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-rw-r--r--src/mesa/drivers/dri/common/utils.c97
-rw-r--r--src/mesa/drivers/dri/common/utils.h3
2 files changed, 54 insertions, 46 deletions
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 94db3199287..3cf2146dceb 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -521,6 +521,9 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
* \c GLX_SWAP_UNDEFINED_OML. See the
* GLX_OML_swap_method extension spec for more details.
* \param num_db_modes Number of entries in \c db_modes.
+ * \param msaa_samples Array of msaa sample count. 0 represents a visual
+ * without a multisample buffer.
+ * \param num_msaa_modes Number of entries in \c msaa_samples.
* \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
* \c GLX_DIRECT_COLOR.
*
@@ -542,6 +545,7 @@ driFillInModes( __GLcontextModes ** ptr_to_modes,
const uint8_t * depth_bits, const uint8_t * stencil_bits,
unsigned num_depth_stencil_bits,
const GLenum * db_modes, unsigned num_db_modes,
+ const u_int8_t * msaa_samples, unsigned num_msaa_modes,
int visType )
{
static const uint8_t bits_table[3][4] = {
@@ -607,9 +611,7 @@ driFillInModes( __GLcontextModes ** ptr_to_modes,
const uint32_t * masks;
const int index = fb_type & 0x07;
__GLcontextModes * modes = *ptr_to_modes;
- unsigned i;
- unsigned j;
- unsigned k;
+ unsigned i, j, k, h;
if ( bytes_per_pixel[ index ] == 0 ) {
@@ -659,49 +661,54 @@ driFillInModes( __GLcontextModes ** ptr_to_modes,
for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
for ( i = 0 ; i < num_db_modes ; i++ ) {
- for ( j = 0 ; j < 2 ; j++ ) {
-
- modes->redBits = bits[0];
- modes->greenBits = bits[1];
- modes->blueBits = bits[2];
- modes->alphaBits = bits[3];
- modes->redMask = masks[0];
- modes->greenMask = masks[1];
- modes->blueMask = masks[2];
- modes->alphaMask = masks[3];
- modes->rgbBits = modes->redBits + modes->greenBits
- + modes->blueBits + modes->alphaBits;
-
- modes->accumRedBits = 16 * j;
- modes->accumGreenBits = 16 * j;
- modes->accumBlueBits = 16 * j;
- modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
- modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
-
- modes->stencilBits = stencil_bits[k];
- modes->depthBits = depth_bits[k];
-
- modes->visualType = visType;
- modes->renderType = GLX_RGBA_BIT;
- modes->drawableType = GLX_WINDOW_BIT;
- modes->rgbMode = GL_TRUE;
-
- if ( db_modes[i] == GLX_NONE ) {
- modes->doubleBufferMode = GL_FALSE;
+ for ( h = 0 ; h < num_msaa_modes; h++ ) {
+ for ( j = 0 ; j < 2 ; j++ ) {
+
+ modes->redBits = bits[0];
+ modes->greenBits = bits[1];
+ modes->blueBits = bits[2];
+ modes->alphaBits = bits[3];
+ modes->redMask = masks[0];
+ modes->greenMask = masks[1];
+ modes->blueMask = masks[2];
+ modes->alphaMask = masks[3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits + modes->alphaBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits[k];
+ modes->depthBits = depth_bits[k];
+
+ modes->visualType = visType;
+ modes->renderType = GLX_RGBA_BIT;
+ modes->drawableType = GLX_WINDOW_BIT;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes->samples = msaa_samples[h];
+ modes->sampleBuffers = modes->samples ? 1 : 0;
+
+ modes->haveAccumBuffer = ((modes->accumRedBits +
+ modes->accumGreenBits +
+ modes->accumBlueBits +
+ modes->accumAlphaBits) > 0);
+ modes->haveDepthBuffer = (modes->depthBits > 0);
+ modes->haveStencilBuffer = (modes->stencilBits > 0);
+
+ modes = modes->next;
}
- else {
- modes->doubleBufferMode = GL_TRUE;
- modes->swapMethod = db_modes[i];
- }
-
- modes->haveAccumBuffer = ((modes->accumRedBits +
- modes->accumGreenBits +
- modes->accumBlueBits +
- modes->accumAlphaBits) > 0);
- modes->haveDepthBuffer = (modes->depthBits > 0);
- modes->haveStencilBuffer = (modes->stencilBits > 0);
-
- modes = modes->next;
}
}
}
diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h
index 1067d0a8bfd..20940c21b4e 100644
--- a/src/mesa/drivers/dri/common/utils.h
+++ b/src/mesa/drivers/dri/common/utils.h
@@ -115,6 +115,7 @@ extern GLboolean driFillInModes( __GLcontextModes ** modes,
GLenum fb_format, GLenum fb_type,
const uint8_t * depth_bits, const uint8_t * stencil_bits,
unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes, int visType );
+ const GLenum * db_modes, unsigned num_db_modes,
+ const u_int8_t * msaa_samples, unsigned num_msaa_modes, int visType );
#endif /* DRI_DEBUG_H */