diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_state.c | 32 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_vtbl.c | 3 |
2 files changed, 12 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 73dda65261e..b876717f12a 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -843,27 +843,17 @@ i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state) break; case GL_STENCIL_TEST: - { - GLboolean hw_stencil = GL_FALSE; - if (ctx->DrawBuffer) { - struct intel_renderbuffer *irbStencil - = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); - hw_stencil = (irbStencil && irbStencil->region); - } - if (hw_stencil) { - dw = i915->state.Ctx[I915_CTXREG_LIS5]; - if (state) - dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE); - else - dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE); - if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) { - i915->state.Ctx[I915_CTXREG_LIS5] = dw; - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - } - } - else { - FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state); - } + if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.stencilBits) + state = false; + + dw = i915->state.Ctx[I915_CTXREG_LIS5]; + if (state) + dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE); + else + dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE); + if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) { + i915->state.Ctx[I915_CTXREG_LIS5] = dw; + I915_STATECHANGE(i915, I915_UPLOAD_CTX); } break; diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index 95c56bc8893..bd0664bb79f 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -799,8 +799,7 @@ i915_update_draw_buffer(struct intel_context *intel) * Update depth and stencil test state */ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); - ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); intel->vtbl.set_draw_region(intel, colorRegions, depthRegion, fb->_NumColorDrawBuffers); |