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Diffstat (limited to 'src/mesa/drivers/dri/common/drirenderbuffer.h')
-rw-r--r--src/mesa/drivers/dri/common/drirenderbuffer.h39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h
deleted file mode 100644
index 627f1d41d98..00000000000
--- a/src/mesa/drivers/dri/common/drirenderbuffer.h
+++ /dev/null
@@ -1,39 +0,0 @@
-
-/**
- * A driRenderbuffer is dervied from gl_renderbuffer.
- * It describes a color buffer (front or back), a depth buffer, or stencil
- * buffer etc.
- * Specific to DRI drivers are the offset and pitch fields.
- */
-
-
-#ifndef DRIRENDERBUFFER_H
-#define DRIRENDERBUFFER_H
-
-#include "mtypes.h"
-
-typedef struct {
- struct gl_renderbuffer Base;
-
- /* Chars or bytes per pixel. If Z and Stencil are stored together this
- * will typically be 32 whether this a depth or stencil renderbuffer.
- */
- GLint cpp;
-
- /* Buffer position and pitch (row stride). Recall that for today's DRI
- * drivers, we have statically allocated color/depth/stencil buffers.
- * So this information describes the whole screen, not just a window.
- * To address pixels in a window, we need to know the window's position
- * and size with respect to the screen.
- */
- GLint offset; /* in bytes */
- GLint pitch; /* in pixels */
-
-} driRenderbuffer;
-
-
-driRenderbuffer *
-driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch);
-
-
-#endif /* DRIRENDERBUFFER_H */