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Diffstat (limited to 'src/mesa/drivers/dri/common/utils.c')
-rw-r--r--src/mesa/drivers/dri/common/utils.c157
1 files changed, 79 insertions, 78 deletions
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 431c26a19d8..2a1ded3871d 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -31,10 +31,10 @@
#include <string.h>
#include <stdlib.h>
-#include "mtypes.h"
-#include "extensions.h"
+#include "main/mtypes.h"
+#include "main/extensions.h"
+#include "glapi/dispatch.h"
#include "utils.h"
-#include "dispatch.h"
int driDispatchRemapTable[ driDispatchRemapTable_size ];
@@ -524,17 +524,14 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
* \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
* \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
*/
-
-/* XXX: need to re-add msaa support after gallium-0.1 merge
- */
-
__DRIconfig **
driCreateConfigs(GLenum fb_format, GLenum fb_type,
- const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes)
+ const GLenum * db_modes, unsigned num_db_modes,
+ const u_int8_t * msaa_samples, unsigned num_msaa_modes)
{
- static const u_int8_t bits_table[4][4] = {
+ static const uint8_t bits_table[4][4] = {
/* R G B A */
{ 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */
{ 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
@@ -542,7 +539,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
{ 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
};
- static const u_int32_t masks_table_rgb[6][4] = {
+ static const uint32_t masks_table_rgb[6][4] = {
{ 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
{ 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
@@ -551,7 +548,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */
};
- static const u_int32_t masks_table_rgba[6][4] = {
+ static const uint32_t masks_table_rgba[6][4] = {
{ 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
{ 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
@@ -560,7 +557,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */
};
- static const u_int32_t masks_table_bgr[6][4] = {
+ static const uint32_t masks_table_bgr[6][4] = {
{ 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
{ 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
@@ -569,7 +566,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */
};
- static const u_int32_t masks_table_bgra[6][4] = {
+ static const uint32_t masks_table_bgra[6][4] = {
{ 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
{ 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
@@ -578,7 +575,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */
};
- static const u_int8_t bytes_per_pixel[6] = {
+ static const uint8_t bytes_per_pixel[6] = {
1, /* 3_3_2 */
1, /* 2_3_3_REV */
2, /* 5_6_5 */
@@ -587,14 +584,12 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
4 /* 8_8_8_8_REV */
};
- const u_int8_t * bits;
- const u_int32_t * masks;
+ const uint8_t * bits;
+ const uint32_t * masks;
int index;
__DRIconfig **configs, **c;
__GLcontextModes *modes;
- unsigned i;
- unsigned j;
- unsigned k;
+ unsigned i, j, k, h;
unsigned num_modes;
unsigned num_accum_bits = 2;
@@ -667,7 +662,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
break;
}
- num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits;
+ num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
configs = _mesa_calloc((num_modes + 1) * sizeof *configs);
if (configs == NULL)
return NULL;
@@ -675,66 +670,72 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
c = configs;
for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
for ( i = 0 ; i < num_db_modes ; i++ ) {
- for ( j = 0 ; j < num_accum_bits ; j++ ) {
- *c = _mesa_malloc (sizeof **c);
- modes = &(*c)->modes;
- c++;
-
- memset(modes, 0, sizeof *modes);
- modes->redBits = bits[0];
- modes->greenBits = bits[1];
- modes->blueBits = bits[2];
- modes->alphaBits = bits[3];
- modes->redMask = masks[0];
- modes->greenMask = masks[1];
- modes->blueMask = masks[2];
- modes->alphaMask = masks[3];
- modes->rgbBits = modes->redBits + modes->greenBits
- + modes->blueBits + modes->alphaBits;
-
- modes->accumRedBits = 16 * j;
- modes->accumGreenBits = 16 * j;
- modes->accumBlueBits = 16 * j;
- modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
- modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
-
- modes->stencilBits = stencil_bits[k];
- modes->depthBits = depth_bits[k];
-
- modes->transparentPixel = GLX_NONE;
- modes->transparentRed = GLX_DONT_CARE;
- modes->transparentGreen = GLX_DONT_CARE;
- modes->transparentBlue = GLX_DONT_CARE;
- modes->transparentAlpha = GLX_DONT_CARE;
- modes->transparentIndex = GLX_DONT_CARE;
- modes->visualType = GLX_DONT_CARE;
- modes->renderType = GLX_RGBA_BIT;
- modes->drawableType = GLX_WINDOW_BIT;
- modes->rgbMode = GL_TRUE;
-
- if ( db_modes[i] == GLX_NONE ) {
- modes->doubleBufferMode = GL_FALSE;
- }
- else {
- modes->doubleBufferMode = GL_TRUE;
- modes->swapMethod = db_modes[i];
- }
-
- modes->haveAccumBuffer = ((modes->accumRedBits +
+ for ( h = 0 ; h < num_msaa_modes; h++ ) {
+ for ( j = 0 ; j < num_accum_bits ; j++ ) {
+ *c = _mesa_malloc (sizeof **c);
+ modes = &(*c)->modes;
+ c++;
+
+ memset(modes, 0, sizeof *modes);
+ modes->redBits = bits[0];
+ modes->greenBits = bits[1];
+ modes->blueBits = bits[2];
+ modes->alphaBits = bits[3];
+ modes->redMask = masks[0];
+ modes->greenMask = masks[1];
+ modes->blueMask = masks[2];
+ modes->alphaMask = masks[3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits + modes->alphaBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits[k];
+ modes->depthBits = depth_bits[k];
+
+ modes->transparentPixel = GLX_NONE;
+ modes->transparentRed = GLX_DONT_CARE;
+ modes->transparentGreen = GLX_DONT_CARE;
+ modes->transparentBlue = GLX_DONT_CARE;
+ modes->transparentAlpha = GLX_DONT_CARE;
+ modes->transparentIndex = GLX_DONT_CARE;
+ modes->visualType = GLX_DONT_CARE;
+ modes->renderType = GLX_RGBA_BIT;
+ modes->drawableType = GLX_WINDOW_BIT;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes->samples = msaa_samples[h];
+ modes->sampleBuffers = modes->samples ? 1 : 0;
+
+
+ modes->haveAccumBuffer = ((modes->accumRedBits +
modes->accumGreenBits +
modes->accumBlueBits +
modes->accumAlphaBits) > 0);
- modes->haveDepthBuffer = (modes->depthBits > 0);
- modes->haveStencilBuffer = (modes->stencilBits > 0);
-
- modes->bindToTextureRgb = GL_TRUE;
- modes->bindToTextureRgba = GL_TRUE;
- modes->bindToMipmapTexture = GL_FALSE;
- modes->bindToTextureTargets = modes->rgbMode ?
- __DRI_ATTRIB_TEXTURE_1D_BIT |
- __DRI_ATTRIB_TEXTURE_2D_BIT |
- __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT :
- 0;
+ modes->haveDepthBuffer = (modes->depthBits > 0);
+ modes->haveStencilBuffer = (modes->stencilBits > 0);
+
+ modes->bindToTextureRgb = GL_TRUE;
+ modes->bindToTextureRgba = GL_TRUE;
+ modes->bindToMipmapTexture = GL_FALSE;
+ modes->bindToTextureTargets = modes->rgbMode ?
+ __DRI_ATTRIB_TEXTURE_1D_BIT |
+ __DRI_ATTRIB_TEXTURE_2D_BIT |
+ __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT :
+ 0;
+ }
}
}
}