diff options
Diffstat (limited to 'src/mesa/drivers/dri/common/drirenderbuffer.h')
-rw-r--r-- | src/mesa/drivers/dri/common/drirenderbuffer.h | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h deleted file mode 100644 index 627f1d41d98..00000000000 --- a/src/mesa/drivers/dri/common/drirenderbuffer.h +++ /dev/null @@ -1,39 +0,0 @@ - -/** - * A driRenderbuffer is dervied from gl_renderbuffer. - * It describes a color buffer (front or back), a depth buffer, or stencil - * buffer etc. - * Specific to DRI drivers are the offset and pitch fields. - */ - - -#ifndef DRIRENDERBUFFER_H -#define DRIRENDERBUFFER_H - -#include "mtypes.h" - -typedef struct { - struct gl_renderbuffer Base; - - /* Chars or bytes per pixel. If Z and Stencil are stored together this - * will typically be 32 whether this a depth or stencil renderbuffer. - */ - GLint cpp; - - /* Buffer position and pitch (row stride). Recall that for today's DRI - * drivers, we have statically allocated color/depth/stencil buffers. - * So this information describes the whole screen, not just a window. - * To address pixels in a window, we need to know the window's position - * and size with respect to the screen. - */ - GLint offset; /* in bytes */ - GLint pitch; /* in pixels */ - -} driRenderbuffer; - - -driRenderbuffer * -driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch); - - -#endif /* DRIRENDERBUFFER_H */ |