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-rw-r--r--[l---------]src/mesa/drivers/dri/i915/intel_extensions.c189
1 files changed, 188 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_extensions.c b/src/mesa/drivers/dri/i915/intel_extensions.c
index a2f3e8cd208..5cb2fa38f33 120000..100644
--- a/src/mesa/drivers/dri/i915/intel_extensions.c
+++ b/src/mesa/drivers/dri/i915/intel_extensions.c
@@ -1 +1,188 @@
-../intel/intel_extensions.c \ No newline at end of file
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/version.h"
+
+#include "intel_chipset.h"
+#include "intel_context.h"
+#include "intel_extensions.h"
+#include "intel_reg.h"
+#include "utils.h"
+
+/**
+ * Initializes potential list of extensions if ctx == NULL, or actually enables
+ * extensions for a context.
+ */
+void
+intelInitExtensions(struct gl_context *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+
+ ctx->Extensions.ARB_draw_elements_base_vertex = true;
+ ctx->Extensions.ARB_explicit_attrib_location = true;
+ ctx->Extensions.ARB_framebuffer_object = true;
+ ctx->Extensions.ARB_half_float_pixel = true;
+ ctx->Extensions.ARB_internalformat_query = true;
+ ctx->Extensions.ARB_map_buffer_range = true;
+ ctx->Extensions.ARB_point_sprite = true;
+ ctx->Extensions.ARB_shader_objects = true;
+ ctx->Extensions.ARB_shading_language_100 = true;
+ ctx->Extensions.ARB_sync = true;
+ ctx->Extensions.ARB_texture_border_clamp = true;
+ ctx->Extensions.ARB_texture_cube_map = true;
+ ctx->Extensions.ARB_texture_env_combine = true;
+ ctx->Extensions.ARB_texture_env_crossbar = true;
+ ctx->Extensions.ARB_texture_env_dot3 = true;
+ ctx->Extensions.ARB_texture_storage = true;
+ ctx->Extensions.ARB_vertex_program = true;
+ ctx->Extensions.ARB_vertex_shader = true;
+ ctx->Extensions.EXT_blend_color = true;
+ ctx->Extensions.EXT_blend_equation_separate = true;
+ ctx->Extensions.EXT_blend_func_separate = true;
+ ctx->Extensions.EXT_blend_minmax = true;
+ ctx->Extensions.EXT_framebuffer_blit = true;
+ ctx->Extensions.EXT_framebuffer_object = true;
+ ctx->Extensions.EXT_fog_coord = true;
+ ctx->Extensions.EXT_gpu_program_parameters = true;
+ ctx->Extensions.EXT_packed_depth_stencil = true;
+ ctx->Extensions.EXT_pixel_buffer_object = true;
+ ctx->Extensions.EXT_point_parameters = true;
+ ctx->Extensions.EXT_provoking_vertex = true;
+ ctx->Extensions.EXT_secondary_color = true;
+ ctx->Extensions.EXT_separate_shader_objects = true;
+ ctx->Extensions.EXT_texture_env_dot3 = true;
+ ctx->Extensions.EXT_texture_filter_anisotropic = true;
+ ctx->Extensions.APPLE_object_purgeable = true;
+ ctx->Extensions.MESA_pack_invert = true;
+ ctx->Extensions.MESA_ycbcr_texture = true;
+ ctx->Extensions.NV_blend_square = true;
+ ctx->Extensions.NV_texture_rectangle = true;
+ ctx->Extensions.TDFX_texture_compression_FXT1 = true;
+ ctx->Extensions.OES_EGL_image = true;
+ ctx->Extensions.OES_draw_texture = true;
+
+ if (intel->gen >= 6)
+ ctx->Const.GLSLVersion = 140;
+ else
+ ctx->Const.GLSLVersion = 120;
+ _mesa_override_glsl_version(ctx);
+
+ if (intel->gen >= 6) {
+ ctx->Extensions.EXT_framebuffer_multisample = true;
+ ctx->Extensions.EXT_transform_feedback = true;
+ ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&intel->optionCache, "disable_blend_func_extended");
+ ctx->Extensions.ARB_draw_buffers_blend = true;
+ ctx->Extensions.ARB_ES3_compatibility = true;
+ ctx->Extensions.ARB_uniform_buffer_object = true;
+ ctx->Extensions.ARB_texture_buffer_object = true;
+ ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
+ ctx->Extensions.ARB_texture_cube_map_array = true;
+ ctx->Extensions.OES_depth_texture_cube_map = true;
+ ctx->Extensions.ARB_shading_language_packing = true;
+ ctx->Extensions.ARB_texture_multisample = true;
+ ctx->Extensions.ARB_texture_storage_multisample = true;
+ }
+
+ if (intel->gen >= 5) {
+ ctx->Extensions.ARB_texture_query_lod = true;
+ ctx->Extensions.EXT_timer_query = true;
+ }
+
+ if (intel->gen >= 6) {
+ uint64_t dummy;
+ /* Test if the kernel has the ioctl. */
+ if (drm_intel_reg_read(intel->bufmgr, TIMESTAMP, &dummy) == 0)
+ ctx->Extensions.ARB_timer_query = true;
+ }
+
+ if (intel->gen >= 4) {
+ if (ctx->API == API_OPENGL_CORE)
+ ctx->Extensions.ARB_base_instance = true;
+ if (ctx->API != API_OPENGL_CORE)
+ ctx->Extensions.ARB_color_buffer_float = true;
+ ctx->Extensions.ARB_depth_buffer_float = true;
+ ctx->Extensions.ARB_depth_clamp = true;
+ ctx->Extensions.ARB_draw_instanced = true;
+ ctx->Extensions.ARB_instanced_arrays = true;
+ ctx->Extensions.ARB_fragment_coord_conventions = true;
+ ctx->Extensions.ARB_fragment_program_shadow = true;
+ ctx->Extensions.ARB_fragment_shader = true;
+ ctx->Extensions.ARB_half_float_vertex = true;
+ ctx->Extensions.ARB_occlusion_query = true;
+ ctx->Extensions.ARB_occlusion_query2 = true;
+ ctx->Extensions.ARB_point_sprite = true;
+ ctx->Extensions.ARB_seamless_cube_map = true;
+ ctx->Extensions.ARB_shader_bit_encoding = true;
+ ctx->Extensions.ARB_shader_texture_lod = true;
+ ctx->Extensions.ARB_texture_float = true;
+ ctx->Extensions.EXT_texture_shared_exponent = true;
+ ctx->Extensions.EXT_packed_float = true;
+ ctx->Extensions.ARB_texture_compression_rgtc = true;
+ ctx->Extensions.ARB_texture_rg = true;
+ ctx->Extensions.ARB_texture_rgb10_a2ui = true;
+ ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
+ ctx->Extensions.EXT_draw_buffers2 = true;
+ ctx->Extensions.EXT_framebuffer_sRGB = true;
+ ctx->Extensions.EXT_texture_array = true;
+ ctx->Extensions.EXT_texture_integer = true;
+ ctx->Extensions.EXT_texture_snorm = true;
+ ctx->Extensions.EXT_texture_swizzle = true;
+ ctx->Extensions.EXT_vertex_array_bgra = true;
+ ctx->Extensions.ATI_envmap_bumpmap = true;
+ ctx->Extensions.MESA_texture_array = true;
+ ctx->Extensions.NV_conditional_render = true;
+ ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
+ ctx->Extensions.OES_standard_derivatives = true;
+ }
+
+ if (intel->gen >= 3) {
+ ctx->Extensions.ARB_ES2_compatibility = true;
+ ctx->Extensions.ARB_depth_texture = true;
+ ctx->Extensions.ARB_fragment_program = true;
+ ctx->Extensions.ARB_shadow = true;
+ ctx->Extensions.ARB_texture_non_power_of_two = true;
+ ctx->Extensions.EXT_texture_sRGB = true;
+ ctx->Extensions.EXT_texture_sRGB_decode = true;
+ ctx->Extensions.EXT_shadow_funcs = true;
+ ctx->Extensions.EXT_stencil_two_side = true;
+ ctx->Extensions.ATI_separate_stencil = true;
+ ctx->Extensions.ATI_texture_env_combine3 = true;
+ ctx->Extensions.NV_texture_env_combine4 = true;
+ ctx->Extensions.ARB_fragment_shader = true;
+ ctx->Extensions.ARB_occlusion_query = true;
+ }
+
+ if (intel->ctx.Mesa_DXTn
+ || driQueryOptionb(&intel->optionCache, "force_s3tc_enable"))
+ ctx->Extensions.EXT_texture_compression_s3tc = true;
+
+ ctx->Extensions.ANGLE_texture_compression_dxt = true;
+
+ if (intel->gen >= 4) {
+ ctx->Extensions.NV_primitive_restart = true;
+ }
+}