diff options
Diffstat (limited to 'src/mesa/drivers/d3d')
-rw-r--r-- | src/mesa/drivers/d3d/D3Dvbrender.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/drivers/d3d/D3Dvbrender.c b/src/mesa/drivers/d3d/D3Dvbrender.c index 0ef32e26ceb..852e6e56e74 100644 --- a/src/mesa/drivers/d3d/D3Dvbrender.c +++ b/src/mesa/drivers/d3d/D3Dvbrender.c @@ -428,7 +428,7 @@ static void RenderTriangleVB( GLcontext *ctx, GLuint start, GLuint end ) DPF(( DBG_FUNC, "RenderTriangleVB" )); - if ( (!(ctx->IndirectTriangles & DD_SW_SETUP)) && !VB->ClipOrMask ) + if ( !VB->ClipOrMask ) { DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) )); for( index = start, cVertex = 0; index < end; ) @@ -602,7 +602,7 @@ static void RenderTriangleFanVB( GLcontext *ctx, GLuint start, GLuint end ) DPF(( DBG_FUNC, "RenderTriangleFanVB();" )); /* Special case that we can blast the fan without culling, offset, etc... */ - if ( (!(ctx->IndirectTriangles & DD_SW_SETUP)) && !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) ) + if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) ) { DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) )); @@ -760,7 +760,7 @@ static void RenderTriangleStripVB( GLcontext *ctx, GLuint start, GLuint end ) DPF(( DBG_FUNC, "RenderTriangleStripVB();" )); /* Special case that we can blast the fan without culling, offset, etc... */ - if ( (!(ctx->IndirectTriangles & DD_SW_SETUP)) && !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) ) + if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) ) { DPF(( DBG_PRIM_PROFILE, "DirectTriangles" )); @@ -946,7 +946,7 @@ static void RenderQuadVB( GLcontext *ctx, GLuint start, GLuint end ) #define v3 (index+2) #define v4 (index+3) - if ( (!(ctx->IndirectTriangles & DD_SW_SETUP)) && !VB->ClipOrMask ) + if ( !VB->ClipOrMask ) { DPF(( DBG_PRIM_PROFILE, "DirectTriangles" )); @@ -1511,7 +1511,7 @@ static void SetRenderStates( GLcontext *ctx ) /*================================================*/ /* Check too see if there are new TEXTURE states. */ /*================================================*/ - if ( ctx->Texture.ReallyEnabled ) + if ( ctx->Texture._ReallyEnabled ) { switch( ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode ) { @@ -1871,9 +1871,9 @@ static void DebugRenderStates( GLcontext *ctx, BOOL bForce ) /*================================================*/ /* Check too see if there are new TEXTURE states. */ /*================================================*/ - if ( texture != ctx->Texture.ReallyEnabled ) + if ( texture != ctx->Texture._ReallyEnabled ) { - texture = ctx->Texture.ReallyEnabled; + texture = ctx->Texture._ReallyEnabled; DPF(( 0, "\tTexture\t\t%s", (texture) ? "ENABLED" : "--------" )); } |