(stderr, "%s\n", __FUNCTION__);
+ if (i830->state.tex_buffer[unit] != NULL) {
+ dri_bo_unreference(i830->state.tex_buffer[unit]);
+ i830->state.tex_buffer[unit] = NULL;
+ }
- /* Fallback if there's a texture border */
- if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) {
- fprintf(stderr, "Texture border\n");
+ if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
return GL_FALSE;
- }
- /* Upload teximages (not pipelined)
+ /* Get first image here, since intelObj->firstLevel will get set in
+ * the intel_finalize_mipmap_tree() call above.
*/
- if (t->intel.base.dirty_images[0]) {
- if (!i830SetTexImages( i830, tObj )) {
- return GL_FALSE;
+ firstImage = tObj->Image[0][intelObj->firstLevel];
+
+ if (intelObj->imageOverride) {
+ i830->state.tex_buffer[unit] = NULL;
+ i830->state.tex_offset[unit] = intelObj->textureOffset;
+
+ switch (intelObj->depthOverride) {
+ case 32:
+ format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ break;
+ case 24:
+ default:
+ format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
+ break;
+ case 16:
+ format = MAPSURF_16BIT | MT_16BIT_RGB565;
+ break;
}
- }
- /* Update state if this is a different texture object to last
- * time.
- */
- if (i830->intel.CurrentTexObj[unit] != &t->intel ||
- (t->intel.dirty & I830_UPLOAD_TEX(unit))) {
- i830_import_tex_unit( i830, t, unit);
- }
-
- I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
+ pitch = intelObj->pitchOverride;
+ } else {
+ dri_bo_reference(intelObj->mt->region->buffer);
+ i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
+ i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
+ 0, intelObj->
+ firstLevel);
- return GL_TRUE;
-}
-
-static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
-{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS];
-
- mcs &= ~TEXCOORDS_ARE_NORMAL;
- mcs |= TEXCOORDS_ARE_IN_TEXELUNITS;
-
- if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS])
- || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) {
- I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
- i830->state.Tex[unit][I830_TEXREG_MCS] = mcs;
- i830->state.Tex[unit][I830_TEXREG_CUBE] = 0;
+ format = translate_texture_format(firstImage->TexFormat->MesaFormat);
+ pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}
- return GL_TRUE;
-}
+ state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
+ (LOAD_TEXTURE_MAP0 << unit) | 4);
+/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */
+/* t->intel.TextureOffset); */
-static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
-{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS];
- mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS;
- mcs |= TEXCOORDS_ARE_NORMAL;
+ state[I830_TEXREG_TM0S1] =
+ (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
+ ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format);
+
+ state[I830_TEXREG_TM0S2] =
+ ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
- if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS])
- || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) {
- I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
- i830->state.Tex[unit][I830_TEXREG_MCS] = mcs;
- i830->state.Tex[unit][I830_TEXREG_CUBE] = 0;
+ {
+ if (tObj->Target == GL_TEXTURE_CUBE_MAP)
+ state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) |
+ CUBE_NEGX_ENABLE |
+ CUBE_POSX_ENABLE |
+ CUBE_NEGY_ENABLE |
+ CUBE_POSY_ENABLE |
+ CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE);
+ else
+ state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit));
}
- return GL_TRUE;
-}
-
-static GLboolean enable_tex_cube( GLcontext *ctx, GLuint unit )
-{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
- GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS];
- const GLuint cube = CUBE_NEGX_ENABLE | CUBE_POSX_ENABLE
- | CUBE_NEGY_ENABLE | CUBE_POSY_ENABLE
- | CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE;
- GLuint face;
-
- mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS;
- mcs |= TEXCOORDS_ARE_NORMAL;
-
- if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS])
- || (cube != i830->state.Tex[unit][I830_TEXREG_CUBE])) {
- I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
- i830->state.Tex[unit][I830_TEXREG_MCS] = mcs;
- i830->state.Tex[unit][I830_TEXREG_CUBE] = cube;
- }
- /* Upload teximages (not pipelined)
- */
- if ( t->intel.base.dirty_images[0] || t->intel.base.dirty_images[1] ||
- t->intel.base.dirty_images[2] || t->intel.base.dirty_images[3] ||
- t->intel.base.dirty_images[4] || t->intel.base.dirty_images[5] ) {
- i830SetTexImages( i830, tObj );
- }
- /* upload (per face) */
- for (face = 0; face < 6; face++) {
- if (t->intel.base.dirty_images[face]) {
- if (!intelUploadTexImages( &i830->intel, &t->intel, face )) {
- return GL_FALSE;
- }
+ {
+ GLuint minFilt, mipFilt, magFilt;
+
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ minFilt = FILTER_NEAREST;
+ mipFilt = MIPFILTER_NONE;
+ break;
+ case GL_LINEAR:
+ minFilt = FILTER_LINEAR;
+ mipFilt = MIPFILTER_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ minFilt = FILTER_NEAREST;
+ mipFilt = MIPFILTER_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ minFilt = FILTER_LINEAR;
+ mipFilt = MIPFILTER_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ minFilt = FILTER_NEAREST;
+ mipFilt = MIPFILTER_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ minFilt = FILTER_LINEAR;
+ mipFilt = MIPFILTER_LINEAR;
+ break;
+ default:
+ return GL_FALSE;
}
- }
+ if (tObj->MaxAnisotropy > 1.0) {
+ minFilt = FILTER_ANISOTROPIC;
+ magFilt = FILTER_ANISOTROPIC;
+ }
+ else {
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ magFilt = FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ magFilt = FILTER_LINEAR;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ }
- return GL_TRUE;
-}
+ state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit];
+#if 0
+ /* YUV conversion:
+ */
+ if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
+ firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
+ state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION;
+#endif
+
+ state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel -
+ intelObj->firstLevel) *
+ 4) << TM0S3_MIN_MIP_SHIFT;
+
+ state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
+ (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
+ (magFilt << TM0S3_MAG_FILTER_SHIFT));
+ }
-static GLboolean disable_tex( GLcontext *ctx, GLuint unit )
-{
- i830ContextPtr i830 = I830_CONTEXT(ctx);
+ {
+ GLenum ws = tObj->WrapS;
+ GLenum wt = tObj->WrapT;
- /* This is happening too often. I need to conditionally send diffuse
- * state to the card. Perhaps a diffuse dirty flag of some kind.
- * Will need to change this logic if more than 2 texture units are
- * used. We need to only do this up to the last unit enabled, or unit
- * one if nothing is enabled.
- */
- if ( i830->intel.CurrentTexObj[unit] != NULL ) {
- /* The old texture is no longer bound to this texture unit.
- * Mark it as such.
+ /* 3D textures not available on i830
*/
-
- i830->intel.CurrentTexObj[unit]->base.bound &= ~(1U << 0);
- i830->intel.CurrentTexObj[unit] = NULL;
+ if (tObj->Target == GL_TEXTURE_3D)
+ return GL_FALSE;
+
+ state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
+ MAP_UNIT(unit) |
+ ENABLE_TEXCOORD_PARAMS |
+ ss3 |
+ ENABLE_ADDR_V_CNTL |
+ TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt))
+ | ENABLE_ADDR_U_CNTL |
+ TEXCOORD_ADDR_U_MODE(translate_wrap_mode
+ (ws)));
}
- return GL_TRUE;
-}
-static GLboolean i830UpdateTexUnit( GLcontext *ctx, GLuint unit )
-{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
+ tObj->_BorderChan[1],
+ tObj->_BorderChan[2],
+ tObj->_BorderChan[3]);
- if (texUnit->_ReallyEnabled &&
- INTEL_CONTEXT(ctx)->intelScreen->tex.size < 2048 * 1024)
- return GL_FALSE;
- switch(texUnit->_ReallyEnabled) {
- case TEXTURE_1D_BIT:
- case TEXTURE_2D_BIT:
- return (enable_tex_common( ctx, unit ) &&
- enable_tex_2d( ctx, unit ));
- case TEXTURE_RECT_BIT:
- return (enable_tex_common( ctx, unit ) &&
- enable_tex_rect( ctx, unit ));
- case TEXTURE_CUBE_BIT:
- return (enable_tex_common( ctx, unit ) &&
- enable_tex_cube( ctx, unit ));
- case 0:
- return disable_tex( ctx, unit );
- default:
- return GL_FALSE;
- }
+ I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
+ /* memcmp was already disabled, but definitely won't work as the
+ * region might now change and that wouldn't be detected:
+ */
+ I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
+ return GL_TRUE;
}
-void i830UpdateTextureState( intelContextPtr intel )
-{
- i830ContextPtr i830 = I830_CONTEXT(intel);
- GLcontext *ctx = &intel->ctx;
- GLboolean ok;
-
- if (0) fprintf(stderr, "%s\n", __FUNCTION__);
- I830_ACTIVESTATE(i830, I830_UPLOAD_TEX_ALL, GL_FALSE);
- ok = (i830UpdateTexUnit( ctx, 0 ) &&
- i830UpdateTexUnit( ctx, 1 ) &&
- i830UpdateTexUnit( ctx, 2 ) &&
- i830UpdateTexUnit( ctx, 3 ));
+void
+i830UpdateTextureState(struct intel_context *intel)
+{
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ GLboolean ok = GL_TRUE;
+ GLuint i;
+
+ for (i = 0; i < I830_TEX_UNITS && ok; i++) {
+ switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
+ case TEXTURE_1D_BIT:
+ case TEXTURE_2D_BIT:
+ case TEXTURE_CUBE_BIT:
+ ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
+ break;
+ case TEXTURE_RECT_BIT:
+ ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
+ break;
+ case 0:{
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ if (i830->state.active & I830_UPLOAD_TEX(i))
+ I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
+
+ if (i830->state.tex_buffer[i] != NULL) {
+ dri_bo_unreference(i830->state.tex_buffer[i]);
+ i830->state.tex_buffer[i] = NULL;
+ }
+ break;
+ }
+ case TEXTURE_3D_BIT:
+ default:
+ ok = GL_FALSE;
+ break;
+ }
+ }
- FALLBACK( intel, I830_FALLBACK_TEXTURE, !ok );
+ FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
if (ok)
- i830EmitTextureBlend( i830 );
+ i830EmitTextureBlend(i830);
}
-
-
-
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index d40cf705a35..eecff2729fd 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -28,14 +28,15 @@
#include "i830_context.h"
#include "i830_reg.h"
-
#include "intel_batchbuffer.h"
-
+#include "intel_regions.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
-static GLboolean i830_check_vertex_size( intelContextPtr intel,
- GLuint expected );
+#define FILE_DEBUG_FLAG DEBUG_STATE
+
+static GLboolean i830_check_vertex_size(struct intel_context *intel,
+ GLuint expected);
#define SZ_TO_HW(sz) ((sz-2)&0x3)
#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
@@ -59,10 +60,16 @@ do { \
#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
#define TEXBIND_SET(n, x) ((x)<<((n)*4))
-static void i830_render_start( intelContextPtr intel )
+static void
+i830_render_prevalidate(struct intel_context *intel)
+{
+}
+
+static void
+i830_render_start(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
- i830ContextPtr i830 = I830_CONTEXT(intel);
+ struct i830_context *i830 = i830_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
DECLARE_RENDERINPUTS(index_bitset);
@@ -70,7 +77,7 @@ static void i830_render_start( intelContextPtr intel )
GLuint v2 = _3DSTATE_VFT1_CMD;
GLuint mcsb1 = 0;
- RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
+ RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset);
/* Important:
*/
@@ -80,196 +87,215 @@ static void i830_render_start( intelContextPtr intel )
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
- if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW );
+ if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
+ EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
intel->coloroffset = 4;
}
else {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ );
+ EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
intel->coloroffset = 3;
}
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
- EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH );
+ if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) {
+ EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
}
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE );
-
+ EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
+
intel->specoffset = 0;
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
- RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
+ if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) ||
+ RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
+ if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) {
intel->specoffset = intel->coloroffset + 1;
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC );
+ EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
}
else
- EMIT_PAD( 3 );
+ EMIT_PAD(3);
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC );
+ if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG))
+ EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
else
- EMIT_PAD( 1 );
+ EMIT_PAD(1);
}
- if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
+ if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
int i, count = 0;
for (i = 0; i < I830_TEX_UNITS; i++) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
+ if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) {
GLuint sz = VB->TexCoordPtr[i]->size;
GLuint emit;
- GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
+ GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
~TEXCOORDTYPE_MASK);
- switch (sz) {
- case 1:
- case 2:
- emit = EMIT_2F;
- sz = 2;
- mcs |= TEXCOORDTYPE_CARTESIAN;
- break;
- case 3:
- emit = EMIT_3F;
- sz = 3;
- mcs |= TEXCOORDTYPE_VECTOR;
- break;
- case 4:
- emit = EMIT_3F_XYW;
- sz = 3;
- mcs |= TEXCOORDTYPE_HOMOGENEOUS;
- break;
- default:
- continue;
- };
-
-
- EMIT_ATTR( _TNL_ATTRIB_TEX0+i, emit, 0 );
- v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
- mcsb1 |= (count+8)<<(i*4);
-
- if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
- I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
- i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
- }
-
- count++;
- }
+ switch (sz) {
+ case 1:
+ case 2:
+ emit = EMIT_2F;
+ sz = 2;
+ mcs |= TEXCOORDTYPE_CARTESIAN;
+ break;
+ case 3:
+ emit = EMIT_3F;
+ sz = 3;
+ mcs |= TEXCOORDTYPE_VECTOR;
+ break;
+ case 4:
+ emit = EMIT_3F_XYW;
+ sz = 3;
+ mcs |= TEXCOORDTYPE_HOMOGENEOUS;
+ break;
+ default:
+ continue;
+ };
+
+
+ EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
+ v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
+ mcsb1 |= (count + 8) << (i * 4);
+
+ if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
+ I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
+ i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
+ }
+
+ count++;
+ }
}
v0 |= VFT0_TEX_COUNT(count);
}
-
+
/* Only need to change the vertex emit code if there has been a
* statechange to a new hardware vertex format:
*/
if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
- !RENDERINPUTS_EQUAL( index_bitset, i830->last_index_bitset )) {
-
- I830_STATECHANGE( i830, I830_UPLOAD_CTX );
+ !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) {
+ int k;
+
+ I830_STATECHANGE(i830, I830_UPLOAD_CTX);
/* Must do this *after* statechange, so as not to affect
* buffered vertices reliant on the old state:
*/
- intel->vertex_size =
- _tnl_install_attrs( ctx,
- intel->vertex_attrs,
- intel->vertex_attr_count,
- intel->ViewportMatrix.m, 0 );
+ intel->vertex_size =
+ _tnl_install_attrs(ctx,
+ intel->vertex_attrs,
+ intel->vertex_attr_count,
+ intel->ViewportMatrix.m, 0);
intel->vertex_size >>= 2;
i830->state.Ctx[I830_CTXREG_VF] = v0;
i830->state.Ctx[I830_CTXREG_VF2] = v2;
i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
- RENDERINPUTS_COPY( i830->last_index_bitset, index_bitset );
+ RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset);
- assert(i830_check_vertex_size( intel, intel->vertex_size ));
+ k = i830_check_vertex_size(intel, intel->vertex_size);
+ assert(k);
}
}
-static void i830_reduced_primitive_state( intelContextPtr intel,
- GLenum rprim )
+static void
+i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
{
- i830ContextPtr i830 = I830_CONTEXT(intel);
- GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
-
- st1 &= ~ST1_ENABLE;
-
- switch (rprim) {
- case GL_TRIANGLES:
- if (intel->ctx.Polygon.StippleFlag &&
- intel->hw_stipple)
- st1 |= ST1_ENABLE;
- break;
- case GL_LINES:
- case GL_POINTS:
- default:
- break;
- }
-
- i830->intel.reduced_primitive = rprim;
-
- if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
- I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
- i830->state.Stipple[I830_STPREG_ST1] = st1;
- }
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
+
+ st1 &= ~ST1_ENABLE;
+
+ switch (rprim) {
+ case GL_TRIANGLES:
+ if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
+ st1 |= ST1_ENABLE;
+ break;
+ case GL_LINES:
+ case GL_POINTS:
+ default:
+ break;
+ }
+
+ i830->intel.reduced_primitive = rprim;
+
+ if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
+ INTEL_FIREVERTICES(intel);
+
+ I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
+ i830->state.Stipple[I830_STPREG_ST1] = st1;
+ }
}
/* Pull apart the vertex format registers and figure out how large a
* vertex is supposed to be.
*/
-static GLboolean i830_check_vertex_size( intelContextPtr intel,
- GLuint expected )
+static GLboolean
+i830_check_vertex_size(struct intel_context *intel, GLuint expected)
{
- i830ContextPtr i830 = I830_CONTEXT(intel);
+ struct i830_context *i830 = i830_context(&intel->ctx);
int vft0 = i830->current->Ctx[I830_CTXREG_VF];
int vft1 = i830->current->Ctx[I830_CTXREG_VF2];
int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
int i, sz = 0;
switch (vft0 & VFT0_XYZW_MASK) {
- case VFT0_XY: sz = 2; break;
- case VFT0_XYZ: sz = 3; break;
- case VFT0_XYW: sz = 3; break;
- case VFT0_XYZW: sz = 4; break;
- default:
+ case VFT0_XY:
+ sz = 2;
+ break;
+ case VFT0_XYZ:
+ sz = 3;
+ break;
+ case VFT0_XYW:
+ sz = 3;
+ break;
+ case VFT0_XYZW:
+ sz = 4;
+ break;
+ default:
fprintf(stderr, "no xyzw specified\n");
return 0;
}
- if (vft0 & VFT0_SPEC) sz++;
- if (vft0 & VFT0_DIFFUSE) sz++;
- if (vft0 & VFT0_DEPTH_OFFSET) sz++;
- if (vft0 & VFT0_POINT_WIDTH) sz++;
-
- for (i = 0 ; i < nrtex ; i++) {
+ if (vft0 & VFT0_SPEC)
+ sz++;
+ if (vft0 & VFT0_DIFFUSE)
+ sz++;
+ if (vft0 & VFT0_DEPTH_OFFSET)
+ sz++;
+ if (vft0 & VFT0_POINT_WIDTH)
+ sz++;
+
+ for (i = 0; i < nrtex; i++) {
switch (vft1 & VFT1_TEX0_MASK) {
- case TEXCOORDFMT_2D: sz += 2; break;
- case TEXCOORDFMT_3D: sz += 3; break;
- case TEXCOORDFMT_4D: sz += 4; break;
- case TEXCOORDFMT_1D: sz += 1; break;
+ case TEXCOORDFMT_2D:
+ sz += 2;
+ break;
+ case TEXCOORDFMT_3D:
+ sz += 3;
+ break;
+ case TEXCOORDFMT_4D:
+ sz += 4;
+ break;
+ case TEXCOORDFMT_1D:
+ sz += 1;
+ break;
}
vft1 >>= VFT1_TEX1_SHIFT;
}
-
- if (sz != expected)
+
+ if (sz != expected)
fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
-
+
return sz == expected;
}
-static void i830_emit_invarient_state( intelContextPtr intel )
+static void
+i830_emit_invarient_state(struct intel_context *intel)
{
BATCH_LOCALS;
- BEGIN_BATCH( 40 );
-
- OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
- OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
- OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));
- OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3));
+ BEGIN_BATCH(40, 0);
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
@@ -282,37 +308,35 @@ static void i830_emit_invarient_state( intelContextPtr intel )
OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
OUT_BATCH(FOGFUNC_ENABLE |
- FOG_LINEAR_CONST |
- FOGSRC_INDEX_Z |
- ENABLE_FOG_DENSITY);
+ FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
- MAP_UNIT(0) |
- DISABLE_TEX_STREAM_BUMP |
- ENABLE_TEX_STREAM_COORD_SET |
- TEX_STREAM_COORD_SET(0) |
- ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
+ MAP_UNIT(0) |
+ DISABLE_TEX_STREAM_BUMP |
+ ENABLE_TEX_STREAM_COORD_SET |
+ TEX_STREAM_COORD_SET(0) |
+ ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
- MAP_UNIT(1) |
- DISABLE_TEX_STREAM_BUMP |
- ENABLE_TEX_STREAM_COORD_SET |
- TEX_STREAM_COORD_SET(1) |
- ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
+ MAP_UNIT(1) |
+ DISABLE_TEX_STREAM_BUMP |
+ ENABLE_TEX_STREAM_COORD_SET |
+ TEX_STREAM_COORD_SET(1) |
+ ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
- MAP_UNIT(2) |
- DISABLE_TEX_STREAM_BUMP |
- ENABLE_TEX_STREAM_COORD_SET |
- TEX_STREAM_COORD_SET(2) |
- ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
+ MAP_UNIT(2) |
+ DISABLE_TEX_STREAM_BUMP |
+ ENABLE_TEX_STREAM_COORD_SET |
+ TEX_STREAM_COORD_SET(2) |
+ ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
- MAP_UNIT(3) |
- DISABLE_TEX_STREAM_BUMP |
- ENABLE_TEX_STREAM_COORD_SET |
- TEX_STREAM_COORD_SET(3) |
- ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
+ MAP_UNIT(3) |
+ DISABLE_TEX_STREAM_BUMP |
+ ENABLE_TEX_STREAM_COORD_SET |
+ TEX_STREAM_COORD_SET(3) |
+ ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
@@ -324,21 +348,13 @@ static void i830_emit_invarient_state( intelContextPtr intel )
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- ENABLE_TRI_STRIP_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) |
- TRI_STRIP_PROVOKE_VRTX(2));
-
- OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
-
- OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ ENABLE_TRI_STRIP_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
@@ -349,7 +365,7 @@ static void i830_emit_invarient_state( intelContextPtr intel )
OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
- OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
+ OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
ADVANCE_BATCH();
}
@@ -358,13 +374,16 @@ static void i830_emit_invarient_state( intelContextPtr intel )
#define emit( intel, state, size ) \
do { \
int k; \
- BEGIN_BATCH( size / sizeof(GLuint)); \
- for (k = 0 ; k < size / sizeof(GLuint) ; k++) \
+ BEGIN_BATCH(size / sizeof(GLuint), 0); \
+ for (k = 0 ; k < size / sizeof(GLuint) ; k++) { \
+ if (0) _mesa_printf(" 0x%08x\n", state[k]); \
OUT_BATCH(state[k]); \
+ } \
ADVANCE_BATCH(); \
-} while (0);
+} while (0)
-static GLuint get_state_size( struct i830_hw_state *state )
+static GLuint
+get_state_size(struct i830_hw_state *state)
{
GLuint dirty = state->active & ~state->emitted;
GLuint sz = 0;
@@ -373,21 +392,21 @@ static GLuint get_state_size( struct i830_hw_state *state )
if (dirty & I830_UPLOAD_INVARIENT)
sz += 40 * sizeof(int);
- if (dirty & I830_UPLOAD_CTX)
+ if (dirty & I830_UPLOAD_CTX)
sz += sizeof(state->Ctx);
- if (dirty & I830_UPLOAD_BUFFERS)
+ if (dirty & I830_UPLOAD_BUFFERS)
sz += sizeof(state->Buffer);
- if (dirty & I830_UPLOAD_STIPPLE)
+ if (dirty & I830_UPLOAD_STIPPLE)
sz += sizeof(state->Stipple);
for (i = 0; i < I830_TEX_UNITS; i++) {
- if ((dirty & I830_UPLOAD_TEX(i)))
- sz += sizeof(state->Tex[i]);
+ if ((dirty & I830_UPLOAD_TEX(i)))
+ sz += sizeof(state->Tex[i]);
- if (dirty & I830_UPLOAD_TEXBLEND(i))
- sz += state->TexBlendWordsUsed[i] * 4;
+ if (dirty & I830_UPLOAD_TEXBLEND(i))
+ sz += state->TexBlendWordsUsed[i] * 4;
}
return sz;
@@ -396,139 +415,260 @@ static GLuint get_state_size( struct i830_hw_state *state )
/* Push the state into the sarea and/or texture memory.
*/
-static void i830_emit_state( intelContextPtr intel )
+static void
+i830_emit_state(struct intel_context *intel)
{
- i830ContextPtr i830 = I830_CONTEXT(intel);
+ struct i830_context *i830 = i830_context(&intel->ctx);
struct i830_hw_state *state = i830->current;
int i;
- GLuint dirty = state->active & ~state->emitted;
- GLuint counter = intel->batch.counter;
+ GLuint dirty;
BATCH_LOCALS;
- if (intel->batch.space < get_state_size(state)) {
- intelFlushBatch(intel, GL_TRUE);
- dirty = state->active & ~state->emitted;
- counter = intel->batch.counter;
- }
+ /* We don't hold the lock at this point, so want to make sure that
+ * there won't be a buffer wrap.
+ *
+ * It might be better to talk about explicit places where
+ * scheduling is allowed, rather than assume that it is whenever a
+ * batchbuffer fills up.
+ */
+ intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0);
+
+ /* Do this here as we may have flushed the batchbuffer above,
+ * causing more state to be dirty!
+ */
+ dirty = state->active & ~state->emitted;
if (dirty & I830_UPLOAD_INVARIENT) {
- if (VERBOSE) fprintf(stderr, "I830_UPLOAD_INVARIENT:\n");
- i830_emit_invarient_state( intel );
+ DBG("I830_UPLOAD_INVARIENT:\n");
+ i830_emit_invarient_state(intel);
}
if (dirty & I830_UPLOAD_CTX) {
- if (VERBOSE) fprintf(stderr, "I830_UPLOAD_CTX:\n");
- emit( i830, state->Ctx, sizeof(state->Ctx) );
+ DBG("I830_UPLOAD_CTX:\n");
+ emit(i830, state->Ctx, sizeof(state->Ctx));
+
}
if (dirty & I830_UPLOAD_BUFFERS) {
- if (VERBOSE) fprintf(stderr, "I830_UPLOAD_BUFFERS:\n");
- emit( i830, state->Buffer, sizeof(state->Buffer) );
- }
+ DBG("I830_UPLOAD_BUFFERS:\n");
+ BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, 0);
+ OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
+ OUT_RELOC(state->draw_region->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ state->draw_region->draw_offset);
+
+ if (state->depth_region) {
+ OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
+ OUT_RELOC(state->depth_region->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ state->depth_region->draw_offset);
+ }
+ OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
+ ADVANCE_BATCH();
+ }
+
if (dirty & I830_UPLOAD_STIPPLE) {
- if (VERBOSE) fprintf(stderr, "I830_UPLOAD_STIPPLE:\n");
- emit( i830, state->Stipple, sizeof(state->Stipple) );
+ DBG("I830_UPLOAD_STIPPLE:\n");
+ emit(i830, state->Stipple, sizeof(state->Stipple));
}
for (i = 0; i < I830_TEX_UNITS; i++) {
- if ((dirty & I830_UPLOAD_TEX(i))) {
- if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEX(%d):\n", i);
- emit( i830, state->Tex[i], sizeof(state->Tex[i]));
- }
+ if ((dirty & I830_UPLOAD_TEX(i))) {
+ DBG("I830_UPLOAD_TEX(%d):\n", i);
+
+ BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, 0);
+ OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
+
+ if (state->tex_buffer[i]) {
+ OUT_RELOC(state->tex_buffer[i],
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ state->tex_offset[i] | TM0S0_USE_FENCE);
+ }
+ else if (state == &i830->meta) {
+ assert(i == 0);
+ OUT_BATCH(0);
+ }
+ else {
+ OUT_BATCH(state->tex_offset[i]);
+ }
+
+ OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
+ OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
+ OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
+ OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
+ OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
+ OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
+ }
if (dirty & I830_UPLOAD_TEXBLEND(i)) {
- if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEXBLEND(%d):\n", i);
- emit( i830, state->TexBlend[i],
- state->TexBlendWordsUsed[i] * 4 );
+ DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
+ state->TexBlendWordsUsed[i]);
+ emit(i830, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
}
}
state->emitted |= dirty;
- intel->batch.last_emit_state = counter;
- assert(counter == intel->batch.counter);
}
-static void i830_destroy_context( intelContextPtr intel )
+static void
+i830_destroy_context(struct intel_context *intel)
{
+ GLuint i;
+ struct i830_context *i830 = i830_context(&intel->ctx);
+
+ for (i = 0; i < I830_TEX_UNITS; i++) {
+ if (i830->state.tex_buffer[i] != NULL) {
+ dri_bo_unreference(i830->state.tex_buffer[i]);
+ i830->state.tex_buffer[i] = NULL;
+ }
+ }
+
_tnl_free_vertices(&intel->ctx);
}
-static void
-i830_set_color_region(intelContextPtr intel, const intelRegion *region)
+
+void
+i830_state_draw_region(struct intel_context *intel,
+ struct i830_hw_state *state,
+ struct intel_region *color_region,
+ struct intel_region *depth_region)
{
- i830ContextPtr i830 = I830_CONTEXT(intel);
- I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS );
- i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i830->state.Buffer[I830_DESTREG_CBUFADDR2] = region->offset;
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ GLuint value;
+
+ ASSERT(state == &i830->state || state == &i830->meta);
+
+ if (state->draw_region != color_region) {
+ intel_region_release(&state->draw_region);
+ intel_region_reference(&state->draw_region, color_region);
+ }
+ if (state->depth_region != depth_region) {
+ intel_region_release(&state->depth_region);
+ intel_region_reference(&state->depth_region, depth_region);
+ }
+
+ /*
+ * Set stride/cpp values
+ */
+ if (color_region) {
+ state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
+ state->Buffer[I830_DESTREG_CBUFADDR1] =
+ (BUF_3D_ID_COLOR_BACK |
+ BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
+ BUF_3D_USE_FENCE);
+ }
+
+ if (depth_region) {
+ state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
+ state->Buffer[I830_DESTREG_DBUFADDR1] =
+ (BUF_3D_ID_DEPTH |
+ BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
+ BUF_3D_USE_FENCE);
+ }
+
+ /*
+ * Compute/set I830_DESTREG_DV1 value
+ */
+ value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */
+
+ if (color_region && color_region->cpp == 4) {
+ value |= DV_PF_8888;
+ }
+ else {
+ value |= DV_PF_565;
+ }
+ if (depth_region && depth_region->cpp == 4) {
+ value |= DEPTH_FRMT_24_FIXED_8_OTHER;
+ }
+ else {
+ value |= DEPTH_FRMT_16_FIXED;
+ }
+ state->Buffer[I830_DESTREG_DV1] = value;
+
+ I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
+
+
}
static void
-i830_set_z_region(intelContextPtr intel, const intelRegion *region)
+i830_set_draw_region(struct intel_context *intel,
+ struct intel_region *color_region,
+ struct intel_region *depth_region)
{
- i830ContextPtr i830 = I830_CONTEXT(intel);
- I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS );
- i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i830->state.Buffer[I830_DESTREG_DBUFADDR2] = region->offset;
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ i830_state_draw_region(intel, &i830->state, color_region, depth_region);
}
-
+#if 0
static void
i830_update_color_z_regions(intelContextPtr intel,
- const intelRegion *colorRegion,
- const intelRegion *depthRegion)
+ const intelRegion * colorRegion,
+ const intelRegion * depthRegion)
{
i830ContextPtr i830 = I830_CONTEXT(intel);
i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | BUF_3D_USE_FENCE);
+ (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) |
+ BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset;
i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
(BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset;
}
+#endif
/* This isn't really handled at the moment.
*/
-static void i830_lost_hardware( intelContextPtr intel )
+static void
+i830_lost_hardware(struct intel_context *intel)
{
- I830_CONTEXT(intel)->state.emitted = 0;
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ i830->state.emitted = 0;
}
-static void i830_emit_flush( intelContextPtr intel )
+static GLuint
+i830_flush_cmd(void)
{
- BATCH_LOCALS;
-
- BEGIN_BATCH(2);
- OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE );
- OUT_BATCH( 0 );
- ADVANCE_BATCH();
+ return MI_FLUSH | FLUSH_MAP_CACHE;
}
+static void
+i830_assert_not_dirty( struct intel_context *intel )
+{
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ struct i830_hw_state *state = i830->current;
+ GLuint dirty = state->active & ~state->emitted;
+ assert(!dirty);
+}
-void i830InitVtbl( i830ContextPtr i830 )
+void
+i830InitVtbl(struct i830_context *i830)
{
- i830->intel.vtbl.alloc_tex_obj = i830AllocTexObj;
i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
- i830->intel.vtbl.clear_with_tris = i830ClearWithTris;
- i830->intel.vtbl.rotate_window = i830RotateWindow;
i830->intel.vtbl.destroy = i830_destroy_context;
i830->intel.vtbl.emit_state = i830_emit_state;
i830->intel.vtbl.lost_hardware = i830_lost_hardware;
i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
- i830->intel.vtbl.set_color_region = i830_set_color_region;
- i830->intel.vtbl.set_z_region = i830_set_z_region;
- i830->intel.vtbl.update_color_z_regions = i830_update_color_z_regions;
+ i830->intel.vtbl.set_draw_region = i830_set_draw_region;
i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
- i830->intel.vtbl.emit_flush = i830_emit_flush;
+ i830->intel.vtbl.flush_cmd = i830_flush_cmd;
i830->intel.vtbl.render_start = i830_render_start;
+ i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
+ i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
}
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 2bc1cae9c31..49e30141e43 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -36,84 +36,93 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "vbo/vbo.h"
-
#include "utils.h"
#include "i915_reg.h"
+#include "intel_regions.h"
+#include "intel_batchbuffer.h"
+
/***************************************
* Mesa's Driver Functions
***************************************/
-static const struct dri_extension i915_extensions[] =
-{
- { "GL_ARB_depth_texture", NULL },
- { "GL_ARB_fragment_program", NULL },
- { "GL_ARB_shadow", NULL },
- { "GL_ARB_texture_env_crossbar", NULL },
- { "GL_EXT_shadow_funcs", NULL },
- /* ARB extn won't work if not enabled */
- { "GL_SGIX_depth_texture", NULL },
- { NULL, NULL }
+static const struct dri_extension i915_extensions[] = {
+ {"GL_ARB_depth_texture", NULL},
+ {"GL_ARB_fragment_program", NULL},
+ {"GL_ARB_shadow", NULL},
+ {"GL_ARB_texture_env_crossbar", NULL},
+ {"GL_ARB_texture_non_power_of_two", NULL},
+ {"GL_EXT_shadow_funcs", NULL},
+ /* ARB extn won't work if not enabled */
+ {"GL_SGIX_depth_texture", NULL},
+ {NULL, NULL}
};
/* Override intel default.
*/
-static void i915InvalidateState( GLcontext *ctx, GLuint new_state )
+static void
+i915InvalidateState(GLcontext * ctx, GLuint new_state)
{
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _vbo_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
- _tnl_invalidate_vertex_state( ctx, new_state );
- INTEL_CONTEXT(ctx)->NewGLState |= new_state;
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _tnl_invalidate_vertex_state(ctx, new_state);
+ intel_context(ctx)->NewGLState |= new_state;
/* Todo: gather state values under which tracked parameters become
* invalidated, add callbacks for things like
* ProgramLocalParameters, etc.
*/
{
- struct i915_fragment_program *p =
- (struct i915_fragment_program *)ctx->FragmentProgram._Current;
+ struct i915_fragment_program *p =
+ (struct i915_fragment_program *) ctx->FragmentProgram._Current;
if (p && p->nr_params)
- p->params_uptodate = 0;
+ p->params_uptodate = 0;
}
- if (new_state & (_NEW_FOG|_NEW_HINT|_NEW_PROGRAM))
+ if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM))
i915_update_fog(ctx);
}
-static void i915InitDriverFunctions( struct dd_function_table *functions )
+static void
+i915InitDriverFunctions(struct dd_function_table *functions)
{
- intelInitDriverFunctions( functions );
- i915InitStateFunctions( functions );
- i915InitTextureFuncs( functions );
- i915InitFragProgFuncs( functions );
+ intelInitDriverFunctions(functions);
+ i915InitStateFunctions(functions);
+ i915InitTextureFuncs(functions);
+ i915InitFragProgFuncs(functions);
functions->UpdateState = i915InvalidateState;
}
-GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate)
+GLboolean
+i915CreateContext(const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate)
{
struct dd_function_table functions;
- i915ContextPtr i915 = (i915ContextPtr) CALLOC_STRUCT(i915_context);
- intelContextPtr intel = &i915->intel;
+ struct i915_context *i915 =
+ (struct i915_context *) CALLOC_STRUCT(i915_context);
+ struct intel_context *intel = &i915->intel;
GLcontext *ctx = &intel->ctx;
- GLuint i;
- if (!i915) return GL_FALSE;
+ if (!i915)
+ return GL_FALSE;
+
+ if (0)
+ _mesa_printf("\ntexmem-0-3 branch\n\n");
- i915InitVtbl( i915 );
+ i915InitVtbl(i915);
+ i915InitMetaFuncs(i915);
- i915InitDriverFunctions( &functions );
+ i915InitDriverFunctions(&functions);
- if (!intelInitContext( intel, mesaVis, driContextPriv,
- sharedContextPrivate, &functions )) {
+ if (!intelInitContext(intel, mesaVis, driContextPriv,
+ sharedContextPrivate, &functions)) {
FREE(i915);
return GL_FALSE;
}
@@ -122,65 +131,44 @@ GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
- intel->nr_heaps = 1;
- intel->texture_heaps[0] =
- driCreateTextureHeap( 0, intel,
- intel->intelScreen->tex.size,
- 12,
- I830_NR_TEX_REGIONS,
- intel->sarea->texList,
- (unsigned *) & intel->sarea->texAge,
- & intel->swapped,
- sizeof( struct i915_texture_object ),
- (destroy_texture_object_t *)intelDestroyTexObj );
-
- /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are
- * tightly packed, but they're not in Intel graphics
- * hardware.
+
+ /* Advertise the full hardware capabilities. The new memory
+ * manager should cope much better with overload situations:
*/
+ ctx->Const.MaxTextureLevels = 12;
+ ctx->Const.Max3DTextureLevels = 9;
+ ctx->Const.MaxCubeTextureLevels = 12;
+ ctx->Const.MaxTextureRectSize = (1 << 11);
ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
- i = driQueryOptioni( &intel->optionCache, "allow_large_textures");
- driCalculateMaxTextureLevels( intel->texture_heaps,
- intel->nr_heaps,
- &intel->ctx.Const,
- 4,
- 11, /* max 2D texture size is 2048x2048 */
- 8, /* 3D texture */
- 11, /* cube texture. */
- 11, /* rect texture */
- 12,
- GL_FALSE,
- i );
/* GL_ARB_fragment_program limits - don't think Mesa actually
* validates programs against these, and in any case one ARB
* instruction can translate to more than one HW instruction, so
* we'll still have to check and fallback each time.
*/
-
ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY;
- ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */
+ ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */
ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT;
ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN;
ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN;
- ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN +
- I915_MAX_TEX_INSN);
- ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT;
+ ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN +
+ I915_MAX_TEX_INSN);
+ ctx->Const.FragmentProgram.MaxNativeTexIndirections =
+ I915_MAX_TEX_INDIRECT;
ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */
+
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
+ driInitExtensions(ctx, i915_extensions, GL_FALSE);
- driInitExtensions( ctx, i915_extensions, GL_FALSE );
-
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
- 36 * sizeof(GLfloat) );
+ _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
+ 36 * sizeof(GLfloat));
intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
- i915InitState( i915 );
+ i915InitState(i915);
return GL_TRUE;
}
-
diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h
index ec1550126a6..1070de1a540 100644
--- a/src/mesa/drivers/dri/i915/i915_context.h
+++ b/src/mesa/drivers/dri/i915/i915_context.h
@@ -46,6 +46,7 @@
#define I915_UPLOAD_CONSTANTS 0x10
#define I915_UPLOAD_FOG 0x20
#define I915_UPLOAD_INVARIENT 0x40
+#define I915_UPLOAD_DEFAULTS 0x80
#define I915_UPLOAD_TEX(i) (0x00010000<<(i))
#define I915_UPLOAD_TEX_ALL (0x00ff0000)
#define I915_UPLOAD_TEX_0_SHIFT 16
@@ -55,10 +56,8 @@
*/
#define I915_DESTREG_CBUFADDR0 0
#define I915_DESTREG_CBUFADDR1 1
-#define I915_DESTREG_CBUFADDR2 2
#define I915_DESTREG_DBUFADDR0 3
#define I915_DESTREG_DBUFADDR1 4
-#define I915_DESTREG_DBUFADDR2 5
#define I915_DESTREG_DV0 6
#define I915_DESTREG_DV1 7
#define I915_DESTREG_SENABLE 8
@@ -89,7 +88,6 @@
#define I915_STPREG_ST1 1
#define I915_STP_SETUP_SIZE 2
-#define I915_TEXREG_MS2 0
#define I915_TEXREG_MS3 1
#define I915_TEXREG_MS4 2
#define I915_TEXREG_SS2 3
@@ -97,6 +95,15 @@
#define I915_TEXREG_SS4 5
#define I915_TEX_SETUP_SIZE 6
+#define I915_DEFREG_C0 0
+#define I915_DEFREG_C1 1
+#define I915_DEFREG_S0 2
+#define I915_DEFREG_S1 3
+#define I915_DEFREG_Z0 4
+#define I915_DEFREG_Z1 5
+#define I915_DEF_SETUP_SIZE 6
+
+
#define I915_MAX_CONSTANT 32
#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
@@ -107,13 +114,14 @@
/* Hardware version of a parsed fragment program. "Derived" from the
* mesa fragment_program struct.
*/
-struct i915_fragment_program {
+struct i915_fragment_program
+{
struct gl_fragment_program FragProg;
GLboolean translated;
GLboolean params_uptodate;
GLboolean on_hardware;
- GLboolean error; /* If program is malformed for any reason. */
+ GLboolean error; /* If program is malformed for any reason. */
GLuint nr_tex_indirect;
GLuint nr_tex_insn;
@@ -135,22 +143,22 @@ struct i915_fragment_program {
GLuint constant_flags[I915_MAX_CONSTANT];
GLuint nr_constants;
- GLuint *csr; /* Cursor, points into program.
- */
+ GLuint *csr; /* Cursor, points into program.
+ */
- GLuint *decl; /* Cursor, points into declarations.
- */
-
- GLuint decl_s; /* flags for which s regs need to be decl'd */
- GLuint decl_t; /* flags for which t regs need to be decl'd */
+ GLuint *decl; /* Cursor, points into declarations.
+ */
- GLuint temp_flag; /* Tracks temporary regs which are in
- * use.
- */
+ GLuint decl_s; /* flags for which s regs need to be decl'd */
+ GLuint decl_t; /* flags for which t regs need to be decl'd */
- GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
- * use.
- */
+ GLuint temp_flag; /* Tracks temporary regs which are in
+ * use.
+ */
+
+ GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
+ * use.
+ */
@@ -159,28 +167,12 @@ struct i915_fragment_program {
GLuint wpos_tex;
GLboolean depth_written;
- struct {
- GLuint reg; /* Hardware constant idx */
- const GLfloat *values; /* Pointer to tracked values */
+ struct
+ {
+ GLuint reg; /* Hardware constant idx */
+ const GLfloat *values; /* Pointer to tracked values */
} param[I915_MAX_CONSTANT];
GLuint nr_params;
-
-
-
-
- /* Helpers for i915_texprog.c:
- */
- GLuint src_texture; /* Reg containing sampled texture color,
- * else UREG_BAD.
- */
-
- GLuint src_previous; /* Reg containing color from previous
- * stage. May need to be decl'd.
- */
-
- GLuint last_tex_stage; /* Number of last enabled texture unit */
-
- struct vertex_buffer *VB;
};
@@ -188,67 +180,68 @@ struct i915_fragment_program {
-struct i915_texture_object
-{
- struct intel_texture_object intel;
- GLenum lastTarget;
- GLboolean refs_border_color;
- GLuint Setup[I915_TEX_SETUP_SIZE];
-};
#define I915_TEX_UNITS 8
-struct i915_hw_state {
+struct i915_hw_state
+{
GLuint Ctx[I915_CTX_SETUP_SIZE];
GLuint Buffer[I915_DEST_SETUP_SIZE];
GLuint Stipple[I915_STP_SETUP_SIZE];
GLuint Fog[I915_FOG_SETUP_SIZE];
+ GLuint Defaults[I915_DEF_SETUP_SIZE];
GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
GLuint Constant[I915_CONSTANT_SIZE];
GLuint ConstantSize;
GLuint Program[I915_PROGRAM_SIZE];
GLuint ProgramSize;
- GLuint active; /* I915_UPLOAD_* */
- GLuint emitted; /* I915_UPLOAD_* */
+
+ /* Region pointers for relocation:
+ */
+ struct intel_region *draw_region;
+ struct intel_region *depth_region;
+/* struct intel_region *tex_region[I915_TEX_UNITS]; */
+
+ /* Regions aren't actually that appropriate here as the memory may
+ * be from a PBO or FBO. Will have to do this for draw and depth for
+ * FBO's...
+ */
+ dri_bo *tex_buffer[I915_TEX_UNITS];
+ GLuint tex_offset[I915_TEX_UNITS];
+
+
+ GLuint active; /* I915_UPLOAD_* */
+ GLuint emitted; /* I915_UPLOAD_* */
};
#define I915_FOG_PIXEL 2
#define I915_FOG_VERTEX 1
#define I915_FOG_NONE 0
-struct i915_context
+struct i915_context
{
struct intel_context intel;
GLuint last_ReallyEnabled;
GLuint vertex_fog;
+ GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
+
- struct i915_fragment_program tex_program;
struct i915_fragment_program *current_program;
struct i915_hw_state meta, initial, state, *current;
};
-typedef struct i915_context *i915ContextPtr;
-typedef struct i915_texture_object *i915TextureObjectPtr;
-
-#define I915_CONTEXT(ctx) ((i915ContextPtr)(ctx))
-
-
-
#define I915_STATECHANGE(i915, flag) \
do { \
- if (0) fprintf(stderr, "I915_STATECHANGE %x in %s\n", flag, __FUNCTION__); \
INTEL_FIREVERTICES( &(i915)->intel ); \
(i915)->state.emitted &= ~(flag); \
} while (0)
#define I915_ACTIVESTATE(i915, flag, mode) \
do { \
- if (0) fprintf(stderr, "I915_ACTIVESTATE %x %d in %s\n", \
- flag, mode, __FUNCTION__); \
INTEL_FIREVERTICES( &(i915)->intel ); \
if (mode) \
(i915)->state.active |= (flag); \
@@ -260,7 +253,13 @@ do { \
/*======================================================================
* i915_vtbl.c
*/
-extern void i915InitVtbl( i915ContextPtr i915 );
+extern void i915InitVtbl(struct i915_context *i915);
+
+extern void
+i915_state_draw_region(struct intel_context *intel,
+ struct i915_hw_state *state,
+ struct intel_region *color_region,
+ struct intel_region *depth_region);
@@ -289,70 +288,58 @@ do { \
/*======================================================================
* i915_context.c
*/
-extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate);
-
-
-/*======================================================================
- * i915_texprog.c
- */
-extern void i915ValidateTextureProgram( i915ContextPtr i915 );
+extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate);
/*======================================================================
* i915_debug.c
*/
-extern void i915_disassemble_program( const GLuint *program, GLuint sz );
-extern void i915_print_ureg( const char *msg, GLuint ureg );
+extern void i915_disassemble_program(const GLuint * program, GLuint sz);
+extern void i915_print_ureg(const char *msg, GLuint ureg);
/*======================================================================
* i915_state.c
*/
-extern void i915InitStateFunctions( struct dd_function_table *functions );
-extern void i915InitState( i915ContextPtr i915 );
-extern void i915_update_fog(GLcontext *ctxx);
+extern void i915InitStateFunctions(struct dd_function_table *functions);
+extern void i915InitState(struct i915_context *i915);
+extern void i915_update_fog(GLcontext * ctx);
/*======================================================================
* i915_tex.c
*/
-extern void i915UpdateTextureState( intelContextPtr intel );
-extern void i915InitTextureFuncs( struct dd_function_table *functions );
-extern intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj );
+extern void i915UpdateTextureState(struct intel_context *intel);
+extern void i915InitTextureFuncs(struct dd_function_table *functions);
/*======================================================================
* i915_metaops.c
*/
-extern GLboolean
-i915TryTextureReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *pixels );
-
-extern GLboolean
-i915TryTextureDrawPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
+void i915InitMetaFuncs(struct i915_context *i915);
-extern void
-i915ClearWithTris( intelContextPtr intel, GLbitfield mask,
- GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch);
-
-
-extern void
-i915RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
- GLuint srcBuf);
/*======================================================================
* i915_fragprog.c
*/
-extern void i915ValidateFragmentProgram( i915ContextPtr i915 );
-extern void i915InitFragProgFuncs( struct dd_function_table *functions );
-
-#endif
+extern void i915ValidateFragmentProgram(struct i915_context *i915);
+extern void i915InitFragProgFuncs(struct dd_function_table *functions);
+
+/*======================================================================
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
+ */
+static INLINE struct i915_context *
+i915_context(GLcontext * ctx)
+{
+ return (struct i915_context *) ctx;
+}
+
+
+#define I915_CONTEXT(ctx) i915_context(ctx)
+
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i915/i915_debug.c b/src/mesa/drivers/dri/i915/i915_debug.c
index 054b561605a..c0e1242a0ea 100644
--- a/src/mesa/drivers/dri/i915/i915_debug.c
+++ b/src/mesa/drivers/dri/i915/i915_debug.c
@@ -25,275 +25,819 @@
*
**************************************************************************/
+#include "imports.h"
+
#include "i915_reg.h"
#include "i915_context.h"
-#include <stdio.h>
-
-
-static const char *opcodes[0x20] = {
- "NOP",
- "ADD",
- "MOV",
- "MUL",
- "MAD",
- "DP2ADD",
- "DP3",
- "DP4",
- "FRC",
- "RCP",
- "RSQ",
- "EXP",
- "LOG",
- "CMP",
- "MIN",
- "MAX",
- "FLR",
- "MOD",
- "TRC",
- "SGE",
- "SLT",
- "TEXLD",
- "TEXLDP",
- "TEXLDB",
- "TEXKILL",
- "DCL",
- "0x1a",
- "0x1b",
- "0x1c",
- "0x1d",
- "0x1e",
- "0x1f",
-};
-
-
-static const int args[0x20] = {
- 0, /* 0 nop */
- 2, /* 1 add */
- 1, /* 2 mov */
- 2, /* 3 m ul */
- 3, /* 4 mad */
- 3, /* 5 dp2add */
- 2, /* 6 dp3 */
- 2, /* 7 dp4 */
- 1, /* 8 frc */
- 1, /* 9 rcp */
- 1, /* a rsq */
- 1, /* b exp */
- 1, /* c log */
- 3, /* d cmp */
- 2, /* e min */
- 2, /* f max */
- 1, /* 10 flr */
- 1, /* 11 mod */
- 1, /* 12 trc */
- 2, /* 13 sge */
- 2, /* 14 slt */
- 1,
- 1,
- 1,
- 1,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
-};
-
-
-static const char *regname[0x8] = {
- "R",
- "T",
- "CONST",
- "S",
- "OC",
- "OD",
- "U",
- "UNKNOWN",
-};
-
-static void print_reg_type_nr( GLuint type, GLuint nr )
+#include "i915_debug.h"
+
+#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ )
+
+static GLboolean debug( struct debug_stream *stream, const char *name, GLuint len )
{
- switch (type) {
- case REG_TYPE_T:
- switch (nr) {
- case T_DIFFUSE: fprintf(stderr, "T_DIFFUSE"); return;
- case T_SPECULAR: fprintf(stderr, "T_SPECULAR"); return;
- case T_FOG_W: fprintf(stderr, "T_FOG_W"); return;
- default: fprintf(stderr, "T_TEX%d", nr); return;
- }
- case REG_TYPE_OC:
- if (nr == 0) {
- fprintf(stderr, "oC");
- return;
- }
- break;
- case REG_TYPE_OD:
- if (nr == 0) {
- fprintf(stderr, "oD");
- return;
- }
- break;
- default:
- break;
+ GLuint i;
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return GL_FALSE;
}
- fprintf(stderr, "%s[%d]", regname[type], nr);
-}
+ if (stream->print_addresses)
+ PRINTF("%08x: ", stream->offset);
+
-#define REG_SWIZZLE_MASK 0x7777
-#define REG_NEGATE_MASK 0x8888
+ PRINTF("%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+ PRINTF("\n");
-#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
- (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
- (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
- (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
-static void print_reg_neg_swizzle( GLuint reg )
+static const char *get_prim_name( GLuint val )
{
- int i;
-
- if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW &&
- (reg & REG_NEGATE_MASK) == 0)
- return;
-
- fprintf(stderr, ".");
-
- for (i = 3 ; i >= 0; i--) {
- if (reg & (1<<((i*4)+3)))
- fprintf(stderr, "-");
-
- switch ((reg>>(i*4)) & 0x7) {
- case 0: fprintf(stderr, "x"); break;
- case 1: fprintf(stderr, "y"); break;
- case 2: fprintf(stderr, "z"); break;
- case 3: fprintf(stderr, "w"); break;
- case 4: fprintf(stderr, "0"); break;
- case 5: fprintf(stderr, "1"); break;
- default: fprintf(stderr, "?"); break;
- }
+ switch (val & PRIM3D_MASK) {
+ case PRIM3D_TRILIST: return "TRILIST"; break;
+ case PRIM3D_TRISTRIP: return "TRISTRIP"; break;
+ case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break;
+ case PRIM3D_TRIFAN: return "TRIFAN"; break;
+ case PRIM3D_POLY: return "POLY"; break;
+ case PRIM3D_LINELIST: return "LINELIST"; break;
+ case PRIM3D_LINESTRIP: return "LINESTRIP"; break;
+ case PRIM3D_RECTLIST: return "RECTLIST"; break;
+ case PRIM3D_POINTLIST: return "POINTLIST"; break;
+ case PRIM3D_DIB: return "DIB"; break;
+ case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break;
+ case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break;
+ default: return "????"; break;
}
}
-
-static void print_src_reg( GLuint dword )
+static GLboolean debug_prim( struct debug_stream *stream, const char *name,
+ GLboolean dump_floats,
+ GLuint len )
{
- GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK;
- GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK;
- print_reg_type_nr( type, nr );
- print_reg_neg_swizzle( dword );
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ GLuint i;
+
+
+
+ PRINTF("%s %s (%d dwords):\n", name, prim, len);
+ PRINTF("\t0x%08x\n", ptr[0]);
+ for (i = 1; i < len; i++) {
+ if (dump_floats)
+ PRINTF("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]);
+ else
+ PRINTF("\t0x%08x\n", ptr[i]);
+ }
+
+
+ PRINTF("\n");
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
}
+
+
+
-void i915_print_ureg( const char *msg, GLuint ureg )
+static GLboolean debug_program( struct debug_stream *stream, const char *name, GLuint len )
{
- fprintf(stderr, "%s: ", msg);
- print_src_reg( ureg >> 8 );
- fprintf(stderr, "\n");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return GL_FALSE;
+ }
+
+ if (stream->print_addresses)
+ PRINTF("%08x: ", stream->offset);
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ i915_disassemble_program( ptr, len );
+
+ stream->offset += len * sizeof(GLuint);
+ return GL_TRUE;
}
-static void print_dest_reg( GLuint dword )
+
+static GLboolean debug_chain( struct debug_stream *stream, const char *name, GLuint len )
{
- GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK;
- GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK;
- print_reg_type_nr( type, nr );
- if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL)
- return;
- fprintf(stderr, ".");
- if (dword & A0_DEST_CHANNEL_X) fprintf(stderr, "x");
- if (dword & A0_DEST_CHANNEL_Y) fprintf(stderr, "y");
- if (dword & A0_DEST_CHANNEL_Z) fprintf(stderr, "z");
- if (dword & A0_DEST_CHANNEL_W) fprintf(stderr, "w");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint old_offset = stream->offset + len * sizeof(GLuint);
+ GLuint i;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+
+ stream->offset = ptr[1] & ~0x3;
+
+ if (stream->offset < old_offset)
+ PRINTF("\n... skipping backwards from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+ else
+ PRINTF("\n... skipping from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+
+
+ return GL_TRUE;
}
-#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT))
-#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT))
-#define GET_SRC2_REG(r) (r)
+static GLboolean debug_variable_length_prim( struct debug_stream *stream )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ GLuint i, len;
+
+ GLushort *idx = (GLushort *)(ptr+1);
+ for (i = 0; idx[i] != 0xffff; i++)
+ ;
+
+ len = 1+(i+2)/2;
+ PRINTF("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+ PRINTF("\n");
-static void print_arith_op( GLuint opcode, const GLuint *program )
+ stream->offset += len * sizeof(GLuint);
+ return GL_TRUE;
+}
+
+
+#define BITS( dw, hi, lo, ... ) \
+do { \
+ unsigned himask = ~0UL >> (31 - (hi)); \
+ PRINTF("\t\t "); \
+ PRINTF(__VA_ARGS__); \
+ PRINTF(": 0x%x\n", ((dw) & himask) >> (lo)); \
+} while (0)
+
+#define MBZ( dw, hi, lo) do { \
+ unsigned x = (dw) >> (lo); \
+ unsigned lomask = (1 << (lo)) - 1; \
+ unsigned himask; \
+ himask = (1UL << (hi)) - 1; \
+ assert ((x & himask & ~lomask) == 0); \
+} while (0)
+
+#define FLAG( dw, bit, ... ) \
+do { \
+ if (((dw) >> (bit)) & 1) { \
+ PRINTF("\t\t "); \
+ PRINTF(__VA_ARGS__); \
+ PRINTF("\n"); \
+ } \
+} while (0)
+
+static GLboolean debug_load_immediate( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- if (opcode != A0_NOP) {
- print_dest_reg(program[0]);
- if (program[0] & A0_DEST_SATURATE)
- fprintf(stderr, " = SATURATE ");
- else
- fprintf(stderr, " = ");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint bits = (ptr[0] >> 4) & 0xff;
+ GLuint j = 0;
+
+ PRINTF("%s (%d dwords, flags: %x):\n", name, len, bits);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ if (bits & (1<<0)) {
+ PRINTF("\t LIS0: 0x%08x\n", ptr[j]);
+ PRINTF("\t vb address: 0x%08x\n", (ptr[j] & ~0x3));
+ BITS(ptr[j], 0, 0, "vb invalidate disable");
+ j++;
}
+ if (bits & (1<<1)) {
+ PRINTF("\t LIS1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 29, 24, "vb dword width");
+ BITS(ptr[j], 21, 16, "vb dword pitch");
+ BITS(ptr[j], 15, 0, "vb max index");
+ j++;
+ }
+ if (bits & (1<<2)) {
+ int i;
+ PRINTF("\t LIS2: 0x%08x\n", ptr[j]);
+ for (i = 0; i < 8; i++) {
+ unsigned tc = (ptr[j] >> (i * 4)) & 0xf;
+ if (tc != 0xf)
+ BITS(tc, 3, 0, "tex coord %d", i);
+ }
+ j++;
+ }
+ if (bits & (1<<3)) {
+ PRINTF("\t LIS3: 0x%08x\n", ptr[j]);
+ j++;
+ }
+ if (bits & (1<<4)) {
+ PRINTF("\t LIS4: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 23, "point width");
+ BITS(ptr[j], 22, 19, "line width");
+ FLAG(ptr[j], 18, "alpha flatshade");
+ FLAG(ptr[j], 17, "fog flatshade");
+ FLAG(ptr[j], 16, "spec flatshade");
+ FLAG(ptr[j], 15, "rgb flatshade");
+ BITS(ptr[j], 14, 13, "cull mode");
+ FLAG(ptr[j], 12, "vfmt: point width");
+ FLAG(ptr[j], 11, "vfmt: specular/fog");
+ FLAG(ptr[j], 10, "vfmt: rgba");
+ FLAG(ptr[j], 9, "vfmt: depth offset");
+ BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)");
+ FLAG(ptr[j], 5, "force dflt diffuse");
+ FLAG(ptr[j], 4, "force dflt specular");
+ FLAG(ptr[j], 3, "local depth offset enable");
+ FLAG(ptr[j], 2, "vfmt: fp32 fog coord");
+ FLAG(ptr[j], 1, "sprite point");
+ FLAG(ptr[j], 0, "antialiasing");
+ j++;
+ }
+ if (bits & (1<<5)) {
+ PRINTF("\t LIS5: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 28, "rgba write disables");
+ FLAG(ptr[j], 27, "force dflt point width");
+ FLAG(ptr[j], 26, "last pixel enable");
+ FLAG(ptr[j], 25, "global z offset enable");
+ FLAG(ptr[j], 24, "fog enable");
+ BITS(ptr[j], 23, 16, "stencil ref");
+ BITS(ptr[j], 15, 13, "stencil test");
+ BITS(ptr[j], 12, 10, "stencil fail op");
+ BITS(ptr[j], 9, 7, "stencil pass z fail op");
+ BITS(ptr[j], 6, 4, "stencil pass z pass op");
+ FLAG(ptr[j], 3, "stencil write enable");
+ FLAG(ptr[j], 2, "stencil test enable");
+ FLAG(ptr[j], 1, "color dither enable");
+ FLAG(ptr[j], 0, "logiop enable");
+ j++;
+ }
+ if (bits & (1<<6)) {
+ PRINTF("\t LIS6: 0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "alpha test enable");
+ BITS(ptr[j], 30, 28, "alpha func");
+ BITS(ptr[j], 27, 20, "alpha ref");
+ FLAG(ptr[j], 19, "depth test enable");
+ BITS(ptr[j], 18, 16, "depth func");
+ FLAG(ptr[j], 15, "blend enable");
+ BITS(ptr[j], 14, 12, "blend func");
+ BITS(ptr[j], 11, 8, "blend src factor");
+ BITS(ptr[j], 7, 4, "blend dst factor");
+ FLAG(ptr[j], 3, "depth write enable");
+ FLAG(ptr[j], 2, "color write enable");
+ BITS(ptr[j], 1, 0, "provoking vertex");
+ j++;
+ }
+
+
+ PRINTF("\n");
- fprintf(stderr, "%s ", opcodes[opcode]);
+ assert(j == len);
- print_src_reg(GET_SRC0_REG(program[0], program[1]));
- if (args[opcode] == 1) {
- fprintf(stderr, "\n");
- return;
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+
+
+static GLboolean debug_load_indirect( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint bits = (ptr[0] >> 8) & 0x3f;
+ GLuint i, j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ for (i = 0; i < 6; i++) {
+ if (bits & (1<<i)) {
+ switch (1<<(8+i)) {
+ case LI0_STATE_STATIC_INDIRECT:
+ PRINTF(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_DYNAMIC_INDIRECT:
+ PRINTF(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ break;
+ case LI0_STATE_SAMPLER:
+ PRINTF(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_MAP:
+ PRINTF(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_PROGRAM:
+ PRINTF(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_CONSTANTS:
+ PRINTF(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
}
- fprintf(stderr, ", ");
- print_src_reg(GET_SRC1_REG(program[1], program[2]));
- if (args[opcode] == 2) {
- fprintf(stderr, "\n");
- return;
+ if (bits == 0) {
+ PRINTF("\t DUMMY: 0x%08x\n", ptr[j++]);
}
- fprintf(stderr, ", ");
- print_src_reg(GET_SRC2_REG(program[2]));
- fprintf(stderr, "\n");
- return;
+ PRINTF("\n");
+
+
+ assert(j == len);
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+static void BR13( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ FLAG(val, 30, "clipping enable");
+ BITS(val, 25, 24, "color depth (3==32bpp)");
+ BITS(val, 23, 16, "raster op");
+ BITS(val, 15, 0, "dest pitch");
+}
+
+
+static void BR22( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "dest y1");
+ BITS(val, 15, 0, "dest x1");
+}
+
+static void BR23( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "dest y2");
+ BITS(val, 15, 0, "dest x2");
+}
+
+static void BR09( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x -- dest address\n", val);
}
+static void BR26( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "src y1");
+ BITS(val, 15, 0, "src x1");
+}
-static void print_tex_op( GLuint opcode, const GLuint *program )
+static void BR11( struct debug_stream *stream,
+ GLuint val )
{
- print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
- fprintf(stderr, " = ");
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 15, 0, "src pitch");
+}
- fprintf(stderr, "%s ", opcodes[opcode]);
+static void BR12( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x -- src address\n", val);
+}
- fprintf(stderr, "S[%d],",
- program[0] & T0_SAMPLER_NR_MASK);
+static void BR16( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x -- color\n", val);
+}
+
+static GLboolean debug_copy_blit( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ BR13(stream, ptr[j++]);
+ BR22(stream, ptr[j++]);
+ BR23(stream, ptr[j++]);
+ BR09(stream, ptr[j++]);
+ BR26(stream, ptr[j++]);
+ BR11(stream, ptr[j++]);
+ BR12(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_color_blit( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ BR13(stream, ptr[j++]);
+ BR22(stream, ptr[j++]);
+ BR23(stream, ptr[j++]);
+ BR09(stream, ptr[j++]);
+ BR16(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_modes4( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 21, 18, "logicop func");
+ FLAG(ptr[j], 17, "stencil test mask modify-enable");
+ FLAG(ptr[j], 16, "stencil write mask modify-enable");
+ BITS(ptr[j], 15, 8, "stencil test mask");
+ BITS(ptr[j], 7, 0, "stencil write mask");
+ j++;
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_map_state( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 15, 0, "map mask");
+ j++;
+ }
+
+ while (j < len) {
+ {
+ PRINTF("\t TMn.0: 0x%08x\n", ptr[j]);
+ PRINTF("\t map address: 0x%08x\n", (ptr[j] & ~0x3));
+ FLAG(ptr[j], 1, "vertical line stride");
+ FLAG(ptr[j], 0, "vertical line stride offset");
+ j++;
+ }
+
+ {
+ PRINTF("\t TMn.1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 21, "height");
+ BITS(ptr[j], 20, 10, "width");
+ BITS(ptr[j], 9, 7, "surface format");
+ BITS(ptr[j], 6, 3, "texel format");
+ FLAG(ptr[j], 2, "use fence regs");
+ FLAG(ptr[j], 1, "tiled surface");
+ FLAG(ptr[j], 0, "tile walk ymajor");
+ j++;
+ }
+ {
+ PRINTF("\t TMn.2: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 21, "dword pitch");
+ BITS(ptr[j], 20, 15, "cube face enables");
+ BITS(ptr[j], 14, 9, "max lod");
+ FLAG(ptr[j], 8, "mip layout right");
+ BITS(ptr[j], 7, 0, "depth");
+ j++;
+ }
+ }
- print_reg_type_nr( (program[1]>>T1_ADDRESS_REG_TYPE_SHIFT) & REG_TYPE_MASK,
- (program[1]>>T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK );
- fprintf(stderr, "\n");
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
}
-static void print_dcl_op( GLuint opcode, const GLuint *program )
+static GLboolean debug_sampler_state( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- fprintf(stderr, "%s ", opcodes[opcode]);
- print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
- fprintf(stderr, "\n");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 15, 0, "sampler mask");
+ j++;
+ }
+
+ while (j < len) {
+ {
+ PRINTF("\t TSn.0: 0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "reverse gamma");
+ FLAG(ptr[j], 30, "planar to packed");
+ FLAG(ptr[j], 29, "yuv->rgb");
+ BITS(ptr[j], 28, 27, "chromakey index");
+ BITS(ptr[j], 26, 22, "base mip level");
+ BITS(ptr[j], 21, 20, "mip mode filter");
+ BITS(ptr[j], 19, 17, "mag mode filter");
+ BITS(ptr[j], 16, 14, "min mode filter");
+ BITS(ptr[j], 13, 5, "lod bias (s4.4)");
+ FLAG(ptr[j], 4, "shadow enable");
+ FLAG(ptr[j], 3, "max-aniso-4");
+ BITS(ptr[j], 2, 0, "shadow func");
+ j++;
+ }
+
+ {
+ PRINTF("\t TSn.1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 24, "min lod");
+ MBZ( ptr[j], 23, 18 );
+ FLAG(ptr[j], 17, "kill pixel enable");
+ FLAG(ptr[j], 16, "keyed tex filter mode");
+ FLAG(ptr[j], 15, "chromakey enable");
+ BITS(ptr[j], 14, 12, "tcx wrap mode");
+ BITS(ptr[j], 11, 9, "tcy wrap mode");
+ BITS(ptr[j], 8, 6, "tcz wrap mode");
+ FLAG(ptr[j], 5, "normalized coords");
+ BITS(ptr[j], 4, 1, "map (surface) index");
+ FLAG(ptr[j], 0, "EAST deinterlacer enable");
+ j++;
+ }
+ {
+ PRINTF("\t TSn.2: 0x%08x (default color)\n", ptr[j]);
+ j++;
+ }
+ }
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
}
+static GLboolean debug_dest_vars( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "early classic ztest");
+ FLAG(ptr[j], 30, "opengl tex default color");
+ FLAG(ptr[j], 29, "bypass iz");
+ FLAG(ptr[j], 28, "lod preclamp");
+ BITS(ptr[j], 27, 26, "dither pattern");
+ FLAG(ptr[j], 25, "linear gamma blend");
+ FLAG(ptr[j], 24, "debug dither");
+ BITS(ptr[j], 23, 20, "dstorg x");
+ BITS(ptr[j], 19, 16, "dstorg y");
+ MBZ (ptr[j], 15, 15 );
+ BITS(ptr[j], 14, 12, "422 write select");
+ BITS(ptr[j], 11, 8, "cbuf format");
+ BITS(ptr[j], 3, 2, "zbuf format");
+ FLAG(ptr[j], 1, "vert line stride");
+ FLAG(ptr[j], 1, "vert line stride offset");
+ j++;
+ }
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
-void i915_disassemble_program( const GLuint *program, GLuint sz )
+static GLboolean debug_buf_info( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- GLuint size = program[0] & 0x1ff;
- GLint i;
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 28, 28, "aux buffer id");
+ BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)");
+ FLAG(ptr[j], 23, "use fence regs");
+ FLAG(ptr[j], 22, "tiled surface");
+ FLAG(ptr[j], 21, "tile walk ymajor");
+ MBZ (ptr[j], 20, 14);
+ BITS(ptr[j], 13, 2, "dword pitch");
+ MBZ (ptr[j], 2, 0);
+ j++;
+ }
- fprintf(stderr, "BEGIN\n");
+ PRINTF("\t0x%08x -- buffer base address\n", ptr[j++]);
- if (size+2 != sz) {
- fprintf(stderr, "%s: program size mismatch %d/%d\n", __FUNCTION__,
- size+2, sz);
- exit(1);
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean i915_debug_packet( struct debug_stream *stream )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint cmd = *ptr;
+
+ switch (((cmd >> 29) & 0x7)) {
+ case 0x0:
+ switch ((cmd >> 23) & 0x3f) {
+ case 0x0:
+ return debug(stream, "MI_NOOP", 1);
+ case 0x3:
+ return debug(stream, "MI_WAIT_FOR_EVENT", 1);
+ case 0x4:
+ return debug(stream, "MI_FLUSH", 1);
+ case 0xA:
+ debug(stream, "MI_BATCH_BUFFER_END", 1);
+ return GL_FALSE;
+ case 0x22:
+ return debug(stream, "MI_LOAD_REGISTER_IMM", 3);
+ case 0x31:
+ return debug_chain(stream, "MI_BATCH_BUFFER_START", 2);
+ default:
+ break;
+ }
+ break;
+ case 0x1:
+ break;
+ case 0x2:
+ switch ((cmd >> 22) & 0xff) {
+ case 0x50:
+ return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2);
+ case 0x53:
+ return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2);
+ default:
+ return debug(stream, "blit command", (cmd & 0xff) + 2);
+ }
+ break;
+ case 0x3:
+ switch ((cmd >> 24) & 0x1f) {
+ case 0x6:
+ return debug(stream, "3DSTATE_ANTI_ALIASING", 1);
+ case 0x7:
+ return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1);
+ case 0x8:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2);
+ case 0x9:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1);
+ case 0xb:
+ return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1);
+ case 0xc:
+ return debug(stream, "3DSTATE_MODES5", 1);
+ case 0xd:
+ return debug_modes4(stream, "3DSTATE_MODES4", 1);
+ case 0x15:
+ return debug(stream, "3DSTATE_FOG_COLOR", 1);
+ case 0x16:
+ return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1);
+ case 0x1c:
+ /* 3DState16NP */
+ switch((cmd >> 19) & 0x1f) {
+ case 0x10:
+ return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1);
+ case 0x11:
+ return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
+ default:
+ break;
+ }
+ break;
+ case 0x1d:
+ /* 3DStateMW */
+ switch ((cmd >> 16) & 0xff) {
+ case 0x0:
+ return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2);
+ case 0x1:
+ return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2);
+ case 0x4:
+ return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2);
+ case 0x5:
+ return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2);
+ case 0x6:
+ return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2);
+ case 0x7:
+ return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2);
+ case 0x80:
+ return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x81:
+ return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x83:
+ return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2);
+ case 0x85:
+ return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2);
+ case 0x88:
+ return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2);
+ case 0x89:
+ return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2);
+ case 0x8e:
+ return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2);
+ case 0x97:
+ return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2);
+ case 0x98:
+ return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2);
+ case 0x99:
+ return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2);
+ case 0x9a:
+ return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2);
+ case 0x9c:
+ return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2);
+ default:
+ assert(0);
+ return 0;
+ }
+ break;
+ case 0x1e:
+ if (cmd & (1 << 23))
+ return debug(stream, "???", (cmd & 0xffff) + 1);
+ else
+ return debug(stream, "", 1);
+ break;
+ case 0x1f:
+ if ((cmd & (1 << 23)) == 0)
+ return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2);
+ else if (cmd & (1 << 17))
+ {
+ if ((cmd & 0xffff) == 0)
+ return debug_variable_length_prim(stream);
+ else
+ return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1);
+ }
+ else
+ return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2);
+ break;
+ default:
+ return debug(stream, "", 0);
+ }
+ default:
+ assert(0);
+ return 0;
}
- program ++;
- for (i = 1 ; i < sz ; i+=3, program+=3) {
- GLuint opcode = program[0] & (0x1f<<24);
-
- if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT)
- print_arith_op(opcode >> 24, program);
- else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL)
- print_tex_op(opcode >> 24, program);
- else if (opcode == D0_DCL)
- print_dcl_op(opcode >> 24, program);
- else
- fprintf(stderr, "Unknown opcode 0x%x\n", opcode);
+ assert(0);
+ return 0;
+}
+
+
+
+void
+i915_dump_batchbuffer( GLuint *start,
+ GLuint *end )
+{
+ struct debug_stream stream;
+ GLuint bytes = (end - start) * 4;
+ GLboolean done = GL_FALSE;
+
+ PRINTF("\n\nBATCH: (%d)\n", bytes / 4);
+
+ stream.offset = 0;
+ stream.ptr = (char *)start;
+ stream.print_addresses = 0;
+
+ while (!done &&
+ stream.offset < bytes &&
+ stream.offset >= 0)
+ {
+ if (!i915_debug_packet( &stream ))
+ break;
+
+ assert(stream.offset <= bytes &&
+ stream.offset >= 0);
}
- fprintf(stderr, "END\n\n");
+ PRINTF("END-BATCH\n\n\n");
}
+
+
diff --git a/src/mesa/drivers/dri/i915/i915_debug.h b/src/mesa/drivers/dri/i915/i915_debug.h
new file mode 100644
index 00000000000..0643a8c631c
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/i915_debug.h
@@ -0,0 +1,55 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef I915_DEBUG_H
+#define I915_DEBUG_H
+
+struct i915_context;
+
+struct debug_stream
+{
+ unsigned offset; /* current gtt offset */
+ char *ptr; /* pointer to gtt offset zero */
+ char *end; /* pointer to gtt offset zero */
+ unsigned print_addresses;
+};
+
+
+
+extern void i915_disassemble_program(const unsigned *program, unsigned sz);
+extern void i915_print_ureg(const char *msg, unsigned ureg);
+
+
+void
+i915_dump_batchbuffer( unsigned *start,
+ unsigned *end );
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i915/i915_debug_fp.c b/src/mesa/drivers/dri/i915/i915_debug_fp.c
new file mode 100644
index 00000000000..84347a01efe
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/i915_debug_fp.c
@@ -0,0 +1,333 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdio.h>
+
+#include "i915_reg.h"
+#include "i915_debug.h"
+#include "main/imports.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_print.h"
+
+#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ )
+
+static const char *opcodes[0x20] = {
+ "NOP",
+ "ADD",
+ "MOV",
+ "MUL",
+ "MAD",
+ "DP2ADD",
+ "DP3",
+ "DP4",
+ "FRC",
+ "RCP",
+ "RSQ",
+ "EXP",
+ "LOG",
+ "CMP",
+ "MIN",
+ "MAX",
+ "FLR",
+ "MOD",
+ "TRC",
+ "SGE",
+ "SLT",
+ "TEXLD",
+ "TEXLDP",
+ "TEXLDB",
+ "TEXKILL",
+ "DCL",
+ "0x1a",
+ "0x1b",
+ "0x1c",
+ "0x1d",
+ "0x1e",
+ "0x1f",
+};
+
+
+static const int args[0x20] = {
+ 0, /* 0 nop */
+ 2, /* 1 add */
+ 1, /* 2 mov */
+ 2, /* 3 m ul */
+ 3, /* 4 mad */
+ 3, /* 5 dp2add */
+ 2, /* 6 dp3 */
+ 2, /* 7 dp4 */
+ 1, /* 8 frc */
+ 1, /* 9 rcp */
+ 1, /* a rsq */
+ 1, /* b exp */
+ 1, /* c log */
+ 3, /* d cmp */
+ 2, /* e min */
+ 2, /* f max */
+ 1, /* 10 flr */
+ 1, /* 11 mod */
+ 1, /* 12 trc */
+ 2, /* 13 sge */
+ 2, /* 14 slt */
+ 1,
+ 1,
+ 1,
+ 1,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+
+static const char *regname[0x8] = {
+ "R",
+ "T",
+ "CONST",
+ "S",
+ "OC",
+ "OD",
+ "U",
+ "UNKNOWN",
+};
+
+static void
+print_reg_type_nr(GLuint type, GLuint nr)
+{
+ switch (type) {
+ case REG_TYPE_T:
+ switch (nr) {
+ case T_DIFFUSE:
+ PRINTF("T_DIFFUSE");
+ return;
+ case T_SPECULAR:
+ PRINTF("T_SPECULAR");
+ return;
+ case T_FOG_W:
+ PRINTF("T_FOG_W");
+ return;
+ default:
+ PRINTF("T_TEX%d", nr);
+ return;
+ }
+ case REG_TYPE_OC:
+ if (nr == 0) {
+ PRINTF("oC");
+ return;
+ }
+ break;
+ case REG_TYPE_OD:
+ if (nr == 0) {
+ PRINTF("oD");
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+
+ PRINTF("%s[%d]", regname[type], nr);
+}
+
+#define REG_SWIZZLE_MASK 0x7777
+#define REG_NEGATE_MASK 0x8888
+
+#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
+ (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
+
+
+static void
+print_reg_neg_swizzle(GLuint reg)
+{
+ int i;
+
+ if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW &&
+ (reg & REG_NEGATE_MASK) == 0)
+ return;
+
+ PRINTF(".");
+
+ for (i = 3; i >= 0; i--) {
+ if (reg & (1 << ((i * 4) + 3)))
+ PRINTF("-");
+
+ switch ((reg >> (i * 4)) & 0x7) {
+ case 0:
+ PRINTF("x");
+ break;
+ case 1:
+ PRINTF("y");
+ break;
+ case 2:
+ PRINTF("z");
+ break;
+ case 3:
+ PRINTF("w");
+ break;
+ case 4:
+ PRINTF("0");
+ break;
+ case 5:
+ PRINTF("1");
+ break;
+ default:
+ PRINTF("?");
+ break;
+ }
+ }
+}
+
+
+static void
+print_src_reg(GLuint dword)
+{
+ GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK;
+ GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK;
+ print_reg_type_nr(type, nr);
+ print_reg_neg_swizzle(dword);
+}
+
+
+static void
+print_dest_reg(GLuint dword)
+{
+ GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK;
+ GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK;
+ print_reg_type_nr(type, nr);
+ if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL)
+ return;
+ PRINTF(".");
+ if (dword & A0_DEST_CHANNEL_X)
+ PRINTF("x");
+ if (dword & A0_DEST_CHANNEL_Y)
+ PRINTF("y");
+ if (dword & A0_DEST_CHANNEL_Z)
+ PRINTF("z");
+ if (dword & A0_DEST_CHANNEL_W)
+ PRINTF("w");
+}
+
+
+#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT))
+#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT))
+#define GET_SRC2_REG(r) (r)
+
+
+static void
+print_arith_op(GLuint opcode, const GLuint * program)
+{
+ if (opcode != A0_NOP) {
+ print_dest_reg(program[0]);
+ if (program[0] & A0_DEST_SATURATE)
+ PRINTF(" = SATURATE ");
+ else
+ PRINTF(" = ");
+ }
+
+ PRINTF("%s ", opcodes[opcode]);
+
+ print_src_reg(GET_SRC0_REG(program[0], program[1]));
+ if (args[opcode] == 1) {
+ PRINTF("\n");
+ return;
+ }
+
+ PRINTF(", ");
+ print_src_reg(GET_SRC1_REG(program[1], program[2]));
+ if (args[opcode] == 2) {
+ PRINTF("\n");
+ return;
+ }
+
+ PRINTF(", ");
+ print_src_reg(GET_SRC2_REG(program[2]));
+ PRINTF("\n");
+ return;
+}
+
+
+static void
+print_tex_op(GLuint opcode, const GLuint * program)
+{
+ print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
+ PRINTF(" = ");
+
+ PRINTF("%s ", opcodes[opcode]);
+
+ PRINTF("S[%d],", program[0] & T0_SAMPLER_NR_MASK);
+
+ print_reg_type_nr((program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) &
+ REG_TYPE_MASK,
+ (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK);
+ PRINTF("\n");
+}
+
+static void
+print_dcl_op(GLuint opcode, const GLuint * program)
+{
+ PRINTF("%s ", opcodes[opcode]);
+ print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
+ PRINTF("\n");
+}
+
+
+void
+i915_disassemble_program(const GLuint * program, GLuint sz)
+{
+ GLuint size = program[0] & 0x1ff;
+ GLint i;
+
+ PRINTF("\t\tBEGIN\n");
+
+ assert(size + 2 == sz);
+
+ program++;
+ for (i = 1; i < sz; i += 3, program += 3) {
+ GLuint opcode = program[0] & (0x1f << 24);
+
+ PRINTF("\t\t");
+
+ if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT)
+ print_arith_op(opcode >> 24, program);
+ else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL)
+ print_tex_op(opcode >> 24, program);
+ else if (opcode == D0_DCL)
+ print_dcl_op(opcode >> 24, program);
+ else
+ PRINTF("Unknown opcode 0x%x\n", opcode);
+ }
+
+ PRINTF("\t\tEND\n\n");
+}
+
+
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index 702b8788282..4c3f2236e5e 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -29,40 +29,44 @@
#include "macros.h"
#include "enums.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "shader/programopt.h"
+
#include "tnl/tnl.h"
#include "tnl/t_context.h"
+
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "program.h"
-#include "programopt.h"
-
/* 1, -1/3!, 1/5!, -1/7! */
-static const GLfloat sin_constants[4] = { 1.0,
- -1.0/(3*2*1),
- 1.0/(5*4*3*2*1),
- -1.0/(7*6*5*4*3*2*1) };
+static const GLfloat sin_constants[4] = { 1.0,
+ -1.0 / (3 * 2 * 1),
+ 1.0 / (5 * 4 * 3 * 2 * 1),
+ -1.0 / (7 * 6 * 5 * 4 * 3 * 2 * 1)
+};
/* 1, -1/2!, 1/4!, -1/6! */
-static const GLfloat cos_constants[4] = { 1.0,
- -1.0/(2*1),
- 1.0/(4*3*2*1),
- -1.0/(6*5*4*3*2*1) };
+static const GLfloat cos_constants[4] = { 1.0,
+ -1.0 / (2 * 1),
+ 1.0 / (4 * 3 * 2 * 1),
+ -1.0 / (6 * 5 * 4 * 3 * 2 * 1)
+};
/**
* Retrieve a ureg for the given source register. Will emit
* constants, apply swizzling and negation as needed.
*/
-static GLuint src_vector( struct i915_fragment_program *p,
- const struct prog_src_register *source,
- const struct gl_fragment_program *program )
+static GLuint
+src_vector(struct i915_fragment_program *p,
+ const struct prog_src_register *source,
+ const struct gl_fragment_program *program)
{
GLuint src;
@@ -70,136 +74,152 @@ static GLuint src_vector( struct i915_fragment_program *p,
/* Registers:
*/
- case PROGRAM_TEMPORARY:
- if (source->Index >= I915_MAX_TEMPORARY) {
- i915_program_error( p, "Exceeded max temporary reg" );
- return 0;
- }
- src = UREG( REG_TYPE_R, source->Index );
+ case PROGRAM_TEMPORARY:
+ if (source->Index >= I915_MAX_TEMPORARY) {
+ i915_program_error(p, "Exceeded max temporary reg");
+ return 0;
+ }
+ src = UREG(REG_TYPE_R, source->Index);
+ break;
+ case PROGRAM_INPUT:
+ switch (source->Index) {
+ case FRAG_ATTRIB_WPOS:
+ src = i915_emit_decl(p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL);
break;
- case PROGRAM_INPUT:
- switch (source->Index) {
- case FRAG_ATTRIB_WPOS:
- src = i915_emit_decl( p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL );
- break;
- case FRAG_ATTRIB_COL0:
- src = i915_emit_decl( p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL );
- break;
- case FRAG_ATTRIB_COL1:
- src = i915_emit_decl( p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ );
- src = swizzle( src, X, Y, Z, ONE );
- break;
- case FRAG_ATTRIB_FOGC:
- src = i915_emit_decl( p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W );
- src = swizzle( src, W, W, W, W );
- break;
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- src = i915_emit_decl( p, REG_TYPE_T,
- T_TEX0 + (source->Index - FRAG_ATTRIB_TEX0),
- D0_CHANNEL_ALL );
- break;
-
- default:
- i915_program_error( p, "Bad source->Index" );
- return 0;
- }
+ case FRAG_ATTRIB_COL0:
+ src = i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL);
+ break;
+ case FRAG_ATTRIB_COL1:
+ src = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ);
+ src = swizzle(src, X, Y, Z, ONE);
+ break;
+ case FRAG_ATTRIB_FOGC:
+ src = i915_emit_decl(p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W);
+ src = swizzle(src, W, W, W, W);
+ break;
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ src = i915_emit_decl(p, REG_TYPE_T,
+ T_TEX0 + (source->Index - FRAG_ATTRIB_TEX0),
+ D0_CHANNEL_ALL);
break;
-
- /* Various paramters and env values. All emitted to
- * hardware as program constants.
- */
- case PROGRAM_LOCAL_PARAM:
- src = i915_emit_param4fv(
- p, program->Base.LocalParams[source->Index]);
- break;
-
- case PROGRAM_ENV_PARAM:
- src = i915_emit_param4fv(
- p, p->ctx->FragmentProgram.Parameters[source->Index]);
- break;
-
- case PROGRAM_CONSTANT:
- case PROGRAM_STATE_VAR:
- case PROGRAM_NAMED_PARAM:
- src = i915_emit_param4fv(
- p, program->Base.Parameters->ParameterValues[source->Index] );
- break;
default:
- i915_program_error( p, "Bad source->File" );
- return 0;
+ i915_program_error(p, "Bad source->Index");
+ return 0;
+ }
+ break;
+
+ /* Various paramters and env values. All emitted to
+ * hardware as program constants.
+ */
+ case PROGRAM_LOCAL_PARAM:
+ src = i915_emit_param4fv(p, program->Base.LocalParams[source->Index]);
+ break;
+
+ case PROGRAM_ENV_PARAM:
+ src =
+ i915_emit_param4fv(p,
+ p->ctx->FragmentProgram.Parameters[source->
+ Index]);
+ break;
+
+ case PROGRAM_CONSTANT:
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ src =
+ i915_emit_param4fv(p,
+ program->Base.Parameters->ParameterValues[source->
+ Index]);
+ break;
+
+ default:
+ i915_program_error(p, "Bad source->File");
+ return 0;
}
- src = swizzle(src,
- GET_SWZ(source->Swizzle, 0),
- GET_SWZ(source->Swizzle, 1),
- GET_SWZ(source->Swizzle, 2),
- GET_SWZ(source->Swizzle, 3));
+ src = swizzle(src,
+ GET_SWZ(source->Swizzle, 0),
+ GET_SWZ(source->Swizzle, 1),
+ GET_SWZ(source->Swizzle, 2), GET_SWZ(source->Swizzle, 3));
if (source->NegateBase)
- src = negate( src,
- GET_BIT(source->NegateBase, 0),
- GET_BIT(source->NegateBase, 1),
- GET_BIT(source->NegateBase, 2),
- GET_BIT(source->NegateBase, 3));
+ src = negate(src,
+ GET_BIT(source->NegateBase, 0),
+ GET_BIT(source->NegateBase, 1),
+ GET_BIT(source->NegateBase, 2),
+ GET_BIT(source->NegateBase, 3));
return src;
}
-static GLuint get_result_vector( struct i915_fragment_program *p,
- const struct prog_instruction *inst )
+static GLuint
+get_result_vector(struct i915_fragment_program *p,
+ const struct prog_instruction *inst)
{
switch (inst->DstReg.File) {
case PROGRAM_OUTPUT:
switch (inst->DstReg.Index) {
- case FRAG_RESULT_COLR:
- return UREG(REG_TYPE_OC, 0);
- case FRAG_RESULT_DEPR:
- p->depth_written = 1;
- return UREG(REG_TYPE_OD, 0);
- default:
- i915_program_error( p, "Bad inst->DstReg.Index" );
- return 0;
+ case FRAG_RESULT_COLR:
+ return UREG(REG_TYPE_OC, 0);
+ case FRAG_RESULT_DEPR:
+ p->depth_written = 1;
+ return UREG(REG_TYPE_OD, 0);
+ default:
+ i915_program_error(p, "Bad inst->DstReg.Index");
+ return 0;
}
case PROGRAM_TEMPORARY:
return UREG(REG_TYPE_R, inst->DstReg.Index);
default:
- i915_program_error( p, "Bad inst->DstReg.File" );
+ i915_program_error(p, "Bad inst->DstReg.File");
return 0;
}
}
-
-static GLuint get_result_flags( const struct prog_instruction *inst )
+
+static GLuint
+get_result_flags(const struct prog_instruction *inst)
{
GLuint flags = 0;
- if (inst->SaturateMode == SATURATE_ZERO_ONE) flags |= A0_DEST_SATURATE;
- if (inst->DstReg.WriteMask & WRITEMASK_X) flags |= A0_DEST_CHANNEL_X;
- if (inst->DstReg.WriteMask & WRITEMASK_Y) flags |= A0_DEST_CHANNEL_Y;
- if (inst->DstReg.WriteMask & WRITEMASK_Z) flags |= A0_DEST_CHANNEL_Z;
- if (inst->DstReg.WriteMask & WRITEMASK_W) flags |= A0_DEST_CHANNEL_W;
+ if (inst->SaturateMode == SATURATE_ZERO_ONE)
+ flags |= A0_DEST_SATURATE;
+ if (inst->DstReg.WriteMask & WRITEMASK_X)
+ flags |= A0_DEST_CHANNEL_X;
+ if (inst->DstReg.WriteMask & WRITEMASK_Y)
+ flags |= A0_DEST_CHANNEL_Y;
+ if (inst->DstReg.WriteMask & WRITEMASK_Z)
+ flags |= A0_DEST_CHANNEL_Z;
+ if (inst->DstReg.WriteMask & WRITEMASK_W)
+ flags |= A0_DEST_CHANNEL_W;
return flags;
}
-static GLuint translate_tex_src_target( struct i915_fragment_program *p,
- GLubyte bit )
+static GLuint
+translate_tex_src_target(struct i915_fragment_program *p, GLubyte bit)
{
switch (bit) {
- case TEXTURE_1D_INDEX: return D0_SAMPLE_TYPE_2D;
- case TEXTURE_2D_INDEX: return D0_SAMPLE_TYPE_2D;
- case TEXTURE_RECT_INDEX: return D0_SAMPLE_TYPE_2D;
- case TEXTURE_3D_INDEX: return D0_SAMPLE_TYPE_VOLUME;
- case TEXTURE_CUBE_INDEX: return D0_SAMPLE_TYPE_CUBE;
- default: i915_program_error(p, "TexSrcBit"); return 0;
+ case TEXTURE_1D_INDEX:
+ return D0_SAMPLE_TYPE_2D;
+ case TEXTURE_2D_INDEX:
+ return D0_SAMPLE_TYPE_2D;
+ case TEXTURE_RECT_INDEX:
+ return D0_SAMPLE_TYPE_2D;
+ case TEXTURE_3D_INDEX:
+ return D0_SAMPLE_TYPE_VOLUME;
+ case TEXTURE_CUBE_INDEX:
+ return D0_SAMPLE_TYPE_CUBE;
+ default:
+ i915_program_error(p, "TexSrcBit");
+ return 0;
}
}
@@ -246,9 +266,11 @@ do { \
* can lead to confusion -- hopefully we cope with it ok now.
*
*/
-static void upload_program( struct i915_fragment_program *p )
+static void
+upload_program(struct i915_fragment_program *p)
{
- const struct gl_fragment_program *program = p->ctx->FragmentProgram._Current;
+ const struct gl_fragment_program *program =
+ p->ctx->FragmentProgram._Current;
const struct prog_instruction *inst = program->Base.Instructions;
/* _mesa_debug_fp_inst(program->Base.NumInstructions, inst); */
@@ -258,12 +280,12 @@ static void upload_program( struct i915_fragment_program *p )
* this being uploaded to hardware.
*/
if (inst[0].Opcode == OPCODE_END) {
- GLuint tmp = i915_get_utemp( p );
- i915_emit_arith( p,
- A0_MOV,
- UREG(REG_TYPE_OC, 0),
- A0_DEST_CHANNEL_ALL, 0,
- swizzle(tmp,ONE,ZERO,ONE,ONE), 0, 0);
+ GLuint tmp = i915_get_utemp(p);
+ i915_emit_arith(p,
+ A0_MOV,
+ UREG(REG_TYPE_OC, 0),
+ A0_DEST_CHANNEL_ALL, 0,
+ swizzle(tmp, ONE, ZERO, ONE, ONE), 0, 0);
return;
}
@@ -272,496 +294,465 @@ static void upload_program( struct i915_fragment_program *p )
GLuint tmp = 0;
switch (inst->Opcode) {
- case OPCODE_ABS:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- i915_emit_arith( p,
- A0_MAX,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- src0, negate(src0, 1,1,1,1), 0);
- break;
-
- case OPCODE_ADD:
- EMIT_2ARG_ARITH( A0_ADD );
- break;
-
- case OPCODE_CMP:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- src1 = src_vector( p, &inst->SrcReg[1], program);
- src2 = src_vector( p, &inst->SrcReg[2], program);
- i915_emit_arith( p,
- A0_CMP,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- src0, src2, src1); /* NOTE: order of src2, src1 */
- break;
+ case OPCODE_ABS:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ i915_emit_arith(p,
+ A0_MAX,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ src0, negate(src0, 1, 1, 1, 1), 0);
+ break;
+
+ case OPCODE_ADD:
+ EMIT_2ARG_ARITH(A0_ADD);
+ break;
+
+ case OPCODE_CMP:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ src1 = src_vector(p, &inst->SrcReg[1], program);
+ src2 = src_vector(p, &inst->SrcReg[2], program);
+ i915_emit_arith(p, A0_CMP, get_result_vector(p, inst), get_result_flags(inst), 0, src0, src2, src1); /* NOTE: order of src2, src1 */
+ break;
case OPCODE_COS:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- tmp = i915_get_utemp( p );
-
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_X, 0,
- src0,
- i915_emit_const1f(p, 1.0/(M_PI * 2)),
- 0);
-
- i915_emit_arith( p,
- A0_MOD,
- tmp, A0_DEST_CHANNEL_X, 0,
- tmp,
- 0, 0 );
-
- /* By choosing different taylor constants, could get rid of this mul:
- */
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_X, 0,
- tmp,
- i915_emit_const1f(p, (M_PI * 2)),
- 0);
-
- /*
- * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
- * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, 1
- * t0 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1
- * result = DP4 t0, cos_constants
- */
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_XY, 0,
- swizzle(tmp, X,X,ONE,ONE),
- swizzle(tmp, X,ONE,ONE,ONE), 0);
-
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_XYZ, 0,
- swizzle(tmp, X,Y,X,ONE),
- swizzle(tmp, X,X,ONE,ONE), 0);
-
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_XYZ, 0,
- swizzle(tmp, X,X,Z,ONE),
- swizzle(tmp, Z,ONE,ONE,ONE), 0);
-
- i915_emit_arith( p,
- A0_DP4,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- swizzle(tmp, ONE,Z,Y,X),
- i915_emit_const4fv( p, cos_constants ), 0);
-
- break;
-
- case OPCODE_DP3:
- EMIT_2ARG_ARITH( A0_DP3 );
- break;
-
- case OPCODE_DP4:
- EMIT_2ARG_ARITH( A0_DP4 );
- break;
-
- case OPCODE_DPH:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- src1 = src_vector( p, &inst->SrcReg[1], program);
-
- i915_emit_arith( p,
- A0_DP4,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- swizzle(src0, X,Y,Z,ONE), src1, 0);
- break;
-
- case OPCODE_DST:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- src1 = src_vector( p, &inst->SrcReg[1], program);
-
- /* result[0] = 1 * 1;
- * result[1] = a[1] * b[1];
- * result[2] = a[2] * 1;
- * result[3] = 1 * b[3];
- */
- i915_emit_arith( p,
- A0_MUL,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- swizzle(src0, ONE, Y, Z, ONE),
- swizzle(src1, ONE, Y, ONE, W ),
- 0);
- break;
-
- case OPCODE_EX2:
- src0 = src_vector( p, &inst->SrcReg[0], program);
-
- i915_emit_arith( p,
- A0_EXP,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- swizzle(src0,X,X,X,X), 0, 0);
- break;
-
- case OPCODE_FLR:
- EMIT_1ARG_ARITH( A0_FLR );
- break;
-
- case OPCODE_FRC:
- EMIT_1ARG_ARITH( A0_FRC );
- break;
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ tmp = i915_get_utemp(p);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0);
+
+ i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0);
+
+ /* By choosing different taylor constants, could get rid of this mul:
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ tmp, i915_emit_const1f(p, (M_PI)), 0);
+
+ /*
+ * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
+ * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, 1
+ * t0 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1
+ * result = DP4 t0, cos_constants
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XY, 0,
+ swizzle(tmp, X, X, ONE, ONE),
+ swizzle(tmp, X, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XYZ, 0,
+ swizzle(tmp, X, Y, X, ONE),
+ swizzle(tmp, X, X, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XYZ, 0,
+ swizzle(tmp, X, X, Z, ONE),
+ swizzle(tmp, Z, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ swizzle(tmp, ONE, Z, Y, X),
+ i915_emit_const4fv(p, cos_constants), 0);
+
+ break;
+
+ case OPCODE_DP3:
+ EMIT_2ARG_ARITH(A0_DP3);
+ break;
+
+ case OPCODE_DP4:
+ EMIT_2ARG_ARITH(A0_DP4);
+ break;
+
+ case OPCODE_DPH:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ src1 = src_vector(p, &inst->SrcReg[1], program);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, Y, Z, ONE), src1, 0);
+ break;
+
+ case OPCODE_DST:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ src1 = src_vector(p, &inst->SrcReg[1], program);
+
+ /* result[0] = 1 * 1;
+ * result[1] = a[1] * b[1];
+ * result[2] = a[2] * 1;
+ * result[3] = 1 * b[3];
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ swizzle(src0, ONE, Y, Z, ONE),
+ swizzle(src1, ONE, Y, ONE, W), 0);
+ break;
+
+ case OPCODE_EX2:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+
+ i915_emit_arith(p,
+ A0_EXP,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+ break;
+
+ case OPCODE_FLR:
+ EMIT_1ARG_ARITH(A0_FLR);
+ break;
+
+ case OPCODE_FRC:
+ EMIT_1ARG_ARITH(A0_FRC);
+ break;
case OPCODE_KIL:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- tmp = i915_get_utemp( p );
-
- i915_emit_texld( p,
- tmp, A0_DEST_CHANNEL_ALL, /* use a dummy dest reg */
- 0,
- src0,
- T0_TEXKILL );
- break;
-
- case OPCODE_LG2:
- src0 = src_vector( p, &inst->SrcReg[0], program);
-
- i915_emit_arith( p,
- A0_LOG,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- swizzle(src0,X,X,X,X), 0, 0);
- break;
-
- case OPCODE_LIT:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- tmp = i915_get_utemp( p );
-
- /* tmp = max( a.xyzw, a.00zw )
- * XXX: Clamp tmp.w to -128..128
- * tmp.y = log(tmp.y)
- * tmp.y = tmp.w * tmp.y
- * tmp.y = exp(tmp.y)
- * result = cmp (a.11-x1, a.1x01, a.1xy1 )
- */
- i915_emit_arith( p, A0_MAX, tmp, A0_DEST_CHANNEL_ALL, 0,
- src0, swizzle(src0, ZERO, ZERO, Z, W), 0 );
-
- i915_emit_arith( p, A0_LOG, tmp, A0_DEST_CHANNEL_Y, 0,
- swizzle(tmp, Y, Y, Y, Y), 0, 0 );
-
- i915_emit_arith( p, A0_MUL, tmp, A0_DEST_CHANNEL_Y, 0,
- swizzle(tmp, ZERO, Y, ZERO, ZERO),
- swizzle(tmp, ZERO, W, ZERO, ZERO), 0 );
-
- i915_emit_arith( p, A0_EXP, tmp, A0_DEST_CHANNEL_Y, 0,
- swizzle(tmp, Y, Y, Y, Y), 0, 0 );
-
- i915_emit_arith( p, A0_CMP,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- negate(swizzle(tmp, ONE, ONE, X, ONE),0,0,1,0),
- swizzle(tmp, ONE, X, ZERO, ONE),
- swizzle(tmp, ONE, X, Y, ONE));
-
- break;
-
- case OPCODE_LRP:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- src1 = src_vector( p, &inst->SrcReg[1], program);
- src2 = src_vector( p, &inst->SrcReg[2], program);
- flags = get_result_flags( inst );
- tmp = i915_get_utemp( p );
-
- /* b*a + c*(1-a)
- *
- * b*a + c - ca
- *
- * tmp = b*a + c,
- * result = (-c)*a + tmp
- */
- i915_emit_arith( p, A0_MAD, tmp,
- flags & A0_DEST_CHANNEL_ALL, 0,
- src1, src0, src2 );
-
- i915_emit_arith( p, A0_MAD,
- get_result_vector( p, inst ),
- flags, 0,
- negate(src2, 1,1,1,1), src0, tmp );
- break;
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ tmp = i915_get_utemp(p);
+
+ i915_emit_texld(p, tmp, A0_DEST_CHANNEL_ALL, /* use a dummy dest reg */
+ 0, src0, T0_TEXKILL);
+ break;
+
+ case OPCODE_LG2:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+
+ i915_emit_arith(p,
+ A0_LOG,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+ break;
+
+ case OPCODE_LIT:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ tmp = i915_get_utemp(p);
+
+ /* tmp = max( a.xyzw, a.00zw )
+ * XXX: Clamp tmp.w to -128..128
+ * tmp.y = log(tmp.y)
+ * tmp.y = tmp.w * tmp.y
+ * tmp.y = exp(tmp.y)
+ * result = cmp (a.11-x1, a.1x01, a.1xy1 )
+ */
+ i915_emit_arith(p, A0_MAX, tmp, A0_DEST_CHANNEL_ALL, 0,
+ src0, swizzle(src0, ZERO, ZERO, Z, W), 0);
+
+ i915_emit_arith(p, A0_LOG, tmp, A0_DEST_CHANNEL_Y, 0,
+ swizzle(tmp, Y, Y, Y, Y), 0, 0);
+
+ i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_Y, 0,
+ swizzle(tmp, ZERO, Y, ZERO, ZERO),
+ swizzle(tmp, ZERO, W, ZERO, ZERO), 0);
+
+ i915_emit_arith(p, A0_EXP, tmp, A0_DEST_CHANNEL_Y, 0,
+ swizzle(tmp, Y, Y, Y, Y), 0, 0);
+
+ i915_emit_arith(p, A0_CMP,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ negate(swizzle(tmp, ONE, ONE, X, ONE), 0, 0, 1, 0),
+ swizzle(tmp, ONE, X, ZERO, ONE),
+ swizzle(tmp, ONE, X, Y, ONE));
+
+ break;
+
+ case OPCODE_LRP:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ src1 = src_vector(p, &inst->SrcReg[1], program);
+ src2 = src_vector(p, &inst->SrcReg[2], program);
+ flags = get_result_flags(inst);
+ tmp = i915_get_utemp(p);
+
+ /* b*a + c*(1-a)
+ *
+ * b*a + c - ca
+ *
+ * tmp = b*a + c,
+ * result = (-c)*a + tmp
+ */
+ i915_emit_arith(p, A0_MAD, tmp,
+ flags & A0_DEST_CHANNEL_ALL, 0, src1, src0, src2);
+
+ i915_emit_arith(p, A0_MAD,
+ get_result_vector(p, inst),
+ flags, 0, negate(src2, 1, 1, 1, 1), src0, tmp);
+ break;
case OPCODE_MAD:
- EMIT_3ARG_ARITH( A0_MAD );
- break;
+ EMIT_3ARG_ARITH(A0_MAD);
+ break;
case OPCODE_MAX:
- EMIT_2ARG_ARITH( A0_MAX );
- break;
-
- case OPCODE_MIN:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- src1 = src_vector( p, &inst->SrcReg[1], program);
- tmp = i915_get_utemp( p );
- flags = get_result_flags( inst );
-
- i915_emit_arith( p,
- A0_MAX,
- tmp, flags & A0_DEST_CHANNEL_ALL, 0,
- negate(src0,1,1,1,1),
- negate(src1,1,1,1,1), 0);
-
- i915_emit_arith( p,
- A0_MOV,
- get_result_vector( p, inst ),
- flags, 0,
- negate(tmp, 1,1,1,1), 0, 0);
- break;
-
- case OPCODE_MOV:
- EMIT_1ARG_ARITH( A0_MOV );
- break;
-
- case OPCODE_MUL:
- EMIT_2ARG_ARITH( A0_MUL );
- break;
-
- case OPCODE_POW:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- src1 = src_vector( p, &inst->SrcReg[1], program);
- tmp = i915_get_utemp( p );
- flags = get_result_flags( inst );
-
- /* XXX: masking on intermediate values, here and elsewhere.
- */
- i915_emit_arith( p,
- A0_LOG,
- tmp, A0_DEST_CHANNEL_X, 0,
- swizzle(src0,X,X,X,X), 0, 0);
-
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_X, 0,
- tmp, src1, 0);
-
-
- i915_emit_arith( p,
- A0_EXP,
- get_result_vector( p, inst ),
- flags, 0,
- swizzle(tmp,X,X,X,X), 0, 0);
-
- break;
-
- case OPCODE_RCP:
- src0 = src_vector( p, &inst->SrcReg[0], program);
-
- i915_emit_arith( p,
- A0_RCP,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- swizzle(src0,X,X,X,X), 0, 0);
- break;
-
- case OPCODE_RSQ:
-
- src0 = src_vector( p, &inst->SrcReg[0], program);
-
- i915_emit_arith( p,
- A0_RSQ,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- swizzle(src0,X,X,X,X), 0, 0);
- break;
-
+ EMIT_2ARG_ARITH(A0_MAX);
+ break;
+
+ case OPCODE_MIN:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ src1 = src_vector(p, &inst->SrcReg[1], program);
+ tmp = i915_get_utemp(p);
+ flags = get_result_flags(inst);
+
+ i915_emit_arith(p,
+ A0_MAX,
+ tmp, flags & A0_DEST_CHANNEL_ALL, 0,
+ negate(src0, 1, 1, 1, 1),
+ negate(src1, 1, 1, 1, 1), 0);
+
+ i915_emit_arith(p,
+ A0_MOV,
+ get_result_vector(p, inst),
+ flags, 0, negate(tmp, 1, 1, 1, 1), 0, 0);
+ break;
+
+ case OPCODE_MOV:
+ EMIT_1ARG_ARITH(A0_MOV);
+ break;
+
+ case OPCODE_MUL:
+ EMIT_2ARG_ARITH(A0_MUL);
+ break;
+
+ case OPCODE_POW:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ src1 = src_vector(p, &inst->SrcReg[1], program);
+ tmp = i915_get_utemp(p);
+ flags = get_result_flags(inst);
+
+ /* XXX: masking on intermediate values, here and elsewhere.
+ */
+ i915_emit_arith(p,
+ A0_LOG,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+
+ i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, tmp, src1, 0);
+
+
+ i915_emit_arith(p,
+ A0_EXP,
+ get_result_vector(p, inst),
+ flags, 0, swizzle(tmp, X, X, X, X), 0, 0);
+
+ break;
+
+ case OPCODE_RCP:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+
+ i915_emit_arith(p,
+ A0_RCP,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+ break;
+
+ case OPCODE_RSQ:
+
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+
+ i915_emit_arith(p,
+ A0_RSQ,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+ break;
+
case OPCODE_SCS:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- tmp = i915_get_utemp( p );
-
- /*
- * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
- * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x
- * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x
- * scs.x = DP4 t1, sin_constants
- * t1 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1
- * scs.y = DP4 t1, cos_constants
- */
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_XY, 0,
- swizzle(src0, X,X,ONE,ONE),
- swizzle(src0, X,ONE,ONE,ONE), 0);
-
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_ALL, 0,
- swizzle(tmp, X,Y,X,Y),
- swizzle(tmp, X,X,ONE,ONE), 0);
-
- if (inst->DstReg.WriteMask & WRITEMASK_Y) {
- GLuint tmp1;
-
- if (inst->DstReg.WriteMask & WRITEMASK_X)
- tmp1 = i915_get_utemp( p );
- else
- tmp1 = tmp;
-
- i915_emit_arith( p,
- A0_MUL,
- tmp1, A0_DEST_CHANNEL_ALL, 0,
- swizzle(tmp, X,Y,Y,W),
- swizzle(tmp, X,Z,ONE,ONE), 0);
-
- i915_emit_arith( p,
- A0_DP4,
- get_result_vector( p, inst ),
- A0_DEST_CHANNEL_Y, 0,
- swizzle(tmp1, W,Z,Y,X),
- i915_emit_const4fv( p, sin_constants ), 0);
- }
-
- if (inst->DstReg.WriteMask & WRITEMASK_X) {
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_XYZ, 0,
- swizzle(tmp, X,X,Z,ONE),
- swizzle(tmp, Z,ONE,ONE,ONE), 0);
-
- i915_emit_arith( p,
- A0_DP4,
- get_result_vector( p, inst ),
- A0_DEST_CHANNEL_X, 0,
- swizzle(tmp, ONE,Z,Y,X),
- i915_emit_const4fv( p, cos_constants ), 0);
- }
- break;
-
- case OPCODE_SGE:
- EMIT_2ARG_ARITH( A0_SGE );
- break;
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ tmp = i915_get_utemp(p);
+
+ /*
+ * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
+ * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x
+ * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x
+ * scs.x = DP4 t1, sin_constants
+ * t1 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1
+ * scs.y = DP4 t1, cos_constants
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XY, 0,
+ swizzle(src0, X, X, ONE, ONE),
+ swizzle(src0, X, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(tmp, X, Y, X, Y),
+ swizzle(tmp, X, X, ONE, ONE), 0);
+
+ if (inst->DstReg.WriteMask & WRITEMASK_Y) {
+ GLuint tmp1;
+
+ if (inst->DstReg.WriteMask & WRITEMASK_X)
+ tmp1 = i915_get_utemp(p);
+ else
+ tmp1 = tmp;
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp1, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(tmp, X, Y, Y, W),
+ swizzle(tmp, X, Z, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, inst),
+ A0_DEST_CHANNEL_Y, 0,
+ swizzle(tmp1, W, Z, Y, X),
+ i915_emit_const4fv(p, sin_constants), 0);
+ }
+
+ if (inst->DstReg.WriteMask & WRITEMASK_X) {
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XYZ, 0,
+ swizzle(tmp, X, X, Z, ONE),
+ swizzle(tmp, Z, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, inst),
+ A0_DEST_CHANNEL_X, 0,
+ swizzle(tmp, ONE, Z, Y, X),
+ i915_emit_const4fv(p, cos_constants), 0);
+ }
+ break;
+
+ case OPCODE_SGE:
+ EMIT_2ARG_ARITH(A0_SGE);
+ break;
case OPCODE_SIN:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- tmp = i915_get_utemp( p );
-
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_X, 0,
- src0,
- i915_emit_const1f(p, 1.0/(M_PI * 2)),
- 0);
-
- i915_emit_arith( p,
- A0_MOD,
- tmp, A0_DEST_CHANNEL_X, 0,
- tmp,
- 0, 0 );
-
- /* By choosing different taylor constants, could get rid of this mul:
- */
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_X, 0,
- tmp,
- i915_emit_const1f(p, (M_PI * 2)),
- 0);
-
- /*
- * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
- * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x
- * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x
- * result = DP4 t1.wzyx, sin_constants
- */
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_XY, 0,
- swizzle(tmp, X,X,ONE,ONE),
- swizzle(tmp, X,ONE,ONE,ONE), 0);
-
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_ALL, 0,
- swizzle(tmp, X,Y,X,Y),
- swizzle(tmp, X,X,ONE,ONE), 0);
-
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_ALL, 0,
- swizzle(tmp, X,Y,Y,W),
- swizzle(tmp, X,Z,ONE,ONE), 0);
-
- i915_emit_arith( p,
- A0_DP4,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- swizzle(tmp, W, Z, Y, X ),
- i915_emit_const4fv( p, sin_constants ), 0);
- break;
-
- case OPCODE_SLT:
- EMIT_2ARG_ARITH( A0_SLT );
- break;
-
- case OPCODE_SUB:
- src0 = src_vector( p, &inst->SrcReg[0], program);
- src1 = src_vector( p, &inst->SrcReg[1], program);
-
- i915_emit_arith( p,
- A0_ADD,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- src0, negate(src1, 1,1,1,1), 0);
- break;
-
- case OPCODE_SWZ:
- EMIT_1ARG_ARITH( A0_MOV ); /* extended swizzle handled natively */
- break;
-
- case OPCODE_TEX:
- EMIT_TEX( T0_TEXLD );
- break;
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ tmp = i915_get_utemp(p);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0);
+
+ i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0);
+
+ /* By choosing different taylor constants, could get rid of this mul:
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ tmp, i915_emit_const1f(p, (M_PI)), 0);
+
+ /*
+ * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
+ * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x
+ * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x
+ * result = DP4 t1.wzyx, sin_constants
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XY, 0,
+ swizzle(tmp, X, X, ONE, ONE),
+ swizzle(tmp, X, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(tmp, X, Y, X, Y),
+ swizzle(tmp, X, X, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(tmp, X, Y, Y, W),
+ swizzle(tmp, X, Z, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ swizzle(tmp, W, Z, Y, X),
+ i915_emit_const4fv(p, sin_constants), 0);
+ break;
+
+ case OPCODE_SLT:
+ EMIT_2ARG_ARITH(A0_SLT);
+ break;
+
+ case OPCODE_SUB:
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ src1 = src_vector(p, &inst->SrcReg[1], program);
+
+ i915_emit_arith(p,
+ A0_ADD,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ src0, negate(src1, 1, 1, 1, 1), 0);
+ break;
+
+ case OPCODE_SWZ:
+ EMIT_1ARG_ARITH(A0_MOV); /* extended swizzle handled natively */
+ break;
+
+ case OPCODE_TEX:
+ EMIT_TEX(T0_TEXLD);
+ break;
case OPCODE_TXB:
- EMIT_TEX( T0_TEXLDB );
- break;
+ EMIT_TEX(T0_TEXLDB);
+ break;
case OPCODE_TXP:
- EMIT_TEX( T0_TEXLDP );
- break;
+ EMIT_TEX(T0_TEXLDP);
+ break;
case OPCODE_XPD:
- /* Cross product:
- * result.x = src0.y * src1.z - src0.z * src1.y;
- * result.y = src0.z * src1.x - src0.x * src1.z;
- * result.z = src0.x * src1.y - src0.y * src1.x;
- * result.w = undef;
- */
- src0 = src_vector( p, &inst->SrcReg[0], program);
- src1 = src_vector( p, &inst->SrcReg[1], program);
- tmp = i915_get_utemp( p );
-
- i915_emit_arith( p,
- A0_MUL,
- tmp, A0_DEST_CHANNEL_ALL, 0,
- swizzle(src0,Z,X,Y,ONE),
- swizzle(src1,Y,Z,X,ONE), 0);
-
- i915_emit_arith( p,
- A0_MAD,
- get_result_vector( p, inst ),
- get_result_flags( inst ), 0,
- swizzle(src0,Y,Z,X,ONE),
- swizzle(src1,Z,X,Y,ONE),
- negate(tmp,1,1,1,0));
- break;
+ /* Cross product:
+ * result.x = src0.y * src1.z - src0.z * src1.y;
+ * result.y = src0.z * src1.x - src0.x * src1.z;
+ * result.z = src0.x * src1.y - src0.y * src1.x;
+ * result.w = undef;
+ */
+ src0 = src_vector(p, &inst->SrcReg[0], program);
+ src1 = src_vector(p, &inst->SrcReg[1], program);
+ tmp = i915_get_utemp(p);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(src0, Z, X, Y, ONE),
+ swizzle(src1, Y, Z, X, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MAD,
+ get_result_vector(p, inst),
+ get_result_flags(inst), 0,
+ swizzle(src0, Y, Z, X, ONE),
+ swizzle(src1, Z, X, Y, ONE),
+ negate(tmp, 1, 1, 1, 0));
+ break;
case OPCODE_END:
- return;
-
+ return;
+
default:
- i915_program_error( p, "bad opcode" );
- return;
+ i915_program_error(p, "bad opcode");
+ return;
}
inst++;
- i915_release_utemps( p );
+ i915_release_utemps(p);
}
}
@@ -769,21 +760,22 @@ static void upload_program( struct i915_fragment_program *p )
* emit, just move the value into its correct position at the end of
* the program:
*/
-static void fixup_depth_write( struct i915_fragment_program *p )
+static void
+fixup_depth_write(struct i915_fragment_program *p)
{
if (p->depth_written) {
GLuint depth = UREG(REG_TYPE_OD, 0);
- i915_emit_arith( p,
- A0_MOV,
- depth, A0_DEST_CHANNEL_W, 0,
- swizzle(depth,X,Y,Z,Z),
- 0, 0);
+ i915_emit_arith(p,
+ A0_MOV,
+ depth, A0_DEST_CHANNEL_W, 0,
+ swizzle(depth, X, Y, Z, Z), 0, 0);
}
}
-static void check_wpos( struct i915_fragment_program *p )
+static void
+check_wpos(struct i915_fragment_program *p)
{
GLuint inputs = p->FragProg.Base.InputsRead;
GLint i;
@@ -791,12 +783,12 @@ static void check_wpos( struct i915_fragment_program *p )
p->wpos_tex = -1;
for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) {
- if (inputs & FRAG_BIT_TEX(i))
- continue;
+ if (inputs & FRAG_BIT_TEX(i))
+ continue;
else if (inputs & FRAG_BIT_WPOS) {
- p->wpos_tex = i;
- inputs &= ~FRAG_BIT_WPOS;
- }
+ p->wpos_tex = i;
+ inputs &= ~FRAG_BIT_WPOS;
+ }
}
if (inputs & FRAG_BIT_WPOS) {
@@ -805,53 +797,54 @@ static void check_wpos( struct i915_fragment_program *p )
}
-static void translate_program( struct i915_fragment_program *p )
+static void
+translate_program(struct i915_fragment_program *p)
{
- i915ContextPtr i915 = I915_CONTEXT(p->ctx);
-
- i915_init_program( i915, p );
- check_wpos( p );
- upload_program( p );
- fixup_depth_write( p );
- i915_fini_program( p );
-
+ struct i915_context *i915 = I915_CONTEXT(p->ctx);
+
+ i915_init_program(i915, p);
+ check_wpos(p);
+ upload_program(p);
+ fixup_depth_write(p);
+ i915_fini_program(p);
+
p->translated = 1;
}
-static void track_params( struct i915_fragment_program *p )
+static void
+track_params(struct i915_fragment_program *p)
{
GLint i;
if (p->nr_params)
- _mesa_load_state_parameters(p->ctx, p->FragProg.Base.Parameters);
+ _mesa_load_state_parameters(p->ctx, p->FragProg.Base.Parameters);
for (i = 0; i < p->nr_params; i++) {
GLint reg = p->param[i].reg;
- COPY_4V( p->constant[reg], p->param[i].values );
+ COPY_4V(p->constant[reg], p->param[i].values);
}
-
+
p->params_uptodate = 1;
- p->on_hardware = 0; /* overkill */
+ p->on_hardware = 0; /* overkill */
}
-static void i915BindProgram( GLcontext *ctx,
- GLenum target,
- struct gl_program *prog )
+static void
+i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- struct i915_fragment_program *p = (struct i915_fragment_program *)prog;
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ struct i915_fragment_program *p = (struct i915_fragment_program *) prog;
+
+ if (i915->current_program == p)
+ return;
- if (i915->current_program == p)
- return;
-
if (i915->current_program) {
- i915->current_program->on_hardware = 0;
- i915->current_program->params_uptodate = 0;
+ i915->current_program->on_hardware = 0;
+ i915->current_program->params_uptodate = 0;
}
-
+
i915->current_program = p;
assert(p->on_hardware == 0);
@@ -860,71 +853,70 @@ static void i915BindProgram( GLcontext *ctx,
}
}
-static struct gl_program *i915NewProgram( GLcontext *ctx,
- GLenum target,
- GLuint id )
+static struct gl_program *
+i915NewProgram(GLcontext * ctx, GLenum target, GLuint id)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
- return _mesa_init_vertex_program( ctx, CALLOC_STRUCT(gl_vertex_program),
- target, id );
-
- case GL_FRAGMENT_PROGRAM_ARB: {
- struct i915_fragment_program *prog = CALLOC_STRUCT(i915_fragment_program);
- if (prog) {
- i915_init_program( I915_CONTEXT(ctx), prog );
-
- return _mesa_init_fragment_program( ctx, &prog->FragProg,
- target, id );
+ return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
+ target, id);
+
+ case GL_FRAGMENT_PROGRAM_ARB:{
+ struct i915_fragment_program *prog =
+ CALLOC_STRUCT(i915_fragment_program);
+ if (prog) {
+ i915_init_program(I915_CONTEXT(ctx), prog);
+
+ return _mesa_init_fragment_program(ctx, &prog->FragProg,
+ target, id);
+ }
+ else
+ return NULL;
}
- else
- return NULL;
- }
default:
/* Just fallback:
*/
- return _mesa_new_program( ctx, target, id );
+ return _mesa_new_program(ctx, target, id);
}
}
-static void i915DeleteProgram( GLcontext *ctx,
- struct gl_program *prog )
+static void
+i915DeleteProgram(GLcontext * ctx, struct gl_program *prog)
{
if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- struct i915_fragment_program *p = (struct i915_fragment_program *)prog;
-
- if (i915->current_program == p)
- i915->current_program = 0;
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ struct i915_fragment_program *p = (struct i915_fragment_program *) prog;
+
+ if (i915->current_program == p)
+ i915->current_program = 0;
}
- _mesa_delete_program( ctx, prog );
+ _mesa_delete_program(ctx, prog);
}
-static GLboolean i915IsProgramNative( GLcontext *ctx,
- GLenum target,
- struct gl_program *prog )
+static GLboolean
+i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
- struct i915_fragment_program *p = (struct i915_fragment_program *)prog;
+ struct i915_fragment_program *p = (struct i915_fragment_program *) prog;
if (!p->translated)
- translate_program( p );
-
+ translate_program(p);
+
return !p->error;
}
else
return GL_TRUE;
}
-static void i915ProgramStringNotify( GLcontext *ctx,
- GLenum target,
- struct gl_program *prog )
+static void
+i915ProgramStringNotify(GLcontext * ctx,
+ GLenum target, struct gl_program *prog)
{
if (target == GL_FRAGMENT_PROGRAM_ARB) {
- struct i915_fragment_program *p = (struct i915_fragment_program *)prog;
+ struct i915_fragment_program *p = (struct i915_fragment_program *) prog;
p->translated = 0;
/* Hack: make sure fog is correctly enabled according to this
@@ -941,28 +933,28 @@ static void i915ProgramStringNotify( GLcontext *ctx,
}
-void i915ValidateFragmentProgram( i915ContextPtr i915 )
+void
+i915ValidateFragmentProgram(struct i915_context *i915)
{
GLcontext *ctx = &i915->intel.ctx;
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- struct i915_fragment_program *p =
- (struct i915_fragment_program *)ctx->FragmentProgram._Current;
+ struct i915_fragment_program *p =
+ (struct i915_fragment_program *) ctx->FragmentProgram._Current;
const GLuint inputsRead = p->FragProg.Base.InputsRead;
GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK;
GLuint s2 = S2_TEXCOORD_NONE;
int i, offset = 0;
- if (i915->current_program != p)
- {
+ if (i915->current_program != p) {
if (i915->current_program) {
- i915->current_program->on_hardware = 0;
- i915->current_program->params_uptodate = 0;
+ i915->current_program->on_hardware = 0;
+ i915->current_program->params_uptodate = 0;
}
-
+
i915->current_program = p;
}
@@ -971,8 +963,8 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 )
*/
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
- if (!p->translated)
- translate_program( p );
+ if (!p->translated)
+ translate_program(p);
intel->vertex_attr_count = 0;
intel->wpos_offset = 0;
@@ -981,31 +973,31 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 )
intel->specoffset = 0;
if (inputsRead & FRAG_BITS_TEX_ANY) {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 );
+ EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16);
}
else {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12 );
+ EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12);
}
if (inputsRead & FRAG_BIT_COL0) {
intel->coloroffset = offset / 4;
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4 );
+ EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4);
}
-
- if ((inputsRead & (FRAG_BIT_COL1|FRAG_BIT_FOGC)) ||
+
+ if ((inputsRead & (FRAG_BIT_COL1 | FRAG_BIT_FOGC)) ||
i915->vertex_fog != I915_FOG_NONE) {
if (inputsRead & FRAG_BIT_COL1) {
- intel->specoffset = offset / 4;
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3 );
+ intel->specoffset = offset / 4;
+ EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3);
}
else
- EMIT_PAD(3);
+ EMIT_PAD(3);
- if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE)
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1 );
+ if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE)
+ EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1);
else
- EMIT_PAD( 1 );
+ EMIT_PAD(1);
}
/* XXX this was disabled, but enabling this code helped fix the Glean
@@ -1013,63 +1005,66 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 )
*/
#if 1
if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) {
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4 );
+ EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4);
}
#endif
for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) {
if (inputsRead & FRAG_BIT_TEX(i)) {
- int sz = VB->TexCoordPtr[i]->size;
-
- s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
- s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz));
+ int sz = VB->TexCoordPtr[i]->size;
+
+ s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
+ s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz));
- EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0, sz * 4 );
+ EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, EMIT_SZ(sz), 0, sz * 4);
}
else if (i == p->wpos_tex) {
-
- /* If WPOS is required, duplicate the XYZ position data in an
- * unused texture coordinate:
- */
- s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
- s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3));
-
- intel->wpos_offset = offset;
- intel->wpos_size = 3 * sizeof(GLuint);
-
- EMIT_PAD( intel->wpos_size );
- }
+
+ /* If WPOS is required, duplicate the XYZ position data in an
+ * unused texture coordinate:
+ */
+ s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
+ s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3));
+
+ intel->wpos_offset = offset;
+ intel->wpos_size = 3 * sizeof(GLuint);
+
+ EMIT_PAD(intel->wpos_size);
+ }
}
if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] ||
s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
-
- I915_STATECHANGE( i915, I915_UPLOAD_CTX );
+ int k;
+
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
/* Must do this *after* statechange, so as not to affect
* buffered vertices reliant on the old state:
*/
- intel->vertex_size = _tnl_install_attrs( &intel->ctx,
- intel->vertex_attrs,
- intel->vertex_attr_count,
- intel->ViewportMatrix.m, 0 );
+ intel->vertex_size = _tnl_install_attrs(&intel->ctx,
+ intel->vertex_attrs,
+ intel->vertex_attr_count,
+ intel->ViewportMatrix.m, 0);
intel->vertex_size >>= 2;
i915->state.Ctx[I915_CTXREG_LIS2] = s2;
i915->state.Ctx[I915_CTXREG_LIS4] = s4;
- assert(intel->vtbl.check_vertex_size( intel, intel->vertex_size ));
+ k = intel->vtbl.check_vertex_size(intel, intel->vertex_size);
+ assert(k);
}
- if (!p->params_uptodate)
- track_params( p );
+ if (!p->params_uptodate)
+ track_params(p);
- if (!p->on_hardware)
- i915_upload_program( i915, p );
+ if (!p->on_hardware)
+ i915_upload_program(i915, p);
}
-void i915InitFragProgFuncs( struct dd_function_table *functions )
+void
+i915InitFragProgFuncs(struct dd_function_table *functions)
{
functions->BindProgram = i915BindProgram;
functions->NewProgram = i915NewProgram;
diff --git a/src/mesa/drivers/dri/i915/i915_metaops.c b/src/mesa/drivers/dri/i915/i915_metaops.c
index 1be7ac4c485..a739bd65811 100644
--- a/src/mesa/drivers/dri/i915/i915_metaops.c
+++ b/src/mesa/drivers/dri/i915/i915_metaops.c
@@ -34,128 +34,170 @@
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "intel_ioctl.h"
+#include "intel_regions.h"
#include "intel_rotate.h"
#include "i915_context.h"
#include "i915_reg.h"
-/* A large amount of state doesn't need to be uploaded.
+/* We touch almost everything:
*/
-#define ACTIVE (I915_UPLOAD_INVARIENT | \
- I915_UPLOAD_PROGRAM | \
- I915_UPLOAD_STIPPLE | \
+#define ACTIVE (I915_UPLOAD_INVARIENT | \
I915_UPLOAD_CTX | \
I915_UPLOAD_BUFFERS | \
- I915_UPLOAD_TEX(0))
+ I915_UPLOAD_STIPPLE | \
+ I915_UPLOAD_PROGRAM | \
+ I915_UPLOAD_FOG | \
+ I915_UPLOAD_TEX(0))
-#define SET_STATE( i915, STATE ) \
+#define SET_STATE( i915, STATE ) \
do { \
i915->current->emitted &= ~ACTIVE; \
- i915->current = &i915->STATE; \
+ i915->current = &i915->STATE; \
i915->current->emitted &= ~ACTIVE; \
} while (0)
-/* Operations where the 3D engine is decoupled temporarily from the
- * current GL state and used for other purposes than simply rendering
- * incoming triangles.
- */
-static void set_initial_state( i915ContextPtr i915 )
-{
- memcpy(&i915->meta, &i915->initial, sizeof(i915->meta) );
- i915->meta.active = ACTIVE;
- i915->meta.emitted = 0;
-}
-
-static void set_no_depth_stencil_write( i915ContextPtr i915 )
+static void
+meta_no_stencil_write(struct intel_context *intel)
{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
/* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
*/
- i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
- S5_STENCIL_WRITE_ENABLE);
+ i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
+ S5_STENCIL_WRITE_ENABLE);
+
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+static void
+meta_no_depth_write(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
/* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
*/
i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |
- S6_DEPTH_WRITE_ENABLE);
+ S6_DEPTH_WRITE_ENABLE);
i915->meta.emitted &= ~I915_UPLOAD_CTX;
}
+static void
+meta_depth_replace(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
+ * ctx->Driver.DepthMask( ctx, GL_TRUE )
+ */
+ i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE |
+ S6_DEPTH_WRITE_ENABLE);
+
+ /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
+ */
+ i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
+ i915->meta.Ctx[I915_CTXREG_LIS6] |=
+ COMPAREFUNC_ALWAYS << S6_DEPTH_TEST_FUNC_SHIFT;
+
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+
/* Set stencil unit to replace always with the reference value.
*/
-static void set_stencil_replace( i915ContextPtr i915,
- GLuint s_mask,
- GLuint s_clear)
+static void
+meta_stencil_replace(struct intel_context *intel,
+ GLuint s_mask, GLuint s_clear)
{
+ struct i915_context *i915 = i915_context(&intel->ctx);
GLuint op = STENCILOP_REPLACE;
GLuint func = COMPAREFUNC_ALWAYS;
/* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
*/
- i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
- S5_STENCIL_WRITE_ENABLE);
-
-
- /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
- */
- i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |
- S6_DEPTH_WRITE_ENABLE);
-
+ i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
+ S5_STENCIL_WRITE_ENABLE);
/* ctx->Driver.StencilMask( ctx, s_mask )
*/
i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(s_mask));
-
+ STENCIL_WRITE_MASK(s_mask));
/* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
*/
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
- S5_STENCIL_PASS_Z_FAIL_MASK |
- S5_STENCIL_PASS_Z_PASS_MASK);
+ S5_STENCIL_PASS_Z_FAIL_MASK |
+ S5_STENCIL_PASS_Z_PASS_MASK);
i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) |
- (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
- (op << S5_STENCIL_PASS_Z_PASS_SHIFT));
+ (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (op << S5_STENCIL_PASS_Z_PASS_SHIFT));
/* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 )
*/
i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff));
+ STENCIL_TEST_MASK(0xff));
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
- S5_STENCIL_TEST_FUNC_MASK);
-
- i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) |
- (func << S5_STENCIL_TEST_FUNC_SHIFT));
+ S5_STENCIL_TEST_FUNC_MASK);
+
+ i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) |
+ (func << S5_STENCIL_TEST_FUNC_SHIFT));
i915->meta.emitted &= ~I915_UPLOAD_CTX;
}
-static void set_color_mask( i915ContextPtr i915, GLboolean state )
+static void
+meta_color_mask(struct intel_context *intel, GLboolean state)
{
+ struct i915_context *i915 = i915_context(&intel->ctx);
const GLuint mask = (S5_WRITEDISABLE_RED |
- S5_WRITEDISABLE_GREEN |
- S5_WRITEDISABLE_BLUE |
- S5_WRITEDISABLE_ALPHA);
+ S5_WRITEDISABLE_GREEN |
+ S5_WRITEDISABLE_BLUE | S5_WRITEDISABLE_ALPHA);
/* Copy colormask state from "regular" hw context.
*/
if (state) {
i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask;
- i915->meta.Ctx[I915_CTXREG_LIS5] |=
- (i915->state.Ctx[I915_CTXREG_LIS5] & mask);
+ i915->meta.Ctx[I915_CTXREG_LIS5] |=
+ (i915->state.Ctx[I915_CTXREG_LIS5] & mask);
}
- else
+ else
i915->meta.Ctx[I915_CTXREG_LIS5] |= mask;
-
+
+ i915->meta.emitted &= ~I915_UPLOAD_CTX;
+}
+
+
+
+static void
+meta_import_pixel_state(struct intel_context *intel)
+{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ memcpy(i915->meta.Fog, i915->state.Fog, I915_FOG_SETUP_SIZE * 4);
+
+ i915->meta.Ctx[I915_CTXREG_LIS5] = i915->state.Ctx[I915_CTXREG_LIS5];
+ i915->meta.Ctx[I915_CTXREG_LIS6] = i915->state.Ctx[I915_CTXREG_LIS6];
+ i915->meta.Ctx[I915_CTXREG_STATE4] = i915->state.Ctx[I915_CTXREG_STATE4];
+ i915->meta.Ctx[I915_CTXREG_BLENDCOLOR1] =
+ i915->state.Ctx[I915_CTXREG_BLENDCOLOR1];
+ i915->meta.Ctx[I915_CTXREG_IAB] = i915->state.Ctx[I915_CTXREG_IAB];
+
+ i915->meta.Buffer[I915_DESTREG_SENABLE] =
+ i915->state.Buffer[I915_DESTREG_SENABLE];
+ i915->meta.Buffer[I915_DESTREG_SR1] = i915->state.Buffer[I915_DESTREG_SR1];
+ i915->meta.Buffer[I915_DESTREG_SR2] = i915->state.Buffer[I915_DESTREG_SR2];
+
+ i915->meta.emitted &= ~I915_UPLOAD_FOG;
+ i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
i915->meta.emitted &= ~I915_UPLOAD_CTX;
}
@@ -212,69 +254,64 @@ static void set_color_mask( i915ContextPtr i915, GLboolean state )
-static void set_no_texture( i915ContextPtr i915 )
+static void
+meta_no_texture(struct intel_context *intel)
{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
static const GLuint prog[] = {
_3DSTATE_PIXEL_SHADER_PROGRAM,
/* Declare incoming diffuse color:
*/
- (D0_DCL |
- D0_DECL_REG( REG_T_DIFFUSE ) |
- D0_CHANNEL_ALL),
+ (D0_DCL | D0_DECL_REG(REG_T_DIFFUSE) | D0_CHANNEL_ALL),
D1_MBZ,
D2_MBZ,
/* output-color = mov(t_diffuse)
*/
(A0_MOV |
- A0_DEST_REG( REG_OC ) |
- A0_DEST_CHANNEL_ALL |
- A0_SRC0_REG( REG_T_DIFFUSE )),
+ A0_DEST_REG(REG_OC) |
+ A0_DEST_CHANNEL_ALL | A0_SRC0_REG(REG_T_DIFFUSE)),
(A1_SRC0_XYZW),
0,
};
-
- memcpy( i915->meta.Program, prog, sizeof(prog) );
+
+ memcpy(i915->meta.Program, prog, sizeof(prog));
i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);
i915->meta.Program[0] |= i915->meta.ProgramSize - 2;
i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;
}
-
-static void enable_texture_blend_replace( i915ContextPtr i915 )
+static void
+meta_texture_blend_replace(struct intel_context *intel)
{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
static const GLuint prog[] = {
_3DSTATE_PIXEL_SHADER_PROGRAM,
/* Declare the sampler:
*/
- (D0_DCL |
- D0_DECL_REG( REG_S(0) ) |
- D0_SAMPLE_TYPE_2D |
- D0_CHANNEL_NONE),
+ (D0_DCL | D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D | D0_CHANNEL_NONE),
D1_MBZ,
D2_MBZ,
/* Declare the interpolated texture coordinate:
*/
- (D0_DCL |
- D0_DECL_REG( REG_T_TEX(0) ) |
- D0_CHANNEL_ALL),
+ (D0_DCL | D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL),
D1_MBZ,
D2_MBZ,
/* output-color = texld(sample0, texcoord0)
*/
- (T0_TEXLD |
- T0_DEST_REG( REG_OC ) |
- T0_SAMPLER( 0 )),
+ (T0_TEXLD | T0_DEST_REG(REG_OC) | T0_SAMPLER(0)),
T1_ADDRESS_REG(REG_TYPE_T, 0),
T2_MBZ
};
- memcpy( i915->meta.Program, prog, sizeof(prog) );
+ memcpy(i915->meta.Program, prog, sizeof(prog));
i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);
i915->meta.Program[0] |= i915->meta.ProgramSize - 2;
i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;
@@ -287,425 +324,186 @@ static void enable_texture_blend_replace( i915ContextPtr i915 )
/* Set up an arbitary piece of memory as a rectangular texture
* (including the front or back buffer).
*/
-static void set_tex_rect_source( i915ContextPtr i915,
- GLuint offset,
- GLuint width,
- GLuint height,
- GLuint pitch, /* in bytes! */
- GLuint textureFormat )
+static GLboolean
+meta_tex_rect_source(struct intel_context *intel,
+ dri_bo *buffer,
+ GLuint offset,
+ GLuint pitch, GLuint height, GLenum format, GLenum type)
{
+ struct i915_context *i915 = i915_context(&intel->ctx);
GLuint unit = 0;
GLint numLevels = 1;
GLuint *state = i915->meta.Tex[0];
+ GLuint textureFormat;
+ GLuint cpp;
-#if 0
- printf("TexRect source offset 0x%x pitch %d\n", offset, pitch);
-#endif
+ /* A full implementation of this would do the upload through
+ * glTexImage2d, and get all the conversion operations at that
+ * point. We are restricted, but still at least have access to the
+ * fragment program swizzle.
+ */
+ switch (format) {
+ case GL_BGRA:
+ switch (type) {
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_BYTE:
+ textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);
+ cpp = 4;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case GL_RGBA:
+ switch (type) {
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_BYTE:
+ textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);
+ cpp = 4;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case GL_BGR:
+ switch (type) {
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
+ cpp = 2;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
+ case GL_RGB:
+ switch (type) {
+ case GL_UNSIGNED_SHORT_5_6_5:
+ textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
+ cpp = 2;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ break;
-/* fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */
-/* __FUNCTION__, offset, width, height, pitch, textureFormat ); */
+ default:
+ return GL_FALSE;
+ }
+
+
+ if ((pitch * cpp) & 3) {
+ _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+/* intel_region_release(&i915->meta.tex_region[0]); */
+/* intel_region_reference(&i915->meta.tex_region[0], region); */
+ i915->meta.tex_buffer[0] = buffer;
+ i915->meta.tex_offset[0] = offset;
- state[I915_TEXREG_MS2] = offset;
state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) |
- ((width - 1) << MS3_WIDTH_SHIFT) |
- textureFormat |
- MS3_USE_FENCE_REGS);
+ ((pitch - 1) << MS3_WIDTH_SHIFT) |
+ textureFormat | MS3_USE_FENCE_REGS);
- state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) |
- ((((numLevels-1) * 4)) << MS4_MAX_LOD_SHIFT));
+ state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) |
+ MS4_CUBE_FACE_ENA_MASK |
+ ((((numLevels - 1) * 4)) << MS4_MAX_LOD_SHIFT));
state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) |
- (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) |
- (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT));
+ (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) |
+ (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT));
+
state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) |
- (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) |
- (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) |
- (unit<<SS3_TEXTUREMAP_INDEX_SHIFT));
+ (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) |
+ (unit << SS3_TEXTUREMAP_INDEX_SHIFT));
state[I915_TEXREG_SS4] = 0;
i915->meta.emitted &= ~I915_UPLOAD_TEX(0);
+ return GL_TRUE;
}
-/* Select between front and back draw buffers.
+/**
+ * Set the color and depth drawing region for meta ops.
*/
-static void set_draw_region( i915ContextPtr i915, const intelRegion *region )
+static void
+meta_draw_region(struct intel_context *intel,
+ struct intel_region *color_region,
+ struct intel_region *depth_region)
{
-#if 0
- printf("Rotate into region: offset 0x%x pitch %d\n",
- region->offset, region->pitch);
-#endif
- i915->meta.Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i915->meta.Buffer[I915_DESTREG_CBUFADDR2] = region->offset;
- i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ i915_state_draw_region(intel, &i915->meta, color_region, depth_region);
}
-#if 0
-/* Setup an arbitary draw format, useful for targeting texture or agp
- * memory.
- */
-static void set_draw_format( i915ContextPtr i915,
- GLuint format,
- GLuint depth_format)
+static void
+set_vertex_format(struct intel_context *intel)
{
- i915->meta.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- format |
- LOD_PRECLAMP_OGL |
- TEX_DEFAULT_COLOR_OGL |
- depth_format);
-
- i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
-/* fprintf(stderr, "%s: DV1: %x\n", */
-/* __FUNCTION__, i915->meta.Buffer[I915_DESTREG_DV1]); */
-}
-#endif
+ struct i915_context *i915 = i915_context(&intel->ctx);
-static void set_vertex_format( i915ContextPtr i915 )
-{
- i915->meta.Ctx[I915_CTXREG_LIS2] =
+ i915->meta.Ctx[I915_CTXREG_LIS2] =
(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
- S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
- S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));
i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK;
- i915->meta.Ctx[I915_CTXREG_LIS4] |=
- (S4_VFMT_COLOR |
- S4_VFMT_SPEC_FOG |
- S4_VFMT_XYZW);
+ i915->meta.Ctx[I915_CTXREG_LIS4] |= (S4_VFMT_COLOR | S4_VFMT_XYZ);
i915->meta.emitted &= ~I915_UPLOAD_CTX;
-
}
-static void draw_quad(i915ContextPtr i915,
- GLfloat x0, GLfloat x1,
- GLfloat y0, GLfloat y1,
- GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha,
- GLfloat s0, GLfloat s1,
- GLfloat t0, GLfloat t1 )
-{
- GLuint vertex_size = 8;
- GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel,
- PRIM3D_TRIFAN,
- 4 * vertex_size,
- vertex_size );
- intelVertex tmp;
- int i;
-
- if (0)
- fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n",
- __FUNCTION__,
- x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1);
-
-
- /* initial vertex, left bottom */
- tmp.v.x = x0;
- tmp.v.y = y0;
- tmp.v.z = 1.0;
- tmp.v.w = 1.0;
- tmp.v.color.red = red;
- tmp.v.color.green = green;
- tmp.v.color.blue = blue;
- tmp.v.color.alpha = alpha;
- tmp.v.specular.red = 0;
- tmp.v.specular.green = 0;
- tmp.v.specular.blue = 0;
- tmp.v.specular.alpha = 0;
- tmp.v.u0 = s0;
- tmp.v.v0 = t0;
-
- for (i = 0 ; i < vertex_size ; i++)
- vb[i] = tmp.ui[i];
-
- /* right bottom */
- vb += vertex_size;
- tmp.v.x = x1;
- tmp.v.u0 = s1;
- for (i = 0 ; i < vertex_size ; i++)
- vb[i] = tmp.ui[i];
-
- /* right top */
- vb += vertex_size;
- tmp.v.y = y1;
- tmp.v.v0 = t1;
- for (i = 0 ; i < vertex_size ; i++)
- vb[i] = tmp.ui[i];
-
- /* left top */
- vb += vertex_size;
- tmp.v.x = x0;
- tmp.v.u0 = s0;
- for (i = 0 ; i < vertex_size ; i++)
- vb[i] = tmp.ui[i];
-}
-
-static void draw_poly(i915ContextPtr i915,
- GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha,
- GLuint numVerts,
- /*const*/ GLfloat verts[][2],
- /*const*/ GLfloat texcoords[][2])
+/* Operations where the 3D engine is decoupled temporarily from the
+ * current GL state and used for other purposes than simply rendering
+ * incoming triangles.
+ */
+static void
+install_meta_state(struct intel_context *intel)
{
- GLuint vertex_size = 8;
- GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel,
- PRIM3D_TRIFAN,
- numVerts * vertex_size,
- vertex_size );
- intelVertex tmp;
- int i, k;
-
- /* initial constant vertex fields */
- tmp.v.z = 1.0;
- tmp.v.w = 1.0;
- tmp.v.color.red = red;
- tmp.v.color.green = green;
- tmp.v.color.blue = blue;
- tmp.v.color.alpha = alpha;
- tmp.v.specular.red = 0;
- tmp.v.specular.green = 0;
- tmp.v.specular.blue = 0;
- tmp.v.specular.alpha = 0;
-
- for (k = 0; k < numVerts; k++) {
- tmp.v.x = verts[k][0];
- tmp.v.y = verts[k][1];
- tmp.v.u0 = texcoords[k][0];
- tmp.v.v0 = texcoords[k][1];
-
- for (i = 0 ; i < vertex_size ; i++)
- vb[i] = tmp.ui[i];
-
- vb += vertex_size;
- }
-}
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ memcpy(&i915->meta, &i915->initial, sizeof(i915->meta));
+ i915->meta.active = ACTIVE;
+ i915->meta.emitted = 0;
+ SET_STATE(i915, meta);
+ set_vertex_format(intel);
+ meta_no_texture(intel);
+}
-void
-i915ClearWithTris(intelContextPtr intel, GLbitfield buffers,
- GLboolean allFoo,
- GLint cxFoo, GLint cyFoo, GLint cwFoo, GLint chFoo)
+static void
+leave_meta_state(struct intel_context *intel)
{
- i915ContextPtr i915 = I915_CONTEXT( intel );
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- intelScreenPrivate *screen = intel->intelScreen;
- int x0, y0, x1, y1;
- GLint cx, cy, cw, ch;
- GLboolean all;
-
- SET_STATE( i915, meta );
- set_initial_state( i915 );
- set_no_texture( i915 );
- set_vertex_format( i915 );
-
- LOCK_HARDWARE(intel);
-
- /* get clear bounds after locking */
- cx = intel->ctx.DrawBuffer->_Xmin;
- cy = intel->ctx.DrawBuffer->_Ymin;
- cw = intel->ctx.DrawBuffer->_Xmax - cx;
- ch = intel->ctx.DrawBuffer->_Ymax - cy;
- all = (cw == intel->ctx.DrawBuffer->Width &&
- ch == intel->ctx.DrawBuffer->Height);
-
- if (!all) {
- x0 = cx;
- y0 = cy;
- x1 = x0 + cw;
- y1 = y0 + ch;
- } else {
- x0 = 0;
- y0 = 0;
- x1 = x0 + dPriv->w;
- y1 = y0 + dPriv->h;
- }
-
- /* Don't do any clipping to screen - these are window coordinates.
- * The active cliprects will be applied as for any other geometry.
- */
-
- if (buffers & BUFFER_BIT_FRONT_LEFT) {
- set_no_depth_stencil_write( i915 );
- set_color_mask( i915, GL_TRUE );
- set_draw_region( i915, &screen->front );
-
- draw_quad(i915, x0, x1, y0, y1,
- intel->clear_red, intel->clear_green,
- intel->clear_blue, intel->clear_alpha,
- 0, 0, 0, 0);
- }
-
- if (buffers & BUFFER_BIT_BACK_LEFT) {
- set_no_depth_stencil_write( i915 );
- set_color_mask( i915, GL_TRUE );
- set_draw_region( i915, &screen->back );
-
- draw_quad(i915, x0, x1, y0, y1,
- intel->clear_red, intel->clear_green,
- intel->clear_blue, intel->clear_alpha,
- 0, 0, 0, 0);
- }
-
- if (buffers & BUFFER_BIT_STENCIL) {
- set_stencil_replace( i915,
- intel->ctx.Stencil.WriteMask[0],
- intel->ctx.Stencil.Clear);
-
- set_color_mask( i915, GL_FALSE );
- set_draw_region( i915, &screen->front ); /* could be either? */
-
- draw_quad( i915, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
- }
-
- UNLOCK_HARDWARE(intel);
-
- SET_STATE( i915, state );
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ intel_region_release(&i915->meta.draw_region);
+ intel_region_release(&i915->meta.depth_region);
+/* intel_region_release(&i915->meta.tex_region[0]); */
+ SET_STATE(i915, state);
}
-/**
- * Copy the window contents named by dPriv to the rotated (or reflected)
- * color buffer.
- * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source.
- */
+
void
-i915RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
- GLuint srcBuf)
+i915InitMetaFuncs(struct i915_context *i915)
{
- i915ContextPtr i915 = I915_CONTEXT( intel );
- intelScreenPrivate *screen = intel->intelScreen;
- const GLuint cpp = screen->cpp;
- drm_clip_rect_t fullRect;
- GLuint textureFormat, srcOffset, srcPitch;
- const drm_clip_rect_t *clipRects;
- int numClipRects;
- int i;
-
- int xOrig, yOrig;
- int origNumClipRects;
- drm_clip_rect_t *origRects;
-
- /*
- * set up hardware state
- */
- intelFlush( &intel->ctx );
-
- SET_STATE( i915, meta );
- set_initial_state( i915 );
- set_no_texture( i915 );
- set_vertex_format( i915 );
- set_no_depth_stencil_write( i915 );
- set_color_mask( i915, GL_TRUE );
-
- LOCK_HARDWARE(intel);
-
- /* save current drawing origin and cliprects (restored at end) */
- xOrig = intel->drawX;
- yOrig = intel->drawY;
- origNumClipRects = intel->numClipRects;
- origRects = intel->pClipRects;
-
- if (!intel->numClipRects)
- goto done;
-
- /*
- * set drawing origin, cliprects for full-screen access to rotated screen
- */
- fullRect.x1 = 0;
- fullRect.y1 = 0;
- fullRect.x2 = screen->rotatedWidth;
- fullRect.y2 = screen->rotatedHeight;
- intel->drawX = 0;
- intel->drawY = 0;
- intel->numClipRects = 1;
- intel->pClipRects = &fullRect;
-
- set_draw_region( i915, &screen->rotated );
-
- if (cpp == 4)
- textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
- else
- textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
-
- if (srcBuf == BUFFER_BIT_FRONT_LEFT) {
- srcPitch = screen->front.pitch; /* in bytes */
- srcOffset = screen->front.offset; /* bytes */
- clipRects = dPriv->pClipRects;
- numClipRects = dPriv->numClipRects;
- }
- else {
- srcPitch = screen->back.pitch; /* in bytes */
- srcOffset = screen->back.offset; /* bytes */
- clipRects = dPriv->pBackClipRects;
- numClipRects = dPriv->numBackClipRects;
- }
-
- /* set the whole screen up as a texture to avoid alignment issues */
- set_tex_rect_source(i915,
- srcOffset,
- screen->width,
- screen->height,
- srcPitch,
- textureFormat);
-
- enable_texture_blend_replace(i915);
-
- /*
- * loop over the source window's cliprects
- */
- for (i = 0; i < numClipRects; i++) {
- int srcX0 = clipRects[i].x1;
- int srcY0 = clipRects[i].y1;
- int srcX1 = clipRects[i].x2;
- int srcY1 = clipRects[i].y2;
- GLfloat verts[4][2], tex[4][2];
- int j;
-
- /* build vertices for four corners of clip rect */
- verts[0][0] = srcX0; verts[0][1] = srcY0;
- verts[1][0] = srcX1; verts[1][1] = srcY0;
- verts[2][0] = srcX1; verts[2][1] = srcY1;
- verts[3][0] = srcX0; verts[3][1] = srcY1;
-
- /* .. and texcoords */
- tex[0][0] = srcX0; tex[0][1] = srcY0;
- tex[1][0] = srcX1; tex[1][1] = srcY0;
- tex[2][0] = srcX1; tex[2][1] = srcY1;
- tex[3][0] = srcX0; tex[3][1] = srcY1;
-
- /* transform coords to rotated screen coords */
- for (j = 0; j < 4; j++) {
- matrix23TransformCoordf(&screen->rotMatrix,
- &verts[j][0], &verts[j][1]);
- }
-
- /* draw polygon to map source image to dest region */
- draw_poly(i915, 255, 255, 255, 255, 4, verts, tex);
-
- } /* cliprect loop */
-
- intelFlushBatchLocked( intel, GL_FALSE, GL_FALSE, GL_FALSE );
-
- done:
- /* restore original drawing origin and cliprects */
- intel->drawX = xOrig;
- intel->drawY = yOrig;
- intel->numClipRects = origNumClipRects;
- intel->pClipRects = origRects;
-
- UNLOCK_HARDWARE(intel);
-
- SET_STATE( i915, state );
+ i915->intel.vtbl.install_meta_state = install_meta_state;
+ i915->intel.vtbl.leave_meta_state = leave_meta_state;
+ i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write;
+ i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write;
+ i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace;
+ i915->intel.vtbl.meta_depth_replace = meta_depth_replace;
+ i915->intel.vtbl.meta_color_mask = meta_color_mask;
+ i915->intel.vtbl.meta_no_texture = meta_no_texture;
+ i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace;
+ i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source;
+ i915->intel.vtbl.meta_draw_region = meta_draw_region;
+ i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
}
-
diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c
index 68491124449..c6c64340232 100644
--- a/src/mesa/drivers/dri/i915/i915_program.c
+++ b/src/mesa/drivers/dri/i915/i915_program.c
@@ -72,58 +72,62 @@
#define I915_CONSTFLAG_PARAM 0x1f
-GLuint i915_get_temp( struct i915_fragment_program *p )
+GLuint
+i915_get_temp(struct i915_fragment_program *p)
{
- int bit = ffs( ~p->temp_flag );
+ int bit = ffs(~p->temp_flag);
if (!bit) {
fprintf(stderr, "%s: out of temporaries\n", __FILE__);
exit(1);
}
- p->temp_flag |= 1<<(bit-1);
- return UREG(REG_TYPE_R, (bit-1));
+ p->temp_flag |= 1 << (bit - 1);
+ return UREG(REG_TYPE_R, (bit - 1));
}
-GLuint i915_get_utemp( struct i915_fragment_program *p )
+GLuint
+i915_get_utemp(struct i915_fragment_program * p)
{
- int bit = ffs( ~p->utemp_flag );
+ int bit = ffs(~p->utemp_flag);
if (!bit) {
fprintf(stderr, "%s: out of temporaries\n", __FILE__);
exit(1);
}
- p->utemp_flag |= 1<<(bit-1);
- return UREG(REG_TYPE_U, (bit-1));
+ p->utemp_flag |= 1 << (bit - 1);
+ return UREG(REG_TYPE_U, (bit - 1));
}
-void i915_release_utemps( struct i915_fragment_program *p )
+void
+i915_release_utemps(struct i915_fragment_program *p)
{
p->utemp_flag = ~0x7;
}
-GLuint i915_emit_decl( struct i915_fragment_program *p,
- GLuint type, GLuint nr, GLuint d0_flags )
+GLuint
+i915_emit_decl(struct i915_fragment_program *p,
+ GLuint type, GLuint nr, GLuint d0_flags)
{
GLuint reg = UREG(type, nr);
if (type == REG_TYPE_T) {
- if (p->decl_t & (1<<nr))
- return reg;
+ if (p->decl_t & (1 << nr))
+ return reg;
- p->decl_t |= (1<<nr);
+ p->decl_t |= (1 << nr);
}
else if (type == REG_TYPE_S) {
- if (p->decl_s & (1<<nr))
- return reg;
+ if (p->decl_s & (1 << nr))
+ return reg;
- p->decl_s |= (1<<nr);
+ p->decl_s |= (1 << nr);
}
- else
+ else
return reg;
- *(p->decl++) = (D0_DCL | D0_DEST( reg ) | d0_flags);
+ *(p->decl++) = (D0_DCL | D0_DEST(reg) | d0_flags);
*(p->decl++) = D1_MBZ;
*(p->decl++) = D2_MBZ;
@@ -131,24 +135,26 @@ GLuint i915_emit_decl( struct i915_fragment_program *p,
return reg;
}
-GLuint i915_emit_arith( struct i915_fragment_program *p,
- GLuint op,
- GLuint dest,
- GLuint mask,
- GLuint saturate,
- GLuint src0,
- GLuint src1,
- GLuint src2 )
+GLuint
+i915_emit_arith(struct i915_fragment_program * p,
+ GLuint op,
+ GLuint dest,
+ GLuint mask,
+ GLuint saturate, GLuint src0, GLuint src1, GLuint src2)
{
GLuint c[3];
GLuint nr_const = 0;
assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST);
- assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)));
+ dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest));
+ assert(dest);
- if (GET_UREG_TYPE(src0) == REG_TYPE_CONST) c[nr_const++] = 0;
- if (GET_UREG_TYPE(src1) == REG_TYPE_CONST) c[nr_const++] = 1;
- if (GET_UREG_TYPE(src2) == REG_TYPE_CONST) c[nr_const++] = 2;
+ if (GET_UREG_TYPE(src0) == REG_TYPE_CONST)
+ c[nr_const++] = 0;
+ if (GET_UREG_TYPE(src1) == REG_TYPE_CONST)
+ c[nr_const++] = 1;
+ if (GET_UREG_TYPE(src2) == REG_TYPE_CONST)
+ c[nr_const++] = 2;
/* Recursively call this function to MOV additional const values
* into temporary registers. Use utemp registers for this -
@@ -164,31 +170,25 @@ GLuint i915_emit_arith( struct i915_fragment_program *p,
old_utemp_flag = p->utemp_flag;
first = GET_UREG_NR(s[c[0]]);
- for (i = 1 ; i < nr_const ; i++) {
- if (GET_UREG_NR(s[c[i]]) != first) {
- GLuint tmp = i915_get_utemp(p);
-
- i915_emit_arith( p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0,
- s[c[i]], 0, 0 );
- s[c[i]] = tmp;
- }
+ for (i = 1; i < nr_const; i++) {
+ if (GET_UREG_NR(s[c[i]]) != first) {
+ GLuint tmp = i915_get_utemp(p);
+
+ i915_emit_arith(p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0,
+ s[c[i]], 0, 0);
+ s[c[i]] = tmp;
+ }
}
src0 = s[0];
src1 = s[1];
src2 = s[2];
- p->utemp_flag = old_utemp_flag; /* restore */
+ p->utemp_flag = old_utemp_flag; /* restore */
}
- *(p->csr++) = (op |
- A0_DEST( dest ) |
- mask |
- saturate |
- A0_SRC0( src0 ));
- *(p->csr++) = (A1_SRC0( src0 ) |
- A1_SRC1( src1 ));
- *(p->csr++) = (A2_SRC1( src1 ) |
- A2_SRC2( src2 ));
+ *(p->csr++) = (op | A0_DEST(dest) | mask | saturate | A0_SRC0(src0));
+ *(p->csr++) = (A1_SRC0(src0) | A1_SRC1(src1));
+ *(p->csr++) = (A2_SRC1(src1) | A2_SRC2(src2));
p->nr_alu_insn++;
return dest;
@@ -239,24 +239,28 @@ GLuint i915_emit_texld( struct i915_fragment_program *p,
}
-GLuint i915_emit_const1f( struct i915_fragment_program *p, GLfloat c0 )
+GLuint
+i915_emit_const1f(struct i915_fragment_program * p, GLfloat c0)
{
GLint reg, idx;
- if (c0 == 0.0) return swizzle(UREG(REG_TYPE_R, 0), ZERO, ZERO, ZERO, ZERO);
- if (c0 == 1.0) return swizzle(UREG(REG_TYPE_R, 0), ONE, ONE, ONE, ONE );
+ if (c0 == 0.0)
+ return swizzle(UREG(REG_TYPE_R, 0), ZERO, ZERO, ZERO, ZERO);
+ if (c0 == 1.0)
+ return swizzle(UREG(REG_TYPE_R, 0), ONE, ONE, ONE, ONE);
for (reg = 0; reg < I915_MAX_CONSTANT; reg++) {
if (p->constant_flags[reg] == I915_CONSTFLAG_PARAM)
- continue;
+ continue;
for (idx = 0; idx < 4; idx++) {
- if (!(p->constant_flags[reg] & (1<<idx)) ||
- p->constant[reg][idx] == c0) {
- p->constant[reg][idx] = c0;
- p->constant_flags[reg] |= 1<<idx;
- if (reg+1 > p->nr_constants) p->nr_constants = reg+1;
- return swizzle(UREG(REG_TYPE_CONST, reg),idx,ZERO,ZERO,ONE);
- }
+ if (!(p->constant_flags[reg] & (1 << idx)) ||
+ p->constant[reg][idx] == c0) {
+ p->constant[reg][idx] = c0;
+ p->constant_flags[reg] |= 1 << idx;
+ if (reg + 1 > p->nr_constants)
+ p->nr_constants = reg + 1;
+ return swizzle(UREG(REG_TYPE_CONST, reg), idx, ZERO, ZERO, ONE);
+ }
}
}
@@ -265,29 +269,35 @@ GLuint i915_emit_const1f( struct i915_fragment_program *p, GLfloat c0 )
return 0;
}
-GLuint i915_emit_const2f( struct i915_fragment_program *p,
- GLfloat c0, GLfloat c1 )
+GLuint
+i915_emit_const2f(struct i915_fragment_program * p, GLfloat c0, GLfloat c1)
{
GLint reg, idx;
- if (c0 == 0.0) return swizzle(i915_emit_const1f(p, c1), ZERO, X, Z, W);
- if (c0 == 1.0) return swizzle(i915_emit_const1f(p, c1), ONE, X, Z, W);
+ if (c0 == 0.0)
+ return swizzle(i915_emit_const1f(p, c1), ZERO, X, Z, W);
+ if (c0 == 1.0)
+ return swizzle(i915_emit_const1f(p, c1), ONE, X, Z, W);
- if (c1 == 0.0) return swizzle(i915_emit_const1f(p, c0), X, ZERO, Z, W);
- if (c1 == 1.0) return swizzle(i915_emit_const1f(p, c0), X, ONE, Z, W);
+ if (c1 == 0.0)
+ return swizzle(i915_emit_const1f(p, c0), X, ZERO, Z, W);
+ if (c1 == 1.0)
+ return swizzle(i915_emit_const1f(p, c0), X, ONE, Z, W);
for (reg = 0; reg < I915_MAX_CONSTANT; reg++) {
if (p->constant_flags[reg] == 0xf ||
- p->constant_flags[reg] == I915_CONSTFLAG_PARAM)
- continue;
+ p->constant_flags[reg] == I915_CONSTFLAG_PARAM)
+ continue;
for (idx = 0; idx < 3; idx++) {
- if (!(p->constant_flags[reg] & (3<<idx))) {
- p->constant[reg][idx] = c0;
- p->constant[reg][idx+1] = c1;
- p->constant_flags[reg] |= 3<<idx;
- if (reg+1 > p->nr_constants) p->nr_constants = reg+1;
- return swizzle(UREG(REG_TYPE_CONST, reg),idx,idx+1,ZERO,ONE);
- }
+ if (!(p->constant_flags[reg] & (3 << idx))) {
+ p->constant[reg][idx] = c0;
+ p->constant[reg][idx + 1] = c1;
+ p->constant_flags[reg] |= 3 << idx;
+ if (reg + 1 > p->nr_constants)
+ p->nr_constants = reg + 1;
+ return swizzle(UREG(REG_TYPE_CONST, reg), idx, idx + 1, ZERO,
+ ONE);
+ }
}
}
@@ -298,27 +308,28 @@ GLuint i915_emit_const2f( struct i915_fragment_program *p,
-GLuint i915_emit_const4f( struct i915_fragment_program *p,
- GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3 )
+GLuint
+i915_emit_const4f(struct i915_fragment_program * p,
+ GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3)
{
GLint reg;
for (reg = 0; reg < I915_MAX_CONSTANT; reg++) {
if (p->constant_flags[reg] == 0xf &&
- p->constant[reg][0] == c0 &&
- p->constant[reg][1] == c1 &&
- p->constant[reg][2] == c2 &&
- p->constant[reg][3] == c3) {
- return UREG(REG_TYPE_CONST, reg);
+ p->constant[reg][0] == c0 &&
+ p->constant[reg][1] == c1 &&
+ p->constant[reg][2] == c2 && p->constant[reg][3] == c3) {
+ return UREG(REG_TYPE_CONST, reg);
}
else if (p->constant_flags[reg] == 0) {
- p->constant[reg][0] = c0;
- p->constant[reg][1] = c1;
- p->constant[reg][2] = c2;
- p->constant[reg][3] = c3;
- p->constant_flags[reg] = 0xf;
- if (reg+1 > p->nr_constants) p->nr_constants = reg+1;
- return UREG(REG_TYPE_CONST, reg);
+ p->constant[reg][0] = c0;
+ p->constant[reg][1] = c1;
+ p->constant[reg][2] = c2;
+ p->constant[reg][3] = c3;
+ p->constant_flags[reg] = 0xf;
+ if (reg + 1 > p->nr_constants)
+ p->nr_constants = reg + 1;
+ return UREG(REG_TYPE_CONST, reg);
}
}
@@ -328,34 +339,36 @@ GLuint i915_emit_const4f( struct i915_fragment_program *p,
}
-GLuint i915_emit_const4fv( struct i915_fragment_program *p, const GLfloat *c )
+GLuint
+i915_emit_const4fv(struct i915_fragment_program * p, const GLfloat * c)
{
- return i915_emit_const4f( p, c[0], c[1], c[2], c[3] );
+ return i915_emit_const4f(p, c[0], c[1], c[2], c[3]);
}
-GLuint i915_emit_param4fv( struct i915_fragment_program *p,
- const GLfloat *values )
+GLuint
+i915_emit_param4fv(struct i915_fragment_program * p, const GLfloat * values)
{
GLint reg, i;
for (i = 0; i < p->nr_params; i++) {
if (p->param[i].values == values)
- return UREG(REG_TYPE_CONST, p->param[i].reg);
+ return UREG(REG_TYPE_CONST, p->param[i].reg);
}
for (reg = 0; reg < I915_MAX_CONSTANT; reg++) {
if (p->constant_flags[reg] == 0) {
- p->constant_flags[reg] = I915_CONSTFLAG_PARAM;
- i = p->nr_params++;
+ p->constant_flags[reg] = I915_CONSTFLAG_PARAM;
+ i = p->nr_params++;
- p->param[i].values = values;
- p->param[i].reg = reg;
- p->params_uptodate = 0;
+ p->param[i].values = values;
+ p->param[i].reg = reg;
+ p->params_uptodate = 0;
- if (reg+1 > p->nr_constants) p->nr_constants = reg+1;
- return UREG(REG_TYPE_CONST, reg);
+ if (reg + 1 > p->nr_constants)
+ p->nr_constants = reg + 1;
+ return UREG(REG_TYPE_CONST, reg);
}
}
@@ -366,30 +379,31 @@ GLuint i915_emit_param4fv( struct i915_fragment_program *p,
-
-void i915_program_error( struct i915_fragment_program *p, const char *msg )
+void
+i915_program_error(struct i915_fragment_program *p, const char *msg)
{
_mesa_problem(NULL, "i915_program_error: %s", msg);
p->error = 1;
}
-void i915_init_program( i915ContextPtr i915, struct i915_fragment_program *p )
+
+void
+i915_init_program(struct i915_context *i915, struct i915_fragment_program *p)
{
GLcontext *ctx = &i915->intel.ctx;
- TNLcontext *tnl = TNL_CONTEXT( ctx );
-
+
p->translated = 0;
p->params_uptodate = 0;
p->on_hardware = 0;
p->error = 0;
- p->nr_tex_indirect = 1; /* correct? */
+ p->nr_tex_indirect = 1; /* correct? */
p->nr_tex_insn = 0;
p->nr_alu_insn = 0;
p->nr_decl_insn = 0;
- p->ctx = ctx;
- memset( p->constant_flags, 0, sizeof(p->constant_flags) );
+ p->ctx = ctx;
+ memset(p->constant_flags, 0, sizeof(p->constant_flags));
p->nr_constants = 0;
p->csr = p->program;
@@ -402,21 +416,17 @@ void i915_init_program( i915ContextPtr i915, struct i915_fragment_program *p )
p->depth_written = 0;
p->nr_params = 0;
- p->src_texture = UREG_BAD;
- p->src_previous = UREG(REG_TYPE_T, T_DIFFUSE);
- p->last_tex_stage = 0;
- p->VB = &tnl->vb;
-
*(p->decl++) = _3DSTATE_PIXEL_SHADER_PROGRAM;
}
-void i915_fini_program( struct i915_fragment_program *p )
+void
+i915_fini_program(struct i915_fragment_program *p)
{
GLuint program_size = p->csr - p->program;
GLuint decl_size = p->decl - p->declarations;
-
- if (p->nr_tex_indirect > I915_MAX_TEX_INDIRECT)
+
+ if (p->nr_tex_indirect > I915_MAX_TEX_INDIRECT)
i915_program_error(p, "Exceeded max nr indirect texture lookups");
if (p->nr_tex_insn > I915_MAX_TEX_INSN)
@@ -446,22 +456,24 @@ void i915_fini_program( struct i915_fragment_program *p )
p->declarations[0] |= program_size + decl_size - 2;
}
-void i915_upload_program( i915ContextPtr i915, struct i915_fragment_program *p )
+void
+i915_upload_program(struct i915_context *i915,
+ struct i915_fragment_program *p)
{
GLuint program_size = p->csr - p->program;
GLuint decl_size = p->decl - p->declarations;
- FALLBACK( &i915->intel, I915_FALLBACK_PROGRAM, p->error );
+ FALLBACK(&i915->intel, I915_FALLBACK_PROGRAM, p->error);
/* Could just go straight to the batchbuffer from here:
*/
if (i915->state.ProgramSize != (program_size + decl_size) ||
- memcmp(i915->state.Program + decl_size, p->program,
- program_size*sizeof(int)) != 0) {
- I915_STATECHANGE( i915, I915_UPLOAD_PROGRAM );
- memcpy(i915->state.Program, p->declarations, decl_size*sizeof(int));
+ memcmp(i915->state.Program + decl_size, p->program,
+ program_size * sizeof(int)) != 0) {
+ I915_STATECHANGE(i915, I915_UPLOAD_PROGRAM);
+ memcpy(i915->state.Program, p->declarations, decl_size * sizeof(int));
memcpy(i915->state.Program + decl_size, p->program,
- program_size*sizeof(int));
+ program_size * sizeof(int));
i915->state.ProgramSize = decl_size + program_size;
}
@@ -470,30 +482,28 @@ void i915_upload_program( i915ContextPtr i915, struct i915_fragment_program *p )
*/
if (p->nr_constants) {
GLuint nr = p->nr_constants;
-
- I915_ACTIVESTATE( i915, I915_UPLOAD_CONSTANTS, 1 );
- I915_STATECHANGE( i915, I915_UPLOAD_CONSTANTS );
+
+ I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANTS, 1);
+ I915_STATECHANGE(i915, I915_UPLOAD_CONSTANTS);
i915->state.Constant[0] = _3DSTATE_PIXEL_SHADER_CONSTANTS | ((nr) * 4);
- i915->state.Constant[1] = (1<<(nr-1)) | ((1<<(nr-1))-1);
-
- memcpy(&i915->state.Constant[2], p->constant, 4*sizeof(int)*(nr));
+ i915->state.Constant[1] = (1 << (nr - 1)) | ((1 << (nr - 1)) - 1);
+
+ memcpy(&i915->state.Constant[2], p->constant, 4 * sizeof(int) * (nr));
i915->state.ConstantSize = 2 + (nr) * 4;
if (0) {
- GLuint i;
- for (i = 0; i < nr; i++) {
- fprintf(stderr, "const[%d]: %f %f %f %f\n", i,
- p->constant[i][0],
- p->constant[i][1],
- p->constant[i][2],
- p->constant[i][3]);
- }
+ GLuint i;
+ for (i = 0; i < nr; i++) {
+ fprintf(stderr, "const[%d]: %f %f %f %f\n", i,
+ p->constant[i][0],
+ p->constant[i][1], p->constant[i][2], p->constant[i][3]);
+ }
}
}
else {
- I915_ACTIVESTATE( i915, I915_UPLOAD_CONSTANTS, 0 );
- }
+ I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANTS, 0);
+ }
p->on_hardware = 1;
}
diff --git a/src/mesa/drivers/dri/i915/i915_program.h b/src/mesa/drivers/dri/i915/i915_program.h
index 8891a177855..3c12b34f163 100644
--- a/src/mesa/drivers/dri/i915/i915_program.h
+++ b/src/mesa/drivers/dri/i915/i915_program.h
@@ -48,11 +48,11 @@
#define UREG_CHANNEL_W_NEGATE_SHIFT 11
#define UREG_CHANNEL_W_SHIFT 8
#define UREG_CHANNEL_ZERO_NEGATE_MBZ 5
-#define UREG_CHANNEL_ZERO_SHIFT 4
+#define UREG_CHANNEL_ZERO_SHIFT 4
#define UREG_CHANNEL_ONE_NEGATE_MBZ 1
-#define UREG_CHANNEL_ONE_SHIFT 0
+#define UREG_CHANNEL_ONE_SHIFT 0
-#define UREG_BAD 0xffffffff /* not a valid ureg */
+#define UREG_BAD 0xffffffff /* not a valid ureg */
#define X SRC_X
#define Y SRC_Y
@@ -84,78 +84,75 @@
/* One neat thing about the UREG representation:
*/
-static __inline int swizzle( int reg, int x, int y, int z, int w )
+static INLINE int
+swizzle(int reg, int x, int y, int z, int w)
{
return ((reg & ~UREG_XYZW_CHANNEL_MASK) |
- CHANNEL_SRC( GET_CHANNEL_SRC( reg, x ), 0 ) |
- CHANNEL_SRC( GET_CHANNEL_SRC( reg, y ), 1 ) |
- CHANNEL_SRC( GET_CHANNEL_SRC( reg, z ), 2 ) |
- CHANNEL_SRC( GET_CHANNEL_SRC( reg, w ), 3 ));
+ CHANNEL_SRC(GET_CHANNEL_SRC(reg, x), 0) |
+ CHANNEL_SRC(GET_CHANNEL_SRC(reg, y), 1) |
+ CHANNEL_SRC(GET_CHANNEL_SRC(reg, z), 2) |
+ CHANNEL_SRC(GET_CHANNEL_SRC(reg, w), 3));
}
/* Another neat thing about the UREG representation:
*/
-static __inline int negate( int reg, int x, int y, int z, int w )
+static INLINE int
+negate(int reg, int x, int y, int z, int w)
{
- return reg ^ (((x&1)<<UREG_CHANNEL_X_NEGATE_SHIFT)|
- ((y&1)<<UREG_CHANNEL_Y_NEGATE_SHIFT)|
- ((z&1)<<UREG_CHANNEL_Z_NEGATE_SHIFT)|
- ((w&1)<<UREG_CHANNEL_W_NEGATE_SHIFT));
+ return reg ^ (((x & 1) << UREG_CHANNEL_X_NEGATE_SHIFT) |
+ ((y & 1) << UREG_CHANNEL_Y_NEGATE_SHIFT) |
+ ((z & 1) << UREG_CHANNEL_Z_NEGATE_SHIFT) |
+ ((w & 1) << UREG_CHANNEL_W_NEGATE_SHIFT));
}
-extern GLuint i915_get_temp( struct i915_fragment_program *p );
-extern GLuint i915_get_utemp( struct i915_fragment_program *p );
-extern void i915_release_utemps( struct i915_fragment_program *p );
+extern GLuint i915_get_temp(struct i915_fragment_program *p);
+extern GLuint i915_get_utemp(struct i915_fragment_program *p);
+extern void i915_release_utemps(struct i915_fragment_program *p);
-extern GLuint i915_emit_texld( struct i915_fragment_program *p,
- GLuint dest,
- GLuint destmask,
- GLuint sampler,
- GLuint coord,
- GLuint op );
+extern GLuint i915_emit_texld(struct i915_fragment_program *p,
+ GLuint dest,
+ GLuint destmask,
+ GLuint sampler, GLuint coord, GLuint op);
-extern GLuint i915_emit_arith( struct i915_fragment_program *p,
- GLuint op,
- GLuint dest,
- GLuint mask,
- GLuint saturate,
- GLuint src0,
- GLuint src1,
- GLuint src2 );
+extern GLuint i915_emit_arith(struct i915_fragment_program *p,
+ GLuint op,
+ GLuint dest,
+ GLuint mask,
+ GLuint saturate,
+ GLuint src0, GLuint src1, GLuint src2);
-extern GLuint i915_emit_decl( struct i915_fragment_program *p,
- GLuint type, GLuint nr, GLuint d0_flags );
+extern GLuint i915_emit_decl(struct i915_fragment_program *p,
+ GLuint type, GLuint nr, GLuint d0_flags);
-extern GLuint i915_emit_const1f( struct i915_fragment_program *p,
- GLfloat c0 );
+extern GLuint i915_emit_const1f(struct i915_fragment_program *p, GLfloat c0);
-extern GLuint i915_emit_const2f( struct i915_fragment_program *p,
- GLfloat c0, GLfloat c1 );
+extern GLuint i915_emit_const2f(struct i915_fragment_program *p,
+ GLfloat c0, GLfloat c1);
-extern GLuint i915_emit_const4fv( struct i915_fragment_program *p,
- const GLfloat *c );
+extern GLuint i915_emit_const4fv(struct i915_fragment_program *p,
+ const GLfloat * c);
-extern GLuint i915_emit_const4f( struct i915_fragment_program *p,
- GLfloat c0, GLfloat c1,
- GLfloat c2, GLfloat c3 );
+extern GLuint i915_emit_const4f(struct i915_fragment_program *p,
+ GLfloat c0, GLfloat c1,
+ GLfloat c2, GLfloat c3);
-extern GLuint i915_emit_param4fv( struct i915_fragment_program *p,
- const GLfloat *values );
+extern GLuint i915_emit_param4fv(struct i915_fragment_program *p,
+ const GLfloat * values);
-extern void i915_program_error( struct i915_fragment_program *p,
- const char *msg );
+extern void i915_program_error(struct i915_fragment_program *p,
+ const char *msg);
-extern void i915_init_program( i915ContextPtr i915,
- struct i915_fragment_program *p );
+extern void i915_init_program(struct i915_context *i915,
+ struct i915_fragment_program *p);
-extern void i915_upload_program( i915ContextPtr i915,
- struct i915_fragment_program *p );
+extern void i915_upload_program(struct i915_context *i915,
+ struct i915_fragment_program *p);
-extern void i915_fini_program( struct i915_fragment_program *p );
+extern void i915_fini_program(struct i915_fragment_program *p);
diff --git a/src/mesa/drivers/dri/i915/i915_reg.h b/src/mesa/drivers/dri/i915/i915_reg.h
index 694cd4c8c3c..a9fa56e8a60 100644
--- a/src/mesa/drivers/dri/i915/i915_reg.h
+++ b/src/mesa/drivers/dri/i915/i915_reg.h
@@ -112,6 +112,20 @@
/* 3DSTATE_CHROMA_KEY */
/* 3DSTATE_CLEAR_PARAMETERS, p150 */
+/*
+ * Sets the color, depth and stencil clear values used by the
+ * CLEAR_RECT and ZONE_INIT primitive types, respectively. These
+ * primitives set override most 3d state and only take a minimal x/y
+ * vertex. The color/z/stencil information is supplied here and
+ * therefore cannot vary per vertex.
+ */
+#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
+/* Dword 1 */
+#define CLEARPARAM_CLEAR_RECT (1 << 16)
+#define CLEARPARAM_ZONE_INIT (0 << 16)
+#define CLEARPARAM_WRITE_COLOR (1 << 2)
+#define CLEARPARAM_WRITE_DEPTH (1 << 1)
+#define CLEARPARAM_WRITE_STENCIL (1 << 0)
/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
@@ -424,9 +438,22 @@
#define S7_DEPTH_OFFSET_CONST_MASK ~0
+
+/* Helper macros for blend factors
+ */
+#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
+#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
+#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
+#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
+
+
+
+
/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
-/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
+/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
+#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16))
+/* subsequent dwords up to length (max 16) are ARGB8888 color values */
/* _3DSTATE_MODES_4, p218 */
#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
@@ -435,7 +462,7 @@
#define LOGICOP_MASK (0xf<<18)
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
#define ENABLE_STENCIL_TEST_MASK (1<<17)
-#define STENCIL_TEST_MASK(x) ((x)<<8)
+#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8)
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
#define ENABLE_STENCIL_WRITE_MASK (1<<16)
#define STENCIL_WRITE_MASK(x) ((x)&0xff)
@@ -458,7 +485,7 @@
#define I915_MAX_TEX_INDIRECT 4
-#define I915_MAX_TEX_INSN 32
+#define I915_MAX_TEX_INSN 32
#define I915_MAX_ALU_INSN 64
#define I915_MAX_DECL_INSN 27
#define I915_MAX_TEMPORARY 16
@@ -470,33 +497,33 @@
*/
#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
-#define REG_TYPE_R 0 /* temporary regs, no need to
- * dcl, must be written before
- * read -- Preserved between
- * phases.
- */
-#define REG_TYPE_T 1 /* Interpolated values, must be
- * dcl'ed before use.
- *
- * 0..7: texture coord,
- * 8: diffuse spec,
- * 9: specular color,
- * 10: fog parameter in w.
- */
-#define REG_TYPE_CONST 2 /* Restriction: only one const
- * can be referenced per
- * instruction, though it may be
- * selected for multiple inputs.
- * Constants not initialized
- * default to zero.
- */
-#define REG_TYPE_S 3 /* sampler */
-#define REG_TYPE_OC 4 /* output color (rgba) */
-#define REG_TYPE_OD 5 /* output depth (w), xyz are
- * temporaries. If not written,
- * interpolated depth is used?
- */
-#define REG_TYPE_U 6 /* unpreserved temporaries */
+#define REG_TYPE_R 0 /* temporary regs, no need to
+ * dcl, must be written before
+ * read -- Preserved between
+ * phases.
+ */
+#define REG_TYPE_T 1 /* Interpolated values, must be
+ * dcl'ed before use.
+ *
+ * 0..7: texture coord,
+ * 8: diffuse spec,
+ * 9: specular color,
+ * 10: fog parameter in w.
+ */
+#define REG_TYPE_CONST 2 /* Restriction: only one const
+ * can be referenced per
+ * instruction, though it may be
+ * selected for multiple inputs.
+ * Constants not initialized
+ * default to zero.
+ */
+#define REG_TYPE_S 3 /* sampler */
+#define REG_TYPE_OC 4 /* output color (rgba) */
+#define REG_TYPE_OD 5 /* output depth (w), xyz are
+ * temporaries. If not written,
+ * interpolated depth is used?
+ */
+#define REG_TYPE_U 6 /* unpreserved temporaries */
#define REG_TYPE_MASK 0x7
#define REG_NR_MASK 0xf
@@ -513,34 +540,34 @@
#define T_TEX7 7
#define T_DIFFUSE 8
#define T_SPECULAR 9
-#define T_FOG_W 10 /* interpolated fog is in W coord */
+#define T_FOG_W 10 /* interpolated fog is in W coord */
/* Arithmetic instructions */
/* .replicate_swizzle == selection and replication of a particular
* scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
*/
-#define A0_NOP (0x0<<24) /* no operation */
-#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
-#define A0_MOV (0x2<<24) /* dst = src0 */
-#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
-#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
-#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
-#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
-#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
-#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
-#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
-#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
-#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
-#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
-#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
-#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
-#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
-#define A0_FLR (0x10<<24) /* dst = floor(src0) */
-#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
-#define A0_TRC (0x12<<24) /* dst = int(src0) */
-#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
-#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
+#define A0_NOP (0x0<<24) /* no operation */
+#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
+#define A0_MOV (0x2<<24) /* dst = src0 */
+#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
+#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
+#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
+#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
+#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
+#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
+#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
+#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
+#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
+#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
+#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
+#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
+#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
+#define A0_FLR (0x10<<24) /* dst = floor(src0) */
+#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
+#define A0_TRC (0x12<<24) /* dst = int(src0) */
+#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
+#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
#define A0_DEST_SATURATE (1<<22)
#define A0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
@@ -599,23 +626,23 @@
/* Texture instructions */
-#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
- * sampler and address, and output
- * filtered texel data to destination
- * register */
-#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
- * perspective divide of the texture
- * coordinate .xyz values by .w before
- * sampling. */
-#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
- * computed LOD by w. Only S4.6 two's
- * comp is used. This implies that a
- * float to fixed conversion is
- * done. */
-#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
- * operation. Simply kills the pixel
- * if any channel of the address
- * register is < 0.0. */
+#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
+ * sampler and address, and output
+ * filtered texel data to destination
+ * register */
+#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
+ * perspective divide of the texture
+ * coordinate .xyz values by .w before
+ * sampling. */
+#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
+ * computed LOD by w. Only S4.6 two's
+ * comp is used. This implies that a
+ * float to fixed conversion is
+ * done. */
+#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
+ * operation. Simply kills the pixel
+ * if any channel of the address
+ * register is < 0.0. */
#define T0_DEST_TYPE_SHIFT 19
/* Allow: R, OC, OD, U */
/* Note: U (unpreserved) regs do not retain their values between
@@ -627,18 +654,18 @@
*/
#define T0_DEST_NR_SHIFT 14
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
-#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
+#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
#define T0_SAMPLER_NR_MASK (0xf<<0)
-#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
+#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
#define T1_ADDRESS_REG_NR_SHIFT 17
#define T2_MBZ 0
/* Declaration instructions */
-#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
- * register or an s (sampler)
- * register. */
+#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
+ * register or an s (sampler)
+ * register. */
#define D0_SAMPLE_TYPE_SHIFT 22
#define D0_SAMPLE_TYPE_2D (0x0<<22)
#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
@@ -695,12 +722,12 @@
#define MAPSURF_4BIT_INDEXED (7<<7)
#define MS3_MT_FORMAT_MASK (0x7 << 3)
#define MS3_MT_FORMAT_SHIFT 3
-#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
-#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
+#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
+#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
#define MT_8BIT_L8 (1<<3)
#define MT_8BIT_A8 (4<<3)
#define MT_8BIT_MONO8 (5<<3)
-#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
+#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
#define MT_16BIT_ARGB1555 (1<<3)
#define MT_16BIT_ARGB4444 (2<<3)
#define MT_16BIT_AY88 (3<<3)
@@ -709,7 +736,7 @@
#define MT_16BIT_I16 (7<<3)
#define MT_16BIT_L16 (8<<3)
#define MT_16BIT_A16 (9<<3)
-#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
+#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
#define MT_32BIT_ABGR8888 (1<<3)
#define MT_32BIT_XRGB8888 (2<<3)
#define MT_32BIT_XBGR8888 (3<<3)
@@ -725,11 +752,11 @@
#define MT_32BIT_xI824 (0xD<<3)
#define MT_32BIT_xA824 (0xE<<3)
#define MT_32BIT_xL824 (0xF<<3)
-#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
+#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
#define MT_422_YCRCB_NORMAL (1<<3)
#define MT_422_YCRCB_SWAPUV (2<<3)
#define MT_422_YCRCB_SWAPUVY (3<<3)
-#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
+#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
#define MT_COMPRESS_DXT2_3 (1<<3)
#define MT_COMPRESS_DXT4_5 (2<<3)
#define MT_COMPRESS_FXT1 (3<<3)
@@ -751,7 +778,7 @@
#define MS4_MIP_LAYOUT_LEGACY (0<<8)
#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
-#define MS4_VOLUME_DEPTH_SHIFT 0
+#define MS4_VOLUME_DEPTH_SHIFT 0
#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
/* p244 */
@@ -779,7 +806,7 @@
#define FILTER_4X4_1 3
#define FILTER_4X4_2 4
#define FILTER_4X4_FLAT 5
-#define FILTER_6X5_MONO 6 /* XXX - check */
+#define FILTER_6X5_MONO 6 /* XXX - check */
#define SS2_MIN_FILTER_SHIFT 14
#define SS2_MIN_FILTER_MASK (0x7<<14)
#define SS2_LOD_BIAS_SHIFT 5
@@ -826,10 +853,14 @@
#define ST1_ENABLE (1<<16)
#define ST1_MASK (0xffff)
+#define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16))
+#define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16))
+#define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
+
-#define MI_FLUSH ((0<<29)|(4<<23))
-#define FLUSH_MAP_CACHE (1<<0)
-#define FLUSH_RENDER_CACHE (1<<1)
+#define MI_FLUSH ((0<<29)|(4<<23))
+#define FLUSH_MAP_CACHE (1<<0)
+#define INHIBIT_FLUSH_RENDER_CACHE (1<<2)
#endif
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index 1c4ec747558..e5d8d279936 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -38,97 +38,99 @@
#include "drivers/common/driverfuncs.h"
+#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "i915_context.h"
#include "i915_reg.h"
-
+#define FILE_DEBUG_FLAG DEBUG_STATE
static void
-i915StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref,
+i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
GLuint mask)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- int test = intel_translate_compare_func( func );
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ int test = intel_translate_compare_func(func);
mask = mask & 0xff;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(func), ref, mask);
+ DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(func), ref, mask);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(mask));
+ STENCIL_TEST_MASK(mask));
i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
- S5_STENCIL_TEST_FUNC_MASK);
-
- i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) |
- (test << S5_STENCIL_TEST_FUNC_SHIFT));
+ S5_STENCIL_TEST_FUNC_MASK);
+
+ i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) |
+ (test <<
+ S5_STENCIL_TEST_FUNC_SHIFT));
}
static void
-i915StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
+i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
+
mask = mask & 0xff;
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(mask));
+ STENCIL_WRITE_MASK(mask));
}
static void
-i915StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail,
+i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- int fop = intel_translate_stencil_op(fail);
- int dfop = intel_translate_stencil_op(zfail);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ int fop = intel_translate_stencil_op(fail);
+ int dfop = intel_translate_stencil_op(zfail);
int dpop = intel_translate_stencil_op(zpass);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(fail),
- _mesa_lookup_enum_by_nr(zfail),
- _mesa_lookup_enum_by_nr(zpass));
+ DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(fail),
+ _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass));
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
- S5_STENCIL_PASS_Z_FAIL_MASK |
- S5_STENCIL_PASS_Z_PASS_MASK);
+ S5_STENCIL_PASS_Z_FAIL_MASK |
+ S5_STENCIL_PASS_Z_PASS_MASK);
i915->state.Ctx[I915_CTXREG_LIS5] |= ((fop << S5_STENCIL_FAIL_SHIFT) |
- (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
- (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
+ (dfop <<
+ S5_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (dpop <<
+ S5_STENCIL_PASS_Z_PASS_SHIFT));
}
-static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void
+i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- int test = intel_translate_compare_func( func );
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ int test = intel_translate_compare_func(func);
GLubyte refByte;
UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK |
- S6_ALPHA_REF_MASK);
+ S6_ALPHA_REF_MASK);
i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
- (((GLuint)refByte) << S6_ALPHA_REF_SHIFT));
+ (((GLuint) refByte) <<
+ S6_ALPHA_REF_SHIFT));
}
/* This function makes sure that the proper enables are
@@ -137,41 +139,45 @@ static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
* could change the LogicOp or Independant Alpha Blend without subsequent
* calls to glEnable.
*/
-static void i915EvalLogicOpBlendState(GLcontext *ctx)
+static void
+i915EvalLogicOpBlendState(GLcontext * ctx)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (RGBA_LOGICOP_ENABLED(ctx)) {
i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE;
i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
- } else {
+ }
+ else {
i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE;
if (ctx->Color.BlendEnabled) {
- i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE;
- } else {
- i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE;
+ }
+ else {
+ i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
}
}
}
-static void i915BlendColor(GLcontext *ctx, const GLfloat color[4])
+static void
+i915BlendColor(GLcontext * ctx, const GLfloat color[4])
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
GLubyte r, g, b, a;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b;
+ i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] =
+ (a << 24) | (r << 16) | (g << 8) | b;
}
@@ -182,31 +188,37 @@ static void i915BlendColor(GLcontext *ctx, const GLfloat color[4])
-static GLuint translate_blend_equation( GLenum mode )
+static GLuint
+translate_blend_equation(GLenum mode)
{
switch (mode) {
- case GL_FUNC_ADD: return BLENDFUNC_ADD;
- case GL_MIN: return BLENDFUNC_MIN;
- case GL_MAX: return BLENDFUNC_MAX;
- case GL_FUNC_SUBTRACT: return BLENDFUNC_SUBTRACT;
- case GL_FUNC_REVERSE_SUBTRACT: return BLENDFUNC_REVERSE_SUBTRACT;
- default: return 0;
+ case GL_FUNC_ADD:
+ return BLENDFUNC_ADD;
+ case GL_MIN:
+ return BLENDFUNC_MIN;
+ case GL_MAX:
+ return BLENDFUNC_MAX;
+ case GL_FUNC_SUBTRACT:
+ return BLENDFUNC_SUBTRACT;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return BLENDFUNC_REVERSE_SUBTRACT;
+ default:
+ return 0;
}
}
-static void i915UpdateBlendState( GLcontext *ctx )
+static void
+i915UpdateBlendState(GLcontext * ctx)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
- ~(IAB_SRC_FACTOR_MASK |
- IAB_DST_FACTOR_MASK |
- (BLENDFUNC_MASK << IAB_FUNC_SHIFT) |
- IAB_ENABLE));
-
- GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
- ~(S6_CBUF_SRC_BLEND_FACT_MASK |
- S6_CBUF_DST_BLEND_FACT_MASK |
- S6_CBUF_BLEND_FUNC_MASK));
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
+ ~(IAB_SRC_FACTOR_MASK |
+ IAB_DST_FACTOR_MASK |
+ (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
+
+ GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
+ ~(S6_CBUF_SRC_BLEND_FACT_MASK |
+ S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
GLuint eqRGB = ctx->Color.BlendEquationRGB;
GLuint eqA = ctx->Color.BlendEquationA;
@@ -223,15 +235,15 @@ static void i915UpdateBlendState( GLcontext *ctx )
srcA = dstA = GL_ONE;
}
- lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
- lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
- lis6 |= translate_blend_equation( eqRGB ) << S6_CBUF_BLEND_FUNC_SHIFT;
+ lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
+ lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
+ lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
- iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
- iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
- iab |= translate_blend_equation( eqA ) << IAB_FUNC_SHIFT;
+ iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
+ iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
+ iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
- if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
+ if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
iab |= IAB_ENABLE;
if (iab != i915->state.Ctx[I915_CTXREG_IAB] ||
@@ -246,41 +258,41 @@ static void i915UpdateBlendState( GLcontext *ctx )
}
-static void i915BlendFuncSeparate(GLcontext *ctx, GLenum srcRGB,
- GLenum dstRGB, GLenum srcA,
- GLenum dstA )
-{
- i915UpdateBlendState( ctx );
+static void
+i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB,
+ GLenum dstRGB, GLenum srcA, GLenum dstA)
+{
+ i915UpdateBlendState(ctx);
}
-static void i915BlendEquationSeparate(GLcontext *ctx, GLenum eqRGB,
- GLenum eqA)
+static void
+i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA)
{
- i915UpdateBlendState( ctx );
+ i915UpdateBlendState(ctx);
}
-static void i915DepthFunc(GLcontext *ctx, GLenum func)
+static void
+i915DepthFunc(GLcontext * ctx, GLenum func)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- int test = intel_translate_compare_func( func );
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ int test = intel_translate_compare_func(func);
+ DBG("%s\n", __FUNCTION__);
+
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT;
}
-static void i915DepthMask(GLcontext *ctx, GLboolean flag)
+static void
+i915DepthMask(GLcontext * ctx, GLboolean flag)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+ DBG("%s flag (%d)\n", __FUNCTION__, flag);
+
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (flag && ctx->Depth.Test)
@@ -295,14 +307,15 @@ static void i915DepthMask(GLcontext *ctx, GLboolean flag)
* The i915 supports a 4x4 stipple natively, GL wants 32x32.
* Fortunately stipple is usually a repeating pattern.
*/
-static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void
+i915PolygonStipple(GLcontext * ctx, const GLubyte * mask)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
const GLubyte *m = mask;
GLubyte p[4];
- int i,j,k;
+ int i, j, k;
int active = (ctx->Polygon.StippleFlag &&
- i915->intel.reduced_primitive == GL_TRIANGLES);
+ i915->intel.reduced_primitive == GL_TRIANGLES);
GLuint newMask;
if (active) {
@@ -310,23 +323,26 @@ static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask )
i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
}
- p[0] = mask[12] & 0xf; p[0] |= p[0] << 4;
- p[1] = mask[8] & 0xf; p[1] |= p[1] << 4;
- p[2] = mask[4] & 0xf; p[2] |= p[2] << 4;
- p[3] = mask[0] & 0xf; p[3] |= p[3] << 4;
-
- for (k = 0 ; k < 8 ; k++)
- for (j = 3 ; j >= 0; j--)
- for (i = 0 ; i < 4 ; i++, m++)
- if (*m != p[j]) {
- i915->intel.hw_stipple = 0;
- return;
- }
+ p[0] = mask[12] & 0xf;
+ p[0] |= p[0] << 4;
+ p[1] = mask[8] & 0xf;
+ p[1] |= p[1] << 4;
+ p[2] = mask[4] & 0xf;
+ p[2] |= p[2] << 4;
+ p[3] = mask[0] & 0xf;
+ p[3] |= p[3] << 4;
+
+ for (k = 0; k < 8; k++)
+ for (j = 3; j >= 0; j--)
+ for (i = 0; i < 4; i++, m++)
+ if (*m != p[j]) {
+ i915->intel.hw_stipple = 0;
+ return;
+ }
newMask = (((p[0] & 0xf) << 0) |
- ((p[1] & 0xf) << 4) |
- ((p[2] & 0xf) << 8) |
- ((p[3] & 0xf) << 12));
+ ((p[1] & 0xf) << 4) |
+ ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
if (newMask == 0xffff || newMask == 0x0) {
@@ -347,49 +363,54 @@ static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask )
/* =============================================================
* Hardware clipping
*/
-static void i915Scissor(GLcontext *ctx, GLint x, GLint y,
- GLsizei w, GLsizei h)
+static void
+i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- intelScreenPrivate *screen = i915->intel.intelScreen;
+ struct i915_context *i915 = I915_CONTEXT(ctx);
int x1, y1, x2, y2;
- if (!i915->intel.driDrawable)
+ if (!ctx->DrawBuffer)
return;
- x1 = x;
- y1 = i915->intel.driDrawable->h - (y + h);
- x2 = x + w - 1;
- y2 = y1 + h - 1;
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__,
- x, y, w, h);
-
- if (x1 < 0) x1 = 0;
- if (y1 < 0) y1 = 0;
- if (x2 < 0) x2 = 0;
- if (y2 < 0) y2 = 0;
-
- if (x2 >= screen->width) x2 = screen->width-1;
- if (y2 >= screen->height) y2 = screen->height-1;
- if (x1 >= screen->width) x1 = screen->width-1;
- if (y1 >= screen->height) y1 = screen->height-1;
+ DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
+ if (ctx->DrawBuffer->Name == 0) {
+ x1 = x;
+ y1 = ctx->DrawBuffer->Height - (y + h);
+ x2 = x + w - 1;
+ y2 = y1 + h - 1;
+ DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
+ }
+ else {
+ /* FBO - not inverted
+ */
+ x1 = x;
+ y1 = y;
+ x2 = x + w - 1;
+ y2 = y + h - 1;
+ DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
+ }
+
+ x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
+ y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
+ x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
+ y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
+
+ DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
}
-static void i915LogicOp(GLcontext *ctx, GLenum opcode)
+static void
+i915LogicOp(GLcontext * ctx, GLenum opcode)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
int tmp = intel_translate_logic_op(opcode);
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
@@ -397,13 +418,14 @@ static void i915LogicOp(GLcontext *ctx, GLenum opcode)
-static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void
+i915CullFaceFrontFace(GLcontext * ctx, GLenum unused)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint mode;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ DBG("%s %d\n", __FUNCTION__,
+ ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
if (!ctx->Polygon.CullFlag) {
mode = S4_CULLMODE_NONE;
@@ -411,10 +433,12 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
mode = S4_CULLMODE_CW;
+ if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
+ mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
if (ctx->Polygon.CullFaceMode == GL_FRONT)
- mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
+ mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
if (ctx->Polygon.FrontFace != GL_CCW)
- mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
+ mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
}
else {
mode = S4_CULLMODE_BOTH;
@@ -425,16 +449,16 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
i915->state.Ctx[I915_CTXREG_LIS4] |= mode;
}
-static void i915LineWidth( GLcontext *ctx, GLfloat widthf )
+static void
+i915LineWidth(GLcontext * ctx, GLfloat widthf)
{
- i915ContextPtr i915 = I915_CONTEXT( ctx );
+ struct i915_context *i915 = I915_CONTEXT(ctx);
int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
int width;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- width = (int)(widthf * 2);
+ DBG("%s\n", __FUNCTION__);
+
+ width = (int) (widthf * 2);
CLAMP_SELF(width, 1, 0xf);
lis4 |= width << S4_LINE_WIDTH_SHIFT;
@@ -444,15 +468,15 @@ static void i915LineWidth( GLcontext *ctx, GLfloat widthf )
}
}
-static void i915PointSize(GLcontext *ctx, GLfloat size)
+static void
+i915PointSize(GLcontext * ctx, GLfloat size)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
- GLint point_size = (int)size;
-
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
+ GLint point_size = (int) size;
+ DBG("%s\n", __FUNCTION__);
+
CLAMP_SELF(point_size, 1, 255);
lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
@@ -467,20 +491,24 @@ static void i915PointSize(GLcontext *ctx, GLfloat size)
* Color masks
*/
-static void i915ColorMask(GLcontext *ctx,
- GLboolean r, GLboolean g,
- GLboolean b, GLboolean a)
+static void
+i915ColorMask(GLcontext * ctx,
+ GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- i915ContextPtr i915 = I915_CONTEXT( ctx );
+ struct i915_context *i915 = I915_CONTEXT(ctx);
GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
+ DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
+ a);
- if (!r) tmp |= S5_WRITEDISABLE_RED;
- if (!g) tmp |= S5_WRITEDISABLE_GREEN;
- if (!b) tmp |= S5_WRITEDISABLE_BLUE;
- if (!a) tmp |= S5_WRITEDISABLE_ALPHA;
+ if (!r)
+ tmp |= S5_WRITEDISABLE_RED;
+ if (!g)
+ tmp |= S5_WRITEDISABLE_GREEN;
+ if (!b)
+ tmp |= S5_WRITEDISABLE_BLUE;
+ if (!a)
+ tmp |= S5_WRITEDISABLE_ALPHA;
if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
@@ -488,54 +516,55 @@ static void i915ColorMask(GLcontext *ctx,
}
}
-static void update_specular( GLcontext *ctx )
+static void
+update_specular(GLcontext * ctx)
{
/* A hack to trigger the rebuild of the fragment program.
*/
- INTEL_CONTEXT(ctx)->NewGLState |= _NEW_TEXTURE;
- I915_CONTEXT(ctx)->tex_program.translated = 0;
+ intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
}
-static void i915LightModelfv(GLcontext *ctx, GLenum pname,
- const GLfloat *param)
+static void
+i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
- if (INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
+ DBG("%s\n", __FUNCTION__);
+
if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
- update_specular( ctx );
+ update_specular(ctx);
}
}
-static void i915ShadeModel(GLcontext *ctx, GLenum mode)
+static void
+i915ShadeModel(GLcontext * ctx, GLenum mode)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (mode == GL_SMOOTH) {
- i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
- S4_FLATSHADE_COLOR |
- S4_FLATSHADE_SPECULAR);
- } else {
- i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
- S4_FLATSHADE_COLOR |
- S4_FLATSHADE_SPECULAR);
+ i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
+ S4_FLATSHADE_COLOR |
+ S4_FLATSHADE_SPECULAR);
+ }
+ else {
+ i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
+ S4_FLATSHADE_COLOR |
+ S4_FLATSHADE_SPECULAR);
}
}
/* =============================================================
* Fog
*/
-void i915_update_fog( GLcontext *ctx )
+void
+i915_update_fog(GLcontext * ctx)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
GLenum mode;
GLboolean enabled;
GLboolean try_pixel_fog;
-
+
if (ctx->FragmentProgram._Active) {
/* Pull in static fog state from program */
-
mode = ctx->FragmentProgram._Current->FogOption;
enabled = (mode != GL_NONE);
try_pixel_fog = 0;
@@ -546,7 +575,7 @@ void i915_update_fog( GLcontext *ctx )
#if 0
/* XXX - DISABLED -- Need ortho fallback */
try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
- &&ctx->Hint.Fog == GL_NICEST);
+ && ctx->Hint.Fog == GL_NICEST);
#else
try_pixel_fog = 0;
#endif
@@ -559,48 +588,49 @@ void i915_update_fog( GLcontext *ctx )
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
i915->vertex_fog = I915_FOG_PIXEL;
-
+
switch (mode) {
case GL_LINEAR:
- if (ctx->Fog.End <= ctx->Fog.Start) {
- /* XXX - this won't work with fragment programs. Need to
- * either fallback or append fog instructions to end of
- * program in the case of linear fog.
- */
- i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
- i915->vertex_fog = I915_FOG_VERTEX;
- }
- else {
+ if (ctx->Fog.End <= ctx->Fog.Start) {
+ /* XXX - this won't work with fragment programs. Need to
+ * either fallback or append fog instructions to end of
+ * program in the case of linear fog.
+ */
+ printf("vertex fog!\n");
+ i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
+ i915->vertex_fog = I915_FOG_VERTEX;
+ }
+ else {
GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
GLfloat c1 = ctx->Fog.End * c2;
- i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
- i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
- i915->state.Fog[I915_FOGREG_MODE1] |=
- ((GLuint)(c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
-
- if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
- i915->state.Fog[I915_FOGREG_MODE2]
- = (GLuint)(c2 * FMC2_C2_ONE);
- }
- else {
- fi_type fi;
- fi.f = c2;
- i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
- }
- }
- break;
+ i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
+ i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
+ i915->state.Fog[I915_FOGREG_MODE1] |=
+ ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
+
+ if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
+ i915->state.Fog[I915_FOGREG_MODE2]
+ = (GLuint) (c2 * FMC2_C2_ONE);
+ }
+ else {
+ fi_type fi;
+ fi.f = c2;
+ i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
+ }
+ }
+ break;
case GL_EXP:
- i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP;
- break;
+ i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP;
+ break;
case GL_EXP2:
- i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2;
- break;
+ i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2;
+ break;
default:
- break;
+ break;
}
}
- else /* if (i915->vertex_fog != I915_FOG_VERTEX) */ {
+ else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
@@ -622,38 +652,38 @@ void i915_update_fog( GLcontext *ctx )
}
static void
-i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
switch (pname) {
- case GL_FOG_COORDINATE_SOURCE_EXT:
+ case GL_FOG_COORDINATE_SOURCE_EXT:
case GL_FOG_MODE:
case GL_FOG_START:
- case GL_FOG_END:
+ case GL_FOG_END:
break;
case GL_FOG_DENSITY:
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
- i915->state.Fog[I915_FOGREG_MODE3]
- = (GLuint)(ctx->Fog.Density * FMC3_D_ONE);
+ i915->state.Fog[I915_FOGREG_MODE3] =
+ (GLuint) (ctx->Fog.Density * FMC3_D_ONE);
}
else {
- union { float f; int i; } fi;
- fi.f = ctx->Fog.Density;
- i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
+ fi_type fi;
+ fi.f = ctx->Fog.Density;
+ i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
}
break;
- case GL_FOG_COLOR:
+ case GL_FOG_COLOR:
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
- i915->state.Fog[I915_FOGREG_COLOR] =
- (_3DSTATE_FOG_COLOR_CMD |
- ((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) |
- ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) |
- ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0));
+ i915->state.Fog[I915_FOGREG_COLOR] =
+ (_3DSTATE_FOG_COLOR_CMD |
+ ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
+ ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
+ ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
break;
default:
@@ -661,7 +691,8 @@ i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
}
}
-static void i915Hint(GLcontext *ctx, GLenum target, GLenum state)
+static void
+i915Hint(GLcontext * ctx, GLenum target, GLenum state)
{
switch (target) {
case GL_FOG_HINT:
@@ -674,25 +705,26 @@ static void i915Hint(GLcontext *ctx, GLenum target, GLenum state)
/* =============================================================
*/
-static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void
+i915Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
+ struct i915_context *i915 = I915_CONTEXT(ctx);
- switch(cap) {
+ switch (cap) {
case GL_TEXTURE_2D:
break;
case GL_LIGHTING:
case GL_COLOR_SUM:
- update_specular( ctx );
+ update_specular(ctx);
break;
case GL_ALPHA_TEST:
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (state)
- i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE;
else
- i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE;
break;
case GL_BLEND:
@@ -704,8 +736,8 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
/* Logicop doesn't seem to work at 16bpp:
*/
- if (i915->intel.intelScreen->cpp == 2)
- FALLBACK( &i915->intel, I915_FALLBACK_LOGICOP, state );
+ if (i915->intel.intelScreen->cpp == 2) /* XXX FBO fix */
+ FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
break;
case GL_FRAGMENT_PROGRAM_ARB:
@@ -714,37 +746,37 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_DITHER:
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (state)
- i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
else
- i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE;
break;
case GL_DEPTH_TEST:
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (state)
- i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE;
else
- i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE;
- i915DepthMask( ctx, ctx->Depth.Mask );
+ i915DepthMask(ctx, ctx->Depth.Mask);
break;
case GL_SCISSOR_TEST:
I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
if (state)
- i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
- ENABLE_SCISSOR_RECT);
+ i915->state.Buffer[I915_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
else
- i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ i915->state.Buffer[I915_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
break;
case GL_LINE_SMOOTH:
I915_STATECHANGE(i915, I915_UPLOAD_CTX);
if (state)
- i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE;
else
- i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE;
+ i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE;
break;
case GL_FOG:
@@ -755,16 +787,25 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
case GL_STENCIL_TEST:
- if (i915->intel.hw_stencil) {
- I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- if (state)
- i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
- S5_STENCIL_WRITE_ENABLE);
- else
- i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
- S5_STENCIL_WRITE_ENABLE);
- } else {
- FALLBACK( &i915->intel, I915_FALLBACK_STENCIL, state );
+ {
+ GLboolean hw_stencil = GL_FALSE;
+ if (ctx->DrawBuffer) {
+ struct intel_renderbuffer *irbStencil
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
+ hw_stencil = (irbStencil && irbStencil->region);
+ }
+ if (hw_stencil) {
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+ if (state)
+ i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
+ S5_STENCIL_WRITE_ENABLE);
+ else
+ i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
+ S5_STENCIL_WRITE_ENABLE);
+ }
+ else {
+ FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state);
+ }
}
break;
@@ -773,23 +814,20 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
* I'll do more testing later to find out exactly which hardware
* supports it. Disabled for now.
*/
- if (i915->intel.hw_stipple &&
- i915->intel.reduced_primitive == GL_TRIANGLES)
- {
- I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
- if (state)
- i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
- else
- i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
+ if (i915->intel.hw_stipple &&
+ i915->intel.reduced_primitive == GL_TRIANGLES) {
+ I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
+ if (state)
+ i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
+ else
+ i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
}
break;
case GL_POLYGON_SMOOTH:
- FALLBACK( &i915->intel, I915_FALLBACK_POLYGON_SMOOTH, state );
break;
case GL_POINT_SMOOTH:
- FALLBACK( &i915->intel, I915_FALLBACK_POINT_SMOOTH, state );
break;
default:
@@ -798,7 +836,8 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state)
}
-static void i915_init_packets( i915ContextPtr i915 )
+static void
+i915_init_packets(struct i915_context *i915)
{
intelScreenPrivate *screen = i915->intel.intelScreen;
@@ -811,39 +850,35 @@ static void i915_init_packets( i915ContextPtr i915 )
/* Probably don't want to upload all this stuff every time one
* piece changes.
*/
- i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(2) |
- I1_LOAD_S(4) |
- I1_LOAD_S(5) |
- I1_LOAD_S(6) |
- (3));
+ i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
+ I1_LOAD_S(2) |
+ I1_LOAD_S(4) |
+ I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
i915->state.Ctx[I915_CTXREG_LIS2] = 0;
i915->state.Ctx[I915_CTXREG_LIS4] = 0;
i915->state.Ctx[I915_CTXREG_LIS5] = 0;
- if (screen->cpp == 2)
- i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
+ if (screen->cpp == 2) /* XXX FBO fix */
+ i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
- (2 << S6_TRISTRIP_PV_SHIFT));
+ (2 << S6_TRISTRIP_PV_SHIFT));
i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
- ENABLE_LOGIC_OP_FUNC |
- LOGIC_OP_FUNC(LOGICOP_COPY) |
- ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff) |
- ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(0xff));
-
-
- i915->state.Ctx[I915_CTXREG_IAB] = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
- IAB_MODIFY_ENABLE |
- IAB_MODIFY_FUNC |
- IAB_MODIFY_SRC_FACTOR |
- IAB_MODIFY_DST_FACTOR);
-
- i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
+ ENABLE_LOGIC_OP_FUNC |
+ LOGIC_OP_FUNC(LOGICOP_COPY) |
+ ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(0xff) |
+ ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_WRITE_MASK(0xff));
+
+ i915->state.Ctx[I915_CTXREG_IAB] =
+ (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
+ IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
+
+ i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] =
+ _3DSTATE_CONST_BLEND_COLOR_CMD;
i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0;
}
@@ -858,11 +893,11 @@ static void i915_init_packets( i915ContextPtr i915 )
I915_STATECHANGE(i915, I915_UPLOAD_FOG);
i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD;
i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE |
- FMC1_FOGFUNC_VERTEX |
- FMC1_FOGINDEX_MODIFY_ENABLE |
- FMC1_FOGINDEX_W |
- FMC1_C1_C2_MODIFY_ENABLE |
- FMC1_DENSITY_MODIFY_ENABLE);
+ FMC1_FOGFUNC_VERTEX |
+ FMC1_FOGINDEX_MODIFY_ENABLE |
+ FMC1_FOGINDEX_W |
+ FMC1_C1_C2_MODIFY_ENABLE |
+ FMC1_DENSITY_MODIFY_ENABLE);
i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD;
}
@@ -871,66 +906,74 @@ static void i915_init_packets( i915ContextPtr i915 )
I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
/* color buffer offset/stride */
i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- i915->state.Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
- /*i915->state.Buffer[I915_DESTREG_CBUFADDR2] is the offset */
-
+ /* XXX FBO: remove this? Also get set in i915_set_draw_region() */
+ i915->state.Buffer[I915_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */
+ BUF_3D_USE_FENCE);
- /* depth/Z buffer offset/stride */
i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
- i915->state.Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_DBUFADDR2] = screen->depth.offset;
-
+ /* XXX FBO: remove this? Also get set in i915_set_draw_region() */
+ i915->state.Buffer[I915_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */
+ BUF_3D_USE_FENCE);
i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
- /* color/depth pixel format */
+ /* XXX FBO: remove this? Also get set in i915_set_draw_region() */
+#if 0 /* seems we don't need this */
switch (screen->fbFormat) {
- case DV_PF_555:
case DV_PF_565:
- i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- LOD_PRECLAMP_OGL |
- TEX_DEFAULT_COLOR_OGL |
- DITHER_FULL_ALWAYS |
- screen->fbFormat |
- DEPTH_FRMT_16_FIXED);
- break;
+ i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ LOD_PRECLAMP_OGL |
+ TEX_DEFAULT_COLOR_OGL |
+ DITHER_FULL_ALWAYS |
+ screen->fbFormat |
+ DEPTH_FRMT_16_FIXED);
+ break;
case DV_PF_8888:
- i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- LOD_PRECLAMP_OGL |
- TEX_DEFAULT_COLOR_OGL |
- screen->fbFormat |
- DEPTH_FRMT_24_FIXED_8_OTHER);
- break;
+ i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ LOD_PRECLAMP_OGL |
+ TEX_DEFAULT_COLOR_OGL |
+ screen->fbFormat |
+ DEPTH_FRMT_24_FIXED_8_OTHER);
+ break;
}
+#endif
+
/* scissor */
- i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ i915->state.Buffer[I915_DESTREG_SENABLE] =
+ (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
i915->state.Buffer[I915_DESTREG_SR1] = 0;
i915->state.Buffer[I915_DESTREG_SR2] = 0;
}
+#if 0
+ {
+ I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
+ i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
+ i915->state.Default[I915_DEFREG_C1] = 0;
+ i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
+ i915->state.Default[I915_DEFREG_S1] = 0;
+ i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
+ i915->state.Default[I915_DEFREG_Z1] = 0;
+ }
+#endif
+
+
/* These will be emitted every at the head of every buffer, unless
* we get hardware contexts working.
*/
- i915->state.active = (I915_UPLOAD_PROGRAM |
- I915_UPLOAD_STIPPLE |
- I915_UPLOAD_CTX |
- I915_UPLOAD_BUFFERS |
- I915_UPLOAD_INVARIENT);
+ i915->state.active = (I915_UPLOAD_PROGRAM |
+ I915_UPLOAD_STIPPLE |
+ I915_UPLOAD_CTX |
+ I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT);
}
-void i915InitStateFunctions( struct dd_function_table *functions )
+void
+i915InitStateFunctions(struct dd_function_table *functions)
{
functions->AlphaFunc = i915AlphaFunc;
functions->BlendColor = i915BlendColor;
@@ -957,14 +1000,15 @@ void i915InitStateFunctions( struct dd_function_table *functions )
}
-void i915InitState( i915ContextPtr i915 )
+void
+i915InitState(struct i915_context *i915)
{
GLcontext *ctx = &i915->intel.ctx;
- i915_init_packets( i915 );
+ i915_init_packets(i915);
_mesa_init_driver_state(ctx);
- memcpy( &i915->initial, &i915->state, sizeof(i915->state) );
+ memcpy(&i915->initial, &i915->state, sizeof(i915->state));
i915->current = &i915->state;
}
diff --git a/src/mesa/drivers/dri/i915/i915_tex.c b/src/mesa/drivers/dri/i915/i915_tex.c
index d9609d31933..59e148ca04e 100644
--- a/src/mesa/drivers/dri/i915/i915_tex.c
+++ b/src/mesa/drivers/dri/i915/i915_tex.c
@@ -45,109 +45,25 @@
-
-
-
-/**
- * Allocate space for and load the mesa images into the texture memory block.
- * This will happen before drawing with a new texture, or drawing with a
- * texture after it was swapped out or teximaged again.
- */
-
-intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj )
+static void
+i915TexEnv(GLcontext * ctx, GLenum target,
+ GLenum pname, const GLfloat * param)
{
- i915TextureObjectPtr t = CALLOC_STRUCT( i915_texture_object );
- if ( !t )
- return NULL;
+ struct i915_context *i915 = I915_CONTEXT(ctx);
- texObj->DriverData = t;
- t->intel.base.tObj = texObj;
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- make_empty_list( &t->intel.base );
- return &t->intel;
-}
-
-
-static void i915TexParameter( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj,
- GLenum pname, const GLfloat *params )
-{
- i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
-
switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_BORDER_COLOR:
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- break;
-
- case GL_TEXTURE_COMPARE_MODE:
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- break;
- case GL_TEXTURE_COMPARE_FUNC:
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- /* The i915 and its successors can do a lot of this without
- * reloading the textures. A project for someone?
- */
- intelFlush( ctx );
- driSwapOutTextureObject( (driTextureObject *) t );
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- break;
-
- default:
- return;
- }
-}
-
-
-static void i915TexEnv( GLcontext *ctx, GLenum target,
- GLenum pname, const GLfloat *param )
-{
- i915ContextPtr i915 = I915_CONTEXT( ctx );
- GLuint unit = ctx->Texture.CurrentUnit;
-
- switch (pname) {
- case GL_TEXTURE_ENV_COLOR: /* Should be a tracked param */
- case GL_TEXTURE_ENV_MODE:
- case GL_COMBINE_RGB:
- case GL_COMBINE_ALPHA:
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_RGB_SCALE:
- case GL_ALPHA_SCALE:
- i915->tex_program.translated = 0;
- break;
-
- case GL_TEXTURE_LOD_BIAS: {
- int b = (int) ((*param) * 16.0);
- if (b > 255) b = 255;
- if (b < -256) b = -256;
- I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
- i915->state.Tex[unit][I915_TEXREG_SS2] &= ~SS2_LOD_BIAS_MASK;
- i915->state.Tex[unit][I915_TEXREG_SS2] |=
- ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
- break;
- }
+ case GL_TEXTURE_LOD_BIAS:{
+ GLuint unit = ctx->Texture.CurrentUnit;
+ GLint b = (int) ((*param) * 16.0);
+ if (b > 255)
+ b = 255;
+ if (b < -256)
+ b = -256;
+ I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
+ i915->lodbias_ss2[unit] =
+ ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
+ break;
+ }
default:
break;
@@ -155,33 +71,8 @@ static void i915TexEnv( GLcontext *ctx, GLenum target,
}
-static void i915BindTexture( GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj )
-{
- i915TextureObjectPtr tex;
-
- if (!texObj->DriverData)
- i915AllocTexObj( texObj );
-
- tex = (i915TextureObjectPtr)texObj->DriverData;
-
- if (tex->lastTarget != texObj->Target) {
- tex->intel.dirty = I915_UPLOAD_TEX_ALL;
- tex->lastTarget = texObj->Target;
- }
-
- /* Need this if image format changes between bound textures.
- * Could try and shortcircuit by checking for differences in
- * state between incoming and outgoing textures:
- */
- I915_CONTEXT(ctx)->tex_program.translated = 0;
-}
-
-
-
-void i915InitTextureFuncs( struct dd_function_table *functions )
+void
+i915InitTextureFuncs(struct dd_function_table *functions)
{
- functions->BindTexture = i915BindTexture;
functions->TexEnv = i915TexEnv;
- functions->TexParameter = i915TexParameter;
}
diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c
new file mode 100644
index 00000000000..7b761a7b221
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c
@@ -0,0 +1,343 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Code to layout images in a mipmap tree for i915 and i945
+ * respectively.
+ */
+
+#include "intel_mipmap_tree.h"
+#include "intel_tex_layout.h"
+#include "macros.h"
+#include "intel_context.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+static GLint initial_offsets[6][2] = { {0, 0},
+{0, 2},
+{1, 0},
+{1, 2},
+{1, 1},
+{1, 3}
+};
+
+
+static GLint step_offsets[6][2] = { {0, 2},
+{0, 2},
+{-1, 2},
+{-1, 2},
+{-1, 1},
+{-1, 1}
+};
+
+GLboolean
+i915_miptree_layout(struct intel_mipmap_tree * mt)
+{
+ GLint level;
+
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:{
+ const GLuint dim = mt->width0;
+ GLuint face;
+ GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
+
+ assert(lvlWidth == lvlHeight); /* cubemap images are square */
+
+ /* double pitch for cube layouts */
+ mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
+ mt->total_height = dim * 4;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 6,
+ 0, 0,
+ /*OLD: mt->pitch, mt->total_height,*/
+ lvlWidth, lvlHeight,
+ 1);
+ lvlWidth /= 2;
+ lvlHeight /= 2;
+ }
+
+ for (face = 0; face < 6; face++) {
+ GLuint x = initial_offsets[face][0] * dim;
+ GLuint y = initial_offsets[face][1] * dim;
+ GLuint d = dim;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_image_offset(mt, level, face, x, y);
+
+ if (d == 0)
+ _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
+ face, level, mt->first_level, mt->last_level);
+
+ d >>= 1;
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ }
+ }
+ break;
+ }
+ case GL_TEXTURE_3D:{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint stack_height = 0;
+
+ /* Calculate the size of a single slice.
+ */
+ mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
+
+ /* XXX: hardware expects/requires 9 levels at minimum.
+ */
+ for (level = mt->first_level; level <= MAX2(8, mt->last_level);
+ level++) {
+ intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
+ width, height, depth);
+
+
+ stack_height += MAX2(2, height);
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+
+ /* Fixup depth image_offsets:
+ */
+ depth = mt->depth0;
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ GLuint i;
+ for (i = 0; i < depth; i++)
+ intel_miptree_set_image_offset(mt, level, i,
+ 0, i * stack_height);
+
+ depth = minify(depth);
+ }
+
+
+ /* Multiply slice size by texture depth for total size. It's
+ * remarkable how wasteful of memory the i915 texture layouts
+ * are. They are largely fixed in the i945.
+ */
+ mt->total_height = stack_height * mt->depth0;
+ break;
+ }
+
+ default:{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint img_height;
+
+ mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
+ mt->total_height = 0;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 1,
+ 0, mt->total_height,
+ width, height, 1);
+
+ if (mt->compressed)
+ img_height = MAX2(1, height / 4);
+ else
+ img_height = (MAX2(2, height) + 1) & ~1;
+
+ mt->total_height += img_height;
+
+ width = minify(width);
+ height = minify(height);
+ }
+ break;
+ }
+ }
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ mt->pitch,
+ mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+i945_miptree_layout(struct intel_mipmap_tree * mt)
+{
+ GLint level;
+
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:{
+ const GLuint dim = mt->width0;
+ GLuint face;
+ GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
+
+ assert(lvlWidth == lvlHeight); /* cubemap images are square */
+
+ /* Depending on the size of the largest images, pitch can be
+ * determined either by the old-style packing of cubemap faces,
+ * or the final row of 4x4, 2x2 and 1x1 faces below this.
+ */
+ if (dim > 32)
+ mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
+ else
+ mt->pitch = 14 * 8;
+
+ mt->total_height = dim * 4 + 4;
+
+ /* Set all the levels to effectively occupy the whole rectangular region.
+ */
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 6,
+ 0, 0,
+ lvlWidth, lvlHeight, 1);
+ lvlWidth /= 2;
+ lvlHeight /= 2;
+ }
+
+
+ for (face = 0; face < 6; face++) {
+ GLuint x = initial_offsets[face][0] * dim;
+ GLuint y = initial_offsets[face][1] * dim;
+ GLuint d = dim;
+
+ if (dim == 4 && face >= 4) {
+ y = mt->total_height - 4;
+ x = (face - 4) * 8;
+ }
+ else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
+ y = mt->total_height - 4;
+ x = face * 8;
+ }
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_image_offset(mt, level, face, x, y);
+
+ d >>= 1;
+
+ switch (d) {
+ case 4:
+ switch (face) {
+ case FACE_POS_X:
+ case FACE_NEG_X:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
+ case FACE_POS_Y:
+ case FACE_NEG_Y:
+ y += 12;
+ x -= 8;
+ break;
+ case FACE_POS_Z:
+ case FACE_NEG_Z:
+ y = mt->total_height - 4;
+ x = (face - 4) * 8;
+ break;
+ }
+
+ case 2:
+ y = mt->total_height - 4;
+ x = 16 + face * 8;
+ break;
+
+ case 1:
+ x += 48;
+ break;
+
+ default:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case GL_TEXTURE_3D:{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint pack_x_pitch, pack_x_nr;
+ GLuint pack_y_pitch;
+ GLuint level;
+
+ mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
+ mt->total_height = 0;
+
+ pack_y_pitch = MAX2(mt->height0, 2);
+ pack_x_pitch = mt->pitch;
+ pack_x_nr = 1;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
+ GLint x = 0;
+ GLint y = 0;
+ GLint q, j;
+
+ intel_miptree_set_level_info(mt, level, nr_images,
+ 0, mt->total_height,
+ width, height, depth);
+
+ for (q = 0; q < nr_images;) {
+ for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
+ intel_miptree_set_image_offset(mt, level, q, x, y);
+ x += pack_x_pitch;
+ }
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+
+
+ mt->total_height += y;
+
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ }
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+ break;
+ }
+
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE_ARB:
+ i945_miptree_layout_2d(mt);
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()");
+ }
+
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ mt->pitch,
+ mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
+
+ return GL_TRUE;
+}
diff --git a/src/mesa/drivers/dri/i915/i915_texprog.c b/src/mesa/drivers/dri/i915/i915_texprog.c
deleted file mode 100644
index f6a8b0205a6..00000000000
--- a/src/mesa/drivers/dri/i915/i915_texprog.c
+++ /dev/null
@@ -1,676 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <strings.h>
-
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-
-#include "tnl/t_context.h"
-#include "intel_batchbuffer.h"
-
-#include "i915_reg.h"
-#include "i915_context.h"
-#include "i915_program.h"
-
-static GLuint translate_tex_src_bit( struct i915_fragment_program *p,
- GLubyte bit )
-{
- switch (bit) {
- case TEXTURE_1D_BIT: return D0_SAMPLE_TYPE_2D;
- case TEXTURE_2D_BIT: return D0_SAMPLE_TYPE_2D;
- case TEXTURE_RECT_BIT: return D0_SAMPLE_TYPE_2D;
- case TEXTURE_3D_BIT: return D0_SAMPLE_TYPE_VOLUME;
- case TEXTURE_CUBE_BIT: return D0_SAMPLE_TYPE_CUBE;
- default: i915_program_error(p, "TexSrcBit"); return 0;
- }
-}
-
-static GLuint get_source( struct i915_fragment_program *p,
- GLenum src, GLuint unit )
-{
- switch (src) {
- case GL_TEXTURE:
- if (p->src_texture == UREG_BAD) {
-
- /* TODO: Use D0_CHANNEL_XY where possible.
- */
- GLuint dim = translate_tex_src_bit( p, p->ctx->Texture.Unit[unit]._ReallyEnabled);
- GLuint sampler = i915_emit_decl(p, REG_TYPE_S, unit, dim);
- GLuint texcoord = i915_emit_decl(p, REG_TYPE_T, unit, D0_CHANNEL_ALL);
- GLuint tmp = i915_get_temp( p );
- GLuint op = T0_TEXLD;
-
- if (p->VB->TexCoordPtr[unit]->size == 4)
- op = T0_TEXLDP;
-
- p->src_texture = i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL,
- sampler, texcoord, op );
- }
-
- return p->src_texture;
-
- /* Crossbar: */
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- case GL_TEXTURE4:
- case GL_TEXTURE5:
- case GL_TEXTURE6:
- case GL_TEXTURE7: {
- return UREG_BAD;
- }
-
- case GL_CONSTANT:
- return i915_emit_const4fv( p, p->ctx->Texture.Unit[unit].EnvColor );
- case GL_PRIMARY_COLOR:
- return i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL);
- case GL_PREVIOUS:
- default:
- i915_emit_decl(p,
- GET_UREG_TYPE(p->src_previous),
- GET_UREG_NR(p->src_previous), D0_CHANNEL_ALL);
- return p->src_previous;
- }
-}
-
-
-static GLuint emit_combine_source( struct i915_fragment_program *p,
- GLuint mask,
- GLuint unit,
- GLenum source,
- GLenum operand )
-{
- GLuint arg, src;
-
- src = get_source(p, source, unit);
-
- switch (operand) {
- case GL_ONE_MINUS_SRC_COLOR:
- /* Get unused tmp,
- * Emit tmp = 1.0 + arg.-x-y-z-w
- */
- arg = i915_get_temp( p );
- return i915_emit_arith( p, A0_ADD, arg, mask, 0,
- swizzle(src, ONE, ONE, ONE, ONE ),
- negate(src, 1,1,1,1), 0);
-
- case GL_SRC_ALPHA:
- if (mask == A0_DEST_CHANNEL_W)
- return src;
- else
- return swizzle( src, W, W, W, W );
- case GL_ONE_MINUS_SRC_ALPHA:
- /* Get unused tmp,
- * Emit tmp = 1.0 + arg.-w-w-w-w
- */
- arg = i915_get_temp( p );
- return i915_emit_arith( p, A0_ADD, arg, mask, 0,
- swizzle(src, ONE, ONE, ONE, ONE ),
- negate( swizzle(src,W,W,W,W), 1,1,1,1), 0);
- case GL_SRC_COLOR:
- default:
- return src;
- }
-}
-
-
-
-static int nr_args( GLenum mode )
-{
- switch (mode) {
- case GL_REPLACE: return 1;
- case GL_MODULATE: return 2;
- case GL_ADD: return 2;
- case GL_ADD_SIGNED: return 2;
- case GL_INTERPOLATE: return 3;
- case GL_SUBTRACT: return 2;
- case GL_DOT3_RGB_EXT: return 2;
- case GL_DOT3_RGBA_EXT: return 2;
- case GL_DOT3_RGB: return 2;
- case GL_DOT3_RGBA: return 2;
- default: return 0;
- }
-}
-
-
-static GLboolean args_match( struct gl_texture_unit *texUnit )
-{
- int i, nr = nr_args(texUnit->Combine.ModeRGB);
-
- for (i = 0 ; i < nr ; i++) {
- if (texUnit->Combine.SourceA[i] != texUnit->Combine.SourceRGB[i])
- return GL_FALSE;
-
- switch(texUnit->Combine.OperandA[i]) {
- case GL_SRC_ALPHA:
- switch(texUnit->Combine.OperandRGB[i]) {
- case GL_SRC_COLOR:
- case GL_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- switch(texUnit->Combine.OperandRGB[i]) {
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_ONE_MINUS_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- default:
- return GL_FALSE; /* impossible */
- }
- }
-
- return GL_TRUE;
-}
-
-
-static GLuint emit_combine( struct i915_fragment_program *p,
- GLuint dest,
- GLuint mask,
- GLuint saturate,
- GLuint unit,
- GLenum mode,
- const GLenum *source,
- const GLenum *operand)
-{
- int tmp, src[3], nr = nr_args(mode);
- int i;
-
- for (i = 0; i < nr; i++)
- src[i] = emit_combine_source( p, mask, unit, source[i], operand[i] );
-
- switch (mode) {
- case GL_REPLACE:
- if (mask == A0_DEST_CHANNEL_ALL && !saturate)
- return src[0];
- else
- return i915_emit_arith( p, A0_MOV, dest, mask, saturate, src[0], 0, 0 );
- case GL_MODULATE:
- return i915_emit_arith( p, A0_MUL, dest, mask, saturate,
- src[0], src[1], 0 );
- case GL_ADD:
- return i915_emit_arith( p, A0_ADD, dest, mask, saturate,
- src[0], src[1], 0 );
- case GL_ADD_SIGNED:
- /* tmp = arg0 + arg1
- * result = tmp + -.5
- */
- tmp = i915_emit_const1f(p, .5);
- tmp = negate(swizzle(tmp,X,X,X,X),1,1,1,1);
- i915_emit_arith( p, A0_ADD, dest, mask, 0, src[0], src[1], 0 );
- i915_emit_arith( p, A0_ADD, dest, mask, saturate, dest, tmp, 0 );
- return dest;
- case GL_INTERPOLATE: /* TWO INSTRUCTIONS */
- /* Arg0 * (Arg2) + Arg1 * (1-Arg2)
- *
- * Arg0*Arg2 + Arg1 - Arg1Arg2
- *
- * tmp = Arg0*Arg2 + Arg1,
- * result = (-Arg1)Arg2 + tmp
- */
- tmp = i915_get_temp( p );
- i915_emit_arith( p, A0_MAD, tmp, mask, 0, src[0], src[2], src[1] );
- i915_emit_arith( p, A0_MAD, dest, mask, saturate,
- negate(src[1], 1,1,1,1), src[2], tmp );
- return dest;
- case GL_SUBTRACT:
- /* negate src[1] */
- return i915_emit_arith( p, A0_ADD, dest, mask, saturate, src[0],
- negate(src[1],1,1,1,1), 0 );
-
- case GL_DOT3_RGBA:
- case GL_DOT3_RGBA_EXT:
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGB: {
- GLuint tmp0 = i915_get_temp( p );
- GLuint tmp1 = i915_get_temp( p );
- GLuint neg1 = negate(swizzle(i915_emit_const1f(p, 1),X,X,X,X), 1,1,1,1);
- GLuint two = swizzle(i915_emit_const1f(p, 2),X,X,X,X);
- i915_emit_arith( p, A0_MAD, tmp0, A0_DEST_CHANNEL_ALL, 0,
- two, src[0], neg1);
- if (src[0] == src[1])
- tmp1 = tmp0;
- else
- i915_emit_arith( p, A0_MAD, tmp1, A0_DEST_CHANNEL_ALL, 0,
- two, src[1], neg1);
- i915_emit_arith( p, A0_DP3, dest, mask, saturate, tmp0, tmp1, 0);
- return dest;
- }
-
- default:
- return src[0];
- }
-}
-
-static GLuint get_dest( struct i915_fragment_program *p, int unit )
-{
- if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
- return i915_get_temp( p );
- else if (unit != p->last_tex_stage)
- return i915_get_temp( p );
- else
- return UREG(REG_TYPE_OC, 0);
-}
-
-
-
-static GLuint emit_texenv( struct i915_fragment_program *p, int unit )
-{
- struct gl_texture_unit *texUnit = &p->ctx->Texture.Unit[unit];
- GLenum envMode = texUnit->EnvMode;
- struct gl_texture_object *tObj = texUnit->_Current;
- GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
- GLuint saturate = unit < p->last_tex_stage ? A0_DEST_SATURATE : 0;
-
- switch(envMode) {
- case GL_BLEND: {
- const int cf = get_source(p, GL_PREVIOUS, unit);
- const int cc = get_source(p, GL_CONSTANT, unit);
- const int cs = get_source(p, GL_TEXTURE, unit);
- const int out = get_dest(p, unit);
-
- if (format == GL_INTENSITY) {
- /* cv = cf(1 - cs) + cc.cs
- * cv = cf - cf.cs + cc.cs
- */
- /* u[2] = MAD( -cf * cs + cf )
- * cv = MAD( cc * cs + u[2] )
- */
-
- i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0,
- negate(cf,1,1,1,1), cs, cf );
-
- i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate,
- cc, cs, out );
-
- return out;
- } else {
- /* cv = cf(1 - cs) + cc.cs
- * cv = cf - cf.cs + cc.cs
- * av = af.as
- */
- /* u[2] = MAD( cf.-x-y-zw * cs.xyzw + cf.xyz0 )
- * oC = MAD( cc.xyz0 * cs.xyz0 + u[2].xyzw )
- */
- i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0,
- negate(cf,1,1,1,0),
- cs,
- swizzle(cf,X,Y,Z,ZERO) );
-
-
- i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate,
- swizzle(cc,X,Y,Z,ZERO),
- swizzle(cs,X,Y,Z,ZERO),
- out );
-
- return out;
- }
- }
-
- case GL_DECAL: {
- if (format == GL_RGB ||
- format == GL_RGBA) {
- int cf = get_source( p, GL_PREVIOUS, unit );
- int cs = get_source( p, GL_TEXTURE, unit );
- int out = get_dest(p, unit);
-
- /* cv = cf(1-as) + cs.as
- * cv = cf.(-as) + cf + cs.as
- * av = af
- */
-
- /* u[2] = mad( cf.xyzw * cs.-w-w-w1 + cf.xyz0 )
- * oc = mad( cs.xyz0 * cs.www0 + u[2].xyzw )
- */
- i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0,
- cf,
- negate(swizzle(cs,W,W,W,ONE),1,1,1,0),
- swizzle(cf,X,Y,Z,ZERO) );
-
- i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate,
- swizzle(cs,X,Y,Z,ZERO),
- swizzle(cs,W,W,W,ZERO),
- out );
- return out;
- }
- else {
- return get_source( p, GL_PREVIOUS, unit );
- }
- }
-
- case GL_REPLACE: {
- const int cs = get_source( p, GL_TEXTURE, unit ); /* saturated */
- switch (format) {
- case GL_ALPHA: {
- const int cf = get_source( p, GL_PREVIOUS, unit ); /* saturated */
- i915_emit_arith( p, A0_MOV, cs, A0_DEST_CHANNEL_XYZ, 0, cf, 0, 0 );
- return cs;
- }
- case GL_RGB:
- case GL_LUMINANCE: {
- const int cf = get_source( p, GL_PREVIOUS, unit ); /* saturated */
- i915_emit_arith( p, A0_MOV, cs, A0_DEST_CHANNEL_W, 0, cf, 0, 0 );
- return cs;
- }
- default:
- return cs;
- }
- }
-
- case GL_MODULATE: {
- const int cf = get_source( p, GL_PREVIOUS, unit );
- const int cs = get_source( p, GL_TEXTURE, unit );
- const int out = get_dest(p, unit);
- switch (format) {
- case GL_ALPHA:
- i915_emit_arith( p, A0_MUL, out, A0_DEST_CHANNEL_ALL, saturate,
- swizzle(cs, ONE, ONE, ONE, W), cf, 0 );
- break;
- default:
- i915_emit_arith( p, A0_MUL, out, A0_DEST_CHANNEL_ALL, saturate,
- cs, cf, 0 );
- break;
- }
- return out;
- }
- case GL_ADD: {
- int cf = get_source( p, GL_PREVIOUS, unit );
- int cs = get_source( p, GL_TEXTURE, unit );
- const int out = get_dest( p, unit );
-
- if (format == GL_INTENSITY) {
- /* output-color.rgba = add( incoming, u[1] )
- */
- i915_emit_arith( p, A0_ADD, out, A0_DEST_CHANNEL_ALL, saturate,
- cs, cf, 0 );
- return out;
- }
- else {
- /* cv.xyz = cf.xyz + cs.xyz
- * cv.w = cf.w * cs.w
- *
- * cv.xyzw = MAD( cf.111w * cs.xyzw + cf.xyz0 )
- */
- i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate,
- swizzle(cf,ONE,ONE,ONE,W),
- cs,
- swizzle(cf,X,Y,Z,ZERO) );
- return out;
- }
- break;
- }
- case GL_COMBINE: {
- GLuint rgb_shift, alpha_shift, out, shift;
- GLuint dest = get_dest(p, unit);
-
- /* The EXT version of the DOT3 extension does not support the
- * scale factor, but the ARB version (and the version in OpenGL
- * 1.3) does.
- */
- switch (texUnit->Combine.ModeRGB) {
- case GL_DOT3_RGB_EXT:
- alpha_shift = texUnit->Combine.ScaleShiftA;
- rgb_shift = 0;
- break;
-
- case GL_DOT3_RGBA_EXT:
- alpha_shift = 0;
- rgb_shift = 0;
- break;
-
- default:
- rgb_shift = texUnit->Combine.ScaleShiftRGB;
- alpha_shift = texUnit->Combine.ScaleShiftA;
- break;
- }
-
-
- /* Emit the RGB and A combine ops
- */
- if (texUnit->Combine.ModeRGB == texUnit->Combine.ModeA &&
- args_match( texUnit )) {
- out = emit_combine( p, dest, A0_DEST_CHANNEL_ALL, saturate,
- unit,
- texUnit->Combine.ModeRGB,
- texUnit->Combine.SourceRGB,
- texUnit->Combine.OperandRGB );
- }
- else if (texUnit->Combine.ModeRGB == GL_DOT3_RGBA_EXT ||
- texUnit->Combine.ModeRGB == GL_DOT3_RGBA) {
-
- out = emit_combine( p, dest, A0_DEST_CHANNEL_ALL, saturate,
- unit,
- texUnit->Combine.ModeRGB,
- texUnit->Combine.SourceRGB,
- texUnit->Combine.OperandRGB );
- }
- else {
- /* Need to do something to stop from re-emitting identical
- * argument calculations here:
- */
- out = emit_combine( p, dest, A0_DEST_CHANNEL_XYZ, saturate,
- unit,
- texUnit->Combine.ModeRGB,
- texUnit->Combine.SourceRGB,
- texUnit->Combine.OperandRGB );
- out = emit_combine( p, dest, A0_DEST_CHANNEL_W, saturate,
- unit,
- texUnit->Combine.ModeA,
- texUnit->Combine.SourceA,
- texUnit->Combine.OperandA );
- }
-
- /* Deal with the final shift:
- */
- if (alpha_shift || rgb_shift) {
- if (rgb_shift == alpha_shift) {
- shift = i915_emit_const1f(p, 1<<rgb_shift);
- shift = swizzle(shift,X,X,X,X);
- }
- else {
- shift = i915_emit_const2f(p, 1<<rgb_shift, 1<<alpha_shift);
- shift = swizzle(shift,X,X,X,Y);
- }
- return i915_emit_arith( p, A0_MUL, dest, A0_DEST_CHANNEL_ALL,
- saturate, out, shift, 0 );
- }
-
- return out;
- }
-
- default:
- return get_source(p, GL_PREVIOUS, 0);
- }
-}
-
-static void emit_program_fini( struct i915_fragment_program *p )
-{
- int cf = get_source( p, GL_PREVIOUS, 0 );
- int out = UREG( REG_TYPE_OC, 0 );
-
- if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
- /* Emit specular add.
- */
- GLuint s = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_ALL);
- i915_emit_arith( p, A0_ADD, out, A0_DEST_CHANNEL_ALL, 0, cf,
- swizzle(s, X,Y,Z,ZERO), 0 );
- }
- else if (cf != out) {
- /* Will wind up in here if no texture enabled or a couple of
- * other scenarios (GL_REPLACE for instance).
- */
- i915_emit_arith( p, A0_MOV, out, A0_DEST_CHANNEL_ALL, 0, cf, 0, 0 );
- }
-}
-
-
-static void i915EmitTextureProgram( i915ContextPtr i915 )
-{
- GLcontext *ctx = &i915->intel.ctx;
- struct i915_fragment_program *p = &i915->tex_program;
- GLuint unit;
-
- if (0) fprintf(stderr, "%s\n", __FUNCTION__);
-
- i915_init_program( i915, p );
-
- if (ctx->Texture._EnabledUnits) {
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- p->last_tex_stage = unit;
- }
-
- for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- p->src_previous = emit_texenv( p, unit );
- p->src_texture = UREG_BAD;
- p->temp_flag = 0xffff000;
- p->temp_flag |= 1 << GET_UREG_NR(p->src_previous);
- }
- }
-
- emit_program_fini( p );
-
- i915_fini_program( p );
- i915_upload_program( i915, p );
-
- p->translated = 1;
-}
-
-
-void i915ValidateTextureProgram( i915ContextPtr i915 )
-{
- intelContextPtr intel = &i915->intel;
- GLcontext *ctx = &intel->ctx;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- DECLARE_RENDERINPUTS(index_bitset);
- int i, offset;
- GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK;
- GLuint s2 = S2_TEXCOORD_NONE;
-
- RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
-
- /* Important:
- */
- VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
- intel->vertex_attr_count = 0;
- intel->coloroffset = 0;
- intel->specoffset = 0;
- offset = 0;
-
- if (i915->current_program) {
- i915->current_program->on_hardware = 0;
- i915->current_program->params_uptodate = 0;
- }
-
- if (i915->vertex_fog == I915_FOG_PIXEL) {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 );
- RENDERINPUTS_CLEAR( index_bitset, _TNL_ATTRIB_FOG );
- }
- else if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 );
- }
- else {
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12 );
- }
-
- /* How undefined is undefined? */
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
- EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 4 );
- }
-
- intel->coloroffset = offset / 4;
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4 );
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
- RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
- intel->specoffset = offset / 4;
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3 );
- } else
- EMIT_PAD( 3 );
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1 );
- else
- EMIT_PAD( 1 );
- }
-
- if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
- for (i = 0; i < 8; i++) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
- int sz = VB->TexCoordPtr[i]->size;
-
- s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK);
- s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz));
-
- EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0, sz * 4 );
- }
- }
- }
-
- /* Only need to change the vertex emit code if there has been a
- * statechange to a new hardware vertex format:
- */
- if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] ||
- s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
-
- I915_STATECHANGE( i915, I915_UPLOAD_CTX );
-
- i915->tex_program.translated = 0;
-
- /* Must do this *after* statechange, so as not to affect
- * buffered vertices reliant on the old state:
- */
- intel->vertex_size = _tnl_install_attrs( ctx,
- intel->vertex_attrs,
- intel->vertex_attr_count,
- intel->ViewportMatrix.m, 0 );
-
- intel->vertex_size >>= 2;
-
- i915->state.Ctx[I915_CTXREG_LIS2] = s2;
- i915->state.Ctx[I915_CTXREG_LIS4] = s4;
-
- assert(intel->vtbl.check_vertex_size( intel, intel->vertex_size ));
- }
-
- if (!i915->tex_program.translated ||
- i915->last_ReallyEnabled != ctx->Texture._EnabledUnits) {
- i915EmitTextureProgram( i915 );
- i915->last_ReallyEnabled = ctx->Texture._EnabledUnits;
- }
-}
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index a19d4b65840..09684e87b4e 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -25,902 +25,335 @@
*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
#include "mtypes.h"
-#include "simple_list.h"
#include "enums.h"
#include "texformat.h"
-#include "texstore.h"
+#include "dri_bufmgr.h"
-#include "mm.h"
-
-#include "intel_screen.h"
-#include "intel_ioctl.h"
+#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#include "i915_context.h"
#include "i915_reg.h"
-static GLint initial_offsets[6][2] = { {0,0},
- {0,2},
- {1,0},
- {1,2},
- {1,1},
- {1,3} };
-
-
-static GLint step_offsets[6][2] = { {0,2},
- {0,2},
- {-1,2},
- {-1,2},
- {-1,1},
- {-1,1} };
-
-
-#define I915_TEX_UNIT_ENABLED(unit) (1<<unit)
-
-static void i915LayoutTextureImages( i915ContextPtr i915,
- struct gl_texture_object *tObj )
-{
- const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
- i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
- GLint firstLevel, lastLevel, numLevels;
- GLint i, total_height, pitch;
-
- /* Compute which mipmap levels we really want to send to the hardware.
- */
- driCalculateTextureFirstLastLevel( (driTextureObject *) t );
-
- /* Figure out the amount of memory required to hold all the mipmap
- * levels. Choose the smallest pitch to accomodate the largest
- * mipmap:
- */
- firstLevel = t->intel.base.firstLevel;
- lastLevel = t->intel.base.lastLevel;
- numLevels = lastLevel - firstLevel + 1;
-
-
-
- /* All images must be loaded at this pitch. Count the number of
- * lines required:
- */
- switch (tObj->Target) {
- case GL_TEXTURE_CUBE_MAP: {
- const GLuint dim = tObj->Image[0][firstLevel]->Width;
- GLuint face;
-
- pitch = dim * t->intel.texelBytes;
- pitch *= 2; /* double pitch for cube layouts */
- pitch = (pitch + 3) & ~3;
-
- total_height = dim * 4;
-
- for ( face = 0 ; face < 6 ; face++) {
- GLuint x = initial_offsets[face][0] * dim;
- GLuint y = initial_offsets[face][1] * dim;
- GLuint d = dim;
-
- t->intel.base.dirty_images[face] = ~0;
-
- assert(tObj->Image[face][firstLevel]->Width == dim);
- assert(tObj->Image[face][firstLevel]->Height == dim);
-
- for (i = 0; i < numLevels; i++) {
- t->intel.image[face][i].image = tObj->Image[face][firstLevel + i];
- if (!t->intel.image[face][i].image) {
- fprintf(stderr, "no image %d %d\n", face, i);
- break; /* can't happen */
- }
-
- t->intel.image[face][i].offset =
- y * pitch + x * t->intel.texelBytes;
- t->intel.image[face][i].internalFormat = baseImage->_BaseFormat;
-
- d >>= 1;
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- }
- }
- break;
- }
- case GL_TEXTURE_3D: {
- GLuint virtual_height;
- GLuint tmp_numLevels = numLevels;
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
- t->intel.base.dirty_images[0] = ~0;
-
- /* Calculate the size of a single slice. Hardware demands a
- * minimum of 8 mipmaps, some of which might ultimately not be
- * used:
- */
- if (tmp_numLevels < 9)
- tmp_numLevels = 9;
-
- virtual_height = tObj->Image[0][firstLevel]->Height;
-
- for ( total_height = i = 0 ; i < tmp_numLevels ; i++ ) {
- t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
- if (t->intel.image[0][i].image) {
- t->intel.image[0][i].offset = total_height * pitch;
- t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
- }
-
- total_height += MAX2(2, virtual_height);
- virtual_height >>= 1;
- }
-
- t->intel.depth_pitch = total_height * pitch;
-
- /* Multiply slice size by texture depth for total size. It's
- * remarkable how wasteful of memory all the i8x0 texture
- * layouts are.
- */
- total_height *= t->intel.image[0][0].image->Depth;
- break;
- }
- default:
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
- t->intel.base.dirty_images[0] = ~0;
-
- for ( total_height = i = 0 ; i < numLevels ; i++ ) {
- t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
- if (!t->intel.image[0][i].image)
- break;
-
- t->intel.image[0][i].offset = total_height * pitch;
- t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
- if (t->intel.image[0][i].image->IsCompressed) {
- total_height += (t->intel.image[0][i].image->Height + 3) / 4;
- }
- else
- total_height += MAX2(2, t->intel.image[0][i].image->Height);
- }
- break;
- }
-
- t->intel.Pitch = pitch;
- t->intel.base.totalSize = total_height*pitch;
- t->intel.max_level = numLevels-1;
-}
-
-
-static void i945LayoutTextureImages( i915ContextPtr i915,
- struct gl_texture_object *tObj )
-{
- const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
- i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
- GLint firstLevel, lastLevel, numLevels;
- GLint i, total_height, pitch, sz, max_offset = 0, offset;
-
-
- /* Compute which mipmap levels we really want to send to the hardware.
- */
- driCalculateTextureFirstLastLevel( (driTextureObject *) t );
-
- /* Figure out the amount of memory required to hold all the mipmap
- * levels. Choose the smallest pitch to accomodate the largest
- * mipmap:
- */
- firstLevel = t->intel.base.firstLevel;
- lastLevel = t->intel.base.lastLevel;
- numLevels = lastLevel - firstLevel + 1;
-
-
-
- /* All images must be loaded at this pitch. Count the number of
- * lines required:
- */
- switch (tObj->Target) {
- case GL_TEXTURE_CUBE_MAP: {
- const GLuint dim = tObj->Image[0][firstLevel]->Width;
- GLuint face;
-
- /* Depending on the size of the largest images, pitch can be
- * determined either by the old-style packing of cubemap faces,
- * or the final row of 4x4, 2x2 and 1x1 faces below this.
- */
- if (dim > 32) {
- pitch = dim * t->intel.texelBytes;
- pitch *= 2; /* double pitch for cube layouts */
- pitch = (pitch + 3) & ~3;
- }
- else {
- pitch = 14 * 8 * t->intel.texelBytes; /* determined by row of
- * little maps at
- * bottom */
- }
-
- total_height = dim * 4 + 4;
-
- for ( face = 0 ; face < 6 ; face++) {
- GLuint x = initial_offsets[face][0] * dim;
- GLuint y = initial_offsets[face][1] * dim;
- GLuint d = dim;
-
- if (dim == 4 && face >= 4) {
- y = total_height - 4;
- x = (face - 4) * 8;
- }
- else if (dim < 4) {
- y = total_height - 4;
- x = face * 8;
- }
-
- t->intel.base.dirty_images[face] = ~0;
-
- assert(tObj->Image[face][firstLevel]->Width == dim);
- assert(tObj->Image[face][firstLevel]->Height == dim);
-
- for (i = 0; i < numLevels; i++) {
-
-
- t->intel.image[face][i].image = tObj->Image[face][firstLevel + i];
- assert(t->intel.image[face][i].image);
-
- t->intel.image[face][i].offset =
- y * pitch + x * t->intel.texelBytes;
- t->intel.image[face][i].internalFormat = baseImage->_BaseFormat;
-
- d >>= 1;
-
- switch (d) {
- case 4:
- switch (face) {
- case FACE_POS_X:
- case FACE_NEG_X:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- case FACE_POS_Y:
- case FACE_NEG_Y:
- y += 12;
- x -= 8;
- break;
- case FACE_POS_Z:
- case FACE_NEG_Z:
- y = total_height - 4;
- x = (face - 4) * 8;
- break;
- }
-
- case 2:
- y = total_height - 4;
- x = 16 + face * 8;
- break;
-
- case 1:
- x += 48;
- break;
-
- default:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- }
- }
- }
- max_offset = total_height * pitch;
- break;
- }
- case GL_TEXTURE_3D: {
- GLuint depth_packing = 0, depth_pack_pitch;
- GLuint tmp_numLevels = numLevels;
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
- depth_pack_pitch = pitch;
-
- t->intel.base.dirty_images[0] = ~0;
-
-
- for ( total_height = i = 0 ; i < tmp_numLevels ; i++ ) {
- t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
- if (!t->intel.image[0][i].image)
- break;
-
-
- t->intel.image[0][i].offset = total_height * pitch;
- t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
-
-
-
- total_height += MAX2(2, t->intel.image[0][i].image->Height) *
- MAX2((t->intel.image[0][i].image->Depth >> depth_packing), 1);
-
- /* When alignment dominates, can't increase depth packing?
- * Or does pitch grow??? What are the alignment constraints,
- * anyway?
- */
- if (depth_pack_pitch > 4) {
- depth_packing++;
- depth_pack_pitch <<= 2;
- }
- }
-
- max_offset = total_height * pitch;
- break;
- }
- default:
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
- t->intel.base.dirty_images[0] = ~0;
- max_offset = 0;
-
- for ( offset = i = 0 ; i < numLevels ; i++ ) {
- t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
- if (!t->intel.image[0][i].image)
- break;
-
- t->intel.image[0][i].offset = offset;
- t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
-
- if (t->intel.image[0][i].image->IsCompressed)
- sz = MAX2(1, t->intel.image[0][i].image->Height/4) * pitch;
- else
- sz = MAX2(2, t->intel.image[0][i].image->Height) * pitch;
-
- /* Because the images are packed better, the final offset
- * might not be the maximal one:
- */
- max_offset = MAX2(max_offset, offset + sz);
-
- /* LPT change: step right after second mipmap.
- */
- if (i == 1)
- offset += pitch / 2;
- else
- offset += sz;
- }
- break;
- }
-
- t->intel.Pitch = pitch;
- t->intel.base.totalSize = max_offset;
- t->intel.max_level = numLevels-1;
-}
-
-
-
-
-static void i915SetTexImages( i915ContextPtr i915,
- struct gl_texture_object *tObj )
+static GLuint
+translate_texture_format(GLuint mesa_format)
{
- GLuint textureFormat;
- i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
- const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
- GLint ss2 = 0;
-
- switch( baseImage->TexFormat->MesaFormat ) {
+ switch (mesa_format) {
case MESA_FORMAT_L8:
- t->intel.texelBytes = 1;
- textureFormat = MAPSURF_8BIT | MT_8BIT_L8;
- break;
-
+ return MAPSURF_8BIT | MT_8BIT_L8;
case MESA_FORMAT_I8:
- t->intel.texelBytes = 1;
- textureFormat = MAPSURF_8BIT | MT_8BIT_I8;
- break;
-
+ return MAPSURF_8BIT | MT_8BIT_I8;
case MESA_FORMAT_A8:
- t->intel.texelBytes = 1;
- textureFormat = MAPSURF_8BIT | MT_8BIT_A8;
- break;
-
+ return MAPSURF_8BIT | MT_8BIT_A8;
case MESA_FORMAT_AL88:
- t->intel.texelBytes = 2;
- textureFormat = MAPSURF_16BIT | MT_16BIT_AY88;
- break;
-
+ return MAPSURF_16BIT | MT_16BIT_AY88;
case MESA_FORMAT_RGB565:
- t->intel.texelBytes = 2;
- textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
- break;
-
+ return MAPSURF_16BIT | MT_16BIT_RGB565;
case MESA_FORMAT_ARGB1555:
- t->intel.texelBytes = 2;
- textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
- break;
-
+ return MAPSURF_16BIT | MT_16BIT_ARGB1555;
case MESA_FORMAT_ARGB4444:
- t->intel.texelBytes = 2;
- textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB4444;
- break;
-
+ return MAPSURF_16BIT | MT_16BIT_ARGB4444;
case MESA_FORMAT_ARGB8888:
- t->intel.texelBytes = 4;
- textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
- break;
-
+ return MAPSURF_32BIT | MT_32BIT_ARGB8888;
case MESA_FORMAT_YCBCR_REV:
- t->intel.texelBytes = 2;
- textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL);
- ss2 |= SS2_COLORSPACE_CONVERSION;
- break;
-
+ return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
case MESA_FORMAT_YCBCR:
- t->intel.texelBytes = 2;
- textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY);
- ss2 |= SS2_COLORSPACE_CONVERSION;
- break;
-
+ return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
- t->intel.texelBytes = 2;
- textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
- break;
-
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
case MESA_FORMAT_Z16:
- t->intel.texelBytes = 2;
- textureFormat = (MAPSURF_16BIT | MT_16BIT_L16);
- break;
-
+ return (MAPSURF_16BIT | MT_16BIT_L16);
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGB_DXT1:
- /*
- * DXTn pitches are Width/4 * blocksize in bytes
- * for DXT1: blocksize=8 so Width/4*8 = Width * 2
- * for DXT3/5: blocksize=16 so Width/4*16 = Width * 4
- */
- t->intel.texelBytes = 2;
- textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
- break;
-
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
case MESA_FORMAT_RGBA_DXT3:
- t->intel.texelBytes = 4;
- textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
- break;
-
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
case MESA_FORMAT_RGBA_DXT5:
- t->intel.texelBytes = 4;
- textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
- break;
-
-#if 0
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
case MESA_FORMAT_Z24_S8:
- t->intel.texelBytes = 4;
- textureFormat = (MAPSURF_32BIT | MT_32BIT_xL824);
- break;
-#endif
-
+ return (MAPSURF_32BIT | MT_32BIT_xL824);
default:
- fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__,
- baseImage->TexFormat->MesaFormat);
+ fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format);
abort();
+ return 0;
}
+}
- switch (i915->intel.intelScreen->deviceID) {
- case PCI_CHIP_I945_G:
- case PCI_CHIP_I945_GM:
- case PCI_CHIP_I945_GME:
- case PCI_CHIP_G33_G:
- case PCI_CHIP_Q33_G:
- case PCI_CHIP_Q35_G:
- i945LayoutTextureImages( i915, tObj );
- break;
- default:
- i915LayoutTextureImages( i915, tObj );
- break;
- }
-
- t->Setup[I915_TEXREG_MS3] =
- (((tObj->Image[0][t->intel.base.firstLevel]->Height - 1) << MS3_HEIGHT_SHIFT) |
- ((tObj->Image[0][t->intel.base.firstLevel]->Width - 1) << MS3_WIDTH_SHIFT) |
- textureFormat |
- MS3_USE_FENCE_REGS);
-
- t->Setup[I915_TEXREG_MS4] =
- ((((t->intel.Pitch / 4) - 1) << MS4_PITCH_SHIFT) |
- MS4_CUBE_FACE_ENA_MASK |
- (((t->intel.max_level * 4)) << MS4_MAX_LOD_SHIFT) |
- ((tObj->Image[0][t->intel.base.firstLevel]->Depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
-
- t->Setup[I915_TEXREG_SS2] &= ~(SS2_COLORSPACE_CONVERSION);
- t->Setup[I915_TEXREG_SS2] |= ss2;
-
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
-}
/* The i915 (and related graphics cores) do not support GL_CLAMP. The
* Intel drivers for "other operating systems" implement GL_CLAMP as
* GL_CLAMP_TO_EDGE, so the same is done here.
*/
-static GLuint translate_wrap_mode( GLenum wrap )
+static GLuint
+translate_wrap_mode(GLenum wrap)
{
- switch( wrap ) {
- case GL_REPEAT: return TEXCOORDMODE_WRAP;
- case GL_CLAMP: return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
- case GL_CLAMP_TO_EDGE: return TEXCOORDMODE_CLAMP_EDGE;
- case GL_CLAMP_TO_BORDER: return TEXCOORDMODE_CLAMP_BORDER;
- case GL_MIRRORED_REPEAT: return TEXCOORDMODE_MIRROR;
- default: return TEXCOORDMODE_WRAP;
- }
-}
-
-
-/**
- */
-static void i915ImportTexObjState( struct gl_texture_object *texObj )
-{
- i915TextureObjectPtr t = (i915TextureObjectPtr)texObj->DriverData;
- int minFilt = 0, mipFilt = 0, magFilt = 0, shadow = 0;
-
- if(INTEL_DEBUG&DEBUG_DRI)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- switch (texObj->MinFilter) {
- case GL_NEAREST:
- minFilt = FILTER_NEAREST;
- mipFilt = MIPFILTER_NONE;
- break;
- case GL_LINEAR:
- minFilt = FILTER_LINEAR;
- mipFilt = MIPFILTER_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- minFilt = FILTER_NEAREST;
- mipFilt = MIPFILTER_NEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- minFilt = FILTER_LINEAR;
- mipFilt = MIPFILTER_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- minFilt = FILTER_NEAREST;
- mipFilt = MIPFILTER_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- minFilt = FILTER_LINEAR;
- mipFilt = MIPFILTER_LINEAR;
- break;
+ switch (wrap) {
+ case GL_REPEAT:
+ return TEXCOORDMODE_WRAP;
+ case GL_CLAMP:
+ return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
+ case GL_CLAMP_TO_EDGE:
+ return TEXCOORDMODE_CLAMP_EDGE;
+ case GL_CLAMP_TO_BORDER:
+ return TEXCOORDMODE_CLAMP_BORDER;
+ case GL_MIRRORED_REPEAT:
+ return TEXCOORDMODE_MIRROR;
default:
- break;
- }
-
- if ( texObj->MaxAnisotropy > 1.0 ) {
- minFilt = FILTER_ANISOTROPIC;
- magFilt = FILTER_ANISOTROPIC;
- }
- else {
- switch (texObj->MagFilter) {
- case GL_NEAREST:
- magFilt = FILTER_NEAREST;
- break;
- case GL_LINEAR:
- magFilt = FILTER_LINEAR;
- break;
- default:
- break;
- }
- }
-
- if (texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
- texObj->Target != GL_TEXTURE_3D) {
-
- shadow = SS2_SHADOW_ENABLE;
- shadow |= intel_translate_compare_func( texObj->CompareFunc );
-
- minFilt = FILTER_4X4_FLAT;
- magFilt = FILTER_4X4_FLAT;
- }
-
-
- t->Setup[I915_TEXREG_SS2] &= ~(SS2_MIN_FILTER_MASK |
- SS2_MIP_FILTER_MASK |
- SS2_MAG_FILTER_MASK |
- SS2_SHADOW_ENABLE |
- SS2_SHADOW_FUNC_MASK);
- t->Setup[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
- (mipFilt << SS2_MIP_FILTER_SHIFT) |
- (magFilt << SS2_MAG_FILTER_SHIFT) |
- shadow);
-
- {
- GLuint ss3 = t->Setup[I915_TEXREG_SS3] & ~(SS3_TCX_ADDR_MODE_MASK |
- SS3_TCY_ADDR_MODE_MASK |
- SS3_TCZ_ADDR_MODE_MASK);
- GLenum ws = texObj->WrapS;
- GLenum wt = texObj->WrapT;
- GLenum wr = texObj->WrapR;
-
- t->refs_border_color = 0;
-
- if (texObj->Target == GL_TEXTURE_3D &&
- (texObj->MinFilter != GL_NEAREST ||
- texObj->MagFilter != GL_NEAREST)) {
-
- /* Try to mimic GL_CLAMP functionality a little better -
- * switch to CLAMP_TO_BORDER whenever a non-NEAREST filter is
- * in use. Only do this for 3D textures at the moment --
- * doing it universally would fix the conform texbc.c
- * failure, though.
- */
- if (ws == GL_CLAMP) ws = GL_CLAMP_TO_BORDER;
- if (wt == GL_CLAMP) wt = GL_CLAMP_TO_BORDER;
- if (wr == GL_CLAMP) wr = GL_CLAMP_TO_BORDER;
-
- /* 3D textures don't seem to respect the border color.
- * Fallback if there's ever a danger that they might refer to
- * it.
- */
- if (ws == GL_CLAMP_TO_BORDER) t->refs_border_color = 1;
- if (wt == GL_CLAMP_TO_BORDER) t->refs_border_color = 1;
- if (wr == GL_CLAMP_TO_BORDER) t->refs_border_color = 1;
- }
-
- ss3 |= translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT;
- ss3 |= translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT;
- ss3 |= translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT;
-
- if (ss3 != t->Setup[I915_TEXREG_SS3]) {
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- t->Setup[I915_TEXREG_SS3] = ss3;
- }
- }
-
- {
- const GLubyte *color = texObj->_BorderChan;
-
- t->Setup[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(color[0],color[1],
- color[2],color[3]);
+ return TEXCOORDMODE_WRAP;
}
}
-static void i915_import_tex_unit( i915ContextPtr i915,
- i915TextureObjectPtr t,
- GLuint unit )
+/* Recalculate all state from scratch. Perhaps not the most
+ * efficient, but this has gotten complex enough that we need
+ * something which is understandable and reliable.
+ */
+static GLboolean
+i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
- GLuint state[I915_TEX_SETUP_SIZE];
+ GLcontext *ctx = &intel->ctx;
+ struct i915_context *i915 = i915_context(ctx);
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+ struct gl_texture_image *firstImage;
+ GLuint *state = i915->state.Tex[unit], format, pitch;
- if(INTEL_DEBUG&DEBUG_TEXTURE)
- fprintf(stderr, "%s unit(%d)\n", __FUNCTION__, unit);
-
- if (i915->intel.CurrentTexObj[unit])
- i915->intel.CurrentTexObj[unit]->base.bound &= ~(1U << unit);
+ memset(state, 0, sizeof(state));
- i915->intel.CurrentTexObj[unit] = (intelTextureObjectPtr)t;
- t->intel.base.bound |= (1 << unit);
+ /*We need to refcount these. */
- if (t->intel.dirty & I915_UPLOAD_TEX(unit)) {
- i915ImportTexObjState( t->intel.base.tObj );
- t->intel.dirty &= ~I915_UPLOAD_TEX(unit);
+ if (i915->state.tex_buffer[unit] != NULL) {
+ dri_bo_unreference(i915->state.tex_buffer[unit]);
+ i915->state.tex_buffer[unit] = NULL;
}
- state[I915_TEXREG_MS2] = t->intel.TextureOffset;
- state[I915_TEXREG_MS3] = t->Setup[I915_TEXREG_MS3];
- state[I915_TEXREG_MS4] = t->Setup[I915_TEXREG_MS4];
-
- state[I915_TEXREG_SS2] = (i915->state.Tex[unit][I915_TEXREG_SS2] &
- SS2_LOD_BIAS_MASK);
- state[I915_TEXREG_SS2] |= (t->Setup[I915_TEXREG_SS2] & ~SS2_LOD_BIAS_MASK);
+ if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
+ return GL_FALSE;
- state[I915_TEXREG_SS3] = (i915->state.Tex[unit][I915_TEXREG_SS3] &
- SS3_NORMALIZED_COORDS);
- state[I915_TEXREG_SS3] |= (t->Setup[I915_TEXREG_SS3] &
- ~(SS3_NORMALIZED_COORDS|
- SS3_TEXTUREMAP_INDEX_MASK));
+ /* Get first image here, since intelObj->firstLevel will get set in
+ * the intel_finalize_mipmap_tree() call above.
+ */
+ firstImage = tObj->Image[0][intelObj->firstLevel];
- state[I915_TEXREG_SS3] |= (unit<<SS3_TEXTUREMAP_INDEX_SHIFT);
+ if (intelObj->imageOverride) {
+ i915->state.tex_buffer[unit] = NULL;
+ i915->state.tex_offset[unit] = intelObj->textureOffset;
- state[I915_TEXREG_SS4] = t->Setup[I915_TEXREG_SS4];
+ switch (intelObj->depthOverride) {
+ case 32:
+ format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ break;
+ case 24:
+ default:
+ format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
+ break;
+ case 16:
+ format = MAPSURF_16BIT | MT_16BIT_RGB565;
+ break;
+ }
+ pitch = intelObj->pitchOverride;
+ } else {
+ dri_bo_reference(intelObj->mt->region->buffer);
+ i915->state.tex_buffer[unit] = intelObj->mt->region->buffer;
+ i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
+ 0, intelObj->
+ firstLevel);
- if (memcmp(state, i915->state.Tex[unit], sizeof(state)) != 0) {
- I915_STATECHANGE( i915, I915_UPLOAD_TEX(unit) );
- memcpy(i915->state.Tex[unit], state, sizeof(state));
+ format = translate_texture_format(firstImage->TexFormat->MesaFormat);
+ pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}
-}
-
+ state[I915_TEXREG_MS3] =
+ (((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) |
+ ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format |
+ MS3_USE_FENCE_REGS);
-static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
-{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;
-
- if (0) fprintf(stderr, "%s %d\n", __FUNCTION__, unit);
+ state[I915_TEXREG_MS4] =
+ ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK |
+ ((((intelObj->lastLevel - intelObj->firstLevel) * 4)) <<
+ MS4_MAX_LOD_SHIFT) | ((firstImage->Depth - 1) <<
+ MS4_VOLUME_DEPTH_SHIFT));
- if (!(i915->state.active & I915_UPLOAD_TEX(unit))) {
- I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE);
- }
- /* Fallback if there's a texture border */
- if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) {
- return GL_FALSE;
- }
+ {
+ GLuint minFilt, mipFilt, magFilt;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ minFilt = FILTER_NEAREST;
+ mipFilt = MIPFILTER_NONE;
+ break;
+ case GL_LINEAR:
+ minFilt = FILTER_LINEAR;
+ mipFilt = MIPFILTER_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ minFilt = FILTER_NEAREST;
+ mipFilt = MIPFILTER_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ minFilt = FILTER_LINEAR;
+ mipFilt = MIPFILTER_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ minFilt = FILTER_NEAREST;
+ mipFilt = MIPFILTER_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ minFilt = FILTER_LINEAR;
+ mipFilt = MIPFILTER_LINEAR;
+ break;
+ default:
+ return GL_FALSE;
+ }
- /* Update state if this is a different texture object to last
- * time.
- */
- if (i915->intel.CurrentTexObj[unit] != &t->intel ||
- (t->intel.dirty & I915_UPLOAD_TEX(unit))) {
- i915_import_tex_unit( i915, t, unit);
- i915->tex_program.translated = 0;
- }
+ if (tObj->MaxAnisotropy > 1.0) {
+ minFilt = FILTER_ANISOTROPIC;
+ magFilt = FILTER_ANISOTROPIC;
+ }
+ else {
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ magFilt = FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ magFilt = FILTER_LINEAR;
+ break;
+ default:
+ return GL_FALSE;
+ }
+ }
- return GL_TRUE;
-}
+ state[I915_TEXREG_SS2] = i915->lodbias_ss2[unit];
-static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
-{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;
- GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3];
+ /* YUV conversion:
+ */
+ if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
+ firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
+ state[I915_TEXREG_SS2] |= SS2_COLORSPACE_CONVERSION;
- ss3 &= ~SS3_NORMALIZED_COORDS;
+ /* Shadow:
+ */
+ if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
+ tObj->Target != GL_TEXTURE_3D) {
- if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) {
- I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
- i915->state.Tex[unit][I915_TEXREG_SS3] = ss3;
- }
+ state[I915_TEXREG_SS2] |=
+ (SS2_SHADOW_ENABLE |
+ intel_translate_compare_func(tObj->CompareFunc));
- /* Upload teximages (not pipelined)
- */
- if (t->intel.base.dirty_images[0]) {
- i915SetTexImages( i915, tObj );
- if (!intelUploadTexImages( &i915->intel, &t->intel, 0 )) {
- return GL_FALSE;
+ minFilt = FILTER_4X4_FLAT;
+ magFilt = FILTER_4X4_FLAT;
}
- }
-
- return GL_TRUE;
-}
+ state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
+ (mipFilt << SS2_MIP_FILTER_SHIFT) |
+ (magFilt << SS2_MAG_FILTER_SHIFT));
+ }
-static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
-{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;
- GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3];
+ {
+ GLenum ws = tObj->WrapS;
+ GLenum wt = tObj->WrapT;
+ GLenum wr = tObj->WrapR;
- ss3 |= SS3_NORMALIZED_COORDS;
- if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) {
- I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
- i915->state.Tex[unit][I915_TEXREG_SS3] = ss3;
- }
-
- /* Upload teximages (not pipelined)
- */
- if (t->intel.base.dirty_images[0]) {
- i915SetTexImages( i915, tObj );
- if (!intelUploadTexImages( &i915->intel, &t->intel, 0 )) {
- return GL_FALSE;
- }
- }
+ /* 3D textures don't seem to respect the border color.
+ * Fallback if there's ever a danger that they might refer to
+ * it.
+ *
+ * Effectively this means fallback on 3D clamp or
+ * clamp_to_border.
+ */
+ if (tObj->Target == GL_TEXTURE_3D &&
+ (tObj->MinFilter != GL_NEAREST ||
+ tObj->MagFilter != GL_NEAREST) &&
+ (ws == GL_CLAMP ||
+ wt == GL_CLAMP ||
+ wr == GL_CLAMP ||
+ ws == GL_CLAMP_TO_BORDER ||
+ wt == GL_CLAMP_TO_BORDER || wr == GL_CLAMP_TO_BORDER))
+ return GL_FALSE;
- return GL_TRUE;
-}
-static GLboolean enable_tex_cube( GLcontext *ctx, GLuint unit )
-{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;
- GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3];
- GLuint face;
-
- ss3 |= SS3_NORMALIZED_COORDS;
-
- if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) {
- I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
- i915->state.Tex[unit][I915_TEXREG_SS3] = ss3;
- }
+ state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */
- /* Upload teximages (not pipelined)
- */
- if ( t->intel.base.dirty_images[0] || t->intel.base.dirty_images[1] ||
- t->intel.base.dirty_images[2] || t->intel.base.dirty_images[3] ||
- t->intel.base.dirty_images[4] || t->intel.base.dirty_images[5] ) {
- i915SetTexImages( i915, tObj );
- }
+ state[I915_TEXREG_SS3] |=
+ ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
+ (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
+ (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
- /* upload (per face) */
- for (face = 0; face < 6; face++) {
- if (t->intel.base.dirty_images[face]) {
- if (!intelUploadTexImages( &i915->intel, &t->intel, face )) {
- return GL_FALSE;
- }
- }
+ state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
}
- return GL_TRUE;
-}
+ state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
+ tObj->_BorderChan[1],
+ tObj->_BorderChan[2],
+ tObj->_BorderChan[3]);
-static GLboolean enable_tex_3d( GLcontext *ctx, GLuint unit )
-{
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
- i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData;
- /* 3D textures on I915 seem to get bogus border colors, hence this
- * fallback:
+ I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE);
+ /* memcmp was already disabled, but definitely won't work as the
+ * region might now change and that wouldn't be detected:
*/
- if (t->refs_border_color)
- return GL_FALSE;
+ I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
- return GL_TRUE;
-}
-
-
-
-static GLboolean disable_tex( GLcontext *ctx, GLuint unit )
-{
- i915ContextPtr i915 = I915_CONTEXT(ctx);
-
- if (i915->state.active & I915_UPLOAD_TEX(unit)) {
- I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_FALSE);
- }
-
- /* The old texture is no longer bound to this texture unit.
- * Mark it as such.
- */
- if ( i915->intel.CurrentTexObj[unit] != NULL ) {
- i915->intel.CurrentTexObj[unit]->base.bound &= ~(1U << 0);
- i915->intel.CurrentTexObj[unit] = NULL;
- }
+#if 0
+ DBG(TEXTURE, "state[I915_TEXREG_SS2] = 0x%x\n", state[I915_TEXREG_SS2]);
+ DBG(TEXTURE, "state[I915_TEXREG_SS3] = 0x%x\n", state[I915_TEXREG_SS3]);
+ DBG(TEXTURE, "state[I915_TEXREG_SS4] = 0x%x\n", state[I915_TEXREG_SS4]);
+ DBG(TEXTURE, "state[I915_TEXREG_MS2] = 0x%x\n", state[I915_TEXREG_MS2]);
+ DBG(TEXTURE, "state[I915_TEXREG_MS3] = 0x%x\n", state[I915_TEXREG_MS3]);
+ DBG(TEXTURE, "state[I915_TEXREG_MS4] = 0x%x\n", state[I915_TEXREG_MS4]);
+#endif
return GL_TRUE;
}
-static GLboolean i915UpdateTexUnit( GLcontext *ctx, GLuint unit )
-{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- if (texUnit->_ReallyEnabled &&
- INTEL_CONTEXT(ctx)->intelScreen->tex.size < 2048 * 1024)
- return GL_FALSE;
- switch (texUnit->_ReallyEnabled) {
- case TEXTURE_1D_BIT:
- case TEXTURE_2D_BIT:
- return (enable_tex_2d( ctx, unit ) &&
- enable_tex_common( ctx, unit ));
- case TEXTURE_RECT_BIT:
- return (enable_tex_rect( ctx, unit ) &&
- enable_tex_common( ctx, unit ));
- case TEXTURE_CUBE_BIT:
- return (enable_tex_cube( ctx, unit ) &&
- enable_tex_common( ctx, unit ));
- case TEXTURE_3D_BIT:
- return (enable_tex_2d( ctx, unit ) &&
- enable_tex_common( ctx, unit ) &&
- enable_tex_3d( ctx, unit));
- case 0:
- return disable_tex( ctx, unit );
- default:
- return GL_FALSE;
- }
-}
-
-void i915UpdateTextureState( intelContextPtr intel )
+void
+i915UpdateTextureState(struct intel_context *intel)
{
- GLcontext *ctx = &intel->ctx;
GLboolean ok = GL_TRUE;
GLuint i;
- for (i = 0 ; i < I915_TEX_UNITS && ok ; i++) {
- ok = i915UpdateTexUnit( ctx, i );
+ for (i = 0; i < I915_TEX_UNITS && ok; i++) {
+ switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
+ case TEXTURE_1D_BIT:
+ case TEXTURE_2D_BIT:
+ case TEXTURE_CUBE_BIT:
+ case TEXTURE_3D_BIT:
+ ok = i915_update_tex_unit(intel, i, SS3_NORMALIZED_COORDS);
+ break;
+ case TEXTURE_RECT_BIT:
+ ok = i915_update_tex_unit(intel, i, 0);
+ break;
+ case 0:{
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ if (i915->state.active & I915_UPLOAD_TEX(i))
+ I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), GL_FALSE);
+
+ if (i915->state.tex_buffer[i] != NULL) {
+ dri_bo_unreference(i915->state.tex_buffer[i]);
+ i915->state.tex_buffer[i] = NULL;
+ }
+
+ break;
+ }
+ default:
+ ok = GL_FALSE;
+ break;
+ }
}
- FALLBACK( intel, I915_FALLBACK_TEXTURE, !ok );
+ FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok);
}
-
-
-
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index cc8a605e505..35757e17eb9 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -37,115 +37,144 @@
#include "tnl/t_vertex.h"
#include "intel_batchbuffer.h"
+#include "intel_tex.h"
+#include "intel_regions.h"
#include "i915_reg.h"
#include "i915_context.h"
-static void i915_render_start( intelContextPtr intel )
+static void
+i915_render_prevalidate(struct intel_context *intel)
{
- GLcontext *ctx = &intel->ctx;
- i915ContextPtr i915 = I915_CONTEXT(intel);
+ struct i915_context *i915 = i915_context(&intel->ctx);
- if (ctx->FragmentProgram._Active)
- i915ValidateFragmentProgram( i915 );
- else {
- assert(!ctx->FragmentProgram._MaintainTexEnvProgram);
- i915ValidateTextureProgram( i915 );
- }
+ i915ValidateFragmentProgram(i915);
+}
+
+static void
+i915_render_start(struct intel_context *intel)
+{
}
-static void i915_reduced_primitive_state( intelContextPtr intel,
- GLenum rprim )
+static void
+i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
{
- i915ContextPtr i915 = I915_CONTEXT(intel);
- GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
-
- st1 &= ~ST1_ENABLE;
-
- switch (rprim) {
- case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
- case GL_TRIANGLES:
- if (intel->ctx.Polygon.StippleFlag &&
- intel->hw_stipple)
- st1 |= ST1_ENABLE;
- break;
- case GL_LINES:
- case GL_POINTS:
- default:
- break;
- }
-
- i915->intel.reduced_primitive = rprim;
-
- if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
- I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
- i915->state.Stipple[I915_STPREG_ST1] = st1;
- }
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
+
+ st1 &= ~ST1_ENABLE;
+
+ switch (rprim) {
+ case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
+ case GL_TRIANGLES:
+ if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
+ st1 |= ST1_ENABLE;
+ break;
+ case GL_LINES:
+ case GL_POINTS:
+ default:
+ break;
+ }
+
+ i915->intel.reduced_primitive = rprim;
+
+ if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
+ INTEL_FIREVERTICES(intel);
+
+ I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
+ i915->state.Stipple[I915_STPREG_ST1] = st1;
+ }
}
/* Pull apart the vertex format registers and figure out how large a
* vertex is supposed to be.
*/
-static GLboolean i915_check_vertex_size( intelContextPtr intel,
- GLuint expected )
+static GLboolean
+i915_check_vertex_size(struct intel_context *intel, GLuint expected)
{
- i915ContextPtr i915 = I915_CONTEXT(intel);
+ struct i915_context *i915 = i915_context(&intel->ctx);
int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
int i, sz = 0;
switch (lis4 & S4_VFMT_XYZW_MASK) {
- case S4_VFMT_XY: sz = 2; break;
- case S4_VFMT_XYZ: sz = 3; break;
- case S4_VFMT_XYW: sz = 3; break;
- case S4_VFMT_XYZW: sz = 4; break;
- default:
+ case S4_VFMT_XY:
+ sz = 2;
+ break;
+ case S4_VFMT_XYZ:
+ sz = 3;
+ break;
+ case S4_VFMT_XYW:
+ sz = 3;
+ break;
+ case S4_VFMT_XYZW:
+ sz = 4;
+ break;
+ default:
fprintf(stderr, "no xyzw specified\n");
return 0;
}
- if (lis4 & S4_VFMT_SPEC_FOG) sz++;
- if (lis4 & S4_VFMT_COLOR) sz++;
- if (lis4 & S4_VFMT_DEPTH_OFFSET) sz++;
- if (lis4 & S4_VFMT_POINT_WIDTH) sz++;
- if (lis4 & S4_VFMT_FOG_PARAM) sz++;
-
- for (i = 0 ; i < 8 ; i++) {
+ if (lis4 & S4_VFMT_SPEC_FOG)
+ sz++;
+ if (lis4 & S4_VFMT_COLOR)
+ sz++;
+ if (lis4 & S4_VFMT_DEPTH_OFFSET)
+ sz++;
+ if (lis4 & S4_VFMT_POINT_WIDTH)
+ sz++;
+ if (lis4 & S4_VFMT_FOG_PARAM)
+ sz++;
+
+ for (i = 0; i < 8; i++) {
switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
- case TEXCOORDFMT_2D: sz += 2; break;
- case TEXCOORDFMT_3D: sz += 3; break;
- case TEXCOORDFMT_4D: sz += 4; break;
- case TEXCOORDFMT_1D: sz += 1; break;
- case TEXCOORDFMT_2D_16: sz += 1; break;
- case TEXCOORDFMT_4D_16: sz += 2; break;
- case TEXCOORDFMT_NOT_PRESENT: break;
+ case TEXCOORDFMT_2D:
+ sz += 2;
+ break;
+ case TEXCOORDFMT_3D:
+ sz += 3;
+ break;
+ case TEXCOORDFMT_4D:
+ sz += 4;
+ break;
+ case TEXCOORDFMT_1D:
+ sz += 1;
+ break;
+ case TEXCOORDFMT_2D_16:
+ sz += 1;
+ break;
+ case TEXCOORDFMT_4D_16:
+ sz += 2;
+ break;
+ case TEXCOORDFMT_NOT_PRESENT:
+ break;
default:
- fprintf(stderr, "bad texcoord fmt %d\n", i);
- return GL_FALSE;
+ fprintf(stderr, "bad texcoord fmt %d\n", i);
+ return GL_FALSE;
}
lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
}
-
- if (sz != expected)
+
+ if (sz != expected)
fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
-
+
return sz == expected;
}
-static void i915_emit_invarient_state( intelContextPtr intel )
+static void
+i915_emit_invarient_state(struct intel_context *intel)
{
BATCH_LOCALS;
- BEGIN_BATCH( 20 );
+ BEGIN_BATCH(200, 0);
OUT_BATCH(_3DSTATE_AA_CMD |
- AA_LINE_ECAAR_WIDTH_ENABLE |
- AA_LINE_ECAAR_WIDTH_1_0 |
- AA_LINE_REGION_WIDTH_ENABLE |
- AA_LINE_REGION_WIDTH_1_0);
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
@@ -158,35 +187,27 @@ static void i915_emit_invarient_state( intelContextPtr intel )
/* Don't support texture crossbar yet */
OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
- CSB_TCB(0, 0) |
- CSB_TCB(1, 1) |
- CSB_TCB(2, 2) |
- CSB_TCB(3, 3) |
- CSB_TCB(4, 4) |
- CSB_TCB(5, 5) |
- CSB_TCB(6, 6) |
- CSB_TCB(7, 7));
+ CSB_TCB(0, 0) |
+ CSB_TCB(1, 1) |
+ CSB_TCB(2, 2) |
+ CSB_TCB(3, 3) |
+ CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) |
- ENABLE_TEXKILL_3D_4D |
- TEXKILL_4D);
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
/* Need to initialize this to zero.
*/
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(3) |
- (0));
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
OUT_BATCH(0);
-
+
/* XXX: Use this */
- OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_BATCH(0);
@@ -194,29 +215,23 @@ static void i915_emit_invarient_state( intelContextPtr intel )
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
- OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
+ OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
OUT_BATCH(0);
/* Don't support twosided stencil yet */
- OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS |
- BFO_ENABLE_STENCIL_TWO_SIDE |
- 0 );
-
+ OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
+ OUT_BATCH(0);
+
ADVANCE_BATCH();
}
-#define emit( intel, state, size ) \
-do { \
- int k; \
- BEGIN_BATCH( (size) / sizeof(GLuint)); \
- for (k = 0 ; k < (size) / sizeof(GLuint) ; k++) \
- OUT_BATCH((state)[k]); \
- ADVANCE_BATCH(); \
-} while (0);
+#define emit(intel, state, size ) \
+ intel_batchbuffer_data(intel->batch, state, size, 0 )
-static GLuint get_dirty( struct i915_hw_state *state )
+static GLuint
+get_dirty(struct i915_hw_state *state)
{
GLuint dirty;
@@ -227,45 +242,45 @@ static GLuint get_dirty( struct i915_hw_state *state )
if (dirty & I915_UPLOAD_TEX_ALL)
state->emitted &= ~I915_UPLOAD_TEX_ALL;
dirty = state->active & ~state->emitted;
-
return dirty;
}
-static GLuint get_state_size( struct i915_hw_state *state )
+static GLuint
+get_state_size(struct i915_hw_state *state)
{
GLuint dirty = get_dirty(state);
GLuint i;
GLuint sz = 0;
if (dirty & I915_UPLOAD_INVARIENT)
- sz += 20 * sizeof(int);
+ sz += 30 * 4;
if (dirty & I915_UPLOAD_CTX)
sz += sizeof(state->Ctx);
- if (dirty & I915_UPLOAD_BUFFERS)
+ if (dirty & I915_UPLOAD_BUFFERS)
sz += sizeof(state->Buffer);
if (dirty & I915_UPLOAD_STIPPLE)
sz += sizeof(state->Stipple);
- if (dirty & I915_UPLOAD_FOG)
+ if (dirty & I915_UPLOAD_FOG)
sz += sizeof(state->Fog);
if (dirty & I915_UPLOAD_TEX_ALL) {
int nr = 0;
- for (i = 0; i < I915_TEX_UNITS; i++)
- if (dirty & I915_UPLOAD_TEX(i))
- nr++;
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i))
+ nr++;
- sz += (2+nr*3) * sizeof(GLuint) * 2;
+ sz += (2 + nr * 3) * sizeof(GLuint) * 2;
}
- if (dirty & I915_UPLOAD_CONSTANTS)
+ if (dirty & I915_UPLOAD_CONSTANTS)
sz += state->ConstantSize * sizeof(GLuint);
- if (dirty & I915_UPLOAD_PROGRAM)
+ if (dirty & I915_UPLOAD_PROGRAM)
sz += state->ProgramSize * sizeof(GLuint);
return sz;
@@ -274,47 +289,83 @@ static GLuint get_state_size( struct i915_hw_state *state )
/* Push the state into the sarea and/or texture memory.
*/
-static void i915_emit_state( intelContextPtr intel )
+static void
+i915_emit_state(struct intel_context *intel)
{
- i915ContextPtr i915 = I915_CONTEXT(intel);
+ struct i915_context *i915 = i915_context(&intel->ctx);
struct i915_hw_state *state = i915->current;
int i;
- GLuint dirty = get_dirty(state);
- GLuint counter = intel->batch.counter;
+ GLuint dirty;
BATCH_LOCALS;
- if (intel->batch.space < get_state_size(state)) {
- intelFlushBatch(intel, GL_TRUE);
- dirty = get_dirty(state);
- counter = intel->batch.counter;
- }
+ /* We don't hold the lock at this point, so want to make sure that
+ * there won't be a buffer wrap.
+ *
+ * It might be better to talk about explicit places where
+ * scheduling is allowed, rather than assume that it is whenever a
+ * batchbuffer fills up.
+ */
+ intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0);
+
+ /* Do this here as we may have flushed the batchbuffer above,
+ * causing more state to be dirty!
+ */
+ dirty = get_dirty(state);
+ state->emitted |= dirty;
- if (VERBOSE)
+ if (INTEL_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
if (dirty & I915_UPLOAD_INVARIENT) {
- if (VERBOSE) fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
- i915_emit_invarient_state( intel );
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
+ i915_emit_invarient_state(intel);
}
if (dirty & I915_UPLOAD_CTX) {
- if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CTX:\n");
- emit( i915, state->Ctx, sizeof(state->Ctx) );
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_CTX:\n");
+
+ emit(intel, state->Ctx, sizeof(state->Ctx));
}
if (dirty & I915_UPLOAD_BUFFERS) {
- if (VERBOSE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
- emit( i915, state->Buffer, sizeof(state->Buffer) );
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
+ BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, 0);
+ OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
+ OUT_RELOC(state->draw_region->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ state->draw_region->draw_offset);
+
+ if (state->depth_region) {
+ OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
+ OUT_RELOC(state->depth_region->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ state->depth_region->draw_offset);
+ }
+
+ OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
+ ADVANCE_BATCH();
}
if (dirty & I915_UPLOAD_STIPPLE) {
- if (VERBOSE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
- emit( i915, state->Stipple, sizeof(state->Stipple) );
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
+ emit(intel, state->Stipple, sizeof(state->Stipple));
}
if (dirty & I915_UPLOAD_FOG) {
- if (VERBOSE) fprintf(stderr, "I915_UPLOAD_FOG:\n");
- emit( i915, state->Fog, sizeof(state->Fog) );
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_FOG:\n");
+ emit(intel, state->Fog, sizeof(state->Fog));
}
/* Combine all the dirty texture state into a single command to
@@ -323,141 +374,198 @@ static void i915_emit_state( intelContextPtr intel )
if (dirty & I915_UPLOAD_TEX_ALL) {
int nr = 0;
- for (i = 0; i < I915_TEX_UNITS; i++)
- if (dirty & I915_UPLOAD_TEX(i))
- nr++;
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i))
+ nr++;
- BEGIN_BATCH(2+nr*3);
- OUT_BATCH(_3DSTATE_MAP_STATE | (3*nr));
+ BEGIN_BATCH(2 + nr * 3, 0);
+ OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
- for (i = 0 ; i < I915_TEX_UNITS ; i++)
- if (dirty & I915_UPLOAD_TEX(i)) {
- OUT_BATCH(state->Tex[i][I915_TEXREG_MS2]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
- }
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i)) {
+
+ if (state->tex_buffer[i]) {
+ OUT_RELOC(state->tex_buffer[i],
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ state->tex_offset[i]);
+ }
+ else if (state == &i915->meta) {
+ assert(i == 0);
+ OUT_BATCH(0);
+ }
+ else {
+ OUT_BATCH(state->tex_offset[i]);
+ }
+
+ OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
+ }
ADVANCE_BATCH();
- BEGIN_BATCH(2+nr*3);
- OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3*nr));
+ BEGIN_BATCH(2 + nr * 3, 0);
+ OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
- for (i = 0 ; i < I915_TEX_UNITS ; i++)
- if (dirty & I915_UPLOAD_TEX(i)) {
- OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
- OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
- }
+ for (i = 0; i < I915_TEX_UNITS; i++)
+ if (dirty & I915_UPLOAD_TEX(i)) {
+ OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
+ OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
+ }
ADVANCE_BATCH();
}
if (dirty & I915_UPLOAD_CONSTANTS) {
- if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
- emit( i915, state->Constant, state->ConstantSize * sizeof(GLuint) );
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
+ emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
}
if (dirty & I915_UPLOAD_PROGRAM) {
- if (VERBOSE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
+
+ assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
- assert((state->Program[0] & 0x1ff)+2 == state->ProgramSize);
-
- emit( i915, state->Program, state->ProgramSize * sizeof(GLuint) );
- if (VERBOSE)
- i915_disassemble_program( state->Program, state->ProgramSize );
+ emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
+ if (INTEL_DEBUG & DEBUG_STATE)
+ i915_disassemble_program(state->Program, state->ProgramSize);
}
- state->emitted |= dirty;
- intel->batch.last_emit_state = counter;
- assert(counter == intel->batch.counter);
+ assert(get_dirty(state) == 0);
}
-static void i915_destroy_context( intelContextPtr intel )
+static void
+i915_destroy_context(struct intel_context *intel)
{
+ GLuint i;
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ for (i = 0; i < I915_TEX_UNITS; i++) {
+ if (i915->state.tex_buffer[i] != NULL) {
+ dri_bo_unreference(i915->state.tex_buffer[i]);
+ i915->state.tex_buffer[i] = NULL;
+ }
+ }
+
_tnl_free_vertices(&intel->ctx);
}
/**
- * Set the color buffer drawing region.
+ * Set the drawing regions for the color and depth/stencil buffers.
+ * This involves setting the pitch, cpp and buffer ID/location.
+ * Also set pixel format for color and Z rendering
+ * Used for setting both regular and meta state.
*/
-static void
-i915_set_color_region( intelContextPtr intel, const intelRegion *region)
+void
+i915_state_draw_region(struct intel_context *intel,
+ struct i915_hw_state *state,
+ struct intel_region *color_region,
+ struct intel_region *depth_region)
{
- i915ContextPtr i915 = I915_CONTEXT(intel);
- I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS );
- i915->state.Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_CBUFADDR2] = region->offset;
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ GLuint value;
+
+ ASSERT(state == &i915->state || state == &i915->meta);
+
+ if (state->draw_region != color_region) {
+ intel_region_release(&state->draw_region);
+ intel_region_reference(&state->draw_region, color_region);
+ }
+ if (state->depth_region != depth_region) {
+ intel_region_release(&state->depth_region);
+ intel_region_reference(&state->depth_region, depth_region);
+ }
+
+ /*
+ * Set stride/cpp values
+ */
+ if (color_region) {
+ state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
+ state->Buffer[I915_DESTREG_CBUFADDR1] =
+ (BUF_3D_ID_COLOR_BACK |
+ BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
+ BUF_3D_USE_FENCE);
+ }
+
+ if (depth_region) {
+ state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
+ state->Buffer[I915_DESTREG_DBUFADDR1] =
+ (BUF_3D_ID_DEPTH |
+ BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
+ BUF_3D_USE_FENCE);
+ }
+
+ /*
+ * Compute/set I915_DESTREG_DV1 value
+ */
+ value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
+ if (color_region && color_region->cpp == 4) {
+ value |= DV_PF_8888;
+ }
+ else {
+ value |= (DITHER_FULL_ALWAYS | DV_PF_565);
+ }
+ if (depth_region && depth_region->cpp == 4) {
+ value |= DEPTH_FRMT_24_FIXED_8_OTHER;
+ }
+ else {
+ value |= DEPTH_FRMT_16_FIXED;
+ }
+ state->Buffer[I915_DESTREG_DV1] = value;
+
+ I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
}
-/**
- * specify the z-buffer/stencil region
- */
static void
-i915_set_z_region( intelContextPtr intel, const intelRegion *region)
+i915_set_draw_region(struct intel_context *intel,
+ struct intel_region *color_region,
+ struct intel_region *depth_region)
{
- i915ContextPtr i915 = I915_CONTEXT(intel);
- I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS );
- i915->state.Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_DBUFADDR2] = region->offset;
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ i915_state_draw_region(intel, &i915->state, color_region, depth_region);
}
-/**
- * Set both the color and Z/stencil drawing regions.
- * Similar to two previous functions, but don't use I915_STATECHANGE()
- */
+
static void
-i915_update_color_z_regions(intelContextPtr intel,
- const intelRegion *colorRegion,
- const intelRegion *depthRegion)
+i915_lost_hardware(struct intel_context *intel)
{
- i915ContextPtr i915 = I915_CONTEXT(intel);
-
- i915->state.Buffer[I915_DESTREG_CBUFADDR1] =
- (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_CBUFADDR2] = colorRegion->offset;
-
- i915->state.Buffer[I915_DESTREG_DBUFADDR1] =
- (BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(depthRegion->pitch) | /* pitch in bytes */
- BUF_3D_USE_FENCE);
- i915->state.Buffer[I915_DESTREG_DBUFADDR2] = depthRegion->offset;
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ i915->state.emitted = 0;
}
-
-static void i915_lost_hardware( intelContextPtr intel )
+static GLuint
+i915_flush_cmd(void)
{
- I915_CONTEXT(intel)->state.emitted = 0;
+ return MI_FLUSH | FLUSH_MAP_CACHE;
}
-static void i915_emit_flush( intelContextPtr intel )
+static void
+i915_assert_not_dirty( struct intel_context *intel )
{
- BATCH_LOCALS;
-
- BEGIN_BATCH(2);
- OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE | FLUSH_RENDER_CACHE );
- OUT_BATCH( 0 );
- ADVANCE_BATCH();
+ struct i915_context *i915 = i915_context(&intel->ctx);
+ struct i915_hw_state *state = i915->current;
+ GLuint dirty = get_dirty(state);
+ assert(!dirty);
}
-void i915InitVtbl( i915ContextPtr i915 )
+void
+i915InitVtbl(struct i915_context *i915)
{
- i915->intel.vtbl.alloc_tex_obj = i915AllocTexObj;
i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
- i915->intel.vtbl.clear_with_tris = i915ClearWithTris;
- i915->intel.vtbl.rotate_window = i915RotateWindow;
i915->intel.vtbl.destroy = i915_destroy_context;
i915->intel.vtbl.emit_state = i915_emit_state;
i915->intel.vtbl.lost_hardware = i915_lost_hardware;
i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
i915->intel.vtbl.render_start = i915_render_start;
- i915->intel.vtbl.set_color_region = i915_set_color_region;
- i915->intel.vtbl.set_z_region = i915_set_z_region;
- i915->intel.vtbl.update_color_z_regions = i915_update_color_z_regions;
+ i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
+ i915->intel.vtbl.set_draw_region = i915_set_draw_region;
i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
- i915->intel.vtbl.emit_flush = i915_emit_flush;
+ i915->intel.vtbl.flush_cmd = i915_flush_cmd;
+ i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
}
-
diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.c b/src/mesa/drivers/dri/i915/intel_batchbuffer.c
index 803b41b2567..045ff0a5b09 100644
--- a/src/mesa/drivers/dri/i915/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/i915/intel_batchbuffer.c
@@ -1,6 +1,6 @@
/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -25,805 +25,308 @@
*
**************************************************************************/
-
-#include <stdio.h>
-#include <errno.h>
-
-#include "mtypes.h"
-#include "context.h"
-#include "enums.h"
-#include "vblank.h"
-
-#include "intel_reg.h"
#include "intel_batchbuffer.h"
-#include "intel_context.h"
-
-
-
-
-/* ================================================================
- * Performance monitoring functions
+#include "intel_ioctl.h"
+#include "intel_decode.h"
+#include "i915_debug.h"
+
+/* Relocations in kernel space:
+ * - pass dma buffer seperately
+ * - memory manager knows how to patch
+ * - pass list of dependent buffers
+ * - pass relocation list
+ *
+ * Either:
+ * - get back an offset for buffer to fire
+ * - memory manager knows how to fire buffer
+ *
+ * Really want the buffer to be AGP and pinned.
+ *
*/
-static void intel_fill_box( intelContextPtr intel,
- GLshort x, GLshort y,
- GLshort w, GLshort h,
- GLubyte r, GLubyte g, GLubyte b )
-{
- x += intel->drawX;
- y += intel->drawY;
-
- if (x >= 0 && y >= 0 &&
- x+w < intel->intelScreen->width &&
- y+h < intel->intelScreen->height)
- intelEmitFillBlitLocked( intel,
- intel->intelScreen->cpp,
- intel->intelScreen->back.pitch,
- intel->intelScreen->back.offset,
- x, y, w, h,
- INTEL_PACKCOLOR(intel->intelScreen->fbFormat,
- r,g,b,0xff));
-}
+/* Cliprect fence: The highest fence protecting a dma buffer
+ * containing explicit cliprect information. Like the old drawable
+ * lock but irq-driven. X server must wait for this fence to expire
+ * before changing cliprects [and then doing sw rendering?]. For
+ * other dma buffers, the scheduler will grab current cliprect info
+ * and mix into buffer. X server must hold the lock while changing
+ * cliprects??? Make per-drawable. Need cliprects in shared memory
+ * -- beats storing them with every cmd buffer in the queue.
+ *
+ * ==> X server must wait for this fence to expire before touching the
+ * framebuffer with new cliprects.
+ *
+ * ==> Cliprect-dependent buffers associated with a
+ * cliprect-timestamp. All of the buffers associated with a timestamp
+ * must go to hardware before any buffer with a newer timestamp.
+ *
+ * ==> Dma should be queued per-drawable for correct X/GL
+ * synchronization. Or can fences be used for this?
+ *
+ * Applies to: Blit operations, metaops, X server operations -- X
+ * server automatically waits on its own dma to complete before
+ * modifying cliprects ???
+ */
-static void intel_draw_performance_boxes( intelContextPtr intel )
+void
+intel_batchbuffer_reset(struct intel_batchbuffer *batch)
{
- /* Purple box for page flipping
- */
- if ( intel->perf_boxes & I830_BOX_FLIP )
- intel_fill_box( intel, 4, 4, 8, 8, 255, 0, 255 );
-
- /* Red box if we have to wait for idle at any point
- */
- if ( intel->perf_boxes & I830_BOX_WAIT )
- intel_fill_box( intel, 16, 4, 8, 8, 255, 0, 0 );
-
- /* Blue box: lost context?
- */
- if ( intel->perf_boxes & I830_BOX_LOST_CONTEXT )
- intel_fill_box( intel, 28, 4, 8, 8, 0, 0, 255 );
-
- /* Yellow box for texture swaps
- */
- if ( intel->perf_boxes & I830_BOX_TEXTURE_LOAD )
- intel_fill_box( intel, 40, 4, 8, 8, 255, 255, 0 );
-
- /* Green box if hardware never idles (as far as we can tell)
- */
- if ( !(intel->perf_boxes & I830_BOX_RING_EMPTY) )
- intel_fill_box( intel, 64, 4, 8, 8, 0, 255, 0 );
+ struct intel_context *intel = batch->intel;
-
- /* Draw bars indicating number of buffers allocated
- * (not a great measure, easily confused)
- */
-#if 0
- if (intel->dma_used) {
- int bar = intel->dma_used / 10240;
- if (bar > 100) bar = 100;
- if (bar < 1) bar = 1;
- intel_fill_box( intel, 4, 16, bar, 4, 196, 128, 128 );
- intel->dma_used = 0;
+ if (batch->buf != NULL) {
+ dri_bo_unreference(batch->buf);
+ batch->buf = NULL;
}
-#endif
- intel->perf_boxes = 0;
+ batch->buf = dri_bo_alloc(intel->intelScreen->bufmgr, "batchbuffer",
+ intel->intelScreen->maxBatchSize, 4096,
+ DRM_BO_FLAG_MEM_TT);
+ dri_bo_map(batch->buf, GL_TRUE);
+ batch->map = batch->buf->virtual;
+ batch->size = intel->intelScreen->maxBatchSize;
+ batch->ptr = batch->map;
}
-
-
-
-
-
-static int bad_prim_vertex_nr( int primitive, int nr )
+struct intel_batchbuffer *
+intel_batchbuffer_alloc(struct intel_context *intel)
{
- switch (primitive & PRIM3D_MASK) {
- case PRIM3D_POINTLIST:
- return nr < 1;
- case PRIM3D_LINELIST:
- return (nr & 1) || nr == 0;
- case PRIM3D_LINESTRIP:
- return nr < 2;
- case PRIM3D_TRILIST:
- case PRIM3D_RECTLIST:
- return nr % 3 || nr == 0;
- case PRIM3D_POLY:
- case PRIM3D_TRIFAN:
- case PRIM3D_TRISTRIP:
- case PRIM3D_TRISTRIP_RVRSE:
- return nr < 3;
- default:
- return 1;
- }
-}
+ struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
-static void intel_flush_inline_primitive( GLcontext *ctx )
-{
- intelContextPtr intel = INTEL_CONTEXT( ctx );
- GLuint used = intel->batch.ptr - intel->prim.start_ptr;
- GLuint vertcount;
-
- assert(intel->prim.primitive != ~0);
-
- if (1) {
- /* Check vertex size against the vertex we're specifying to
- * hardware. If it's wrong, ditch the primitive.
- */
- if (!intel->vtbl.check_vertex_size( intel, intel->vertex_size ))
- goto do_discard;
-
- vertcount = (used - 4)/ (intel->vertex_size * 4);
-
- if (!vertcount)
- goto do_discard;
-
- if (vertcount * intel->vertex_size * 4 != used - 4) {
- fprintf(stderr, "vertex size confusion %d %d\n", used,
- intel->vertex_size * vertcount * 4);
- goto do_discard;
- }
+ batch->intel = intel;
+ batch->last_fence = NULL;
+ intel_batchbuffer_reset(batch);
- if (bad_prim_vertex_nr( intel->prim.primitive, vertcount )) {
- fprintf(stderr, "bad_prim_vertex_nr %x %d\n", intel->prim.primitive,
- vertcount);
- goto do_discard;
- }
- }
-
- if (used < 8)
- goto do_discard;
-
- *(int *)intel->prim.start_ptr = (_3DPRIMITIVE |
- intel->prim.primitive |
- (used/4-2));
-
- goto finished;
-
- do_discard:
- intel->batch.ptr -= used;
- intel->batch.space += used;
- assert(intel->batch.space >= 0);
-
- finished:
- intel->prim.primitive = ~0;
- intel->prim.start_ptr = 0;
- intel->prim.flush = 0;
+ return batch;
}
-
-/* Emit a primitive referencing vertices in a vertex buffer.
- */
-void intelStartInlinePrimitive( intelContextPtr intel, GLuint prim )
+void
+intel_batchbuffer_free(struct intel_batchbuffer *batch)
{
- BATCH_LOCALS;
-
- if (0)
- fprintf(stderr, "%s %x\n", __FUNCTION__, prim);
-
-
- /* Finish any in-progress primitive:
- */
- INTEL_FIREVERTICES( intel );
-
- /* Emit outstanding state:
- */
- intel->vtbl.emit_state( intel );
-
- /* Make sure there is some space in this buffer:
- */
- if (intel->vertex_size * 10 * sizeof(GLuint) >= intel->batch.space) {
- intelFlushBatch(intel, GL_TRUE);
- intel->vtbl.emit_state( intel );
+ if (batch->last_fence) {
+ dri_fence_wait(batch->last_fence);
+ dri_fence_unreference(batch->last_fence);
+ batch->last_fence = NULL;
}
-
-#if 1
- if (((unsigned long)intel->batch.ptr) & 0x4) {
- BEGIN_BATCH(1);
- OUT_BATCH(0);
- ADVANCE_BATCH();
+ if (batch->map) {
+ dri_bo_unmap(batch->buf);
+ batch->map = NULL;
}
-#endif
-
- /* Emit a slot which will be filled with the inline primitive
- * command later.
- */
- BEGIN_BATCH(2);
- OUT_BATCH( 0 );
-
- intel->prim.start_ptr = batch_ptr;
- intel->prim.primitive = prim;
- intel->prim.flush = intel_flush_inline_primitive;
- intel->batch.contains_geometry = 1;
-
- OUT_BATCH( 0 );
- ADVANCE_BATCH();
+ dri_bo_unreference(batch->buf);
+ batch->buf = NULL;
+ free(batch);
}
+static int
+relocation_sort(const void *a_in, const void *b_in) {
+ const struct buffer_reloc *a = a_in, *b = b_in;
-void intelRestartInlinePrimitive( intelContextPtr intel )
-{
- GLuint prim = intel->prim.primitive;
-
- intel_flush_inline_primitive( &intel->ctx );
- if (1) intelFlushBatch(intel, GL_TRUE); /* GL_TRUE - is critical */
- intelStartInlinePrimitive( intel, prim );
+ return (intptr_t)a->buf < (intptr_t)b->buf ? -1 : 1;
}
-
-void intelWrapInlinePrimitive( intelContextPtr intel )
-{
- GLuint prim = intel->prim.primitive;
-
- if (0)
- fprintf(stderr, "%s\n", __FUNCTION__);
- intel_flush_inline_primitive( &intel->ctx );
- intelFlushBatch(intel, GL_TRUE);
- intelStartInlinePrimitive( intel, prim );
-}
-
-
-/* Emit a primitive with space for inline vertices.
+/* TODO: Push this whole function into bufmgr.
*/
-GLuint *intelEmitInlinePrimitiveLocked(intelContextPtr intel,
- int primitive,
- int dwords,
- int vertex_size )
+static void
+do_flush_locked(struct intel_batchbuffer *batch,
+ GLuint used,
+ GLboolean ignore_cliprects, GLboolean allow_unlock)
{
- GLuint *tmp = 0;
- BATCH_LOCALS;
-
- if (0)
- fprintf(stderr, "%s 0x%x %d\n", __FUNCTION__, primitive, dwords);
-
- /* Emit outstanding state:
+ GLuint *ptr;
+ GLuint i;
+ struct intel_context *intel = batch->intel;
+ dri_fence *fo;
+ GLboolean performed_rendering = GL_FALSE;
+
+ assert(batch->buf->virtual != NULL);
+ ptr = batch->buf->virtual;
+
+ /* Sort our relocation list in terms of referenced buffer pointer.
+ * This lets us uniquely validate the buffers with the sum of all the flags,
+ * while avoiding O(n^2) on number of relocations.
*/
- intel->vtbl.emit_state( intel );
-
- if ((1+dwords)*4 >= intel->batch.space) {
- intelFlushBatch(intel, GL_TRUE);
- intel->vtbl.emit_state( intel );
- }
-
-
- if (1) {
- int used = dwords * 4;
- int vertcount;
+ qsort(batch->reloc, batch->nr_relocs, sizeof(batch->reloc[0]),
+ relocation_sort);
- /* Check vertex size against the vertex we're specifying to
- * hardware. If it's wrong, ditch the primitive.
- */
- if (!intel->vtbl.check_vertex_size( intel, vertex_size ))
- goto do_discard;
-
- vertcount = dwords / vertex_size;
-
- if (dwords % vertex_size) {
- fprintf(stderr, "did not request a whole number of vertices\n");
- goto do_discard;
- }
+ /* Perform the necessary validations of buffers, and enter the relocations
+ * in the batchbuffer.
+ */
+ for (i = 0; i < batch->nr_relocs; i++) {
+ struct buffer_reloc *r = &batch->reloc[i];
+
+ if (r->validate_flags & DRM_BO_FLAG_WRITE)
+ performed_rendering = GL_TRUE;
+
+ /* If this is the first time we've seen this buffer in the relocation
+ * list, figure out our flags and validate it.
+ */
+ if (i == 0 || batch->reloc[i - 1].buf != r->buf) {
+ uint32_t validate_flags;
+ int j, ret;
+
+ /* Accumulate the flags we need for validating this buffer. */
+ validate_flags = r->validate_flags;
+ for (j = i + 1; j < batch->nr_relocs; j++) {
+ if (batch->reloc[j].buf != r->buf)
+ break;
+ validate_flags |= batch->reloc[j].validate_flags;
+ }
- if (bad_prim_vertex_nr( primitive, vertcount )) {
- fprintf(stderr, "bad_prim_vertex_nr %x %d\n", primitive, vertcount);
- goto do_discard;
+ /* Validate. If we fail, fence to clear the unfenced list and bail
+ * out.
+ */
+ ret = dri_bo_validate(r->buf, validate_flags);
+ if (ret != 0) {
+ dri_bo_unmap(batch->buf);
+ fo = dri_fence_validated(intel->intelScreen->bufmgr,
+ "batchbuffer failure fence", GL_TRUE);
+ dri_fence_unreference(fo);
+ goto done;
+ }
}
-
- if (used < 8)
- goto do_discard;
+ ptr[r->offset / 4] = r->buf->offset + r->delta;
+ dri_bo_unreference(r->buf);
}
- /* Emit 3D_PRIMITIVE commands:
- */
- BEGIN_BATCH(1 + dwords);
- OUT_BATCH( _3DPRIMITIVE |
- primitive |
- (dwords-1) );
-
- tmp = (GLuint *)batch_ptr;
- batch_ptr += dwords * 4;
-
- ADVANCE_BATCH();
-
- intel->batch.contains_geometry = 1;
-
- do_discard:
- return tmp;
-}
+ dri_bo_unmap(batch->buf);
+ batch->map = NULL;
+ batch->ptr = NULL;
+ dri_bo_validate(batch->buf, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE);
-static void intelWaitForFrameCompletion( intelContextPtr intel )
-{
- drm_i915_sarea_t *sarea = (drm_i915_sarea_t *)intel->sarea;
+ batch->list_count = 0;
+ batch->nr_relocs = 0;
+ batch->flags = 0;
- if (intel->do_irqs) {
- if (intelGetLastFrame(intel) < sarea->last_dispatch) {
- if (!intel->irqsEmitted) {
- while (intelGetLastFrame (intel) < sarea->last_dispatch)
- ;
- }
- else {
- intelWaitIrq( intel, intel->alloc.irq_emitted );
- }
- intel->irqsEmitted = 10;
- }
+ /* Throw away non-effective packets. Won't work once we have
+ * hardware contexts which would preserve statechanges beyond a
+ * single buffer.
+ */
- if (intel->irqsEmitted) {
- LOCK_HARDWARE( intel );
- intelEmitIrqLocked( intel );
- intel->irqsEmitted--;
- UNLOCK_HARDWARE( intel );
- }
- }
- else {
- while (intelGetLastFrame (intel) < sarea->last_dispatch) {
- if (intel->do_usleeps)
- DO_USLEEP( 1 );
- }
+ if (!(intel->numClipRects == 0 && !ignore_cliprects)) {
+ intel_batch_ioctl(batch->intel,
+ batch->buf->offset,
+ used, ignore_cliprects, allow_unlock);
}
-}
-/*
- * Copy the back buffer to the front buffer.
- */
-void intelCopyBuffer( const __DRIdrawablePrivate *dPriv,
- const drm_clip_rect_t *rect)
-{
- intelContextPtr intel;
- const intelScreenPrivate *intelScreen;
- GLboolean missed_target;
- int64_t ust;
-
- if (0)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- assert(dPriv);
- assert(dPriv->driContextPriv);
- assert(dPriv->driContextPriv->driverPrivate);
-
- intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
-
- intelFlush( &intel->ctx );
-
- intelScreen = intel->intelScreen;
-
- if (!rect && !intel->swap_scheduled && intelScreen->drmMinor >= 6 &&
- !(intel->vblank_flags & VBLANK_FLAG_NO_IRQ) &&
- intelScreen->current_rotation == 0) {
- unsigned int interval = driGetVBlankInterval(dPriv, intel->vblank_flags);
- unsigned int target;
- drm_i915_vblank_swap_t swap;
-
- swap.drawable = dPriv->hHWDrawable;
- swap.seqtype = DRM_VBLANK_ABSOLUTE;
- target = swap.sequence = intel->vbl_seq + interval;
-
- if (intel->vblank_flags & VBLANK_FLAG_SYNC) {
- swap.seqtype |= DRM_VBLANK_NEXTONMISS;
- } else if (interval == 0) {
- goto noschedule;
- }
-
- if ( intel->vblank_flags & VBLANK_FLAG_SECONDARY ) {
- swap.seqtype |= DRM_VBLANK_SECONDARY;
- }
+ /* Associate a fence with the validated buffers, and note that we included
+ * a flush at the end.
+ */
+ fo = dri_fence_validated(intel->intelScreen->bufmgr,
+ "Batch fence", GL_TRUE);
- if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
- sizeof(swap))) {
- intel->swap_scheduled = 1;
- intel->vbl_seq = swap.sequence;
- swap.sequence -= target;
- missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
- }
+ if (performed_rendering) {
+ dri_fence_unreference(batch->last_fence);
+ batch->last_fence = fo;
} else {
- intel->swap_scheduled = 0;
+ /* If we didn't validate any buffers for writing by the card, we don't
+ * need to track the fence for glFinish().
+ */
+ dri_fence_unreference(fo);
}
-noschedule:
-
- if (!intel->swap_scheduled) {
- intelWaitForFrameCompletion( intel );
- LOCK_HARDWARE( intel );
- if (!rect)
- {
- UNLOCK_HARDWARE( intel );
- driWaitForVBlank( dPriv, &intel->vbl_seq, intel->vblank_flags, & missed_target );
- LOCK_HARDWARE( intel );
- }
- {
- const intelScreenPrivate *intelScreen = intel->intelScreen;
- const __DRIdrawablePrivate *dPriv = intel->driDrawable;
- const int nbox = dPriv->numClipRects;
- const drm_clip_rect_t *pbox = dPriv->pClipRects;
- drm_clip_rect_t box;
- const int cpp = intelScreen->cpp;
- const int pitch = intelScreen->front.pitch; /* in bytes */
- int i;
- GLuint CMD, BR13;
- BATCH_LOCALS;
-
- switch(cpp) {
- case 2:
- BR13 = (pitch) | (0xCC << 16) | (1<<24);
- CMD = XY_SRC_COPY_BLT_CMD;
- break;
- case 4:
- BR13 = (pitch) | (0xCC << 16) | (1<<24) | (1<<25);
- CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
- XY_SRC_COPY_BLT_WRITE_RGB);
- break;
- default:
- BR13 = (pitch) | (0xCC << 16) | (1<<24);
- CMD = XY_SRC_COPY_BLT_CMD;
- break;
- }
-
- if (0)
- intel_draw_performance_boxes( intel );
-
- for (i = 0 ; i < nbox; i++, pbox++)
- {
- if (pbox->x1 > pbox->x2 ||
- pbox->y1 > pbox->y2 ||
- pbox->x2 > intelScreen->width ||
- pbox->y2 > intelScreen->height) {
- _mesa_warning(&intel->ctx, "Bad cliprect in intelCopyBuffer()");
- continue;
- }
-
- box = *pbox;
-
- if (rect)
- {
- if (rect->x1 > box.x1)
- box.x1 = rect->x1;
- if (rect->y1 > box.y1)
- box.y1 = rect->y1;
- if (rect->x2 < box.x2)
- box.x2 = rect->x2;
- if (rect->y2 < box.y2)
- box.y2 = rect->y2;
-
- if (box.x1 > box.x2 || box.y1 > box.y2)
- continue;
- }
-
- BEGIN_BATCH( 8);
- OUT_BATCH( CMD );
- OUT_BATCH( BR13 );
- OUT_BATCH( (box.y1 << 16) | box.x1 );
- OUT_BATCH( (box.y2 << 16) | box.x2 );
-
- if (intel->sarea->pf_current_page == 0)
- OUT_BATCH( intelScreen->front.offset );
- else
- OUT_BATCH( intelScreen->back.offset );
-
- OUT_BATCH( (box.y1 << 16) | box.x1 );
- OUT_BATCH( BR13 & 0xffff );
-
- if (intel->sarea->pf_current_page == 0)
- OUT_BATCH( intelScreen->back.offset );
- else
- OUT_BATCH( intelScreen->front.offset );
-
- ADVANCE_BATCH();
- }
+ if (intel->numClipRects == 0 && !ignore_cliprects) {
+ if (allow_unlock) {
+ /* If we are not doing any actual user-visible rendering,
+ * do a sched_yield to keep the app from pegging the cpu while
+ * achieving nothing.
+ */
+ UNLOCK_HARDWARE(intel);
+ sched_yield();
+ LOCK_HARDWARE(intel);
}
- intelFlushBatchLocked( intel, GL_TRUE, GL_TRUE, GL_TRUE );
- UNLOCK_HARDWARE( intel );
+ intel->vtbl.lost_hardware(intel);
}
- if (!rect)
- {
- intel->swap_count++;
- (*dri_interface->getUST)(&ust);
- if (missed_target) {
- intel->swap_missed_count++;
- intel->swap_missed_ust = ust - intel->swap_ust;
- }
-
- intel->swap_ust = ust;
+done:
+ if (INTEL_DEBUG & DEBUG_BATCH) {
+ dri_bo_map(batch->buf, GL_FALSE);
+ intel_decode(ptr, used / 4, batch->buf->offset,
+ intel->intelScreen->deviceID);
+ dri_bo_unmap(batch->buf);
}
}
-
-
-void intelEmitFillBlitLocked( intelContextPtr intel,
- GLuint cpp,
- GLshort dst_pitch, /* in bytes */
- GLuint dst_offset,
- GLshort x, GLshort y,
- GLshort w, GLshort h,
- GLuint color )
+void
+intel_batchbuffer_flush(struct intel_batchbuffer *batch)
{
- GLuint BR13, CMD;
- BATCH_LOCALS;
-
- switch(cpp) {
- case 1:
- case 2:
- case 3:
- BR13 = dst_pitch | (0xF0 << 16) | (1<<24);
- CMD = XY_COLOR_BLT_CMD;
- break;
- case 4:
- BR13 = dst_pitch | (0xF0 << 16) | (1<<24) | (1<<25);
- CMD = (XY_COLOR_BLT_CMD | XY_COLOR_BLT_WRITE_ALPHA |
- XY_COLOR_BLT_WRITE_RGB);
- break;
- default:
- return;
- }
-
- BEGIN_BATCH( 6);
- OUT_BATCH( CMD );
- OUT_BATCH( BR13 );
- OUT_BATCH( (y << 16) | x );
- OUT_BATCH( ((y+h) << 16) | (x+w) );
- OUT_BATCH( dst_offset );
- OUT_BATCH( color );
- ADVANCE_BATCH();
-}
+ struct intel_context *intel = batch->intel;
+ GLuint used = batch->ptr - batch->map;
+ GLboolean was_locked = intel->locked;
-
-/* Copy BitBlt
- */
-void intelEmitCopyBlitLocked( intelContextPtr intel,
- GLuint cpp,
- GLshort src_pitch,
- GLuint src_offset,
- GLshort dst_pitch,
- GLuint dst_offset,
- GLshort src_x, GLshort src_y,
- GLshort dst_x, GLshort dst_y,
- GLshort w, GLshort h )
-{
- GLuint CMD, BR13;
- int dst_y2 = dst_y + h;
- int dst_x2 = dst_x + w;
- BATCH_LOCALS;
-
- src_pitch *= cpp;
- dst_pitch *= cpp;
-
- switch(cpp) {
- case 1:
- case 2:
- case 3:
- BR13 = dst_pitch | (0xCC << 16) | (1<<24);
- CMD = XY_SRC_COPY_BLT_CMD;
- break;
- case 4:
- BR13 = dst_pitch | (0xCC << 16) | (1<<24) | (1<<25);
- CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
- XY_SRC_COPY_BLT_WRITE_RGB);
- break;
- default:
+ if (used == 0)
return;
- }
-
- if (dst_y2 < dst_y ||
- dst_x2 < dst_x) {
- return;
- }
-
- BEGIN_BATCH( 12);
- OUT_BATCH( CMD );
- OUT_BATCH( BR13 );
- OUT_BATCH( (dst_y << 16) | dst_x );
- OUT_BATCH( (dst_y2 << 16) | dst_x2 );
- OUT_BATCH( dst_offset );
- OUT_BATCH( (src_y << 16) | src_x );
- OUT_BATCH( src_pitch );
- OUT_BATCH( src_offset );
- ADVANCE_BATCH();
-}
-
-
-void intelClearWithBlit(GLcontext *ctx, GLbitfield buffers, GLboolean allFoo,
- GLint cx1Foo, GLint cy1Foo, GLint cwFoo, GLint chFoo)
-{
- intelContextPtr intel = INTEL_CONTEXT( ctx );
- intelScreenPrivate *intelScreen = intel->intelScreen;
- GLuint clear_depth, clear_color;
- GLint cx, cy, cw, ch;
- GLboolean all;
- GLint pitch;
- GLint cpp = intelScreen->cpp;
- GLint i;
- GLuint BR13, CMD, D_CMD;
- BATCH_LOCALS;
-
- intelFlush( &intel->ctx );
- LOCK_HARDWARE( intel );
-
- /* get clear bounds after locking */
- cx = intel->ctx.DrawBuffer->_Xmin;
- cy = intel->ctx.DrawBuffer->_Ymin;
- cw = intel->ctx.DrawBuffer->_Xmax - cx;
- ch = intel->ctx.DrawBuffer->_Ymax - cy;
- all = (cw == intel->ctx.DrawBuffer->Width &&
- ch == intel->ctx.DrawBuffer->Height);
-
- pitch = intelScreen->front.pitch;
-
- clear_color = intel->ClearColor;
- clear_depth = 0;
-
- if (buffers & BUFFER_BIT_DEPTH) {
- clear_depth = (GLuint)(ctx->Depth.Clear * intel->ClearDepth);
- }
-
- if (buffers & BUFFER_BIT_STENCIL) {
- clear_depth |= (ctx->Stencil.Clear & 0xff) << 24;
+ /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
+ * performance drain that we would like to avoid.
+ */
+ if (used & 4) {
+ ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
+ ((int *) batch->ptr)[1] = 0;
+ ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END;
+ used += 12;
}
-
- switch(cpp) {
- case 2:
- BR13 = (0xF0 << 16) | (pitch) | (1<<24);
- D_CMD = CMD = XY_COLOR_BLT_CMD;
- break;
- case 4:
- BR13 = (0xF0 << 16) | (pitch) | (1<<24) | (1<<25);
- CMD = (XY_COLOR_BLT_CMD |
- XY_COLOR_BLT_WRITE_ALPHA |
- XY_COLOR_BLT_WRITE_RGB);
- D_CMD = XY_COLOR_BLT_CMD;
- if (buffers & BUFFER_BIT_DEPTH) D_CMD |= XY_COLOR_BLT_WRITE_RGB;
- if (buffers & BUFFER_BIT_STENCIL) D_CMD |= XY_COLOR_BLT_WRITE_ALPHA;
- break;
- default:
- BR13 = (0xF0 << 16) | (pitch) | (1<<24);
- D_CMD = CMD = XY_COLOR_BLT_CMD;
- break;
+ else {
+ ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
+ ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END;
+ used += 8;
}
- {
- /* flip top to bottom */
- cy = intel->driDrawable->h - cy - ch;
- cx = cx + intel->drawX;
- cy += intel->drawY;
-
- /* adjust for page flipping */
- if ( intel->sarea->pf_current_page == 1 ) {
- GLuint tmp = buffers;
-
- buffers &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT);
- if ( tmp & BUFFER_BIT_FRONT_LEFT ) buffers |= BUFFER_BIT_BACK_LEFT;
- if ( tmp & BUFFER_BIT_BACK_LEFT ) buffers |= BUFFER_BIT_FRONT_LEFT;
- }
-
- for (i = 0 ; i < intel->numClipRects ; i++)
- {
- drm_clip_rect_t *box = &intel->pClipRects[i];
- drm_clip_rect_t b;
-
- if (!all) {
- GLint x = box->x1;
- GLint y = box->y1;
- GLint w = box->x2 - x;
- GLint h = box->y2 - y;
-
- if (x < cx) w -= cx - x, x = cx;
- if (y < cy) h -= cy - y, y = cy;
- if (x + w > cx + cw) w = cx + cw - x;
- if (y + h > cy + ch) h = cy + ch - y;
- if (w <= 0) continue;
- if (h <= 0) continue;
-
- b.x1 = x;
- b.y1 = y;
- b.x2 = x + w;
- b.y2 = y + h;
- } else {
- b = *box;
- }
+ /* TODO: Just pass the relocation list and dma buffer up to the
+ * kernel.
+ */
+ if (!was_locked)
+ LOCK_HARDWARE(intel);
+ do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS),
+ GL_FALSE);
- if (b.x1 > b.x2 ||
- b.y1 > b.y2 ||
- b.x2 > intelScreen->width ||
- b.y2 > intelScreen->height)
- continue;
-
- if ( buffers & BUFFER_BIT_FRONT_LEFT ) {
- BEGIN_BATCH( 6);
- OUT_BATCH( CMD );
- OUT_BATCH( BR13 );
- OUT_BATCH( (b.y1 << 16) | b.x1 );
- OUT_BATCH( (b.y2 << 16) | b.x2 );
- OUT_BATCH( intelScreen->front.offset );
- OUT_BATCH( clear_color );
- ADVANCE_BATCH();
- }
-
- if ( buffers & BUFFER_BIT_BACK_LEFT ) {
- BEGIN_BATCH( 6);
- OUT_BATCH( CMD );
- OUT_BATCH( BR13 );
- OUT_BATCH( (b.y1 << 16) | b.x1 );
- OUT_BATCH( (b.y2 << 16) | b.x2 );
- OUT_BATCH( intelScreen->back.offset );
- OUT_BATCH( clear_color );
- ADVANCE_BATCH();
- }
+ if (!was_locked)
+ UNLOCK_HARDWARE(intel);
- if ( buffers & (BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH) ) {
- BEGIN_BATCH( 6);
- OUT_BATCH( D_CMD );
- OUT_BATCH( BR13 );
- OUT_BATCH( (b.y1 << 16) | b.x1 );
- OUT_BATCH( (b.y2 << 16) | b.x2 );
- OUT_BATCH( intelScreen->depth.offset );
- OUT_BATCH( clear_depth );
- ADVANCE_BATCH();
- }
- }
- }
- intelFlushBatchLocked( intel, GL_TRUE, GL_FALSE, GL_TRUE );
- UNLOCK_HARDWARE( intel );
+ /* Reset the buffer:
+ */
+ intel_batchbuffer_reset(batch);
}
-
-
-
-void intelDestroyBatchBuffer( GLcontext *ctx )
+void
+intel_batchbuffer_finish(struct intel_batchbuffer *batch)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
-
- if (intel->alloc.offset) {
- intelFreeAGP( intel, intel->alloc.ptr );
- intel->alloc.ptr = NULL;
- intel->alloc.offset = 0;
- }
- else if (intel->alloc.ptr) {
- free(intel->alloc.ptr);
- intel->alloc.ptr = NULL;
- }
-
- memset(&intel->batch, 0, sizeof(intel->batch));
+ intel_batchbuffer_flush(batch);
+ if (batch->last_fence != NULL)
+ dri_fence_wait(batch->last_fence);
}
-void intelInitBatchBuffer( GLcontext *ctx )
+/* This is the only way buffers get added to the validate list.
+ */
+GLboolean
+intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
+ dri_bo *buffer,
+ GLuint flags, GLuint delta)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++];
- /* This path isn't really safe with rotate:
- */
- if (getenv("INTEL_BATCH") && intel->intelScreen->allow_batchbuffer) {
- switch (intel->intelScreen->deviceID) {
- case PCI_CHIP_I865_G:
- /* HW bug? Seems to crash if batchbuffer crosses 4k boundary.
- */
- intel->alloc.size = 8 * 1024;
- break;
- default:
- /* This is the smallest amount of memory the kernel deals with.
- * We'd ideally like to make this smaller.
- */
- intel->alloc.size = 1 << intel->intelScreen->logTextureGranularity;
- break;
- }
+ assert(batch->nr_relocs <= MAX_RELOCS);
- intel->alloc.ptr = intelAllocateAGP( intel, intel->alloc.size );
- if (intel->alloc.ptr)
- intel->alloc.offset =
- intelAgpOffsetFromVirtual( intel, intel->alloc.ptr );
- else
- intel->alloc.offset = 0; /* OK? */
- }
+ dri_bo_reference(buffer);
+ r->buf = buffer;
+ r->offset = batch->ptr - batch->map;
+ r->delta = delta;
+ r->validate_flags = flags;
+
+ batch->ptr += 4;
+ return GL_TRUE;
+}
- /* The default is now to use a local buffer and pass that to the
- * kernel. This is also a fallback if allocation fails on the
- * above path:
- */
- if (!intel->alloc.ptr) {
- intel->alloc.size = 8 * 1024;
- intel->alloc.ptr = malloc( intel->alloc.size );
- intel->alloc.offset = 0;
- }
- assert(intel->alloc.ptr);
+
+void
+intel_batchbuffer_data(struct intel_batchbuffer *batch,
+ const void *data, GLuint bytes, GLuint flags)
+{
+ assert((bytes & 3) == 0);
+ intel_batchbuffer_require_space(batch, bytes, flags);
+ __memcpy(batch->ptr, data, bytes);
+ batch->ptr += bytes;
}
diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.h b/src/mesa/drivers/dri/i915/intel_batchbuffer.h
index 577d07137ff..850a91e1c91 100644
--- a/src/mesa/drivers/dri/i915/intel_batchbuffer.h
+++ b/src/mesa/drivers/dri/i915/intel_batchbuffer.h
@@ -1,126 +1,122 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
#ifndef INTEL_BATCHBUFFER_H
#define INTEL_BATCHBUFFER_H
-#include "intel_context.h"
-#include "intel_ioctl.h"
+#include "mtypes.h"
+#include "dri_bufmgr.h"
+struct intel_context;
-#define BATCH_LOCALS GLubyte *batch_ptr;
+#define BATCH_SZ 16384
+#define BATCH_RESERVED 16
-/* #define VERBOSE 0 */
-#ifndef VERBOSE
-extern int VERBOSE;
-#endif
+#define MAX_RELOCS 4096
+#define INTEL_BATCH_NO_CLIPRECTS 0x1
+#define INTEL_BATCH_CLIPRECTS 0x2
-#define BEGIN_BATCH(n) \
-do { \
- if (VERBOSE) fprintf(stderr, \
- "BEGIN_BATCH(%ld) in %s, %d dwords free\n", \
- ((unsigned long)n), __FUNCTION__, \
- intel->batch.space/4); \
- if (intel->batch.space < (n)*4) \
- intelFlushBatch(intel, GL_TRUE); \
- if (intel->batch.space == intel->batch.size) intel->batch.func = __FUNCTION__; \
- batch_ptr = intel->batch.ptr; \
-} while (0)
+struct buffer_reloc
+{
+ dri_bo *buf;
+ GLuint offset;
+ GLuint delta; /* not needed? */
+ GLuint validate_flags;
+};
-#define OUT_BATCH(n) \
-do { \
- *(GLuint *)batch_ptr = (n); \
- if (VERBOSE) fprintf(stderr, " -- %08x at %s/%d\n", (n), __FILE__, __LINE__); \
- batch_ptr += 4; \
-} while (0)
+struct intel_batchbuffer
+{
+ struct intel_context *intel;
+
+ dri_bo *buf;
+ dri_fence *last_fence;
+ GLuint flags;
+
+ drmBOList list;
+ GLuint list_count;
+ GLubyte *map;
+ GLubyte *ptr;
+
+ struct buffer_reloc reloc[MAX_RELOCS];
+ GLuint nr_relocs;
+ GLuint size;
+};
+
+struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_context
+ *intel);
+
+void intel_batchbuffer_free(struct intel_batchbuffer *batch);
+
+
+void intel_batchbuffer_finish(struct intel_batchbuffer *batch);
+
+void intel_batchbuffer_flush(struct intel_batchbuffer *batch);
+
+void intel_batchbuffer_reset(struct intel_batchbuffer *batch);
-#define ADVANCE_BATCH() \
-do { \
- if (VERBOSE) fprintf(stderr, "ADVANCE_BATCH()\n"); \
- intel->batch.space -= (batch_ptr - intel->batch.ptr); \
- intel->batch.ptr = batch_ptr; \
- assert(intel->batch.space >= 0); \
-} while(0)
-
-extern void intelInitBatchBuffer( GLcontext *ctx );
-extern void intelDestroyBatchBuffer( GLcontext *ctx );
-
-extern void intelStartInlinePrimitive( intelContextPtr intel, GLuint prim );
-extern void intelWrapInlinePrimitive( intelContextPtr intel );
-extern void intelRestartInlinePrimitive( intelContextPtr intel );
-extern GLuint *intelEmitInlinePrimitiveLocked(intelContextPtr intel,
- int primitive, int dwords,
- int vertex_size);
-extern void intelCopyBuffer( const __DRIdrawablePrivate *dpriv,
- const drm_clip_rect_t *rect);
-extern void intelClearWithBlit(GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint cx1, GLint cy1, GLint cw, GLint ch);
-
-extern void intelEmitCopyBlitLocked( intelContextPtr intel,
- GLuint cpp,
- GLshort src_pitch,
- GLuint src_offset,
- GLshort dst_pitch,
- GLuint dst_offset,
- GLshort srcx, GLshort srcy,
- GLshort dstx, GLshort dsty,
- GLshort w, GLshort h );
-
-extern void intelEmitFillBlitLocked( intelContextPtr intel,
- GLuint cpp,
- GLshort dst_pitch,
- GLuint dst_offset,
- GLshort x, GLshort y,
- GLshort w, GLshort h,
- GLuint color );
-
-
-
-
-static __inline GLuint *intelExtendInlinePrimitive( intelContextPtr intel,
- GLuint dwords )
+
+/* Unlike bmBufferData, this currently requires the buffer be mapped.
+ * Consider it a convenience function wrapping multple
+ * intel_buffer_dword() calls.
+ */
+void intel_batchbuffer_data(struct intel_batchbuffer *batch,
+ const void *data, GLuint bytes, GLuint flags);
+
+void intel_batchbuffer_release_space(struct intel_batchbuffer *batch,
+ GLuint bytes);
+
+GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
+ dri_bo *buffer,
+ GLuint flags, GLuint offset);
+
+/* Inline functions - might actually be better off with these
+ * non-inlined. Certainly better off switching all command packets to
+ * be passed as structs rather than dwords, but that's a little bit of
+ * work...
+ */
+static INLINE GLuint
+intel_batchbuffer_space(struct intel_batchbuffer *batch)
{
- GLuint sz = dwords * sizeof(GLuint);
- GLuint *ptr;
+ return (batch->size - BATCH_RESERVED) - (batch->ptr - batch->map);
+}
- if (intel->batch.space < sz) {
- intelWrapInlinePrimitive( intel );
-/* assert(intel->batch.space >= sz); */
- }
-/* assert(intel->prim.primitive != ~0); */
- ptr = (GLuint *)intel->batch.ptr;
- intel->batch.ptr += sz;
- intel->batch.space -= sz;
+static INLINE void
+intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch, GLuint dword)
+{
+ assert(batch->map);
+ assert(intel_batchbuffer_space(batch) >= 4);
+ *(GLuint *) (batch->ptr) = dword;
+ batch->ptr += 4;
+}
- return ptr;
+static INLINE void
+intel_batchbuffer_require_space(struct intel_batchbuffer *batch,
+ GLuint sz, GLuint flags)
+{
+ assert(sz < batch->size - 8);
+ if (intel_batchbuffer_space(batch) < sz ||
+ (batch->flags != 0 && flags != 0 && batch->flags != flags))
+ intel_batchbuffer_flush(batch);
+
+ batch->flags |= flags;
}
+/* Here are the crusty old macros, to be removed:
+ */
+#define BATCH_LOCALS
+
+#define BEGIN_BATCH(n, flags) do { \
+ assert(!intel->prim.flush); \
+ intel_batchbuffer_require_space(intel->batch, (n)*4, flags); \
+} while (0)
+
+#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d)
+
+#define OUT_RELOC(buf, flags, delta) do { \
+ assert((delta) >= 0); \
+ intel_batchbuffer_emit_reloc(intel->batch, buf, flags, delta); \
+} while (0)
+
+#define ADVANCE_BATCH() do { } while(0)
#endif
diff --git a/src/mesa/drivers/dri/i915/intel_blit.c b/src/mesa/drivers/dri/i915/intel_blit.c
new file mode 100644
index 00000000000..5d97f08434a
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_blit.c
@@ -0,0 +1,493 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+#include <errno.h>
+
+#include "mtypes.h"
+#include "context.h"
+#include "enums.h"
+
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_context.h"
+#include "intel_fbo.h"
+#include "intel_reg.h"
+#include "intel_regions.h"
+#include "vblank.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+/**
+ * Copy the back color buffer to the front color buffer.
+ * Used for SwapBuffers().
+ */
+void
+intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
+ const drm_clip_rect_t * rect)
+{
+
+ struct intel_context *intel;
+ const intelScreenPrivate *intelScreen;
+
+ DBG("%s\n", __FUNCTION__);
+
+ assert(dPriv);
+
+ intel = intelScreenContext(dPriv->driScreenPriv->private);
+ if (!intel)
+ return;
+
+ intelScreen = intel->intelScreen;
+
+ if (intel->last_swap_fence) {
+ dri_fence_wait(intel->last_swap_fence);
+ dri_fence_unreference(intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ intel->last_swap_fence = intel->first_swap_fence;
+ intel->first_swap_fence = NULL;
+
+ /* The LOCK_HARDWARE is required for the cliprects. Buffer offsets
+ * should work regardless.
+ */
+ LOCK_HARDWARE(intel);
+
+ if (dPriv && dPriv->numClipRects) {
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+ const struct intel_region *frontRegion
+ = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT);
+ const struct intel_region *backRegion
+ = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
+ const int nbox = dPriv->numClipRects;
+ const drm_clip_rect_t *pbox = dPriv->pClipRects;
+ const int pitch = frontRegion->pitch;
+ const int cpp = frontRegion->cpp;
+ int BR13, CMD;
+ int i;
+
+ ASSERT(intel_fb);
+ ASSERT(intel_fb->Base.Name == 0); /* Not a user-created FBO */
+ ASSERT(frontRegion);
+ ASSERT(backRegion);
+ ASSERT(frontRegion->pitch == backRegion->pitch);
+ ASSERT(frontRegion->cpp == backRegion->cpp);
+
+ if (cpp == 2) {
+ BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24);
+ CMD = XY_SRC_COPY_BLT_CMD;
+ }
+ else {
+ BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24) | (1 << 25);
+ CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
+ XY_SRC_COPY_BLT_WRITE_RGB);
+ }
+
+ for (i = 0; i < nbox; i++, pbox++) {
+ drm_clip_rect_t box;
+
+ if (pbox->x1 > pbox->x2 ||
+ pbox->y1 > pbox->y2 ||
+ pbox->x2 > intelScreen->width || pbox->y2 > intelScreen->height)
+ continue;
+
+ box = *pbox;
+
+ if (rect) {
+ if (rect->x1 > box.x1)
+ box.x1 = rect->x1;
+ if (rect->y1 > box.y1)
+ box.y1 = rect->y1;
+ if (rect->x2 < box.x2)
+ box.x2 = rect->x2;
+ if (rect->y2 < box.y2)
+ box.y2 = rect->y2;
+
+ if (box.x1 > box.x2 || box.y1 > box.y2)
+ continue;
+ }
+
+ BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH(CMD);
+ OUT_BATCH(BR13);
+ OUT_BATCH((pbox->y1 << 16) | pbox->x1);
+ OUT_BATCH((pbox->y2 << 16) | pbox->x2);
+
+ OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ 0);
+ OUT_BATCH((pbox->y1 << 16) | pbox->x1);
+ OUT_BATCH(BR13 & 0xffff);
+ OUT_RELOC(backRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ 0);
+
+ ADVANCE_BATCH();
+ }
+
+ if (intel->first_swap_fence)
+ dri_fence_unreference(intel->first_swap_fence);
+ intel_batchbuffer_flush(intel->batch);
+ intel->first_swap_fence = intel->batch->last_fence;
+ dri_fence_reference(intel->first_swap_fence);
+ }
+
+ UNLOCK_HARDWARE(intel);
+}
+
+
+
+
+void
+intelEmitFillBlit(struct intel_context *intel,
+ GLuint cpp,
+ GLshort dst_pitch,
+ dri_bo *dst_buffer,
+ GLuint dst_offset,
+ GLshort x, GLshort y, GLshort w, GLshort h, GLuint color)
+{
+ GLuint BR13, CMD;
+ BATCH_LOCALS;
+
+ dst_pitch *= cpp;
+
+ switch (cpp) {
+ case 1:
+ case 2:
+ case 3:
+ BR13 = dst_pitch | (0xF0 << 16) | (1 << 24);
+ CMD = XY_COLOR_BLT_CMD;
+ break;
+ case 4:
+ BR13 = dst_pitch | (0xF0 << 16) | (1 << 24) | (1 << 25);
+ CMD = (XY_COLOR_BLT_CMD | XY_COLOR_BLT_WRITE_ALPHA |
+ XY_COLOR_BLT_WRITE_RGB);
+ break;
+ default:
+ return;
+ }
+
+ DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h);
+
+
+ BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH(CMD);
+ OUT_BATCH(BR13);
+ OUT_BATCH((y << 16) | x);
+ OUT_BATCH(((y + h) << 16) | (x + w));
+ OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset);
+ OUT_BATCH(color);
+ ADVANCE_BATCH();
+}
+
+
+static GLuint translate_raster_op(GLenum logicop)
+{
+ switch(logicop) {
+ case GL_CLEAR: return 0x00;
+ case GL_AND: return 0x88;
+ case GL_AND_REVERSE: return 0x44;
+ case GL_COPY: return 0xCC;
+ case GL_AND_INVERTED: return 0x22;
+ case GL_NOOP: return 0xAA;
+ case GL_XOR: return 0x66;
+ case GL_OR: return 0xEE;
+ case GL_NOR: return 0x11;
+ case GL_EQUIV: return 0x99;
+ case GL_INVERT: return 0x55;
+ case GL_OR_REVERSE: return 0xDD;
+ case GL_COPY_INVERTED: return 0x33;
+ case GL_OR_INVERTED: return 0xBB;
+ case GL_NAND: return 0x77;
+ case GL_SET: return 0xFF;
+ default: return 0;
+ }
+}
+
+
+/* Copy BitBlt
+ */
+void
+intelEmitCopyBlit(struct intel_context *intel,
+ GLuint cpp,
+ GLshort src_pitch,
+ dri_bo *src_buffer,
+ GLuint src_offset,
+ GLshort dst_pitch,
+ dri_bo *dst_buffer,
+ GLuint dst_offset,
+ GLshort src_x, GLshort src_y,
+ GLshort dst_x, GLshort dst_y,
+ GLshort w, GLshort h,
+ GLenum logic_op)
+{
+ GLuint CMD, BR13;
+ int dst_y2 = dst_y + h;
+ int dst_x2 = dst_x + w;
+ BATCH_LOCALS;
+
+
+ DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ __FUNCTION__,
+ src_buffer, src_pitch, src_offset, src_x, src_y,
+ dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h);
+
+ src_pitch *= cpp;
+ dst_pitch *= cpp;
+
+ switch (cpp) {
+ case 1:
+ case 2:
+ case 3:
+ BR13 = (((GLint) dst_pitch) & 0xffff) |
+ (translate_raster_op(logic_op) << 16) | (1 << 24);
+ CMD = XY_SRC_COPY_BLT_CMD;
+ break;
+ case 4:
+ BR13 =
+ (((GLint) dst_pitch) & 0xffff) |
+ (translate_raster_op(logic_op) << 16) | (1 << 24) | (1 << 25);
+ CMD =
+ (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
+ XY_SRC_COPY_BLT_WRITE_RGB);
+ break;
+ default:
+ return;
+ }
+
+ if (dst_y2 < dst_y || dst_x2 < dst_x) {
+ return;
+ }
+
+ /* Initial y values don't seem to work with negative pitches. If
+ * we adjust the offsets manually (below), it seems to work fine.
+ *
+ * On the other hand, if we always adjust, the hardware doesn't
+ * know which blit directions to use, so overlapping copypixels get
+ * the wrong result.
+ */
+ if (dst_pitch > 0 && src_pitch > 0) {
+ BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH(CMD);
+ OUT_BATCH(BR13);
+ OUT_BATCH((dst_y << 16) | dst_x);
+ OUT_BATCH((dst_y2 << 16) | dst_x2);
+ OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset);
+ OUT_BATCH((src_y << 16) | src_x);
+ OUT_BATCH(((GLint) src_pitch & 0xffff));
+ OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, src_offset);
+ ADVANCE_BATCH();
+ }
+ else {
+ BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH(CMD);
+ OUT_BATCH(BR13);
+ OUT_BATCH((0 << 16) | dst_x);
+ OUT_BATCH((h << 16) | dst_x2);
+ OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ dst_offset + dst_y * dst_pitch);
+ OUT_BATCH((0 << 16) | src_x);
+ OUT_BATCH(((GLint) src_pitch & 0xffff));
+ OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ src_offset + src_y * src_pitch);
+ ADVANCE_BATCH();
+ }
+}
+
+
+/**
+ * Use blitting to clear the renderbuffers named by 'flags'.
+ * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferMask field
+ * since that might include software renderbuffers or renderbuffers
+ * which we're clearing with triangles.
+ * \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear
+ */
+void
+intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLuint clear_depth;
+ GLbitfield skipBuffers = 0;
+ BATCH_LOCALS;
+
+ DBG("%s %x\n", __FUNCTION__, mask);
+
+ /*
+ * Compute values for clearing the buffers.
+ */
+ clear_depth = 0;
+ if (mask & BUFFER_BIT_DEPTH) {
+ clear_depth = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
+ }
+ if (mask & BUFFER_BIT_STENCIL) {
+ clear_depth |= (ctx->Stencil.Clear & 0xff) << 24;
+ }
+
+ /* If clearing both depth and stencil, skip BUFFER_BIT_STENCIL in
+ * the loop below.
+ */
+ if ((mask & BUFFER_BIT_DEPTH) && (mask & BUFFER_BIT_STENCIL)) {
+ skipBuffers = BUFFER_BIT_STENCIL;
+ }
+
+ /* XXX Move this flush/lock into the following conditional? */
+ intelFlush(&intel->ctx);
+ LOCK_HARDWARE(intel);
+
+ if (intel->numClipRects) {
+ GLint cx, cy, cw, ch;
+ drm_clip_rect_t clear;
+ int i;
+
+ /* Get clear bounds after locking */
+ cx = fb->_Xmin;
+ cy = fb->_Ymin;
+ cw = fb->_Xmax - cx;
+ ch = fb->_Ymax - cy;
+
+ if (fb->Name == 0) {
+ /* clearing a window */
+
+ /* flip top to bottom */
+ clear.x1 = cx + intel->drawX;
+ clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch;
+ clear.x2 = clear.x1 + cw;
+ clear.y2 = clear.y1 + ch;
+ }
+ else {
+ /* clearing FBO */
+ assert(intel->numClipRects == 1);
+ assert(intel->pClipRects == &intel->fboRect);
+ clear.x1 = cx;
+ clear.y1 = cy;
+ clear.x2 = clear.x1 + cw;
+ clear.y2 = clear.y1 + ch;
+ /* no change to mask */
+ }
+
+ for (i = 0; i < intel->numClipRects; i++) {
+ const drm_clip_rect_t *box = &intel->pClipRects[i];
+ drm_clip_rect_t b;
+ GLuint buf;
+ GLuint clearMask = mask; /* use copy, since we modify it below */
+ GLboolean all = (cw == fb->Width && ch == fb->Height);
+
+ if (!all) {
+ intel_intersect_cliprects(&b, &clear, box);
+ }
+ else {
+ b = *box;
+ }
+
+ if (0)
+ _mesa_printf("clear %d,%d..%d,%d, mask %x\n",
+ b.x1, b.y1, b.x2, b.y2, mask);
+
+ /* Loop over all renderbuffers */
+ for (buf = 0; buf < BUFFER_COUNT && clearMask; buf++) {
+ const GLbitfield bufBit = 1 << buf;
+ if ((clearMask & bufBit) && !(bufBit & skipBuffers)) {
+ /* OK, clear this renderbuffer */
+ struct intel_region *irb_region =
+ intel_get_rb_region(fb, buf);
+ dri_bo *write_buffer =
+ intel_region_buffer(intel->intelScreen, irb_region,
+ all ? INTEL_WRITE_FULL :
+ INTEL_WRITE_PART);
+
+ GLuint clearVal;
+ GLint pitch, cpp;
+ GLuint BR13, CMD;
+
+ ASSERT(irb_region);
+
+ pitch = irb_region->pitch;
+ cpp = irb_region->cpp;
+
+ DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ __FUNCTION__,
+ irb_region->buffer, (pitch * cpp),
+ irb_region->draw_offset,
+ b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1);
+
+
+ /* Setup the blit command */
+ if (cpp == 4) {
+ BR13 = (0xF0 << 16) | (pitch * cpp) | (1 << 24) | (1 << 25);
+ if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) {
+ CMD = XY_COLOR_BLT_CMD;
+ if (clearMask & BUFFER_BIT_DEPTH)
+ CMD |= XY_COLOR_BLT_WRITE_RGB;
+ if (clearMask & BUFFER_BIT_STENCIL)
+ CMD |= XY_COLOR_BLT_WRITE_ALPHA;
+ }
+ else {
+ /* clearing RGBA */
+ CMD = (XY_COLOR_BLT_CMD |
+ XY_COLOR_BLT_WRITE_ALPHA |
+ XY_COLOR_BLT_WRITE_RGB);
+ }
+ }
+ else {
+ ASSERT(cpp == 2 || cpp == 0);
+ BR13 = (0xF0 << 16) | (pitch * cpp) | (1 << 24);
+ CMD = XY_COLOR_BLT_CMD;
+ }
+
+ if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) {
+ clearVal = clear_depth;
+ }
+ else {
+ clearVal = (cpp == 4)
+ ? intel->ClearColor8888 : intel->ClearColor565;
+ }
+ /*
+ _mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n",
+ buf, irb->Base.Name);
+ */
+ intel_wait_flips(intel, INTEL_BATCH_NO_CLIPRECTS);
+
+ BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH(CMD);
+ OUT_BATCH(BR13);
+ OUT_BATCH((b.y1 << 16) | b.x1);
+ OUT_BATCH((b.y2 << 16) | b.x2);
+ OUT_RELOC(write_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ irb_region->draw_offset);
+ OUT_BATCH(clearVal);
+ ADVANCE_BATCH();
+ clearMask &= ~bufBit; /* turn off bit, for faster loop exit */
+ }
+ }
+ }
+ intel_batchbuffer_flush(intel->batch);
+ }
+
+ UNLOCK_HARDWARE(intel);
+}
diff --git a/src/mesa/drivers/dri/i915/intel_blit.h b/src/mesa/drivers/dri/i915/intel_blit.h
new file mode 100644
index 00000000000..a66af863591
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_blit.h
@@ -0,0 +1,62 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_BLIT_H
+#define INTEL_BLIT_H
+
+#include "intel_context.h"
+#include "intel_ioctl.h"
+#include "dri_bufmgr.h"
+
+extern void intelCopyBuffer(const __DRIdrawablePrivate * dpriv,
+ const drm_clip_rect_t * rect);
+
+extern void intelClearWithBlit(GLcontext * ctx, GLbitfield mask);
+
+extern void intelEmitCopyBlit(struct intel_context *intel,
+ GLuint cpp,
+ GLshort src_pitch,
+ dri_bo *src_buffer,
+ GLuint src_offset,
+ GLshort dst_pitch,
+ dri_bo *dst_buffer,
+ GLuint dst_offset,
+ GLshort srcx, GLshort srcy,
+ GLshort dstx, GLshort dsty,
+ GLshort w, GLshort h,
+ GLenum logicop );
+
+extern void intelEmitFillBlit(struct intel_context *intel,
+ GLuint cpp,
+ GLshort dst_pitch,
+ dri_bo *dst_buffer,
+ GLuint dst_offset,
+ GLshort x, GLshort y,
+ GLshort w, GLshort h, GLuint color);
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i915/intel_buffer_objects.c b/src/mesa/drivers/dri/i915/intel_buffer_objects.c
new file mode 100644
index 00000000000..3c73c402d96
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_buffer_objects.c
@@ -0,0 +1,268 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "imports.h"
+#include "mtypes.h"
+#include "bufferobj.h"
+
+#include "intel_context.h"
+#include "intel_buffer_objects.h"
+#include "intel_regions.h"
+#include "dri_bufmgr.h"
+
+/** Allocates a new dri_bo to store the data for the buffer object. */
+static void
+intel_bufferobj_alloc_buffer(struct intel_context *intel,
+ struct intel_buffer_object *intel_obj)
+{
+ intel_obj->buffer = dri_bo_alloc(intel->intelScreen->bufmgr, "bufferobj",
+ intel_obj->Base.Size, 64,
+ DRM_BO_FLAG_MEM_TT);
+}
+
+/**
+ * There is some duplication between mesa's bufferobjects and our
+ * bufmgr buffers. Both have an integer handle and a hashtable to
+ * lookup an opaque structure. It would be nice if the handles and
+ * internal structure where somehow shared.
+ */
+static struct gl_buffer_object *
+intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target)
+{
+ struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
+
+ _mesa_initialize_buffer_object(&obj->Base, name, target);
+
+ obj->buffer = NULL;
+
+ return &obj->Base;
+}
+
+/* Break the COW tie to the region. The region gets to keep the data.
+ */
+void
+intel_bufferobj_release_region(struct intel_context *intel,
+ struct intel_buffer_object *intel_obj)
+{
+ assert(intel_obj->region->buffer == intel_obj->buffer);
+ intel_obj->region->pbo = NULL;
+ intel_obj->region = NULL;
+
+ dri_bo_unreference(intel_obj->buffer);
+ intel_obj->buffer = NULL;
+}
+
+/* Break the COW tie to the region. Both the pbo and the region end
+ * up with a copy of the data.
+ */
+void
+intel_bufferobj_cow(struct intel_context *intel,
+ struct intel_buffer_object *intel_obj)
+{
+ assert(intel_obj->region);
+ intel_region_cow(intel->intelScreen, intel_obj->region);
+}
+
+
+/**
+ * Deallocate/free a vertex/pixel buffer object.
+ * Called via glDeleteBuffersARB().
+ */
+static void
+intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+
+ if (intel_obj->region) {
+ intel_bufferobj_release_region(intel, intel_obj);
+ }
+ else if (intel_obj->buffer) {
+ dri_bo_unreference(intel_obj->buffer);
+ }
+
+ _mesa_free(intel_obj);
+}
+
+
+
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If data is NULL,
+ * memory will be allocated, but no copy will occur.
+ * Called via glBufferDataARB().
+ */
+static void
+intel_bufferobj_data(GLcontext * ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const GLvoid * data,
+ GLenum usage, struct gl_buffer_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ intel_obj->Base.Size = size;
+ intel_obj->Base.Usage = usage;
+
+ if (intel_obj->region)
+ intel_bufferobj_release_region(intel, intel_obj);
+
+ if (intel_obj->buffer != NULL && intel_obj->buffer->size != size) {
+ dri_bo_unreference(intel_obj->buffer);
+ intel_obj->buffer = NULL;
+ }
+
+ intel_bufferobj_alloc_buffer(intel, intel_obj);
+
+ if (data != NULL)
+ dri_bo_subdata(intel_obj->buffer, 0, size, data);
+}
+
+
+/**
+ * Replace data in a subrange of buffer object. If the data range
+ * specified by size + offset extends beyond the end of the buffer or
+ * if data is NULL, no copy is performed.
+ * Called via glBufferSubDataARB().
+ */
+static void
+intel_bufferobj_subdata(GLcontext * ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ const GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+
+ if (intel_obj->region)
+ intel_bufferobj_cow(intel, intel_obj);
+
+ dri_bo_subdata(intel_obj->buffer, offset, size, data);
+}
+
+
+/**
+ * Called via glGetBufferSubDataARB().
+ */
+static void
+intel_bufferobj_get_subdata(GLcontext * ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+ dri_bo_get_subdata(intel_obj->buffer, offset, size, data);
+}
+
+
+
+/**
+ * Called via glMapBufferARB().
+ */
+static void *
+intel_bufferobj_map(GLcontext * ctx,
+ GLenum target,
+ GLenum access, struct gl_buffer_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ /* XXX: Translate access to flags arg below:
+ */
+ assert(intel_obj);
+
+ if (intel_obj->region)
+ intel_bufferobj_cow(intel, intel_obj);
+
+ if (intel_obj->buffer == NULL) {
+ obj->Pointer = NULL;
+ return NULL;
+ }
+
+ dri_bo_map(intel_obj->buffer, GL_TRUE);
+ obj->Pointer = intel_obj->buffer->virtual;
+ return obj->Pointer;
+}
+
+
+/**
+ * Called via glMapBufferARB().
+ */
+static GLboolean
+intel_bufferobj_unmap(GLcontext * ctx,
+ GLenum target, struct gl_buffer_object *obj)
+{
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+ if (intel_obj->buffer != NULL) {
+ assert(obj->Pointer);
+ dri_bo_unmap(intel_obj->buffer);
+ obj->Pointer = NULL;
+ }
+ return GL_TRUE;
+}
+
+dri_bo *
+intel_bufferobj_buffer(struct intel_context *intel,
+ struct intel_buffer_object *intel_obj, GLuint flag)
+{
+ if (intel_obj->region) {
+ if (flag == INTEL_WRITE_PART)
+ intel_bufferobj_cow(intel, intel_obj);
+ else if (flag == INTEL_WRITE_FULL) {
+ intel_bufferobj_release_region(intel, intel_obj);
+ intel_bufferobj_alloc_buffer(intel, intel_obj);
+ }
+ }
+
+ return intel_obj->buffer;
+}
+
+void
+intel_bufferobj_init(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+
+ ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
+ ctx->Driver.DeleteBuffer = intel_bufferobj_free;
+ ctx->Driver.BufferData = intel_bufferobj_data;
+ ctx->Driver.BufferSubData = intel_bufferobj_subdata;
+ ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;
+ ctx->Driver.MapBuffer = intel_bufferobj_map;
+ ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
+}
diff --git a/src/mesa/drivers/dri/i915/intel_buffer_objects.h b/src/mesa/drivers/dri/i915/intel_buffer_objects.h
new file mode 100644
index 00000000000..db579a8ae40
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_buffer_objects.h
@@ -0,0 +1,86 @@
+ /**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_BUFFEROBJ_H
+#define INTEL_BUFFEROBJ_H
+
+#include "mtypes.h"
+
+struct intel_context;
+struct intel_region;
+struct gl_buffer_object;
+
+
+/**
+ * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
+ */
+struct intel_buffer_object
+{
+ struct gl_buffer_object Base;
+ dri_bo *buffer; /* the low-level buffer manager's buffer handle */
+
+ struct intel_region *region; /* Is there a zero-copy texture
+ associated with this (pixel)
+ buffer object? */
+};
+
+
+/* Get the bm buffer associated with a GL bufferobject:
+ */
+dri_bo *intel_bufferobj_buffer(struct intel_context *intel,
+ struct intel_buffer_object
+ *obj, GLuint flag);
+
+/* Hook the bufferobject implementation into mesa:
+ */
+void intel_bufferobj_init(struct intel_context *intel);
+
+
+
+/* Are the obj->Name tests necessary? Unfortunately yes, mesa
+ * allocates a couple of gl_buffer_object structs statically, and
+ * the Name == 0 test is the only way to identify them and avoid
+ * casting them erroneously to our structs.
+ */
+static INLINE struct intel_buffer_object *
+intel_buffer_object(struct gl_buffer_object *obj)
+{
+ if (obj->Name)
+ return (struct intel_buffer_object *) obj;
+ else
+ return NULL;
+}
+
+/* Helpers for zerocopy image uploads. See also intel_regions.h:
+ */
+void intel_bufferobj_cow(struct intel_context *intel,
+ struct intel_buffer_object *intel_obj);
+void intel_bufferobj_release_region(struct intel_context *intel,
+ struct intel_buffer_object *intel_obj);
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i915/intel_buffers.c b/src/mesa/drivers/dri/i915/intel_buffers.c
new file mode 100644
index 00000000000..938bed6da7c
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_buffers.c
@@ -0,0 +1,1193 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_depthstencil.h"
+#include "intel_fbo.h"
+#include "intel_tris.h"
+#include "intel_regions.h"
+#include "intel_batchbuffer.h"
+#include "intel_reg.h"
+#include "context.h"
+#include "utils.h"
+#include "drirenderbuffer.h"
+#include "framebuffer.h"
+#include "swrast/swrast.h"
+#include "vblank.h"
+
+
+/* This block can be removed when libdrm >= 2.3.1 is required */
+
+#ifndef DRM_VBLANK_FLIP
+
+#define DRM_VBLANK_FLIP 0x8000000
+
+typedef struct drm_i915_flip {
+ int pipes;
+} drm_i915_flip_t;
+
+#undef DRM_IOCTL_I915_FLIP
+#define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \
+ drm_i915_flip_t)
+
+#endif
+
+
+/**
+ * XXX move this into a new dri/common/cliprects.c file.
+ */
+GLboolean
+intel_intersect_cliprects(drm_clip_rect_t * dst,
+ const drm_clip_rect_t * a,
+ const drm_clip_rect_t * b)
+{
+ GLint bx = b->x1;
+ GLint by = b->y1;
+ GLint bw = b->x2 - bx;
+ GLint bh = b->y2 - by;
+
+ if (bx < a->x1)
+ bw -= a->x1 - bx, bx = a->x1;
+ if (by < a->y1)
+ bh -= a->y1 - by, by = a->y1;
+ if (bx + bw > a->x2)
+ bw = a->x2 - bx;
+ if (by + bh > a->y2)
+ bh = a->y2 - by;
+ if (bw <= 0)
+ return GL_FALSE;
+ if (bh <= 0)
+ return GL_FALSE;
+
+ dst->x1 = bx;
+ dst->y1 = by;
+ dst->x2 = bx + bw;
+ dst->y2 = by + bh;
+
+ return GL_TRUE;
+}
+
+/**
+ * Return pointer to current color drawing region, or NULL.
+ */
+struct intel_region *
+intel_drawbuf_region(struct intel_context *intel)
+{
+ struct intel_renderbuffer *irbColor =
+ intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]);
+ if (irbColor)
+ return irbColor->region;
+ else
+ return NULL;
+}
+
+/**
+ * Return pointer to current color reading region, or NULL.
+ */
+struct intel_region *
+intel_readbuf_region(struct intel_context *intel)
+{
+ struct intel_renderbuffer *irb
+ = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
+ if (irb)
+ return irb->region;
+ else
+ return NULL;
+}
+
+
+
+/**
+ * Update the following fields for rendering to a user-created FBO:
+ * intel->numClipRects
+ * intel->pClipRects
+ * intel->drawX
+ * intel->drawY
+ */
+static void
+intelSetRenderbufferClipRects(struct intel_context *intel)
+{
+ assert(intel->ctx.DrawBuffer->Width > 0);
+ assert(intel->ctx.DrawBuffer->Height > 0);
+ intel->fboRect.x1 = 0;
+ intel->fboRect.y1 = 0;
+ intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
+ intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
+ intel->numClipRects = 1;
+ intel->pClipRects = &intel->fboRect;
+ intel->drawX = 0;
+ intel->drawY = 0;
+}
+
+
+/**
+ * As above, but for rendering to front buffer of a window.
+ * \sa intelSetRenderbufferClipRects
+ */
+static void
+intelSetFrontClipRects(struct intel_context *intel)
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+
+ if (!dPriv)
+ return;
+
+ intel->numClipRects = dPriv->numClipRects;
+ intel->pClipRects = dPriv->pClipRects;
+ intel->drawX = dPriv->x;
+ intel->drawY = dPriv->y;
+}
+
+
+/**
+ * As above, but for rendering to back buffer of a window.
+ */
+static void
+intelSetBackClipRects(struct intel_context *intel)
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ struct intel_framebuffer *intel_fb;
+
+ if (!dPriv)
+ return;
+
+ intel_fb = dPriv->driverPrivate;
+
+ if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
+ /* use the front clip rects */
+ intel->numClipRects = dPriv->numClipRects;
+ intel->pClipRects = dPriv->pClipRects;
+ intel->drawX = dPriv->x;
+ intel->drawY = dPriv->y;
+ }
+ else {
+ /* use the back clip rects */
+ intel->numClipRects = dPriv->numBackClipRects;
+ intel->pClipRects = dPriv->pBackClipRects;
+ intel->drawX = dPriv->backX;
+ intel->drawY = dPriv->backY;
+ }
+}
+
+
+/**
+ * This will be called whenever the currently bound window is moved/resized.
+ * XXX: actually, it seems to NOT be called when the window is only moved (BP).
+ */
+void
+intelWindowMoved(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+
+ if (!intel->ctx.DrawBuffer) {
+ /* when would this happen? -BP */
+ intelSetFrontClipRects(intel);
+ }
+ else if (intel->ctx.DrawBuffer->Name != 0) {
+ /* drawing to user-created FBO - do nothing */
+ /* Cliprects would be set from intelDrawBuffer() */
+ }
+ else {
+ /* drawing to a window */
+ switch (intel_fb->Base._ColorDrawBufferMask[0]) {
+ case BUFFER_BIT_FRONT_LEFT:
+ intelSetFrontClipRects(intel);
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ intelSetBackClipRects(intel);
+ break;
+ default:
+ /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
+ intelSetFrontClipRects(intel);
+ }
+ }
+
+ if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) {
+ drmI830Sarea *sarea = intel->sarea;
+ drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
+ .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
+ drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
+ .x2 = sarea->planeA_x + sarea->planeA_w,
+ .y2 = sarea->planeA_y + sarea->planeA_h };
+ drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
+ .x2 = sarea->planeB_x + sarea->planeB_w,
+ .y2 = sarea->planeB_y + sarea->planeB_h };
+ GLint areaA = driIntersectArea( drw_rect, planeA_rect );
+ GLint areaB = driIntersectArea( drw_rect, planeB_rect );
+ GLuint flags = intel_fb->vblank_flags;
+ GLboolean pf_active;
+ GLint pf_planes;
+
+ /* Update page flipping info
+ */
+ pf_planes = 0;
+
+ if (areaA > 0)
+ pf_planes |= 1;
+
+ if (areaB > 0)
+ pf_planes |= 2;
+
+ intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
+ (intel_fb->pf_planes & 0x2)) & 0x3;
+
+ intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
+
+ pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes;
+
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ if (pf_active != intel_fb->pf_active)
+ _mesa_printf("%s - Page flipping %sactive\n", __progname,
+ pf_active ? "" : "in");
+
+ if (pf_active) {
+ /* Sync pages between planes if flipping on both at the same time */
+ if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes &&
+ (intel->sarea->pf_current_page & 0x3) !=
+ (((intel->sarea->pf_current_page) >> 2) & 0x3)) {
+ drm_i915_flip_t flip;
+
+ if (intel_fb->pf_current_page ==
+ (intel->sarea->pf_current_page & 0x3)) {
+ /* XXX: This is ugly, but emitting two flips 'in a row' can cause
+ * lockups for unknown reasons.
+ */
+ intel->sarea->pf_current_page =
+ intel->sarea->pf_current_page & 0x3;
+ intel->sarea->pf_current_page |=
+ ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
+ intel_fb->pf_num_pages) << 2;
+
+ flip.pipes = 0x2;
+ } else {
+ intel->sarea->pf_current_page =
+ intel->sarea->pf_current_page & (0x3 << 2);
+ intel->sarea->pf_current_page |=
+ (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
+ intel_fb->pf_num_pages;
+
+ flip.pipes = 0x1;
+ }
+
+ drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
+ }
+
+ intel_fb->pf_planes = pf_planes;
+ }
+
+ intel_fb->pf_active = pf_active;
+ intel_flip_renderbuffers(intel_fb);
+ intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
+
+ /* Update vblank info
+ */
+ if (areaB > areaA || (areaA == areaB && areaB > 0)) {
+ flags = intel_fb->vblank_flags | VBLANK_FLAG_SECONDARY;
+ } else {
+ flags = intel_fb->vblank_flags & ~VBLANK_FLAG_SECONDARY;
+ }
+
+ if (flags != intel_fb->vblank_flags && intel_fb->vblank_flags &&
+ !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ)) {
+ drmVBlank vbl;
+ int i;
+
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+
+ if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+
+ for (i = 0; i < intel_fb->pf_num_pages; i++) {
+ if (!intel_fb->color_rb[i] ||
+ (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
+ (1<<23))
+ continue;
+
+ vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
+ drmWaitVBlank(intel->driFd, &vbl);
+ }
+
+ intel_fb->vblank_flags = flags;
+ driGetCurrentVBlank(dPriv, intel_fb->vblank_flags, &intel_fb->vbl_seq);
+ intel_fb->vbl_waited = intel_fb->vbl_seq;
+
+ for (i = 0; i < intel_fb->pf_num_pages; i++) {
+ if (intel_fb->color_rb[i])
+ intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
+ }
+ }
+ } else {
+ intel_fb->vblank_flags &= ~VBLANK_FLAG_SECONDARY;
+ }
+
+ /* Update Mesa's notion of window size */
+ driUpdateFramebufferSize(ctx, dPriv);
+ intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
+
+ /* Update hardware scissor */
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+
+ /* Re-calculate viewport related state */
+ ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
+}
+
+
+
+/* A true meta version of this would be very simple and additionally
+ * machine independent. Maybe we'll get there one day.
+ */
+static void
+intelClearWithTris(struct intel_context *intel, GLbitfield mask)
+{
+ GLcontext *ctx = &intel->ctx;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ drm_clip_rect_t clear;
+
+ if (INTEL_DEBUG & DEBUG_BLIT)
+ _mesa_printf("%s 0x%x\n", __FUNCTION__, mask);
+
+ LOCK_HARDWARE(intel);
+
+ /* XXX FBO: was: intel->driDrawable->numClipRects */
+ if (intel->numClipRects) {
+ GLint cx, cy, cw, ch;
+ GLuint buf;
+
+ intel->vtbl.install_meta_state(intel);
+
+ /* Get clear bounds after locking */
+ cx = fb->_Xmin;
+ cy = fb->_Ymin;
+ ch = fb->_Ymax - cx;
+ cw = fb->_Xmax - cy;
+
+ /* note: regardless of 'all', cx, cy, cw, ch are now correct */
+ clear.x1 = cx;
+ clear.y1 = cy;
+ clear.x2 = cx + cw;
+ clear.y2 = cy + ch;
+
+ /* Back and stencil cliprects are the same. Try and do both
+ * buffers at once:
+ */
+ if (mask &
+ (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
+ struct intel_region *backRegion =
+ intel_get_rb_region(fb, BUFFER_BACK_LEFT);
+ struct intel_region *depthRegion =
+ intel_get_rb_region(fb, BUFFER_DEPTH);
+ const GLuint clearColor = (backRegion && backRegion->cpp == 4)
+ ? intel->ClearColor8888 : intel->ClearColor565;
+
+ intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
+
+ if (mask & BUFFER_BIT_BACK_LEFT)
+ intel->vtbl.meta_color_mask(intel, GL_TRUE);
+ else
+ intel->vtbl.meta_color_mask(intel, GL_FALSE);
+
+ if (mask & BUFFER_BIT_STENCIL)
+ intel->vtbl.meta_stencil_replace(intel,
+ intel->ctx.Stencil.WriteMask[0],
+ intel->ctx.Stencil.Clear);
+ else
+ intel->vtbl.meta_no_stencil_write(intel);
+
+ if (mask & BUFFER_BIT_DEPTH)
+ intel->vtbl.meta_depth_replace(intel);
+ else
+ intel->vtbl.meta_no_depth_write(intel);
+
+ /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
+ * drawing origin may not be correctly emitted.
+ */
+ intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, intel->ctx.Depth.Clear, clearColor, 0, 0, 0, 0); /* texcoords */
+
+ mask &=
+ ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
+ }
+
+ /* clear the remaining (color) renderbuffers */
+ for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
+ const GLuint bufBit = 1 << buf;
+ if (mask & bufBit) {
+ struct intel_renderbuffer *irbColor =
+ intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
+ GLuint color = (irbColor->region->cpp == 4)
+ ? intel->ClearColor8888 : intel->ClearColor565;
+
+ ASSERT(irbColor);
+
+ intel->vtbl.meta_no_depth_write(intel);
+ intel->vtbl.meta_no_stencil_write(intel);
+ intel->vtbl.meta_color_mask(intel, GL_TRUE);
+ intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
+
+ /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
+ * drawing origin may not be correctly emitted.
+ */
+ intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, 0, /* depth clear val */
+ color, 0, 0, 0, 0); /* texcoords */
+
+ mask &= ~bufBit;
+ }
+ }
+
+ intel->vtbl.leave_meta_state(intel);
+ intel_batchbuffer_flush(intel->batch);
+ }
+ UNLOCK_HARDWARE(intel);
+}
+
+
+
+
+/**
+ * Copy the window contents named by dPriv to the rotated (or reflected)
+ * color buffer.
+ * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source.
+ */
+void
+intelRotateWindow(struct intel_context *intel,
+ __DRIdrawablePrivate * dPriv, GLuint srcBuf)
+{
+ intelScreenPrivate *screen = intel->intelScreen;
+ drm_clip_rect_t fullRect;
+ struct intel_framebuffer *intel_fb;
+ struct intel_region *src;
+ const drm_clip_rect_t *clipRects;
+ int numClipRects;
+ int i;
+ GLenum format, type;
+
+ int xOrig, yOrig;
+ int origNumClipRects;
+ drm_clip_rect_t *origRects;
+
+ /*
+ * set up hardware state
+ */
+ intelFlush(&intel->ctx);
+
+ LOCK_HARDWARE(intel);
+
+ if (!intel->numClipRects) {
+ UNLOCK_HARDWARE(intel);
+ return;
+ }
+
+ intel->vtbl.install_meta_state(intel);
+
+ intel->vtbl.meta_no_depth_write(intel);
+ intel->vtbl.meta_no_stencil_write(intel);
+ intel->vtbl.meta_color_mask(intel, GL_FALSE);
+
+
+ /* save current drawing origin and cliprects (restored at end) */
+ xOrig = intel->drawX;
+ yOrig = intel->drawY;
+ origNumClipRects = intel->numClipRects;
+ origRects = intel->pClipRects;
+
+ /*
+ * set drawing origin, cliprects for full-screen access to rotated screen
+ */
+ fullRect.x1 = 0;
+ fullRect.y1 = 0;
+ fullRect.x2 = screen->rotatedWidth;
+ fullRect.y2 = screen->rotatedHeight;
+ intel->drawX = 0;
+ intel->drawY = 0;
+ intel->numClipRects = 1;
+ intel->pClipRects = &fullRect;
+
+ intel->vtbl.meta_draw_region(intel, screen->rotated_region, NULL); /* ? */
+
+ intel_fb = dPriv->driverPrivate;
+
+ if ((srcBuf == BUFFER_BIT_BACK_LEFT && !intel_fb->pf_active)) {
+ src = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
+ clipRects = dPriv->pBackClipRects;
+ numClipRects = dPriv->numBackClipRects;
+ }
+ else {
+ src = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT);
+ clipRects = dPriv->pClipRects;
+ numClipRects = dPriv->numClipRects;
+ }
+
+ if (src->cpp == 4) {
+ format = GL_BGRA;
+ type = GL_UNSIGNED_BYTE;
+ }
+ else {
+ format = GL_BGR;
+ type = GL_UNSIGNED_SHORT_5_6_5_REV;
+ }
+
+ /* set the whole screen up as a texture to avoid alignment issues */
+ intel->vtbl.meta_tex_rect_source(intel,
+ src->buffer,
+ screen->width,
+ screen->height, src->pitch, format, type);
+
+ intel->vtbl.meta_texture_blend_replace(intel);
+
+ /*
+ * loop over the source window's cliprects
+ */
+ for (i = 0; i < numClipRects; i++) {
+ int srcX0 = clipRects[i].x1;
+ int srcY0 = clipRects[i].y1;
+ int srcX1 = clipRects[i].x2;
+ int srcY1 = clipRects[i].y2;
+ GLfloat verts[4][2], tex[4][2];
+ int j;
+
+ /* build vertices for four corners of clip rect */
+ verts[0][0] = srcX0;
+ verts[0][1] = srcY0;
+ verts[1][0] = srcX1;
+ verts[1][1] = srcY0;
+ verts[2][0] = srcX1;
+ verts[2][1] = srcY1;
+ verts[3][0] = srcX0;
+ verts[3][1] = srcY1;
+
+ /* .. and texcoords */
+ tex[0][0] = srcX0;
+ tex[0][1] = srcY0;
+ tex[1][0] = srcX1;
+ tex[1][1] = srcY0;
+ tex[2][0] = srcX1;
+ tex[2][1] = srcY1;
+ tex[3][0] = srcX0;
+ tex[3][1] = srcY1;
+
+ /* transform coords to rotated screen coords */
+
+ for (j = 0; j < 4; j++) {
+ matrix23TransformCoordf(&screen->rotMatrix,
+ &verts[j][0], &verts[j][1]);
+ }
+
+ /* draw polygon to map source image to dest region */
+ intel_meta_draw_poly(intel, 4, verts, 0, 0, tex);
+
+ } /* cliprect loop */
+
+ intel->vtbl.leave_meta_state(intel);
+ intel_batchbuffer_flush(intel->batch);
+
+ /* restore original drawing origin and cliprects */
+ intel->drawX = xOrig;
+ intel->drawY = yOrig;
+ intel->numClipRects = origNumClipRects;
+ intel->pClipRects = origRects;
+
+ UNLOCK_HARDWARE(intel);
+}
+
+
+/**
+ * Called by ctx->Driver.Clear.
+ */
+static void
+intelClear(GLcontext *ctx, GLbitfield mask)
+{
+ struct intel_context *intel = intel_context(ctx);
+ const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+ GLbitfield tri_mask = 0;
+ GLbitfield blit_mask = 0;
+ GLbitfield swrast_mask = 0;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLuint i;
+
+ if (0)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ /* HW color buffers (front, back, aux, generic FBO, etc) */
+ if (colorMask == ~0) {
+ /* clear all R,G,B,A */
+ /* XXX FBO: need to check if colorbuffers are software RBOs! */
+ blit_mask |= (mask & BUFFER_BITS_COLOR);
+ }
+ else {
+ /* glColorMask in effect */
+ tri_mask |= (mask & BUFFER_BITS_COLOR);
+ }
+
+ /* HW stencil */
+ if (mask & BUFFER_BIT_STENCIL) {
+ const struct intel_region *stencilRegion
+ = intel_get_rb_region(fb, BUFFER_STENCIL);
+ if (stencilRegion) {
+ /* have hw stencil */
+ if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
+ /* not clearing all stencil bits, so use triangle clearing */
+ tri_mask |= BUFFER_BIT_STENCIL;
+ }
+ else {
+ /* clearing all stencil bits, use blitting */
+ blit_mask |= BUFFER_BIT_STENCIL;
+ }
+ }
+ }
+
+ /* HW depth */
+ if (mask & BUFFER_BIT_DEPTH) {
+ /* clear depth with whatever method is used for stencil (see above) */
+ if (tri_mask & BUFFER_BIT_STENCIL)
+ tri_mask |= BUFFER_BIT_DEPTH;
+ else
+ blit_mask |= BUFFER_BIT_DEPTH;
+ }
+
+ /* SW fallback clearing */
+ swrast_mask = mask & ~tri_mask & ~blit_mask;
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ GLuint bufBit = 1 << i;
+ if ((blit_mask | tri_mask) & bufBit) {
+ if (!fb->Attachment[i].Renderbuffer->ClassID) {
+ blit_mask &= ~bufBit;
+ tri_mask &= ~bufBit;
+ swrast_mask |= bufBit;
+ }
+ }
+ }
+
+
+ intelFlush(ctx); /* XXX intelClearWithBlit also does this */
+
+ if (blit_mask)
+ intelClearWithBlit(ctx, blit_mask);
+
+ if (tri_mask)
+ intelClearWithTris(intel, tri_mask);
+
+ if (swrast_mask)
+ _swrast_Clear(ctx, swrast_mask);
+}
+
+
+/* Emit wait for pending flips */
+void
+intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
+{
+ struct intel_framebuffer *intel_fb =
+ (struct intel_framebuffer *) intel->ctx.DrawBuffer;
+ struct intel_renderbuffer *intel_rb =
+ intel_get_renderbuffer(&intel_fb->Base,
+ intel_fb->Base._ColorDrawBufferMask[0] ==
+ BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
+ BUFFER_BACK_LEFT);
+
+ if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) {
+ GLint pf_planes = intel_fb->pf_planes;
+ BATCH_LOCALS;
+
+ /* Wait for pending flips to take effect */
+ BEGIN_BATCH(2, batch_flags);
+ OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
+ : 0);
+ OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
+ : 0);
+ ADVANCE_BATCH();
+
+ intel_rb->pf_pending--;
+ }
+}
+
+
+/* Flip the front & back buffers
+ */
+static GLboolean
+intelPageFlip(const __DRIdrawablePrivate * dPriv)
+{
+ struct intel_context *intel;
+ int ret;
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+
+ if (INTEL_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
+
+ if (intel->intelScreen->drmMinor < 9)
+ return GL_FALSE;
+
+ intelFlush(&intel->ctx);
+
+ ret = 0;
+
+ LOCK_HARDWARE(intel);
+
+ if (dPriv->numClipRects && intel_fb->pf_active) {
+ drm_i915_flip_t flip;
+
+ flip.pipes = intel_fb->pf_planes;
+
+ ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
+ }
+
+ UNLOCK_HARDWARE(intel);
+
+ if (ret || !intel_fb->pf_active)
+ return GL_FALSE;
+
+ if (!dPriv->numClipRects) {
+ usleep(10000); /* throttle invisible client 10ms */
+ }
+
+ intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
+ (intel_fb->pf_planes & 0x2)) & 0x3;
+
+ if (dPriv->numClipRects != 0) {
+ intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
+ intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending =
+ ++intel_fb->pf_seq;
+ }
+
+ intel_flip_renderbuffers(intel_fb);
+ intel_draw_buffer(&intel->ctx, &intel_fb->Base);
+
+ return GL_TRUE;
+}
+
+#if 0
+void
+intelSwapBuffers(__DRIdrawablePrivate * dPriv)
+{
+ if (dPriv->driverPrivate) {
+ const struct gl_framebuffer *fb
+ = (struct gl_framebuffer *) dPriv->driverPrivate;
+ if (fb->Visual.doubleBufferMode) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx && ctx->DrawBuffer == fb) {
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering */
+ }
+ if (intel->doPageFlip) {
+ intelPageFlip(dPriv);
+ }
+ else {
+ intelCopyBuffer(dPriv);
+ }
+ }
+ }
+ else {
+ _mesa_problem(NULL,
+ "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
+ }
+}
+#else
+/* Trunk version:
+ */
+
+static GLboolean
+intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
+{
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+ unsigned int interval = driGetVBlankInterval(dPriv, intel_fb->vblank_flags);
+ struct intel_context *intel =
+ intelScreenContext(dPriv->driScreenPriv->private);
+ const intelScreenPrivate *intelScreen = intel->intelScreen;
+ unsigned int target;
+ drm_i915_vblank_swap_t swap;
+ GLboolean ret;
+
+ if (!intel_fb->vblank_flags ||
+ (intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) ||
+ intelScreen->current_rotation != 0 ||
+ intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
+ return GL_FALSE;
+
+ swap.seqtype = DRM_VBLANK_ABSOLUTE;
+
+ if (intel_fb->vblank_flags & VBLANK_FLAG_SYNC) {
+ swap.seqtype |= DRM_VBLANK_NEXTONMISS;
+ } else if (interval == 0) {
+ return GL_FALSE;
+ }
+
+ swap.drawable = dPriv->hHWDrawable;
+ target = swap.sequence = intel_fb->vbl_seq + interval;
+
+ if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
+ swap.seqtype |= DRM_VBLANK_SECONDARY;
+ }
+
+ LOCK_HARDWARE(intel);
+
+ intel_batchbuffer_flush(intel->batch);
+
+ if ( intel_fb->pf_active ) {
+ swap.seqtype |= DRM_VBLANK_FLIP;
+
+ intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
+ (intel_fb->pf_planes & 0x2)) & 0x3) + 1) %
+ intel_fb->pf_num_pages;
+ }
+
+ if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
+ sizeof(swap))) {
+ intel_fb->vbl_seq = swap.sequence;
+ swap.sequence -= target;
+ *missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
+
+ intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending =
+ intel_get_renderbuffer(&intel_fb->Base,
+ BUFFER_FRONT_LEFT)->vbl_pending =
+ intel_fb->vbl_seq;
+
+ if (swap.seqtype & DRM_VBLANK_FLIP) {
+ intel_flip_renderbuffers(intel_fb);
+ intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
+ }
+
+ ret = GL_TRUE;
+ } else {
+ if (swap.seqtype & DRM_VBLANK_FLIP) {
+ intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
+ (intel_fb->pf_planes & 0x2)) & 0x3) %
+ intel_fb->pf_num_pages;
+ }
+
+ ret = GL_FALSE;
+ }
+
+ UNLOCK_HARDWARE(intel);
+
+ return ret;
+}
+
+void
+intelSwapBuffers(__DRIdrawablePrivate * dPriv)
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct intel_context *intel;
+
+ if (ctx == NULL)
+ return;
+
+ intel = intel_context(ctx);
+
+ if (ctx->Visual.doubleBufferMode) {
+ intelScreenPrivate *screen = intel->intelScreen;
+ GLboolean missed_target;
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+ int64_t ust;
+
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
+
+ if (screen->current_rotation != 0 ||
+ !intelScheduleSwap(dPriv, &missed_target)) {
+ driWaitForVBlank(dPriv, &intel_fb->vbl_seq, intel_fb->vblank_flags,
+ &missed_target);
+
+ if (screen->current_rotation != 0 || !intelPageFlip(dPriv)) {
+ intelCopyBuffer(dPriv, NULL);
+ }
+
+ if (screen->current_rotation != 0) {
+ intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
+ }
+ }
+
+ intel_fb->swap_count++;
+ (*dri_interface->getUST) (&ust);
+ if (missed_target) {
+ intel_fb->swap_missed_count++;
+ intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
+ }
+
+ intel_fb->swap_ust = ust;
+ }
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+#endif
+
+void
+intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ struct intel_context *intel =
+ (struct intel_context *) dPriv->driContextPriv->driverPrivate;
+ GLcontext *ctx = &intel->ctx;
+
+ if (ctx->Visual.doubleBufferMode) {
+ drm_clip_rect_t rect;
+ rect.x1 = x + dPriv->x;
+ rect.y1 = (dPriv->h - y - h) + dPriv->y;
+ rect.x2 = rect.x1 + w;
+ rect.y2 = rect.y1 + h;
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
+ intelCopyBuffer(dPriv, &rect);
+ }
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+
+
+/**
+ * Update the hardware state for drawing into a window or framebuffer object.
+ *
+ * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
+ * places within the driver.
+ *
+ * Basically, this needs to be called any time the current framebuffer
+ * changes, the renderbuffers change, or we need to draw into different
+ * color buffers.
+ */
+void
+intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_region *colorRegion, *depthRegion = NULL;
+ struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
+ int front = 0; /* drawing to front color buffer? */
+
+ if (!fb) {
+ /* this can happen during the initial context initialization */
+ return;
+ }
+
+ /* Do this here, note core Mesa, since this function is called from
+ * many places within the driver.
+ */
+ if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
+ _mesa_update_framebuffer(ctx);
+ /* this updates the DrawBuffer's Width/Height if it's a FBO */
+ _mesa_update_draw_buffer_bounds(ctx);
+ }
+
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ /* this may occur when we're called by glBindFrameBuffer() during
+ * the process of someone setting up renderbuffers, etc.
+ */
+ /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
+ return;
+ }
+
+ if (fb->Name)
+ intel_validate_paired_depth_stencil(ctx, fb);
+
+ /*
+ * How many color buffers are we drawing into?
+ */
+ if (fb->_NumColorDrawBuffers[0] != 1
+#if 0
+ /* XXX FBO temporary - always use software rendering */
+ || 1
+#endif
+ ) {
+ /* writing to 0 or 2 or 4 color buffers */
+ /*_mesa_debug(ctx, "Software rendering\n");*/
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
+ front = 1; /* might not have back color buffer */
+ }
+ else {
+ /* draw to exactly one color buffer */
+ /*_mesa_debug(ctx, "Hardware rendering\n");*/
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
+ if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
+ front = 1;
+ }
+ }
+
+ /*
+ * Get the intel_renderbuffer for the colorbuffer we're drawing into.
+ * And set up cliprects.
+ */
+ if (fb->Name == 0) {
+ /* drawing to window system buffer */
+ if (front) {
+ intelSetFrontClipRects(intel);
+ colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
+ }
+ else {
+ intelSetBackClipRects(intel);
+ colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
+ }
+ }
+ else {
+ /* drawing to user-created FBO */
+ struct intel_renderbuffer *irb;
+ intelSetRenderbufferClipRects(intel);
+ irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
+ colorRegion = (irb && irb->region) ? irb->region : NULL;
+ }
+
+ /* Update culling direction which changes depending on the
+ * orientation of the buffer:
+ */
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+ else
+ ctx->NewState |= _NEW_POLYGON;
+
+ if (!colorRegion) {
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
+ }
+ else {
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
+ }
+
+ /***
+ *** Get depth buffer region and check if we need a software fallback.
+ *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
+ ***/
+ if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
+ irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
+ if (irbDepth && irbDepth->region) {
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
+ depthRegion = irbDepth->region;
+ }
+ else {
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
+ depthRegion = NULL;
+ }
+ }
+ else {
+ /* not using depth buffer */
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
+ depthRegion = NULL;
+ }
+
+ /***
+ *** Stencil buffer
+ *** This can only be hardware accelerated if we're using a
+ *** combined DEPTH_STENCIL buffer (for now anyway).
+ ***/
+ if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
+ irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
+ if (irbStencil && irbStencil->region) {
+ ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
+ /* need to re-compute stencil hw state */
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
+ if (!depthRegion)
+ depthRegion = irbStencil->region;
+ }
+ else {
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
+ }
+ }
+ else {
+ /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
+ /* need to re-compute stencil hw state */
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
+ }
+
+ /*
+ * Update depth test state
+ */
+ if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ }
+ else {
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
+ }
+
+ /**
+ ** Release old regions, reference new regions
+ **/
+#if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */
+ if (intel->draw_region != colorRegion) {
+ intel_region_release(&intel->draw_region);
+ intel_region_reference(&intel->draw_region, colorRegion);
+ }
+ if (intel->intelScreen->depth_region != depthRegion) {
+ intel_region_release(&intel->intelScreen->depth_region);
+ intel_region_reference(&intel->intelScreen->depth_region, depthRegion);
+ }
+#endif
+
+ intel->vtbl.set_draw_region(intel, colorRegion, depthRegion);
+
+ /* update viewport since it depends on window size */
+ ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height);
+
+ /* Update hardware scissor */
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+}
+
+
+static void
+intelDrawBuffer(GLcontext * ctx, GLenum mode)
+{
+ intel_draw_buffer(ctx, ctx->DrawBuffer);
+}
+
+
+static void
+intelReadBuffer(GLcontext * ctx, GLenum mode)
+{
+ if (ctx->ReadBuffer == ctx->DrawBuffer) {
+ /* This will update FBO completeness status.
+ * A framebuffer will be incomplete if the GL_READ_BUFFER setting
+ * refers to a missing renderbuffer. Calling glReadBuffer can set
+ * that straight and can make the drawing buffer complete.
+ */
+ intel_draw_buffer(ctx, ctx->DrawBuffer);
+ }
+ /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
+ * reference ctx->ReadBuffer and do appropriate state checks.
+ */
+}
+
+
+void
+intelInitBufferFuncs(struct dd_function_table *functions)
+{
+ functions->Clear = intelClear;
+ functions->DrawBuffer = intelDrawBuffer;
+ functions->ReadBuffer = intelReadBuffer;
+}
diff --git a/src/mesa/drivers/dri/i915/intel_buffers.h b/src/mesa/drivers/dri/i915/intel_buffers.h
new file mode 100644
index 00000000000..3b686cb5c18
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_buffers.h
@@ -0,0 +1,59 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_BUFFERS_H
+#define INTEL_BUFFERS_H
+
+
+struct intel_context;
+struct intel_framebuffer;
+
+
+extern GLboolean
+intel_intersect_cliprects(drm_clip_rect_t * dest,
+ const drm_clip_rect_t * a,
+ const drm_clip_rect_t * b);
+
+extern struct intel_region *intel_readbuf_region(struct intel_context *intel);
+
+extern struct intel_region *intel_drawbuf_region(struct intel_context *intel);
+
+extern void intel_wait_flips(struct intel_context *intel, GLuint batch_flags);
+
+extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
+
+extern void intelWindowMoved(struct intel_context *intel);
+
+extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb);
+
+extern void intelInitBufferFuncs(struct dd_function_table *functions);
+
+extern void
+intelRotateWindow(struct intel_context *intel,
+ __DRIdrawablePrivate * dPriv, GLuint srcBuf);
+
+#endif /* INTEL_BUFFERS_H */
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index 11c23f24a1b..041a155fe73 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -38,7 +38,6 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "vbo/vbo.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
@@ -48,17 +47,24 @@
#include "intel_screen.h"
#include "i830_dri.h"
-#include "i830_common.h"
+#include "intel_buffers.h"
#include "intel_tex.h"
#include "intel_span.h"
#include "intel_tris.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
-
+#include "intel_blit.h"
+#include "intel_pixel.h"
+#include "intel_regions.h"
+#include "intel_buffer_objects.h"
+#include "intel_fbo.h"
+#include "intel_decode.h"
+
+#include "drirenderbuffer.h"
#include "vblank.h"
#include "utils.h"
-#include "xmlpool.h" /* for symbolic values of enum-type options */
+#include "xmlpool.h" /* for symbolic values of enum-type options */
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif
@@ -75,67 +81,74 @@ int INTEL_DEBUG = (0);
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_NV_vertex_program
#include "extension_helper.h"
-#ifndef VERBOSE
-int VERBOSE = 0;
-#endif
-#if DEBUG_LOCKING
-char *prevLockFile;
-int prevLockLine;
-#endif
+#define DRIVER_DATE "20061102"
-/***************************************
- * Mesa's Driver Functions
- ***************************************/
+_glthread_Mutex lockMutex;
+static GLboolean lockMutexInit = GL_FALSE;
-#define DRIVER_DATE "20061017"
-const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *
+intelGetString(GLcontext * ctx, GLenum name)
{
- const char * chipset;
+ const char *chipset;
static char buffer[128];
switch (name) {
case GL_VENDOR:
- return (GLubyte *)"Tungsten Graphics, Inc";
+ return (GLubyte *) "Tungsten Graphics, Inc";
break;
-
+
case GL_RENDERER:
- switch (INTEL_CONTEXT(ctx)->intelScreen->deviceID) {
+ switch (intel_context(ctx)->intelScreen->deviceID) {
case PCI_CHIP_845_G:
- chipset = "Intel(R) 845G"; break;
+ chipset = "Intel(R) 845G";
+ break;
case PCI_CHIP_I830_M:
- chipset = "Intel(R) 830M"; break;
+ chipset = "Intel(R) 830M";
+ break;
case PCI_CHIP_I855_GM:
- chipset = "Intel(R) 852GM/855GM"; break;
+ chipset = "Intel(R) 852GM/855GM";
+ break;
case PCI_CHIP_I865_G:
- chipset = "Intel(R) 865G"; break;
+ chipset = "Intel(R) 865G";
+ break;
case PCI_CHIP_I915_G:
- chipset = "Intel(R) 915G"; break;
+ chipset = "Intel(R) 915G";
+ break;
case PCI_CHIP_I915_GM:
- chipset = "Intel(R) 915GM"; break;
+ chipset = "Intel(R) 915GM";
+ break;
case PCI_CHIP_I945_G:
- chipset = "Intel(R) 945G"; break;
+ chipset = "Intel(R) 945G";
+ break;
case PCI_CHIP_I945_GM:
- chipset = "Intel(R) 945GM"; break;
+ chipset = "Intel(R) 945GM";
+ break;
case PCI_CHIP_I945_GME:
- chipset = "Intel(R) 945GME"; break;
+ chipset = "Intel(R) 945GME";
+ break;
case PCI_CHIP_G33_G:
- chipset = "Intel(R) G33"; break;
+ chipset = "Intel(R) G33";
+ break;
case PCI_CHIP_Q35_G:
- chipset = "Intel(R) Q35"; break;
+ chipset = "Intel(R) Q35";
+ break;
case PCI_CHIP_Q33_G:
- chipset = "Intel(R) Q33"; break;
+ chipset = "Intel(R) Q33";
+ break;
default:
- chipset = "Unknown Intel Chipset"; break;
+ chipset = "Unknown Intel Chipset";
+ break;
}
- (void) driGetRendererString( buffer, chipset, DRIVER_DATE, 0 );
+ (void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0);
return (GLubyte *) buffer;
default:
@@ -146,51 +159,56 @@ const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
/**
* Extension strings exported by the intel driver.
- *
- * \note
- * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
- * old i830-specific driver.
*/
-const struct dri_extension card_extensions[] =
-{
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
- { "GL_ARB_multitexture", NULL },
- { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
- { "GL_ARB_texture_border_clamp", NULL },
- { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
- { "GL_ARB_texture_cube_map", NULL },
- { "GL_ARB_texture_env_add", NULL },
- { "GL_ARB_texture_env_combine", NULL },
- { "GL_ARB_texture_env_dot3", NULL },
- { "GL_ARB_texture_mirrored_repeat", NULL },
- { "GL_ARB_texture_rectangle", NULL },
- { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
- { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
- { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
- { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
- { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
- { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
- { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
- { "GL_EXT_blend_subtract", NULL },
- { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
- { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
- { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
- { "GL_EXT_stencil_wrap", NULL },
- { "GL_EXT_texture_edge_clamp", NULL },
- { "GL_EXT_texture_env_combine", NULL },
- { "GL_EXT_texture_env_dot3", NULL },
- { "GL_EXT_texture_filter_anisotropic", NULL },
- { "GL_EXT_texture_lod_bias", NULL },
- { "GL_3DFX_texture_compression_FXT1", NULL },
- { "GL_APPLE_client_storage", NULL },
- { "GL_MESA_pack_invert", NULL },
- { "GL_MESA_ycbcr_texture", NULL },
- { "GL_NV_blend_square", NULL },
- { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
- { "GL_NV_vertex_program1_1", NULL },
- { "GL_SGIS_generate_mipmap", NULL },
- { NULL, NULL }
+const struct dri_extension card_extensions[] = {
+ {"GL_ARB_multisample", GL_ARB_multisample_functions},
+ {"GL_ARB_multitexture", NULL},
+ {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_texture_border_clamp", NULL},
+ {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
+ {"GL_ARB_texture_cube_map", NULL},
+ {"GL_ARB_texture_env_add", NULL},
+ {"GL_ARB_texture_env_combine", NULL},
+ {"GL_ARB_texture_env_dot3", NULL},
+ {"GL_ARB_texture_mirrored_repeat", NULL},
+ {"GL_ARB_texture_rectangle", NULL},
+ {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
+ {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
+ {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+ {"GL_EXT_blend_equation_separate",
+ GL_EXT_blend_equation_separate_functions},
+ {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
+ {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
+ {"GL_EXT_blend_subtract", NULL},
+ {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+ {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
+ {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
+#if 1 /* XXX FBO temporary? */
+ {"GL_EXT_packed_depth_stencil", NULL},
+#endif
+ {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+ {"GL_EXT_stencil_wrap", NULL},
+ {"GL_EXT_texture_edge_clamp", NULL},
+ {"GL_EXT_texture_env_combine", NULL},
+ {"GL_EXT_texture_env_dot3", NULL},
+ {"GL_EXT_texture_filter_anisotropic", NULL},
+ {"GL_EXT_texture_lod_bias", NULL},
+ {"GL_3DFX_texture_compression_FXT1", NULL},
+ {"GL_APPLE_client_storage", NULL},
+ {"GL_MESA_pack_invert", NULL},
+ {"GL_MESA_ycbcr_texture", NULL},
+ {"GL_NV_blend_square", NULL},
+ {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
+ {"GL_NV_vertex_program1_1", NULL},
+/* { "GL_SGIS_generate_mipmap", NULL }, */
+ {NULL, NULL}
+};
+
+const struct dri_extension ttm_extensions[] = {
+ {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
+ {"GL_ARB_pixel_buffer_object", NULL},
+ {NULL, NULL}
};
extern const struct tnl_pipeline_stage _intel_render_stage;
@@ -206,82 +224,144 @@ static const struct tnl_pipeline_stage *intel_pipeline[] = {
&_tnl_point_attenuation_stage,
&_tnl_vertex_program_stage,
#if 1
- &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
+ &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
#endif
&_tnl_render_stage,
0,
};
-static const struct dri_debug_control debug_control[] =
-{
- { "fall", DEBUG_FALLBACKS },
- { "tex", DEBUG_TEXTURE },
- { "ioctl", DEBUG_IOCTL },
- { "prim", DEBUG_PRIMS },
- { "vert", DEBUG_VERTS },
- { "state", DEBUG_STATE },
- { "verb", DEBUG_VERBOSE },
- { "dri", DEBUG_DRI },
- { "dma", DEBUG_DMA },
- { "san", DEBUG_SANITY },
- { "sync", DEBUG_SYNC },
- { "sleep", DEBUG_SLEEP },
- { "pix", DEBUG_PIXEL },
- { NULL, 0 }
+static const struct dri_debug_control debug_control[] = {
+ {"tex", DEBUG_TEXTURE},
+ {"state", DEBUG_STATE},
+ {"ioctl", DEBUG_IOCTL},
+ {"blit", DEBUG_BLIT},
+ {"mip", DEBUG_MIPTREE},
+ {"fall", DEBUG_FALLBACKS},
+ {"verb", DEBUG_VERBOSE},
+ {"bat", DEBUG_BATCH},
+ {"pix", DEBUG_PIXEL},
+ {"buf", DEBUG_BUFMGR},
+ {"reg", DEBUG_REGION},
+ {"fbo", DEBUG_FBO},
+ {"lock", DEBUG_LOCK},
+ {NULL, 0}
};
-static void intelInvalidateState( GLcontext *ctx, GLuint new_state )
+static void
+intelInvalidateState(GLcontext * ctx, GLuint new_state)
{
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _vbo_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
- _tnl_invalidate_vertex_state( ctx, new_state );
- INTEL_CONTEXT(ctx)->NewGLState |= new_state;
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _tnl_invalidate_vertex_state(ctx, new_state);
+ intel_context(ctx)->NewGLState |= new_state;
}
-void intelInitDriverFunctions( struct dd_function_table *functions )
+void
+intelFlush(GLcontext * ctx)
{
- _mesa_init_driver_functions( functions );
+ struct intel_context *intel = intel_context(ctx);
+
+ if (intel->Fallback)
+ _swrast_flush(ctx);
+
+ INTEL_FIREVERTICES(intel);
+
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
+
+ /* XXX: Need to do an MI_FLUSH here.
+ */
+}
- functions->Clear = intelClear;
- functions->Flush = intelglFlush;
- functions->Finish = intelFinish;
- functions->GetString = intelGetString;
- functions->UpdateState = intelInvalidateState;
- intelInitTextureFuncs( functions );
- intelInitPixelFuncs( functions );
- intelInitStateFuncs( functions );
+/**
+ * Check if we need to rotate/warp the front color buffer to the
+ * rotated screen. We generally need to do this when we get a glFlush
+ * or glFinish after drawing to the front color buffer.
+ */
+static void
+intelCheckFrontRotate(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] ==
+ BUFFER_BIT_FRONT_LEFT) {
+ intelScreenPrivate *screen = intel->intelScreen;
+ if (screen->current_rotation != 0) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
+ }
+ }
}
-static void intel_emit_invarient_state( GLcontext *ctx )
+
+/**
+ * Called via glFlush.
+ */
+static void
+intelglFlush(GLcontext * ctx)
{
+ intelFlush(ctx);
+ intelCheckFrontRotate(ctx);
}
+void
+intelFinish(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ intelFlush(ctx);
+ if (intel->batch->last_fence) {
+ dri_fence_wait(intel->batch->last_fence);
+ dri_fence_unreference(intel->batch->last_fence);
+ intel->batch->last_fence = NULL;
+ }
+ intelCheckFrontRotate(ctx);
+}
-GLboolean intelInitContext( intelContextPtr intel,
- const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate,
- struct dd_function_table *functions )
+void
+intelInitDriverFunctions(struct dd_function_table *functions)
+{
+ _mesa_init_driver_functions(functions);
+
+ functions->Flush = intelglFlush;
+ functions->Finish = intelFinish;
+ functions->GetString = intelGetString;
+ functions->UpdateState = intelInvalidateState;
+ functions->CopyColorTable = _swrast_CopyColorTable;
+ functions->CopyColorSubTable = _swrast_CopyColorSubTable;
+ functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ intelInitTextureFuncs(functions);
+ intelInitPixelFuncs(functions);
+ intelInitStateFuncs(functions);
+ intelInitBufferFuncs(functions);
+}
+
+
+GLboolean
+intelInitContext(struct intel_context *intel,
+ const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions)
{
GLcontext *ctx = &intel->ctx;
GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
- intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
drmI830Sarea *saPriv = (drmI830Sarea *)
- (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
+ (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset);
int fthrottle_mode;
if (!_mesa_initialize_context(&intel->ctx,
- mesaVis, shareCtx,
- functions,
- (void*) intel))
+ mesaVis, shareCtx,
+ functions, (void *) intel))
return GL_FALSE;
driContextPriv->driverPrivate = intel;
@@ -289,15 +369,27 @@ GLboolean intelInitContext( intelContextPtr intel,
intel->driScreen = sPriv;
intel->sarea = saPriv;
+ intel->width = intelScreen->width;
+ intel->height = intelScreen->height;
+ intel->current_rotation = intelScreen->current_rotation;
- (void) memset( intel->texture_heaps, 0, sizeof( intel->texture_heaps ) );
- make_empty_list( & intel->swapped );
+ if (!lockMutexInit) {
+ lockMutexInit = GL_TRUE;
+ _glthread_INIT_MUTEX(lockMutex);
+ }
- driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache,
- intel->driScreen->myNum, "i915");
+ driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
+ intel->driScreen->myNum, "i915");
ctx->Const.MaxTextureMaxAnisotropy = 2.0;
+ /* This doesn't yet catch all non-conformant rendering, but it's a
+ * start.
+ */
+ if (getenv("INTEL_STRICT_CONFORMANCE")) {
+ intel->strict_conformance = 1;
+ }
+
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidth = 3.0;
@@ -315,362 +407,256 @@ GLboolean intelInitContext( intelContextPtr intel,
*/
_mesa_init_point(ctx);
+ ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
+
/* Initialize the software rasterizer and helper modules. */
- _swrast_CreateContext( ctx );
- _vbo_CreateContext( ctx );
- _tnl_CreateContext( ctx );
- _swsetup_CreateContext( ctx );
+ _swrast_CreateContext(ctx);
+ _vbo_CreateContext(ctx);
+ _tnl_CreateContext(ctx);
+ _swsetup_CreateContext(ctx);
/* Install the customized pipeline: */
- _tnl_destroy_pipeline( ctx );
- _tnl_install_pipeline( ctx, intel_pipeline );
+ _tnl_destroy_pipeline(ctx);
+ _tnl_install_pipeline(ctx, intel_pipeline);
/* Configure swrast to match hardware characteristics: */
- _swrast_allow_pixel_fog( ctx, GL_FALSE );
- _swrast_allow_vertex_fog( ctx, GL_TRUE );
+ _swrast_allow_pixel_fog(ctx, GL_FALSE);
+ _swrast_allow_vertex_fog(ctx, GL_TRUE);
/* Dri stuff */
intel->hHWContext = driContextPriv->hHWContext;
intel->driFd = sPriv->fd;
- intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock;
+ intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock;
- intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
intel->hw_stipple = 1;
- switch(mesaVis->depthBits) {
- case 0: /* what to do in this case? */
+ /* XXX FBO: this doesn't seem to be used anywhere */
+ switch (mesaVis->depthBits) {
+ case 0: /* what to do in this case? */
case 16:
- intel->depth_scale = 1.0/0xffff;
- intel->polygon_offset_scale = 1.0/0xffff;
- intel->depth_clear_mask = ~0;
- intel->ClearDepth = 0xffff;
+ intel->polygon_offset_scale = 1.0 / 0xffff;
break;
case 24:
- intel->depth_scale = 1.0/0xffffff;
- intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */
- intel->depth_clear_mask = 0x00ffffff;
- intel->stencil_clear_mask = 0xff000000;
- intel->ClearDepth = 0x00ffffff;
+ intel->polygon_offset_scale = 2.0 / 0xffffff; /* req'd to pass glean */
break;
default:
- assert(0);
+ assert(0);
break;
}
/* Initialize swrast, tnl driver tables: */
- intelInitSpanFuncs( ctx );
- intelInitTriFuncs( ctx );
+ intelInitSpanFuncs(ctx);
+ intelInitTriFuncs(ctx);
intel->RenderIndex = ~0;
fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
- intel->iw.irq_seq = -1;
intel->irqsEmitted = 0;
intel->do_irqs = (intel->intelScreen->irq_active &&
- fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
+ fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
- intel->vblank_flags = (intel->intelScreen->irq_active != 0)
- ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ;
+ _math_matrix_ctr(&intel->ViewportMatrix);
+
+ /* Disable imaging extension until convolution is working in
+ * teximage paths:
+ */
+ driInitExtensions(ctx, card_extensions,
+/* GL_TRUE, */
+ GL_FALSE);
+
+ if (intelScreen->ttm)
+ driInitExtensions(ctx, ttm_extensions, GL_FALSE);
- (*dri_interface->getUST)(&intel->swap_ust);
- _math_matrix_ctr (&intel->ViewportMatrix);
- driInitExtensions( ctx, card_extensions, GL_TRUE );
+ intel->batch = intel_batchbuffer_alloc(intel);
+ intel->last_swap_fence = NULL;
+ intel->first_swap_fence = NULL;
+
+ intel_bufferobj_init(intel);
+ intel_fbo_init(intel);
if (intel->ctx.Mesa_DXTn) {
- _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
- _mesa_enable_extension( ctx, "GL_S3_s3tc" );
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
}
- else if (driQueryOptionb (&intel->optionCache, "force_s3tc_enable")) {
- _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
}
-/* driInitTextureObjects( ctx, & intel->swapped, */
-/* DRI_TEXMGR_DO_TEXTURE_1D | */
-/* DRI_TEXMGR_DO_TEXTURE_2D | */
-/* DRI_TEXMGR_DO_TEXTURE_RECT ); */
-
-
- intelInitBatchBuffer(&intel->ctx);
- intel->prim.flush = intel_emit_invarient_state;
intel->prim.primitive = ~0;
#if DO_DEBUG
- INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ),
- debug_control );
- INTEL_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ),
- debug_control );
-#endif
-
-#ifndef VERBOSE
- if (getenv("INTEL_VERBOSE"))
- VERBOSE=1;
+ INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
#endif
- if (getenv("INTEL_NO_RAST") ||
- getenv("INTEL_NO_RAST")) {
+ if (getenv("INTEL_NO_RAST")) {
fprintf(stderr, "disabling 3D rasterization\n");
- FALLBACK(intel, INTEL_FALLBACK_USER, 1);
+ FALLBACK(intel, INTEL_FALLBACK_USER, 1);
}
return GL_TRUE;
}
-void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
+void
+intelDestroyContext(__DRIcontextPrivate * driContextPriv)
{
- intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate;
+ struct intel_context *intel =
+ (struct intel_context *) driContextPriv->driverPrivate;
- assert(intel); /* should never be null */
+ assert(intel); /* should never be null */
if (intel) {
- GLboolean release_texture_heaps;
+ GLboolean release_texture_heaps;
- INTEL_FIREVERTICES( intel );
+ INTEL_FIREVERTICES(intel);
- intel->vtbl.destroy( intel );
+ intel->vtbl.destroy(intel);
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
- _swsetup_DestroyContext (&intel->ctx);
- _tnl_DestroyContext (&intel->ctx);
- _vbo_DestroyContext (&intel->ctx);
+ _swsetup_DestroyContext(&intel->ctx);
+ _tnl_DestroyContext(&intel->ctx);
+ _vbo_DestroyContext(&intel->ctx);
- _swrast_DestroyContext (&intel->ctx);
- intel->Fallback = 0; /* don't call _swrast_Flush later */
+ _swrast_DestroyContext(&intel->ctx);
+ intel->Fallback = 0; /* don't call _swrast_Flush later */
- intelDestroyBatchBuffer(&intel->ctx);
-
+ intel_batchbuffer_free(intel->batch);
- if ( release_texture_heaps ) {
+ if (intel->last_swap_fence) {
+ dri_fence_wait(intel->last_swap_fence);
+ dri_fence_unreference(intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ if (intel->first_swap_fence) {
+ dri_fence_wait(intel->first_swap_fence);
+ dri_fence_unreference(intel->first_swap_fence);
+ intel->first_swap_fence = NULL;
+ }
+
+
+ if (release_texture_heaps) {
/* This share group is about to go away, free our private
* texture object data.
*/
- int i;
-
- for ( i = 0 ; i < intel->nr_heaps ; i++ ) {
- driDestroyTextureHeap( intel->texture_heaps[ i ] );
- intel->texture_heaps[ i ] = NULL;
- }
-
- assert( is_empty_list( & intel->swapped ) );
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "do something to free texture heaps\n");
}
/* free the Mesa context */
- _mesa_destroy_context(&intel->ctx);
+ _mesa_free_context_data(&intel->ctx);
}
}
-void intelSetFrontClipRects( intelContextPtr intel )
+GLboolean
+intelUnbindContext(__DRIcontextPrivate * driContextPriv)
{
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
-
- if (!dPriv) return;
-
- intel->numClipRects = dPriv->numClipRects;
- intel->pClipRects = dPriv->pClipRects;
- intel->drawX = dPriv->x;
- intel->drawY = dPriv->y;
+ return GL_TRUE;
}
-
-void intelSetBackClipRects( intelContextPtr intel )
+GLboolean
+intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv)
{
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- if (!dPriv) return;
-
- if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
- intel->numClipRects = dPriv->numClipRects;
- intel->pClipRects = dPriv->pClipRects;
- intel->drawX = dPriv->x;
- intel->drawY = dPriv->y;
- } else {
- intel->numClipRects = dPriv->numBackClipRects;
- intel->pClipRects = dPriv->pBackClipRects;
- intel->drawX = dPriv->backX;
- intel->drawY = dPriv->backY;
-
- if (dPriv->numBackClipRects == 1 &&
- dPriv->x == dPriv->backX &&
- dPriv->y == dPriv->backY) {
-
- /* Repeat the calculation of the back cliprect dimensions here
- * as early versions of dri.a in the Xserver are incorrect. Try
- * very hard not to restrict future versions of dri.a which
- * might eg. allocate truly private back buffers.
- */
- int x1, y1;
- int x2, y2;
-
- x1 = dPriv->x;
- y1 = dPriv->y;
- x2 = dPriv->x + dPriv->w;
- y2 = dPriv->y + dPriv->h;
-
- if (x1 < 0) x1 = 0;
- if (y1 < 0) y1 = 0;
- if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width;
- if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height;
-
- if (x1 == dPriv->pBackClipRects[0].x1 &&
- y1 == dPriv->pBackClipRects[0].y1) {
-
- dPriv->pBackClipRects[0].x2 = x2;
- dPriv->pBackClipRects[0].y2 = y2;
- }
+ if (driContextPriv) {
+ struct intel_context *intel =
+ (struct intel_context *) driContextPriv->driverPrivate;
+ struct intel_framebuffer *intel_fb =
+ (struct intel_framebuffer *) driDrawPriv->driverPrivate;
+ GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
+
+
+ /* XXX FBO temporary fix-ups! */
+ /* if the renderbuffers don't have regions, init them from the context */
+ {
+ struct intel_renderbuffer *irbDepth
+ = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ struct intel_renderbuffer *irbStencil
+ = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+
+ if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) {
+ intel_region_reference(&intel_fb->color_rb[0]->region,
+ intel->intelScreen->front_region);
+ }
+ if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) {
+ intel_region_reference(&intel_fb->color_rb[1]->region,
+ intel->intelScreen->back_region);
+ }
+ if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) {
+ intel_region_reference(&intel_fb->color_rb[2]->region,
+ intel->intelScreen->third_region);
+ }
+ if (irbDepth && !irbDepth->region) {
+ intel_region_reference(&irbDepth->region, intel->intelScreen->depth_region);
+ }
+ if (irbStencil && !irbStencil->region) {
+ intel_region_reference(&irbStencil->region, intel->intelScreen->depth_region);
+ }
}
- }
-}
+ /* set GLframebuffer size to match window, if needed */
+ driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
-void intelWindowMoved( intelContextPtr intel )
-{
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- GLframebuffer *drawFb = (GLframebuffer *) dPriv->driverPrivate;
-
- if (!intel->ctx.DrawBuffer) {
- intelSetFrontClipRects( intel );
- }
- else {
- driUpdateFramebufferSize(&intel->ctx, dPriv);
- switch (drawFb->_ColorDrawBufferMask[0]) {
- case BUFFER_BIT_FRONT_LEFT:
- intelSetFrontClipRects( intel );
- break;
- case BUFFER_BIT_BACK_LEFT:
- intelSetBackClipRects( intel );
- break;
- default:
- /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
- intelSetFrontClipRects( intel );
+ if (driReadPriv != driDrawPriv) {
+ driUpdateFramebufferSize(&intel->ctx, driReadPriv);
}
- }
- if (drawFb->Width != dPriv->w || drawFb->Height != dPriv->h) {
- /* update Mesa's notion of framebuffer/window size */
- _mesa_resize_framebuffer(&intel->ctx, drawFb, dPriv->w, dPriv->h);
- drawFb->Initialized = GL_TRUE; /* XXX remove someday */
- }
+ _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
- /* Set state we know depends on drawable parameters:
- */
- {
- GLcontext *ctx = &intel->ctx;
-
- if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) {
- drmI830Sarea *sarea = intel->sarea;
- drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
- .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
- drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x,
- .x2 = sarea->pipeA_x + sarea->pipeA_w,
- .y1 = sarea->pipeA_y,
- .y2 = sarea->pipeA_y + sarea->pipeA_h };
- drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x,
- .x2 = sarea->pipeB_x + sarea->pipeB_w,
- .y1 = sarea->pipeB_y,
- .y2 = sarea->pipeB_y + sarea->pipeB_h };
- GLint areaA = driIntersectArea( drw_rect, pipeA_rect );
- GLint areaB = driIntersectArea( drw_rect, pipeB_rect );
- GLuint flags = intel->vblank_flags;
-
- if (areaB > areaA || (areaA == areaB && areaB > 0)) {
- flags = intel->vblank_flags | VBLANK_FLAG_SECONDARY;
- } else {
- flags = intel->vblank_flags & ~VBLANK_FLAG_SECONDARY;
+ /* The drawbuffer won't always be updated by _mesa_make_current:
+ */
+ if (intel->ctx.DrawBuffer == &intel_fb->Base) {
+
+ if (intel->driDrawable != driDrawPriv) {
+ if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) {
+ int i;
+
+ intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0)
+ ? driGetDefaultVBlankFlags(&intel->optionCache)
+ : VBLANK_FLAG_NO_IRQ;
+
+ (*dri_interface->getUST) (&intel_fb->swap_ust);
+ driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
+ &intel_fb->vbl_seq);
+ intel_fb->vbl_waited = intel_fb->vbl_seq;
+
+ for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
+ if (intel_fb->color_rb[i])
+ intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq;
+ }
+ }
+ intel->driDrawable = driDrawPriv;
+ intelWindowMoved(intel);
}
- if (flags != intel->vblank_flags) {
- intel->vblank_flags = flags;
- driGetCurrentVBlank(dPriv, intel->vblank_flags, &intel->vbl_seq);
- }
- } else {
- intel->vblank_flags &= ~VBLANK_FLAG_SECONDARY;
+ intel_draw_buffer(&intel->ctx, &intel_fb->Base);
}
-
- ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height );
-
- ctx->Driver.DepthRange( ctx,
- ctx->Viewport.Near,
- ctx->Viewport.Far );
}
-}
-
-GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv)
-{
- return GL_TRUE;
-}
-
-GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv)
-{
-
- if (driContextPriv) {
- intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate;
-
- if ( intel->driDrawable != driDrawPriv ) {
- /* Shouldn't the readbuffer be stored also? */
- driDrawableInitVBlank( driDrawPriv, intel->vblank_flags,
- &intel->vbl_seq );
-
- intel->driDrawable = driDrawPriv;
- intelWindowMoved( intel );
- }
-
- _mesa_make_current(&intel->ctx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate);
-
- intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] );
- } else {
+ else {
_mesa_make_current(NULL, NULL, NULL);
}
return GL_TRUE;
}
-/**
- * Use the information in the sarea to update the screen parameters
- * related to screen rotation.
- */
static void
-intelUpdateScreenRotation(intelContextPtr intel,
- __DRIscreenPrivate *sPriv,
- drmI830Sarea *sarea)
-{
- intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
- intelRegion *colorBuf;
-
- intelUnmapScreenRegions(intelScreen);
-
- intelUpdateScreenFromSAREA(intelScreen, sarea);
-
- /* update the current hw offsets for the color and depth buffers */
- if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
- colorBuf = &intelScreen->back;
- else
- colorBuf = &intelScreen->front;
- intel->vtbl.update_color_z_regions(intel, colorBuf, &intelScreen->depth);
-
- if (!intelMapScreenRegions(sPriv)) {
- fprintf(stderr, "ERROR Remapping screen regions!!!\n");
- }
-}
-
-void intelGetLock( intelContextPtr intel, GLuint flags )
+intelContendedLock(struct intel_context *intel, GLuint flags)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
__DRIscreenPrivate *sPriv = intel->driScreen;
- intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
- drmI830Sarea * sarea = intel->sarea;
- unsigned i;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
+ drmI830Sarea *sarea = intel->sarea;
drmGetLock(intel->driFd, intel->hHWContext, flags);
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ _mesa_printf("%s - got contended lock\n", __progname);
+
/* If the window moved, may need to set a new cliprect now.
*
* NOTE: This releases and regains the hw lock, so all state
@@ -679,98 +665,129 @@ void intelGetLock( intelContextPtr intel, GLuint flags )
if (dPriv)
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
- if (dPriv && intel->lastStamp != dPriv->lastStamp) {
- intelWindowMoved( intel );
- intel->lastStamp = dPriv->lastStamp;
- }
-
- /* If we lost context, need to dump all registers to hardware.
- * Note that we don't care about 2d contexts, even if they perform
- * accelerated commands, so the DRI locking in the X server is even
- * more broken than usual.
+ /* If the last consumer of the texture memory wasn't us, notify the fake
+ * bufmgr and record the new owner. We should have the memory shared
+ * between contexts of a single fake bufmgr, but this will at least make
+ * things correct for now.
*/
+ if (!intel->intelScreen->ttm && sarea->texAge != intel->hHWContext) {
+ sarea->texAge = intel->hHWContext;
+ dri_bufmgr_fake_contended_lock_take(intel->intelScreen->bufmgr);
+ if (INTEL_DEBUG & DEBUG_BATCH)
+ intel_decode_context_reset();
+ }
if (sarea->width != intelScreen->width ||
sarea->height != intelScreen->height ||
sarea->rotation != intelScreen->current_rotation) {
- intelUpdateScreenRotation(intel, sPriv, sarea);
- /* This will drop the outstanding batchbuffer on the floor */
- intel->batch.ptr -= (intel->batch.size - intel->batch.space);
- intel->batch.space = intel->batch.size;
- /* lose all primitives */
- intel->prim.primitive = ~0;
- intel->prim.start_ptr = 0;
- intel->prim.flush = 0;
- intel->vtbl.lost_hardware( intel );
+ intelUpdateScreenRotation(sPriv, sarea);
+ }
- intel->lastStamp = 0; /* force window update */
+ if (sarea->width != intel->width ||
+ sarea->height != intel->height ||
+ sarea->rotation != intel->current_rotation) {
+ int numClipRects = intel->numClipRects;
- /* Release batch buffer
+ /*
+ * FIXME: Really only need to do this when drawing to a
+ * common back- or front buffer.
*/
- intelDestroyBatchBuffer(&intel->ctx);
- intelInitBatchBuffer(&intel->ctx);
- intel->prim.flush = intel_emit_invarient_state;
- /* Still need to reset the global LRU?
+ /*
+ * This will essentially drop the outstanding batchbuffer on the floor.
*/
- intel_driReinitTextureHeap( intel->texture_heaps[0], intel->intelScreen->tex.size );
+ intel->numClipRects = 0;
+
+ if (intel->Fallback)
+ _swrast_flush(&intel->ctx);
+
+ INTEL_FIREVERTICES(intel);
+
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
+
+ intel->numClipRects = numClipRects;
+
+ /* force window update */
+ intel->lastStamp = 0;
+
+ intel->width = sarea->width;
+ intel->height = sarea->height;
+ intel->current_rotation = sarea->rotation;
}
- /* Shared texture managment - if another client has played with
- * texture space, figure out which if any of our textures have been
- * ejected, and update our global LRU.
+ /* Drawable changed?
*/
- for ( i = 0 ; i < intel->nr_heaps ; i++ ) {
- DRI_AGE_TEXTURES( intel->texture_heaps[ i ] );
+ if (dPriv && intel->lastStamp != dPriv->lastStamp) {
+ intelWindowMoved(intel);
+ intel->lastStamp = dPriv->lastStamp;
}
}
-void intelSwapBuffers( __DRIdrawablePrivate *dPriv )
+
+/* Lock the hardware and validate our state.
+ */
+void LOCK_HARDWARE( struct intel_context *intel )
{
- if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
- intelContextPtr intel;
- GLcontext *ctx;
- intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
- ctx = &intel->ctx;
- if (ctx->Visual.doubleBufferMode) {
- intelScreenPrivate *screen = intel->intelScreen;
- _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
- if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */
- intelPageFlip( dPriv );
- } else {
- intelCopyBuffer( dPriv, NULL );
- }
- if (screen->current_rotation != 0) {
- intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
- }
- }
- } else {
- /* XXX this shouldn't be an error but we can't handle it for now */
- fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
- }
+ char __ret=0;
+ struct intel_framebuffer *intel_fb = NULL;
+ struct intel_renderbuffer *intel_rb = NULL;
+ _glthread_LOCK_MUTEX(lockMutex);
+ assert(!intel->locked);
+
+ if (intel->driDrawable) {
+ intel_fb = intel->driDrawable->driverPrivate;
+
+ if (intel_fb)
+ intel_rb =
+ intel_get_renderbuffer(&intel_fb->Base,
+ intel_fb->Base._ColorDrawBufferMask[0] ==
+ BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
+ BUFFER_BACK_LEFT);
+ }
+
+ if (intel_rb && intel_fb->vblank_flags &&
+ !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) &&
+ (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
+ drmVBlank vbl;
+
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+
+ if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+
+ vbl.request.sequence = intel_rb->vbl_pending;
+ drmWaitVBlank(intel->driFd, &vbl);
+ intel_fb->vbl_waited = vbl.reply.sequence;
+ }
+
+ DRM_CAS(intel->driHwLock, intel->hHWContext,
+ (DRM_LOCK_HELD|intel->hHWContext), __ret);
+
+ if (__ret)
+ intelContendedLock( intel, 0 );
+
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ _mesa_printf("%s - locked\n", __progname);
+
+ intel->locked = 1;
}
-void intelCopySubBuffer( __DRIdrawablePrivate *dPriv,
- int x, int y, int w, int h )
+
+ /* Unlock the hardware using the global current context
+ */
+void UNLOCK_HARDWARE( struct intel_context *intel )
{
- if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
- intelContextPtr intel;
- GLcontext *ctx;
- intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
- ctx = &intel->ctx;
- if (ctx->Visual.doubleBufferMode) {
- drm_clip_rect_t rect;
- rect.x1 = x + dPriv->x;
- rect.y1 = (dPriv->h - y - h) + dPriv->y;
- rect.x2 = rect.x1 + w;
- rect.y2 = rect.y1 + h;
- _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
- intelCopyBuffer( dPriv, &rect );
- }
- } else {
- /* XXX this shouldn't be an error but we can't handle it for now */
- fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
- }
-}
+ intel->locked = 0;
+
+ DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+
+ _glthread_UNLOCK_MUTEX(lockMutex);
+
+ if (INTEL_DEBUG & DEBUG_LOCK)
+ _mesa_printf("%s - unlocked\n", __progname);
+}
+
diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h
index 3b50107d73f..1e9ccd5cdc0 100644
--- a/src/mesa/drivers/dri/i915/intel_context.h
+++ b/src/mesa/drivers/dri/i915/intel_context.h
@@ -34,7 +34,6 @@
#include "drm.h"
#include "mm.h"
#include "texmem.h"
-#include "vblank.h"
#include "intel_screen.h"
#include "i915_drm.h"
@@ -49,156 +48,177 @@
#define DV_PF_565 (2<<8)
#define DV_PF_8888 (3<<8)
-#define INTEL_CONTEXT(ctx) ((intelContextPtr)(ctx))
+struct intel_region;
+struct intel_context;
-typedef struct intel_context intelContext;
-typedef struct intel_context *intelContextPtr;
-typedef struct intel_texture_object *intelTextureObjectPtr;
-
-typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *,
- intelVertex *);
-typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *);
-typedef void (*intel_point_func)(intelContextPtr, intelVertex *);
+typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
+ intelVertex *, intelVertex *);
+typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
+ intelVertex *);
+typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
#define INTEL_FALLBACK_DRAW_BUFFER 0x1
#define INTEL_FALLBACK_READ_BUFFER 0x2
-#define INTEL_FALLBACK_USER 0x4
-#define INTEL_FALLBACK_NO_BATCHBUFFER 0x8
-#define INTEL_FALLBACK_NO_TEXMEM 0x10
+#define INTEL_FALLBACK_DEPTH_BUFFER 0x4
+#define INTEL_FALLBACK_STENCIL_BUFFER 0x8
+#define INTEL_FALLBACK_USER 0x10
#define INTEL_FALLBACK_RENDERMODE 0x20
-extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode );
+extern void intelFallback(struct intel_context *intel, GLuint bit,
+ GLboolean mode);
#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
-#define INTEL_TEX_MAXLEVELS 10
-
+#define INTEL_WRITE_PART 0x1
+#define INTEL_WRITE_FULL 0x2
+#define INTEL_READ 0x4
struct intel_texture_object
{
- driTextureObject base; /* the parent class */
-
- GLuint texelBytes;
- GLuint age;
- GLuint Pitch;
- GLuint Height;
- GLuint TextureOffset;
- GLubyte *BufAddr;
-
- GLuint min_level;
- GLuint max_level;
- GLuint depth_pitch;
-
- struct {
- const struct gl_texture_image *image;
- GLuint offset; /* into BufAddr */
- GLuint height;
- GLuint internalFormat;
- } image[6][INTEL_TEX_MAXLEVELS];
-
- GLuint dirty;
- GLuint firstLevel,lastLevel;
+ struct gl_texture_object base; /* The "parent" object */
+
+ /* The mipmap tree must include at least these levels once
+ * validated:
+ */
+ GLuint firstLevel;
+ GLuint lastLevel;
+
+ /* Offset for firstLevel image:
+ */
+ GLuint textureOffset;
+
+ /* On validation any active images held in main memory or in other
+ * regions will be copied to this region and the old storage freed.
+ */
+ struct intel_mipmap_tree *mt;
+
+ GLboolean imageOverride;
+ GLint depthOverride;
+ GLuint pitchOverride;
+};
+
+
+
+struct intel_texture_image
+{
+ struct gl_texture_image base;
+
+ /* These aren't stored in gl_texture_image
+ */
+ GLuint level;
+ GLuint face;
+
+ /* If intelImage->mt != NULL, image data is stored here.
+ * Else if intelImage->base.Data != NULL, image is stored there.
+ * Else there is no image data.
+ */
+ struct intel_mipmap_tree *mt;
};
+#define INTEL_MAX_FIXUP 64
+
struct intel_context
{
- GLcontext ctx; /* the parent class */
+ GLcontext ctx; /* the parent class */
+
+ struct
+ {
+ void (*destroy) (struct intel_context * intel);
+ void (*emit_state) (struct intel_context * intel);
+ void (*lost_hardware) (struct intel_context * intel);
+ void (*update_texture_state) (struct intel_context * intel);
+
+ void (*render_start) (struct intel_context * intel);
+ void (*render_prevalidate) (struct intel_context * intel);
+ void (*set_draw_region) (struct intel_context * intel,
+ struct intel_region * draw_region,
+ struct intel_region * depth_region);
+
+ GLuint(*flush_cmd) (void);
+
+ void (*reduced_primitive_state) (struct intel_context * intel,
+ GLenum rprim);
+
+ GLboolean(*check_vertex_size) (struct intel_context * intel,
+ GLuint expected);
+
+
+ /* Metaops:
+ */
+ void (*install_meta_state) (struct intel_context * intel);
+ void (*leave_meta_state) (struct intel_context * intel);
+
+ void (*meta_draw_region) (struct intel_context * intel,
+ struct intel_region * draw_region,
+ struct intel_region * depth_region);
- struct {
- void (*destroy)( intelContextPtr intel );
- void (*emit_state)( intelContextPtr intel );
- void (*lost_hardware)( intelContextPtr intel );
- void (*update_texture_state)( intelContextPtr intel );
+ void (*meta_color_mask) (struct intel_context * intel, GLboolean);
- void (*render_start)( intelContextPtr intel );
- void (*set_color_region)( intelContextPtr intel, const intelRegion *reg );
- void (*set_z_region)( intelContextPtr intel, const intelRegion *reg );
- void (*update_color_z_regions)(intelContextPtr intel,
- const intelRegion *colorRegion,
- const intelRegion *depthRegion);
- void (*emit_flush)( intelContextPtr intel );
- void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim );
+ void (*meta_stencil_replace) (struct intel_context * intel,
+ GLuint mask, GLuint clear);
- GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected );
+ void (*meta_depth_replace) (struct intel_context * intel);
- void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask,
- GLboolean all,
- GLint cx, GLint cy, GLint cw, GLint ch);
+ void (*meta_texture_blend_replace) (struct intel_context * intel);
- void (*rotate_window)( intelContextPtr intel,
- __DRIdrawablePrivate *dPriv, GLuint srcBuf);
+ void (*meta_no_stencil_write) (struct intel_context * intel);
+ void (*meta_no_depth_write) (struct intel_context * intel);
+ void (*meta_no_texture) (struct intel_context * intel);
- intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj );
+ void (*meta_import_pixel_state) (struct intel_context * intel);
+
+ GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
+ dri_bo * buffer,
+ GLuint offset,
+ GLuint pitch,
+ GLuint height,
+ GLenum format, GLenum type);
+ void (*rotate_window) (struct intel_context * intel,
+ __DRIdrawablePrivate * dPriv, GLuint srcBuf);
+
+ void (*assert_not_dirty) (struct intel_context *intel);
} vtbl;
- GLint refcount;
+ GLint refcount;
GLuint Fallback;
GLuint NewGLState;
-
- struct {
- GLuint start_offset;
- GLint size;
- GLint space;
- GLubyte *ptr;
- GLuint counter;
- GLuint last_emit_state;
- GLboolean contains_geometry;
- const char *func;
- GLuint last_swap;
- } batch;
-
- struct {
- void *ptr;
- GLint size;
- GLuint offset;
- GLuint active_buf;
- GLuint irq_emitted;
- } alloc;
-
- struct {
+
+ dri_fence *last_swap_fence;
+ dri_fence *first_swap_fence;
+
+ struct intel_batchbuffer *batch;
+
+ struct
+ {
+ GLuint id;
GLuint primitive;
- GLubyte *start_ptr;
- void (*flush)( GLcontext * );
+ GLubyte *start_ptr;
+ void (*flush) (struct intel_context *);
} prim;
GLboolean locked;
+ char *prevLockFile;
+ int prevLockLine;
- GLubyte clear_red;
- GLubyte clear_green;
- GLubyte clear_blue;
- GLubyte clear_alpha;
- GLuint ClearColor;
- GLuint ClearDepth;
+ GLuint ClearColor565;
+ GLuint ClearColor8888;
+ /* Offsets of fields within the current vertex:
+ */
GLuint coloroffset;
GLuint specoffset;
-
- /* Support for duplicating XYZW as WPOS parameter (crutch for I915).
- */
GLuint wpos_offset;
GLuint wpos_size;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
- GLfloat depth_scale;
- GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
- GLuint depth_clear_mask;
- GLuint stencil_clear_mask;
+ GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
- GLboolean hw_stencil;
GLboolean hw_stipple;
-
- /* Texture object bookkeeping
- */
- GLuint nr_heaps;
- driTexHeap * texture_heaps[1];
- driTextureObject swapped;
- GLuint lastStamp;
-
- struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS];
+ GLboolean strict_conformance;
/* State for intelvb.c and inteltris.c.
*/
@@ -207,8 +227,15 @@ struct intel_context
GLenum render_primitive;
GLenum reduced_primitive;
GLuint vertex_size;
- unsigned char *verts; /* points to tnl->clipspace.vertex_buf */
-
+ GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
+
+#if 0
+ struct intel_region *front_region; /* XXX FBO: obsolete */
+ struct intel_region *rotated_region; /* XXX FBO: obsolete */
+ struct intel_region *back_region; /* XXX FBO: obsolete */
+ struct intel_region *draw_region; /* XXX FBO: rename to color_region */
+ struct intel_region *depth_region; /**< currently bound depth/Z region */
+#endif
/* Fallback rasterization functions
*/
@@ -216,27 +243,18 @@ struct intel_context
intel_line_func draw_line;
intel_tri_func draw_tri;
- /* Drawing buffer state
+ /* These refer to the current drawing buffer:
*/
- intelRegion *drawRegion; /* current drawing buffer */
- intelRegion *readRegion; /* current reading buffer */
-
- int drawX; /* origin of drawable in draw buffer */
- int drawY;
- GLuint numClipRects; /* cliprects for that buffer */
+ int drawX, drawY; /**< origin of drawing area within region */
+ GLuint numClipRects; /**< cliprects for drawing */
drm_clip_rect_t *pClipRects;
+ drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
- int dirtyAge;
int perf_boxes;
GLuint do_usleeps;
int do_irqs;
GLuint irqsEmitted;
- drm_i915_irq_wait_t iw;
-
- GLboolean scissor;
- drm_clip_rect_t draw_rect;
- drm_clip_rect_t scissor_rect;
drm_context_t hHWContext;
drmLock *driHwLock;
@@ -244,118 +262,31 @@ struct intel_context
__DRIdrawablePrivate *driDrawable;
__DRIscreenPrivate *driScreen;
- intelScreenPrivate *intelScreen;
- drmI830Sarea *sarea;
+ intelScreenPrivate *intelScreen;
+ drmI830Sarea *sarea;
+
+ GLuint lastStamp;
/**
* Configuration cache
*/
driOptionCache optionCache;
- /* VBI
- */
- GLuint vbl_seq;
- GLuint vblank_flags;
-
- int64_t swap_ust;
- int64_t swap_missed_ust;
-
- GLuint swap_count;
- GLuint swap_missed_count;
+ /* Rotation. Need to match that of the
+ * current screen.
+ */
- GLuint swap_scheduled;
+ int width;
+ int height;
+ int current_rotation;
};
-
-#define DEBUG_LOCKING 1
-
-#if DEBUG_LOCKING
-extern char *prevLockFile;
-extern int prevLockLine;
-
-#define DEBUG_LOCK() \
- do { \
- prevLockFile = (__FILE__); \
- prevLockLine = (__LINE__); \
- } while (0)
-
-#define DEBUG_RESET() \
- do { \
- prevLockFile = 0; \
- prevLockLine = 0; \
- } while (0)
-
-/* Slightly less broken way of detecting recursive locking in a
- * threaded environment. The right way to do this would be to make
- * prevLockFile, prevLockLine thread-local.
- *
- * This technique instead checks to see if the same context is
- * requesting the lock twice -- this will not catch application
- * breakages where the same context is active in two different threads
- * at once, but it will catch driver breakages (recursive locking) in
- * threaded apps.
+/* These are functions now:
*/
-#define DEBUG_CHECK_LOCK() \
- do { \
- if ( *((volatile int *)intel->driHwLock) == \
- (DRM_LOCK_HELD | intel->hHWContext) ) { \
- fprintf( stderr, \
- "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
- prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
- abort(); \
- } \
- } while (0)
+void LOCK_HARDWARE( struct intel_context *intel );
+void UNLOCK_HARDWARE( struct intel_context *intel );
-#else
-
-#define DEBUG_LOCK()
-#define DEBUG_RESET()
-#define DEBUG_CHECK_LOCK()
-
-#endif
-
-
-
-
-/* Lock the hardware and validate our state.
- */
-#define LOCK_HARDWARE( intel ) \
-do { \
- char __ret=0; \
- DEBUG_CHECK_LOCK(); \
- assert(!(intel)->locked); \
- if ((intel)->swap_scheduled) { \
- drmVBlank vbl; \
- vbl.request.type = DRM_VBLANK_ABSOLUTE; \
- if ((intel)->vblank_flags & \
- VBLANK_FLAG_SECONDARY) { \
- vbl.request.type |= DRM_VBLANK_SECONDARY; \
- } \
- vbl.request.sequence = (intel)->vbl_seq; \
- drmWaitVBlank((intel)->driFd, &vbl); \
- (intel)->swap_scheduled = 0; \
- } \
- DRM_CAS((intel)->driHwLock, (intel)->hHWContext, \
- (DRM_LOCK_HELD|(intel)->hHWContext), __ret); \
- if (__ret) \
- intelGetLock( (intel), 0 ); \
- DEBUG_LOCK(); \
- (intel)->locked = 1; \
-}while (0)
-
-
- /* Unlock the hardware using the global current context
- */
-#define UNLOCK_HARDWARE(intel) \
-do { \
- intel->locked = 0; \
- if (0) { \
- intel->perf_boxes |= intel->sarea->perf_boxes; \
- intel->sarea->perf_boxes = 0; \
- } \
- DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext); \
- DEBUG_RESET(); \
-} while (0)
+extern char *__progname;
#define SUBPIXEL_X 0.125
@@ -364,7 +295,7 @@ do { \
#define INTEL_FIREVERTICES(intel) \
do { \
if ((intel)->prim.flush) \
- (intel)->prim.flush(&(intel)->ctx); \
+ (intel)->prim.flush(intel); \
} while (0)
/* ================================================================
@@ -385,34 +316,26 @@ do { \
((a<<24) | (r<<16) | (g<<8) | b)
-#define INTEL_PACKCOLOR(format, r, g, b, a) \
-(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
- (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
- (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
- 0)))
-
-
/* ================================================================
* From linux kernel i386 header files, copes with odd sizes better
* than COPY_DWORDS would:
+ * XXX Put this in src/mesa/main/imports.h ???
*/
#if defined(i386) || defined(__i386__)
-static __inline__ void * __memcpy(void * to, const void * from, size_t n)
+static INLINE void *
+__memcpy(void *to, const void *from, size_t n)
{
int d0, d1, d2;
- __asm__ __volatile__(
- "rep ; movsl\n\t"
- "testb $2,%b4\n\t"
- "je 1f\n\t"
- "movsw\n"
- "1:\ttestb $1,%b4\n\t"
- "je 2f\n\t"
- "movsb\n"
- "2:"
- : "=&c" (d0), "=&D" (d1), "=&S" (d2)
- :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
- : "memory");
+ __asm__ __volatile__("rep ; movsl\n\t"
+ "testb $2,%b4\n\t"
+ "je 1f\n\t"
+ "movsw\n"
+ "1:\ttestb $1,%b4\n\t"
+ "je 2f\n\t"
+ "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
+ :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
+ :"memory");
return (to);
}
#else
@@ -434,16 +357,18 @@ extern int INTEL_DEBUG;
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
#define DEBUG_IOCTL 0x4
-#define DEBUG_PRIMS 0x8
-#define DEBUG_VERTS 0x10
+#define DEBUG_BLIT 0x8
+#define DEBUG_MIPTREE 0x10
#define DEBUG_FALLBACKS 0x20
#define DEBUG_VERBOSE 0x40
-#define DEBUG_DRI 0x80
-#define DEBUG_DMA 0x100
-#define DEBUG_SANITY 0x200
-#define DEBUG_SYNC 0x400
-#define DEBUG_SLEEP 0x800
-#define DEBUG_PIXEL 0x1000
+#define DEBUG_BATCH 0x80
+#define DEBUG_PIXEL 0x100
+#define DEBUG_BUFMGR 0x200
+#define DEBUG_REGION 0x400
+#define DEBUG_FBO 0x800
+#define DEBUG_LOCK 0x1000
+
+#define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0)
#define PCI_CHIP_845_G 0x2562
@@ -464,26 +389,24 @@ extern int INTEL_DEBUG;
* intel_context.c:
*/
-extern void intelInitDriverFunctions( struct dd_function_table *functions );
+extern GLboolean intelInitContext(struct intel_context *intel,
+ const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions);
-extern GLboolean intelInitContext( intelContextPtr intel,
- const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate,
- struct dd_function_table *functions );
+extern void intelGetLock(struct intel_context *intel, GLuint flags);
-extern void intelGetLock(intelContextPtr intel, GLuint flags);
-extern void intelSetBackClipRects(intelContextPtr intel);
-extern void intelSetFrontClipRects(intelContextPtr intel);
-extern void intelWindowMoved( intelContextPtr intel );
+extern void intelFinish(GLcontext * ctx);
+extern void intelFlush(GLcontext * ctx);
-extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name );
+extern void intelInitDriverFunctions(struct dd_function_table *functions);
/* ================================================================
* intel_state.c:
*/
-extern void intelInitStateFuncs( struct dd_function_table *functions );
+extern void intelInitStateFuncs(struct dd_function_table *functions);
#define COMPAREFUNC_ALWAYS 0
#define COMPAREFUNC_NEVER 0x1
@@ -537,27 +460,39 @@ extern void intelInitStateFuncs( struct dd_function_table *functions );
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
+#define MI_BATCH_BUFFER_END (0xA<<23)
-extern int intel_translate_compare_func( GLenum func );
-extern int intel_translate_stencil_op( GLenum op );
-extern int intel_translate_blend_factor( GLenum factor );
-extern int intel_translate_logic_op( GLenum opcode );
+extern int intel_translate_compare_func(GLenum func);
+extern int intel_translate_stencil_op(GLenum op);
+extern int intel_translate_blend_factor(GLenum factor);
+extern int intel_translate_logic_op(GLenum opcode);
-/* ================================================================
- * intel_ioctl.c:
+
+/*======================================================================
+ * Inline conversion functions.
+ * These are better-typed than the macros used previously:
*/
-extern void intel_dump_batchbuffer( long offset,
- int *ptr,
- int count );
+static INLINE struct intel_context *
+intel_context(GLcontext * ctx)
+{
+ return (struct intel_context *) ctx;
+}
+static INLINE struct intel_texture_object *
+intel_texture_object(struct gl_texture_object *obj)
+{
+ return (struct intel_texture_object *) obj;
+}
-/* ================================================================
- * intel_pixel.c:
- */
-extern void intelInitPixelFuncs( struct dd_function_table *functions );
+static INLINE struct intel_texture_image *
+intel_texture_image(struct gl_texture_image *img)
+{
+ return (struct intel_texture_image *) img;
+}
+extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
+ *rb);
#endif
-
diff --git a/src/mesa/drivers/dri/i915/intel_decode.c b/src/mesa/drivers/dri/i915/intel_decode.c
new file mode 120000
index 00000000000..f671b6cbb13
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_decode.c
@@ -0,0 +1 @@
+../intel/intel_decode.c \ No newline at end of file
diff --git a/src/mesa/drivers/dri/i915/intel_depthstencil.c b/src/mesa/drivers/dri/i915/intel_depthstencil.c
new file mode 100644
index 00000000000..d269a85a3c9
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_depthstencil.c
@@ -0,0 +1,282 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "depthstencil.h"
+#include "fbobject.h"
+#include "framebuffer.h"
+#include "hash.h"
+#include "mtypes.h"
+#include "renderbuffer.h"
+
+#include "intel_context.h"
+#include "intel_fbo.h"
+#include "intel_depthstencil.h"
+#include "intel_regions.h"
+
+
+/**
+ * The GL_EXT_framebuffer_object allows the user to create their own
+ * framebuffer objects consisting of color renderbuffers (0 or more),
+ * depth renderbuffers (0 or 1) and stencil renderbuffers (0 or 1).
+ *
+ * The spec considers depth and stencil renderbuffers to be totally independent
+ * buffers. In reality, most graphics hardware today uses a combined
+ * depth+stencil buffer (one 32-bit pixel = 24 bits of Z + 8 bits of stencil).
+ *
+ * This causes difficulty because the user may create some number of depth
+ * renderbuffers and some number of stencil renderbuffers and bind them
+ * together in framebuffers in any combination.
+ *
+ * This code manages all that.
+ *
+ * 1. Depth renderbuffers are always allocated in hardware as 32bpp
+ * GL_DEPTH24_STENCIL8 buffers.
+ *
+ * 2. Stencil renderbuffers are initially allocated in software as 8bpp
+ * GL_STENCIL_INDEX8 buffers.
+ *
+ * 3. Depth and Stencil renderbuffers use the PairedStencil and PairedDepth
+ * fields (respectively) to indicate if the buffer's currently paired
+ * with another stencil or depth buffer (respectively).
+ *
+ * 4. When a depth and stencil buffer are initially both attached to the
+ * current framebuffer, we merge the stencil buffer values into the
+ * depth buffer (really a depth+stencil buffer). The then hardware uses
+ * the combined buffer.
+ *
+ * 5. Whenever a depth or stencil buffer is reallocated (with
+ * glRenderbufferStorage) we undo the pairing and copy the stencil values
+ * from the combined depth/stencil buffer back to the stencil-only buffer.
+ *
+ * 6. We also undo the pairing when we find a change in buffer bindings.
+ *
+ * 7. If a framebuffer is only using a depth renderbuffer (no stencil), we
+ * just use the combined depth/stencil buffer and ignore the stencil values.
+ *
+ * 8. If a framebuffer is only using a stencil renderbuffer (no depth) we have
+ * to promote the 8bpp software stencil buffer to a 32bpp hardware
+ * depth+stencil buffer.
+ *
+ */
+
+
+
+static void
+map_regions(GLcontext * ctx,
+ struct intel_renderbuffer *depthRb,
+ struct intel_renderbuffer *stencilRb)
+{
+ struct intel_context *intel = intel_context(ctx);
+ if (depthRb && depthRb->region) {
+ intel_region_map(intel->intelScreen, depthRb->region);
+ depthRb->pfMap = depthRb->region->map;
+ depthRb->pfPitch = depthRb->region->pitch;
+ }
+ if (stencilRb && stencilRb->region) {
+ intel_region_map(intel->intelScreen, stencilRb->region);
+ stencilRb->pfMap = stencilRb->region->map;
+ stencilRb->pfPitch = stencilRb->region->pitch;
+ }
+}
+
+static void
+unmap_regions(GLcontext * ctx,
+ struct intel_renderbuffer *depthRb,
+ struct intel_renderbuffer *stencilRb)
+{
+ struct intel_context *intel = intel_context(ctx);
+ if (depthRb && depthRb->region) {
+ intel_region_unmap(intel->intelScreen, depthRb->region);
+ depthRb->pfMap = NULL;
+ depthRb->pfPitch = 0;
+ }
+ if (stencilRb && stencilRb->region) {
+ intel_region_unmap(intel->intelScreen, stencilRb->region);
+ stencilRb->pfMap = NULL;
+ stencilRb->pfPitch = 0;
+ }
+}
+
+
+
+/**
+ * Undo the pairing/interleaving between depth and stencil buffers.
+ * irb should be a depth/stencil or stencil renderbuffer.
+ */
+void
+intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb)
+{
+ if (irb->PairedStencil) {
+ /* irb is a depth/stencil buffer */
+ struct gl_renderbuffer *stencilRb;
+ struct intel_renderbuffer *stencilIrb;
+
+ ASSERT(irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+
+ stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil);
+ stencilIrb = intel_renderbuffer(stencilRb);
+ if (stencilIrb) {
+ /* need to extract stencil values from the depth buffer */
+ ASSERT(stencilIrb->PairedDepth == irb->Base.Name);
+ map_regions(ctx, irb, stencilIrb);
+ _mesa_extract_stencil(ctx, &irb->Base, &stencilIrb->Base);
+ unmap_regions(ctx, irb, stencilIrb);
+ stencilIrb->PairedDepth = 0;
+ }
+ irb->PairedStencil = 0;
+ }
+ else if (irb->PairedDepth) {
+ /* irb is a stencil buffer */
+ struct gl_renderbuffer *depthRb;
+ struct intel_renderbuffer *depthIrb;
+
+ ASSERT(irb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT ||
+ irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+
+ depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth);
+ depthIrb = intel_renderbuffer(depthRb);
+ if (depthIrb) {
+ /* need to extract stencil values from the depth buffer */
+ ASSERT(depthIrb->PairedStencil == irb->Base.Name);
+ map_regions(ctx, depthIrb, irb);
+ _mesa_extract_stencil(ctx, &depthIrb->Base, &irb->Base);
+ unmap_regions(ctx, depthIrb, irb);
+ depthIrb->PairedStencil = 0;
+ }
+ irb->PairedDepth = 0;
+ }
+ else {
+ _mesa_problem(ctx, "Problem in undo_depth_stencil_pairing");
+ }
+
+ ASSERT(irb->PairedStencil == 0);
+ ASSERT(irb->PairedDepth == 0);
+}
+
+
+/**
+ * Examine the depth and stencil renderbuffers which are attached to the
+ * framebuffer. If both depth and stencil are attached, make sure that the
+ * renderbuffers are 'paired' (combined). If only depth or only stencil is
+ * attached, undo any previous pairing.
+ *
+ * Must be called if NewState & _NEW_BUFFER (when renderbuffer attachments
+ * change, for example).
+ */
+void
+intel_validate_paired_depth_stencil(GLcontext * ctx,
+ struct gl_framebuffer *fb)
+{
+ struct intel_renderbuffer *depthRb, *stencilRb;
+
+ depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
+
+ if (depthRb && stencilRb) {
+ if (depthRb == stencilRb) {
+ /* Using a user-created combined depth/stencil buffer.
+ * Nothing to do.
+ */
+ ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_STENCIL_EXT);
+ ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ }
+ else {
+ /* Separate depth/stencil buffers, need to interleave now */
+ ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT);
+ ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX);
+ /* may need to interleave depth/stencil now */
+ if (depthRb->PairedStencil == stencilRb->Base.Name) {
+ /* OK, the depth and stencil buffers are already interleaved */
+ ASSERT(stencilRb->PairedDepth == depthRb->Base.Name);
+ }
+ else {
+ /* need to setup new pairing/interleaving */
+ if (depthRb->PairedStencil) {
+ intel_unpair_depth_stencil(ctx, depthRb);
+ }
+ if (stencilRb->PairedDepth) {
+ intel_unpair_depth_stencil(ctx, stencilRb);
+ }
+
+ ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ ASSERT(stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT ||
+ stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+
+ /* establish new pairing: interleave stencil into depth buffer */
+ map_regions(ctx, depthRb, stencilRb);
+ _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base);
+ unmap_regions(ctx, depthRb, stencilRb);
+ depthRb->PairedStencil = stencilRb->Base.Name;
+ stencilRb->PairedDepth = depthRb->Base.Name;
+ }
+
+ }
+ }
+ else if (depthRb) {
+ /* Depth buffer but no stencil buffer.
+ * We'll use a GL_DEPTH24_STENCIL8 buffer and ignore the stencil bits.
+ */
+ /* can't assert this until storage is allocated:
+ ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ */
+ /* intel_undo any previous pairing */
+ if (depthRb->PairedStencil) {
+ intel_unpair_depth_stencil(ctx, depthRb);
+ }
+ }
+ else if (stencilRb) {
+ /* Stencil buffer but no depth buffer.
+ * Since h/w doesn't typically support just 8bpp stencil w/out Z,
+ * we'll use a GL_DEPTH24_STENCIL8 buffer and ignore the depth bits.
+ */
+ /* undo any previous pairing */
+ if (stencilRb->PairedDepth) {
+ intel_unpair_depth_stencil(ctx, stencilRb);
+ }
+ if (stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ /* promote buffer to GL_DEPTH24_STENCIL8 for hw rendering */
+ _mesa_promote_stencil(ctx, &stencilRb->Base);
+ ASSERT(stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ }
+ }
+
+ /* Finally, update the fb->_DepthBuffer and fb->_StencilBuffer fields */
+ _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
+ if (depthRb && depthRb->PairedStencil)
+ _mesa_update_stencil_buffer(ctx, fb, BUFFER_DEPTH);
+ else
+ _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
+
+
+ /* The hardware should use fb->Attachment[BUFFER_DEPTH].Renderbuffer
+ * first, if present, then fb->Attachment[BUFFER_STENCIL].Renderbuffer
+ * if present.
+ */
+}
diff --git a/src/mesa/drivers/dri/i915/intel_depthstencil.h b/src/mesa/drivers/dri/i915/intel_depthstencil.h
new file mode 100644
index 00000000000..2d3fc48b3a3
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_depthstencil.h
@@ -0,0 +1,14 @@
+
+#ifndef INTEL_DEPTH_STENCIL_H
+#define INTEL_DEPTH_STENCIL_H
+
+
+extern void
+intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb);
+
+extern void
+intel_validate_paired_depth_stencil(GLcontext * ctx,
+ struct gl_framebuffer *fb);
+
+
+#endif /* INTEL_DEPTH_STENCIL_H */
diff --git a/src/mesa/drivers/dri/i915/intel_fbo.c b/src/mesa/drivers/dri/i915/intel_fbo.c
new file mode 100644
index 00000000000..6f99f401c7c
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_fbo.c
@@ -0,0 +1,687 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "imports.h"
+#include "mtypes.h"
+#include "fbobject.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "context.h"
+#include "texformat.h"
+#include "texrender.h"
+
+#include "intel_context.h"
+#include "intel_buffers.h"
+#include "intel_depthstencil.h"
+#include "intel_fbo.h"
+#include "intel_mipmap_tree.h"
+#include "intel_regions.h"
+#include "intel_span.h"
+
+
+#define FILE_DEBUG_FLAG DEBUG_FBO
+
+#define INTEL_RB_CLASS 0x12345678
+
+
+/* XXX FBO: move this to intel_context.h (inlined) */
+/**
+ * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
+ * NULL will be returned if the rb isn't really an intel_renderbuffer.
+ * This is determiend by checking the ClassID.
+ */
+struct intel_renderbuffer *
+intel_renderbuffer(struct gl_renderbuffer *rb)
+{
+ struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
+ if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
+ /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
+ return irb;
+ }
+ else
+ return NULL;
+}
+
+
+struct intel_renderbuffer *
+intel_get_renderbuffer(struct gl_framebuffer *fb, GLuint attIndex)
+{
+ return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
+}
+
+
+void
+intel_flip_renderbuffers(struct intel_framebuffer *intel_fb)
+{
+ int current_page = intel_fb->pf_current_page;
+ int next_page = (current_page + 1) % intel_fb->pf_num_pages;
+ struct gl_renderbuffer *tmp_rb;
+
+ /* Exchange renderbuffers if necessary but make sure their reference counts
+ * are preserved.
+ */
+ if (intel_fb->color_rb[current_page] &&
+ intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
+ &intel_fb->color_rb[current_page]->Base) {
+ tmp_rb = NULL;
+ _mesa_reference_renderbuffer(&tmp_rb,
+ intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ tmp_rb = &intel_fb->color_rb[current_page]->Base;
+ _mesa_reference_renderbuffer(
+ &intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb);
+ _mesa_reference_renderbuffer(&tmp_rb, NULL);
+ }
+
+ if (intel_fb->color_rb[next_page] &&
+ intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
+ &intel_fb->color_rb[next_page]->Base) {
+ tmp_rb = NULL;
+ _mesa_reference_renderbuffer(&tmp_rb,
+ intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ tmp_rb = &intel_fb->color_rb[next_page]->Base;
+ _mesa_reference_renderbuffer(
+ &intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb);
+ _mesa_reference_renderbuffer(&tmp_rb, NULL);
+ }
+}
+
+
+struct intel_region *
+intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
+{
+ struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
+
+ if (irb)
+ return irb->region;
+ else
+ return NULL;
+}
+
+
+
+/**
+ * Create a new framebuffer object.
+ */
+static struct gl_framebuffer *
+intel_new_framebuffer(GLcontext * ctx, GLuint name)
+{
+ /* Only drawable state in intel_framebuffer at this time, just use Mesa's
+ * class
+ */
+ return _mesa_new_framebuffer(ctx, name);
+}
+
+
+static void
+intel_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ ASSERT(irb);
+
+ if (irb->PairedStencil || irb->PairedDepth) {
+ intel_unpair_depth_stencil(ctx, irb);
+ }
+
+ if (intel && irb->region) {
+ intel_region_release(&irb->region);
+ }
+
+ _mesa_free(irb);
+}
+
+
+
+/**
+ * Return a pointer to a specific pixel in a renderbuffer.
+ */
+static void *
+intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ /* By returning NULL we force all software rendering to go through
+ * the span routines.
+ */
+ return NULL;
+}
+
+
+
+/**
+ * Called via glRenderbufferStorageEXT() to set the format and allocate
+ * storage for a user-created renderbuffer.
+ */
+static GLboolean
+intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ GLboolean softwareBuffer = GL_FALSE;
+ int cpp;
+
+ ASSERT(rb->Name != 0);
+
+ switch (internalFormat) {
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ rb->_ActualFormat = GL_RGB5;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->RedBits = 5;
+ rb->GreenBits = 6;
+ rb->BlueBits = 5;
+ cpp = 2;
+ break;
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ rb->_ActualFormat = GL_RGBA8;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->RedBits = 8;
+ rb->GreenBits = 8;
+ rb->BlueBits = 8;
+ rb->AlphaBits = 8;
+ cpp = 4;
+ break;
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ /* alloc a depth+stencil buffer */
+ rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rb->StencilBits = 8;
+ cpp = 4;
+ break;
+ case GL_DEPTH_COMPONENT16:
+ rb->_ActualFormat = GL_DEPTH_COMPONENT16;
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->DepthBits = 16;
+ cpp = 2;
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rb->DepthBits = 24;
+ cpp = 4;
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rb->DepthBits = 24;
+ rb->StencilBits = 8;
+ cpp = 4;
+ break;
+ default:
+ _mesa_problem(ctx,
+ "Unexpected format in intel_alloc_renderbuffer_storage");
+ return GL_FALSE;
+ }
+
+ intelFlush(ctx);
+
+ /* free old region */
+ if (irb->region) {
+ intel_region_release(&irb->region);
+ }
+
+ /* allocate new memory region/renderbuffer */
+ if (softwareBuffer) {
+ return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
+ width, height);
+ }
+ else {
+ /* Choose a pitch to match hardware requirements:
+ */
+ GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
+
+ /* alloc hardware renderbuffer */
+ DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
+ height, pitch);
+
+ irb->region = intel_region_alloc(intel->intelScreen, cpp, pitch, height);
+ if (!irb->region)
+ return GL_FALSE; /* out of memory? */
+
+ ASSERT(irb->region->buffer);
+
+ rb->Width = width;
+ rb->Height = height;
+
+ /* This sets the Get/PutRow/Value functions */
+ intel_set_span_functions(&irb->Base);
+
+ return GL_TRUE;
+ }
+}
+
+
+
+/**
+ * Called for each hardware renderbuffer when a _window_ is resized.
+ * Just update fields.
+ * Not used for user-created renderbuffers!
+ */
+static GLboolean
+intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ ASSERT(rb->Name == 0);
+ rb->Width = width;
+ rb->Height = height;
+ rb->_ActualFormat = internalFormat;
+
+ return GL_TRUE;
+}
+
+static void
+intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLuint width, GLuint height)
+{
+ struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
+ int i;
+
+ _mesa_resize_framebuffer(ctx, fb, width, height);
+
+ fb->Initialized = GL_TRUE; /* XXX remove someday */
+
+ if (fb->Name != 0) {
+ return;
+ }
+
+ /* Make sure all window system renderbuffers are up to date */
+ for (i = 0; i < 3; i++) {
+ struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
+
+ /* only resize if size is changing */
+ if (rb && (rb->Width != width || rb->Height != height)) {
+ rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
+ }
+ }
+}
+
+static GLboolean
+intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Create a new intel_renderbuffer which corresponds to an on-screen window,
+ * not a user-created renderbuffer.
+ * \param width the screen width
+ * \param height the screen height
+ */
+struct intel_renderbuffer *
+intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
+ int offset, int pitch, int cpp, void *map)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct intel_renderbuffer *irb;
+ const GLuint name = 0;
+
+ irb = CALLOC_STRUCT(intel_renderbuffer);
+ if (!irb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+ return NULL;
+ }
+
+ _mesa_init_renderbuffer(&irb->Base, name);
+ irb->Base.ClassID = INTEL_RB_CLASS;
+
+ switch (intFormat) {
+ case GL_RGB5:
+ irb->Base._ActualFormat = GL_RGB5;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.RedBits = 5;
+ irb->Base.GreenBits = 6;
+ irb->Base.BlueBits = 5;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ cpp = 2;
+ break;
+ case GL_RGBA8:
+ irb->Base._ActualFormat = GL_RGBA8;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.RedBits = 8;
+ irb->Base.GreenBits = 8;
+ irb->Base.BlueBits = 8;
+ irb->Base.AlphaBits = 8;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ cpp = 4;
+ break;
+ case GL_STENCIL_INDEX8_EXT:
+ irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
+ irb->Base._BaseFormat = GL_STENCIL_INDEX;
+ irb->Base.StencilBits = 8;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ cpp = 1;
+ break;
+ case GL_DEPTH_COMPONENT16:
+ irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
+ irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ irb->Base.DepthBits = 16;
+ irb->Base.DataType = GL_UNSIGNED_SHORT;
+ cpp = 2;
+ break;
+ case GL_DEPTH_COMPONENT24:
+ irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ irb->Base.DepthBits = 24;
+ irb->Base.DataType = GL_UNSIGNED_INT;
+ cpp = 4;
+ break;
+ case GL_DEPTH24_STENCIL8_EXT:
+ irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ irb->Base.DepthBits = 24;
+ irb->Base.StencilBits = 8;
+ irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ cpp = 4;
+ break;
+ default:
+ _mesa_problem(NULL,
+ "Unexpected intFormat in intel_create_renderbuffer");
+ return NULL;
+ }
+
+ irb->Base.InternalFormat = intFormat;
+
+ /* intel-specific methods */
+ irb->Base.Delete = intel_delete_renderbuffer;
+ irb->Base.AllocStorage = intel_alloc_window_storage;
+ irb->Base.GetPointer = intel_get_pointer;
+ /* This sets the Get/PutRow/Value functions */
+ intel_set_span_functions(&irb->Base);
+
+ irb->pfMap = map;
+ irb->pfPitch = pitch / cpp; /* in pixels */
+
+#if 00
+ irb->region = intel_region_create_static(intel,
+ DRM_MM_TT,
+ offset, map, cpp, width, height);
+#endif
+
+ return irb;
+}
+
+
+/**
+ * Create a new renderbuffer object.
+ * Typically called via glBindRenderbufferEXT().
+ */
+static struct gl_renderbuffer *
+intel_new_renderbuffer(GLcontext * ctx, GLuint name)
+{
+ /*struct intel_context *intel = intel_context(ctx); */
+ struct intel_renderbuffer *irb;
+
+ irb = CALLOC_STRUCT(intel_renderbuffer);
+ if (!irb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+ return NULL;
+ }
+
+ _mesa_init_renderbuffer(&irb->Base, name);
+ irb->Base.ClassID = INTEL_RB_CLASS;
+
+ /* intel-specific methods */
+ irb->Base.Delete = intel_delete_renderbuffer;
+ irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
+ irb->Base.GetPointer = intel_get_pointer;
+ /* span routines set in alloc_storage function */
+
+ return &irb->Base;
+}
+
+
+/**
+ * Called via glBindFramebufferEXT().
+ */
+static void
+intel_bind_framebuffer(GLcontext * ctx, GLenum target,
+ struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
+{
+ if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
+ intel_draw_buffer(ctx, fb);
+ /* Integer depth range depends on depth buffer bits */
+ ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
+ }
+ else {
+ /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
+ }
+}
+
+
+/**
+ * Called via glFramebufferRenderbufferEXT().
+ */
+static void
+intel_framebuffer_renderbuffer(GLcontext * ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb)
+{
+ DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
+
+ intelFlush(ctx);
+
+ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+ intel_draw_buffer(ctx, fb);
+}
+
+
+/**
+ * When glFramebufferTexture[123]D is called this function sets up the
+ * gl_renderbuffer wrapper around the texture image.
+ * This will have the region info needed for hardware rendering.
+ */
+static struct intel_renderbuffer *
+intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
+{
+ const GLuint name = ~0; /* not significant, but distinct for debugging */
+ struct intel_renderbuffer *irb;
+
+ /* make an intel_renderbuffer to wrap the texture image */
+ irb = CALLOC_STRUCT(intel_renderbuffer);
+ if (!irb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
+ return NULL;
+ }
+
+ _mesa_init_renderbuffer(&irb->Base, name);
+ irb->Base.ClassID = INTEL_RB_CLASS;
+
+ if (texImage->TexFormat == &_mesa_texformat_argb8888) {
+ irb->Base._ActualFormat = GL_RGBA8;
+ irb->Base._BaseFormat = GL_RGBA;
+ DBG("Render to RGBA8 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
+ irb->Base._ActualFormat = GL_RGB5;
+ irb->Base._BaseFormat = GL_RGB;
+ DBG("Render to RGB5 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_z16) {
+ irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
+ irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ DBG("Render to DEPTH16 texture OK\n");
+ }
+ else {
+ DBG("Render to texture BAD FORMAT %d\n",
+ texImage->TexFormat->MesaFormat);
+ _mesa_free(irb);
+ return NULL;
+ }
+
+ irb->Base.InternalFormat = irb->Base._ActualFormat;
+ irb->Base.Width = texImage->Width;
+ irb->Base.Height = texImage->Height;
+ irb->Base.DataType = GL_UNSIGNED_BYTE; /* FBO XXX fix */
+ irb->Base.RedBits = texImage->TexFormat->RedBits;
+ irb->Base.GreenBits = texImage->TexFormat->GreenBits;
+ irb->Base.BlueBits = texImage->TexFormat->BlueBits;
+ irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
+ irb->Base.DepthBits = texImage->TexFormat->DepthBits;
+
+ irb->Base.Delete = intel_delete_renderbuffer;
+ irb->Base.AllocStorage = intel_nop_alloc_storage;
+ intel_set_span_functions(&irb->Base);
+
+ irb->RenderToTexture = GL_TRUE;
+
+ return irb;
+}
+
+
+/**
+ * Called by glFramebufferTexture[123]DEXT() (and other places) to
+ * prepare for rendering into texture memory. This might be called
+ * many times to choose different texture levels, cube faces, etc
+ * before intel_finish_render_texture() is ever called.
+ */
+static void
+intel_render_texture(GLcontext * ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct gl_texture_image *newImage
+ = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+ struct intel_texture_image *intel_image;
+ GLuint imageOffset;
+
+ (void) fb;
+
+ ASSERT(newImage);
+
+ if (!irb) {
+ irb = intel_wrap_texture(ctx, newImage);
+ if (irb) {
+ /* bind the wrapper to the attachment point */
+ _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
+ }
+ else {
+ /* fallback to software rendering */
+ _mesa_render_texture(ctx, fb, att);
+ return;
+ }
+ }
+
+ DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
+ _glthread_GetID(),
+ att->Texture->Name, newImage->Width, newImage->Height,
+ irb->Base.RefCount);
+
+ /* point the renderbufer's region to the texture image region */
+ intel_image = intel_texture_image(newImage);
+ if (irb->region != intel_image->mt->region) {
+ if (irb->region)
+ intel_region_release(&irb->region);
+ intel_region_reference(&irb->region, intel_image->mt->region);
+ }
+
+ /* compute offset of the particular 2D image within the texture region */
+ imageOffset = intel_miptree_image_offset(intel_image->mt,
+ att->CubeMapFace,
+ att->TextureLevel);
+
+ if (att->Texture->Target == GL_TEXTURE_3D) {
+ const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
+ att->TextureLevel);
+ imageOffset += offsets[att->Zoffset];
+ }
+
+ /* store that offset in the region */
+ intel_image->mt->region->draw_offset = imageOffset;
+
+ /* update drawing region, etc */
+ intel_draw_buffer(ctx, fb);
+}
+
+
+/**
+ * Called by Mesa when rendering to a texture is done.
+ */
+static void
+intel_finish_render_texture(GLcontext * ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+
+ DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
+
+ if (irb) {
+ /* just release the region */
+ intel_region_release(&irb->region);
+ }
+ else if (att->Renderbuffer) {
+ /* software fallback */
+ _mesa_finish_render_texture(ctx, att);
+ /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
+ }
+}
+
+
+/**
+ * Do one-time context initializations related to GL_EXT_framebuffer_object.
+ * Hook in device driver functions.
+ */
+void
+intel_fbo_init(struct intel_context *intel)
+{
+ intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
+ intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
+ intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
+ intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
+ intel->ctx.Driver.RenderTexture = intel_render_texture;
+ intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
+ intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
+}
diff --git a/src/mesa/drivers/dri/i915/intel_fbo.h b/src/mesa/drivers/dri/i915/intel_fbo.h
new file mode 100644
index 00000000000..411d6342317
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_fbo.h
@@ -0,0 +1,115 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_FBO_H
+#define INTEL_FBO_H
+
+
+struct intel_context;
+struct intel_region;
+
+/**
+ * Intel framebuffer, derived from gl_framebuffer.
+ */
+struct intel_framebuffer
+{
+ struct gl_framebuffer Base;
+
+ struct intel_renderbuffer *color_rb[3];
+
+ /* Drawable page flipping state */
+ GLboolean pf_active;
+ GLuint pf_seq;
+ GLint pf_planes;
+ GLint pf_current_page;
+ GLint pf_num_pages;
+
+ /* VBI
+ */
+ GLuint vbl_seq;
+ GLuint vblank_flags;
+ GLuint vbl_waited;
+
+ int64_t swap_ust;
+ int64_t swap_missed_ust;
+
+ GLuint swap_count;
+ GLuint swap_missed_count;
+};
+
+
+/**
+ * Intel renderbuffer, derived from gl_renderbuffer.
+ * Note: The PairedDepth and PairedStencil fields use renderbuffer IDs,
+ * not pointers because in some circumstances a deleted renderbuffer could
+ * result in a dangling pointer here.
+ */
+struct intel_renderbuffer
+{
+ struct gl_renderbuffer Base;
+ struct intel_region *region;
+ void *pfMap; /* possibly paged flipped map pointer */
+ GLuint pfPitch; /* possibly paged flipped pitch */
+ GLboolean RenderToTexture; /* RTT? */
+
+ GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
+ GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
+
+ GLuint pf_pending; /**< sequence number of pending flip */
+
+ GLuint vbl_pending; /**< vblank sequence number of pending flip */
+};
+
+
+extern struct intel_renderbuffer *intel_create_renderbuffer(GLenum intFormat,
+ GLsizei width,
+ GLsizei height,
+ int offset,
+ int pitch,
+ int cpp,
+ void *map);
+
+
+extern void intel_fbo_init(struct intel_context *intel);
+
+
+/* XXX make inline or macro */
+extern struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer
+ *fb,
+ GLuint attIndex);
+
+extern void intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
+
+
+/* XXX make inline or macro */
+extern struct intel_region *intel_get_rb_region(struct gl_framebuffer *fb,
+ GLuint attIndex);
+
+
+
+
+#endif /* INTEL_FBO_H */
diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.c b/src/mesa/drivers/dri/i915/intel_ioctl.c
index ede3b6378fe..6e76737c783 100644
--- a/src/mesa/drivers/dri/i915/intel_ioctl.c
+++ b/src/mesa/drivers/dri/i915/intel_ioctl.c
@@ -38,622 +38,98 @@
#include "intel_context.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_regions.h"
#include "drm.h"
-u_int32_t intelGetLastFrame (intelContextPtr intel)
-{
- int ret;
- u_int32_t frame;
- drm_i915_getparam_t gp;
-
- gp.param = I915_PARAM_LAST_DISPATCH;
- gp.value = (int *)&frame;
- ret = drmCommandWriteRead( intel->driFd, DRM_I915_GETPARAM,
- &gp, sizeof(gp) );
- return frame;
-}
+#define FILE_DEBUG_FLAG DEBUG_IOCTL
-int intelEmitIrqLocked( intelContextPtr intel )
+int
+intelEmitIrqLocked(intelScreenPrivate *intelScreen)
{
drmI830IrqEmit ie;
int ret, seq;
-
- assert(((*(int *)intel->driHwLock) & ~DRM_LOCK_CONT) ==
- (DRM_LOCK_HELD|intel->hHWContext));
ie.irq_seq = &seq;
-
- ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT,
- &ie, sizeof(ie) );
- if ( ret ) {
- fprintf( stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret );
+
+ ret = drmCommandWriteRead(intelScreen->driScrnPriv->fd,
+ DRM_I830_IRQ_EMIT, &ie, sizeof(ie));
+ if (ret) {
+ fprintf(stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret);
exit(1);
}
-
- if (0)
- fprintf(stderr, "%s --> %d\n", __FUNCTION__, seq );
+
+ DBG("%s --> %d\n", __FUNCTION__, seq);
return seq;
}
-void intelWaitIrq( intelContextPtr intel, int seq )
+void
+intelWaitIrq(intelScreenPrivate *intelScreen, int seq)
{
+ drm_i915_irq_wait_t iw;
int ret;
-
- if (0)
- fprintf(stderr, "%s %d\n", __FUNCTION__, seq );
- intel->iw.irq_seq = seq;
-
+ DBG("%s %d\n", __FUNCTION__, seq);
+
+ iw.irq_seq = seq;
+
do {
- ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &intel->iw, sizeof(intel->iw) );
+ ret = drmCommandWrite(intelScreen->driScrnPriv->fd,
+ DRM_I830_IRQ_WAIT, &iw, sizeof(iw));
} while (ret == -EAGAIN || ret == -EINTR);
- if ( ret ) {
- fprintf( stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret );
- if (0)
- intel_dump_batchbuffer( intel->alloc.offset,
- intel->alloc.ptr,
- intel->alloc.size );
+ if (ret) {
+ fprintf(stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret);
exit(1);
}
}
-
-static void age_intel( intelContextPtr intel, int age )
-{
- GLuint i;
-
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
- if (intel->CurrentTexObj[i])
- intel->CurrentTexObj[i]->age = age;
-}
-
-void intel_dump_batchbuffer( long offset,
- int *ptr,
- int count )
-{
- int i;
- fprintf(stderr, "\n\n\nSTART BATCH (%d dwords):\n", count);
- for (i = 0; i < count/4; i += 4)
- fprintf(stderr, "\t0x%x: 0x%08x 0x%08x 0x%08x 0x%08x\n",
- (unsigned int)offset + i*4, ptr[i], ptr[i+1], ptr[i+2], ptr[i+3]);
- fprintf(stderr, "END BATCH\n\n\n");
-}
-
-void intelRefillBatchLocked( intelContextPtr intel, GLboolean allow_unlock )
-{
- GLuint last_irq = intel->alloc.irq_emitted;
- GLuint half = intel->alloc.size / 2;
- GLuint buf = (intel->alloc.active_buf ^= 1);
-
- intel->alloc.irq_emitted = intelEmitIrqLocked( intel );
-
- if (last_irq) {
- if (allow_unlock) UNLOCK_HARDWARE( intel );
- intelWaitIrq( intel, last_irq );
- if (allow_unlock) LOCK_HARDWARE( intel );
- }
-
- if (0)
- fprintf(stderr, "%s: now using half %d\n", __FUNCTION__, buf);
-
- intel->batch.start_offset = intel->alloc.offset + buf * half;
- intel->batch.ptr = (unsigned char *)intel->alloc.ptr + buf * half;
- intel->batch.size = half - 8;
- intel->batch.space = half - 8;
- assert(intel->batch.space >= 0);
-}
-
-#define MI_BATCH_BUFFER_END (0xA<<23)
-
-
-void intelFlushBatchLocked( intelContextPtr intel,
- GLboolean ignore_cliprects,
- GLboolean refill,
- GLboolean allow_unlock)
+void
+intel_batch_ioctl(struct intel_context *intel,
+ GLuint start_offset,
+ GLuint used,
+ GLboolean ignore_cliprects, GLboolean allow_unlock)
{
drmI830BatchBuffer batch;
assert(intel->locked);
+ assert(used);
- if (0)
- fprintf(stderr, "%s used %d of %d offset %x..%x refill %d (started in %s)\n",
- __FUNCTION__,
- (intel->batch.size - intel->batch.space),
- intel->batch.size,
- intel->batch.start_offset,
- intel->batch.start_offset +
- (intel->batch.size - intel->batch.space),
- refill,
- intel->batch.func);
+ DBG("%s used %d offset %x..%x ignore_cliprects %d\n",
+ __FUNCTION__,
+ used, start_offset, start_offset + used, ignore_cliprects);
/* Throw away non-effective packets. Won't work once we have
* hardware contexts which would preserve statechanges beyond a
* single buffer.
*/
- if (intel->numClipRects == 0 && !ignore_cliprects) {
-
- /* Without this yeild, an application with no cliprects can hog
- * the hardware. Without unlocking, the effect is much worse -
- * effectively a lock-out of other contexts.
- */
- if (allow_unlock) {
- UNLOCK_HARDWARE( intel );
- sched_yield();
- LOCK_HARDWARE( intel );
- }
-
- /* Note that any state thought to have been emitted actually
- * hasn't:
- */
- intel->batch.ptr -= (intel->batch.size - intel->batch.space);
- intel->batch.space = intel->batch.size;
- intel->vtbl.lost_hardware( intel );
- }
-
- if (intel->batch.space != intel->batch.size) {
-
- if (intel->sarea->ctxOwner != intel->hHWContext) {
- intel->perf_boxes |= I830_BOX_LOST_CONTEXT;
- intel->sarea->ctxOwner = intel->hHWContext;
- }
-
- batch.start = intel->batch.start_offset;
- batch.used = intel->batch.size - intel->batch.space;
- batch.cliprects = intel->pClipRects;
- batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
- batch.DR1 = 0;
- batch.DR4 = ((((GLuint)intel->drawX) & 0xffff) |
- (((GLuint)intel->drawY) << 16));
-
- if (intel->alloc.offset) {
- if ((batch.used & 0x4) == 0) {
- ((int *)intel->batch.ptr)[0] = 0;
- ((int *)intel->batch.ptr)[1] = MI_BATCH_BUFFER_END;
- batch.used += 0x8;
- intel->batch.ptr += 0x8;
- }
- else {
- ((int *)intel->batch.ptr)[0] = MI_BATCH_BUFFER_END;
- batch.used += 0x4;
- intel->batch.ptr += 0x4;
- }
- }
-
- if (0)
- intel_dump_batchbuffer( batch.start,
- (int *)(intel->batch.ptr - batch.used),
- batch.used );
-
- intel->batch.start_offset += batch.used;
- intel->batch.size -= batch.used;
-
- if (intel->batch.size < 8) {
- refill = GL_TRUE;
- intel->batch.space = intel->batch.size = 0;
- }
- else {
- intel->batch.size -= 8;
- intel->batch.space = intel->batch.size;
- }
-
-
- assert(intel->batch.space >= 0);
- assert(batch.start >= intel->alloc.offset);
- assert(batch.start < intel->alloc.offset + intel->alloc.size);
- assert(batch.start + batch.used > intel->alloc.offset);
- assert(batch.start + batch.used <=
- intel->alloc.offset + intel->alloc.size);
-
-
- if (intel->alloc.offset) {
- if (drmCommandWrite (intel->driFd, DRM_I830_BATCHBUFFER, &batch,
- sizeof(batch))) {
- fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n", -errno);
- UNLOCK_HARDWARE(intel);
- exit(1);
- }
- } else {
- drmI830CmdBuffer cmd;
- cmd.buf = (char *)intel->alloc.ptr + batch.start;
- cmd.sz = batch.used;
- cmd.DR1 = batch.DR1;
- cmd.DR4 = batch.DR4;
- cmd.num_cliprects = batch.num_cliprects;
- cmd.cliprects = batch.cliprects;
-
- if (drmCommandWrite (intel->driFd, DRM_I830_CMDBUFFER, &cmd,
- sizeof(cmd))) {
- fprintf(stderr, "DRM_I830_CMDBUFFER: %d\n", -errno);
- UNLOCK_HARDWARE(intel);
- exit(1);
- }
- }
-
-
- age_intel(intel, intel->sarea->last_enqueue);
-
- /* FIXME: use hardware contexts to avoid 'losing' hardware after
- * each buffer flush.
- */
- if (intel->batch.contains_geometry)
- assert(intel->batch.last_emit_state == intel->batch.counter);
-
- intel->batch.counter++;
- intel->batch.contains_geometry = 0;
- intel->batch.func = 0;
- intel->vtbl.lost_hardware( intel );
- }
-
- if (refill)
- intelRefillBatchLocked( intel, allow_unlock );
-}
-
-void intelFlushBatch( intelContextPtr intel, GLboolean refill )
-{
- if (intel->locked) {
- intelFlushBatchLocked( intel, GL_FALSE, refill, GL_FALSE );
- }
- else {
- LOCK_HARDWARE(intel);
- intelFlushBatchLocked( intel, GL_FALSE, refill, GL_TRUE );
- UNLOCK_HARDWARE(intel);
- }
-}
-
-
-void intelWaitForIdle( intelContextPtr intel )
-{
- if (0)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- intel->vtbl.emit_flush( intel );
- intelFlushBatch( intel, GL_TRUE );
-
- /* Use an irq to wait for dma idle -- Need to track lost contexts
- * to shortcircuit consecutive calls to this function:
- */
- intelWaitIrq( intel, intel->alloc.irq_emitted );
- intel->alloc.irq_emitted = 0;
-}
-
-
-/**
- * Check if we need to rotate/warp the front color buffer to the
- * rotated screen. We generally need to do this when we get a glFlush
- * or glFinish after drawing to the front color buffer.
- */
-static void
-intelCheckFrontRotate(GLcontext *ctx)
-{
- intelContextPtr intel = INTEL_CONTEXT( ctx );
- if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
- intelScreenPrivate *screen = intel->intelScreen;
- if (screen->current_rotation != 0) {
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
- }
- }
-}
-
-
-/**
- * NOT directly called via glFlush.
- */
-void intelFlush( GLcontext *ctx )
-{
- intelContextPtr intel = INTEL_CONTEXT( ctx );
-
- if (intel->Fallback)
- _swrast_flush( ctx );
-
- INTEL_FIREVERTICES( intel );
-
- if (intel->batch.size != intel->batch.space)
- intelFlushBatch( intel, GL_FALSE );
-}
-
-
-/**
- * Called via glFlush.
- */
-void intelglFlush( GLcontext *ctx )
-{
- intelFlush(ctx);
- intelCheckFrontRotate(ctx);
-}
-
-
-void intelFinish( GLcontext *ctx )
-{
- intelContextPtr intel = INTEL_CONTEXT( ctx );
- intelFlush( ctx );
- intelWaitForIdle( intel );
- intelCheckFrontRotate(ctx);
-}
-
-
-void intelClear(GLcontext *ctx, GLbitfield mask)
-{
- intelContextPtr intel = INTEL_CONTEXT( ctx );
- const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- GLbitfield tri_mask = 0;
- GLbitfield blit_mask = 0;
- GLbitfield swrast_mask = 0;
-
- if (0)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- /* Take care of cliprects, which are handled differently for
- * clears, etc.
- */
- intelFlush( &intel->ctx );
-
- if (mask & BUFFER_BIT_FRONT_LEFT) {
- if (colorMask == ~0) {
- blit_mask |= BUFFER_BIT_FRONT_LEFT;
- }
- else {
- tri_mask |= BUFFER_BIT_FRONT_LEFT;
- }
- }
-
- if (mask & BUFFER_BIT_BACK_LEFT) {
- if (colorMask == ~0) {
- blit_mask |= BUFFER_BIT_BACK_LEFT;
- }
- else {
- tri_mask |= BUFFER_BIT_BACK_LEFT;
- }
- }
-
- if (mask & BUFFER_BIT_DEPTH) {
- blit_mask |= BUFFER_BIT_DEPTH;
- }
-
- if (mask & BUFFER_BIT_STENCIL) {
- if (!intel->hw_stencil) {
- swrast_mask |= BUFFER_BIT_STENCIL;
- }
- else if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
- tri_mask |= BUFFER_BIT_STENCIL;
- }
- else {
- blit_mask |= BUFFER_BIT_STENCIL;
- }
- }
-
- swrast_mask |= (mask & BUFFER_BIT_ACCUM);
-
- if (blit_mask)
- intelClearWithBlit( ctx, blit_mask, 0, 0, 0, 0, 0);
-
- if (tri_mask)
- intel->vtbl.clear_with_tris( intel, tri_mask, 0, 0, 0, 0, 0);
-
- if (swrast_mask)
- _swrast_Clear( ctx, swrast_mask );
-}
-void
-intelRotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
- GLuint srcBuffer)
-{
- if (intel->vtbl.rotate_window) {
- intel->vtbl.rotate_window(intel, dPriv, srcBuffer);
- }
-}
+ batch.start = start_offset;
+ batch.used = used;
+ batch.cliprects = intel->pClipRects;
+ batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
+ batch.DR1 = 0;
+ batch.DR4 = ((((GLuint) intel->drawX) & 0xffff) |
+ (((GLuint) intel->drawY) << 16));
-void *intelAllocateAGP( intelContextPtr intel, GLsizei size )
-{
- int region_offset;
- drmI830MemAlloc alloc;
- int ret;
-
- if (0)
- fprintf(stderr, "%s: %d bytes\n", __FUNCTION__, size);
-
- alloc.region = I830_MEM_REGION_AGP;
- alloc.alignment = 0;
- alloc.size = size;
- alloc.region_offset = &region_offset;
+ DBG("%s: 0x%x..0x%x DR4: %x cliprects: %d\n",
+ __FUNCTION__,
+ batch.start,
+ batch.start + batch.used * 4, batch.DR4, batch.num_cliprects);
- LOCK_HARDWARE(intel);
-
- /* Make sure the global heap is initialized
- */
- if (intel->texture_heaps[0])
- driAgeTextures( intel->texture_heaps[0] );
-
-
- ret = drmCommandWriteRead( intel->driFd,
- DRM_I830_ALLOC,
- &alloc, sizeof(alloc));
-
- if (ret) {
- fprintf(stderr, "%s: DRM_I830_ALLOC ret %d\n", __FUNCTION__, ret);
+ if (drmCommandWrite(intel->driFd, DRM_I830_BATCHBUFFER, &batch,
+ sizeof(batch))) {
+ fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n", -errno);
UNLOCK_HARDWARE(intel);
- return NULL;
- }
-
- if (0)
- fprintf(stderr, "%s: allocated %d bytes\n", __FUNCTION__, size);
-
- /* Need to propogate this information (agp memory in use) to our
- * local texture lru. The kernel has already updated the global
- * lru. An alternative would have been to allocate memory the
- * usual way and then notify the kernel to pin the allocation.
- */
- if (intel->texture_heaps[0])
- driAgeTextures( intel->texture_heaps[0] );
-
- UNLOCK_HARDWARE(intel);
-
- return (void *)((char *)intel->intelScreen->tex.map + region_offset);
-}
-
-void intelFreeAGP( intelContextPtr intel, void *pointer )
-{
- int region_offset;
- drmI830MemFree memfree;
- int ret;
-
- region_offset = (char *)pointer - (char *)intel->intelScreen->tex.map;
-
- if (region_offset < 0 ||
- region_offset > intel->intelScreen->tex.size) {
- fprintf(stderr, "offset %d outside range 0..%d\n", region_offset,
- intel->intelScreen->tex.size);
- return;
- }
-
- memfree.region = I830_MEM_REGION_AGP;
- memfree.region_offset = region_offset;
-
- ret = drmCommandWrite( intel->driFd,
- DRM_I830_FREE,
- &memfree, sizeof(memfree));
-
- if (ret)
- fprintf(stderr, "%s: DRM_I830_FREE ret %d\n", __FUNCTION__, ret);
-}
-
-/* This version of AllocateMemoryMESA allocates only agp memory, and
- * only does so after the point at which the driver has been
- * initialized.
- *
- * Theoretically a valid context isn't required. However, in this
- * implementation, it is, as I'm using the hardware lock to protect
- * the kernel data structures, and the current context to get the
- * device fd.
- */
-void *intelAllocateMemoryMESA(__DRInativeDisplay *dpy, int scrn,
- GLsizei size, GLfloat readfreq,
- GLfloat writefreq, GLfloat priority)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (INTEL_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "%s sz %d %f/%f/%f\n", __FUNCTION__, size, readfreq,
- writefreq, priority);
-
- if (getenv("INTEL_NO_ALLOC"))
- return NULL;
-
- if (!ctx || INTEL_CONTEXT(ctx) == 0)
- return NULL;
-
- return intelAllocateAGP( INTEL_CONTEXT(ctx), size );
-}
-
-
-/* Called via glXFreeMemoryMESA() */
-void intelFreeMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (INTEL_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "%s %p\n", __FUNCTION__, pointer);
-
- if (!ctx || INTEL_CONTEXT(ctx) == 0) {
- fprintf(stderr, "%s: no context\n", __FUNCTION__);
- return;
- }
-
- intelFreeAGP( INTEL_CONTEXT(ctx), pointer );
-}
-
-/* Called via glXGetMemoryOffsetMESA()
- *
- * Returns offset of pointer from the start of agp aperture.
- */
-GLuint intelGetMemoryOffsetMESA(__DRInativeDisplay *dpy, int scrn,
- const GLvoid *pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- intelContextPtr intel;
-
- if (!ctx || !(intel = INTEL_CONTEXT(ctx)) ) {
- fprintf(stderr, "%s: no context\n", __FUNCTION__);
- return ~0;
- }
-
- if (!intelIsAgpMemory( intel, pointer, 0 ))
- return ~0;
-
- return intelAgpOffsetFromVirtual( intel, pointer );
-}
-
-
-GLboolean intelIsAgpMemory( intelContextPtr intel, const GLvoid *pointer,
- GLint size )
-{
- int offset = (char *)pointer - (char *)intel->intelScreen->tex.map;
- int valid = (size >= 0 &&
- offset >= 0 &&
- offset + size < intel->intelScreen->tex.size);
-
- if (INTEL_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "intelIsAgpMemory( %p ) : %d\n", pointer, valid );
-
- return valid;
-}
-
-
-GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *pointer )
-{
- int offset = (char *)pointer - (char *)intel->intelScreen->tex.map;
-
- if (offset < 0 || offset > intel->intelScreen->tex.size)
- return ~0;
- else
- return intel->intelScreen->tex.offset + offset;
-}
-
-
-
-
-
-/* Flip the front & back buffes
- */
-void intelPageFlip( const __DRIdrawablePrivate *dPriv )
-{
-#if 0
- intelContextPtr intel;
- int tmp, ret;
-
- if (INTEL_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- assert(dPriv);
- assert(dPriv->driContextPriv);
- assert(dPriv->driContextPriv->driverPrivate);
-
- intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
-
- intelFlush( &intel->ctx );
- LOCK_HARDWARE( intel );
-
- if (dPriv->pClipRects) {
- *(drm_clip_rect_t *)intel->sarea->boxes = dPriv->pClipRects[0];
- intel->sarea->nbox = 1;
- }
-
- ret = drmCommandNone(intel->driFd, DRM_I830_FLIP);
- if (ret) {
- fprintf(stderr, "%s: %d\n", __FUNCTION__, ret);
- UNLOCK_HARDWARE( intel );
exit(1);
}
- tmp = intel->sarea->last_enqueue;
- intelRefillBatchLocked( intel );
- UNLOCK_HARDWARE( intel );
-
-
- intelSetDrawBuffer( &intel->ctx, intel->ctx.Color.DriverDrawBuffer );
-#endif
+ /* FIXME: use hardware contexts to avoid 'losing' hardware after
+ * each buffer flush.
+ */
+ intel->vtbl.lost_hardware(intel);
}
diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.h b/src/mesa/drivers/dri/i915/intel_ioctl.h
index 6ea47e462e1..7a5b175ed1c 100644
--- a/src/mesa/drivers/dri/i915/intel_ioctl.h
+++ b/src/mesa/drivers/dri/i915/intel_ioctl.h
@@ -30,43 +30,11 @@
#include "intel_context.h"
-extern void intelWaitAgeLocked( intelContextPtr intel, int age, GLboolean unlock );
+void intelWaitIrq(intelScreenPrivate *intelScreen, int seq);
+int intelEmitIrqLocked(intelScreenPrivate *intelScreen);
-extern void intelClear(GLcontext *ctx, GLbitfield mask);
-
-extern void intelPageFlip( const __DRIdrawablePrivate *dpriv );
-
-extern void intelRotateWindow(intelContextPtr intel,
- __DRIdrawablePrivate *dPriv, GLuint srcBuffer);
-
-extern void intelWaitForIdle( intelContextPtr intel );
-extern void intelFlushBatch( intelContextPtr intel, GLboolean refill );
-extern void intelFlushBatchLocked( intelContextPtr intel,
- GLboolean ignore_cliprects,
- GLboolean refill,
- GLboolean allow_unlock);
-extern void intelRefillBatchLocked( intelContextPtr intel, GLboolean allow_unlock );
-extern void intelFinish( GLcontext *ctx );
-extern void intelFlush( GLcontext *ctx );
-extern void intelglFlush( GLcontext *ctx );
-
-extern void *intelAllocateAGP( intelContextPtr intel, GLsizei size );
-extern void intelFreeAGP( intelContextPtr intel, void *pointer );
-
-extern void *intelAllocateMemoryMESA( __DRInativeDisplay *dpy, int scrn,
- GLsizei size, GLfloat readfreq,
- GLfloat writefreq, GLfloat priority );
-
-extern void intelFreeMemoryMESA( __DRInativeDisplay *dpy, int scrn,
- GLvoid *pointer );
-
-extern GLuint intelGetMemoryOffsetMESA( __DRInativeDisplay *dpy, int scrn, const GLvoid *pointer );
-extern GLboolean intelIsAgpMemory( intelContextPtr intel, const GLvoid *pointer,
- GLint size );
-
-extern GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *p );
-
-extern void intelWaitIrq( intelContextPtr intel, int seq );
-extern u_int32_t intelGetLastFrame (intelContextPtr intel);
-extern int intelEmitIrqLocked( intelContextPtr intel );
+void intel_batch_ioctl(struct intel_context *intel,
+ GLuint start_offset,
+ GLuint used,
+ GLboolean ignore_cliprects, GLboolean allow_unlock);
#endif
diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
new file mode 100644
index 00000000000..74f6b2d8515
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
@@ -0,0 +1,371 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_context.h"
+#include "intel_mipmap_tree.h"
+#include "intel_regions.h"
+#include "enums.h"
+
+#define FILE_DEBUG_FLAG DEBUG_MIPTREE
+
+static GLenum
+target_to_target(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ return GL_TEXTURE_CUBE_MAP_ARB;
+ default:
+ return target;
+ }
+}
+
+struct intel_mipmap_tree *
+intel_miptree_create(struct intel_context *intel,
+ GLenum target,
+ GLenum internal_format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0, GLuint cpp, GLuint compress_byte)
+{
+ GLboolean ok;
+ struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
+
+ DBG("%s target %s format %s level %d..%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(internal_format), first_level, last_level);
+
+ mt->target = target_to_target(target);
+ mt->internal_format = internal_format;
+ mt->first_level = first_level;
+ mt->last_level = last_level;
+ mt->width0 = width0;
+ mt->height0 = height0;
+ mt->depth0 = depth0;
+ mt->cpp = compress_byte ? compress_byte : cpp;
+ mt->compressed = compress_byte ? 1 : 0;
+ mt->refcount = 1;
+
+ switch (intel->intelScreen->deviceID) {
+ case PCI_CHIP_I945_G:
+ case PCI_CHIP_I945_GM:
+ case PCI_CHIP_I945_GME:
+ case PCI_CHIP_G33_G:
+ case PCI_CHIP_Q33_G:
+ case PCI_CHIP_Q35_G:
+ ok = i945_miptree_layout(mt);
+ break;
+ case PCI_CHIP_I915_G:
+ case PCI_CHIP_I915_GM:
+ case PCI_CHIP_I830_M:
+ case PCI_CHIP_I855_GM:
+ case PCI_CHIP_I865_G:
+ default:
+ /* All the i830 chips and the i915 use this layout:
+ */
+ ok = i915_miptree_layout(mt);
+ break;
+ }
+
+ if (ok) {
+ if (!mt->compressed) {
+ /* XXX: Align pitch to multiple of 64 bytes for now to allow
+ * render-to-texture to work in all cases. This should probably be
+ * replaced at some point by some scheme to only do this when really
+ * necessary.
+ */
+ mt->pitch = ((mt->pitch * cpp + 63) & ~63) / cpp;
+ }
+
+ mt->region = intel_region_alloc(intel->intelScreen,
+ mt->cpp, mt->pitch, mt->total_height);
+ }
+
+ if (!mt->region) {
+ free(mt);
+ return NULL;
+ }
+
+ return mt;
+}
+
+
+void
+intel_miptree_reference(struct intel_mipmap_tree **dst,
+ struct intel_mipmap_tree *src)
+{
+ src->refcount++;
+ *dst = src;
+ DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
+}
+
+void
+intel_miptree_release(struct intel_context *intel,
+ struct intel_mipmap_tree **mt)
+{
+ if (!*mt)
+ return;
+
+ DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1);
+ if (--(*mt)->refcount <= 0) {
+ GLuint i;
+
+ DBG("%s deleting %p\n", __FUNCTION__, *mt);
+
+ intel_region_release(&((*mt)->region));
+
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
+ if ((*mt)->level[i].image_offset)
+ free((*mt)->level[i].image_offset);
+
+ free(*mt);
+ }
+ *mt = NULL;
+}
+
+
+
+
+/* Can the image be pulled into a unified mipmap tree. This mirrors
+ * the completeness test in a lot of ways.
+ *
+ * Not sure whether I want to pass gl_texture_image here.
+ */
+GLboolean
+intel_miptree_match_image(struct intel_mipmap_tree *mt,
+ struct gl_texture_image *image,
+ GLuint face, GLuint level)
+{
+ /* Images with borders are never pulled into mipmap trees.
+ */
+ if (image->Border)
+ return GL_FALSE;
+
+ if (image->InternalFormat != mt->internal_format ||
+ image->IsCompressed != mt->compressed)
+ return GL_FALSE;
+
+ /* Test image dimensions against the base level image adjusted for
+ * minification. This will also catch images not present in the
+ * tree, changed targets, etc.
+ */
+ if (image->Width != mt->level[level].width ||
+ image->Height != mt->level[level].height ||
+ image->Depth != mt->level[level].depth)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+void
+intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint nr_images,
+ GLuint x, GLuint y, GLuint w, GLuint h, GLuint d)
+{
+
+ mt->level[level].width = w;
+ mt->level[level].height = h;
+ mt->level[level].depth = d;
+ mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
+ mt->level[level].nr_images = nr_images;
+
+ DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
+ level, w, h, d, x, y, mt->level[level].level_offset);
+
+ /* Not sure when this would happen, but anyway:
+ */
+ if (mt->level[level].image_offset) {
+ free(mt->level[level].image_offset);
+ mt->level[level].image_offset = NULL;
+ }
+
+ assert(nr_images);
+
+ mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint));
+ mt->level[level].image_offset[0] = 0;
+}
+
+
+
+void
+intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level, GLuint img, GLuint x, GLuint y)
+{
+ if (img == 0 && level == 0)
+ assert(x == 0 && y == 0);
+
+ assert(img < mt->level[level].nr_images);
+
+ mt->level[level].image_offset[img] = (x + y * mt->pitch);
+
+ DBG("%s level %d img %d pos %d,%d image_offset %x\n",
+ __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
+}
+
+
+/* Although we use the image_offset[] array to store relative offsets
+ * to cube faces, Mesa doesn't know anything about this and expects
+ * each cube face to be treated as a separate image.
+ *
+ * These functions present that view to mesa:
+ */
+const GLuint *
+intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level)
+{
+ static const GLuint zero = 0;
+
+ if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1)
+ return &zero;
+ else
+ return mt->level[level].image_offset;
+}
+
+
+GLuint
+intel_miptree_image_offset(struct intel_mipmap_tree * mt,
+ GLuint face, GLuint level)
+{
+ if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
+ return (mt->level[level].level_offset +
+ mt->level[level].image_offset[face] * mt->cpp);
+ else
+ return mt->level[level].level_offset;
+}
+
+
+
+/**
+ * Map a teximage in a mipmap tree.
+ * \param row_stride returns row stride in bytes
+ * \param image_stride returns image stride in bytes (for 3D textures).
+ * \return address of mapping
+ */
+GLubyte *
+intel_miptree_image_map(struct intel_context * intel,
+ struct intel_mipmap_tree * mt,
+ GLuint face,
+ GLuint level,
+ GLuint * row_stride, GLuint * image_offsets)
+{
+ DBG("%s \n", __FUNCTION__);
+
+ if (row_stride)
+ *row_stride = mt->pitch * mt->cpp;
+
+ if (image_offsets)
+ memcpy(image_offsets, mt->level[level].image_offset,
+ mt->level[level].depth * sizeof(GLuint));
+
+ return (intel_region_map(intel->intelScreen, mt->region) +
+ intel_miptree_image_offset(mt, face, level));
+}
+
+void
+intel_miptree_image_unmap(struct intel_context *intel,
+ struct intel_mipmap_tree *mt)
+{
+ DBG("%s\n", __FUNCTION__);
+ intel_region_unmap(intel->intelScreen, mt->region);
+}
+
+
+
+/* Upload data for a particular image.
+ */
+void
+intel_miptree_image_data(struct intel_context *intel,
+ struct intel_mipmap_tree *dst,
+ GLuint face,
+ GLuint level,
+ void *src,
+ GLuint src_row_pitch, GLuint src_image_pitch)
+{
+ GLuint depth = dst->level[level].depth;
+ GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
+ const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
+ GLuint i;
+ GLuint height = 0;
+
+ DBG("%s\n", __FUNCTION__);
+ for (i = 0; i < depth; i++) {
+ height = dst->level[level].height;
+ if(dst->compressed)
+ height /= 4;
+ intel_region_data(intel->intelScreen, dst->region,
+ dst_offset + dst_depth_offset[i], /* dst_offset */
+ 0, 0, /* dstx, dsty */
+ src,
+ src_row_pitch,
+ 0, 0, /* source x, y */
+ dst->level[level].width, height); /* width, height */
+
+ src += src_image_pitch * dst->cpp;
+ }
+}
+
+extern GLuint intel_compressed_alignment(GLenum);
+/* Copy mipmap image between trees
+ */
+void
+intel_miptree_image_copy(struct intel_context *intel,
+ struct intel_mipmap_tree *dst,
+ GLuint face, GLuint level,
+ struct intel_mipmap_tree *src)
+{
+ GLuint width = src->level[level].width;
+ GLuint height = src->level[level].height;
+ GLuint depth = src->level[level].depth;
+ GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
+ GLuint src_offset = intel_miptree_image_offset(src, face, level);
+ const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
+ const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level);
+ GLuint i;
+
+ if (dst->compressed) {
+ GLuint alignment = intel_compressed_alignment(dst->internal_format);
+ height = (height + 3) / 4;
+ width = ((width + alignment - 1) & ~(alignment - 1));
+ }
+
+ for (i = 0; i < depth; i++) {
+ intel_region_copy(intel->intelScreen,
+ dst->region, dst_offset + dst_depth_offset[i],
+ 0,
+ 0,
+ src->region, src_offset + src_depth_offset[i],
+ 0, 0, width, height);
+ }
+
+}
diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.h b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h
new file mode 100644
index 00000000000..ecdb7be244f
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h
@@ -0,0 +1,198 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_MIPMAP_TREE_H
+#define INTEL_MIPMAP_TREE_H
+
+#include "intel_regions.h"
+
+/* A layer on top of the intel_regions code which adds:
+ *
+ * - Code to size and layout a region to hold a set of mipmaps.
+ * - Query to determine if a new image fits in an existing tree.
+ * - More refcounting
+ * - maybe able to remove refcounting from intel_region?
+ * - ?
+ *
+ * The fixed mipmap layout of intel hardware where one offset
+ * specifies the position of all images in a mipmap hierachy
+ * complicates the implementation of GL texture image commands,
+ * compared to hardware where each image is specified with an
+ * independent offset.
+ *
+ * In an ideal world, each texture object would be associated with a
+ * single bufmgr buffer or 2d intel_region, and all the images within
+ * the texture object would slot into the tree as they arrive. The
+ * reality can be a little messier, as images can arrive from the user
+ * with sizes that don't fit in the existing tree, or in an order
+ * where the tree layout cannot be guessed immediately.
+ *
+ * This structure encodes an idealized mipmap tree. The GL image
+ * commands build these where possible, otherwise store the images in
+ * temporary system buffers.
+ */
+
+
+/**
+ * Describes the location of each texture image within a texture region.
+ */
+struct intel_mipmap_level
+{
+ GLuint level_offset;
+ GLuint width;
+ GLuint height;
+ GLuint depth;
+ GLuint nr_images;
+
+ /* Explicitly store the offset of each image for each cube face or
+ * depth value. Pretty much have to accept that hardware formats
+ * are going to be so diverse that there is no unified way to
+ * compute the offsets of depth/cube images within a mipmap level,
+ * so have to store them as a lookup table:
+ */
+ GLuint *image_offset;
+};
+
+struct intel_mipmap_tree
+{
+ /* Effectively the key:
+ */
+ GLenum target;
+ GLenum internal_format;
+
+ GLuint first_level;
+ GLuint last_level;
+
+ GLuint width0, height0, depth0; /**< Level zero image dimensions */
+ GLuint cpp;
+ GLboolean compressed;
+
+ /* Derived from the above:
+ */
+ GLuint pitch;
+ GLuint depth_pitch; /* per-image on i945? */
+ GLuint total_height;
+
+ /* Includes image offset tables:
+ */
+ struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct intel_region *region;
+
+ /* These are also refcounted:
+ */
+ GLuint refcount;
+};
+
+
+
+struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
+ GLenum target,
+ GLenum internal_format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint cpp,
+ GLuint compress_byte);
+
+void intel_miptree_reference(struct intel_mipmap_tree **dst,
+ struct intel_mipmap_tree *src);
+
+void intel_miptree_release(struct intel_context *intel,
+ struct intel_mipmap_tree **mt);
+
+/* Check if an image fits an existing mipmap tree layout
+ */
+GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt,
+ struct gl_texture_image *image,
+ GLuint face, GLuint level);
+
+/* Return a pointer to an image within a tree. Return image stride as
+ * well.
+ */
+GLubyte *intel_miptree_image_map(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ GLuint face,
+ GLuint level,
+ GLuint * row_stride, GLuint * image_stride);
+
+void intel_miptree_image_unmap(struct intel_context *intel,
+ struct intel_mipmap_tree *mt);
+
+
+/* Return the linear offset of an image relative to the start of the
+ * tree:
+ */
+GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt,
+ GLuint face, GLuint level);
+
+/* Return pointers to each 2d slice within an image. Indexed by depth
+ * value.
+ */
+const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt,
+ GLuint level);
+
+
+void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint nr_images,
+ GLuint x, GLuint y,
+ GLuint w, GLuint h, GLuint d);
+
+void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint img, GLuint x, GLuint y);
+
+
+/* Upload an image into a tree
+ */
+void intel_miptree_image_data(struct intel_context *intel,
+ struct intel_mipmap_tree *dst,
+ GLuint face,
+ GLuint level,
+ void *src,
+ GLuint src_row_pitch, GLuint src_image_pitch);
+
+/* Copy an image between two trees
+ */
+void intel_miptree_image_copy(struct intel_context *intel,
+ struct intel_mipmap_tree *dst,
+ GLuint face, GLuint level,
+ struct intel_mipmap_tree *src);
+
+/* i915_mipmap_tree.c:
+ */
+GLboolean i915_miptree_layout(struct intel_mipmap_tree *mt);
+GLboolean i945_miptree_layout(struct intel_mipmap_tree *mt);
+
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i915/intel_pixel.c b/src/mesa/drivers/dri/i915/intel_pixel.c
index c3030d42b04..9018e3daef4 100644
--- a/src/mesa/drivers/dri/i915/intel_pixel.c
+++ b/src/mesa/drivers/dri/i915/intel_pixel.c
@@ -1,6 +1,6 @@
/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -12,7 +12,7 @@
* the following conditions:
*
* The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
+ * next paragraph) shall be included in all copies or substantial portionsalloc
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
@@ -25,500 +25,96 @@
*
**************************************************************************/
-#include "glheader.h"
#include "enums.h"
-#include "mtypes.h"
-#include "macros.h"
+#include "state.h"
#include "swrast/swrast.h"
-#include "intel_screen.h"
#include "intel_context.h"
-#include "intel_ioctl.h"
-#include "intel_batchbuffer.h"
-
-
-
-static GLboolean
-check_color( const GLcontext *ctx, GLenum type, GLenum format,
- const struct gl_pixelstore_attrib *packing,
- const void *pixels, GLint sz, GLint pitch )
-{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
- GLuint cpp = intel->intelScreen->cpp;
-
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if ( (pitch & 63) ||
- ctx->_ImageTransferState ||
- packing->SwapBytes ||
- packing->LsbFirst) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: failed 1\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- if ( type == GL_UNSIGNED_INT_8_8_8_8_REV &&
- cpp == 4 &&
- format == GL_BGRA ) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: passed 2\n", __FUNCTION__);
- return GL_TRUE;
- }
-
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: failed\n", __FUNCTION__);
-
- return GL_FALSE;
-}
-
-static GLboolean
-check_color_per_fragment_ops( const GLcontext *ctx )
-{
- int result;
- result = (!( ctx->Color.AlphaEnabled ||
- ctx->Depth.Test ||
- ctx->Fog.Enabled ||
- ctx->Scissor.Enabled ||
- ctx->Stencil.Enabled ||
- !ctx->Color.ColorMask[0] ||
- !ctx->Color.ColorMask[1] ||
- !ctx->Color.ColorMask[2] ||
- !ctx->Color.ColorMask[3] ||
- ctx->Color.ColorLogicOpEnabled ||
- ctx->Texture._EnabledUnits
- ) &&
- ctx->Current.RasterPosValid);
-
- return result;
-}
-
-
-/**
- * Clip the given rectangle against the buffer's bounds (including scissor).
- * \param size returns the
- * \return GL_TRUE if any pixels remain, GL_FALSE if totally clipped.
- *
- * XXX Replace this with _mesa_clip_drawpixels() and _mesa_clip_readpixels()
- * from Mesa 6.4. We shouldn't apply scissor for ReadPixels.
- */
-static GLboolean
-clip_pixelrect( const GLcontext *ctx,
- const GLframebuffer *buffer,
- GLint *x, GLint *y,
- GLsizei *width, GLsizei *height)
-{
- /* left clipping */
- if (*x < buffer->_Xmin) {
- *width -= (buffer->_Xmin - *x);
- *x = buffer->_Xmin;
- }
-
- /* right clipping */
- if (*x + *width > buffer->_Xmax)
- *width -= (*x + *width - buffer->_Xmax - 1);
-
- if (*width <= 0)
- return GL_FALSE;
-
- /* bottom clipping */
- if (*y < buffer->_Ymin) {
- *height -= (buffer->_Ymin - *y);
- *y = buffer->_Ymin;
- }
-
- /* top clipping */
- if (*y + *height > buffer->_Ymax)
- *height -= (*y + *height - buffer->_Ymax - 1);
-
- if (*height <= 0)
- return GL_FALSE;
-
- return GL_TRUE;
-}
+#include "intel_pixel.h"
+#include "intel_regions.h"
/**
- * Compute intersection of a clipping rectangle and pixel rectangle,
- * returning results in x/y/w/hOut vars.
- * \return GL_TRUE if there's intersection, GL_FALSE if disjoint.
+ * Check if any fragment operations are in effect which might effect
+ * glDraw/CopyPixels.
*/
-static INLINE GLboolean
-intersect_region(const drm_clip_rect_t *box,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint *xOut, GLint *yOut, GLint *wOut, GLint *hOut)
-{
- GLint bx = box->x1;
- GLint by = box->y1;
- GLint bw = box->x2 - bx;
- GLint bh = box->y2 - by;
-
- if (bx < x) bw -= x - bx, bx = x;
- if (by < y) bh -= y - by, by = y;
- if (bx + bw > x + width) bw = x + width - bx;
- if (by + bh > y + height) bh = y + height - by;
-
- *xOut = bx;
- *yOut = by;
- *wOut = bw;
- *hOut = bh;
-
- if (bw <= 0) return GL_FALSE;
- if (bh <= 0) return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-
-static GLboolean
-intelTryReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *pixels )
+GLboolean
+intel_check_blit_fragment_ops(GLcontext * ctx)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
- GLint size = 0; /* not really used */
- GLint pitch = pack->RowLength ? pack->RowLength : width;
-
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- /* Only accelerate reading to agp buffers.
- */
- if ( !intelIsAgpMemory(intel, pixels,
- pitch * height * intel->intelScreen->cpp ) ) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: dest not agp\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Need GL_PACK_INVERT_MESA to cope with upsidedown results from
- * blitter:
- */
- if (!pack->Invert) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: MESA_PACK_INVERT not set\n", __FUNCTION__);
- return GL_FALSE;
- }
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
- if (!check_color(ctx, type, format, pack, pixels, size, pitch))
- return GL_FALSE;
-
- switch ( intel->intelScreen->cpp ) {
- case 4:
- break;
- default:
- return GL_FALSE;
- }
-
-
- /* Although the blits go on the command buffer, need to do this and
- * fire with lock held to guarentee cliprects and drawing offset are
- * correct.
- *
- * This is an unusual situation however, as the code which flushes
- * a full command buffer expects to be called unlocked. As a
- * workaround, immediately flush the buffer on aquiring the lock.
+ /* XXX Note: Scissor could be done with the blitter:
*/
- intelFlush( &intel->ctx );
- LOCK_HARDWARE( intel );
- {
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- int nbox = dPriv->numClipRects;
- int src_offset = intel->readRegion->offset;
- int src_pitch = intel->intelScreen->front.pitch;
- int dst_offset = intelAgpOffsetFromVirtual( intel, pixels);
- drm_clip_rect_t *box = dPriv->pClipRects;
- int i;
-
- assert(dst_offset != ~0); /* should have been caught above */
-
- if (!clip_pixelrect(ctx, ctx->ReadBuffer, &x, &y, &width, &height)) {
- UNLOCK_HARDWARE( intel );
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s totally clipped -- nothing to do\n",
- __FUNCTION__);
- return GL_TRUE;
- }
-
- /* convert to screen coords (y=0=top) */
- y = dPriv->h - y - height;
- x += dPriv->x;
- y += dPriv->y;
-
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "readpixel blit src_pitch %d dst_pitch %d\n",
- src_pitch, pitch);
-
- /* We don't really have to do window clipping for readpixels.
- * The OpenGL spec says that pixels read from outside the
- * visible window region (pixel ownership) have undefined value.
- */
- for (i = 0 ; i < nbox ; i++)
- {
- GLint bx, by, bw, bh;
- if (intersect_region(box+i, x, y, width, height,
- &bx, &by, &bw, &bh)) {
- intelEmitCopyBlitLocked( intel,
- intel->intelScreen->cpp,
- src_pitch, src_offset,
- pitch, dst_offset,
- bx, by,
- bx - x, by - y,
- bw, bh );
- }
- }
- }
- UNLOCK_HARDWARE( intel );
- intelFinish( &intel->ctx );
-
- return GL_TRUE;
-}
-
-static void
-intelReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *pixels )
-{
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (!intelTryReadPixels( ctx, x, y, width, height, format, type, pack,
- pixels))
- _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack,
- pixels);
+ return !(ctx->_ImageTransferState ||
+ ctx->Color.AlphaEnabled ||
+ ctx->Depth.Test ||
+ ctx->Fog.Enabled ||
+ ctx->Scissor.Enabled ||
+ ctx->Stencil.Enabled ||
+ !ctx->Color.ColorMask[0] ||
+ !ctx->Color.ColorMask[1] ||
+ !ctx->Color.ColorMask[2] ||
+ !ctx->Color.ColorMask[3] ||
+ ctx->Texture._EnabledUnits ||
+ ctx->FragmentProgram._Enabled ||
+ ctx->Color.BlendEnabled);
}
-
-
-static void do_draw_pix( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint pitch,
- const void *pixels,
- GLuint dest )
+GLboolean
+intel_check_meta_tex_fragment_ops(GLcontext * ctx)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- drm_clip_rect_t *box = dPriv->pClipRects;
- int nbox = dPriv->numClipRects;
- int i;
- int src_offset = intelAgpOffsetFromVirtual( intel, pixels);
- int src_pitch = pitch;
-
- assert(src_offset != ~0); /* should be caught earlier */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- intelFlush( &intel->ctx );
- LOCK_HARDWARE( intel );
- if (ctx->DrawBuffer)
- {
- y -= height; /* cope with pixel zoom */
-
- if (!clip_pixelrect(ctx, ctx->DrawBuffer,
- &x, &y, &width, &height)) {
- UNLOCK_HARDWARE( intel );
- return;
- }
-
- y = dPriv->h - y - height; /* convert from gl to hardware coords */
- x += dPriv->x;
- y += dPriv->y;
-
- for (i = 0 ; i < nbox ; i++ )
- {
- GLint bx, by, bw, bh;
- if (intersect_region(box + i, x, y, width, height,
- &bx, &by, &bw, &bh)) {
- intelEmitCopyBlitLocked( intel,
- intel->intelScreen->cpp,
- src_pitch, src_offset,
- intel->intelScreen->front.pitch,
- intel->drawRegion->offset,
- bx - x, by - y,
- bx, by,
- bw, bh );
- }
- }
- }
- UNLOCK_HARDWARE( intel );
- intelFinish( &intel->ctx );
+ /* Some of _ImageTransferState (scale, bias) could be done with
+ * fragment programs on i915.
+ */
+ return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */
+ ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled);
}
-
-
-static GLboolean
-intelTryDrawPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
+/* The intel_region struct doesn't really do enough to capture the
+ * format of the pixels in the region. For now this code assumes that
+ * the region is a display surface and hence is either ARGB8888 or
+ * RGB565.
+ * XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd
+ * know the buffer's pixel format.
+ *
+ * \param format as given to glDraw/ReadPixels
+ * \param type as given to glDraw/ReadPixels
+ */
+GLboolean
+intel_check_blit_format(struct intel_region * region,
+ GLenum format, GLenum type)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
- GLint pitch = unpack->RowLength ? unpack->RowLength : width;
- GLuint dest;
- GLuint cpp = intel->intelScreen->cpp;
- GLint size = width * pitch * cpp;
-
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- switch (format) {
- case GL_RGB:
- case GL_RGBA:
- case GL_BGRA:
- dest = intel->drawRegion->offset;
-
- /* Planemask doesn't have full support in blits.
- */
- if (!ctx->Color.ColorMask[RCOMP] ||
- !ctx->Color.ColorMask[GCOMP] ||
- !ctx->Color.ColorMask[BCOMP] ||
- !ctx->Color.ColorMask[ACOMP]) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: planemask\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Can't do conversions on agp reads/draws.
- */
- if ( !intelIsAgpMemory( intel, pixels, size ) ) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: not agp memory\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- if (!check_color(ctx, type, format, unpack, pixels, size, pitch)) {
- return GL_FALSE;
- }
- if (!check_color_per_fragment_ops(ctx)) {
- return GL_FALSE;
- }
-
- if (ctx->Pixel.ZoomX != 1.0F ||
- ctx->Pixel.ZoomY != -1.0F)
- return GL_FALSE;
- break;
-
- default:
- return GL_FALSE;
+ if (region->cpp == 4 &&
+ (type == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ type == GL_UNSIGNED_BYTE) && format == GL_BGRA) {
+ return GL_TRUE;
}
- if ( intelIsAgpMemory(intel, pixels, size) )
- {
- do_draw_pix( ctx, x, y, width, height, pitch, pixels, dest );
+ if (region->cpp == 2 &&
+ type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) {
return GL_TRUE;
}
- else if (0)
- {
- /* Pixels is in regular memory -- get dma buffers and perform
- * upload through them. No point doing this for regular uploads
- * but once we remove some of the restrictions above (colormask,
- * pixelformat conversion, zoom?, etc), this could be a win.
- */
- }
- else
- return GL_FALSE;
-
- return GL_FALSE;
-}
-static void
-intelDrawPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (intelTryDrawPixels( ctx, x, y, width, height, format, type,
- unpack, pixels ))
- return;
-
- if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) {
- /*
- * We don't want the i915 texenv program to be applied to DrawPixels.
- * This is really just a performance optimization (mesa will other-
- * wise happily run the fragment program on each pixel in the image).
- */
- struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
- /* can't just set current frag prog to 0 here as on buffer resize
- we'll get new state checks which will segfault. Remains a hack. */
- ctx->FragmentProgram._Current = NULL;
- ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
- ctx->FragmentProgram._Active = GL_FALSE;
- _swrast_DrawPixels( ctx, x, y, width, height, format, type,
- unpack, pixels );
- ctx->FragmentProgram._Current = fpSave;
- ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
- ctx->FragmentProgram._Active = GL_TRUE;
- }
- else {
- _swrast_DrawPixels( ctx, x, y, width, height, format, type,
- unpack, pixels );
- }
-}
-
-
-
-
-/**
- * Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
- * for the color buffer. Don't support zooming, pixel transfer, etc.
- * We do support copying from one window to another, ala glXMakeCurrentRead.
- */
-static void
-intelCopyPixels( GLcontext *ctx,
- GLint srcx, GLint srcy, GLsizei width, GLsizei height,
- GLint destx, GLint desty, GLenum type )
-{
-#if 0
- const XMesaContext xmesa = XMESA_CONTEXT(ctx);
- const SWcontext *swrast = SWRAST_CONTEXT( ctx );
- XMesaDisplay *dpy = xmesa->xm_visual->display;
- const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer;
- const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer;
- const XMesaGC gc = xmesa->xm_draw_buffer->gc;
-
- ASSERT(dpy);
- ASSERT(gc);
+ fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n",
+ __FUNCTION__, region->cpp,
+ _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
- if (drawBuffer && /* buffer != 0 means it's a Window or Pixmap */
- readBuffer &&
- type == GL_COLOR &&
- (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
- ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
- ctx->Pixel.ZoomX == 1.0 && /* no zooming */
- ctx->Pixel.ZoomY == 1.0) {
- /* Note: we don't do any special clipping work here. We could,
- * but X will do it for us.
- */
- srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1;
- desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1;
- XCopyArea(dpy, readBuffer, drawBuffer, gc,
- srcx, srcy, width, height, destx, desty);
- }
-#else
- _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
-#endif
+ return GL_FALSE;
}
-
-
-void intelInitPixelFuncs( struct dd_function_table *functions )
+void
+intelInitPixelFuncs(struct dd_function_table *functions)
{
+ functions->Accum = _swrast_Accum;
+ functions->Bitmap = _swrast_Bitmap;
functions->CopyPixels = intelCopyPixels;
- if (!getenv("INTEL_NO_BLITS")) {
- functions->ReadPixels = intelReadPixels;
- functions->DrawPixels = intelDrawPixels;
- }
+ functions->ReadPixels = intelReadPixels;
+ functions->DrawPixels = intelDrawPixels;
}
diff --git a/src/mesa/drivers/dri/i915/intel_pixel.h b/src/mesa/drivers/dri/i915/intel_pixel.h
new file mode 100644
index 00000000000..a6fcf90ce03
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_pixel.h
@@ -0,0 +1,63 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_PIXEL_H
+#define INTEL_PIXEL_H
+
+#include "mtypes.h"
+
+void intelInitPixelFuncs(struct dd_function_table *functions);
+
+GLboolean intel_check_blit_fragment_ops(GLcontext * ctx);
+
+GLboolean intel_check_meta_tex_fragment_ops(GLcontext * ctx);
+
+GLboolean intel_check_blit_format(struct intel_region *region,
+ GLenum format, GLenum type);
+
+
+void intelReadPixels(GLcontext * ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid * pixels);
+
+void intelDrawPixels(GLcontext * ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid * pixels);
+
+void intelCopyPixels(GLcontext * ctx,
+ GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint destx, GLint desty, GLenum type);
+
+#endif
diff --git a/src/mesa/drivers/dri/i915/intel_pixel_bitmap.c b/src/mesa/drivers/dri/i915/intel_pixel_bitmap.c
new file mode 100644
index 00000000000..65bf338589e
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_pixel_bitmap.c
@@ -0,0 +1,350 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portionsalloc
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "enums.h"
+#include "image.h"
+#include "colormac.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "bufferobj.h"
+#include "swrast/swrast.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_regions.h"
+#include "intel_buffer_objects.h"
+
+
+
+#define FILE_DEBUG_FLAG DEBUG_PIXEL
+
+
+/* Unlike the other intel_pixel_* functions, the expectation here is
+ * that the incoming data is not in a PBO. With the XY_TEXT blit
+ * method, there's no benefit haveing it in a PBO, but we could
+ * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
+ * PBO bitmaps. I think they are probably pretty rare though - I
+ * wonder if Xgl uses them?
+ */
+static const GLubyte *map_pbo( GLcontext *ctx,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ GLubyte *buf;
+
+ if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
+ GL_COLOR_INDEX, GL_BITMAP,
+ (GLvoid *) bitmap)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
+ return NULL;
+ }
+
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB,
+ unpack->BufferObj);
+ if (!buf) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
+ return NULL;
+ }
+
+ return ADD_POINTERS(buf, bitmap);
+}
+
+static GLboolean test_bit( const GLubyte *src,
+ GLuint bit )
+{
+ return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
+}
+
+static void set_bit( GLubyte *dest,
+ GLuint bit )
+{
+ dest[bit/8] |= 1 << (bit % 8);
+}
+
+static int align(int x, int align)
+{
+ return (x + align - 1) & ~(align - 1);
+}
+
+/* Extract a rectangle's worth of data from the bitmap. Called
+ * per-cliprect.
+ */
+static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ GLuint x, GLuint y,
+ GLuint w, GLuint h,
+ GLubyte *dest,
+ GLuint row_align,
+ GLboolean invert)
+{
+ GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
+ GLuint mask = unpack->LsbFirst ? 0 : 7;
+ GLuint bit = 0;
+ GLint row, col;
+ GLint first, last;
+ GLint incr;
+ GLuint count = 0;
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
+ __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
+
+ if (invert) {
+ first = h-1;
+ last = 0;
+ incr = -1;
+ }
+ else {
+ first = 0;
+ last = h-1;
+ incr = 1;
+ }
+
+ /* Require that dest be pre-zero'd.
+ */
+ for (row = first; row != (last+incr); row += incr) {
+ const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
+ width, height,
+ GL_COLOR_INDEX, GL_BITMAP,
+ y + row, x);
+
+ for (col = 0; col < w; col++, bit++) {
+ if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
+ set_bit(dest, bit ^ 7);
+ count++;
+ }
+ }
+
+ if (row_align)
+ bit = (bit + row_align - 1) & ~(row_align - 1);
+ }
+
+ return count;
+}
+
+
+
+
+/*
+ * Render a bitmap.
+ */
+static GLboolean
+do_blit_bitmap( GLcontext *ctx,
+ GLint dstx, GLint dsty,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_region *dst = intel_drawbuf_region(intel);
+
+ union {
+ GLuint ui;
+ GLubyte ub[4];
+ } color;
+
+
+ if (unpack->BufferObj->Name) {
+ bitmap = map_pbo(ctx, width, height, unpack, bitmap);
+ if (bitmap == NULL)
+ return GL_TRUE; /* even though this is an error, we're done */
+ }
+
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], ctx->Current.RasterColor[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], ctx->Current.RasterColor[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], ctx->Current.RasterColor[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], ctx->Current.RasterColor[3]);
+
+ /* Does zoom apply to bitmaps?
+ */
+ if (!intel_check_blit_fragment_ops(ctx) ||
+ ctx->Pixel.ZoomX != 1.0F ||
+ ctx->Pixel.ZoomY != 1.0F)
+ return GL_FALSE;
+
+ LOCK_HARDWARE(intel);
+
+ if (intel->driDrawable->numClipRects) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ drm_clip_rect_t dest_rect;
+ GLint nbox = dPriv->numClipRects;
+ GLint srcx = 0, srcy = 0;
+ GLint orig_screen_x1, orig_screen_y2;
+ GLuint i;
+
+
+ orig_screen_x1 = dPriv->x + dstx;
+ orig_screen_y2 = dPriv->y + (dPriv->h - dsty);
+
+ /* Do scissoring in GL coordinates:
+ */
+x if (ctx->Scissor.Enabled)
+ {
+ GLint x = ctx->Scissor.X;
+ GLint y = ctx->Scissor.Y;
+ GLuint w = ctx->Scissor.Width;
+ GLuint h = ctx->Scissor.Height;
+
+ if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
+ goto out;
+ }
+
+ /* Convert from GL to hardware coordinates:
+ */
+ dsty = dPriv->y + (dPriv->h - dsty - height);
+ dstx = dPriv->x + dstx;
+
+ dest_rect.x1 = dstx;
+ dest_rect.y1 = dsty;
+ dest_rect.x2 = dstx + width;
+ dest_rect.y2 = dsty + height;
+
+ for (i = 0; i < nbox; i++) {
+ drm_clip_rect_t rect;
+ int box_w, box_h;
+ GLint px, py;
+ GLuint stipple[32];
+
+ if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
+ continue;
+
+ /* Now go back to GL coordinates to figure out what subset of
+ * the bitmap we are uploading for this cliprect:
+ */
+ box_w = rect.x2 - rect.x1;
+ box_h = rect.y2 - rect.y1;
+ srcx = rect.x1 - orig_screen_x1;
+ srcy = orig_screen_y2 - rect.y2;
+
+
+#define DY 32
+#define DX 32
+
+ /* Then, finally, chop it all into chunks that can be
+ * digested by hardware:
+ */
+ for (py = 0; py < box_h; py += DY) {
+ for (px = 0; px < box_w; px += DX) {
+ int h = MIN2(DY, box_h - py);
+ int w = MIN2(DX, box_w - px);
+ GLuint sz = align(align(w,8) * h, 64)/8;
+
+ assert(sz <= sizeof(stipple));
+ memset(stipple, 0, sz);
+
+ /* May need to adjust this when padding has been introduced in
+ * sz above:
+ */
+ if (get_bitmap_rect(width, height, unpack,
+ bitmap,
+ srcx + px, srcy + py, w, h,
+ (GLubyte *)stipple,
+ 8,
+ GL_TRUE) == 0)
+ continue;
+
+ /*
+ */
+ intelEmitImmediateColorExpandBlit( intel,
+ dst->cpp,
+ (GLubyte *)stipple,
+ sz,
+ color.ui,
+ dst->pitch,
+ dst->buffer,
+ 0,
+ dst->tiled,
+ rect.x1 + px,
+ rect.y2 - (py + h),
+ w, h);
+ }
+ }
+ }
+ intel->need_flush = GL_TRUE;
+ out:
+ intel_batchbuffer_flush(intel->batch);
+ }
+ UNLOCK_HARDWARE(intel);
+
+
+ if (unpack->BufferObj->Name) {
+ /* done with PBO so unmap it now */
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
+
+ return GL_TRUE;
+}
+
+
+
+
+
+/* There are a large number of possible ways to implement bitmap on
+ * this hardware, most of them have some sort of drawback. Here are a
+ * few that spring to mind:
+ *
+ * Blit:
+ * - XY_MONO_SRC_BLT_CMD
+ * - use XY_SETUP_CLIP_BLT for cliprect clipping.
+ * - XY_TEXT_BLT
+ * - XY_TEXT_IMMEDIATE_BLT
+ * - blit per cliprect, subject to maximum immediate data size.
+ * - XY_COLOR_BLT
+ * - per pixel or run of pixels
+ * - XY_PIXEL_BLT
+ * - good for sparse bitmaps
+ *
+ * 3D engine:
+ * - Point per pixel
+ * - Translate bitmap to an alpha texture and render as a quad
+ * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
+ */
+void
+intelBitmap(GLcontext * ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte * pixels)
+{
+ if (do_blit_bitmap(ctx, x, y, width, height,
+ unpack, pixels))
+ return;
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
+
+ _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
+}
diff --git a/src/mesa/drivers/dri/i915/intel_pixel_copy.c b/src/mesa/drivers/dri/i915/intel_pixel_copy.c
new file mode 100644
index 00000000000..9d478283e47
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_pixel_copy.c
@@ -0,0 +1,383 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "enums.h"
+#include "image.h"
+#include "state.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "swrast/swrast.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_buffers.h"
+#include "intel_blit.h"
+#include "intel_regions.h"
+#include "intel_tris.h"
+#include "intel_pixel.h"
+
+#define FILE_DEBUG_FLAG DEBUG_PIXEL
+
+static struct intel_region *
+copypix_src_region(struct intel_context *intel, GLenum type)
+{
+ switch (type) {
+ case GL_COLOR:
+ return intel_readbuf_region(intel);
+ case GL_DEPTH:
+ /* Don't think this is really possible execpt at 16bpp, when we have no stencil.
+ */
+ if (intel->intelScreen->depth_region &&
+ intel->intelScreen->depth_region->cpp == 2)
+ return intel->intelScreen->depth_region;
+ case GL_STENCIL:
+ /* Don't think this is really possible.
+ */
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ /* Does it matter whether it is stencil/depth or depth/stencil?
+ */
+ return intel->intelScreen->depth_region;
+ default:
+ break;
+ }
+
+ return NULL;
+}
+
+
+/**
+ * Check if any fragment operations are in effect which might effect
+ * glCopyPixels. Differs from intel_check_blit_fragment_ops in that
+ * we allow Scissor.
+ */
+static GLboolean
+intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
+{
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ /* Could do logicop with the blitter:
+ */
+ return !(ctx->_ImageTransferState ||
+ ctx->Color.AlphaEnabled ||
+ ctx->Depth.Test ||
+ ctx->Fog.Enabled ||
+ ctx->Stencil.Enabled ||
+ !ctx->Color.ColorMask[0] ||
+ !ctx->Color.ColorMask[1] ||
+ !ctx->Color.ColorMask[2] ||
+ !ctx->Color.ColorMask[3] ||
+ ctx->Texture._EnabledUnits ||
+ ctx->FragmentProgram._Enabled ||
+ ctx->Color.BlendEnabled);
+}
+
+/* Doesn't work for overlapping regions. Could do a double copy or
+ * just fallback.
+ */
+static GLboolean
+do_texture_copypixels(GLcontext * ctx,
+ GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_region *dst = intel_drawbuf_region(intel);
+ struct intel_region *src = copypix_src_region(intel, type);
+ GLenum src_format;
+ GLenum src_type;
+
+ DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__,
+ srcx, srcy, width, height, dstx, dsty);
+
+ if (!src || !dst || type != GL_COLOR)
+ return GL_FALSE;
+
+ /* Can't handle overlapping regions. Don't have sufficient control
+ * over rasterization to pull it off in-place. Punt on these for
+ * now.
+ *
+ * XXX: do a copy to a temporary.
+ */
+ if (src->buffer == dst->buffer) {
+ drm_clip_rect_t srcbox;
+ drm_clip_rect_t dstbox;
+ drm_clip_rect_t tmp;
+
+ srcbox.x1 = srcx;
+ srcbox.y1 = srcy;
+ srcbox.x2 = srcx + width;
+ srcbox.y2 = srcy + height;
+
+ dstbox.x1 = dstx;
+ dstbox.y1 = dsty;
+ dstbox.x2 = dstx + width * ctx->Pixel.ZoomX;
+ dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
+
+ DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2);
+ DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2,
+ width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
+
+ if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
+ DBG("%s: regions overlap\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+ }
+
+ intelFlush(&intel->ctx);
+
+ intel->vtbl.install_meta_state(intel);
+
+ /* Is this true? Also will need to turn depth testing on according
+ * to state:
+ */
+ intel->vtbl.meta_no_stencil_write(intel);
+ intel->vtbl.meta_no_depth_write(intel);
+
+ /* Set the 3d engine to draw into the destination region:
+ */
+ intel->vtbl.meta_draw_region(intel, dst, intel->intelScreen->depth_region);
+
+ intel->vtbl.meta_import_pixel_state(intel);
+
+ if (src->cpp == 2) {
+ src_format = GL_RGB;
+ src_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ src_format = GL_BGRA;
+ src_type = GL_UNSIGNED_BYTE;
+ }
+
+ /* Set the frontbuffer up as a large rectangular texture.
+ */
+ if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0,
+ src->pitch,
+ src->height, src_format, src_type)) {
+ intel->vtbl.leave_meta_state(intel);
+ return GL_FALSE;
+ }
+
+
+ intel->vtbl.meta_texture_blend_replace(intel);
+
+ LOCK_HARDWARE(intel);
+
+ if (intel->driDrawable->numClipRects) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+
+
+ srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
+
+ srcx += dPriv->x;
+ srcy += dPriv->y;
+
+ /* Clip against the source region. This is the only source
+ * clipping we do. XXX: Just set the texcord wrap mode to clamp
+ * or similar.
+ *
+ */
+ if (0) {
+ GLint orig_x = srcx;
+ GLint orig_y = srcy;
+
+ if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
+ &srcx, &srcy, &width, &height))
+ goto out;
+
+ dstx += srcx - orig_x;
+ dsty += (srcy - orig_y) * ctx->Pixel.ZoomY;
+ }
+
+ /* Just use the regular cliprect mechanism... Does this need to
+ * even hold the lock???
+ */
+ intel_meta_draw_quad(intel,
+ dstx,
+ dstx + width * ctx->Pixel.ZoomX,
+ dPriv->h - (dsty + height * ctx->Pixel.ZoomY),
+ dPriv->h - (dsty), 0, /* XXX: what z value? */
+ 0x00ff00ff,
+ srcx, srcx + width, srcy, srcy + height);
+
+ out:
+ intel->vtbl.leave_meta_state(intel);
+ intel_batchbuffer_flush(intel->batch);
+ }
+ UNLOCK_HARDWARE(intel);
+
+ DBG("%s: success\n", __FUNCTION__);
+ return GL_TRUE;
+}
+
+
+
+
+
+/**
+ * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
+ */
+static GLboolean
+do_blit_copypixels(GLcontext * ctx,
+ GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_region *dst = intel_drawbuf_region(intel);
+ struct intel_region *src = copypix_src_region(intel, type);
+
+ /* Copypixels can be more than a straight copy. Ensure all the
+ * extra operations are disabled:
+ */
+ if (!intel_check_copypixel_blit_fragment_ops(ctx) ||
+ ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
+ return GL_FALSE;
+
+ if (!src || !dst)
+ return GL_FALSE;
+
+
+
+ intelFlush(&intel->ctx);
+
+ LOCK_HARDWARE(intel);
+
+ if (intel->driDrawable->numClipRects) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ drm_clip_rect_t dest_rect;
+ GLint nbox = dPriv->numClipRects;
+ GLint delta_x = 0;
+ GLint delta_y = 0;
+ GLuint i;
+
+ /* Do scissoring in GL coordinates:
+ */
+ if (ctx->Scissor.Enabled)
+ {
+ GLint x = ctx->Scissor.X;
+ GLint y = ctx->Scissor.Y;
+ GLuint w = ctx->Scissor.Width;
+ GLuint h = ctx->Scissor.Height;
+ GLint dx = dstx - srcx;
+ GLint dy = dsty - srcy;
+
+ if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
+ goto out;
+
+ srcx = dstx - dx;
+ srcy = dsty - dy;
+ }
+
+ /* Convert from GL to hardware coordinates:
+ */
+ dsty = dPriv->h - dsty - height;
+ srcy = dPriv->h - srcy - height;
+ dstx += dPriv->x;
+ dsty += dPriv->y;
+ srcx += dPriv->x;
+ srcy += dPriv->y;
+
+ /* Clip against the source region. This is the only source
+ * clipping we do. Dst is clipped with cliprects below.
+ */
+ {
+ delta_x = srcx - dstx;
+ delta_y = srcy - dsty;
+
+ if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
+ &srcx, &srcy, &width, &height))
+ goto out;
+
+ dstx = srcx - delta_x;
+ dsty = srcy - delta_y;
+ }
+
+ dest_rect.x1 = dstx;
+ dest_rect.y1 = dsty;
+ dest_rect.x2 = dstx + width;
+ dest_rect.y2 = dsty + height;
+
+ /* Could do slightly more clipping: Eg, take the intersection of
+ * the existing set of cliprects and those cliprects translated
+ * by delta_x, delta_y:
+ *
+ * This code will not overwrite other windows, but will
+ * introduce garbage when copying from obscured window regions.
+ */
+ for (i = 0; i < nbox; i++) {
+ drm_clip_rect_t rect;
+
+ if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
+ continue;
+
+
+ intelEmitCopyBlit(intel, dst->cpp,
+ src->pitch, src->buffer, 0,
+ dst->pitch, dst->buffer, 0,
+ rect.x1 + delta_x,
+ rect.y1 + delta_y, /* srcx, srcy */
+ rect.x1, rect.y1, /* dstx, dsty */
+ rect.x2 - rect.x1, rect.y2 - rect.y1,
+ ctx->Color.ColorLogicOpEnabled ?
+ ctx->Color.LogicOp : GL_COPY);
+ }
+
+ out:
+ intel_batchbuffer_flush(intel->batch);
+ }
+ UNLOCK_HARDWARE(intel);
+
+ DBG("%s: success\n", __FUNCTION__);
+ return GL_TRUE;
+}
+
+
+void
+intelCopyPixels(GLcontext * ctx,
+ GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint destx, GLint desty, GLenum type)
+{
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
+ return;
+
+ if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
+ return;
+
+ DBG("fallback to _swrast_CopyPixels\n");
+
+ _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
+}
diff --git a/src/mesa/drivers/dri/i915/intel_pixel_draw.c b/src/mesa/drivers/dri/i915/intel_pixel_draw.c
new file mode 100644
index 00000000000..afb586b4a33
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_pixel_draw.c
@@ -0,0 +1,388 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portionsalloc
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "enums.h"
+#include "image.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "bufferobj.h"
+#include "swrast/swrast.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_regions.h"
+#include "intel_pixel.h"
+#include "intel_buffer_objects.h"
+#include "intel_tris.h"
+
+
+
+static GLboolean
+do_texture_drawpixels(GLcontext * ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid * pixels)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_region *dst = intel_drawbuf_region(intel);
+ struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
+ GLuint rowLength = unpack->RowLength ? unpack->RowLength : width;
+ GLuint src_offset;
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ intelFlush(&intel->ctx);
+ intel->vtbl.render_start(intel);
+ intel->vtbl.emit_state(intel);
+
+ if (!dst)
+ return GL_FALSE;
+
+ if (src) {
+ if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
+ return GL_TRUE;
+ }
+ }
+ else {
+ /* PBO only for now:
+ */
+/* _mesa_printf("%s - not PBO\n", __FUNCTION__); */
+ return GL_FALSE;
+ }
+
+ /* There are a couple of things we can't do yet, one of which is
+ * set the correct state for pixel operations when GL texturing is
+ * enabled. That's a pretty rare state and probably not worth the
+ * effort. A completely device-independent version of this may do
+ * more.
+ *
+ * Similarly, we make no attempt to merge metaops processing with
+ * an enabled fragment program, though it would certainly be
+ * possible.
+ */
+ if (!intel_check_meta_tex_fragment_ops(ctx)) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - bad GL fragment state for metaops texture\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ intel->vtbl.install_meta_state(intel);
+
+
+ /* Is this true? Also will need to turn depth testing on according
+ * to state:
+ */
+ intel->vtbl.meta_no_stencil_write(intel);
+ intel->vtbl.meta_no_depth_write(intel);
+
+ /* Set the 3d engine to draw into the destination region:
+ */
+ intel->vtbl.meta_draw_region(intel, dst, intel->intelScreen->depth_region);
+
+ intel->vtbl.meta_import_pixel_state(intel);
+
+ src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
+ format, type, 0, 0, 0);
+
+
+ /* Setup the pbo up as a rectangular texture, if possible.
+ *
+ * TODO: This is almost always possible if the i915 fragment
+ * program is adjusted to correctly swizzle the sampled colors.
+ * The major exception is any 24bit texture, like RGB888, for which
+ * there is no hardware support.
+ */
+ if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, src_offset,
+ rowLength, height, format, type)) {
+ intel->vtbl.leave_meta_state(intel);
+ return GL_FALSE;
+ }
+
+ intel->vtbl.meta_texture_blend_replace(intel);
+
+
+ LOCK_HARDWARE(intel);
+
+ if (intel->driDrawable->numClipRects) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ GLint srcx, srcy;
+ GLint dstx, dsty;
+
+ dstx = x;
+ dsty = dPriv->h - (y + height);
+
+ srcx = 0; /* skiprows/pixels already done */
+ srcy = 0;
+
+ if (0) {
+ const GLint orig_x = dstx;
+ const GLint orig_y = dsty;
+
+ if (!_mesa_clip_to_region(0, 0, dst->pitch, dst->height,
+ &dstx, &dsty, &width, &height))
+ goto out;
+
+ srcx += dstx - orig_x;
+ srcy += dsty - orig_y;
+ }
+
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("draw %d,%d %dx%d\n", dstx, dsty, width, height);
+
+ /* Must use the regular cliprect mechanism in order to get the
+ * drawing origin set correctly. Otherwise scissor state is in
+ * incorrect coordinate space. Does this even need to hold the
+ * lock???
+ */
+ intel_meta_draw_quad(intel,
+ dstx, dstx + width * ctx->Pixel.ZoomX,
+ dPriv->h - (y + height * ctx->Pixel.ZoomY),
+ dPriv->h - (y),
+ -ctx->Current.RasterPos[2] * .5,
+ 0x00ff00ff,
+ srcx, srcx + width, srcy + height, srcy);
+ out:
+ intel->vtbl.leave_meta_state(intel);
+ intel_batchbuffer_flush(intel->batch);
+ }
+ UNLOCK_HARDWARE(intel);
+ return GL_TRUE;
+}
+
+
+
+
+
+/* Pros:
+ * - no waiting for idle before updating framebuffer.
+ *
+ * Cons:
+ * - if upload is by memcpy, this may actually be slower than fallback path.
+ * - uploads the whole image even if destination is clipped
+ *
+ * Need to benchmark.
+ *
+ * Given the questions about performance, implement for pbo's only.
+ * This path is definitely a win if the pbo is already in agp. If it
+ * turns out otherwise, we can add the code necessary to upload client
+ * data to agp space before performing the blit. (Though it may turn
+ * out to be better/simpler just to use the texture engine).
+ */
+static GLboolean
+do_blit_drawpixels(GLcontext * ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid * pixels)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_region *dest = intel_drawbuf_region(intel);
+ struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
+ GLuint src_offset;
+ GLuint rowLength;
+ dri_fence *fence = NULL;
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s\n", __FUNCTION__);
+
+
+ if (!dest) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - no dest\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (src) {
+ /* This validation should be done by core mesa:
+ */
+ if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
+ return GL_TRUE;
+ }
+ }
+ else {
+ /* PBO only for now:
+ */
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - not PBO\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (!intel_check_blit_format(dest, format, type)) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - bad format for blit\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (!intel_check_blit_fragment_ops(ctx)) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - bad GL fragment state for blitter\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (ctx->Pixel.ZoomX != 1.0F) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - bad PixelZoomX for blit\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+
+ if (unpack->RowLength > 0)
+ rowLength = unpack->RowLength;
+ else
+ rowLength = width;
+
+ if (ctx->Pixel.ZoomY == -1.0F) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
+ return GL_FALSE; /* later */
+ y -= height;
+ }
+ else if (ctx->Pixel.ZoomY == 1.0F) {
+ rowLength = -rowLength;
+ }
+ else {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
+ format, type, 0, 0, 0);
+
+ intelFlush(&intel->ctx);
+ LOCK_HARDWARE(intel);
+
+ if (intel->driDrawable->numClipRects) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ int nbox = dPriv->numClipRects;
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ drm_clip_rect_t rect;
+ drm_clip_rect_t dest_rect;
+ dri_bo *src_buffer = intel_bufferobj_buffer(intel, src, INTEL_READ);
+ int i;
+
+ dest_rect.x1 = dPriv->x + x;
+ dest_rect.y1 = dPriv->y + dPriv->h - (y + height);
+ dest_rect.x2 = dest_rect.x1 + width;
+ dest_rect.y2 = dest_rect.y1 + height;
+
+ for (i = 0; i < nbox; i++) {
+ if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
+ continue;
+
+ intelEmitCopyBlit(intel,
+ dest->cpp,
+ rowLength,
+ src_buffer, src_offset,
+ dest->pitch,
+ dest->buffer, 0,
+ rect.x1 - dest_rect.x1,
+ rect.y2 - dest_rect.y2,
+ rect.x1,
+ rect.y1, rect.x2 - rect.x1, rect.y2 - rect.y1,
+ ctx->Color.ColorLogicOpEnabled ?
+ ctx->Color.LogicOp : GL_COPY);
+ }
+ intel_batchbuffer_flush(intel->batch);
+ fence = intel->batch->last_fence;
+ dri_fence_reference(fence);
+ }
+ UNLOCK_HARDWARE(intel);
+
+ if (fence) {
+ dri_fence_wait(fence);
+ dri_fence_unreference(fence);
+ }
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - DONE\n", __FUNCTION__);
+
+ return GL_TRUE;
+}
+
+
+
+void
+intelDrawPixels(GLcontext * ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid * pixels)
+{
+ if (do_blit_drawpixels(ctx, x, y, width, height, format, type,
+ unpack, pixels))
+ return;
+
+ if (do_texture_drawpixels(ctx, x, y, width, height, format, type,
+ unpack, pixels))
+ return;
+
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
+
+ if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) {
+ /*
+ * We don't want the i915 texenv program to be applied to DrawPixels.
+ * This is really just a performance optimization (mesa will other-
+ * wise happily run the fragment program on each pixel in the image).
+ */
+ struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
+ /* can't just set current frag prog to 0 here as on buffer resize
+ we'll get new state checks which will segfault. Remains a hack. */
+ ctx->FragmentProgram._Current = NULL;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
+ ctx->FragmentProgram._Active = GL_FALSE;
+ _swrast_DrawPixels( ctx, x, y, width, height, format, type,
+ unpack, pixels );
+ ctx->FragmentProgram._Current = fpSave;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
+ ctx->FragmentProgram._Active = GL_TRUE;
+ }
+ else {
+ _swrast_DrawPixels( ctx, x, y, width, height, format, type,
+ unpack, pixels );
+ }
+}
diff --git a/src/mesa/drivers/dri/i915/intel_pixel_read.c b/src/mesa/drivers/dri/i915/intel_pixel_read.c
new file mode 100644
index 00000000000..a22844926c9
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_pixel_read.c
@@ -0,0 +1,319 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "enums.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "image.h"
+#include "bufferobj.h"
+#include "swrast/swrast.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_ioctl.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_regions.h"
+#include "intel_pixel.h"
+#include "intel_buffer_objects.h"
+
+/* For many applications, the new ability to pull the source buffers
+ * back out of the GTT and then do the packing/conversion operations
+ * in software will be as much of an improvement as trying to get the
+ * blitter and/or texture engine to do the work.
+ *
+ * This step is gated on private backbuffers.
+ *
+ * Obviously the frontbuffer can't be pulled back, so that is either
+ * an argument for blit/texture readpixels, or for blitting to a
+ * temporary and then pulling that back.
+ *
+ * When the destination is a pbo, however, it's not clear if it is
+ * ever going to be pulled to main memory (though the access param
+ * will be a good hint). So it sounds like we do want to be able to
+ * choose between blit/texture implementation on the gpu and pullback
+ * and cpu-based copying.
+ *
+ * Unless you can magically turn client memory into a PBO for the
+ * duration of this call, there will be a cpu-based copying step in
+ * any case.
+ */
+
+
+static GLboolean
+do_texture_readpixels(GLcontext * ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ struct intel_region *dest_region)
+{
+#if 0
+ struct intel_context *intel = intel_context(ctx);
+ intelScreenPrivate *screen = intel->intelScreen;
+ GLint pitch = pack->RowLength ? pack->RowLength : width;
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ int textureFormat;
+ GLenum glTextureFormat;
+ int destFormat, depthFormat, destPitch;
+ drm_clip_rect_t tmp;
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+
+ if (ctx->_ImageTransferState ||
+ pack->SwapBytes || pack->LsbFirst || !pack->Invert) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: check_color failed\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ intel->vtbl.meta_texrect_source(intel, intel_readbuf_region(intel));
+
+ if (!intel->vtbl.meta_render_dest(intel, dest_region, type, format)) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: couldn't set dest %s/%s\n",
+ __FUNCTION__,
+ _mesa_lookup_enum_by_nr(type),
+ _mesa_lookup_enum_by_nr(format));
+ return GL_FALSE;
+ }
+
+ LOCK_HARDWARE(intel);
+
+ if (intel->driDrawable->numClipRects) {
+ intel->vtbl.install_meta_state(intel);
+ intel->vtbl.meta_no_depth_write(intel);
+ intel->vtbl.meta_no_stencil_write(intel);
+
+ if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) {
+ UNLOCK_HARDWARE(intel);
+ SET_STATE(i830, state);
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__);
+ return GL_TRUE;
+ }
+
+ y = dPriv->h - y - height;
+ x += dPriv->x;
+ y += dPriv->y;
+
+
+ /* Set the frontbuffer up as a large rectangular texture.
+ */
+ intel->vtbl.meta_tex_rect_source(intel, src_region, textureFormat);
+
+
+ intel->vtbl.meta_texture_blend_replace(i830, glTextureFormat);
+
+
+ /* Set the 3d engine to draw into the destination region:
+ */
+
+ intel->vtbl.meta_draw_region(intel, dest_region);
+ intel->vtbl.meta_draw_format(intel, destFormat, depthFormat); /* ?? */
+
+
+ /* Draw a single quad, no cliprects:
+ */
+ intel->vtbl.meta_disable_cliprects(intel);
+
+ intel->vtbl.draw_quad(intel,
+ 0, width, 0, height,
+ 0x00ff00ff, x, x + width, y, y + height);
+
+ intel->vtbl.leave_meta_state(intel);
+ }
+ UNLOCK_HARDWARE(intel);
+
+ intel_region_wait_fence(ctx, dest_region); /* required by GL */
+ return GL_TRUE;
+#endif
+
+ return GL_FALSE;
+}
+
+
+
+
+static GLboolean
+do_blit_readpixels(GLcontext * ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_region *src = intel_readbuf_region(intel);
+ struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj);
+ GLuint dst_offset;
+ GLuint rowLength;
+ dri_fence *fence = NULL;
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s\n", __FUNCTION__);
+
+ if (!src)
+ return GL_FALSE;
+
+ if (dst) {
+ /* XXX This validation should be done by core mesa:
+ */
+ if (!_mesa_validate_pbo_access(2, pack, width, height, 1,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
+ return GL_TRUE;
+ }
+ }
+ else {
+ /* PBO only for now:
+ */
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - not PBO\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+
+ if (ctx->_ImageTransferState ||
+ !intel_check_blit_format(src, format, type)) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - bad format for blit\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (pack->Alignment != 1 || pack->SwapBytes || pack->LsbFirst) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s: bad packing params\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (pack->RowLength > 0)
+ rowLength = pack->RowLength;
+ else
+ rowLength = width;
+
+ if (pack->Invert) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+ else {
+ rowLength = -rowLength;
+ }
+
+ /* XXX 64-bit cast? */
+ dst_offset = (GLuint) _mesa_image_address(2, pack, pixels, width, height,
+ format, type, 0, 0, 0);
+
+
+ /* Although the blits go on the command buffer, need to do this and
+ * fire with lock held to guarentee cliprects are correct.
+ */
+ intelFlush(&intel->ctx);
+ LOCK_HARDWARE(intel);
+
+ if (intel->driDrawable->numClipRects) {
+ GLboolean all = (width * height * src->cpp == dst->Base.Size &&
+ x == 0 && dst_offset == 0);
+
+ dri_bo *dst_buffer = intel_bufferobj_buffer(intel, dst,
+ all ? INTEL_WRITE_FULL :
+ INTEL_WRITE_PART);
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ int nbox = dPriv->numClipRects;
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ drm_clip_rect_t rect;
+ drm_clip_rect_t src_rect;
+ int i;
+
+ src_rect.x1 = dPriv->x + x;
+ src_rect.y1 = dPriv->y + dPriv->h - (y + height);
+ src_rect.x2 = src_rect.x1 + width;
+ src_rect.y2 = src_rect.y1 + height;
+
+
+
+ for (i = 0; i < nbox; i++) {
+ if (!intel_intersect_cliprects(&rect, &src_rect, &box[i]))
+ continue;
+
+ intelEmitCopyBlit(intel,
+ src->cpp,
+ src->pitch, src->buffer, 0,
+ rowLength,
+ dst_buffer, dst_offset,
+ rect.x1,
+ rect.y1,
+ rect.x1 - src_rect.x1,
+ rect.y2 - src_rect.y2,
+ rect.x2 - rect.x1, rect.y2 - rect.y1,
+ GL_COPY);
+ }
+
+ intel_batchbuffer_flush(intel->batch);
+ fence = intel->batch->last_fence;
+ dri_fence_reference(fence);
+
+ }
+ UNLOCK_HARDWARE(intel);
+
+ if (fence) {
+ dri_fence_wait(fence);
+ dri_fence_unreference(fence);
+ }
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - DONE\n", __FUNCTION__);
+
+ return GL_TRUE;
+}
+
+void
+intelReadPixels(GLcontext * ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
+{
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ intelFlush(ctx);
+
+ if (do_blit_readpixels
+ (ctx, x, y, width, height, format, type, pack, pixels))
+ return;
+
+ if (do_texture_readpixels
+ (ctx, x, y, width, height, format, type, pack, pixels))
+ return;
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
+
+ _swrast_ReadPixels(ctx, x, y, width, height, format, type, pack, pixels);
+}
diff --git a/src/mesa/drivers/dri/i915/intel_reg.h b/src/mesa/drivers/dri/i915/intel_reg.h
index 1ec153266c7..7828ba6ad39 100644
--- a/src/mesa/drivers/dri/i915/intel_reg.h
+++ b/src/mesa/drivers/dri/i915/intel_reg.h
@@ -81,4 +81,8 @@
#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21)
#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20)
+#define MI_WAIT_FOR_EVENT ((0x3<<23))
+#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
+#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
+
#endif
diff --git a/src/mesa/drivers/dri/i915/intel_regions.c b/src/mesa/drivers/dri/i915/intel_regions.c
new file mode 100644
index 00000000000..4eac859a133
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_regions.c
@@ -0,0 +1,482 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Provide additional functionality on top of bufmgr buffers:
+ * - 2d semantics and blit operations
+ * - refcounting of buffers for multiple images in a buffer.
+ * - refcounting of buffer mappings.
+ * - some logic for moving the buffers to the best memory pools for
+ * given operations.
+ *
+ * Most of this is to make it easier to implement the fixed-layout
+ * mipmap tree required by intel hardware in the face of GL's
+ * programming interface where each image can be specifed in random
+ * order and it isn't clear what layout the tree should have until the
+ * last moment.
+ */
+
+#include "intel_context.h"
+#include "intel_regions.h"
+#include "intel_blit.h"
+#include "intel_buffer_objects.h"
+#include "dri_bufmgr.h"
+#include "intel_batchbuffer.h"
+
+#define FILE_DEBUG_FLAG DEBUG_REGION
+
+void
+intel_region_idle(intelScreenPrivate *intelScreen, struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ /* XXX: Using this function is likely bogus -- it ought to only have been
+ * used before a map, anyway, but leave this cheap implementation of it
+ * for now.
+ */
+ if (region && region->buffer) {
+ /* Mapping it for read will ensure that any acceleration to the region
+ * would have landed already.
+ */
+ dri_bo_map(region->buffer, GL_TRUE);
+ dri_bo_unmap(region->buffer);
+ }
+}
+
+/* XXX: Thread safety?
+ */
+GLubyte *
+intel_region_map(intelScreenPrivate *intelScreen, struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ if (!region->map_refcount++) {
+ if (region->pbo)
+ intel_region_cow(intelScreen, region);
+
+ dri_bo_map(region->buffer, GL_TRUE);
+ region->map = region->buffer->virtual;
+ }
+
+ return region->map;
+}
+
+void
+intel_region_unmap(intelScreenPrivate *intelScreen, struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ if (!--region->map_refcount) {
+ dri_bo_unmap(region->buffer);
+ region->map = NULL;
+ }
+}
+
+struct intel_region *
+intel_region_alloc(intelScreenPrivate *intelScreen,
+ GLuint cpp, GLuint pitch, GLuint height)
+{
+ struct intel_region *region = calloc(sizeof(*region), 1);
+
+ DBG("%s\n", __FUNCTION__);
+
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+ region->refcount = 1;
+
+ region->buffer = dri_bo_alloc(intelScreen->bufmgr, "region",
+ pitch * cpp * height, 64, DRM_BO_FLAG_MEM_TT);
+ return region;
+}
+
+void
+intel_region_reference(struct intel_region **dst, struct intel_region *src)
+{
+ assert(*dst == NULL);
+ if (src) {
+ src->refcount++;
+ *dst = src;
+ }
+}
+
+void
+intel_region_release(struct intel_region **region)
+{
+ if (!*region)
+ return;
+
+ DBG("%s %d\n", __FUNCTION__, (*region)->refcount - 1);
+
+ ASSERT((*region)->refcount > 0);
+ (*region)->refcount--;
+
+ if ((*region)->refcount == 0) {
+ assert((*region)->map_refcount == 0);
+
+ if ((*region)->pbo)
+ (*region)->pbo->region = NULL;
+ (*region)->pbo = NULL;
+ dri_bo_unreference((*region)->buffer);
+ free(*region);
+ }
+ *region = NULL;
+}
+
+
+struct intel_region *
+intel_region_create_static(intelScreenPrivate *intelScreen,
+ GLuint mem_type,
+ unsigned int bo_handle,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp, GLuint pitch, GLuint height)
+{
+ struct intel_region *region = calloc(sizeof(*region), 1);
+ DBG("%s\n", __FUNCTION__);
+
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+ region->refcount = 1;
+
+ if (intelScreen->ttm) {
+ assert(bo_handle != -1);
+ region->buffer = dri_ttm_bo_create_from_handle(intelScreen->bufmgr,
+ "static region",
+ bo_handle);
+ } else {
+ region->buffer = dri_bo_alloc_static(intelScreen->bufmgr,
+ "static region",
+ offset, pitch * cpp * height,
+ virtual,
+ DRM_BO_FLAG_MEM_TT);
+ }
+
+ return region;
+}
+
+
+
+void
+intel_region_update_static(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ GLuint mem_type,
+ unsigned int bo_handle,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp, GLuint pitch, GLuint height)
+{
+ DBG("%s\n", __FUNCTION__);
+
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+
+ /*
+ * We use a "shared" buffer type to indicate buffers created and
+ * shared by others.
+ */
+
+ dri_bo_unreference(region->buffer);
+ if (intelScreen->ttm) {
+ assert(bo_handle != -1);
+ region->buffer = dri_ttm_bo_create_from_handle(intelScreen->bufmgr,
+ "static region",
+ bo_handle);
+ } else {
+ region->buffer = dri_bo_alloc_static(intelScreen->bufmgr,
+ "static region",
+ offset, pitch * cpp * height,
+ virtual,
+ DRM_BO_FLAG_MEM_TT);
+ }
+}
+
+
+
+/*
+ * XXX Move this into core Mesa?
+ */
+static void
+_mesa_copy_rect(GLubyte * dst,
+ GLuint cpp,
+ GLuint dst_pitch,
+ GLuint dst_x,
+ GLuint dst_y,
+ GLuint width,
+ GLuint height,
+ const GLubyte * src,
+ GLuint src_pitch, GLuint src_x, GLuint src_y)
+{
+ GLuint i;
+
+ dst_pitch *= cpp;
+ src_pitch *= cpp;
+ dst += dst_x * cpp;
+ src += src_x * cpp;
+ dst += dst_y * dst_pitch;
+ src += src_y * dst_pitch;
+ width *= cpp;
+
+ if (width == dst_pitch && width == src_pitch)
+ memcpy(dst, src, height * width);
+ else {
+ for (i = 0; i < height; i++) {
+ memcpy(dst, src, width);
+ dst += dst_pitch;
+ src += src_pitch;
+ }
+ }
+}
+
+
+/* Upload data to a rectangular sub-region. Lots of choices how to do this:
+ *
+ * - memcpy by span to current destination
+ * - upload data as new buffer and blit
+ *
+ * Currently always memcpy.
+ */
+void
+intel_region_data(intelScreenPrivate *intelScreen,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ const void *src, GLuint src_pitch,
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height)
+{
+ struct intel_context *intel = intelScreenContext(intelScreen);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (intel == NULL)
+ return;
+
+ if (dst->pbo) {
+ if (dstx == 0 &&
+ dsty == 0 && width == dst->pitch && height == dst->height)
+ intel_region_release_pbo(intelScreen, dst);
+ else
+ intel_region_cow(intelScreen, dst);
+ }
+
+
+ LOCK_HARDWARE(intel);
+
+ _mesa_copy_rect(intel_region_map(intelScreen, dst) + dst_offset,
+ dst->cpp,
+ dst->pitch,
+ dstx, dsty, width, height, src, src_pitch, srcx, srcy);
+
+ intel_region_unmap(intelScreen, dst);
+
+ UNLOCK_HARDWARE(intel);
+
+}
+
+/* Copy rectangular sub-regions. Need better logic about when to
+ * push buffers into AGP - will currently do so whenever possible.
+ */
+void
+intel_region_copy(intelScreenPrivate *intelScreen,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ struct intel_region *src,
+ GLuint src_offset,
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height)
+{
+ struct intel_context *intel = intelScreenContext(intelScreen);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (intel == NULL)
+ return;
+
+ if (dst->pbo) {
+ if (dstx == 0 &&
+ dsty == 0 && width == dst->pitch && height == dst->height)
+ intel_region_release_pbo(intelScreen, dst);
+ else
+ intel_region_cow(intelScreen, dst);
+ }
+
+ assert(src->cpp == dst->cpp);
+
+ intelEmitCopyBlit(intel,
+ dst->cpp,
+ src->pitch, src->buffer, src_offset,
+ dst->pitch, dst->buffer, dst_offset,
+ srcx, srcy, dstx, dsty, width, height,
+ GL_COPY);
+}
+
+/* Fill a rectangular sub-region. Need better logic about when to
+ * push buffers into AGP - will currently do so whenever possible.
+ */
+void
+intel_region_fill(intelScreenPrivate *intelScreen,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ GLuint width, GLuint height, GLuint color)
+{
+ struct intel_context *intel = intelScreenContext(intelScreen);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (intel == NULL)
+ return;
+
+ if (dst->pbo) {
+ if (dstx == 0 &&
+ dsty == 0 && width == dst->pitch && height == dst->height)
+ intel_region_release_pbo(intelScreen, dst);
+ else
+ intel_region_cow(intelScreen, dst);
+ }
+
+ intelEmitFillBlit(intel,
+ dst->cpp,
+ dst->pitch, dst->buffer, dst_offset,
+ dstx, dsty, width, height, color);
+}
+
+/* Attach to a pbo, discarding our data. Effectively zero-copy upload
+ * the pbo's data.
+ */
+void
+intel_region_attach_pbo(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ struct intel_buffer_object *pbo)
+{
+ if (region->pbo == pbo)
+ return;
+
+ /* If there is already a pbo attached, break the cow tie now.
+ * Don't call intel_region_release_pbo() as that would
+ * unnecessarily allocate a new buffer we would have to immediately
+ * discard.
+ */
+ if (region->pbo) {
+ region->pbo->region = NULL;
+ region->pbo = NULL;
+ }
+
+ if (region->buffer) {
+ dri_bo_unreference(region->buffer);
+ region->buffer = NULL;
+ }
+
+ region->pbo = pbo;
+ region->pbo->region = region;
+ dri_bo_reference(pbo->buffer);
+ region->buffer = pbo->buffer;
+}
+
+
+/* Break the COW tie to the pbo and allocate a new buffer.
+ * The pbo gets to keep the data.
+ */
+void
+intel_region_release_pbo(intelScreenPrivate *intelScreen,
+ struct intel_region *region)
+{
+ assert(region->buffer == region->pbo->buffer);
+ region->pbo->region = NULL;
+ region->pbo = NULL;
+ dri_bo_unreference(region->buffer);
+ region->buffer = NULL;
+
+ region->buffer = dri_bo_alloc(intelScreen->bufmgr, "region",
+ region->pitch * region->cpp * region->height,
+ 64, DRM_BO_FLAG_MEM_TT);
+}
+
+/* Break the COW tie to the pbo. Both the pbo and the region end up
+ * with a copy of the data.
+ */
+void
+intel_region_cow(intelScreenPrivate *intelScreen, struct intel_region *region)
+{
+ struct intel_context *intel = intelScreenContext(intelScreen);
+ struct intel_buffer_object *pbo = region->pbo;
+
+ if (intel == NULL)
+ return;
+
+ intel_region_release_pbo(intelScreen, region);
+
+ assert(region->cpp * region->pitch * region->height == pbo->Base.Size);
+
+ DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size);
+
+ /* Now blit from the texture buffer to the new buffer:
+ */
+
+ intel_batchbuffer_flush(intel->batch);
+
+ if (!intel->locked) {
+ LOCK_HARDWARE(intel);
+ intelEmitCopyBlit(intel,
+ region->cpp,
+ region->pitch,
+ region->buffer, 0,
+ region->pitch,
+ pbo->buffer, 0,
+ 0, 0, 0, 0,
+ region->pitch, region->height,
+ GL_COPY);
+
+ intel_batchbuffer_flush(intel->batch);
+ UNLOCK_HARDWARE(intel);
+ }
+ else {
+ intelEmitCopyBlit(intel,
+ region->cpp,
+ region->pitch,
+ region->buffer, 0,
+ region->pitch,
+ pbo->buffer, 0,
+ 0, 0, 0, 0,
+ region->pitch, region->height,
+ GL_COPY);
+
+ intel_batchbuffer_flush(intel->batch);
+ }
+}
+
+dri_bo *
+intel_region_buffer(intelScreenPrivate *intelScreen,
+ struct intel_region *region, GLuint flag)
+{
+ if (region->pbo) {
+ if (flag == INTEL_WRITE_PART)
+ intel_region_cow(intelScreen, region);
+ else if (flag == INTEL_WRITE_FULL)
+ intel_region_release_pbo(intelScreen, region);
+ }
+
+ return region->buffer;
+}
diff --git a/src/mesa/drivers/dri/i915/intel_regions.h b/src/mesa/drivers/dri/i915/intel_regions.h
new file mode 100644
index 00000000000..42d7b177117
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_regions.h
@@ -0,0 +1,143 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_REGIONS_H
+#define INTEL_REGIONS_H
+
+#include "mtypes.h"
+#include "intel_screen.h"
+
+struct intel_context;
+struct intel_buffer_object;
+
+/**
+ * A layer on top of the bufmgr buffers that adds a few useful things:
+ *
+ * - Refcounting for local buffer references.
+ * - Refcounting for buffer maps
+ * - Buffer dimensions - pitch and height.
+ * - Blitter commands for copying 2D regions between buffers. (really???)
+ */
+struct intel_region
+{
+ dri_bo *buffer; /**< buffer manager's buffer */
+ GLuint refcount; /**< Reference count for region */
+ GLuint cpp; /**< bytes per pixel */
+ GLuint pitch; /**< in pixels */
+ GLuint height; /**< in pixels */
+ GLubyte *map; /**< only non-NULL when region is actually mapped */
+ GLuint map_refcount; /**< Reference count for mapping */
+
+ GLuint draw_offset; /**< Offset of drawing address within the region */
+
+ struct intel_buffer_object *pbo; /* zero-copy uploads */
+};
+
+
+/* Allocate a refcounted region. Pointers to regions should only be
+ * copied by calling intel_reference_region().
+ */
+struct intel_region *intel_region_alloc(intelScreenPrivate *intelScreen,
+ GLuint cpp,
+ GLuint pitch, GLuint height);
+
+void intel_region_reference(struct intel_region **dst,
+ struct intel_region *src);
+
+void intel_region_release(struct intel_region **ib);
+
+extern struct intel_region
+*intel_region_create_static(intelScreenPrivate *intelScreen,
+ GLuint mem_type,
+ unsigned int bo_handle,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp,
+ GLuint pitch, GLuint height);
+extern void
+intel_region_update_static(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ GLuint mem_type,
+ unsigned int bo_handle,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp, GLuint pitch, GLuint height);
+
+
+void intel_region_idle(intelScreenPrivate *intelScreen,
+ struct intel_region *ib);
+
+/* Map/unmap regions. This is refcounted also:
+ */
+GLubyte *intel_region_map(intelScreenPrivate *intelScreen,
+ struct intel_region *ib);
+
+void intel_region_unmap(intelScreenPrivate *intelScreen, struct intel_region *ib);
+
+
+/* Upload data to a rectangular sub-region
+ */
+void intel_region_data(intelScreenPrivate *intelScreen,
+ struct intel_region *dest,
+ GLuint dest_offset,
+ GLuint destx, GLuint desty,
+ const void *src, GLuint src_stride,
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height);
+
+/* Copy rectangular sub-regions
+ */
+void intel_region_copy(intelScreenPrivate *intelScreen,
+ struct intel_region *dest,
+ GLuint dest_offset,
+ GLuint destx, GLuint desty,
+ struct intel_region *src,
+ GLuint src_offset,
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height);
+
+/* Fill a rectangular sub-region
+ */
+void intel_region_fill(intelScreenPrivate *intelScreen,
+ struct intel_region *dest,
+ GLuint dest_offset,
+ GLuint destx, GLuint desty,
+ GLuint width, GLuint height, GLuint color);
+
+/* Helpers for zerocopy uploads, particularly texture image uploads:
+ */
+void intel_region_attach_pbo(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ struct intel_buffer_object *pbo);
+void intel_region_release_pbo(intelScreenPrivate *intelScreen,
+ struct intel_region *region);
+void intel_region_cow(intelScreenPrivate *intelScreen,
+ struct intel_region *region);
+
+dri_bo *intel_region_buffer(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ GLuint flag);
+
+#endif
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index d9438ba0fd8..c8b6d308d96 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -51,14 +51,14 @@
* dma buffers. Use strip/fan hardware primitives where possible.
* Try to simulate missing primitives with indexed vertices.
*/
-#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to
- * be adjusted for points on the INTEL/I845G
- */
+#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to
+ * be adjusted for points on the INTEL/I845G
+ */
#define HAVE_LINES 1
#define HAVE_LINE_STRIPS 1
#define HAVE_TRIANGLES 1
#define HAVE_TRI_STRIPS 1
-#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */
+#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */
#define HAVE_TRI_FANS 1
#define HAVE_POLYGONS 1
#define HAVE_QUADS 0
@@ -66,7 +66,7 @@
#define HAVE_ELTS 0
-static GLuint hw_prim[GL_POLYGON+1] = {
+static GLuint hw_prim[GL_POLYGON + 1] = {
0,
PRIM3D_LINELIST,
PRIM3D_LINESTRIP,
@@ -79,7 +79,7 @@ static GLuint hw_prim[GL_POLYGON+1] = {
PRIM3D_POLY
};
-static const GLenum reduced_prim[GL_POLYGON+1] = {
+static const GLenum reduced_prim[GL_POLYGON + 1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
@@ -92,58 +92,61 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
GL_TRIANGLES
};
-static const int scale_prim[GL_POLYGON+1] = {
- 0, /* fallback case */
+static const int scale_prim[GL_POLYGON + 1] = {
+ 0, /* fallback case */
1,
2,
2,
1,
3,
3,
- 0, /* fallback case */
- 0, /* fallback case */
+ 0, /* fallback case */
+ 0, /* fallback case */
3
};
-static void intelDmaPrimitive( intelContextPtr intel, GLenum prim )
+static void
+intelDmaPrimitive(struct intel_context *intel, GLenum prim)
{
- if (0) fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
+ if (0)
+ fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
INTEL_FIREVERTICES(intel);
- intel->vtbl.reduced_primitive_state( intel, reduced_prim[prim] );
- intelStartInlinePrimitive( intel, hw_prim[prim] );
+ intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
+ intelStartInlinePrimitive(intel, hw_prim[prim], INTEL_BATCH_CLIPRECTS);
}
-#define LOCAL_VARS intelContextPtr intel = INTEL_CONTEXT(ctx)
+#define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
#define INIT( prim ) \
do { \
intelDmaPrimitive( intel, prim ); \
} while (0)
-#define FLUSH() INTEL_FIREVERTICES( intel )
+
+#define FLUSH() INTEL_FIREVERTICES(intel)
#define GET_SUBSEQUENT_VB_MAX_VERTS() \
- (((intel->alloc.size / 2) - 1500) / (intel->vertex_size*4))
+ ((intel->batch->size - 1500) / (intel->vertex_size*4))
#define GET_CURRENT_VB_MAX_VERTS() GET_SUBSEQUENT_VB_MAX_VERTS()
#define ALLOC_VERTS( nr ) \
intelExtendInlinePrimitive( intel, (nr) * intel->vertex_size )
-
+
#define EMIT_VERTS( ctx, j, nr, buf ) \
- _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
+ _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
#define TAG(x) intel_##x
#include "tnl_dd/t_dd_dmatmp.h"
-
-
+
+
/**********************************************************************/
/* Render pipeline stage */
/**********************************************************************/
/* Heuristic to choose between the two render paths:
*/
-static GLboolean choose_render( intelContextPtr intel,
- struct vertex_buffer *VB )
+static GLboolean
+choose_render(struct intel_context *intel, struct vertex_buffer *VB)
{
int vertsz = intel->vertex_size;
int cost_render = 0;
@@ -153,20 +156,20 @@ static GLboolean choose_render( intelContextPtr intel,
int nr_rverts = 0;
int rprim = intel->reduced_primitive;
int i = 0;
-
- for (i = 0 ; i < VB->PrimitiveCount ; i++) {
+
+ for (i = 0; i < VB->PrimitiveCount; i++) {
GLuint prim = VB->Primitive[i].mode;
GLuint length = VB->Primitive[i].count;
if (!length)
- continue;
+ continue;
nr_prims++;
nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK];
if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) {
- nr_rprims++;
- rprim = reduced_prim[prim & PRIM_MODE_MASK];
+ nr_rprims++;
+ rprim = reduced_prim[prim & PRIM_MODE_MASK];
}
}
@@ -177,64 +180,65 @@ static GLboolean choose_render( intelContextPtr intel,
/* One point for every 1024 dwords (4k) of dma:
*/
- cost_render += (vertsz * i) / 1024;
- cost_fallback += (vertsz * nr_rverts) / 1024;
+ cost_render += (vertsz * i) / 1024;
+ cost_fallback += (vertsz * nr_rverts) / 1024;
if (0)
fprintf(stderr, "cost render: %d fallback: %d\n",
- cost_render, cost_fallback);
+ cost_render, cost_fallback);
- if (cost_render > cost_fallback)
+ if (cost_render > cost_fallback)
return GL_FALSE;
return GL_TRUE;
}
-static GLboolean intel_run_render( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
+static GLboolean
+intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
+ intel->vtbl.render_prevalidate( intel );
+
/* Don't handle clipping or indexed vertices.
*/
- if (intel->RenderIndex != 0 ||
- !intel_validate_render( ctx, VB ) ||
- !choose_render( intel, VB )) {
+ if (intel->RenderIndex != 0 ||
+ !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) {
return GL_TRUE;
}
tnl->clipspace.new_inputs |= VERT_BIT_POS;
- tnl->Driver.Render.Start( ctx );
-
- for (i = 0 ; i < VB->PrimitiveCount ; i++)
- {
+ tnl->Driver.Render.Start(ctx);
+
+ for (i = 0; i < VB->PrimitiveCount; i++) {
GLuint prim = VB->Primitive[i].mode;
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
if (!length)
- continue;
+ continue;
- intel_render_tab_verts[prim & PRIM_MODE_MASK]( ctx, start, start + length,
- prim );
+ intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start,
+ start + length, prim);
}
-
- tnl->Driver.Render.Finish( ctx );
- return GL_FALSE; /* finished the pipe */
+ tnl->Driver.Render.Finish(ctx);
+
+ INTEL_FIREVERTICES(intel);
+
+ return GL_FALSE; /* finished the pipe */
}
-const struct tnl_pipeline_stage _intel_render_stage =
-{
+const struct tnl_pipeline_stage _intel_render_stage = {
"intel render",
NULL,
NULL,
NULL,
NULL,
- intel_run_render /* run */
+ intel_run_render /* run */
};
diff --git a/src/mesa/drivers/dri/i915/intel_rotate.c b/src/mesa/drivers/dri/i915/intel_rotate.c
index a77640ee54d..12d98c4ad2f 100644
--- a/src/mesa/drivers/dri/i915/intel_rotate.c
+++ b/src/mesa/drivers/dri/i915/intel_rotate.c
@@ -15,11 +15,14 @@
void
matrix23Set(struct matrix23 *m,
- int m00, int m01, int m02,
- int m10, int m11, int m12)
+ int m00, int m01, int m02, int m10, int m11, int m12)
{
- m->m00 = m00; m->m01 = m01; m->m02 = m02;
- m->m10 = m10; m->m11 = m11; m->m12 = m12;
+ m->m00 = m00;
+ m->m01 = m01;
+ m->m02 = m02;
+ m->m10 = m10;
+ m->m11 = m11;
+ m->m12 = m12;
}
@@ -66,9 +69,9 @@ matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist)
*yDist = (y1 - y0) + (y2 - y0);
if (*xDist < 0)
- *xDist = -*xDist;
+ *xDist = -*xDist;
if (*yDist < 0)
- *yDist = -*yDist;
+ *yDist = -*yDist;
}
@@ -76,7 +79,8 @@ matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist)
* Transform the rect defined by (x, y, w, h) by m.
*/
void
-matrix23TransformRect(const struct matrix23 *m, int *x, int *y, int *w, int *h)
+matrix23TransformRect(const struct matrix23 *m, int *x, int *y, int *w,
+ int *h)
{
int x0 = *x, y0 = *y;
int x1 = *x + *w, y1 = *y;
@@ -108,16 +112,16 @@ matrix23Rotate(struct matrix23 *m, int width, int height, int angle)
matrix23Set(m, 1, 0, 0, 0, 1, 0);
break;
case 90:
- matrix23Set(m, 0, 1, 0, -1, 0, width);
+ matrix23Set(m, 0, 1, 0, -1, 0, width);
break;
case 180:
- matrix23Set(m, -1, 0, width, 0, -1, height);
+ matrix23Set(m, -1, 0, width, 0, -1, height);
break;
case 270:
- matrix23Set(m, 0, -1, height, 1, 0, 0);
+ matrix23Set(m, 0, -1, height, 1, 0, 0);
break;
default:
- /*abort()*/;
+ /*abort() */ ;
}
}
@@ -129,16 +133,24 @@ void
matrix23Flip(struct matrix23 *m, int width, int height, int xflip, int yflip)
{
if (xflip) {
- m->m00 = -1; m->m01 = 0; m->m02 = width - 1;
+ m->m00 = -1;
+ m->m01 = 0;
+ m->m02 = width - 1;
}
else {
- m->m00 = 1; m->m01 = 0; m->m02 = 0;
+ m->m00 = 1;
+ m->m01 = 0;
+ m->m02 = 0;
}
if (yflip) {
- m->m10 = 0; m->m11 = -1; m->m12 = height - 1;
+ m->m10 = 0;
+ m->m11 = -1;
+ m->m12 = height - 1;
}
else {
- m->m10 = 0; m->m11 = 1; m->m12 = 0;
+ m->m10 = 0;
+ m->m11 = 1;
+ m->m12 = 0;
}
}
@@ -169,14 +181,18 @@ main(int argc, char *argv[])
{
int width = 500, height = 400;
int rot;
- int fx = 0, fy = 0; /* flip x and/or y ? */
+ int fx = 0, fy = 0; /* flip x and/or y ? */
int coords[4][2];
/* four corner coords to test with */
- coords[0][0] = 0; coords[0][1] = 0;
- coords[1][0] = width-1; coords[1][1] = 0;
- coords[2][0] = width-1; coords[2][1] = height-1;
- coords[3][0] = 0; coords[3][1] = height-1;
+ coords[0][0] = 0;
+ coords[0][1] = 0;
+ coords[1][0] = width - 1;
+ coords[1][1] = 0;
+ coords[2][0] = width - 1;
+ coords[2][1] = height - 1;
+ coords[3][0] = 0;
+ coords[3][1] = height - 1;
for (rot = 0; rot < 360; rot += 90) {
diff --git a/src/mesa/drivers/dri/i915/intel_rotate.h b/src/mesa/drivers/dri/i915/intel_rotate.h
index 0da45d20ce5..9c8802ca477 100644
--- a/src/mesa/drivers/dri/i915/intel_rotate.h
+++ b/src/mesa/drivers/dri/i915/intel_rotate.h
@@ -11,11 +11,9 @@ struct matrix23
extern void
matrix23Set(struct matrix23 *m,
- int m00, int m01, int m02,
- int m10, int m11, int m12);
+ int m00, int m01, int m02, int m10, int m11, int m12);
-extern void
-matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y);
+extern void matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y);
extern void
matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y);
diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c
index ca8610b4965..2721a900945 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.c
+++ b/src/mesa/drivers/dri/i915/intel_screen.c
@@ -38,46 +38,48 @@
#include "intel_screen.h"
+#include "intel_buffers.h"
#include "intel_tex.h"
#include "intel_span.h"
#include "intel_tris.h"
#include "intel_ioctl.h"
+#include "intel_fbo.h"
#include "i830_dri.h"
+#include "dri_bufmgr.h"
+#include "intel_regions.h"
+#include "intel_batchbuffer.h"
PUBLIC const char __driConfigOptions[] =
-DRI_CONF_BEGIN
- DRI_CONF_SECTION_PERFORMANCE
- DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
- DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
- DRI_CONF_SECTION_END
- DRI_CONF_SECTION_QUALITY
- DRI_CONF_FORCE_S3TC_ENABLE(false)
- DRI_CONF_ALLOW_LARGE_TEXTURES(1)
- DRI_CONF_SECTION_END
-DRI_CONF_END;
-const GLuint __driNConfigOptions = 4;
+ DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
+ DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY
+ DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_ALLOW_LARGE_TEXTURES(1)
+ DRI_CONF_SECTION_END DRI_CONF_END;
+ const GLuint __driNConfigOptions = 4;
#ifdef USE_NEW_INTERFACE
-static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
-#endif /*USE_NEW_INTERFACE*/
+ static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
+#endif /*USE_NEW_INTERFACE */
-extern const struct dri_extension card_extensions[];
+ extern const struct dri_extension card_extensions[];
/**
* Map all the memory regions described by the screen.
* \return GL_TRUE if success, GL_FALSE if error.
*/
GLboolean
-intelMapScreenRegions(__DRIscreenPrivate *sPriv)
+intelMapScreenRegions(__DRIscreenPrivate * sPriv)
{
- intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
if (intelScreen->front.handle) {
if (drmMap(sPriv->fd,
intelScreen->front.handle,
intelScreen->front.size,
- (drmAddress *)&intelScreen->front.map) != 0) {
+ (drmAddress *) & intelScreen->front.map) != 0) {
_mesa_problem(NULL, "drmMap(frontbuffer) failed!");
return GL_FALSE;
}
@@ -86,42 +88,187 @@ intelMapScreenRegions(__DRIscreenPrivate *sPriv)
_mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!");
}
+ if (0)
+ _mesa_printf("Back 0x%08x ", intelScreen->back.handle);
if (drmMap(sPriv->fd,
intelScreen->back.handle,
intelScreen->back.size,
- (drmAddress *)&intelScreen->back.map) != 0) {
+ (drmAddress *) & intelScreen->back.map) != 0) {
intelUnmapScreenRegions(intelScreen);
return GL_FALSE;
}
+ if (intelScreen->third.handle) {
+ if (0)
+ _mesa_printf("Third 0x%08x ", intelScreen->third.handle);
+ if (drmMap(sPriv->fd,
+ intelScreen->third.handle,
+ intelScreen->third.size,
+ (drmAddress *) & intelScreen->third.map) != 0) {
+ intelUnmapScreenRegions(intelScreen);
+ return GL_FALSE;
+ }
+ }
+
+ if (0)
+ _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle);
if (drmMap(sPriv->fd,
intelScreen->depth.handle,
intelScreen->depth.size,
- (drmAddress *)&intelScreen->depth.map) != 0) {
+ (drmAddress *) & intelScreen->depth.map) != 0) {
intelUnmapScreenRegions(intelScreen);
return GL_FALSE;
}
- if (drmMap(sPriv->fd,
- intelScreen->tex.handle,
- intelScreen->tex.size,
- (drmAddress *)&intelScreen->tex.map) != 0) {
- intelUnmapScreenRegions(intelScreen);
- return GL_FALSE;
+ if (0)
+ _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle);
+ if (intelScreen->tex.size != 0) {
+ if (drmMap(sPriv->fd,
+ intelScreen->tex.handle,
+ intelScreen->tex.size,
+ (drmAddress *) & intelScreen->tex.map) != 0) {
+ intelUnmapScreenRegions(intelScreen);
+ return GL_FALSE;
+ }
}
if (0)
- printf("Mappings: front: %p back: %p depth: %p tex: %p\n",
- intelScreen->front.map,
- intelScreen->back.map,
- intelScreen->depth.map,
- intelScreen->tex.map);
+ printf("Mappings: front: %p back: %p third: %p depth: %p tex: %p\n",
+ intelScreen->front.map,
+ intelScreen->back.map, intelScreen->third.map,
+ intelScreen->depth.map, intelScreen->tex.map);
return GL_TRUE;
}
+/** Driver-specific fence emit implementation for the fake memory manager. */
+static unsigned int
+intel_fence_emit(void *private)
+{
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)private;
+ unsigned int fence;
+
+ /* XXX: Need to emit a flush, if we haven't already (at least with the
+ * current batchbuffer implementation, we have).
+ */
+
+ fence = intelEmitIrqLocked(intelScreen);
+
+ return fence;
+}
+
+/** Driver-specific fence wait implementation for the fake memory manager. */
+static int
+intel_fence_wait(void *private, unsigned int cookie)
+{
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)private;
+
+ intelWaitIrq(intelScreen, cookie);
+
+ return 0;
+}
+
+static struct intel_region *
+intel_recreate_static(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ intelRegion *region_desc,
+ GLuint mem_type)
+{
+ if (region) {
+ intel_region_update_static(intelScreen, region, mem_type,
+ region_desc->bo_handle, region_desc->offset,
+ region_desc->map, intelScreen->cpp,
+ region_desc->pitch / intelScreen->cpp,
+ intelScreen->height);
+ } else {
+ region = intel_region_create_static(intelScreen, mem_type,
+ region_desc->bo_handle,
+ region_desc->offset,
+ region_desc->map, intelScreen->cpp,
+ region_desc->pitch / intelScreen->cpp,
+ intelScreen->height);
+ }
+
+ assert(region->buffer != NULL);
+
+ return region;
+}
+
+
+/* Create intel_region structs to describe the static front,back,depth
+ * buffers created by the xserver.
+ *
+ * Although FBO's mean we now no longer use these as render targets in
+ * all circumstances, they won't go away until the back and depth
+ * buffers become private, and the front and rotated buffers will
+ * remain even then.
+ *
+ * Note that these don't allocate video memory, just describe
+ * allocations alread made by the X server.
+ */
+static void
+intel_recreate_static_regions(intelScreenPrivate *intelScreen)
+{
+ intelScreen->front_region =
+ intel_recreate_static(intelScreen,
+ intelScreen->front_region,
+ &intelScreen->front,
+ DRM_BO_FLAG_MEM_TT);
+
+ /* The rotated region is only used for old DDXes that didn't handle rotation
+\ * on their own.
+ */
+ if (intelScreen->driScrnPriv->ddxMinor < 8) {
+ intelScreen->rotated_region =
+ intel_recreate_static(intelScreen,
+ intelScreen->rotated_region,
+ &intelScreen->rotated,
+ DRM_BO_FLAG_MEM_TT);
+ }
+
+ intelScreen->back_region =
+ intel_recreate_static(intelScreen,
+ intelScreen->back_region,
+ &intelScreen->back,
+ DRM_BO_FLAG_MEM_TT);
+
+ if (intelScreen->third.handle) {
+ intelScreen->third_region =
+ intel_recreate_static(intelScreen,
+ intelScreen->third_region,
+ &intelScreen->third,
+ DRM_BO_FLAG_MEM_TT);
+ }
+
+ /* Still assumes front.cpp == depth.cpp. We can kill this when we move to
+ * private buffers.
+ */
+ intelScreen->depth_region =
+ intel_recreate_static(intelScreen,
+ intelScreen->depth_region,
+ &intelScreen->depth,
+ DRM_BO_FLAG_MEM_TT);
+}
+
+/**
+ * Use the information in the sarea to update the screen parameters
+ * related to screen rotation. Needs to be called locked.
+ */
+void
+intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea)
+{
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
+
+ intelUnmapScreenRegions(intelScreen);
+ intelUpdateScreenFromSAREA(intelScreen, sarea);
+ if (!intelMapScreenRegions(sPriv)) {
+ fprintf(stderr, "ERROR Remapping screen regions!!!\n");
+ }
+ intel_recreate_static_regions(intelScreen);
+}
+
void
-intelUnmapScreenRegions(intelScreenPrivate *intelScreen)
+intelUnmapScreenRegions(intelScreenPrivate * intelScreen)
{
#define REALLY_UNMAP 1
if (intelScreen->front.map) {
@@ -138,6 +285,13 @@ intelUnmapScreenRegions(intelScreenPrivate *intelScreen)
#endif
intelScreen->back.map = NULL;
}
+ if (intelScreen->third.map) {
+#if REALLY_UNMAP
+ if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0)
+ printf("drmUnmap third failed!\n");
+#endif
+ intelScreen->third.map = NULL;
+ }
if (intelScreen->depth.map) {
#if REALLY_UNMAP
drmUnmap(intelScreen->depth.map, intelScreen->depth.size);
@@ -154,9 +308,8 @@ intelUnmapScreenRegions(intelScreenPrivate *intelScreen)
static void
-intelPrintDRIInfo(intelScreenPrivate *intelScreen,
- __DRIscreenPrivate *sPriv,
- I830DRIPtr gDRIPriv)
+intelPrintDRIInfo(intelScreenPrivate * intelScreen,
+ __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv)
{
fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n",
intelScreen->front.size, intelScreen->front.offset,
@@ -177,9 +330,10 @@ intelPrintDRIInfo(intelScreenPrivate *intelScreen,
static void
-intelPrintSAREA(const drmI830Sarea *sarea)
+intelPrintSAREA(const drmI830Sarea * sarea)
{
- fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, sarea->height);
+ fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width,
+ sarea->height);
fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch);
fprintf(stderr,
"SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n",
@@ -193,8 +347,7 @@ intelPrintSAREA(const drmI830Sarea *sarea)
sarea->depth_offset, sarea->depth_size,
(unsigned) sarea->depth_handle);
fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n",
- sarea->tex_offset, sarea->tex_size,
- (unsigned) sarea->tex_handle);
+ sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle);
fprintf(stderr, "SAREA: rotation: %d\n", sarea->rotation);
fprintf(stderr,
"SAREA: rotated offset: 0x%08x size: 0x%x\n",
@@ -208,8 +361,8 @@ intelPrintSAREA(const drmI830Sarea *sarea)
* information in the SAREA. This function updates those parameters.
*/
void
-intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen,
- drmI830Sarea *sarea)
+intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
+ drmI830Sarea * sarea)
{
intelScreen->width = sarea->width;
intelScreen->height = sarea->height;
@@ -223,12 +376,31 @@ intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen,
intelScreen->back.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->back.handle = sarea->back_handle;
intelScreen->back.size = sarea->back_size;
-
+
+ if (intelScreen->driScrnPriv->ddxMinor >= 8) {
+ intelScreen->third.offset = sarea->third_offset;
+ intelScreen->third.pitch = sarea->pitch * intelScreen->cpp;
+ intelScreen->third.handle = sarea->third_handle;
+ intelScreen->third.size = sarea->third_size;
+ }
+
intelScreen->depth.offset = sarea->depth_offset;
intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->depth.handle = sarea->depth_handle;
intelScreen->depth.size = sarea->depth_size;
+ if (intelScreen->driScrnPriv->ddxMinor >= 9) {
+ intelScreen->front.bo_handle = sarea->front_bo_handle;
+ intelScreen->back.bo_handle = sarea->back_bo_handle;
+ intelScreen->third.bo_handle = sarea->third_bo_handle;
+ intelScreen->depth.bo_handle = sarea->depth_bo_handle;
+ } else {
+ intelScreen->front.bo_handle = -1;
+ intelScreen->back.bo_handle = -1;
+ intelScreen->third.bo_handle = -1;
+ intelScreen->depth.bo_handle = -1;
+ }
+
intelScreen->tex.offset = sarea->tex_offset;
intelScreen->logTextureGranularity = sarea->log_tex_granularity;
intelScreen->tex.handle = sarea->tex_handle;
@@ -248,58 +420,75 @@ intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen,
}
-static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
+static GLboolean
+intelInitDriver(__DRIscreenPrivate * sPriv)
{
intelScreenPrivate *intelScreen;
- I830DRIPtr gDRIPriv = (I830DRIPtr)sPriv->pDevPriv;
+ I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv;
drmI830Sarea *sarea;
+
PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
- (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension"));
- void * const psc = sPriv->psc->screenConfigs;
+ (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->
+ getProcAddress("glxEnableExtension"));
+ void *const psc = sPriv->psc->screenConfigs;
if (sPriv->devPrivSize != sizeof(I830DRIRec)) {
- fprintf(stderr,"\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n");
+ fprintf(stderr,
+ "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n");
return GL_FALSE;
}
/* Allocate the private area */
- intelScreen = (intelScreenPrivate *)CALLOC(sizeof(intelScreenPrivate));
+ intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate));
if (!intelScreen) {
- fprintf(stderr,"\nERROR! Allocating private area failed\n");
+ fprintf(stderr, "\nERROR! Allocating private area failed\n");
return GL_FALSE;
}
/* parse information in __driConfigOptions */
- driParseOptionInfo (&intelScreen->optionCache,
- __driConfigOptions, __driNConfigOptions);
+ driParseOptionInfo(&intelScreen->optionCache,
+ __driConfigOptions, __driNConfigOptions);
intelScreen->driScrnPriv = sPriv;
- sPriv->private = (void *)intelScreen;
+ sPriv->private = (void *) intelScreen;
intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
sarea = (drmI830Sarea *)
- (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
+ (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset);
intelScreen->deviceID = gDRIPriv->deviceID;
+ if (intelScreen->deviceID == PCI_CHIP_I865_G)
+ intelScreen->maxBatchSize = 4096;
+ else
+ intelScreen->maxBatchSize = BATCH_SZ;
+
intelScreen->mem = gDRIPriv->mem;
intelScreen->cpp = gDRIPriv->cpp;
switch (gDRIPriv->bitsPerPixel) {
- case 15: intelScreen->fbFormat = DV_PF_555; break;
- case 16: intelScreen->fbFormat = DV_PF_565; break;
- case 32: intelScreen->fbFormat = DV_PF_8888; break;
+ case 16:
+ intelScreen->fbFormat = DV_PF_565;
+ break;
+ case 32:
+ intelScreen->fbFormat = DV_PF_8888;
+ break;
+ default:
+ exit(1);
+ break;
}
-
- intelUpdateScreenFromSAREA(intelScreen, sarea);
- if (0)
- intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv);
+ intelUpdateScreenFromSAREA(intelScreen, sarea);
if (!intelMapScreenRegions(sPriv)) {
- fprintf(stderr,"\nERROR! mapping regions\n");
+ fprintf(stderr, "\nERROR! mapping regions\n");
_mesa_free(intelScreen);
sPriv->private = NULL;
return GL_FALSE;
}
+ intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
+
+ if (0)
+ intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv);
+
intelScreen->drmMinor = sPriv->drmMinor;
/* Determine if IRQs are active? */
@@ -310,11 +499,11 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
gp.param = I830_PARAM_IRQ_ACTIVE;
gp.value = &intelScreen->irq_active;
- ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM,
- &gp, sizeof(gp));
+ ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM,
+ &gp, sizeof(gp));
if (ret) {
- fprintf(stderr, "drmI830GetParam: %d\n", ret);
- return GL_FALSE;
+ fprintf(stderr, "drmI830GetParam: %d\n", ret);
+ return GL_FALSE;
}
}
@@ -326,128 +515,182 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
gp.param = I830_PARAM_ALLOW_BATCHBUFFER;
gp.value = &intelScreen->allow_batchbuffer;
- ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM,
- &gp, sizeof(gp));
+ ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM,
+ &gp, sizeof(gp));
if (ret) {
- fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret);
- return GL_FALSE;
+ fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret);
+ return GL_FALSE;
}
}
if (glx_enable_extension != NULL) {
- (*glx_enable_extension)( psc, "GLX_SGI_swap_control" );
- (*glx_enable_extension)( psc, "GLX_SGI_video_sync" );
- (*glx_enable_extension)( psc, "GLX_MESA_swap_control" );
- (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" );
- (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
- (*glx_enable_extension)( psc, "GLX_MESA_allocate_memory" );
- (*glx_enable_extension)( psc, "GLX_MESA_copy_sub_buffer" );
- }
-
- sPriv->psc->allocateMemory = (void *) intelAllocateMemoryMESA;
- sPriv->psc->freeMemory = (void *) intelFreeMemoryMESA;
- sPriv->psc->memoryOffset = (void *) intelGetMemoryOffsetMESA;
+ (*glx_enable_extension) (psc, "GLX_SGI_swap_control");
+ (*glx_enable_extension) (psc, "GLX_SGI_video_sync");
+ (*glx_enable_extension) (psc, "GLX_MESA_swap_control");
+ (*glx_enable_extension) (psc, "GLX_MESA_swap_frame_usage");
+ (*glx_enable_extension) (psc, "GLX_SGI_make_current_read");
+ }
+
+ /* If we've got a new enough DDX that's initializing TTM and giving us
+ * object handles for the shared buffers, use that.
+ */
+ intelScreen->ttm = GL_FALSE;
+ if (getenv("INTEL_NO_TTM") == NULL &&
+ intelScreen->driScrnPriv->ddxMinor >= 9 &&
+ intelScreen->front.bo_handle != -1) {
+ intelScreen->bufmgr = dri_bufmgr_ttm_init(sPriv->fd,
+ DRM_FENCE_TYPE_EXE,
+ DRM_FENCE_TYPE_EXE |
+ DRM_I915_FENCE_TYPE_RW);
+ if (intelScreen->bufmgr != NULL)
+ intelScreen->ttm = GL_TRUE;
+ }
+ /* Otherwise, use the classic buffer manager. */
+ if (intelScreen->bufmgr == NULL) {
+ if (intelScreen->tex.size == 0) {
+ fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
+ __func__, __LINE__);
+ return GL_FALSE;
+ }
+ fprintf(stderr, "[%s:%u] Failed to init TTM buffer manager, falling back"
+ " to classic.\n", __func__, __LINE__);
+ intelScreen->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset,
+ intelScreen->tex.map,
+ intelScreen->tex.size,
+ intel_fence_emit,
+ intel_fence_wait,
+ intelScreen);
+ }
+
+ intel_recreate_static_regions(intelScreen);
return GL_TRUE;
}
-
-
-static void intelDestroyScreen(__DRIscreenPrivate *sPriv)
+
+
+static void
+intelDestroyScreen(__DRIscreenPrivate * sPriv)
{
- intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
intelUnmapScreenRegions(intelScreen);
- driDestroyOptionInfo (&intelScreen->optionCache);
-
+ dri_bufmgr_destroy(intelScreen->bufmgr);
FREE(intelScreen);
sPriv->private = NULL;
}
-static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
- __DRIdrawablePrivate *driDrawPriv,
- const __GLcontextModes *mesaVis,
- GLboolean isPixmap )
+/**
+ * This is called when we need to set up GL rendering to a new X window.
+ */
+static GLboolean
+intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ const __GLcontextModes * mesaVis, GLboolean isPixmap)
{
intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private;
if (isPixmap) {
- return GL_FALSE; /* not implemented */
- } else {
- GLboolean swStencil = (mesaVis->stencilBits > 0 &&
- mesaVis->depthBits != 24);
+ return GL_FALSE; /* not implemented */
+ }
+ else {
+ GLboolean swStencil = (mesaVis->stencilBits > 0 &&
+ mesaVis->depthBits != 24);
+ GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
+
+ struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
+
+ if (!intel_fb)
+ return GL_FALSE;
- struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+ _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
+ /* setup the hardware-based renderbuffers */
{
- driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
- screen->front.map,
- screen->cpp,
- screen->front.offset, screen->front.pitch,
- driDrawPriv);
- intelSetSpanFunctions(frontRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ intel_fb->color_rb[0]
+ = intel_create_renderbuffer(rgbFormat,
+ screen->width, screen->height,
+ screen->front.offset,
+ screen->front.pitch,
+ screen->cpp,
+ screen->front.map);
+ intel_set_span_functions(&intel_fb->color_rb[0]->Base);
+ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
+ &intel_fb->color_rb[0]->Base);
}
if (mesaVis->doubleBufferMode) {
- driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
- screen->back.map,
- screen->cpp,
- screen->back.offset, screen->back.pitch,
- driDrawPriv);
- intelSetSpanFunctions(backRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ intel_fb->color_rb[1]
+ = intel_create_renderbuffer(rgbFormat,
+ screen->width, screen->height,
+ screen->back.offset,
+ screen->back.pitch,
+ screen->cpp,
+ screen->back.map);
+ intel_set_span_functions(&intel_fb->color_rb[1]->Base);
+ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
+ &intel_fb->color_rb[1]->Base);
+
+ if (screen->third.handle) {
+ struct gl_renderbuffer *tmp_rb = NULL;
+
+ intel_fb->color_rb[2]
+ = intel_create_renderbuffer(rgbFormat,
+ screen->width, screen->height,
+ screen->third.offset,
+ screen->third.pitch,
+ screen->cpp,
+ screen->third.map);
+ intel_set_span_functions(&intel_fb->color_rb[2]->Base);
+ _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
+ }
}
- if (mesaVis->depthBits == 16) {
- driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
- screen->depth.map,
- screen->cpp,
- screen->depth.offset, screen->depth.pitch,
- driDrawPriv);
- intelSetSpanFunctions(depthRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
+ /* combined depth/stencil buffer */
+ struct intel_renderbuffer *depthStencilRb
+ = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT,
+ screen->width, screen->height,
+ screen->depth.offset,
+ screen->depth.pitch,
+ screen->cpp, /* 4! */
+ screen->depth.map);
+ intel_set_span_functions(&depthStencilRb->Base);
+ /* note: bind RB to two attachment points */
+ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
+ &depthStencilRb->Base);
+ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
+ &depthStencilRb->Base);
}
- else if (mesaVis->depthBits == 24) {
- driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
- screen->depth.map,
- screen->cpp,
- screen->depth.offset, screen->depth.pitch,
- driDrawPriv);
- intelSetSpanFunctions(depthRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ else if (mesaVis->depthBits == 16) {
+ /* just 16-bit depth buffer, no hw stencil */
+ struct intel_renderbuffer *depthRb
+ = intel_create_renderbuffer(GL_DEPTH_COMPONENT16,
+ screen->width, screen->height,
+ screen->depth.offset,
+ screen->depth.pitch,
+ screen->cpp, /* 2! */
+ screen->depth.map);
+ intel_set_span_functions(&depthRb->Base);
+ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}
- if (mesaVis->stencilBits > 0 && !swStencil) {
- driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
- screen->depth.map,
- screen->cpp,
- screen->depth.offset, screen->depth.pitch,
- driDrawPriv);
- intelSetSpanFunctions(stencilRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
- }
-
- _mesa_add_soft_renderbuffers(fb,
- GL_FALSE, /* color */
- GL_FALSE, /* depth */
- swStencil,
- mesaVis->accumRedBits > 0,
- GL_FALSE, /* alpha */
- GL_FALSE /* aux */);
- driDrawPriv->driverPrivate = (void *) fb;
+ /* now add any/all software-based renderbuffers we may need */
+ _mesa_add_soft_renderbuffers(&intel_fb->Base,
+ GL_FALSE, /* never sw color */
+ GL_FALSE, /* never sw depth */
+ swStencil, mesaVis->accumRedBits > 0,
+ GL_FALSE, /* never sw alpha */
+ GL_FALSE /* never sw aux */ );
+ driDrawPriv->driverPrivate = (void *) intel_fb;
- return (driDrawPriv->driverPrivate != NULL);
+ return GL_TRUE;
}
}
-static void intelDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+static void
+intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
{
_mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
}
@@ -457,24 +700,23 @@ static void intelDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
* Get information about previous buffer swaps.
*/
static int
-intelGetSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo )
+intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo)
{
- intelContextPtr intel;
+ struct intel_framebuffer *intel_fb;
- if ( (dPriv == NULL) || (dPriv->driContextPriv == NULL)
- || (dPriv->driContextPriv->driverPrivate == NULL)
- || (sInfo == NULL) ) {
+ if ((dPriv == NULL) || (dPriv->driverPrivate == NULL)
+ || (sInfo == NULL)) {
return -1;
}
- intel = dPriv->driContextPriv->driverPrivate;
- sInfo->swap_count = intel->swap_count;
- sInfo->swap_ust = intel->swap_ust;
- sInfo->swap_missed_count = intel->swap_missed_count;
+ intel_fb = dPriv->driverPrivate;
+ sInfo->swap_count = intel_fb->swap_count;
+ sInfo->swap_ust = intel_fb->swap_ust;
+ sInfo->swap_missed_count = intel_fb->swap_missed_count;
sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0)
- ? driCalculateSwapUsage( dPriv, 0, intel->swap_missed_ust )
- : 0.0;
+ ? driCalculateSwapUsage(dPriv, 0, intel_fb->swap_missed_ust)
+ : 0.0;
return 0;
}
@@ -484,31 +726,33 @@ intelGetSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo )
* init-designated function to register chipids and createcontext
* functions.
*/
-extern GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate);
+extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate);
-extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate);
+extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate);
-static GLboolean intelCreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate)
+static GLboolean
+intelCreateContext(const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate)
{
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
- intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
switch (intelScreen->deviceID) {
+ /* Don't deal with i830 until texture work complete:
+ */
case PCI_CHIP_845_G:
case PCI_CHIP_I830_M:
case PCI_CHIP_I855_GM:
case PCI_CHIP_I865_G:
- return i830CreateContext( mesaVis, driContextPriv,
- sharedContextPrivate );
+ return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
case PCI_CHIP_I915_G:
case PCI_CHIP_I915_GM:
@@ -518,9 +762,8 @@ static GLboolean intelCreateContext( const __GLcontextModes *mesaVis,
case PCI_CHIP_G33_G:
case PCI_CHIP_Q35_G:
case PCI_CHIP_Q33_G:
- return i915CreateContext( mesaVis, driContextPriv,
- sharedContextPrivate );
-
+ return i915CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
+
default:
fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID);
return GL_FALSE;
@@ -529,30 +772,31 @@ static GLboolean intelCreateContext( const __GLcontextModes *mesaVis,
static const struct __DriverAPIRec intelAPI = {
- .InitDriver = intelInitDriver,
- .DestroyScreen = intelDestroyScreen,
- .CreateContext = intelCreateContext,
- .DestroyContext = intelDestroyContext,
- .CreateBuffer = intelCreateBuffer,
- .DestroyBuffer = intelDestroyBuffer,
- .SwapBuffers = intelSwapBuffers,
- .MakeCurrent = intelMakeCurrent,
- .UnbindContext = intelUnbindContext,
- .GetSwapInfo = intelGetSwapInfo,
- .GetMSC = driGetMSC32,
- .WaitForMSC = driWaitForMSC32,
- .WaitForSBC = NULL,
- .SwapBuffersMSC = NULL,
- .CopySubBuffer = intelCopySubBuffer
+ .InitDriver = intelInitDriver,
+ .DestroyScreen = intelDestroyScreen,
+ .CreateContext = intelCreateContext,
+ .DestroyContext = intelDestroyContext,
+ .CreateBuffer = intelCreateBuffer,
+ .DestroyBuffer = intelDestroyBuffer,
+ .SwapBuffers = intelSwapBuffers,
+ .MakeCurrent = intelMakeCurrent,
+ .UnbindContext = intelUnbindContext,
+ .GetSwapInfo = intelGetSwapInfo,
+ .GetMSC = driGetMSC32,
+ .WaitForMSC = driWaitForMSC32,
+ .WaitForSBC = NULL,
+ .SwapBuffersMSC = NULL,
+ .CopySubBuffer = intelCopySubBuffer,
+ .setTexOffset = intelSetTexOffset,
};
static __GLcontextModes *
-intelFillInModes( unsigned pixel_bits, unsigned depth_bits,
- unsigned stencil_bits, GLboolean have_back_buffer )
+intelFillInModes(unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer)
{
- __GLcontextModes * modes;
- __GLcontextModes * m;
+ __GLcontextModes *modes;
+ __GLcontextModes *m;
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
@@ -580,46 +824,51 @@ intelFillInModes( unsigned pixel_bits, unsigned depth_bits,
*/
stencil_bits_array[0] = 0;
stencil_bits_array[1] = 0;
+ if (depth_bits == 24)
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
- back_buffer_factor = (have_back_buffer) ? 3 : 1;
+ back_buffer_factor = (have_back_buffer) ? 3 : 1;
num_modes = depth_buffer_factor * back_buffer_factor * 4;
- if ( pixel_bits == 16 ) {
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_SHORT_5_6_5;
- }
- else {
- fb_format = GL_BGRA;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- }
+ if (pixel_bits == 16) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
- modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
+ modes =
+ (*dri_interface->createContextModes) (num_modes,
+ sizeof(__GLcontextModes));
m = modes;
- if ( ! driFillInModes( & m, fb_format, fb_type,
- depth_bits_array, stencil_bits_array, depth_buffer_factor,
- back_buffer_modes, back_buffer_factor,
- GLX_TRUE_COLOR ) ) {
- fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
- __func__, __LINE__ );
- return NULL;
- }
- if ( ! driFillInModes( & m, fb_format, fb_type,
- depth_bits_array, stencil_bits_array, depth_buffer_factor,
- back_buffer_modes, back_buffer_factor,
- GLX_DIRECT_COLOR ) ) {
- fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
- __func__, __LINE__ );
- return NULL;
+ if (!driFillInModes(&m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor, GLX_TRUE_COLOR)) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ __LINE__);
+ return NULL;
+ }
+ if (!driFillInModes(&m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor, GLX_DIRECT_COLOR)) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ __LINE__);
+ return NULL;
}
/* Mark the visual as slow if there are "fake" stencil bits.
*/
- for ( m = modes ; m != NULL ; m = m->next ) {
- if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
- m->visualRating = GLX_SLOW_CONFIG;
+ for (m = modes; m != NULL; m = m->next) {
+ if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) {
+ m->visualRating = GLX_SLOW_CONFIG;
}
}
@@ -637,43 +886,43 @@ intelFillInModes( unsigned pixel_bits, unsigned depth_bits,
* \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
* failure.
*/
-PUBLIC
-void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
- const __GLcontextModes * modes,
- const __DRIversion * ddx_version,
- const __DRIversion * dri_version,
- const __DRIversion * drm_version,
- const __DRIframebuffer * frame_buffer,
- drmAddress pSAREA, int fd,
- int internal_api_version,
- const __DRIinterfaceMethods * interface,
- __GLcontextModes ** driver_modes )
-
+PUBLIC void *
+__driCreateNewScreen_20050727(__DRInativeDisplay * dpy, int scrn,
+ __DRIscreen * psc,
+ const __GLcontextModes * modes,
+ const __DRIversion * ddx_version,
+ const __DRIversion * dri_version,
+ const __DRIversion * drm_version,
+ const __DRIframebuffer * frame_buffer,
+ drmAddress pSAREA, int fd,
+ int internal_api_version,
+ const __DRIinterfaceMethods * interface,
+ __GLcontextModes ** driver_modes)
{
__DRIscreenPrivate *psp;
static const __DRIversion ddx_expected = { 1, 5, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
- static const __DRIversion drm_expected = { 1, 4, 0 };
+ static const __DRIversion drm_expected = { 1, 5, 0 };
dri_interface = interface;
- if ( ! driCheckDriDdxDrmVersions2( "i915",
- dri_version, & dri_expected,
- ddx_version, & ddx_expected,
- drm_version, & drm_expected ) ) {
+ if (!driCheckDriDdxDrmVersions2("i915",
+ dri_version, &dri_expected,
+ ddx_version, &ddx_expected,
+ drm_version, &drm_expected)) {
return NULL;
}
psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
- ddx_version, dri_version, drm_version,
- frame_buffer, pSAREA, fd,
- internal_api_version, &intelAPI);
- if ( psp != NULL ) {
+ ddx_version, dri_version, drm_version,
+ frame_buffer, pSAREA, fd,
+ internal_api_version, &intelAPI);
+
+ if (psp != NULL) {
I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv;
- *driver_modes = intelFillInModes( dri_priv->cpp * 8,
- (dri_priv->cpp == 2) ? 16 : 24,
- (dri_priv->cpp == 2) ? 0 : 8,
- 1 );
+ *driver_modes = intelFillInModes(dri_priv->cpp * 8,
+ (dri_priv->cpp == 2) ? 16 : 24,
+ (dri_priv->cpp == 2) ? 0 : 8, 1);
/* Calling driInitExtensions here, with a NULL context pointer, does not actually
* enable the extensions. It just makes sure that all the dispatch offsets for all
@@ -683,8 +932,24 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc
*
* Hello chicken. Hello egg. How are you two today?
*/
- driInitExtensions( NULL, card_extensions, GL_FALSE );
+ driInitExtensions(NULL, card_extensions, GL_FALSE);
}
return (void *) psp;
}
+
+struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen)
+{
+ /*
+ * This should probably change to have the screen allocate a dummy
+ * context at screen creation. For now just use the current context.
+ */
+
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx == NULL) {
+ _mesa_problem(NULL, "No current context in intelScreenContext\n");
+ return NULL;
+ }
+ return intel_context(ctx);
+}
+
diff --git a/src/mesa/drivers/dri/i915/intel_screen.h b/src/mesa/drivers/dri/i915/intel_screen.h
index 24cfd9bf8b2..aa0ef2c5090 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.h
+++ b/src/mesa/drivers/dri/i915/intel_screen.h
@@ -29,39 +29,51 @@
#define _INTEL_INIT_H_
#include <sys/time.h>
-#include "xmlconfig.h"
#include "dri_util.h"
#include "intel_rotate.h"
#include "i830_common.h"
+#include "xmlconfig.h"
+#include "dri_bufmgr.h"
-
-/* This roughly corresponds to a gl_renderbuffer (Mesa 6.4) */
-typedef struct {
+/* XXX: change name or eliminate to avoid conflict with "struct
+ * intel_region"!!!
+ */
+typedef struct
+{
drm_handle_t handle;
- drmSize size; /* region size in bytes */
- char *map; /* memory map */
- int offset; /* from start of video mem, in bytes */
- int pitch; /* row stride, in bytes */
+ drmSize size; /* region size in bytes */
+ char *map; /* memory map */
+ int offset; /* from start of video mem, in bytes */
+ int pitch; /* row stride, in bytes */
+ unsigned int bo_handle; /* buffer object id if available, or -1 */
} intelRegion;
-typedef struct
+typedef struct
{
intelRegion front;
intelRegion back;
+ intelRegion third;
intelRegion rotated;
intelRegion depth;
intelRegion tex;
-
+
+ struct intel_region *front_region;
+ struct intel_region *back_region;
+ struct intel_region *third_region;
+ struct intel_region *depth_region;
+ struct intel_region *rotated_region;
+
int deviceID;
int width;
int height;
- int mem; /* unused */
-
- int cpp; /* for front and back buffers */
- int fbFormat;
+ int mem; /* unused */
+
+ int cpp; /* for front and back buffers */
+/* int bitsPerPixel; */
+ int fbFormat; /* XXX FBO: this is obsolete - remove after i830 updates */
int logTextureGranularity;
-
+
__DRIscreenPrivate *driScrnPriv;
unsigned int sarea_priv_offset;
@@ -72,41 +84,51 @@ typedef struct
struct matrix23 rotMatrix;
- int current_rotation; /* 0, 90, 180 or 270 */
+ int current_rotation; /* 0, 90, 180 or 270 */
int rotatedWidth, rotatedHeight;
/**
* Configuration cache with default values for all contexts
*/
driOptionCache optionCache;
+
+ dri_bufmgr *bufmgr;
+ unsigned int maxBatchSize;
+
+ /**
+ * This value indicates that the kernel memory manager is being used
+ * instead of the fake client-side memory manager.
+ */
+ GLboolean ttm;
} intelScreenPrivate;
-extern GLboolean
-intelMapScreenRegions(__DRIscreenPrivate *sPriv);
-extern void
-intelUnmapScreenRegions(intelScreenPrivate *intelScreen);
+extern GLboolean intelMapScreenRegions(__DRIscreenPrivate * sPriv);
-extern void
-intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen,
- drmI830Sarea *sarea);
+extern void intelUnmapScreenRegions(intelScreenPrivate * intelScreen);
extern void
-intelDestroyContext(__DRIcontextPrivate *driContextPriv);
+intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
+ drmI830Sarea * sarea);
-extern GLboolean
-intelUnbindContext(__DRIcontextPrivate *driContextPriv);
+extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);
+
+extern GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);
extern GLboolean
-intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv);
+intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv);
+
+extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
extern void
-intelSwapBuffers(__DRIdrawablePrivate *dPriv);
+intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h);
+
+extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen);
extern void
-intelCopySubBuffer( __DRIdrawablePrivate *dPriv, int x, int y, int w, int h );
+intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea);
#endif
diff --git a/src/mesa/drivers/dri/i915/intel_span.c b/src/mesa/drivers/dri/i915/intel_span.c
index c3ffc4b2ac0..d1f8ef06beb 100644
--- a/src/mesa/drivers/dri/i915/intel_span.c
+++ b/src/mesa/drivers/dri/i915/intel_span.c
@@ -30,229 +30,380 @@
#include "mtypes.h"
#include "colormac.h"
+#include "intel_fbo.h"
#include "intel_screen.h"
-
#include "intel_span.h"
+#include "intel_regions.h"
#include "intel_ioctl.h"
+#include "intel_tex.h"
+
#include "swrast/swrast.h"
+/*
+ break intelWriteRGBASpan_ARGB8888
+*/
+#undef DBG
#define DBG 0
-#define LOCAL_VARS \
- intelContextPtr intel = INTEL_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = intel->driDrawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint pitch = drb->pitch; \
- GLuint height = dPriv->h; \
- char *buf = (char *) drb->Base.Data + \
- dPriv->x * drb->cpp + \
- dPriv->y * pitch; \
- GLushort p; \
- (void) buf; (void) p
-
-#define LOCAL_DEPTH_VARS \
- intelContextPtr intel = INTEL_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = intel->driDrawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint pitch = drb->pitch; \
- GLuint height = dPriv->h; \
- char *buf = (char *) drb->Base.Data + \
- dPriv->x * drb->cpp + \
- dPriv->y * pitch
-
-#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-
-#define INIT_MONO_PIXEL(p,color)\
- p = INTEL_PACKCOLOR565(color[0],color[1],color[2])
-
-#define Y_FLIP(_y) (height - _y - 1)
+#define LOCAL_VARS \
+ struct intel_context *intel = intel_context(ctx); \
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
+ const GLint yScale = irb->RenderToTexture ? 1 : -1; \
+ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ GLubyte *buf = (GLubyte *) irb->pfMap \
+ + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\
+ GLuint p; \
+ assert(irb->pfMap);\
+ (void) p;
+
+/* XXX FBO: this is identical to the macro in spantmp2.h except we get
+ * the cliprect info from the context, not the driDrawable.
+ * Move this into spantmp2.h someday.
+ */
+#define HW_CLIPLOOP() \
+ do { \
+ int _nc = intel->numClipRects; \
+ while ( _nc-- ) { \
+ int minx = intel->pClipRects[_nc].x1 - intel->drawX; \
+ int miny = intel->pClipRects[_nc].y1 - intel->drawY; \
+ int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \
+ int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
+
+
+
+
+#define Y_FLIP(_y) ((_y) * yScale + yBias)
#define HW_LOCK()
#define HW_UNLOCK()
-/* 16 bit, 565 rgb color spanline and pixel functions
+/* 16 bit, RGB565 color spanline and pixel functions
*/
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \
- (((int)g & 0xfc) << 3) | \
- (((int)b & 0xf8) >> 3))
-#define WRITE_PIXEL( _x, _y, p ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = p
-
-#define READ_RGBA( rgba, _x, _y ) \
-do { \
- GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
- rgba[0] = (((p >> 11) & 0x1f) * 255) / 31; \
- rgba[1] = (((p >> 5) & 0x3f) * 255) / 63; \
- rgba[2] = (((p >> 0) & 0x1f) * 255) / 31; \
- rgba[3] = 255; \
-} while(0)
-
-#define TAG(x) intel##x##_565
-#include "spantmp.h"
-
-/* 15 bit, 555 rgb color spanline and pixel functions
- */
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = (((r & 0xf8) << 7) | \
- ((g & 0xf8) << 3) | \
- ((b & 0xf8) >> 3))
-
-#define WRITE_PIXEL( _x, _y, p ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = p
-
-#define READ_RGBA( rgba, _x, _y ) \
-do { \
- GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
- rgba[0] = (p >> 7) & 0xf8; \
- rgba[1] = (p >> 3) & 0xf8; \
- rgba[2] = (p << 3) & 0xf8; \
- rgba[3] = 255; \
-} while(0)
-
-#define TAG(x) intel##x##_555
-#include "spantmp.h"
-
-/* 16 bit depthbuffer functions.
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) intel##x##_RGB565
+#define TAG2(x,y) intel##x##_RGB565##y
+#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2)
+#include "spantmp2.h"
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
*/
-#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
+#define TAG(x) intel##x##_ARGB8888
+#define TAG2(x,y) intel##x##_ARGB8888##y
+#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4)
+#include "spantmp2.h"
-#define TAG(x) intel##x##_z16
-#include "depthtmp.h"
+#define LOCAL_DEPTH_VARS \
+ struct intel_context *intel = intel_context(ctx); \
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
+ const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \
+ const GLint yScale = irb->RenderToTexture ? 1 : -1; \
+ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \
+ (intel->drawY * pitch + intel->drawX) * irb->region->cpp;
-#undef LOCAL_VARS
-#define LOCAL_VARS \
- intelContextPtr intel = INTEL_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = intel->driDrawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint pitch = drb->pitch; \
- GLuint height = dPriv->h; \
- char *buf = (char *)drb->Base.Data + \
- dPriv->x * drb->cpp + \
- dPriv->y * pitch; \
- GLuint p; \
- (void) buf; (void) p
-
-#undef INIT_MONO_PIXEL
-#define INIT_MONO_PIXEL(p,color)\
- p = INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3])
-
-/* 32 bit, 8888 argb color spanline and pixel functions
- */
-#define WRITE_RGBA(_x, _y, r, g, b, a) \
- *(GLuint *)(buf + _x*4 + _y*pitch) = ((r << 16) | \
- (g << 8) | \
- (b << 0) | \
- (a << 24) )
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-#define WRITE_PIXEL(_x, _y, p) \
- *(GLuint *)(buf + _x*4 + _y*pitch) = p
+/**
+ ** 16-bit depthbuffer functions.
+ **/
+#define WRITE_DEPTH( _x, _y, d ) \
+ ((GLushort *)buf)[(_x) + (_y) * pitch] = d;
+#define READ_DEPTH( d, _x, _y ) \
+ d = ((GLushort *)buf)[(_x) + (_y) * pitch];
-#define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = (p >> 24) & 0xff; \
- } while (0)
-#define TAG(x) intel##x##_8888
-#include "spantmp.h"
+#define TAG(x) intel##x##_z16
+#include "depthtmp.h"
-/* 24/8 bit interleaved depth/stencil functions
- */
-#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
- tmp &= 0xff000000; \
- tmp |= (d) & 0xffffff; \
- *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
+/**
+ ** 24/8-bit interleaved depth/stencil functions
+ ** Note: we're actually reading back combined depth+stencil values.
+ ** The wrappers in main/depthstencil.c are used to extract the depth
+ ** and stencil values.
+ **/
+/* Change ZZZS -> SZZZ */
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = ((d) >> 8) | ((d) << 24); \
+ ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp; \
}
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff;
-
+/* Change SZZZ -> ZZZS */
+#define READ_DEPTH( d, _x, _y ) { \
+ GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
+ d = (tmp << 8) | (tmp >> 24); \
+}
#define TAG(x) intel##x##_z24_s8
#include "depthtmp.h"
-#define WRITE_STENCIL( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
- tmp &= 0xffffff; \
- tmp |= ((d)<<24); \
- *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
+
+/**
+ ** 8-bit stencil function (XXX FBO: This is obsolete)
+ **/
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
+ tmp &= 0xffffff; \
+ tmp |= ((d) << 24); \
+ ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp; \
}
-#define READ_STENCIL( d, _x, _y ) \
- d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24;
+#define READ_STENCIL( d, _x, _y ) \
+ d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24;
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
-/* Move locking out to get reasonable span performance.
+
+/**
+ * Map or unmap all the renderbuffers which we may need during
+ * software rendering.
+ * XXX in the future, we could probably convey extra information to
+ * reduce the number of mappings needed. I.e. if doing a glReadPixels
+ * from the depth buffer, we really only need one mapping.
+ *
+ * XXX Rewrite this function someday.
+ * We can probably just loop over all the renderbuffer attachments,
+ * map/unmap all of them, and not worry about the _ColorDrawBuffers
+ * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
*/
-void intelSpanRenderStart( GLcontext *ctx )
+static void
+intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ GLcontext *ctx = &intel->ctx;
+ GLuint i, j;
+ struct intel_renderbuffer *irb;
+
+ /* color draw buffers */
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers[i]; j++) {
+ struct gl_renderbuffer *rb =
+ ctx->DrawBuffer->_ColorDrawBuffers[i][j];
+ irb = intel_renderbuffer(rb);
+ if (irb) {
+ /* this is a user-created intel_renderbuffer */
+ if (irb->region) {
+ if (map)
+ intel_region_map(intel->intelScreen, irb->region);
+ else
+ intel_region_unmap(intel->intelScreen, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ }
+ }
+ }
+
+ /* check for render to textures */
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att =
+ ctx->DrawBuffer->Attachment + i;
+ struct gl_texture_object *tex = att->Texture;
+ if (tex) {
+ /* render to texture */
+ ASSERT(att->Renderbuffer);
+ if (map) {
+ struct gl_texture_image *texImg;
+ texImg = tex->Image[att->CubeMapFace][att->TextureLevel];
+ intel_tex_map_images(intel, intel_texture_object(tex));
+ }
+ else {
+ intel_tex_unmap_images(intel, intel_texture_object(tex));
+ }
+ }
+ }
+
+ /* color read buffers */
+ irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ if (irb && irb->region) {
+ if (map)
+ intel_region_map(intel->intelScreen, irb->region);
+ else
+ intel_region_unmap(intel->intelScreen, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
- intelFlush(&intel->ctx);
+ /* Account for front/back color page flipping.
+ * The span routines use the pfMap and pfPitch fields which will
+ * swap the front/back region map/pitch if we're page flipped.
+ * Do this after mapping, above, so the map field is valid.
+ */
+#if 0
+ if (map && ctx->DrawBuffer->Name == 0) {
+ struct intel_renderbuffer *irbFront
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT);
+ struct intel_renderbuffer *irbBack
+ = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT);
+ if (irbBack) {
+ /* double buffered */
+ if (intel->sarea->pf_current_page == 0) {
+ irbFront->pfMap = irbFront->region->map;
+ irbFront->pfPitch = irbFront->region->pitch;
+ irbBack->pfMap = irbBack->region->map;
+ irbBack->pfPitch = irbBack->region->pitch;
+ }
+ else {
+ irbFront->pfMap = irbBack->region->map;
+ irbFront->pfPitch = irbBack->region->pitch;
+ irbBack->pfMap = irbFront->region->map;
+ irbBack->pfPitch = irbFront->region->pitch;
+ }
+ }
+ }
+#endif
+
+ /* depth buffer (Note wrapper!) */
+ if (ctx->DrawBuffer->_DepthBuffer) {
+ irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ if (irb && irb->region && irb->Base.Name != 0) {
+ if (map) {
+ intel_region_map(intel->intelScreen, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ else {
+ intel_region_unmap(intel->intelScreen, irb->region);
+ irb->pfMap = NULL;
+ irb->pfPitch = 0;
+ }
+ }
+ }
+
+ /* stencil buffer (Note wrapper!) */
+ if (ctx->DrawBuffer->_StencilBuffer) {
+ irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ if (irb && irb->region && irb->Base.Name != 0) {
+ if (map) {
+ intel_region_map(intel->intelScreen, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
+ }
+ else {
+ intel_region_unmap(intel->intelScreen, irb->region);
+ irb->pfMap = NULL;
+ irb->pfPitch = 0;
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Prepare for softare rendering. Map current read/draw framebuffers'
+ * renderbuffes and all currently bound texture objects.
+ *
+ * Old note: Moved locking out to get reasonable span performance.
+ */
+void
+intelSpanRenderStart(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLuint i;
+
+ intelFinish(&intel->ctx);
LOCK_HARDWARE(intel);
- intelWaitForIdle(intel);
+
+#if 0
+ /* Just map the framebuffer and all textures. Bufmgr code will
+ * take care of waiting on the necessary fences:
+ */
+ intel_region_map(intel->intelScreen, intel->front_region);
+ intel_region_map(intel->intelScreen, intel->back_region);
+ intel_region_map(intel->intelScreen, intel->intelScreen->depth_region);
+#endif
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
+ intel_tex_map_images(intel, intel_texture_object(texObj));
+ }
+ }
+
+ intel_map_unmap_buffers(intel, GL_TRUE);
}
-void intelSpanRenderFinish( GLcontext *ctx )
+/**
+ * Called when done softare rendering. Unmap the buffers we mapped in
+ * the above function.
+ */
+void
+intelSpanRenderFinish(GLcontext * ctx)
{
- intelContextPtr intel = INTEL_CONTEXT( ctx );
- _swrast_flush( ctx );
- UNLOCK_HARDWARE( intel );
+ struct intel_context *intel = intel_context(ctx);
+ GLuint i;
+
+ _swrast_flush(ctx);
+
+ /* Now unmap the framebuffer:
+ */
+#if 0
+ intel_region_unmap(intel, intel->front_region);
+ intel_region_unmap(intel, intel->back_region);
+ intel_region_unmap(intel, intel->intelScreen->depth_region);
+#endif
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
+ intel_tex_unmap_images(intel, intel_texture_object(texObj));
+ }
+ }
+
+ intel_map_unmap_buffers(intel, GL_FALSE);
+
+ UNLOCK_HARDWARE(intel);
}
-void intelInitSpanFuncs( GLcontext *ctx )
+
+void
+intelInitSpanFuncs(GLcontext * ctx)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = intelSpanRenderStart;
- swdd->SpanRenderFinish = intelSpanRenderFinish;
+ swdd->SpanRenderFinish = intelSpanRenderFinish;
}
/**
- * Plug in the Get/Put routines for the given driRenderbuffer.
+ * Plug in appropriate span read/write functions for the given renderbuffer.
+ * These are used for the software fallbacks.
*/
void
-intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+intel_set_span_functions(struct gl_renderbuffer *rb)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) {
- intelInitPointers_555(&drb->Base);
- }
- else if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- intelInitPointers_565(&drb->Base);
- }
- else {
- assert(vis->redBits == 8);
- assert(vis->greenBits == 8);
- assert(vis->blueBits == 8);
- intelInitPointers_8888(&drb->Base);
- }
+ if (rb->_ActualFormat == GL_RGB5) {
+ /* 565 RGB */
+ intelInitPointers_RGB565(rb);
+ }
+ else if (rb->_ActualFormat == GL_RGBA8) {
+ /* 8888 RGBA */
+ intelInitPointers_ARGB8888(rb);
+ }
+ else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
+ intelInitDepthPointers_z16(rb);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
- intelInitDepthPointers_z16(&drb->Base);
+ else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
+ rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
+ intelInitDepthPointers_z24_s8(rb);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
- intelInitDepthPointers_z24_s8(&drb->Base);
+ else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */
+ intelInitStencilPointers_z24_s8(rb);
}
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
- intelInitStencilPointers_z24_s8(&drb->Base);
+ else {
+ _mesa_problem(NULL,
+ "Unexpected _ActualFormat in intelSetSpanFunctions");
}
}
diff --git a/src/mesa/drivers/dri/i915/intel_span.h b/src/mesa/drivers/dri/i915/intel_span.h
index 2d4f8589d0f..5201f6d6c6e 100644
--- a/src/mesa/drivers/dri/i915/intel_span.h
+++ b/src/mesa/drivers/dri/i915/intel_span.h
@@ -28,14 +28,11 @@
#ifndef _INTEL_SPAN_H
#define _INTEL_SPAN_H
-#include "drirenderbuffer.h"
+extern void intelInitSpanFuncs(GLcontext * ctx);
-extern void intelInitSpanFuncs( GLcontext *ctx );
+extern void intelSpanRenderFinish(GLcontext * ctx);
+extern void intelSpanRenderStart(GLcontext * ctx);
-extern void intelSpanRenderFinish( GLcontext *ctx );
-extern void intelSpanRenderStart( GLcontext *ctx );
-
-extern void
-intelSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+extern void intel_set_span_functions(struct gl_renderbuffer *rb);
#endif
diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c
index e5988a5ed6c..271511037e9 100644
--- a/src/mesa/drivers/dri/i915/intel_state.c
+++ b/src/mesa/drivers/dri/i915/intel_state.c
@@ -30,252 +30,240 @@
#include "context.h"
#include "macros.h"
#include "enums.h"
+#include "colormac.h"
#include "dd.h"
#include "intel_screen.h"
#include "intel_context.h"
+#include "intel_fbo.h"
+#include "intel_regions.h"
#include "swrast/swrast.h"
-int intel_translate_compare_func( GLenum func )
+int
+intel_translate_compare_func(GLenum func)
{
- switch(func) {
- case GL_NEVER:
- return COMPAREFUNC_NEVER;
- case GL_LESS:
- return COMPAREFUNC_LESS;
- case GL_LEQUAL:
- return COMPAREFUNC_LEQUAL;
- case GL_GREATER:
- return COMPAREFUNC_GREATER;
- case GL_GEQUAL:
- return COMPAREFUNC_GEQUAL;
- case GL_NOTEQUAL:
- return COMPAREFUNC_NOTEQUAL;
- case GL_EQUAL:
- return COMPAREFUNC_EQUAL;
- case GL_ALWAYS:
- return COMPAREFUNC_ALWAYS;
+ switch (func) {
+ case GL_NEVER:
+ return COMPAREFUNC_NEVER;
+ case GL_LESS:
+ return COMPAREFUNC_LESS;
+ case GL_LEQUAL:
+ return COMPAREFUNC_LEQUAL;
+ case GL_GREATER:
+ return COMPAREFUNC_GREATER;
+ case GL_GEQUAL:
+ return COMPAREFUNC_GEQUAL;
+ case GL_NOTEQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case GL_EQUAL:
+ return COMPAREFUNC_EQUAL;
+ case GL_ALWAYS:
+ return COMPAREFUNC_ALWAYS;
}
fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
- return COMPAREFUNC_ALWAYS;
+ return COMPAREFUNC_ALWAYS;
}
-int intel_translate_stencil_op( GLenum op )
+int
+intel_translate_stencil_op(GLenum op)
{
- switch(op) {
- case GL_KEEP:
- return STENCILOP_KEEP;
- case GL_ZERO:
- return STENCILOP_ZERO;
- case GL_REPLACE:
- return STENCILOP_REPLACE;
- case GL_INCR:
+ switch (op) {
+ case GL_KEEP:
+ return STENCILOP_KEEP;
+ case GL_ZERO:
+ return STENCILOP_ZERO;
+ case GL_REPLACE:
+ return STENCILOP_REPLACE;
+ case GL_INCR:
return STENCILOP_INCRSAT;
- case GL_DECR:
+ case GL_DECR:
return STENCILOP_DECRSAT;
case GL_INCR_WRAP:
- return STENCILOP_INCR;
+ return STENCILOP_INCR;
case GL_DECR_WRAP:
- return STENCILOP_DECR;
- case GL_INVERT:
- return STENCILOP_INVERT;
- default:
+ return STENCILOP_DECR;
+ case GL_INVERT:
+ return STENCILOP_INVERT;
+ default:
return STENCILOP_ZERO;
}
}
-int intel_translate_blend_factor( GLenum factor )
+int
+intel_translate_blend_factor(GLenum factor)
{
- switch(factor) {
- case GL_ZERO:
- return BLENDFACT_ZERO;
- case GL_SRC_ALPHA:
- return BLENDFACT_SRC_ALPHA;
- case GL_ONE:
- return BLENDFACT_ONE;
- case GL_SRC_COLOR:
- return BLENDFACT_SRC_COLR;
- case GL_ONE_MINUS_SRC_COLOR:
- return BLENDFACT_INV_SRC_COLR;
- case GL_DST_COLOR:
- return BLENDFACT_DST_COLR;
- case GL_ONE_MINUS_DST_COLOR:
- return BLENDFACT_INV_DST_COLR;
+ switch (factor) {
+ case GL_ZERO:
+ return BLENDFACT_ZERO;
+ case GL_SRC_ALPHA:
+ return BLENDFACT_SRC_ALPHA;
+ case GL_ONE:
+ return BLENDFACT_ONE;
+ case GL_SRC_COLOR:
+ return BLENDFACT_SRC_COLR;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return BLENDFACT_INV_SRC_COLR;
+ case GL_DST_COLOR:
+ return BLENDFACT_DST_COLR;
+ case GL_ONE_MINUS_DST_COLOR:
+ return BLENDFACT_INV_DST_COLR;
case GL_ONE_MINUS_SRC_ALPHA:
- return BLENDFACT_INV_SRC_ALPHA;
- case GL_DST_ALPHA:
- return BLENDFACT_DST_ALPHA;
+ return BLENDFACT_INV_SRC_ALPHA;
+ case GL_DST_ALPHA:
+ return BLENDFACT_DST_ALPHA;
case GL_ONE_MINUS_DST_ALPHA:
- return BLENDFACT_INV_DST_ALPHA;
- case GL_SRC_ALPHA_SATURATE:
+ return BLENDFACT_INV_DST_ALPHA;
+ case GL_SRC_ALPHA_SATURATE:
return BLENDFACT_SRC_ALPHA_SATURATE;
case GL_CONSTANT_COLOR:
- return BLENDFACT_CONST_COLOR;
+ return BLENDFACT_CONST_COLOR;
case GL_ONE_MINUS_CONSTANT_COLOR:
return BLENDFACT_INV_CONST_COLOR;
case GL_CONSTANT_ALPHA:
- return BLENDFACT_CONST_ALPHA;
+ return BLENDFACT_CONST_ALPHA;
case GL_ONE_MINUS_CONSTANT_ALPHA:
return BLENDFACT_INV_CONST_ALPHA;
}
-
+
fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);
return BLENDFACT_ZERO;
}
-int intel_translate_logic_op( GLenum opcode )
+int
+intel_translate_logic_op(GLenum opcode)
{
- switch(opcode) {
- case GL_CLEAR:
- return LOGICOP_CLEAR;
- case GL_AND:
- return LOGICOP_AND;
- case GL_AND_REVERSE:
- return LOGICOP_AND_RVRSE;
- case GL_COPY:
- return LOGICOP_COPY;
- case GL_COPY_INVERTED:
- return LOGICOP_COPY_INV;
- case GL_AND_INVERTED:
- return LOGICOP_AND_INV;
- case GL_NOOP:
- return LOGICOP_NOOP;
- case GL_XOR:
- return LOGICOP_XOR;
- case GL_OR:
- return LOGICOP_OR;
- case GL_OR_INVERTED:
- return LOGICOP_OR_INV;
- case GL_NOR:
- return LOGICOP_NOR;
- case GL_EQUIV:
- return LOGICOP_EQUIV;
- case GL_INVERT:
- return LOGICOP_INV;
- case GL_OR_REVERSE:
- return LOGICOP_OR_RVRSE;
- case GL_NAND:
- return LOGICOP_NAND;
- case GL_SET:
- return LOGICOP_SET;
- default:
+ switch (opcode) {
+ case GL_CLEAR:
+ return LOGICOP_CLEAR;
+ case GL_AND:
+ return LOGICOP_AND;
+ case GL_AND_REVERSE:
+ return LOGICOP_AND_RVRSE;
+ case GL_COPY:
+ return LOGICOP_COPY;
+ case GL_COPY_INVERTED:
+ return LOGICOP_COPY_INV;
+ case GL_AND_INVERTED:
+ return LOGICOP_AND_INV;
+ case GL_NOOP:
+ return LOGICOP_NOOP;
+ case GL_XOR:
+ return LOGICOP_XOR;
+ case GL_OR:
+ return LOGICOP_OR;
+ case GL_OR_INVERTED:
+ return LOGICOP_OR_INV;
+ case GL_NOR:
+ return LOGICOP_NOR;
+ case GL_EQUIV:
+ return LOGICOP_EQUIV;
+ case GL_INVERT:
+ return LOGICOP_INV;
+ case GL_OR_REVERSE:
+ return LOGICOP_OR_RVRSE;
+ case GL_NAND:
+ return LOGICOP_NAND;
+ case GL_SET:
return LOGICOP_SET;
- }
-}
-
-static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
-{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
- int front = 0;
-
- if (!ctx->DrawBuffer)
- return;
-
- switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
- case BUFFER_BIT_FRONT_LEFT:
- front = 1;
- FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
- break;
- case BUFFER_BIT_BACK_LEFT:
- front = 0;
- FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
- break;
default:
- FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE );
- return;
- }
-
- if ( intel->sarea->pf_current_page == 1 )
- front ^= 1;
-
- intelSetFrontClipRects( intel );
-
- if (front) {
- intel->drawRegion = &intel->intelScreen->front;
- intel->readRegion = &intel->intelScreen->front;
- } else {
- intel->drawRegion = &intel->intelScreen->back;
- intel->readRegion = &intel->intelScreen->back;
+ return LOGICOP_SET;
}
-
- intel->vtbl.set_color_region( intel, intel->drawRegion );
-}
-
-static void intelReadBuffer( GLcontext *ctx, GLenum mode )
-{
- /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
-static void intelClearColor(GLcontext *ctx, const GLfloat color[4])
+static void
+intelClearColor(GLcontext * ctx, const GLfloat color[4])
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
- intelScreenPrivate *screen = intel->intelScreen;
+ struct intel_context *intel = intel_context(ctx);
+ GLubyte clear[4];
- CLAMPED_FLOAT_TO_UBYTE(intel->clear_red, color[0]);
- CLAMPED_FLOAT_TO_UBYTE(intel->clear_green, color[1]);
- CLAMPED_FLOAT_TO_UBYTE(intel->clear_blue, color[2]);
- CLAMPED_FLOAT_TO_UBYTE(intel->clear_alpha, color[3]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
- intel->ClearColor = INTEL_PACKCOLOR(screen->fbFormat,
- intel->clear_red,
- intel->clear_green,
- intel->clear_blue,
- intel->clear_alpha);
+ /* compute both 32 and 16-bit clear values */
+ intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1],
+ clear[2], clear[3]);
+ intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]);
}
-static void intelCalcViewport( GLcontext *ctx )
+/**
+ * Update the viewport transformation matrix. Depends on:
+ * - viewport pos/size
+ * - depthrange
+ * - window pos/size or FBO size
+ */
+static void
+intelCalcViewport(GLcontext * ctx)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat *m = intel->ViewportMatrix.m;
- GLint h = 0;
+ GLfloat yScale, yBias;
- if (intel->driDrawable)
- h = intel->driDrawable->h + SUBPIXEL_Y;
+ if (ctx->DrawBuffer->Name) {
+ /* User created FBO */
+ struct intel_renderbuffer *irb
+ = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
+ if (irb && !irb->RenderToTexture) {
+ /* y=0=top */
+ yScale = -1.0;
+ yBias = irb->Base.Height;
+ }
+ else {
+ /* y=0=bottom */
+ yScale = 1.0;
+ yBias = 0.0;
+ }
+ }
+ else {
+ /* window buffer, y=0=top */
+ yScale = -1.0;
+ yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F;
+ }
+
+ m[MAT_SX] = v[MAT_SX];
+ m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
- /* See also intel_translate_vertex. SUBPIXEL adjustments can be done
- * via state vars, too.
- */
- m[MAT_SX] = v[MAT_SX];
- m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
- m[MAT_SY] = - v[MAT_SY];
- m[MAT_TY] = - v[MAT_TY] + h;
- m[MAT_SZ] = v[MAT_SZ] * intel->depth_scale;
- m[MAT_TZ] = v[MAT_TZ] * intel->depth_scale;
+ m[MAT_SY] = v[MAT_SY] * yScale;
+ m[MAT_TY] = v[MAT_TY] * yScale + yBias + SUBPIXEL_Y;
+
+ m[MAT_SZ] = v[MAT_SZ] * depthScale;
+ m[MAT_TZ] = v[MAT_TZ] * depthScale;
}
-static void intelViewport( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height )
+static void
+intelViewport(GLcontext * ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
- intelCalcViewport( ctx );
+ intelCalcViewport(ctx);
}
-static void intelDepthRange( GLcontext *ctx,
- GLclampd nearval, GLclampd farval )
+static void
+intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
{
- intelCalcViewport( ctx );
+ intelCalcViewport(ctx);
}
/* Fallback to swrast for select and feedback.
*/
-static void intelRenderMode( GLcontext *ctx, GLenum mode )
+static void
+intelRenderMode(GLcontext * ctx, GLenum mode)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
- FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
+ struct intel_context *intel = intel_context(ctx);
+ FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
}
-void intelInitStateFuncs( struct dd_function_table *functions )
+void
+intelInitStateFuncs(struct dd_function_table *functions)
{
- functions->DrawBuffer = intelDrawBuffer;
- functions->ReadBuffer = intelReadBuffer;
functions->RenderMode = intelRenderMode;
functions->Viewport = intelViewport;
functions->DepthRange = intelDepthRange;
functions->ClearColor = intelClearColor;
}
-
diff --git a/src/mesa/drivers/dri/i915/intel_structs.h b/src/mesa/drivers/dri/i915/intel_structs.h
new file mode 100644
index 00000000000..522e3bd92c2
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_structs.h
@@ -0,0 +1,132 @@
+#ifndef INTEL_STRUCTS_H
+#define INTEL_STRUCTS_H
+
+struct br0 {
+ GLuint length:8;
+ GLuint pad0:3;
+ GLuint dst_tiled:1;
+ GLuint pad1:8;
+ GLuint write_rgb:1;
+ GLuint write_alpha:1;
+ GLuint opcode:7;
+ GLuint client:3;
+};
+
+
+struct br13 {
+ GLint dest_pitch:16;
+ GLuint rop:8;
+ GLuint color_depth:2;
+ GLuint pad1:3;
+ GLuint mono_source_transparency:1;
+ GLuint clipping_enable:1;
+ GLuint pad0:1;
+};
+
+
+
+/* This is an attempt to move some of the 2D interaction in this
+ * driver to using structs for packets rather than a bunch of #defines
+ * and dwords.
+ */
+struct xy_color_blit {
+ struct br0 br0;
+ struct br13 br13;
+
+ struct {
+ GLuint dest_x1:16;
+ GLuint dest_y1:16;
+ } dw2;
+
+ struct {
+ GLuint dest_x2:16;
+ GLuint dest_y2:16;
+ } dw3;
+
+ GLuint dest_base_addr;
+ GLuint color;
+};
+
+struct xy_src_copy_blit {
+ struct br0 br0;
+ struct br13 br13;
+
+ struct {
+ GLuint dest_x1:16;
+ GLuint dest_y1:16;
+ } dw2;
+
+ struct {
+ GLuint dest_x2:16;
+ GLuint dest_y2:16;
+ } dw3;
+
+ GLuint dest_base_addr;
+
+ struct {
+ GLuint src_x1:16;
+ GLuint src_y1:16;
+ } dw5;
+
+ struct {
+ GLint src_pitch:16;
+ GLuint pad:16;
+ } dw6;
+
+ GLuint src_base_addr;
+};
+
+struct xy_setup_blit {
+ struct br0 br0;
+ struct br13 br13;
+
+ struct {
+ GLuint clip_x1:16;
+ GLuint clip_y1:16;
+ } dw2;
+
+ struct {
+ GLuint clip_x2:16;
+ GLuint clip_y2:16;
+ } dw3;
+
+ GLuint dest_base_addr;
+ GLuint background_color;
+ GLuint foreground_color;
+ GLuint pattern_base_addr;
+};
+
+
+struct xy_text_immediate_blit {
+ struct {
+ GLuint length:8;
+ GLuint pad2:3;
+ GLuint dst_tiled:1;
+ GLuint pad1:4;
+ GLuint byte_packed:1;
+ GLuint pad0:5;
+ GLuint opcode:7;
+ GLuint client:3;
+ } dw0;
+
+ struct {
+ GLuint dest_x1:16;
+ GLuint dest_y1:16;
+ } dw1;
+
+ struct {
+ GLuint dest_x2:16;
+ GLuint dest_y2:16;
+ } dw2;
+
+ /* Src bitmap data follows as inline dwords.
+ */
+};
+
+
+#define CLIENT_2D 0x2
+#define OPCODE_XY_SETUP_BLT 0x1
+#define OPCODE_XY_COLOR_BLT 0x50
+#define OPCODE_XY_TEXT_IMMEDIATE_BLT 0x31
+
+#endif
diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c
index 5bd280652af..b08dee43bc1 100644
--- a/src/mesa/drivers/dri/i915/intel_tex.c
+++ b/src/mesa/drivers/dri/i915/intel_tex.c
@@ -1,877 +1,192 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "image.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texmem.h"
#include "texobj.h"
-#include "swrast/swrast.h"
-
-#include "mm.h"
-
-#include "intel_screen.h"
-#include "intel_batchbuffer.h"
#include "intel_context.h"
+#include "intel_mipmap_tree.h"
#include "intel_tex.h"
-#include "intel_ioctl.h"
-
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
static GLboolean
-intelValidateClientStorage( intelContextPtr intel, GLenum target,
- GLint internalFormat,
- GLint srcWidth, GLint srcHeight,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-
+intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj)
{
- GLcontext *ctx = &intel->ctx;
- int texelBytes;
-
- if (0)
- fprintf(stderr, "intformat %s format %s type %s\n",
- _mesa_lookup_enum_by_nr( internalFormat ),
- _mesa_lookup_enum_by_nr( format ),
- _mesa_lookup_enum_by_nr( type ));
-
- if (!ctx->Unpack.ClientStorage)
- return 0;
-
- if (ctx->_ImageTransferState ||
- texImage->IsCompressed ||
- texObj->GenerateMipmap)
- return 0;
-
-
- /* This list is incomplete
- */
- switch ( internalFormat ) {
- case GL_RGBA:
- if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
- texImage->TexFormat = &_mesa_texformat_argb8888;
- texelBytes = 4;
- }
- else
- return 0;
- break;
-
- case GL_RGB:
- if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
- texImage->TexFormat = &_mesa_texformat_rgb565;
- texelBytes = 2;
- }
- else
- return 0;
- break;
-
- case GL_YCBCR_MESA:
- if ( format == GL_YCBCR_MESA &&
- type == GL_UNSIGNED_SHORT_8_8_REV_APPLE ) {
- texImage->TexFormat = &_mesa_texformat_ycbcr_rev;
- texelBytes = 2;
- }
- else if ( format == GL_YCBCR_MESA &&
- (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
- type == GL_UNSIGNED_BYTE)) {
- texImage->TexFormat = &_mesa_texformat_ycbcr;
- texelBytes = 2;
- }
- else
- return 0;
- break;
-
-
- default:
- return 0;
- }
+#if 0
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
- /* Could deal with these packing issues, but currently don't:
- */
- if (packing->SkipPixels ||
- packing->SkipRows ||
- packing->SwapBytes ||
- packing->LsbFirst) {
- return 0;
- }
-
- {
- GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth,
- format, type);
-
-
- if (0)
- fprintf(stderr, "%s: srcRowStride %d/%x\n",
- __FUNCTION__, srcRowStride, srcRowStride);
-
- /* Could check this later in upload, pitch restrictions could be
- * relaxed, but would need to store the image pitch somewhere,
- * as packing details might change before image is uploaded:
- */
- if (!intelIsAgpMemory( intel, pixels, srcHeight * srcRowStride ) ||
- (srcRowStride & 63))
- return 0;
-
-
- /* Have validated that _mesa_transfer_teximage would be a straight
- * memcpy at this point. NOTE: future calls to TexSubImage will
- * overwrite the client data. This is explicitly mentioned in the
- * extension spec.
- */
- texImage->Data = (void *)pixels;
- texImage->IsClientData = GL_TRUE;
- texImage->RowStride = srcRowStride / texelBytes;
- return 1;
- }
+ return
+ intelObj->mt &&
+ intelObj->mt->region &&
+ intel_is_region_resident(intel, intelObj->mt->region);
+#endif
+ return 1;
}
-
-
-static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- assert(t);
- intelFlush( ctx );
- driSwapOutTextureObject( t );
- texImage->IsClientData = GL_FALSE;
-
- _mesa_store_teximage1d( ctx, target, level, internalFormat,
- width, border, format, type,
- pixels, packing, texObj, texImage );
-
- t->dirty_images[0] |= (1 << level);
+static struct gl_texture_image *
+intelNewTextureImage(GLcontext * ctx)
+{
+ DBG("%s\n", __FUNCTION__);
+ (void) ctx;
+ return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
}
-static void intelTexSubImage1D( GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+
+static struct gl_texture_object *
+intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
- assert(t);
- intelFlush( ctx );
- driSwapOutTextureObject( t );
+ DBG("%s\n", __FUNCTION__);
+ _mesa_initialize_texture_object(&obj->base, name, target);
- _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
- format, type, pixels, packing, texObj,
- texImage);
+ return &obj->base;
}
-
-/* Handles 2D, CUBE, RECT:
- */
-static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+static void
+intelDeleteTextureObject(GLcontext *ctx,
+ struct gl_texture_object *texObj)
{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
- assert(t);
- intelFlush( ctx );
- driSwapOutTextureObject( t );
- texImage->IsClientData = GL_FALSE;
-
- if (intelValidateClientStorage( INTEL_CONTEXT(ctx), target,
- internalFormat,
- width, height,
- format, type, pixels,
- packing, texObj, texImage)) {
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: Using client storage\n", __FUNCTION__);
- }
- else {
- _mesa_store_teximage2d( ctx, target, level, internalFormat,
- width, height, border, format, type,
- pixels, packing, texObj, texImage );
+ if (intelObj->mt)
+ intel_miptree_release(intel, &intelObj->mt);
- t->dirty_images[face] |= (1 << level);
- }
+ _mesa_delete_texture_object(ctx, texObj);
}
-static void intelTexSubImage2D( GLcontext *ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- if (texImage->IsClientData &&
- (char *)pixels == (char *)texImage->Data +
- ((xoffset + yoffset * texImage->RowStride) *
- texImage->TexFormat->TexelBytes)) {
- /* Notification only - no upload required */
- }
- else {
- assert( t ); /* this _should_ be true */
- intelFlush( ctx );
- driSwapOutTextureObject( t );
+static void
+intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_image *intelImage = intel_texture_image(texImage);
- _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, type, pixels, packing, texObj,
- texImage);
+ DBG("%s\n", __FUNCTION__);
- t->dirty_images[face] |= (1 << level);
+ if (intelImage->mt) {
+ intel_miptree_release(intel, &intelImage->mt);
}
-}
-static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
+ if (texImage->Data) {
+ free(texImage->Data);
+ texImage->Data = NULL;
}
-
- assert(t);
- intelFlush( ctx );
-
- driSwapOutTextureObject( t );
- texImage->IsClientData = GL_FALSE;
-
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
-
- _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
- height, border, imageSize, data, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
}
-static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+/* The system memcpy (at least on ubuntu 5.10) has problems copying
+ * to agp (writecombined) memory from a source which isn't 64-byte
+ * aligned - there is a 4x performance falloff.
+ *
+ * The x86 __memcpy is immune to this but is slightly slower
+ * (10%-ish) than the system memcpy.
+ *
+ * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
+ * isn't much faster than x86_memcpy for agp copies.
+ *
+ * TODO: switch dynamically.
+ */
+static void *
+do_memcpy(void *dest, const void *src, size_t n)
{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
+ if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) {
+ return __memcpy(dest, src, n);
}
-
- assert( t ); /* this _should_ be true */
- intelFlush( ctx );
- driSwapOutTextureObject( t );
-
- _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, imageSize, data, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
+ else
+ return memcpy(dest, src, n);
}
-static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- assert(t);
- driSwapOutTextureObject( t );
- texImage->IsClientData = GL_FALSE;
-
- _mesa_store_teximage3d(ctx, target, level, internalFormat,
- width, height, depth, border,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-
+#if DO_DEBUG
-static void
-intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+#ifndef __x86_64__
+static unsigned
+fastrdtsc(void)
{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- assert( t ); /* this _should_ be true */
- driSwapOutTextureObject( t );
+ unsigned eax;
+ __asm__ volatile ("\t"
+ "pushl %%ebx\n\t"
+ "cpuid\n\t" ".byte 0x0f, 0x31\n\t"
+ "popl %%ebx\n":"=a" (eax)
+ :"0"(0)
+ :"ecx", "edx", "cc");
- _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texObj, texImage);
-
- t->dirty_images[0] |= (1 << level);
+ return eax;
}
-
-
-
-
-static void intelDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+#else
+static unsigned
+fastrdtsc(void)
{
- driTextureObject * t = (driTextureObject *) tObj->DriverData;
+ unsigned eax;
+ __asm__ volatile ("\t" "cpuid\n\t" ".byte 0x0f, 0x31\n\t":"=a" (eax)
+ :"0"(0)
+ :"ecx", "edx", "ebx", "cc");
- if ( t != NULL ) {
- intelFlush( ctx );
- driDestroyTextureObject( t );
- }
-
- /* Free mipmap images and the texture object itself */
- _mesa_delete_texture_object(ctx, tObj);
+ return eax;
}
+#endif
-
-static const struct gl_texture_format *
-intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type )
+static unsigned
+time_diff(unsigned t, unsigned t2)
{
- intelContextPtr intel = INTEL_CONTEXT( ctx );
- const GLboolean do32bpt = ( intel->intelScreen->cpp == 4 &&
- intel->intelScreen->tex.size > 4*1024*1024);
-
- switch ( internalFormat ) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- if ( format == GL_BGRA ) {
- if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
- return &_mesa_texformat_argb8888;
- }
- else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
- return &_mesa_texformat_argb4444;
- }
- else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
- return &_mesa_texformat_argb1555;
- }
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
- return &_mesa_texformat_rgb565;
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
- case GL_RGBA4:
- case GL_RGBA2:
- return &_mesa_texformat_argb4444;
-
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
-
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
- type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
-
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return &_mesa_texformat_z16;
-
- default:
- fprintf(stderr, "unexpected texture format %s in %s\n",
- _mesa_lookup_enum_by_nr(internalFormat),
- __FUNCTION__);
- return NULL;
- }
-
- return NULL; /* never get here */
+ return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1));
}
-
-void intelDestroyTexObj(intelContextPtr intel, intelTextureObjectPtr t)
+static void *
+timed_memcpy(void *dest, const void *src, size_t n)
{
- unsigned i;
+ void *ret;
+ unsigned t1, t2;
+ double rate;
- if ( intel == NULL )
- return;
+ if ((((unsigned) src) & 63) || (((unsigned) dest) & 63))
+ _mesa_printf("Warning - non-aligned texture copy!\n");
- if ( t->age > intel->dirtyAge )
- intel->dirtyAge = t->age;
+ t1 = fastrdtsc();
+ ret = do_memcpy(dest, src, n);
+ t2 = fastrdtsc();
- for ( i = 0 ; i < MAX_TEXTURE_UNITS ; i++ ) {
- if ( t == intel->CurrentTexObj[ i ] )
- intel->CurrentTexObj[ i ] = NULL;
- }
+ rate = time_diff(t1, t2);
+ rate /= (double) n;
+ _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate);
+ return ret;
}
+#endif /* DO_DEBUG */
-
-/* Upload an image from mesa's internal copy. Image may be 1D, 2D or
- * 3D. Cubemaps are expanded elsewhere.
- */
-static void intelUploadTexImage( intelContextPtr intel,
- intelTextureObjectPtr t,
- const struct gl_texture_image *image,
- const GLuint offset )
+void
+intelInitTextureFuncs(struct dd_function_table *functions)
{
+ functions->ChooseTextureFormat = intelChooseTextureFormat;
+ functions->TexImage1D = intelTexImage1D;
+ functions->TexImage2D = intelTexImage2D;
+ functions->TexImage3D = intelTexImage3D;
+ functions->TexSubImage1D = intelTexSubImage1D;
+ functions->TexSubImage2D = intelTexSubImage2D;
+ functions->TexSubImage3D = intelTexSubImage3D;
+ functions->CopyTexImage1D = intelCopyTexImage1D;
+ functions->CopyTexImage2D = intelCopyTexImage2D;
+ functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
+ functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
+ functions->GetTexImage = intelGetTexImage;
- if (!image || !image->Data)
- return;
-
- if (image->Depth == 1 && image->IsClientData) {
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "Blit uploading\n");
-
- /* Do it with a blit.
- */
- intelEmitCopyBlitLocked( intel,
- image->TexFormat->TexelBytes,
- image->RowStride, /* ? */
- intelGetMemoryOffsetMESA( NULL, 0, image->Data ),
- t->Pitch / image->TexFormat->TexelBytes,
- intelGetMemoryOffsetMESA( NULL, 0, t->BufAddr + offset ),
- 0, 0,
- 0, 0,
- image->Width,
- image->Height);
- }
- else if (image->IsCompressed) {
- GLuint row_len = 0;
- GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
- GLubyte *src = (GLubyte *)image->Data;
- GLuint j;
-
- /* must always copy whole blocks (8/16 bytes) */
- switch (image->InternalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- row_len = (image->Width * 2 + 7) & ~7;
- break;
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- row_len = (image->Width * 4 + 15) & ~15;
- break;
- default:
- fprintf(stderr,"Internal Compressed format not supported %d\n", image->InternalFormat);
- break;
- }
-
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr,
- "Upload image %dx%dx%d offset %xm row_len %x "
- "pitch %x depth_pitch %x\n",
- image->Width, image->Height, image->Depth, offset,
- row_len, t->Pitch, t->depth_pitch);
-
- if (row_len) {
- for (j = 0 ; j < (image->Height + 3)/4 ; j++, dst += (t->Pitch)) {
- __memcpy(dst, src, row_len );
- src += row_len;
- }
- }
- }
- /* Time for another vtbl entry:
- */
- else if (intel->intelScreen->deviceID == PCI_CHIP_I945_G ||
- intel->intelScreen->deviceID == PCI_CHIP_I945_GM ||
- intel->intelScreen->deviceID == PCI_CHIP_I945_GME ||
- intel->intelScreen->deviceID == PCI_CHIP_G33_G ||
- intel->intelScreen->deviceID == PCI_CHIP_Q33_G ||
- intel->intelScreen->deviceID == PCI_CHIP_Q35_G) {
- GLuint row_len = image->Width * image->TexFormat->TexelBytes;
- GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
- GLubyte *src = (GLubyte *)image->Data;
- GLuint d, j;
-
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr,
- "Upload image %dx%dx%d offset %xm row_len %x "
- "pitch %x depth_pitch %x\n",
- image->Width, image->Height, image->Depth, offset,
- row_len, t->Pitch, t->depth_pitch);
-
- if (row_len == t->Pitch) {
- memcpy( dst, src, row_len * image->Height * image->Depth );
- }
- else {
- GLuint x = 0, y = 0;
-
- for (d = 0 ; d < image->Depth ; d++) {
- GLubyte *dst0 = dst + x + y * t->Pitch;
-
- for (j = 0 ; j < image->Height ; j++) {
- __memcpy(dst0, src, row_len );
- src += row_len;
- dst0 += t->Pitch;
- }
-
- x += MIN2(4, row_len); /* Guess: 4 byte minimum alignment */
- if (x > t->Pitch) {
- x = 0;
- y += image->Height;
- }
- }
- }
-
- }
- else {
- GLuint row_len = image->Width * image->TexFormat->TexelBytes;
- GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
- GLubyte *src = (GLubyte *)image->Data;
- GLuint d, j;
-
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr,
- "Upload image %dx%dx%d offset %xm row_len %x "
- "pitch %x depth_pitch %x\n",
- image->Width, image->Height, image->Depth, offset,
- row_len, t->Pitch, t->depth_pitch);
-
- if (row_len == t->Pitch) {
- for (d = 0; d < image->Depth; d++) {
- memcpy( dst, src, t->Pitch * image->Height );
- dst += t->depth_pitch;
- src += row_len * image->Height;
- }
- }
- else {
- for (d = 0 ; d < image->Depth ; d++) {
- for (j = 0 ; j < image->Height ; j++) {
- __memcpy(dst, src, row_len );
- src += row_len;
- dst += t->Pitch;
- }
-
- dst += t->depth_pitch - (t->Pitch * image->Height);
- }
- }
- }
-}
-
-
-
-int intelUploadTexImages( intelContextPtr intel,
- intelTextureObjectPtr t,
- GLuint face)
-{
- const int numLevels = t->base.lastLevel - t->base.firstLevel + 1;
- const struct gl_texture_image *firstImage = t->image[face][t->base.firstLevel].image;
- int pitch = firstImage->RowStride * firstImage->TexFormat->TexelBytes;
-
- /* Can we texture out of the existing client data? */
- if ( numLevels == 1 &&
- firstImage->IsClientData &&
- (pitch & 3) == 0) {
-
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "AGP texturing from client memory\n");
-
- t->TextureOffset = intelAgpOffsetFromVirtual( intel, firstImage->Data );
- t->BufAddr = 0;
- t->dirty = ~0;
- return GL_TRUE;
- }
- else {
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "Uploading client data to agp\n");
-
- INTEL_FIREVERTICES( intel );
- LOCK_HARDWARE( intel );
-
- if ( t->base.memBlock == NULL ) {
- int heap;
-
- heap = driAllocateTexture( intel->texture_heaps, intel->nr_heaps,
- (driTextureObject *) t );
- if ( heap == -1 ) {
- UNLOCK_HARDWARE( intel );
- return GL_FALSE;
- }
-
- /* Set the base offset of the texture image */
- t->BufAddr = (GLubyte *) (intel->intelScreen->tex.map +
- t->base.memBlock->ofs);
- t->TextureOffset = intel->intelScreen->tex.offset + t->base.memBlock->ofs;
- t->dirty = ~0;
- }
-
-
- /* Let the world know we've used this memory recently.
- */
- driUpdateTextureLRU( (driTextureObject *) t );
-
-
- /* Upload any images that are new */
- if (t->base.dirty_images[face]) {
- int i;
-
- intelWaitForIdle( intel );
-
- for (i = 0 ; i < numLevels ; i++) {
- int level = i + t->base.firstLevel;
-
- if (t->base.dirty_images[face] & (1<<level)) {
-
- const struct gl_texture_image *image = t->image[face][i].image;
- GLuint offset = t->image[face][i].offset;
-
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "upload level %d, offset %x\n",
- level, offset);
-
- intelUploadTexImage( intel, t, image, offset );
- }
- }
- t->base.dirty_images[face] = 0;
- intel->perf_boxes |= I830_BOX_TEXTURE_LOAD;
- }
-
- UNLOCK_HARDWARE( intel );
- return GL_TRUE;
- }
-}
+ /* compressed texture functions */
+ functions->CompressedTexImage2D = intelCompressedTexImage2D;
+ functions->GetCompressedTexImage = intelGetCompressedTexImage;
-/**
- * Allocate a new texture object.
- * Called via ctx->Driver.NewTextureObject.
- * Note: this function will be called during context creation to
- * allocate the default texture objects.
- * Note: we could use containment here to 'derive' the driver-specific
- * texture object from the core mesa gl_texture_object. Not done at this time.
- */
-static struct gl_texture_object *
-intelNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
-{
- struct gl_texture_object *obj = _mesa_new_texture_object(ctx, name, target);
- INTEL_CONTEXT(ctx)->vtbl.alloc_tex_obj( obj );
- return obj;
-}
+ functions->NewTextureObject = intelNewTextureObject;
+ functions->NewTextureImage = intelNewTextureImage;
+ functions->DeleteTexture = intelDeleteTextureObject;
+ functions->FreeTexImageData = intelFreeTextureImageData;
+ functions->UpdateTexturePalette = 0;
+ functions->IsTextureResident = intelIsTextureResident;
-
-void intelInitTextureFuncs( struct dd_function_table *functions )
-{
- functions->NewTextureObject = intelNewTextureObject;
- functions->ChooseTextureFormat = intelChooseTextureFormat;
- functions->TexImage1D = intelTexImage1D;
- functions->TexImage2D = intelTexImage2D;
- functions->TexImage3D = intelTexImage3D;
- functions->TexSubImage1D = intelTexSubImage1D;
- functions->TexSubImage2D = intelTexSubImage2D;
- functions->TexSubImage3D = intelTexSubImage3D;
- functions->CopyTexImage1D = _swrast_copy_teximage1d;
- functions->CopyTexImage2D = _swrast_copy_teximage2d;
- functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
- functions->DeleteTexture = intelDeleteTexture;
- functions->UpdateTexturePalette = NULL;
- functions->IsTextureResident = driIsTextureResident;
- functions->TestProxyTexImage = _mesa_test_proxy_teximage;
- functions->DeleteTexture = intelDeleteTexture;
- functions->CompressedTexImage2D = intelCompressedTexImage2D;
- functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
+#if DO_DEBUG
+ if (INTEL_DEBUG & DEBUG_BUFMGR)
+ functions->TextureMemCpy = timed_memcpy;
+ else
+#endif
+ functions->TextureMemCpy = do_memcpy;
}
diff --git a/src/mesa/drivers/dri/i915/intel_tex.h b/src/mesa/drivers/dri/i915/intel_tex.h
index 9b7e5502326..b77d7a1d8af 100644
--- a/src/mesa/drivers/dri/i915/intel_tex.h
+++ b/src/mesa/drivers/dri/i915/intel_tex.h
@@ -33,13 +33,119 @@
#include "texmem.h"
-void intelInitTextureFuncs( struct dd_function_table *functions );
+void intelInitTextureFuncs(struct dd_function_table *functions);
-void intelDestroyTexObj( intelContextPtr intel, intelTextureObjectPtr t );
-int intelUploadTexImages( intelContextPtr intel, intelTextureObjectPtr t,
- GLuint face );
+const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
+ GLint internalFormat,
+ GLenum format,
+ GLenum type);
+
+
+void intelTexImage3D(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+void intelTexSubImage3D(GLcontext * ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+void intelTexImage2D(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+void intelTexSubImage2D(GLcontext * ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+void intelTexImage1D(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+void intelTexSubImage1D(GLcontext * ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLint border);
+
+void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border);
+
+void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width);
+
+void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height);
+
+void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+
+void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+ GLvoid *pixels,
+ const struct gl_texture_object *texObj,
+ const struct gl_texture_image *texImage);
+
+void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth, GLuint pitch);
+
+GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
+
+void intel_tex_map_images(struct intel_context *intel,
+ struct intel_texture_object *intelObj);
+
+void intel_tex_unmap_images(struct intel_context *intel,
+ struct intel_texture_object *intelObj);
+
+int intel_compressed_num_bytes(GLuint mesaFormat);
-GLboolean
-intel_driReinitTextureHeap( driTexHeap *heap,
- unsigned size );
#endif
diff --git a/src/mesa/drivers/dri/i915/intel_tex_copy.c b/src/mesa/drivers/dri/i915/intel_tex_copy.c
new file mode 100644
index 00000000000..b85a25642a2
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_tex_copy.c
@@ -0,0 +1,302 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "mtypes.h"
+#include "enums.h"
+#include "image.h"
+#include "teximage.h"
+#include "swrast/swrast.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_buffers.h"
+#include "intel_mipmap_tree.h"
+#include "intel_regions.h"
+#include "intel_fbo.h"
+#include "intel_tex.h"
+#include "intel_blit.h"
+#include "intel_pixel.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+/**
+ * Get the intel_region which is the source for any glCopyTex[Sub]Image call.
+ *
+ * Do the best we can using the blitter. A future project is to use
+ * the texture engine and fragment programs for these copies.
+ */
+static const struct intel_region *
+get_teximage_source(struct intel_context *intel, GLenum internalFormat)
+{
+ struct intel_renderbuffer *irb;
+
+ DBG("%s %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(internalFormat));
+
+ switch (internalFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16_ARB:
+ irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
+ if (irb && irb->region && irb->region->cpp == 2)
+ return irb->region;
+ return NULL;
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
+ if (irb && irb->region && irb->region->cpp == 4)
+ return irb->region;
+ return NULL;
+ case GL_RGBA:
+ case GL_RGBA8:
+ return intel_readbuf_region(intel);
+ case GL_RGB:
+ if (intel->intelScreen->cpp == 2)
+ return intel_readbuf_region(intel);
+ return NULL;
+ default:
+ return NULL;
+ }
+}
+
+
+static GLboolean
+do_copy_texsubimage(struct intel_context *intel,
+ struct intel_texture_image *intelImage,
+ GLenum internalFormat,
+ GLint dstx, GLint dsty,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GLcontext *ctx = &intel->ctx;
+ const struct intel_region *src =
+ get_teximage_source(intel, internalFormat);
+
+ if (!intelImage->mt || !src) {
+ DBG("%s fail %p %p\n", __FUNCTION__, intelImage->mt, src);
+ return GL_FALSE;
+ }
+
+ intelFlush(ctx);
+ LOCK_HARDWARE(intel);
+ {
+ GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
+ intelImage->face,
+ intelImage->level);
+ const GLint orig_x = x;
+ const GLint orig_y = y;
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax,
+ &x, &y, &width, &height)) {
+ /* Update dst for clipped src. Need to also clip the source rect.
+ */
+ dstx += x - orig_x;
+ dsty += y - orig_y;
+
+ if (ctx->ReadBuffer->Name == 0) {
+ /* reading from a window, adjust x, y */
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ GLuint window_y;
+ /* window_y = position of window on screen if y=0=bottom */
+ window_y = intel->intelScreen->height - (dPriv->y + dPriv->h);
+ y = window_y + y;
+ x += dPriv->x;
+ }
+ else {
+ /* reading from a FBO */
+ /* invert Y */
+ y = ctx->ReadBuffer->Height - y - 1;
+ }
+
+
+ /* A bit of fiddling to get the blitter to work with -ve
+ * pitches. But we get a nice inverted blit this way, so it's
+ * worth it:
+ */
+ intelEmitCopyBlit(intel,
+ intelImage->mt->cpp,
+ -src->pitch,
+ src->buffer,
+ src->height * src->pitch * src->cpp,
+ intelImage->mt->pitch,
+ intelImage->mt->region->buffer,
+ image_offset,
+ x, y + height, dstx, dsty, width, height,
+ GL_COPY); /* ? */
+
+ intel_batchbuffer_flush(intel->batch);
+ }
+ }
+
+
+ UNLOCK_HARDWARE(intel);
+
+#if 0
+ /* GL_SGIS_generate_mipmap -- this can be accelerated now.
+ * XXX Add a ctx->Driver.GenerateMipmaps() function?
+ */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ intel_generate_mipmap(ctx, target,
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
+#endif
+
+ return GL_TRUE;
+}
+
+
+
+
+
+void
+intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (border)
+ goto fail;
+
+ /* Setup or redefine the texture object, mipmap tree and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ if (!do_copy_texsubimage(intel_context(ctx),
+ intel_texture_image(texImage),
+ internalFormat, 0, 0, x, y, width, 1))
+ goto fail;
+
+ return;
+
+ fail:
+ _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y,
+ width, border);
+}
+
+void
+intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (border)
+ goto fail;
+
+ /* Setup or redefine the texture object, mipmap tree and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+
+ if (!do_copy_texsubimage(intel_context(ctx),
+ intel_texture_image(texImage),
+ internalFormat, 0, 0, x, y, width, height))
+ goto fail;
+
+ return;
+
+ fail:
+ _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y,
+ width, height, border);
+}
+
+
+void
+intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+ GLenum internalFormat = texImage->InternalFormat;
+
+ /* XXX need to check <border> as in above function? */
+
+ /* Need to check texture is compatible with source format.
+ */
+
+ if (!do_copy_texsubimage(intel_context(ctx),
+ intel_texture_image(texImage),
+ internalFormat, xoffset, 0, x, y, width, 1)) {
+ _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width);
+ }
+}
+
+
+
+void
+intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+ GLenum internalFormat = texImage->InternalFormat;
+
+
+ /* Need to check texture is compatible with source format.
+ */
+
+ if (!do_copy_texsubimage(intel_context(ctx),
+ intel_texture_image(texImage),
+ internalFormat,
+ xoffset, yoffset, x, y, width, height)) {
+
+ DBG("%s - fallback to swrast\n", __FUNCTION__);
+
+ _swrast_copy_texsubimage2d(ctx, target, level,
+ xoffset, yoffset, x, y, width, height);
+ }
+}
diff --git a/src/mesa/drivers/dri/i915/intel_tex_format.c b/src/mesa/drivers/dri/i915/intel_tex_format.c
new file mode 100644
index 00000000000..6e058dff69f
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_tex_format.c
@@ -0,0 +1,172 @@
+#include "intel_context.h"
+#include "intel_tex.h"
+#include "texformat.h"
+#include "enums.h"
+
+/* It works out that this function is fine for all the supported
+ * hardware. However, there is still a need to map the formats onto
+ * hardware descriptors.
+ */
+/* Note that the i915 can actually support many more formats than
+ * these if we take the step of simply swizzling the colors
+ * immediately after sampling...
+ */
+const struct gl_texture_format *
+intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
+ GLenum format, GLenum type)
+{
+ struct intel_context *intel = intel_context(ctx);
+ const GLboolean do32bpt = (intel->intelScreen->cpp == 4);
+
+ switch (internalFormat) {
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ if (format == GL_BGRA) {
+ if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
+ return &_mesa_texformat_argb8888;
+ }
+ else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
+ return &_mesa_texformat_argb4444;
+ }
+ else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
+ return &_mesa_texformat_argb1555;
+ }
+ }
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
+ return &_mesa_texformat_rgb565;
+ }
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return &_mesa_texformat_argb4444;
+
+ case GL_RGB5_A1:
+ return &_mesa_texformat_argb1555;
+
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return &_mesa_texformat_argb8888;
+
+ case GL_RGB5:
+ case GL_RGB4:
+ case GL_R3_G3_B2:
+ return &_mesa_texformat_rgb565;
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
+ return &_mesa_texformat_a8;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
+ return &_mesa_texformat_l8;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return &_mesa_texformat_al88;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
+ return &_mesa_texformat_i8;
+
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
+ return &_mesa_texformat_ycbcr;
+ else
+ return &_mesa_texformat_ycbcr_rev;
+
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return &_mesa_texformat_rgb_fxt1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return &_mesa_texformat_rgba_fxt1;
+
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgb_dxt1;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgba_dxt1;
+
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return &_mesa_texformat_rgba_dxt3;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return &_mesa_texformat_rgba_dxt5;
+
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return &_mesa_texformat_z16;
+
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return &_mesa_texformat_z24_s8;
+
+ default:
+ fprintf(stderr, "unexpected texture format %s in %s\n",
+ _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);
+ return NULL;
+ }
+
+ return NULL; /* never get here */
+}
+
+int intel_compressed_num_bytes(GLuint mesaFormat)
+{
+ int bytes = 0;
+ switch(mesaFormat) {
+
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ bytes = 2;
+ break;
+
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+ bytes = 4;
+ default:
+ break;
+ }
+
+ return bytes;
+}
diff --git a/src/mesa/drivers/dri/i915/intel_tex_image.c b/src/mesa/drivers/dri/i915/intel_tex_image.c
new file mode 100644
index 00000000000..197cf35ebe6
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_tex_image.c
@@ -0,0 +1,690 @@
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "enums.h"
+#include "colortab.h"
+#include "convolve.h"
+#include "context.h"
+#include "simple_list.h"
+#include "texcompress.h"
+#include "texformat.h"
+#include "texobj.h"
+#include "texstore.h"
+
+#include "intel_context.h"
+#include "intel_mipmap_tree.h"
+#include "intel_buffer_objects.h"
+#include "intel_batchbuffer.h"
+#include "intel_tex.h"
+#include "intel_ioctl.h"
+#include "intel_blit.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+/* Functions to store texture images. Where possible, mipmap_tree's
+ * will be created or further instantiated with image data, otherwise
+ * images will be stored in malloc'd memory. A validation step is
+ * required to pull those images into a mipmap tree, or otherwise
+ * decide a fallback is required.
+ */
+
+
+static int
+logbase2(int n)
+{
+ GLint i = 1;
+ GLint log2 = 0;
+
+ while (n > i) {
+ i *= 2;
+ log2++;
+ }
+
+ return log2;
+}
+
+
+/* Otherwise, store it in memory if (Border != 0) or (any dimension ==
+ * 1).
+ *
+ * Otherwise, if max_level >= level >= min_level, create tree with
+ * space for textures from min_level down to max_level.
+ *
+ * Otherwise, create tree with space for textures from (level
+ * 0)..(1x1). Consider pruning this tree at a validation if the
+ * saving is worth it.
+ */
+static void
+guess_and_alloc_mipmap_tree(struct intel_context *intel,
+ struct intel_texture_object *intelObj,
+ struct intel_texture_image *intelImage)
+{
+ GLuint firstLevel;
+ GLuint lastLevel;
+ GLuint width = intelImage->base.Width;
+ GLuint height = intelImage->base.Height;
+ GLuint depth = intelImage->base.Depth;
+ GLuint l2width, l2height, l2depth;
+ GLuint i, comp_byte = 0;
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (intelImage->base.Border)
+ return;
+
+ if (intelImage->level > intelObj->base.BaseLevel &&
+ (intelImage->base.Width == 1 ||
+ (intelObj->base.Target != GL_TEXTURE_1D &&
+ intelImage->base.Height == 1) ||
+ (intelObj->base.Target == GL_TEXTURE_3D &&
+ intelImage->base.Depth == 1)))
+ return;
+
+ /* If this image disrespects BaseLevel, allocate from level zero.
+ * Usually BaseLevel == 0, so it's unlikely to happen.
+ */
+ if (intelImage->level < intelObj->base.BaseLevel)
+ firstLevel = 0;
+ else
+ firstLevel = intelObj->base.BaseLevel;
+
+
+ /* Figure out image dimensions at start level.
+ */
+ for (i = intelImage->level; i > firstLevel; i--) {
+ width <<= 1;
+ if (height != 1)
+ height <<= 1;
+ if (depth != 1)
+ depth <<= 1;
+ }
+
+ /* Guess a reasonable value for lastLevel. This is probably going
+ * to be wrong fairly often and might mean that we have to look at
+ * resizable buffers, or require that buffers implement lazy
+ * pagetable arrangements.
+ */
+ if ((intelObj->base.MinFilter == GL_NEAREST ||
+ intelObj->base.MinFilter == GL_LINEAR) &&
+ intelImage->level == firstLevel) {
+ lastLevel = firstLevel;
+ }
+ else {
+ l2width = logbase2(width);
+ l2height = logbase2(height);
+ l2depth = logbase2(depth);
+ lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
+ }
+
+ assert(!intelObj->mt);
+ if (intelImage->base.IsCompressed)
+ comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat);
+ intelObj->mt = intel_miptree_create(intel,
+ intelObj->base.Target,
+ intelImage->base.InternalFormat,
+ firstLevel,
+ lastLevel,
+ width,
+ height,
+ depth,
+ intelImage->base.TexFormat->TexelBytes,
+ comp_byte);
+
+ DBG("%s - success\n", __FUNCTION__);
+}
+
+
+
+
+static GLuint
+target_to_face(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
+ default:
+ return 0;
+ }
+}
+
+/* There are actually quite a few combinations this will work for,
+ * more than what I've listed here.
+ */
+static GLboolean
+check_pbo_format(GLint internalFormat,
+ GLenum format, GLenum type,
+ const struct gl_texture_format *mesa_format)
+{
+ switch (internalFormat) {
+ case 4:
+ case GL_RGBA:
+ return (format == GL_BGRA &&
+ (type == GL_UNSIGNED_BYTE ||
+ type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
+ mesa_format == &_mesa_texformat_argb8888);
+ case 3:
+ case GL_RGB:
+ return (format == GL_RGB &&
+ type == GL_UNSIGNED_SHORT_5_6_5 &&
+ mesa_format == &_mesa_texformat_rgb565);
+ case GL_YCBCR_MESA:
+ return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/* XXX: Do this for TexSubImage also:
+ */
+static GLboolean
+try_pbo_upload(struct intel_context *intel,
+ struct intel_texture_image *intelImage,
+ const struct gl_pixelstore_attrib *unpack,
+ GLint internalFormat,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const void *pixels)
+{
+ struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
+ GLuint src_offset, src_stride;
+ GLuint dst_offset, dst_stride;
+
+ if (!pbo ||
+ intel->ctx._ImageTransferState ||
+ unpack->SkipPixels || unpack->SkipRows) {
+ _mesa_printf("%s: failure 1\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ src_offset = (GLuint) pixels;
+
+ if (unpack->RowLength > 0)
+ src_stride = unpack->RowLength;
+ else
+ src_stride = width;
+
+ dst_offset = intel_miptree_image_offset(intelImage->mt,
+ intelImage->face,
+ intelImage->level);
+
+ dst_stride = intelImage->mt->pitch;
+
+ intelFlush(&intel->ctx);
+ LOCK_HARDWARE(intel);
+ {
+ dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
+ dri_bo *dst_buffer = intel_region_buffer(intel->intelScreen,
+ intelImage->mt->region,
+ INTEL_WRITE_FULL);
+
+
+ intelEmitCopyBlit(intel,
+ intelImage->mt->cpp,
+ src_stride, src_buffer, src_offset,
+ dst_stride, dst_buffer, dst_offset,
+ 0, 0, 0, 0, width, height,
+ GL_COPY);
+
+ intel_batchbuffer_flush(intel->batch);
+ }
+ UNLOCK_HARDWARE(intel);
+
+ return GL_TRUE;
+}
+
+
+
+static GLboolean
+try_pbo_zcopy(struct intel_context *intel,
+ struct intel_texture_image *intelImage,
+ const struct gl_pixelstore_attrib *unpack,
+ GLint internalFormat,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const void *pixels)
+{
+ struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
+ GLuint src_offset, src_stride;
+ GLuint dst_offset, dst_stride;
+
+ if (!pbo ||
+ intel->ctx._ImageTransferState ||
+ unpack->SkipPixels || unpack->SkipRows) {
+ _mesa_printf("%s: failure 1\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ src_offset = (GLuint) pixels;
+
+ if (unpack->RowLength > 0)
+ src_stride = unpack->RowLength;
+ else
+ src_stride = width;
+
+ dst_offset = intel_miptree_image_offset(intelImage->mt,
+ intelImage->face,
+ intelImage->level);
+
+ dst_stride = intelImage->mt->pitch;
+
+ if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) {
+ _mesa_printf("%s: failure 2\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ intel_region_attach_pbo(intel->intelScreen, intelImage->mt->region, pbo);
+
+ return GL_TRUE;
+}
+
+
+
+
+
+
+static void
+intelTexImage(GLcontext * ctx,
+ GLint dims,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage, GLsizei imageSize, int compressed)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ struct intel_texture_image *intelImage = intel_texture_image(texImage);
+ GLint postConvWidth = width;
+ GLint postConvHeight = height;
+ GLint texelBytes, sizeInBytes;
+ GLuint dstRowStride;
+
+
+ DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
+
+ intelFlush(ctx);
+
+ intelImage->face = target_to_face(target);
+ intelImage->level = level;
+
+ if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
+ _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
+ &postConvHeight);
+ }
+
+ /* choose the texture format */
+ texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat,
+ format, type);
+
+ _mesa_set_fetch_functions(texImage, dims);
+
+ if (texImage->TexFormat->TexelBytes == 0) {
+ /* must be a compressed format */
+ texelBytes = 0;
+ texImage->IsCompressed = GL_TRUE;
+ texImage->CompressedSize =
+ ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
+ texImage->Height, texImage->Depth,
+ texImage->TexFormat->MesaFormat);
+ } else {
+ texelBytes = texImage->TexFormat->TexelBytes;
+
+ /* Minimum pitch of 32 bytes */
+ if (postConvWidth * texelBytes < 32) {
+ postConvWidth = 32 / texelBytes;
+ texImage->RowStride = postConvWidth;
+ }
+
+ assert(texImage->RowStride == postConvWidth);
+ }
+
+ /* Release the reference to a potentially orphaned buffer.
+ * Release any old malloced memory.
+ */
+ if (intelImage->mt) {
+ intel_miptree_release(intel, &intelImage->mt);
+ assert(!texImage->Data);
+ }
+ else if (texImage->Data) {
+ _mesa_align_free(texImage->Data);
+ }
+
+ /* If this is the only texture image in the tree, could call
+ * bmBufferData with NULL data to free the old block and avoid
+ * waiting on any outstanding fences.
+ */
+ if (intelObj->mt &&
+ intelObj->mt->first_level == level &&
+ intelObj->mt->last_level == level &&
+ intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
+ !intel_miptree_match_image(intelObj->mt, &intelImage->base,
+ intelImage->face, intelImage->level)) {
+
+ DBG("release it\n");
+ intel_miptree_release(intel, &intelObj->mt);
+ assert(!intelObj->mt);
+ }
+
+ if (!intelObj->mt) {
+ guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
+ if (!intelObj->mt) {
+ DBG("guess_and_alloc_mipmap_tree: failed\n");
+ }
+ }
+
+ assert(!intelImage->mt);
+
+ if (intelObj->mt &&
+ intel_miptree_match_image(intelObj->mt, &intelImage->base,
+ intelImage->face, intelImage->level)) {
+
+ intel_miptree_reference(&intelImage->mt, intelObj->mt);
+ assert(intelImage->mt);
+ }
+
+ if (!intelImage->mt)
+ DBG("XXX: Image did not fit into tree - storing in local memory!\n");
+
+ /* PBO fastpaths:
+ */
+ if (dims <= 2 &&
+ intelImage->mt &&
+ intel_buffer_object(unpack->BufferObj) &&
+ check_pbo_format(internalFormat, format,
+ type, intelImage->base.TexFormat)) {
+
+ DBG("trying pbo upload\n");
+
+ /* Attempt to texture directly from PBO data (zero copy upload).
+ *
+ * Currently disable as it can lead to worse as well as better
+ * performance (in particular when intel_region_cow() is
+ * required).
+ */
+ if (intelObj->mt == intelImage->mt &&
+ intelObj->mt->first_level == level &&
+ intelObj->mt->last_level == level) {
+
+ if (try_pbo_zcopy(intel, intelImage, unpack,
+ internalFormat,
+ width, height, format, type, pixels)) {
+
+ DBG("pbo zcopy upload succeeded\n");
+ return;
+ }
+ }
+
+
+ /* Otherwise, attempt to use the blitter for PBO image uploads.
+ */
+ if (try_pbo_upload(intel, intelImage, unpack,
+ internalFormat,
+ width, height, format, type, pixels)) {
+ DBG("pbo upload succeeded\n");
+ return;
+ }
+
+ DBG("pbo upload failed\n");
+ }
+
+
+
+ /* intelCopyTexImage calls this function with pixels == NULL, with
+ * the expectation that the mipmap tree will be set up but nothing
+ * more will be done. This is where those calls return:
+ */
+ if (compressed) {
+ pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
+ unpack,
+ "glCompressedTexImage");
+ } else {
+ pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
+ format, type,
+ pixels, unpack, "glTexImage");
+ }
+ if (!pixels)
+ return;
+
+
+ if (intelImage->mt)
+ intel_region_idle(intel->intelScreen, intelImage->mt->region);
+
+ LOCK_HARDWARE(intel);
+
+ if (intelImage->mt) {
+ texImage->Data = intel_miptree_image_map(intel,
+ intelImage->mt,
+ intelImage->face,
+ intelImage->level,
+ &dstRowStride,
+ intelImage->base.ImageOffsets);
+ }
+ else {
+ /* Allocate regular memory and store the image there temporarily. */
+ if (texImage->IsCompressed) {
+ sizeInBytes = texImage->CompressedSize;
+ dstRowStride =
+ _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ assert(dims != 3);
+ }
+ else {
+ dstRowStride = postConvWidth * texelBytes;
+ sizeInBytes = depth * dstRowStride * postConvHeight;
+ }
+
+ texImage->Data = malloc(sizeInBytes);
+ }
+
+ DBG("Upload image %dx%dx%d row_len %x "
+ "pitch %x\n",
+ width, height, depth, width * texelBytes, dstRowStride);
+
+ /* Copy data. Would like to know when it's ok for us to eg. use
+ * the blitter to copy. Or, use the hardware to do the format
+ * conversion and copy:
+ */
+ if (compressed) {
+ memcpy(texImage->Data, pixels, imageSize);
+ } else if (!texImage->TexFormat->StoreImage(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, unpack)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, unpack);
+
+ if (intelImage->mt) {
+ intel_miptree_image_unmap(intel, intelImage->mt);
+ texImage->Data = NULL;
+ }
+
+ UNLOCK_HARDWARE(intel);
+
+#if 0
+ /* GL_SGIS_generate_mipmap -- this can be accelerated now.
+ */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ intel_generate_mipmap(ctx, target,
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
+#endif
+}
+
+void
+intelTexImage3D(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ intelTexImage(ctx, 3, target, level,
+ internalFormat, width, height, depth, border,
+ format, type, pixels, unpack, texObj, texImage, 0, 0);
+}
+
+
+void
+intelTexImage2D(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ intelTexImage(ctx, 2, target, level,
+ internalFormat, width, height, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, 0);
+}
+
+void
+intelTexImage1D(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ intelTexImage(ctx, 1, target, level,
+ internalFormat, width, 1, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, 0);
+}
+
+void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ intelTexImage(ctx, 2, target, level,
+ internalFormat, width, height, 1, border,
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
+}
+
+/**
+ * Need to map texture image into memory before copying image data,
+ * then unmap it.
+ */
+static void
+intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage, int compressed)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_image *intelImage = intel_texture_image(texImage);
+
+ /* Map */
+ if (intelImage->mt) {
+ /* Image is stored in hardware format in a buffer managed by the
+ * kernel. Need to explicitly map and unmap it.
+ */
+ intelImage->base.Data =
+ intel_miptree_image_map(intel,
+ intelImage->mt,
+ intelImage->face,
+ intelImage->level,
+ &intelImage->base.RowStride,
+ intelImage->base.ImageOffsets);
+ intelImage->base.RowStride /= intelImage->mt->cpp;
+ }
+ else {
+ /* Otherwise, the image should actually be stored in
+ * intelImage->base.Data. This is pretty confusing for
+ * everybody, I'd much prefer to separate the two functions of
+ * texImage->Data - storage for texture images in main memory
+ * and access (ie mappings) of images. In other words, we'd
+ * create a new texImage->Map field and leave Data simply for
+ * storage.
+ */
+ assert(intelImage->base.Data);
+ }
+
+
+ if (compressed) {
+ _mesa_get_compressed_teximage(ctx, target, level, pixels,
+ texObj, texImage);
+ } else {
+ _mesa_get_teximage(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ }
+
+
+ /* Unmap */
+ if (intelImage->mt) {
+ intel_miptree_image_unmap(intel, intelImage->mt);
+ intelImage->base.Data = NULL;
+ }
+}
+
+void
+intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ intel_get_tex_image(ctx, target, level, format, type, pixels,
+ texObj, texImage, 0);
+
+
+}
+
+void
+intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+ GLvoid *pixels,
+ const struct gl_texture_object *texObj,
+ const struct gl_texture_image *texImage)
+{
+ intel_get_tex_image(ctx, target, level, 0, 0, pixels,
+ texObj, texImage, 1);
+
+}
+
+void
+intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth, GLuint pitch)
+{
+ struct intel_context *intel = (struct intel_context*)
+ ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate;
+ struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+
+ if (!intelObj)
+ return;
+
+ if (intelObj->mt)
+ intel_miptree_release(intel, &intelObj->mt);
+
+ intelObj->imageOverride = GL_TRUE;
+ intelObj->depthOverride = depth;
+ intelObj->pitchOverride = pitch;
+
+ if (offset)
+ intelObj->textureOffset = offset;
+}
diff --git a/src/mesa/drivers/dri/i915/intel_tex_layout.c b/src/mesa/drivers/dri/i915/intel_tex_layout.c
new file mode 120000
index 00000000000..fe61b441945
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_tex_layout.c
@@ -0,0 +1 @@
+../intel/intel_tex_layout.c \ No newline at end of file
diff --git a/src/mesa/drivers/dri/i915/intel_tex_subimage.c b/src/mesa/drivers/dri/i915/intel_tex_subimage.c
new file mode 100644
index 00000000000..3935787806b
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_tex_subimage.c
@@ -0,0 +1,182 @@
+
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "mtypes.h"
+#include "texobj.h"
+#include "texstore.h"
+#include "enums.h"
+
+#include "intel_context.h"
+#include "intel_tex.h"
+#include "intel_mipmap_tree.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+static void
+intelTexSubimage(GLcontext * ctx,
+ GLint dims,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_image *intelImage = intel_texture_image(texImage);
+ GLuint dstRowStride;
+
+ DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, width, height);
+
+ intelFlush(ctx);
+
+ pixels =
+ _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
+ type, pixels, packing, "glTexSubImage2D");
+ if (!pixels)
+ return;
+
+ if (intelImage->mt)
+ intel_region_idle(intel->intelScreen, intelImage->mt->region);
+
+ LOCK_HARDWARE(intel);
+
+ /* Map buffer if necessary. Need to lock to prevent other contexts
+ * from uploading the buffer under us.
+ */
+ if (intelImage->mt)
+ texImage->Data = intel_miptree_image_map(intel,
+ intelImage->mt,
+ intelImage->face,
+ intelImage->level,
+ &dstRowStride,
+ texImage->ImageOffsets);
+
+ assert(dstRowStride);
+
+ if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ }
+
+#if 0
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ _mesa_generate_mipmap(ctx, target,
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
+#endif
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+
+ if (intelImage->mt) {
+ intel_miptree_image_unmap(intel, intelImage->mt);
+ texImage->Data = NULL;
+ }
+
+ UNLOCK_HARDWARE(intel);
+}
+
+
+
+
+
+void
+intelTexSubImage3D(GLcontext * ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+
+ intelTexSubimage(ctx, 3,
+ target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing, texObj, texImage);
+
+}
+
+
+
+void
+intelTexSubImage2D(GLcontext * ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+
+ intelTexSubimage(ctx, 2,
+ target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels, packing, texObj, texImage);
+
+}
+
+
+void
+intelTexSubImage1D(GLcontext * ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ intelTexSubimage(ctx, 1,
+ target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels, packing, texObj, texImage);
+
+}
diff --git a/src/mesa/drivers/dri/i915/intel_tex_validate.c b/src/mesa/drivers/dri/i915/intel_tex_validate.c
new file mode 100644
index 00000000000..af18c26d55c
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_tex_validate.c
@@ -0,0 +1,272 @@
+#include "mtypes.h"
+#include "macros.h"
+
+#include "intel_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
+#include "intel_tex.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+/**
+ * Compute which mipmap levels that really need to be sent to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ */
+static void
+intel_calculate_first_last_level(struct intel_texture_object *intelObj)
+{
+ struct gl_texture_object *tObj = &intelObj->base;
+ const struct gl_texture_image *const baseImage =
+ tObj->Image[0][tObj->BaseLevel];
+
+ /* These must be signed values. MinLod and MaxLod can be negative numbers,
+ * and having firstLevel and lastLevel as signed prevents the need for
+ * extra sign checks.
+ */
+ int firstLevel;
+ int lastLevel;
+
+ /* Yes, this looks overly complicated, but it's all needed.
+ */
+ switch (tObj->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
+ */
+ firstLevel = lastLevel = tObj->BaseLevel;
+ }
+ else {
+ firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
+ firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
+ lastLevel = MAX2(lastLevel, tObj->BaseLevel);
+ lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = MIN2(lastLevel, tObj->MaxLevel);
+ lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_4D_SGIS:
+ firstLevel = lastLevel = 0;
+ break;
+ default:
+ return;
+ }
+
+ /* save these values */
+ intelObj->firstLevel = firstLevel;
+ intelObj->lastLevel = lastLevel;
+}
+
+static void
+copy_image_data_to_tree(struct intel_context *intel,
+ struct intel_texture_object *intelObj,
+ struct intel_texture_image *intelImage)
+{
+ if (intelImage->mt) {
+ /* Copy potentially with the blitter:
+ */
+ intel_miptree_image_copy(intel,
+ intelObj->mt,
+ intelImage->face,
+ intelImage->level, intelImage->mt);
+
+ intel_miptree_release(intel, &intelImage->mt);
+ }
+ else {
+ assert(intelImage->base.Data != NULL);
+
+ /* More straightforward upload.
+ */
+ intel_miptree_image_data(intel,
+ intelObj->mt,
+ intelImage->face,
+ intelImage->level,
+ intelImage->base.Data,
+ intelImage->base.RowStride,
+ intelImage->base.RowStride *
+ intelImage->base.Height);
+ _mesa_align_free(intelImage->base.Data);
+ intelImage->base.Data = NULL;
+ }
+
+ intel_miptree_reference(&intelImage->mt, intelObj->mt);
+}
+
+
+/*
+ */
+GLuint
+intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
+{
+ struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+ int comp_byte = 0;
+ int cpp;
+
+ GLuint face, i;
+ GLuint nr_faces = 0;
+ struct intel_texture_image *firstImage;
+
+ GLboolean need_flush = GL_FALSE;
+
+ /* We know/require this is true by now:
+ */
+ assert(intelObj->base._Complete);
+
+ /* What levels must the tree include at a minimum?
+ */
+ intel_calculate_first_last_level(intelObj);
+ firstImage =
+ intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]);
+
+ /* Fallback case:
+ */
+ if (firstImage->base.Border) {
+ if (intelObj->mt) {
+ intel_miptree_release(intel, &intelObj->mt);
+ }
+ return GL_FALSE;
+ }
+
+
+ /* If both firstImage and intelObj have a tree which can contain
+ * all active images, favour firstImage. Note that because of the
+ * completeness requirement, we know that the image dimensions
+ * will match.
+ */
+ if (firstImage->mt &&
+ firstImage->mt != intelObj->mt &&
+ firstImage->mt->first_level <= intelObj->firstLevel &&
+ firstImage->mt->last_level >= intelObj->lastLevel) {
+
+ if (intelObj->mt)
+ intel_miptree_release(intel, &intelObj->mt);
+
+ intel_miptree_reference(&intelObj->mt, firstImage->mt);
+ }
+
+ if (firstImage->base.IsCompressed) {
+ comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
+ cpp = comp_byte;
+ }
+ else cpp = firstImage->base.TexFormat->TexelBytes;
+
+ /* Check tree can hold all active levels. Check tree matches
+ * target, imageFormat, etc.
+ *
+ * XXX: For some layouts (eg i945?), the test might have to be
+ * first_level == firstLevel, as the tree isn't valid except at the
+ * original start level. Hope to get around this by
+ * programming minLod, maxLod, baseLevel into the hardware and
+ * leaving the tree alone.
+ */
+ if (intelObj->mt &&
+ (intelObj->mt->target != intelObj->base.Target ||
+ intelObj->mt->internal_format != firstImage->base.InternalFormat ||
+ intelObj->mt->first_level != intelObj->firstLevel ||
+ intelObj->mt->last_level != intelObj->lastLevel ||
+ intelObj->mt->width0 != firstImage->base.Width ||
+ intelObj->mt->height0 != firstImage->base.Height ||
+ intelObj->mt->depth0 != firstImage->base.Depth ||
+ intelObj->mt->cpp != cpp ||
+ intelObj->mt->compressed != firstImage->base.IsCompressed)) {
+ intel_miptree_release(intel, &intelObj->mt);
+ }
+
+
+ /* May need to create a new tree:
+ */
+ if (!intelObj->mt) {
+ intelObj->mt = intel_miptree_create(intel,
+ intelObj->base.Target,
+ firstImage->base.InternalFormat,
+ intelObj->firstLevel,
+ intelObj->lastLevel,
+ firstImage->base.Width,
+ firstImage->base.Height,
+ firstImage->base.Depth,
+ cpp,
+ comp_byte);
+ }
+
+ /* Pull in any images not in the object's tree:
+ */
+ nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ for (face = 0; face < nr_faces; face++) {
+ for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
+ struct intel_texture_image *intelImage =
+ intel_texture_image(intelObj->base.Image[face][i]);
+
+ /* Need to import images in main memory or held in other trees.
+ */
+ if (intelObj->mt != intelImage->mt) {
+ copy_image_data_to_tree(intel, intelObj, intelImage);
+ need_flush = GL_TRUE;
+ }
+ }
+ }
+
+ if (need_flush)
+ intel_batchbuffer_flush(intel->batch);
+
+ return GL_TRUE;
+}
+
+
+
+void
+intel_tex_map_images(struct intel_context *intel,
+ struct intel_texture_object *intelObj)
+{
+ GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLuint face, i;
+
+ DBG("%s\n", __FUNCTION__);
+
+ for (face = 0; face < nr_faces; face++) {
+ for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
+ struct intel_texture_image *intelImage =
+ intel_texture_image(intelObj->base.Image[face][i]);
+
+ if (intelImage->mt) {
+ intelImage->base.Data =
+ intel_miptree_image_map(intel,
+ intelImage->mt,
+ intelImage->face,
+ intelImage->level,
+ &intelImage->base.RowStride,
+ intelImage->base.ImageOffsets);
+ /* convert stride to texels, not bytes */
+ intelImage->base.RowStride /= intelImage->mt->cpp;
+/* intelImage->base.ImageStride /= intelImage->mt->cpp; */
+ }
+ }
+ }
+}
+
+
+
+void
+intel_tex_unmap_images(struct intel_context *intel,
+ struct intel_texture_object *intelObj)
+{
+ GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLuint face, i;
+
+ for (face = 0; face < nr_faces; face++) {
+ for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
+ struct intel_texture_image *intelImage =
+ intel_texture_image(intelObj->base.Image[face][i]);
+
+ if (intelImage->mt) {
+ intel_miptree_image_unmap(intel, intelImage->mt);
+ intelImage->base.Data = NULL;
+ }
+ }
+ }
+}
diff --git a/src/mesa/drivers/dri/i915/intel_texmem.c b/src/mesa/drivers/dri/i915/intel_texmem.c
deleted file mode 100644
index 09beec95b8c..00000000000
--- a/src/mesa/drivers/dri/i915/intel_texmem.c
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "texmem.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "macros.h"
-
-#include "intel_tex.h"
-
-static GLuint
-driLog2( GLuint n )
-{
- GLuint log2;
-
- for ( log2 = 1 ; n > 1 ; log2++ ) {
- n >>= 1;
- }
-
- return log2;
-}
-
-static void calculate_heap_size( driTexHeap * heap, unsigned size,
- unsigned nr_regions, unsigned alignmentShift )
-{
- unsigned l;
-
- l = driLog2( (size - 1) / nr_regions );
- if ( l < alignmentShift )
- {
- l = alignmentShift;
- }
-
- heap->logGranularity = l;
- heap->size = size & ~((1L << l) - 1);
-}
-
-
-GLboolean
-intel_driReinitTextureHeap( driTexHeap *heap,
- unsigned size )
-{
- driTextureObject *t, *tmp;
-
- /* Kick out everything:
- */
- foreach_s ( t, tmp, & heap->texture_objects ) {
- if ( t->tObj != NULL ) {
- driSwapOutTextureObject( t );
- }
- else {
- driDestroyTextureObject( t );
- }
- }
-
- /* Destroy the memory manager:
- */
- mmDestroy( heap->memory_heap );
-
- /* Recreate the memory manager:
- */
- calculate_heap_size(heap, size, heap->nrRegions, heap->alignmentShift);
- heap->memory_heap = mmInit( 0, heap->size );
- if ( heap->memory_heap == NULL ) {
- fprintf(stderr, "driReinitTextureHeap: couldn't recreate memory heap\n");
- FREE( heap );
- return GL_FALSE;
- }
-
- make_empty_list( & heap->texture_objects );
-
- return GL_TRUE;
-}
-
-
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index b2787ee60ac..5fe3d4561fc 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -29,6 +29,8 @@
#include "context.h"
#include "macros.h"
#include "enums.h"
+#include "texobj.h"
+#include "state.h"
#include "dd.h"
#include "swrast/swrast.h"
@@ -38,19 +40,121 @@
#include "tnl/t_vertex.h"
#include "intel_screen.h"
+#include "intel_context.h"
#include "intel_tris.h"
#include "intel_batchbuffer.h"
+#include "intel_buffers.h"
#include "intel_reg.h"
#include "intel_span.h"
+#include "intel_tex.h"
-/* XXX we shouldn't include these headers in this file, but we need them
- * for fallbackStrings, below.
+static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
+static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
+ GLuint hwprim);
+
+/*
*/
-#include "i830_context.h"
-#include "i915_context.h"
+static void
+intel_flush_inline_primitive(struct intel_context *intel)
+{
+ GLuint used = intel->batch->ptr - intel->prim.start_ptr;
+
+ assert(intel->prim.primitive != ~0);
+
+/* _mesa_printf("/\n"); */
+
+ if (used < 8)
+ goto do_discard;
+
+ *(int *) intel->prim.start_ptr = (_3DPRIMITIVE |
+ intel->prim.primitive | (used / 4 - 2));
+
+ goto finished;
+
+ do_discard:
+ intel->batch->ptr -= used;
+
+ finished:
+ intel->prim.primitive = ~0;
+ intel->prim.start_ptr = 0;
+ intel->prim.flush = 0;
+}
+
+
+/* Emit a primitive referencing vertices in a vertex buffer.
+ */
+void
+intelStartInlinePrimitive(struct intel_context *intel,
+ GLuint prim, GLuint batch_flags)
+{
+ BATCH_LOCALS;
+
+ intel->vtbl.emit_state(intel);
+
+ /* Need to make sure at the very least that we don't wrap
+ * batchbuffers in BEGIN_BATCH below, otherwise the primitive will
+ * be emitted to a batchbuffer missing the required full-state
+ * preamble.
+ */
+ if (intel_batchbuffer_space(intel->batch) < 100) {
+ intel_batchbuffer_flush(intel->batch);
+ intel->vtbl.emit_state(intel);
+ }
+
+/* _mesa_printf("%s *", __progname); */
+
+ intel_wait_flips(intel, batch_flags);
+
+ /* Emit a slot which will be filled with the inline primitive
+ * command later.
+ */
+ BEGIN_BATCH(2, batch_flags);
+ OUT_BATCH(0);
+
+ intel->prim.start_ptr = intel->batch->ptr;
+ intel->prim.primitive = prim;
+ intel->prim.flush = intel_flush_inline_primitive;
+
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+/* _mesa_printf(">"); */
+}
+
+
+void
+intelWrapInlinePrimitive(struct intel_context *intel)
+{
+ GLuint prim = intel->prim.primitive;
+ GLuint batchflags = intel->batch->flags;
+
+ intel_flush_inline_primitive(intel);
+ intel_batchbuffer_flush(intel->batch);
+ intelStartInlinePrimitive(intel, prim, batchflags); /* ??? */
+}
+
+GLuint *
+intelExtendInlinePrimitive(struct intel_context *intel, GLuint dwords)
+{
+ GLuint sz = dwords * sizeof(GLuint);
+ GLuint *ptr;
+
+ assert(intel->prim.flush == intel_flush_inline_primitive);
+
+ if (intel_batchbuffer_space(intel->batch) < sz)
+ intelWrapInlinePrimitive(intel);
+
+/* _mesa_printf("."); */
+
+ intel->vtbl.assert_not_dirty(intel);
+
+ ptr = (GLuint *) intel->batch->ptr;
+ intel->batch->ptr += sz;
+
+ return ptr;
+}
+
-static void intelRenderPrimitive( GLcontext *ctx, GLenum prim );
-static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
/***********************************************************************
* Emit primitives as inline vertices *
@@ -69,75 +173,81 @@ do { \
#else
#define COPY_DWORDS( j, vb, vertsize, v ) \
do { \
- if (0) fprintf(stderr, "\n"); \
for ( j = 0 ; j < vertsize ; j++ ) { \
- if (0) fprintf(stderr, " -- v(%d): %x/%f\n",j, \
- ((GLuint *)v)[j], \
- ((GLfloat *)v)[j]); \
vb[j] = ((GLuint *)v)[j]; \
} \
vb += vertsize; \
} while (0)
#endif
-static void __inline__ intel_draw_quad( intelContextPtr intel,
- intelVertexPtr v0,
- intelVertexPtr v1,
- intelVertexPtr v2,
- intelVertexPtr v3 )
+static void
+intel_draw_quad(struct intel_context *intel,
+ intelVertexPtr v0,
+ intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3)
{
GLuint vertsize = intel->vertex_size;
- GLuint *vb = intelExtendInlinePrimitive( intel, 6 * vertsize );
+ GLuint *vb = intelExtendInlinePrimitive(intel, 6 * vertsize);
int j;
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v3 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v2 );
- COPY_DWORDS( j, vb, vertsize, v3 );
+ COPY_DWORDS(j, vb, vertsize, v0);
+ COPY_DWORDS(j, vb, vertsize, v1);
+
+ /* If smooth shading, draw like a trifan which gives better
+ * rasterization. Otherwise draw as two triangles with provoking
+ * vertex in third position as required for flat shading.
+ */
+ if (intel->ctx.Light.ShadeModel == GL_FLAT) {
+ COPY_DWORDS(j, vb, vertsize, v3);
+ COPY_DWORDS(j, vb, vertsize, v1);
+ }
+ else {
+ COPY_DWORDS(j, vb, vertsize, v2);
+ COPY_DWORDS(j, vb, vertsize, v0);
+ }
+
+ COPY_DWORDS(j, vb, vertsize, v2);
+ COPY_DWORDS(j, vb, vertsize, v3);
}
-static void __inline__ intel_draw_triangle( intelContextPtr intel,
- intelVertexPtr v0,
- intelVertexPtr v1,
- intelVertexPtr v2 )
+static void
+intel_draw_triangle(struct intel_context *intel,
+ intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
{
GLuint vertsize = intel->vertex_size;
- GLuint *vb = intelExtendInlinePrimitive( intel, 3 * vertsize );
+ GLuint *vb = intelExtendInlinePrimitive(intel, 3 * vertsize);
int j;
-
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
- COPY_DWORDS( j, vb, vertsize, v2 );
+
+ COPY_DWORDS(j, vb, vertsize, v0);
+ COPY_DWORDS(j, vb, vertsize, v1);
+ COPY_DWORDS(j, vb, vertsize, v2);
}
-static __inline__ void intel_draw_line( intelContextPtr intel,
- intelVertexPtr v0,
- intelVertexPtr v1 )
+static void
+intel_draw_line(struct intel_context *intel,
+ intelVertexPtr v0, intelVertexPtr v1)
{
GLuint vertsize = intel->vertex_size;
- GLuint *vb = intelExtendInlinePrimitive( intel, 2 * vertsize );
+ GLuint *vb = intelExtendInlinePrimitive(intel, 2 * vertsize);
int j;
- COPY_DWORDS( j, vb, vertsize, v0 );
- COPY_DWORDS( j, vb, vertsize, v1 );
+ COPY_DWORDS(j, vb, vertsize, v0);
+ COPY_DWORDS(j, vb, vertsize, v1);
}
-static __inline__ void intel_draw_point( intelContextPtr intel,
- intelVertexPtr v0 )
+static void
+intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
{
GLuint vertsize = intel->vertex_size;
- GLuint *vb = intelExtendInlinePrimitive( intel, vertsize );
+ GLuint *vb = intelExtendInlinePrimitive(intel, vertsize);
int j;
/* Adjust for sub pixel position -- still required for conform. */
- *(float *)&vb[0] = v0->v.x - 0.125;
- *(float *)&vb[1] = v0->v.y - 0.125;
- for (j = 2 ; j < vertsize ; j++)
- vb[j] = v0->ui[j];
+ *(float *) &vb[0] = v0->v.x - 0.125;
+ *(float *) &vb[1] = v0->v.y - 0.125;
+ for (j = 2; j < vertsize; j++)
+ vb[j] = v0->ui[j];
}
@@ -146,13 +256,17 @@ static __inline__ void intel_draw_point( intelContextPtr intel,
* Fixup for ARB_point_parameters *
***********************************************************************/
-static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 )
+/* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly
+ * represented in the fragment program InputsRead field.
+ */
+static void
+intel_atten_point(struct intel_context *intel, intelVertexPtr v0)
{
GLcontext *ctx = &intel->ctx;
GLfloat psz[4], col[4], restore_psz, restore_alpha;
- _tnl_get_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz );
- _tnl_get_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col );
+ _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
+ _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
restore_psz = psz[0];
restore_alpha = col[3];
@@ -170,19 +284,19 @@ static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 )
psz[0] = 1.0;
if (restore_psz != psz[0] || restore_alpha != col[3]) {
- _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
- _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col);
-
- intel_draw_point( intel, v0 );
+ _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
+ _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
+
+ intel_draw_point(intel, v0);
psz[0] = restore_psz;
col[3] = restore_alpha;
- _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
- _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col);
+ _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
+ _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
}
else
- intel_draw_point( intel, v0 );
+ intel_draw_point(intel, v0);
}
@@ -195,45 +309,44 @@ static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 )
-static void intel_wpos_triangle( intelContextPtr intel,
- intelVertexPtr v0,
- intelVertexPtr v1,
- intelVertexPtr v2 )
+static void
+intel_wpos_triangle(struct intel_context *intel,
+ intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
{
GLuint offset = intel->wpos_offset;
GLuint size = intel->wpos_size;
-
- __memcpy( ((char *)v0) + offset, v0, size );
- __memcpy( ((char *)v1) + offset, v1, size );
- __memcpy( ((char *)v2) + offset, v2, size );
- intel_draw_triangle( intel, v0, v1, v2 );
+ __memcpy(((char *) v0) + offset, v0, size);
+ __memcpy(((char *) v1) + offset, v1, size);
+ __memcpy(((char *) v2) + offset, v2, size);
+
+ intel_draw_triangle(intel, v0, v1, v2);
}
-static void intel_wpos_line( intelContextPtr intel,
- intelVertexPtr v0,
- intelVertexPtr v1 )
+static void
+intel_wpos_line(struct intel_context *intel,
+ intelVertexPtr v0, intelVertexPtr v1)
{
GLuint offset = intel->wpos_offset;
GLuint size = intel->wpos_size;
- __memcpy( ((char *)v0) + offset, v0, size );
- __memcpy( ((char *)v1) + offset, v1, size );
+ __memcpy(((char *) v0) + offset, v0, size);
+ __memcpy(((char *) v1) + offset, v1, size);
- intel_draw_line( intel, v0, v1 );
+ intel_draw_line(intel, v0, v1);
}
-static void intel_wpos_point( intelContextPtr intel,
- intelVertexPtr v0 )
+static void
+intel_wpos_point(struct intel_context *intel, intelVertexPtr v0)
{
GLuint offset = intel->wpos_offset;
GLuint size = intel->wpos_size;
- __memcpy( ((char *)v0) + offset, v0, size );
+ __memcpy(((char *) v0) + offset, v0, size);
- intel_draw_point( intel, v0 );
+ intel_draw_point(intel, v0);
}
@@ -290,11 +403,12 @@ do { \
#define INTEL_MAX_TRIFUNC 0x10
-static struct {
- tnl_points_func points;
- tnl_line_func line;
- tnl_triangle_func triangle;
- tnl_quad_func quad;
+static struct
+{
+ tnl_points_func points;
+ tnl_line_func line;
+ tnl_triangle_func triangle;
+ tnl_quad_func quad;
} rast_tab[INTEL_MAX_TRIFUNC];
@@ -355,7 +469,7 @@ do { \
#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
#define LOCAL_VARS(n) \
- intelContextPtr intel = INTEL_CONTEXT(ctx); \
+ struct intel_context *intel = intel_context(ctx); \
GLuint color[n], spec[n]; \
GLuint coloroffset = intel->coloroffset; \
GLboolean specoffset = intel->specoffset; \
@@ -366,7 +480,7 @@ do { \
* Helpers for rendering unfilled primitives *
***********************************************************************/
-static const GLuint hw_prim[GL_POLYGON+1] = {
+static const GLuint hw_prim[GL_POLYGON + 1] = {
PRIM3D_POINTLIST,
PRIM3D_LINELIST,
PRIM3D_LINELIST,
@@ -456,7 +570,8 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
#include "tnl_dd/t_dd_tritmp.h"
-static void init_rast_tab( void )
+static void
+init_rast_tab(void)
{
init();
init_offset();
@@ -487,10 +602,8 @@ static void init_rast_tab( void )
* primitives.
*/
static void
-intel_fallback_tri( intelContextPtr intel,
- intelVertex *v0,
- intelVertex *v1,
- intelVertex *v2 )
+intel_fallback_tri(struct intel_context *intel,
+ intelVertex * v0, intelVertex * v1, intelVertex * v2)
{
GLcontext *ctx = &intel->ctx;
SWvertex v[3];
@@ -498,19 +611,20 @@ intel_fallback_tri( intelContextPtr intel,
if (0)
fprintf(stderr, "\n%s\n", __FUNCTION__);
- _swsetup_Translate( ctx, v0, &v[0] );
- _swsetup_Translate( ctx, v1, &v[1] );
- _swsetup_Translate( ctx, v2, &v[2] );
- intelSpanRenderStart( ctx );
- _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
- intelSpanRenderFinish( ctx );
+ INTEL_FIREVERTICES(intel);
+
+ _swsetup_Translate(ctx, v0, &v[0]);
+ _swsetup_Translate(ctx, v1, &v[1]);
+ _swsetup_Translate(ctx, v2, &v[2]);
+ intelSpanRenderStart(ctx);
+ _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
+ intelSpanRenderFinish(ctx);
}
static void
-intel_fallback_line( intelContextPtr intel,
- intelVertex *v0,
- intelVertex *v1 )
+intel_fallback_line(struct intel_context *intel,
+ intelVertex * v0, intelVertex * v1)
{
GLcontext *ctx = &intel->ctx;
SWvertex v[2];
@@ -518,17 +632,18 @@ intel_fallback_line( intelContextPtr intel,
if (0)
fprintf(stderr, "\n%s\n", __FUNCTION__);
- _swsetup_Translate( ctx, v0, &v[0] );
- _swsetup_Translate( ctx, v1, &v[1] );
- intelSpanRenderStart( ctx );
- _swrast_Line( ctx, &v[0], &v[1] );
- intelSpanRenderFinish( ctx );
-}
+ INTEL_FIREVERTICES(intel);
+ _swsetup_Translate(ctx, v0, &v[0]);
+ _swsetup_Translate(ctx, v1, &v[1]);
+ intelSpanRenderStart(ctx);
+ _swrast_Line(ctx, &v[0], &v[1]);
+ intelSpanRenderFinish(ctx);
+}
static void
-intel_fallback_point( intelContextPtr intel,
- intelVertex *v0 )
+intel_fallback_point(struct intel_context *intel,
+ intelVertex * v0)
{
GLcontext *ctx = &intel->ctx;
SWvertex v[1];
@@ -536,12 +651,13 @@ intel_fallback_point( intelContextPtr intel,
if (0)
fprintf(stderr, "\n%s\n", __FUNCTION__);
- _swsetup_Translate( ctx, v0, &v[0] );
- intelSpanRenderStart( ctx );
- _swrast_Point( ctx, &v[0] );
- intelSpanRenderFinish( ctx );
-}
+ INTEL_FIREVERTICES(intel);
+ _swsetup_Translate(ctx, v0, &v[0]);
+ intelSpanRenderStart(ctx);
+ _swrast_Point(ctx, &v[0]);
+ intelSpanRenderFinish(ctx);
+}
/**********************************************************************/
@@ -558,7 +674,7 @@ intel_fallback_point( intelContextPtr intel,
#define INIT(x) intelRenderPrimitive( ctx, x )
#undef LOCAL_VARS
#define LOCAL_VARS \
- intelContextPtr intel = INTEL_CONTEXT(ctx); \
+ struct intel_context *intel = intel_context(ctx); \
GLubyte *vertptr = (GLubyte *)intel->verts; \
const GLuint vertsize = intel->vertex_size; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
@@ -581,10 +697,10 @@ intel_fallback_point( intelContextPtr intel,
-static void intelRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
- GLuint n )
+static void
+intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint prim = intel->render_primitive;
@@ -593,39 +709,40 @@ static void intelRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
*/
{
GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
- PRIM_BEGIN|PRIM_END );
+ VB->Elts = (GLuint *) elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n,
+ PRIM_BEGIN | PRIM_END);
VB->Elts = tmp;
}
/* Restore the render primitive
*/
if (prim != GL_POLYGON)
- tnl->Driver.Render.PrimitiveNotify( ctx, prim );
+ tnl->Driver.Render.PrimitiveNotify(ctx, prim);
}
-static void intelRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void
+intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line( ctx, ii, jj );
+ tnl->Driver.Render.Line(ctx, ii, jj);
}
-static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
- GLuint n )
+static void
+intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
{
- intelContextPtr intel = INTEL_CONTEXT( ctx );
+ struct intel_context *intel = intel_context(ctx);
const GLuint vertsize = intel->vertex_size;
- GLuint *vb = intelExtendInlinePrimitive( intel, (n-2) * 3 * vertsize );
- GLubyte *vertptr = (GLubyte *)intel->verts;
- const GLuint *start = (const GLuint *)V(elts[0]);
- int i,j;
-
- for (i = 2 ; i < n ; i++) {
- COPY_DWORDS( j, vb, vertsize, V(elts[i-1]) );
- COPY_DWORDS( j, vb, vertsize, V(elts[i]) );
- COPY_DWORDS( j, vb, vertsize, start );
+ GLuint *vb = intelExtendInlinePrimitive(intel, (n - 2) * 3 * vertsize);
+ GLubyte *vertptr = (GLubyte *) intel->verts;
+ const GLuint *start = (const GLuint *) V(elts[0]);
+ int i, j;
+
+ for (i = 2; i < n; i++) {
+ COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
+ COPY_DWORDS(j, vb, vertsize, V(elts[i]));
+ COPY_DWORDS(j, vb, vertsize, start);
}
}
@@ -636,68 +753,75 @@ static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
-#define POINT_FALLBACK (0)
-#define LINE_FALLBACK (DD_LINE_STIPPLE)
-#define TRI_FALLBACK (0)
-#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\
- DD_TRI_STIPPLE|DD_POINT_ATTEN)
-#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
+#define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN | DD_POINT_SMOOTH | DD_TRI_SMOOTH)
+#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
-void intelChooseRenderState(GLcontext *ctx)
+void
+intelChooseRenderState(GLcontext * ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
GLuint flags = ctx->_TriangleCaps;
const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
GLuint index = 0;
if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr,"\n%s\n",__FUNCTION__);
+ fprintf(stderr, "\n%s\n", __FUNCTION__);
- if ((flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) || have_wpos) {
+ if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) {
if (flags & ANY_RASTER_FLAGS) {
- if (flags & DD_TRI_LIGHT_TWOSIDE) index |= INTEL_TWOSIDE_BIT;
- if (flags & DD_TRI_OFFSET) index |= INTEL_OFFSET_BIT;
- if (flags & DD_TRI_UNFILLED) index |= INTEL_UNFILLED_BIT;
+ if (flags & DD_TRI_LIGHT_TWOSIDE)
+ index |= INTEL_TWOSIDE_BIT;
+ if (flags & DD_TRI_OFFSET)
+ index |= INTEL_OFFSET_BIT;
+ if (flags & DD_TRI_UNFILLED)
+ index |= INTEL_UNFILLED_BIT;
}
if (have_wpos) {
- intel->draw_point = intel_wpos_point;
- intel->draw_line = intel_wpos_line;
- intel->draw_tri = intel_wpos_triangle;
+ intel->draw_point = intel_wpos_point;
+ intel->draw_line = intel_wpos_line;
+ intel->draw_tri = intel_wpos_triangle;
- /* Make sure these get called:
- */
- index |= INTEL_FALLBACK_BIT;
+ /* Make sure these get called:
+ */
+ index |= INTEL_FALLBACK_BIT;
}
else {
- intel->draw_point = intel_draw_point;
- intel->draw_line = intel_draw_line;
- intel->draw_tri = intel_draw_triangle;
+ intel->draw_point = intel_draw_point;
+ intel->draw_line = intel_draw_line;
+ intel->draw_tri = intel_draw_triangle;
}
/* Hook in fallbacks for specific primitives.
*/
- if (flags & ANY_FALLBACK_FLAGS)
- {
- if (flags & POINT_FALLBACK)
- intel->draw_point = intel_fallback_point;
-
- if (flags & LINE_FALLBACK)
- intel->draw_line = intel_fallback_line;
-
- if (flags & TRI_FALLBACK)
- intel->draw_tri = intel_fallback_tri;
-
- if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple)
- intel->draw_tri = intel_fallback_tri;
-
- if (flags & DD_POINT_ATTEN)
- intel->draw_point = intel_atten_point;
-
- index |= INTEL_FALLBACK_BIT;
+ if (flags & ANY_FALLBACK_FLAGS) {
+ if (flags & DD_LINE_STIPPLE)
+ intel->draw_line = intel_fallback_line;
+
+ if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple)
+ intel->draw_tri = intel_fallback_tri;
+
+ if (flags & DD_TRI_SMOOTH) {
+ if (intel->strict_conformance)
+ intel->draw_tri = intel_fallback_tri;
+ }
+
+ if (flags & DD_POINT_ATTEN) {
+ if (0)
+ intel->draw_point = intel_atten_point;
+ else
+ intel->draw_point = intel_fallback_point;
+ }
+
+ if (flags & DD_POINT_SMOOTH) {
+ if (intel->strict_conformance)
+ intel->draw_point = intel_fallback_point;
+ }
+
+ index |= INTEL_FALLBACK_BIT;
}
}
@@ -710,20 +834,21 @@ void intelChooseRenderState(GLcontext *ctx)
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (index == 0) {
- tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = intel_render_tab_elts;
- tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
- tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly;
- } else {
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ClippedLine = intelRenderClippedLine;
- tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly;
+ tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = intel_render_tab_elts;
+ tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
+ tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly;
+ }
+ else {
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ClippedLine = intelRenderClippedLine;
+ tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly;
}
}
}
-static const GLenum reduced_prim[GL_POLYGON+1] = {
+static const GLenum reduced_prim[GL_POLYGON + 1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
@@ -744,35 +869,52 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
-static void intelRunPipeline( GLcontext *ctx )
+static void
+intelRunPipeline(GLcontext * ctx)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
+
+ _mesa_lock_context_textures(ctx);
+
+ if (ctx->NewState)
+ _mesa_update_state_locked(ctx);
if (intel->NewGLState) {
if (intel->NewGLState & _NEW_TEXTURE) {
- intel->vtbl.update_texture_state( intel );
+ intel->vtbl.update_texture_state(intel);
}
if (!intel->Fallback) {
- if (intel->NewGLState & _INTEL_NEW_RENDERSTATE)
- intelChooseRenderState( ctx );
+ if (intel->NewGLState & _INTEL_NEW_RENDERSTATE)
+ intelChooseRenderState(ctx);
}
intel->NewGLState = 0;
}
- _tnl_run_pipeline( ctx );
+ _tnl_run_pipeline(ctx);
+
+ _mesa_unlock_context_textures(ctx);
}
-static void intelRenderStart( GLcontext *ctx )
+static void
+intelRenderStart(GLcontext * ctx)
{
- INTEL_CONTEXT(ctx)->vtbl.render_start( INTEL_CONTEXT(ctx) );
+ struct intel_context *intel = intel_context(ctx);
+
+ intel->vtbl.render_start(intel_context(ctx));
+ intel->vtbl.emit_state(intel);
}
-static void intelRenderFinish( GLcontext *ctx )
+static void
+intelRenderFinish(GLcontext * ctx)
{
- if (INTEL_CONTEXT(ctx)->RenderIndex & INTEL_FALLBACK_BIT)
- _swrast_flush( ctx );
+ struct intel_context *intel = intel_context(ctx);
+
+ if (intel->RenderIndex & INTEL_FALLBACK_BIT)
+ _swrast_flush(ctx);
+
+ INTEL_FIREVERTICES(intel);
}
@@ -781,28 +923,33 @@ static void intelRenderFinish( GLcontext *ctx )
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
-static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim )
+static void
+intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
if (0)
- fprintf(stderr, "%s %s %x\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(rprim), hwprim);
+ fprintf(stderr, "%s %s %x\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(rprim), hwprim);
+
+ intel->vtbl.reduced_primitive_state(intel, rprim);
- intel->vtbl.reduced_primitive_state( intel, rprim );
-
/* Start a new primitive. Arrange to have it flushed later on.
*/
- if (hwprim != intel->prim.primitive)
- intelStartInlinePrimitive( intel, hwprim );
+ if (hwprim != intel->prim.primitive) {
+ INTEL_FIREVERTICES(intel);
+
+ intelStartInlinePrimitive(intel, hwprim, INTEL_BATCH_CLIPRECTS);
+ }
}
-/*
- */
-static void intelRenderPrimitive( GLcontext *ctx, GLenum prim )
+ /*
+ */
+static void
+intelRenderPrimitive(GLcontext * ctx, GLenum prim)
{
- intelContextPtr intel = INTEL_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
if (0)
fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
@@ -817,63 +964,54 @@ static void intelRenderPrimitive( GLcontext *ctx, GLenum prim )
* lower level functions in that case, potentially pingponging the
* state:
*/
- if (reduced_prim[prim] == GL_TRIANGLES &&
+ if (reduced_prim[prim] == GL_TRIANGLES &&
(ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
/* Set some primitive-dependent state and Start? a new primitive.
*/
- intelRasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] );
+ intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]);
}
-/**********************************************************************/
-/* Transition to/from hardware rasterization. */
-/**********************************************************************/
-
-static struct {
- GLuint bit;
- const char *str;
-} fallbackStrings[] = {
- { INTEL_FALLBACK_DRAW_BUFFER, "Draw buffer" },
- { INTEL_FALLBACK_READ_BUFFER, "Read buffer" },
- { INTEL_FALLBACK_USER, "User" },
- { INTEL_FALLBACK_NO_BATCHBUFFER, "No Batchbuffer" },
- { INTEL_FALLBACK_NO_TEXMEM, "No Texmem" },
- { INTEL_FALLBACK_RENDERMODE, "Rendermode" },
-
- { I830_FALLBACK_TEXTURE, "i830 texture" },
- { I830_FALLBACK_COLORMASK, "i830 colormask" },
- { I830_FALLBACK_STENCIL, "i830 stencil" },
- { I830_FALLBACK_STIPPLE, "i830 stipple" },
- { I830_FALLBACK_LOGICOP, "i830 logicop" },
-
- { I915_FALLBACK_TEXTURE, "i915 texture" },
- { I915_FALLBACK_COLORMASK, "i915 colormask" },
- { I915_FALLBACK_STENCIL, "i915 stencil" },
- { I915_FALLBACK_STIPPLE, "i915 stipple" },
- { I915_FALLBACK_PROGRAM, "i915 program" },
- { I915_FALLBACK_LOGICOP, "i915 logicop" },
- { I915_FALLBACK_POLYGON_SMOOTH, "i915 polygon smooth" },
- { I915_FALLBACK_POINT_SMOOTH, "i915 point smooth" },
-
- { 0, NULL }
+ /**********************************************************************/
+ /* Transition to/from hardware rasterization. */
+ /**********************************************************************/
+
+static char *fallbackStrings[] = {
+ [0] = "Draw buffer",
+ [1] = "Read buffer",
+ [2] = "Depth buffer",
+ [3] = "Stencil buffer",
+ [4] = "User disable",
+ [5] = "Render mode",
+
+ [12] = "Texture",
+ [13] = "Color mask",
+ [14] = "Stencil",
+ [15] = "Stipple",
+ [16] = "Program",
+ [17] = "Logic op",
+ [18] = "Smooth polygon",
+ [19] = "Smooth point",
};
-static const char *
+static char *
getFallbackString(GLuint bit)
{
- int i;
- for (i = 0; fallbackStrings[i].bit; i++) {
- if (fallbackStrings[i].bit == bit)
- return fallbackStrings[i].str;
+ int i = 0;
+ while (bit > 1) {
+ i++;
+ bit >>= 1;
}
- return "unknown fallback bit";
+ return fallbackStrings[i];
}
-void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode )
+
+void
+intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode)
{
GLcontext *ctx = &intel->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -883,20 +1021,19 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode )
intel->Fallback |= bit;
if (oldfallback == 0) {
intelFlush(ctx);
- if (INTEL_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "ENTER FALLBACK 0x%x: %s\n",
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "ENTER FALLBACK %x: %s\n",
bit, getFallbackString(bit));
- _swsetup_Wakeup( ctx );
+ _swsetup_Wakeup(ctx);
intel->RenderIndex = ~0;
}
}
else {
intel->Fallback &= ~bit;
if (oldfallback == bit) {
- _swrast_flush( ctx );
- if (INTEL_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "LEAVE FALLBACK 0x%x: %s\n",
- bit, getFallbackString(bit));
+ _swrast_flush(ctx);
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit));
tnl->Driver.Render.Start = intelRenderStart;
tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
tnl->Driver.Render.Finish = intelRenderFinish;
@@ -904,18 +1041,87 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode )
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
- _tnl_invalidate_vertex_state( ctx, ~0 );
- _tnl_invalidate_vertices( ctx, ~0 );
- _tnl_install_attrs( ctx,
- intel->vertex_attrs,
- intel->vertex_attr_count,
- intel->ViewportMatrix.m, 0 );
+ _tnl_invalidate_vertex_state(ctx, ~0);
+ _tnl_invalidate_vertices(ctx, ~0);
+ _tnl_install_attrs(ctx,
+ intel->vertex_attrs,
+ intel->vertex_attr_count,
+ intel->ViewportMatrix.m, 0);
intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
}
}
}
+union fi
+{
+ GLfloat f;
+ GLint i;
+};
+
+
+/**********************************************************************/
+/* Used only with the metaops callbacks. */
+/**********************************************************************/
+void
+intel_meta_draw_poly(struct intel_context *intel,
+ GLuint n,
+ GLfloat xy[][2],
+ GLfloat z, GLuint color, GLfloat tex[][2])
+{
+ union fi *vb;
+ GLint i;
+
+ /* All 3d primitives should be emitted with INTEL_BATCH_CLIPRECTS,
+ * otherwise the drawing origin (DR4) might not be set correctly.
+ */
+ intelStartInlinePrimitive(intel, PRIM3D_TRIFAN, INTEL_BATCH_CLIPRECTS);
+ vb = (union fi *) intelExtendInlinePrimitive(intel, n * 6);
+
+ for (i = 0; i < n; i++) {
+ vb[0].f = xy[i][0];
+ vb[1].f = xy[i][1];
+ vb[2].f = z;
+ vb[3].i = color;
+ vb[4].f = tex[i][0];
+ vb[5].f = tex[i][1];
+ vb += 6;
+ }
+
+ INTEL_FIREVERTICES(intel);
+}
+
+void
+intel_meta_draw_quad(struct intel_context *intel,
+ GLfloat x0, GLfloat x1,
+ GLfloat y0, GLfloat y1,
+ GLfloat z,
+ GLuint color,
+ GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1)
+{
+ GLfloat xy[4][2];
+ GLfloat tex[4][2];
+
+ xy[0][0] = x0;
+ xy[0][1] = y0;
+ xy[1][0] = x1;
+ xy[1][1] = y0;
+ xy[2][0] = x1;
+ xy[2][1] = y1;
+ xy[3][0] = x0;
+ xy[3][1] = y1;
+
+ tex[0][0] = s0;
+ tex[0][1] = t0;
+ tex[1][0] = s1;
+ tex[1][1] = t0;
+ tex[2][0] = s1;
+ tex[2][1] = t1;
+ tex[3][0] = s0;
+ tex[3][1] = t1;
+
+ intel_meta_draw_poly(intel, 4, xy, z, color, tex);
+}
@@ -924,7 +1130,8 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode )
/**********************************************************************/
-void intelInitTriFuncs( GLcontext *ctx )
+void
+intelInitTriFuncs(GLcontext * ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/i915/intel_tris.h b/src/mesa/drivers/dri/i915/intel_tris.h
index d7e382fdb3e..b7bae8cd3bc 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.h
+++ b/src/mesa/drivers/dri/i915/intel_tris.h
@@ -30,6 +30,8 @@
#include "mtypes.h"
+
+
#define _INTEL_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
@@ -38,9 +40,30 @@
_NEW_PROGRAM | \
_NEW_POLYGONSTIPPLE)
-extern void intelInitTriFuncs( GLcontext *ctx );
+extern void intelInitTriFuncs(GLcontext * ctx);
+
+extern void intelChooseRenderState(GLcontext * ctx);
+
+extern void intelStartInlinePrimitive(struct intel_context *intel,
+ GLuint prim, GLuint flags);
+extern void intelWrapInlinePrimitive(struct intel_context *intel);
+
+GLuint *intelExtendInlinePrimitive(struct intel_context *intel,
+ GLuint dwords);
+
+
+void intel_meta_draw_quad(struct intel_context *intel,
+ GLfloat x0, GLfloat x1,
+ GLfloat y0, GLfloat y1,
+ GLfloat z,
+ GLuint color,
+ GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1);
+
+void intel_meta_draw_poly(struct intel_context *intel,
+ GLuint n,
+ GLfloat xy[][2],
+ GLfloat z, GLuint color, GLfloat tex[][2]);
+
-extern void intelPrintRenderState( const char *msg, GLuint state );
-extern void intelChooseRenderState( GLcontext *ctx );
#endif
diff --git a/src/mesa/drivers/dri/i915/server/i830_common.h b/src/mesa/drivers/dri/i915/server/i830_common.h
index fb6ceaa52d4..f1fd3939ab9 100644
--- a/src/mesa/drivers/dri/i915/server/i830_common.h
+++ b/src/mesa/drivers/dri/i915/server/i830_common.h
@@ -52,6 +52,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define DRM_I830_INIT_HEAP 0x0a
#define DRM_I830_CMDBUFFER 0x0b
#define DRM_I830_DESTROY_HEAP 0x0c
+#define DRM_I830_SET_VBLANK_PIPE 0x0d
+#define DRM_I830_GET_VBLANK_PIPE 0x0e
+#define DRM_I830_MMIO 0x10
typedef struct {
enum {
@@ -83,6 +86,7 @@ typedef struct {
int last_enqueue; /* last time a buffer was enqueued */
int last_dispatch; /* age of the most recently dispatched buffer */
int ctxOwner; /* last context to upload state */
+ /** Last context that used the buffer manager. */
int texAge;
int pf_enabled; /* is pageflipping allowed? */
int pf_active;
@@ -119,14 +123,29 @@ typedef struct {
unsigned int rotated_tiled;
unsigned int rotated2_tiled;
- int pipeA_x;
- int pipeA_y;
- int pipeA_w;
- int pipeA_h;
- int pipeB_x;
- int pipeB_y;
- int pipeB_w;
- int pipeB_h;
+ int planeA_x;
+ int planeA_y;
+ int planeA_w;
+ int planeA_h;
+ int planeB_x;
+ int planeB_y;
+ int planeB_w;
+ int planeB_h;
+
+ /* Triple buffering */
+ drm_handle_t third_handle;
+ int third_offset;
+ int third_size;
+ unsigned int third_tiled;
+
+ /* buffer object handles for the static buffers. May change
+ * over the lifetime of the client, though it doesn't in our current
+ * implementation.
+ */
+ unsigned int front_bo_handle;
+ unsigned int back_bo_handle;
+ unsigned int third_bo_handle;
+ unsigned int depth_bo_handle;
} drmI830Sarea;
/* Flags for perf_boxes
@@ -208,5 +227,30 @@ typedef struct {
int region;
} drmI830MemDestroyHeap;
+#define DRM_I830_VBLANK_PIPE_A 1
+#define DRM_I830_VBLANK_PIPE_B 2
+
+typedef struct {
+ int pipe;
+} drmI830VBlankPipe;
+
+#define MMIO_READ 0
+#define MMIO_WRITE 1
+
+#define MMIO_REGS_IA_PRIMATIVES_COUNT 0
+#define MMIO_REGS_IA_VERTICES_COUNT 1
+#define MMIO_REGS_VS_INVOCATION_COUNT 2
+#define MMIO_REGS_GS_PRIMITIVES_COUNT 3
+#define MMIO_REGS_GS_INVOCATION_COUNT 4
+#define MMIO_REGS_CL_PRIMITIVES_COUNT 5
+#define MMIO_REGS_CL_INVOCATION_COUNT 6
+#define MMIO_REGS_PS_INVOCATION_COUNT 7
+#define MMIO_REGS_PS_DEPTH_COUNT 8
+
+typedef struct {
+ unsigned int read_write:1;
+ unsigned int reg:31;
+ void __user *data;
+} drmI830MMIO;
#endif /* _I830_DRM_H_ */
diff --git a/src/mesa/drivers/dri/i915/server/i830_dri.h b/src/mesa/drivers/dri/i915/server/i830_dri.h
index 6c9a7090215..c2a3af8cbf7 100644
--- a/src/mesa/drivers/dri/i915/server/i830_dri.h
+++ b/src/mesa/drivers/dri/i915/server/i830_dri.h
@@ -9,8 +9,8 @@
#define I830_MAX_DRAWABLES 256
#define I830_MAJOR_VERSION 1
-#define I830_MINOR_VERSION 3
-#define I830_PATCHLEVEL 0
+#define I830_MINOR_VERSION 7
+#define I830_PATCHLEVEL 2
#define I830_REG_SIZE 0x80000
@@ -18,20 +18,20 @@ typedef struct _I830DRIRec {
drm_handle_t regs;
drmSize regsSize;
- drmSize backbufferSize;
- drm_handle_t backbuffer;
+ drmSize unused1; /* backbufferSize */
+ drm_handle_t unused2; /* backbuffer */
- drmSize depthbufferSize;
- drm_handle_t depthbuffer;
+ drmSize unused3; /* depthbufferSize */
+ drm_handle_t unused4; /* depthbuffer */
- drmSize rotatedSize;
- drm_handle_t rotatedbuffer;
+ drmSize unused5; /* rotatedSize */
+ drm_handle_t unused6; /* rotatedbuffer */
- drm_handle_t textures;
- int textureSize;
+ drm_handle_t unused7; /* textures */
+ int unused8; /* textureSize */
- drm_handle_t agp_buffers;
- drmSize agp_buf_size;
+ drm_handle_t unused9; /* agp_buffers */
+ drmSize unused10; /* agp_buf_size */
int deviceID;
int width;
@@ -40,20 +40,10 @@ typedef struct _I830DRIRec {
int cpp;
int bitsPerPixel;
- int fbOffset;
- int fbStride;
-
- int backOffset;
- int backPitch;
-
- int depthOffset;
- int depthPitch;
-
- int rotatedOffset;
- int rotatedPitch;
-
- int logTextureGranularity;
- int textureOffset;
+ int unused11[8]; /* was front/back/depth/rotated offset/pitch */
+
+ int unused12; /* logTextureGranularity */
+ int unused13; /* textureOffset */
int irq;
int sarea_priv_offset;
diff --git a/src/mesa/drivers/dri/i915/server/intel.h b/src/mesa/drivers/dri/i915/server/intel.h
index d7858a20c8d..6ea72499c1c 100644
--- a/src/mesa/drivers/dri/i915/server/intel.h
+++ b/src/mesa/drivers/dri/i915/server/intel.h
@@ -75,6 +75,9 @@
#define I830_GMCH_CTRL 0x52
+#define I830_GMCH_MEM_MASK 0x1
+#define I830_GMCH_MEM_64M 0x1
+#define I830_GMCH_MEM_128M 0
#define I830_GMCH_GMS_MASK 0x70
#define I830_GMCH_GMS_DISABLED 0x00
@@ -141,7 +144,7 @@ typedef struct _I830Rec {
unsigned char *MMIOBase;
unsigned char *FbBase;
int cpp;
-
+ uint32_t aper_size;
unsigned int bios_version;
/* These are set in PreInit and never changed. */
diff --git a/src/mesa/drivers/dri/i915/server/intel_dri.c b/src/mesa/drivers/dri/i915/server/intel_dri.c
index b6946b75d20..e49c4214ad4 100644
--- a/src/mesa/drivers/dri/i915/server/intel_dri.c
+++ b/src/mesa/drivers/dri/i915/server/intel_dri.c
@@ -292,15 +292,43 @@ static void I830SetupMemoryTiling(const DRIDriverContext *ctx, I830Rec *pI830)
static int I830DetectMemory(const DRIDriverContext *ctx, I830Rec *pI830)
{
- struct pci_device host_bridge;
+ struct pci_device host_bridge, ig_dev;
uint32_t gmch_ctrl;
int memsize = 0;
int range;
-
+ uint32_t aper_size;
+ uint32_t membase2 = 0;
+
memset(&host_bridge, 0, sizeof(host_bridge));
+ memset(&ig_dev, 0, sizeof(ig_dev));
+
+ ig_dev.dev = 2;
pci_device_cfg_read_u32(&host_bridge, &gmch_ctrl, I830_GMCH_CTRL);
-
+
+ if (IS_I830(pI830) || IS_845G(pI830)) {
+ if ((gmch_ctrl & I830_GMCH_MEM_MASK) == I830_GMCH_MEM_128M) {
+ aper_size = 0x80000000;
+ } else {
+ aper_size = 0x40000000;
+ }
+ } else {
+ if (IS_I9XX(pI830)) {
+ int ret;
+ ret = pci_device_cfg_read_u32(&ig_dev, &membase2, 0x18);
+ if (membase2 & 0x08000000)
+ aper_size = 0x8000000;
+ else
+ aper_size = 0x10000000;
+
+ fprintf(stderr,"aper size is %08X %08x %d\n", aper_size, membase2, ret);
+ } else
+ aper_size = 0x8000000;
+ }
+
+ pI830->aper_size = aper_size;
+
+
/* We need to reduce the stolen size, by the GTT and the popup.
* The GTT varying according the the FbMapSize and the popup is 4KB */
range = (ctx->shared.fbSize / (1024*1024)) + 4;
@@ -577,7 +605,8 @@ I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830)
fprintf(stderr,"unable to allocate context buffer %ld\n", ret);
return FALSE;
}
-
+
+#if 0
memset(&(pI830->TexMem), 0, sizeof(pI830->TexMem));
pI830->TexMem.Key = -1;
@@ -588,6 +617,7 @@ I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830)
fprintf(stderr,"unable to allocate texture memory %ld\n", ret);
return FALSE;
}
+#endif
return TRUE;
}
@@ -605,12 +635,29 @@ I830BindMemory(const DRIDriverContext *ctx, I830Rec *pI830)
return FALSE;
if (!BindAgpRange(ctx, &pI830->ContextMem))
return FALSE;
+#if 0
if (!BindAgpRange(ctx, &pI830->TexMem))
return FALSE;
-
+#endif
return TRUE;
}
+static void SetupDRIMM(const DRIDriverContext *ctx, I830Rec *pI830)
+{
+ unsigned long aperEnd = ROUND_DOWN_TO(pI830->aper_size, GTT_PAGE_SIZE) / GTT_PAGE_SIZE;
+ unsigned long aperStart = ROUND_TO(pI830->aper_size - KB(32768), GTT_PAGE_SIZE) / GTT_PAGE_SIZE;
+
+ fprintf(stderr, "aper size is %08X\n", ctx->shared.fbSize);
+ if (drmMMInit(ctx->drmFD, aperStart, aperEnd - aperStart, DRM_BO_MEM_TT)) {
+ fprintf(stderr,
+ "DRM MM Initialization Failed\n");
+ } else {
+ fprintf(stderr,
+ "DRM MM Initialized at offset 0x%lx length %d page\n", aperStart, aperEnd-aperStart);
+ }
+
+}
+
static Bool
I830CleanupDma(const DRIDriverContext *ctx)
{
@@ -810,6 +857,7 @@ I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sar
fprintf(stderr, "[drm] Depth Buffer = 0x%08x\n",
sarea->depth_handle);
+#if 0
if (drmAddMap(ctx->drmFD,
(drm_handle_t)sarea->tex_offset,
sarea->tex_size, DRM_AGP, 0,
@@ -820,7 +868,7 @@ I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sar
}
fprintf(stderr, "[drm] textures = 0x%08x\n",
sarea->tex_handle);
-
+#endif
return TRUE;
}
@@ -848,29 +896,6 @@ I830DRIUnmapScreenRegions(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sa
}
}
-static void
-I830InitTextureHeap(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
-{
- /* Start up the simple memory manager for agp space */
- drmI830MemInitHeap drmHeap;
- drmHeap.region = I830_MEM_REGION_AGP;
- drmHeap.start = 0;
- drmHeap.size = sarea->tex_size;
-
- if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT_HEAP,
- &drmHeap, sizeof(drmHeap))) {
- fprintf(stderr,
- "[drm] Failed to initialized agp heap manager\n");
- } else {
- fprintf(stderr,
- "[drm] Initialized kernel agp heap manager, %d\n",
- sarea->tex_size);
-
- I830SetParam(ctx, I830_SETPARAM_TEX_LRU_LOG_GRANULARITY,
- sarea->log_tex_granularity);
- }
-}
-
static Bool
I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
{
@@ -892,7 +917,7 @@ I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea)
/* init to zero to be safe */
I830DRIMapScreenRegions(ctx, pI830, sarea);
- I830InitTextureHeap(ctx, pI830, sarea);
+ SetupDRIMM(ctx, pI830);
if (ctx->pciDevice != PCI_CHIP_845_G &&
ctx->pciDevice != PCI_CHIP_I830_M) {
@@ -1084,6 +1109,10 @@ I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830)
return FALSE;
}
+ pSAREAPriv->rotated_offset = -1;
+ pSAREAPriv->rotated_size = 0;
+ pSAREAPriv->rotated_pitch = ctx->shared.virtualWidth;
+
pSAREAPriv->front_offset = pI830->FrontBuffer.Start;
pSAREAPriv->front_size = pI830->FrontBuffer.Size;
pSAREAPriv->width = ctx->shared.virtualWidth;
@@ -1095,8 +1124,10 @@ I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830)
pSAREAPriv->back_size = pI830->BackBuffer.Size;
pSAREAPriv->depth_offset = pI830->DepthBuffer.Start;
pSAREAPriv->depth_size = pI830->DepthBuffer.Size;
+#if 0
pSAREAPriv->tex_offset = pI830->TexMem.Start;
pSAREAPriv->tex_size = pI830->TexMem.Size;
+#endif
pSAREAPriv->log_tex_granularity = pI830->TexGranularity;
ctx->driverClientMsg = malloc(sizeof(I830DRIRec));
@@ -1108,14 +1139,6 @@ I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830)
pI830DRI->height = ctx->shared.virtualHeight;
pI830DRI->mem = ctx->shared.fbSize;
pI830DRI->cpp = ctx->cpp;
- pI830DRI->backOffset = pI830->BackBuffer.Start;
- pI830DRI->backPitch = pI830->BackBuffer.Pitch;
-
- pI830DRI->depthOffset = pI830->DepthBuffer.Start;
- pI830DRI->depthPitch = pI830->DepthBuffer.Pitch;
-
- pI830DRI->fbOffset = pI830->FrontBuffer.Start;
- pI830DRI->fbStride = pI830->FrontBuffer.Pitch;
pI830DRI->bitsPerPixel = ctx->bpp;
pI830DRI->sarea_priv_offset = sizeof(drm_sarea_t);