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-rw-r--r--src/mesa/drivers/dri/i810/i810texmem.c178
1 files changed, 178 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i810/i810texmem.c b/src/mesa/drivers/dri/i810/i810texmem.c
new file mode 100644
index 00000000000..87f535dc23f
--- /dev/null
+++ b/src/mesa/drivers/dri/i810/i810texmem.c
@@ -0,0 +1,178 @@
+/*
+ * GLX Hardware Device Driver for Intel i810
+ * Copyright (C) 1999 Keith Whitwell
+ * Texmem interface changes (C) 2003 Dave Airlie
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "colormac.h"
+#include "mm.h"
+#include "texformat.h"
+
+#include "i810screen.h"
+#include "i810_dri.h"
+
+#include "i810context.h"
+#include "i810tex.h"
+#include "i810state.h"
+#include "i810ioctl.h"
+
+
+void i810DestroyTexObj(i810ContextPtr imesa, i810TextureObjectPtr t)
+{
+ /* See if it was the driver's current object.
+ */
+ if ( imesa != NULL ) {
+ if (imesa->CurrentTexObj[0] == t) {
+ imesa->CurrentTexObj[0] = 0;
+ imesa->dirty &= ~I810_UPLOAD_TEX0;
+ }
+
+ if (imesa->CurrentTexObj[1] == t) {
+ imesa->CurrentTexObj[1] = 0;
+ imesa->dirty &= ~I810_UPLOAD_TEX1;
+ }
+ }
+}
+
+
+
+/* From linux kernel i386 header files, copes with odd sizes better
+ * than COPY_DWORDS would:
+ */
+static __inline__ void * __memcpy(void * to, const void * from, size_t n)
+{
+int d0, d1, d2;
+__asm__ __volatile__(
+ "rep ; movsl\n\t"
+ "testb $2,%b4\n\t"
+ "je 1f\n\t"
+ "movsw\n"
+ "1:\ttestb $1,%b4\n\t"
+ "je 2f\n\t"
+ "movsb\n"
+ "2:"
+ : "=&c" (d0), "=&D" (d1), "=&S" (d2)
+ :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
+ : "memory");
+return (to);
+}
+
+/* Upload an image from mesa's internal copy.
+ */
+static void i810UploadTexLevel( i810ContextPtr imesa,
+ i810TextureObjectPtr t, int hwlevel )
+{
+ const struct gl_texture_image *image = t->image[hwlevel].image;
+ int j;
+
+ if (!image || !image->Data)
+ return;
+
+ if (image->Width * image->TexFormat->TexelBytes == t->Pitch) {
+ GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset);
+ GLubyte *src = (GLubyte *)image->Data;
+
+ memcpy( dst, src, t->Pitch * image->Height );
+ }
+ else switch (image->TexFormat->TexelBytes) {
+ case 1:
+ {
+ GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset);
+ GLubyte *src = (GLubyte *)image->Data;
+
+ for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) {
+ __memcpy(dst, src, image->Width );
+ src += image->Width;
+ }
+ }
+ break;
+
+ case 2:
+ {
+ GLushort *dst = (GLushort *)(t->BufAddr + t->image[hwlevel].offset);
+ GLushort *src = (GLushort *)image->Data;
+
+ for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/2)) {
+ __memcpy(dst, src, image->Width * 2 );
+ src += image->Width;
+ }
+ }
+ break;
+
+ default:
+ fprintf(stderr, "%s: Not supported texel size %d\n",
+ __FUNCTION__, image->TexFormat->TexelBytes);
+ }
+}
+
+/* This is called with the lock held. May have to eject our own and/or
+ * other client's texture objects to make room for the upload.
+ */
+int i810UploadTexImagesLocked( i810ContextPtr imesa, i810TextureObjectPtr t )
+{
+ int i;
+ int ofs;
+ int numLevels;
+
+ /* Do we need to eject LRU texture objects?
+ */
+ if (!t->base.memBlock) {
+ int heap;
+
+ heap = driAllocateTexture( imesa->texture_heaps, imesa->nr_heaps,
+ (driTextureObject *) t);
+
+ if ( heap == -1 ) {
+ return -1;
+ }
+
+ ofs = t->base.memBlock->ofs;
+ t->BufAddr = imesa->i810Screen->tex.map + ofs;
+ t->Setup[I810_TEXREG_MI3] = imesa->i810Screen->textureOffset + ofs;
+
+ if (t == imesa->CurrentTexObj[0])
+ I810_STATECHANGE(imesa, I810_UPLOAD_TEX0);
+
+ if (t == imesa->CurrentTexObj[1])
+ I810_STATECHANGE(imesa, I810_UPLOAD_TEX1);
+
+ /* i810UpdateTexLRU( imesa, t );*/
+ }
+ driUpdateTextureLRU( (driTextureObject *) t );
+
+ if (imesa->texture_heaps[0]->timestamp >= GET_DISPATCH_AGE(imesa))
+ i810WaitAgeLocked( imesa, imesa->texture_heaps[0]->timestamp );
+
+ numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+ for (i = 0 ; i < numLevels ; i++)
+ if (t->base.dirty_images[0] & (1<<i))
+ i810UploadTexLevel( imesa, t, i );
+
+ t->base.dirty_images[0] = 0;
+
+ return 0;
+}