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Diffstat (limited to 'src/mesa/drivers/dri/i810/i810tex.c')
-rw-r--r--src/mesa/drivers/dri/i810/i810tex.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c
index cd6e1a8e6e8..e764644a6c1 100644
--- a/src/mesa/drivers/dri/i810/i810tex.c
+++ b/src/mesa/drivers/dri/i810/i810tex.c
@@ -28,7 +28,6 @@
#include "main/simple_list.h"
#include "main/enums.h"
#include "main/texstore.h"
-#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/colormac.h"
@@ -211,7 +210,7 @@ i810AllocTexObj( GLcontext *ctx, struct gl_texture_object *texObj )
i810SetTexWrapping( t, texObj->WrapS, texObj->WrapT );
/*i830SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );*/
i810SetTexFilter( imesa, t, texObj->MinFilter, texObj->MagFilter, bias );
- i810SetTexBorderColor( t, texObj->BorderColor );
+ i810SetTexBorderColor( t, texObj->BorderColor.f );
}
return t;
@@ -252,7 +251,7 @@ static void i810TexParameter( GLcontext *ctx, GLenum target,
break;
case GL_TEXTURE_BORDER_COLOR:
- i810SetTexBorderColor( t, tObj->BorderColor );
+ i810SetTexBorderColor( t, tObj->BorderColor.f );
break;
case GL_TEXTURE_BASE_LEVEL:
@@ -440,7 +439,7 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* The i810 only supports 5 texture modes that are useful to Mesa. That
* makes this routine pretty simple.
*/
-static const struct gl_texture_format *
+static gl_format
i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -458,9 +457,9 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
if ( ((format == GL_BGRA) && (type == GL_UNSIGNED_SHORT_1_5_5_5_REV))
|| ((format == GL_RGBA) && (type == GL_UNSIGNED_SHORT_5_5_5_1))
|| (internalFormat == GL_RGB5_A1) ) {
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
}
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
case 3:
case GL_RGB:
@@ -472,7 +471,7 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
case GL_ALPHA:
case GL_ALPHA4:
@@ -502,21 +501,21 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
default:
fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__);
- return NULL;
+ return MESA_FORMAT_NONE;
}
- return NULL; /* never get here */
+ return MESA_FORMAT_NONE; /* never get here */
}
/**