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-rw-r--r--src/mesa/drivers/d3d/D3DTextureMgr.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.h b/src/mesa/drivers/d3d/D3DTextureMgr.h
new file mode 100644
index 00000000000..8a64ceaaec7
--- /dev/null
+++ b/src/mesa/drivers/d3d/D3DTextureMgr.h
@@ -0,0 +1,62 @@
+/*===========================================================================*/
+/* */
+/* Mesa-3.0 DirectX 6 Driver */
+/* */
+/* By Leigh McRae */
+/* */
+/* http://www.altsoftware.com/ */
+/* */
+/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */
+/*===========================================================================*/
+#ifndef _TEXTURE_MGR_INC
+#define _TEXTURE_MGR_INC
+
+/*===========================================================================*/
+/* Includes. */
+/*===========================================================================*/
+#include <windows.h>
+#include <ddraw.h>
+#include <d3d.h>
+#include <stdlib.h>
+#include <stdlib.h>
+#include "GL/gl.h"
+/*========================================================================*/
+/* Defines. */
+/*========================================================================*/
+/*========================================================================*/
+/* Type defines. */
+/*========================================================================*/
+typedef struct _local_texture_object
+{
+ DWORD dwName,
+ dwPriority,
+ dwFlags,
+ dwSWidth,
+ dwSHeight,
+ dwVWidth,
+ dwVHeight;
+ BOOL bLock,
+ bDirty; /* I only update VID on SubImage calls so the system */
+ /* texture can get invalid. */
+
+ LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */
+ LPDIRECTDRAWSURFACE4 lpDDS_System,
+ lpDDS_Video;
+ LPDIRECT3DTEXTURE2 lpD3DTexture2;
+
+ PIXELINFO pixel;
+
+ struct _local_texture_object *next;
+ struct _local_texture_object *prev;
+
+} TM_OBJECT, *PTM_OBJECT;
+/*========================================================================*/
+/* Function prototypes. */
+/*========================================================================*/
+void APIENTRY InitTMD3D( void *pVoid );
+void APIENTRY TermTMD3D( void *pVoid );
+/*========================================================================*/
+/* Global variables declaration. */
+/*========================================================================*/
+
+#endif