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-rw-r--r--src/mesa/drivers/dri/i810/i810context.h249
1 files changed, 0 insertions, 249 deletions
diff --git a/src/mesa/drivers/dri/i810/i810context.h b/src/mesa/drivers/dri/i810/i810context.h
deleted file mode 100644
index 93c7eda7b38..00000000000
--- a/src/mesa/drivers/dri/i810/i810context.h
+++ /dev/null
@@ -1,249 +0,0 @@
-/*
- * GLX Hardware Device Driver for Intel i810
- * Copyright (C) 1999 Keith Whitwell
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
- * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef I810CONTEXT_INC
-#define I810CONTEXT_INC
-
-typedef struct i810_context_t i810Context;
-typedef struct i810_context_t *i810ContextPtr;
-typedef struct i810_texture_object_t *i810TextureObjectPtr;
-
-#include "drm.h"
-#include "main/mtypes.h"
-#include "main/mm.h"
-
-#include "i810screen.h"
-#include "i810tex.h"
-
-
-/* Reasons to disable hardware rasterization.
- */
-#define I810_FALLBACK_TEXTURE 0x1
-#define I810_FALLBACK_DRAW_BUFFER 0x2
-#define I810_FALLBACK_READ_BUFFER 0x4
-#define I810_FALLBACK_COLORMASK 0x8
-#define I810_FALLBACK_SPECULAR 0x20
-#define I810_FALLBACK_LOGICOP 0x40
-#define I810_FALLBACK_RENDERMODE 0x80
-#define I810_FALLBACK_STENCIL 0x100
-#define I810_FALLBACK_BLEND_EQ 0x200
-#define I810_FALLBACK_BLEND_FUNC 0x400
-
-
-#ifndef PCI_CHIP_I810
-#define PCI_CHIP_I810 0x7121
-#define PCI_CHIP_I810_DC100 0x7123
-#define PCI_CHIP_I810_E 0x7125
-#define PCI_CHIP_I815 0x1132
-#endif
-
-#define IS_I810(imesa) (imesa->i810Screen->deviceID == PCI_CHIP_I810 || \
- imesa->i810Screen->deviceID == PCI_CHIP_I810_DC100 || \
- imesa->i810Screen->deviceID == PCI_CHIP_I810_E)
-#define IS_I815(imesa) (imesa->i810Screen->deviceID == PCI_CHIP_I815)
-
-
-#define I810_UPLOAD_TEX(i) (I810_UPLOAD_TEX0<<(i))
-
-/* Use the templated vertex formats:
- */
-#define TAG(x) i810##x
-#include "tnl_dd/t_dd_vertex.h"
-#undef TAG
-
-typedef void (*i810_tri_func)( i810ContextPtr, i810Vertex *, i810Vertex *,
- i810Vertex * );
-typedef void (*i810_line_func)( i810ContextPtr, i810Vertex *, i810Vertex * );
-typedef void (*i810_point_func)( i810ContextPtr, i810Vertex * );
-
-struct i810_context_t {
- GLint refcount;
- struct gl_context *glCtx;
-
- /* Texture object bookkeeping
- */
- unsigned nr_heaps;
- driTexHeap * texture_heaps[1];
- driTextureObject swapped;
-
- struct i810_texture_object_t *CurrentTexObj[2];
-
-
- /* Bit flag to keep track of fallbacks.
- */
- GLuint Fallback;
-
- /* State for i810vb.c and i810tris.c.
- */
- GLuint new_state; /* _NEW_* flags */
- GLuint SetupNewInputs;
- GLuint SetupIndex;
- GLuint RenderIndex;
- GLmatrix ViewportMatrix;
- GLenum render_primitive;
- GLenum reduced_primitive;
- GLuint hw_primitive;
- GLubyte *verts;
-
- drmBufPtr vertex_buffer;
- char *vertex_addr;
- GLuint vertex_low;
- GLuint vertex_high;
- GLuint vertex_last_prim;
-
- GLboolean upload_cliprects;
-
-
- /* Fallback rasterization functions
- */
- i810_point_func draw_point;
- i810_line_func draw_line;
- i810_tri_func draw_tri;
-
- /* Hardware state
- */
- GLuint dirty; /* I810_UPLOAD_* */
- GLuint Setup[I810_CTX_SETUP_SIZE];
- GLuint BufferSetup[I810_DEST_SETUP_SIZE];
- int vertex_size;
- int vertex_stride_shift;
- unsigned int lastStamp;
- GLboolean stipple_in_hw;
-
- GLenum TexEnvImageFmt[2];
-
- /* State which can't be computed completely on the fly:
- */
- GLuint LcsCullMode;
- GLuint LcsLineWidth;
- GLuint LcsPointSize;
-
- /* Funny mesa mirrors
- */
- GLushort ClearColor;
-
- /* DRI stuff
- */
- GLuint needClip;
- struct gl_framebuffer *glBuffer;
- GLboolean doPageFlip;
-
- /* These refer to the current draw (front vs. back) buffer:
- */
- int drawX; /* origin of drawable in draw buffer */
- int drawY;
- GLuint numClipRects; /* cliprects for that buffer */
- drm_clip_rect_t *pClipRects;
-
- int lastSwap;
- int texAge;
- int ctxAge;
- int dirtyAge;
-
-
- GLboolean scissor;
- drm_clip_rect_t draw_rect;
- drm_clip_rect_t scissor_rect;
-
- drm_context_t hHWContext;
- drm_hw_lock_t *driHwLock;
- int driFd;
-
- __DRIdrawable *driDrawable;
- __DRIscreen *driScreen;
- i810ScreenPrivate *i810Screen;
- I810SAREAPtr sarea;
-};
-
-
-#define I810_CONTEXT(ctx) ((i810ContextPtr)(ctx->DriverCtx))
-
-#define GET_DISPATCH_AGE( imesa ) imesa->sarea->last_dispatch
-#define GET_ENQUEUE_AGE( imesa ) imesa->sarea->last_enqueue
-
-
-/* Lock the hardware and validate our state.
- */
-#define LOCK_HARDWARE( imesa ) \
- do { \
- char __ret=0; \
- DRM_CAS(imesa->driHwLock, imesa->hHWContext, \
- (DRM_LOCK_HELD|imesa->hHWContext), __ret); \
- if (__ret) \
- i810GetLock( imesa, 0 ); \
- } while (0)
-
-
-
-/* Release the kernel lock.
- */
-#define UNLOCK_HARDWARE(imesa) \
- DRM_UNLOCK(imesa->driFd, imesa->driHwLock, imesa->hHWContext);
-
-
-/* This is the wrong way to do it, I'm sure. Otherwise the drm
- * bitches that I've already got the heavyweight lock. At worst,
- * this is 3 ioctls. The best solution probably only gets me down
- * to 2 ioctls in the worst case.
- */
-#define LOCK_HARDWARE_QUIESCENT( imesa ) do { \
- LOCK_HARDWARE( imesa ); \
- i810RegetLockQuiescent( imesa ); \
-} while(0)
-
-
-extern void i810GetLock( i810ContextPtr imesa, GLuint flags );
-extern void i810EmitHwStateLocked( i810ContextPtr imesa );
-extern void i810EmitScissorValues( i810ContextPtr imesa, int box_nr, int emit );
-extern void i810EmitDrawingRectangle( i810ContextPtr imesa );
-extern void i810XMesaSetBackClipRects( i810ContextPtr imesa );
-extern void i810XMesaSetFrontClipRects( i810ContextPtr imesa );
-
-#define SUBPIXEL_X -.5
-#define SUBPIXEL_Y -.5
-
-/* ================================================================
- * Debugging:
- */
-#define DO_DEBUG 1
-#if DO_DEBUG
-extern int I810_DEBUG;
-#else
-#define I810_DEBUG 0
-#endif
-
-#define DEBUG_TEXTURE 0x1
-#define DEBUG_STATE 0x2
-#define DEBUG_IOCTL 0x4
-#define DEBUG_PRIMS 0x8
-#define DEBUG_VERTS 0x10
-#define DEBUG_FALLBACKS 0x20
-#define DEBUG_VERBOSE 0x40
-#define DEBUG_DRI 0x80
-#define DEBUG_DMA 0x100
-#define DEBUG_SANITY 0x200
-#define DEBUG_SYNC 0x400
-#define DEBUG_SLEEP 0x800
-
-#endif