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-rw-r--r--src/mesa/drivers/dos/dmesaint.h231
1 files changed, 0 insertions, 231 deletions
diff --git a/src/mesa/drivers/dos/dmesaint.h b/src/mesa/drivers/dos/dmesaint.h
deleted file mode 100644
index b8aa7064d57..00000000000
--- a/src/mesa/drivers/dos/dmesaint.h
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 4.0
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * DOS/DJGPP device driver v0.1 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : [email protected]
- * Web : http://www.geocities.com/dborca
- */
-
-
-#ifndef DMESAINT_H_included
-#define DMESAINT_H_included
-
-
-
-#define FLIP(y) (c->Buffer->height - (y) - 1)
-#define FLIP2(y) (h - (y) - 1)
-
-
-
-/**********************************************************************/
-/***** Write spans of pixels *****/
-/**********************************************************************/
-#define WRITE_RGBA_SPAN(bpp) \
-static void write_rgba_span_##bpp (const GLcontext *ctx, GLuint n, GLint x, GLint y, \
- const GLubyte rgba[][4], const GLubyte mask[]) \
-{ \
- DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint i, offset; \
- \
- offset = c->Buffer->width * FLIP(y) + x; \
- if (mask) { \
- /* draw some pixels */ \
- for (i=0; i<n; i++, offset++) { \
- if (mask[i]) { \
- dv_putpixel##bpp(b, offset, dv_color##bpp(rgba[i])); \
- } \
- } \
- } else { \
- /* draw all pixels */ \
- for (i=0; i<n; i++, offset++) { \
- dv_putpixel##bpp(b, offset, dv_color##bpp(rgba[i])); \
- } \
- } \
-}
-
-
-
-#define WRITE_RGB_SPAN(bpp) \
-static void write_rgb_span_##bpp (const GLcontext *ctx, GLuint n, GLint x, GLint y, \
- const GLubyte rgb[][3], const GLubyte mask[]) \
-{ \
- DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint i, offset; \
- \
- offset = c->Buffer->width * FLIP(y) + x; \
- if (mask) { \
- /* draw some pixels */ \
- for (i=0; i<n; i++, offset++) { \
- if (mask[i]) { \
- dv_putpixel##bpp(b, offset, dv_color##bpp(rgb[i])); \
- } \
- } \
- } else { \
- /* draw all pixels */ \
- for (i=0; i<n; i++, offset++) { \
- dv_putpixel##bpp(b, offset, dv_color##bpp(rgb[i])); \
- } \
- } \
-}
-
-
-
-#define WRITE_MONO_RGBA_SPAN(bpp) \
-static void write_mono_rgba_span_##bpp (const GLcontext *ctx, \
- GLuint n, GLint x, GLint y, \
- const GLchan color[4], const GLubyte mask[]) \
-{ \
- DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint i, offset, rgba = dv_color##bpp(color); \
- \
- offset = c->Buffer->width * FLIP(y) + x; \
- if (mask) { \
- /* draw some pixels */ \
- for (i=0; i<n; i++, offset++) { \
- if (mask[i]) { \
- dv_putpixel##bpp(b, offset, rgba); \
- } \
- } \
- } else { \
- /* draw all pixels */ \
- for (i=0; i<n; i++, offset++) { \
- dv_putpixel##bpp(b, offset, rgba); \
- } \
- } \
-}
-
-
-
-/**********************************************************************/
-/***** Read spans of pixels *****/
-/**********************************************************************/
-#define READ_RGBA_SPAN(bpp) \
-static void read_rgba_span_##bpp (const GLcontext *ctx, GLuint n, GLint x, GLint y, \
- GLubyte rgba[][4]) \
-{ \
- DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint i, offset; \
- \
- offset = c->Buffer->width * FLIP(y) + x; \
- /* read all pixels */ \
- for (i=0; i<n; i++, offset++) { \
- dv_getrgba##bpp(b, offset, rgba[i]); \
- } \
-}
-
-
-
-/**********************************************************************/
-/***** Write arrays of pixels *****/
-/**********************************************************************/
-#define WRITE_RGBA_PIXELS(bpp) \
-static void write_rgba_pixels_##bpp (const GLcontext *ctx, \
- GLuint n, const GLint x[], const GLint y[], \
- const GLubyte rgba[][4], const GLubyte mask[]) \
-{ \
- DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint i, w = c->Buffer->width, h = c->Buffer->height; \
- \
- if (mask) { \
- /* draw some pixels */ \
- for (i=0; i<n; i++) { \
- if (mask[i]) { \
- dv_putpixel##bpp(b, FLIP2(y[i])*w + x[i], dv_color##bpp(rgba[i])); \
- } \
- } \
- } else { \
- /* draw all pixels */ \
- for (i=0; i<n; i++) { \
- dv_putpixel##bpp(b, FLIP2(y[i])*w + x[i], dv_color##bpp(rgba[i])); \
- } \
- } \
-}
-
-
-
-#define WRITE_MONO_RGBA_PIXELS(bpp) \
-static void write_mono_rgba_pixels_##bpp (const GLcontext *ctx, \
- GLuint n, const GLint x[], const GLint y[], \
- const GLchan color[4], const GLubyte mask[]) \
-{ \
- DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint i, w = c->Buffer->width, h = c->Buffer->height, rgba = dv_color##bpp(color); \
- \
- if (mask) { \
- /* draw some pixels */ \
- for (i=0; i<n; i++) { \
- if (mask[i]) { \
- dv_putpixel##bpp(b, FLIP2(y[i])*w + x[i], rgba); \
- } \
- } \
- } else { \
- /* draw all pixels */ \
- for (i=0; i<n; i++) { \
- dv_putpixel##bpp(b, FLIP2(y[i])*w + x[i], rgba); \
- } \
- } \
-}
-
-
-
-
-/**********************************************************************/
-/***** Read arrays of pixels *****/
-/**********************************************************************/
-#define READ_RGBA_PIXELS(bpp) \
-static void read_rgba_pixels_##bpp (const GLcontext *ctx, \
- GLuint n, const GLint x[], const GLint y[], \
- GLubyte rgba[][4], const GLubyte mask[]) \
-{ \
- DMesaContext c = (DMesaContext)ctx->DriverCtx; \
- void *b = c->Buffer->the_window; \
- GLuint i, w = c->Buffer->width, h = c->Buffer->height; \
- \
- if (mask) { \
- /* read some pixels */ \
- for (i=0; i<n; i++) { \
- if (mask[i]) { \
- dv_getrgba##bpp(b, FLIP2(y[i])*w + x[i], rgba[i]); \
- } \
- } \
- } else { \
- /* read all pixels */ \
- for (i=0; i<n; i++) { \
- dv_getrgba##bpp(b, FLIP2(y[i])*w + x[i], rgba[i]); \
- } \
- } \
-}
-
-
-
-#endif