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Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_metaops.c')
-rw-r--r--src/mesa/drivers/dri/i915/i830_metaops.c456
1 files changed, 0 insertions, 456 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_metaops.c b/src/mesa/drivers/dri/i915/i830_metaops.c
deleted file mode 100644
index 2cce661c868..00000000000
--- a/src/mesa/drivers/dri/i915/i830_metaops.c
+++ /dev/null
@@ -1,456 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/enums.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "utils.h"
-
-#include "intel_screen.h"
-#include "intel_batchbuffer.h"
-#include "intel_regions.h"
-
-#include "i830_context.h"
-#include "i830_reg.h"
-
-/* A large amount of state doesn't need to be uploaded.
- */
-#define ACTIVE (I830_UPLOAD_INVARIENT | \
- I830_UPLOAD_CTX | \
- I830_UPLOAD_BUFFERS | \
- I830_UPLOAD_STIPPLE | \
- I830_UPLOAD_TEXBLEND(0) | \
- I830_UPLOAD_TEX(0))
-
-
-#define SET_STATE( i830, STATE ) \
-do { \
- i830->current->emitted &= ~ACTIVE; \
- i830->current = &i830->STATE; \
- i830->current->emitted &= ~ACTIVE; \
-} while (0)
-
-
-static void
-set_no_stencil_write(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-static void
-set_no_depth_write(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-/* Set depth unit to replace.
- */
-static void
-set_depth_replace(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
- * ctx->Driver.DepthMask( ctx, GL_TRUE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
-
- /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
- */
- i830->meta.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
- i830->meta.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
- DEPTH_TEST_FUNC
- (COMPAREFUNC_ALWAYS));
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-
-/* Set stencil unit to replace always with the reference value.
- */
-static void
-set_stencil_replace(struct intel_context *intel,
- GLuint s_mask, GLuint s_clear)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
-
- /* ctx->Driver.StencilMask( ctx, s_mask )
- */
- i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK((s_mask &
- 0xff)));
-
- /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
- */
- i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
- i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
- (ENABLE_STENCIL_PARMS |
- STENCIL_FAIL_OP(STENCILOP_REPLACE) |
- STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_REPLACE) |
- STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_REPLACE));
-
- /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_clear, ~0 )
- */
- i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
- i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff));
-
- i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
- ENABLE_STENCIL_TEST_FUNC_MASK);
- i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
- (ENABLE_STENCIL_REF_VALUE |
- ENABLE_STENCIL_TEST_FUNC |
- STENCIL_REF_VALUE((s_clear & 0xff)) |
- STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS));
-
-
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-
-static void
-set_color_mask(struct intel_context *intel, GLboolean state)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- const GLuint mask = ((1 << WRITEMASK_RED_SHIFT) |
- (1 << WRITEMASK_GREEN_SHIFT) |
- (1 << WRITEMASK_BLUE_SHIFT) |
- (1 << WRITEMASK_ALPHA_SHIFT));
-
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~mask;
-
- if (state) {
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |=
- (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask);
- }
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-/* Installs a one-stage passthrough texture blend pipeline. Is there
- * more that can be done to turn off texturing?
- */
-static void
-set_no_texture(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- static const struct gl_tex_env_combine_state comb = {
- GL_NONE, GL_NONE,
- {GL_TEXTURE, 0, 0,}, {GL_TEXTURE, 0, 0,},
- {GL_SRC_COLOR, 0, 0}, {GL_SRC_ALPHA, 0, 0},
- 0, 0, 0, 0
- };
-
- i830->meta.TexBlendWordsUsed[0] =
- i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0,
- i830->meta.TexBlend[0], NULL);
-
- i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
- i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
-}
-
-/* Set up a single element blend stage for 'replace' texturing with no
- * funny ops.
- */
-static void
-set_texture_blend_replace(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- static const struct gl_tex_env_combine_state comb = {
- GL_REPLACE, GL_REPLACE,
- {GL_TEXTURE, GL_TEXTURE, GL_TEXTURE,}, {GL_TEXTURE, GL_TEXTURE,
- GL_TEXTURE,},
- {GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR}, {GL_SRC_ALPHA, GL_SRC_ALPHA,
- GL_SRC_ALPHA},
- 0, 0, 1, 1
- };
-
- i830->meta.TexBlendWordsUsed[0] =
- i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0,
- i830->meta.TexBlend[0], NULL);
-
- i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
- i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
-
-/* fprintf(stderr, "%s: TexBlendWordsUsed[0]: %d\n", */
-/* __FUNCTION__, i830->meta.TexBlendWordsUsed[0]); */
-}
-
-
-
-/* Set up an arbitary piece of memory as a rectangular texture
- * (including the front or back buffer).
- */
-static GLboolean
-set_tex_rect_source(struct intel_context *intel,
- dri_bo *buffer,
- GLuint offset,
- GLuint pitch, GLuint height, GLenum format, GLenum type)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- GLuint *setup = i830->meta.Tex[0];
- GLint numLevels = 1;
- GLuint textureFormat;
- GLuint cpp;
-
- /* A full implementation of this would do the upload through
- * glTexImage2d, and get all the conversion operations at that
- * point. We are restricted, but still at least have access to the
- * fragment program swizzle.
- */
- switch (format) {
- case GL_BGRA:
- switch (type) {
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_BYTE:
- textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);
- cpp = 4;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_RGBA:
- switch (type) {
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_BYTE:
- textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);
- cpp = 4;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_BGR:
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
- cpp = 2;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_RGB:
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5:
- textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
- cpp = 2;
- break;
- default:
- return GL_FALSE;
- }
- break;
-
- default:
- return GL_FALSE;
- }
-
- i830->meta.tex_buffer[0] = buffer;
- i830->meta.tex_offset[0] = offset;
-
- setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
- (LOAD_TEXTURE_MAP0 << 0) | 4);
- setup[I830_TEXREG_TM0S1] = (((height - 1) << TM0S1_HEIGHT_SHIFT) |
- ((pitch - 1) << TM0S1_WIDTH_SHIFT) |
- textureFormat);
- setup[I830_TEXREG_TM0S2] =
- (((((pitch * cpp) / 4) -
- 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
-
- setup[I830_TEXREG_TM0S3] =
- ((((numLevels -
- 1) *
- 4) << TM0S3_MIN_MIP_SHIFT) | (FILTER_NEAREST <<
- TM0S3_MIN_FILTER_SHIFT) |
- (MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT) | (FILTER_NEAREST <<
- TM0S3_MAG_FILTER_SHIFT));
-
- setup[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(0));
-
- setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
- MAP_UNIT(0) |
- ENABLE_TEXCOORD_PARAMS |
- TEXCOORDS_ARE_IN_TEXELUNITS |
- TEXCOORDTYPE_CARTESIAN |
- ENABLE_ADDR_V_CNTL |
- TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) |
- ENABLE_ADDR_U_CNTL |
- TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP));
-
- i830->meta.emitted &= ~I830_UPLOAD_TEX(0);
- return GL_TRUE;
-}
-
-
-static void
-set_vertex_format(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD |
- VFT0_TEX_COUNT(1) |
- VFT0_DIFFUSE | VFT0_XYZ);
- i830->meta.Ctx[I830_CTXREG_VF2] = (_3DSTATE_VFT1_CMD |
- VFT1_TEX0_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX1_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX2_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX3_FMT(TEXCOORDFMT_2D));
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-
-static void
-meta_import_pixel_state(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- i830->meta.Ctx[I830_CTXREG_STATE1] = i830->state.Ctx[I830_CTXREG_STATE1];
- i830->meta.Ctx[I830_CTXREG_STATE2] = i830->state.Ctx[I830_CTXREG_STATE2];
- i830->meta.Ctx[I830_CTXREG_STATE3] = i830->state.Ctx[I830_CTXREG_STATE3];
- i830->meta.Ctx[I830_CTXREG_STATE4] = i830->state.Ctx[I830_CTXREG_STATE4];
- i830->meta.Ctx[I830_CTXREG_STATE5] = i830->state.Ctx[I830_CTXREG_STATE5];
- i830->meta.Ctx[I830_CTXREG_IALPHAB] = i830->state.Ctx[I830_CTXREG_IALPHAB];
- i830->meta.Ctx[I830_CTXREG_STENCILTST] =
- i830->state.Ctx[I830_CTXREG_STENCILTST];
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] =
- i830->state.Ctx[I830_CTXREG_ENABLES_1];
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] =
- i830->state.Ctx[I830_CTXREG_ENABLES_2];
- i830->meta.Ctx[I830_CTXREG_AA] = i830->state.Ctx[I830_CTXREG_AA];
- i830->meta.Ctx[I830_CTXREG_FOGCOLOR] =
- i830->state.Ctx[I830_CTXREG_FOGCOLOR];
- i830->meta.Ctx[I830_CTXREG_BLENDCOLOR0] =
- i830->state.Ctx[I830_CTXREG_BLENDCOLOR0];
- i830->meta.Ctx[I830_CTXREG_BLENDCOLOR1] =
- i830->state.Ctx[I830_CTXREG_BLENDCOLOR1];
- i830->meta.Ctx[I830_CTXREG_MCSB0] = i830->state.Ctx[I830_CTXREG_MCSB0];
- i830->meta.Ctx[I830_CTXREG_MCSB1] = i830->state.Ctx[I830_CTXREG_MCSB1];
-
-
- i830->meta.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
- i830->meta.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-
-
- i830->meta.Buffer[I830_DESTREG_SENABLE] =
- i830->state.Buffer[I830_DESTREG_SENABLE];
- i830->meta.Buffer[I830_DESTREG_SR1] = i830->state.Buffer[I830_DESTREG_SR1];
- i830->meta.Buffer[I830_DESTREG_SR2] = i830->state.Buffer[I830_DESTREG_SR2];
- i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
-}
-
-
-
-/* Select between front and back draw buffers.
- */
-static void
-meta_draw_region(struct intel_context *intel,
- struct intel_region *color_region,
- struct intel_region *depth_region)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- i830_state_draw_region(intel, &i830->meta, color_region, depth_region);
-}
-
-
-/* Operations where the 3D engine is decoupled temporarily from the
- * current GL state and used for other purposes than simply rendering
- * incoming triangles.
- */
-static void
-install_meta_state(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- memcpy(&i830->meta, &i830->initial, sizeof(i830->meta));
-
- i830->meta.active = ACTIVE;
- i830->meta.emitted = 0;
-
- SET_STATE(i830, meta);
- set_vertex_format(intel);
- set_no_texture(intel);
-}
-
-static void
-leave_meta_state(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- intel_region_release(&i830->meta.draw_region);
- intel_region_release(&i830->meta.depth_region);
-/* intel_region_release(intel, &i830->meta.tex_region[0]); */
- SET_STATE(i830, state);
-}
-
-
-
-void
-i830InitMetaFuncs(struct i830_context *i830)
-{
- i830->intel.vtbl.install_meta_state = install_meta_state;
- i830->intel.vtbl.leave_meta_state = leave_meta_state;
- i830->intel.vtbl.meta_no_depth_write = set_no_depth_write;
- i830->intel.vtbl.meta_no_stencil_write = set_no_stencil_write;
- i830->intel.vtbl.meta_stencil_replace = set_stencil_replace;
- i830->intel.vtbl.meta_depth_replace = set_depth_replace;
- i830->intel.vtbl.meta_color_mask = set_color_mask;
- i830->intel.vtbl.meta_no_texture = set_no_texture;
- i830->intel.vtbl.meta_texture_blend_replace = set_texture_blend_replace;
- i830->intel.vtbl.meta_tex_rect_source = set_tex_rect_source;
- i830->intel.vtbl.meta_draw_region = meta_draw_region;
- i830->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
-}