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Diffstat (limited to 'src/mesa/drivers/dri/i810/i810context.c')
-rw-r--r--src/mesa/drivers/dri/i810/i810context.c532
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diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c
new file mode 100644
index 00000000000..da1764cefad
--- /dev/null
+++ b/src/mesa/drivers/dri/i810/i810context.c
@@ -0,0 +1,532 @@
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810context.c,v 1.3 2002/10/30 12:51:33 alanh Exp $ */
+
+/*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ *
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "matrix.h"
+#include "simple_list.h"
+#include "extensions.h"
+#include "imports.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "array_cache/acache.h"
+
+#include "tnl/t_pipeline.h"
+
+#include "i810screen.h"
+#include "i810_dri.h"
+
+#include "i810state.h"
+#include "i810tex.h"
+#include "i810span.h"
+#include "i810tris.h"
+#include "i810vb.h"
+#include "i810ioctl.h"
+
+#include "utils.h"
+#ifndef I810_DEBUG
+int I810_DEBUG = (0);
+#endif
+
+static const GLubyte *i810GetString( GLcontext *ctx, GLenum name )
+{
+ switch (name) {
+ case GL_VENDOR:
+ return (GLubyte *)"Keith Whitwell";
+ case GL_RENDERER:
+ return (GLubyte *)"Mesa DRI I810 20021125";
+ default:
+ return 0;
+ }
+}
+
+static void i810BufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ i810ContextPtr imesa = I810_CONTEXT(ctx);
+
+ /* Need to lock to make sure the driDrawable is uptodate. This
+ * information is used to resize Mesa's software buffers, so it has
+ * to be correct.
+ */
+ LOCK_HARDWARE(imesa);
+ *width = imesa->driDrawable->w;
+ *height = imesa->driDrawable->h;
+ UNLOCK_HARDWARE(imesa);
+}
+
+/* Extension strings exported by the i810 driver.
+ */
+static const char * const card_extensions[] =
+{
+ "GL_ARB_multitexture",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_EXT_stencil_wrap",
+ "GL_EXT_texture_edge_clamp",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_lod_bias",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_MESA_ycbcr_texture",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIS_texture_edge_clamp",
+ NULL
+};
+
+extern const struct gl_pipeline_stage _i810_render_stage;
+
+static const struct gl_pipeline_stage *i810_pipeline[] = {
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ /* REMOVE: point attenuation stage */
+#if 1
+ &_i810_render_stage, /* ADD: unclipped rastersetup-to-dma */
+#endif
+ &_tnl_render_stage,
+ 0,
+};
+
+static const struct dri_debug_control debug_control[] =
+{
+ { "fall", DEBUG_FALLBACKS },
+ { "tex", DEBUG_TEXTURE },
+ { "ioctl", DEBUG_IOCTL },
+ { "prim", DEBUG_PRIMS },
+ { "vert", DEBUG_VERTS },
+ { "state", DEBUG_STATE },
+ { "verb", DEBUG_VERBOSE },
+ { "dri", DEBUG_DRI },
+ { "dma", DEBUG_DMA },
+ { "san", DEBUG_SANITY },
+ { "sync", DEBUG_SYNC },
+ { "sleep", DEBUG_SLEEP },
+ { NULL, 0 }
+};
+
+GLboolean
+i810CreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate )
+{
+ GLcontext *ctx, *shareCtx;
+ i810ContextPtr imesa;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ i810ScreenPrivate *i810Screen = (i810ScreenPrivate *)sPriv->private;
+ I810SAREAPtr saPriv = (I810SAREAPtr)
+ (((GLubyte *)sPriv->pSAREA) + i810Screen->sarea_priv_offset);
+
+ /* Allocate i810 context */
+ imesa = (i810ContextPtr) CALLOC_STRUCT(i810_context_t);
+ if (!imesa) {
+ return GL_FALSE;
+ }
+
+ /* Allocate the Mesa context */
+ if (sharedContextPrivate)
+ shareCtx = ((i810ContextPtr) sharedContextPrivate)->glCtx;
+ else
+ shareCtx = NULL;
+ imesa->glCtx = _mesa_create_context(mesaVis, shareCtx, (void*) imesa, GL_TRUE);
+ if (!imesa->glCtx) {
+ FREE(imesa);
+ return GL_FALSE;
+ }
+ driContextPriv->driverPrivate = imesa;
+
+ imesa->i810Screen = i810Screen;
+ imesa->driScreen = sPriv;
+ imesa->sarea = saPriv;
+ imesa->glBuffer = NULL;
+
+ (void) memset( imesa->texture_heaps, 0, sizeof( imesa->texture_heaps ) );
+ make_empty_list( & imesa->swapped );
+
+ imesa->nr_heaps = 1;
+ imesa->texture_heaps[0] = driCreateTextureHeap( 0, imesa,
+ i810Screen->textureSize,
+ 12,
+ I810_NR_TEX_REGIONS,
+ imesa->sarea->texList,
+ & imesa->sarea->texAge,
+ & imesa->swapped,
+ sizeof( struct i810_texture_object_t ),
+ (destroy_texture_object_t *) i810DestroyTexObj );
+
+
+
+ /* Set the maximum texture size small enough that we can guarentee
+ * that both texture units can bind a maximal texture and have them
+ * in memory at once.
+ */
+
+
+
+ ctx = imesa->glCtx;
+ ctx->Const.MaxTextureUnits = 2;
+
+
+ /* FIXME: driCalcualteMaxTextureLevels assumes that mipmaps are tightly
+ * FIXME: packed, but they're not in Intel graphics hardware.
+ */
+ driCalculateMaxTextureLevels( imesa->texture_heaps,
+ imesa->nr_heaps,
+ & ctx->Const,
+ 4,
+ 11, /* max 2D texture size is 2048x2048 */
+ 0, /* 3D textures unsupported */
+ 0, /* cube textures unsupported. */
+ 0, /* texture rectangles unsupported. */
+ 12,
+ GL_FALSE );
+
+ ctx->Const.MinLineWidth = 1.0;
+ ctx->Const.MinLineWidthAA = 1.0;
+ ctx->Const.MaxLineWidth = 3.0;
+ ctx->Const.MaxLineWidthAA = 3.0;
+ ctx->Const.LineWidthGranularity = 1.0;
+
+ ctx->Const.MinPointSize = 1.0;
+ ctx->Const.MinPointSizeAA = 1.0;
+ ctx->Const.MaxPointSize = 3.0;
+ ctx->Const.MaxPointSizeAA = 3.0;
+ ctx->Const.PointSizeGranularity = 1.0;
+
+ ctx->Driver.GetBufferSize = i810BufferSize;
+ ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
+ ctx->Driver.GetString = i810GetString;
+
+ /* Who owns who?
+ */
+ ctx->DriverCtx = (void *) imesa;
+ imesa->glCtx = ctx;
+
+ /* Initialize the software rasterizer and helper modules.
+ */
+ _swrast_CreateContext( ctx );
+ _ac_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
+
+ /* Install the customized pipeline:
+ */
+ _tnl_destroy_pipeline( ctx );
+ _tnl_install_pipeline( ctx, i810_pipeline );
+
+ /* Configure swrast to match hardware characteristics:
+ */
+ _swrast_allow_pixel_fog( ctx, GL_FALSE );
+ _swrast_allow_vertex_fog( ctx, GL_TRUE );
+
+ /* Dri stuff
+ */
+ imesa->hHWContext = driContextPriv->hHWContext;
+ imesa->driFd = sPriv->fd;
+ imesa->driHwLock = &sPriv->pSAREA->lock;
+
+ imesa->stipple_in_hw = 1;
+ imesa->RenderIndex = ~0;
+ imesa->dirty = I810_UPLOAD_CTX|I810_UPLOAD_BUFFERS;
+ imesa->upload_cliprects = GL_TRUE;
+
+ imesa->CurrentTexObj[0] = 0;
+ imesa->CurrentTexObj[1] = 0;
+
+ _math_matrix_ctr( &imesa->ViewportMatrix );
+
+ driInitExtensions( ctx, card_extensions, GL_TRUE );
+ i810InitStateFuncs( ctx );
+ i810InitTextureFuncs( ctx );
+ i810InitTriFuncs( ctx );
+ i810InitSpanFuncs( ctx );
+ i810InitIoctlFuncs( ctx );
+ i810InitVB( ctx );
+ i810InitState( ctx );
+
+#if DO_DEBUG
+ I810_DEBUG = driParseDebugString( getenv( "I810_DEBUG" ),
+ debug_control );
+ I810_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ),
+ debug_control );
+#endif
+
+ return GL_TRUE;
+}
+
+void
+i810DestroyContext(__DRIcontextPrivate *driContextPriv)
+{
+ i810ContextPtr imesa = (i810ContextPtr) driContextPriv->driverPrivate;
+
+ assert(imesa); /* should never be null */
+ if (imesa) {
+ GLboolean release_texture_heaps;
+
+
+ release_texture_heaps = (imesa->glCtx->Shared->RefCount == 1);
+ _swsetup_DestroyContext( imesa->glCtx );
+ _tnl_DestroyContext( imesa->glCtx );
+ _ac_DestroyContext( imesa->glCtx );
+ _swrast_DestroyContext( imesa->glCtx );
+
+ i810FreeVB( imesa->glCtx );
+
+ /* free the Mesa context */
+ imesa->glCtx->DriverCtx = NULL;
+ _mesa_destroy_context(imesa->glCtx);
+ if ( release_texture_heaps ) {
+ /* This share group is about to go away, free our private
+ * texture object data.
+ */
+ int i;
+
+ assert( is_empty_list( & imesa->swapped ) );
+
+ for ( i = 0 ; i < imesa->nr_heaps ; i++ ) {
+ driDestroyTextureHeap( imesa->texture_heaps[ i ] );
+ imesa->texture_heaps[ i ] = NULL;
+ }
+ }
+
+ Xfree(imesa);
+ }
+}
+
+
+void i810XMesaSetFrontClipRects( i810ContextPtr imesa )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+
+ imesa->numClipRects = dPriv->numClipRects;
+ imesa->pClipRects = dPriv->pClipRects;
+ imesa->drawX = dPriv->x;
+ imesa->drawY = dPriv->y;
+
+ i810EmitDrawingRectangle( imesa );
+ imesa->upload_cliprects = GL_TRUE;
+}
+
+
+void i810XMesaSetBackClipRects( i810ContextPtr imesa )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+
+ if (imesa->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0)
+ {
+ imesa->numClipRects = dPriv->numClipRects;
+ imesa->pClipRects = dPriv->pClipRects;
+ imesa->drawX = dPriv->x;
+ imesa->drawY = dPriv->y;
+ } else {
+ imesa->numClipRects = dPriv->numBackClipRects;
+ imesa->pClipRects = dPriv->pBackClipRects;
+ imesa->drawX = dPriv->backX;
+ imesa->drawY = dPriv->backY;
+ }
+
+ i810EmitDrawingRectangle( imesa );
+ imesa->upload_cliprects = GL_TRUE;
+}
+
+
+static void i810XMesaWindowMoved( i810ContextPtr imesa )
+{
+ switch (imesa->glCtx->Color._DrawDestMask) {
+ case FRONT_LEFT_BIT:
+ i810XMesaSetFrontClipRects( imesa );
+ break;
+ case BACK_LEFT_BIT:
+ i810XMesaSetBackClipRects( imesa );
+ break;
+ case GL_FRONT_LEFT:
+ default:
+ /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
+ i810XMesaSetFrontClipRects( imesa );
+ }
+}
+
+
+GLboolean
+i810UnbindContext(__DRIcontextPrivate *driContextPriv)
+{
+ i810ContextPtr imesa = (i810ContextPtr) driContextPriv->driverPrivate;
+ if (imesa) {
+ imesa->dirty = I810_UPLOAD_CTX|I810_UPLOAD_BUFFERS;
+ if (imesa->CurrentTexObj[0]) imesa->dirty |= I810_UPLOAD_TEX0;
+ if (imesa->CurrentTexObj[1]) imesa->dirty |= I810_UPLOAD_TEX1;
+ }
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+i810MakeCurrent(__DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv)
+{
+ if (driContextPriv) {
+ i810ContextPtr imesa = (i810ContextPtr) driContextPriv->driverPrivate;
+
+ /* Shouldn't the readbuffer be stored also?
+ */
+ imesa->driDrawable = driDrawPriv;
+
+ _mesa_make_current2(imesa->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate);
+
+ /* Are these necessary?
+ */
+ i810XMesaWindowMoved( imesa );
+ if (!imesa->glCtx->Viewport.Width)
+ _mesa_set_viewport(imesa->glCtx, 0, 0,
+ driDrawPriv->w, driDrawPriv->h);
+ }
+ else {
+ _mesa_make_current(0,0);
+ }
+
+ return GL_TRUE;
+}
+
+static void
+i810UpdatePageFlipping( i810ContextPtr imesa )
+{
+ GLcontext *ctx = imesa->glCtx;
+ int front = 0;
+
+ switch (ctx->Color._DrawDestMask) {
+ case FRONT_LEFT_BIT:
+ front = 1;
+ break;
+ case BACK_LEFT_BIT:
+ front = 0;
+ break;
+ default:
+ return;
+ }
+
+ if ( imesa->sarea->pf_current_page == 1 )
+ front ^= 1;
+
+ if (front) {
+ imesa->BufferSetup[I810_DESTREG_DI1] = imesa->i810Screen->fbOffset | imesa->i810Screen->backPitchBits;
+ imesa->drawMap = (char *)imesa->driScreen->pFB;
+ imesa->readMap = (char *)imesa->driScreen->pFB;
+ } else {
+ imesa->BufferSetup[I810_DESTREG_DI1] = imesa->i810Screen->backOffset | imesa->i810Screen->backPitchBits;
+ imesa->drawMap = imesa->i810Screen->back.map;
+ imesa->readMap = imesa->i810Screen->back.map;
+ }
+
+ imesa->dirty |= I810_UPLOAD_BUFFERS;
+}
+
+void i810GetLock( i810ContextPtr imesa, GLuint flags )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+ __DRIscreenPrivate *sPriv = imesa->driScreen;
+ I810SAREAPtr sarea = imesa->sarea;
+ int me = imesa->hHWContext;
+ unsigned i;
+
+ drmGetLock(imesa->driFd, imesa->hHWContext, flags);
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+
+
+ /* If we lost context, need to dump all registers to hardware.
+ * Note that we don't care about 2d contexts, even if they perform
+ * accelerated commands, so the DRI locking in the X server is even
+ * more broken than usual.
+ */
+ if (sarea->ctxOwner != me) {
+ imesa->upload_cliprects = GL_TRUE;
+ imesa->dirty = I810_UPLOAD_CTX|I810_UPLOAD_BUFFERS;
+ if (imesa->CurrentTexObj[0]) imesa->dirty |= I810_UPLOAD_TEX0;
+ if (imesa->CurrentTexObj[1]) imesa->dirty |= I810_UPLOAD_TEX1;
+ sarea->ctxOwner = me;
+ }
+
+ /* Shared texture managment - if another client has played with
+ * texture space, figure out which if any of our textures have been
+ * ejected, and update our global LRU.
+ */
+ for ( i = 0 ; i < imesa->nr_heaps ; i++ ) {
+ DRI_AGE_TEXTURES( imesa->texture_heaps[ i ] );
+ }
+
+ if (imesa->lastStamp != dPriv->lastStamp) {
+ i810UpdatePageFlipping( imesa );
+ i810XMesaWindowMoved( imesa );
+ imesa->lastStamp = dPriv->lastStamp;
+ }
+}
+
+
+void
+i810SwapBuffers( __DRIdrawablePrivate *dPriv )
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ i810ContextPtr imesa;
+ GLcontext *ctx;
+ imesa = (i810ContextPtr) dPriv->driContextPriv->driverPrivate;
+ ctx = imesa->glCtx;
+ if (ctx->Visual.doubleBufferMode) {
+ _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
+ if ( imesa->sarea->pf_active ) {
+ i810PageFlip( dPriv );
+ } else {
+ i810CopyBuffer( dPriv );
+ }
+ }
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ _mesa_problem(NULL, "i810SwapBuffers: drawable has no context!\n");
+ }
+}
+