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Diffstat (limited to 'src/mesa/drivers/dri/i810/i810texstate.c')
-rw-r--r--src/mesa/drivers/dri/i810/i810texstate.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c
index bff28c11c89..5b505e71a48 100644
--- a/src/mesa/drivers/dri/i810/i810texstate.c
+++ b/src/mesa/drivers/dri/i810/i810texstate.c
@@ -191,7 +191,7 @@ static const unsigned operand_modifiers[] = {
* a reasonable place to make note of it.
*/
static GLboolean
-i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
+i810UpdateTexEnvCombine( struct gl_context *ctx, GLuint unit,
int * color_stage, int * alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -533,7 +533,7 @@ i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
return GL_TRUE;
}
-static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_common( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -570,7 +570,7 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_rect( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -590,7 +590,7 @@ static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
+static GLboolean enable_tex_2d( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -610,7 +610,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
return GL_TRUE;
}
-static void disable_tex( GLcontext *ctx, GLuint unit )
+static void disable_tex( struct gl_context *ctx, GLuint unit )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -627,7 +627,7 @@ static void disable_tex( GLcontext *ctx, GLuint unit )
* 1D textures should be supported! Just use a 2D texture with the second
* texture coordinate value fixed at 0.0.
*/
-static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
+static void i810UpdateTexUnit( struct gl_context *ctx, GLuint unit,
int * next_color_stage, int * next_alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -664,7 +664,7 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
}
-void i810UpdateTextureState( GLcontext *ctx )
+void i810UpdateTextureState( struct gl_context *ctx )
{
static const unsigned color_pass[3] = {
GFX_OP_MAP_COLOR_STAGES | MC_STAGE_0 | MC_UPDATE_DEST | MC_DEST_CURRENT