diff options
Diffstat (limited to 'src/mesa/drivers/common')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 634 |
1 files changed, 372 insertions, 262 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index f086112ec55..02194a39b47 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -140,9 +140,6 @@ struct save_state */ struct blit_state { - GLuint TexObj; - GLsizei TexWidth, TexHeight; - GLenum TexType; GLuint ArrayObj; GLuint VBO; GLfloat verts[4][4]; /** four verts of X,Y,S,T */ @@ -165,9 +162,6 @@ struct clear_state */ struct copypix_state { - GLuint TexObj; - GLsizei TexWidth, TexHeight; - GLenum TexType; GLuint ArrayObj; GLuint VBO; GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ @@ -179,15 +173,28 @@ struct copypix_state */ struct drawpix_state { - GLuint TexObj; - GLsizei TexWidth, TexHeight; - GLenum TexIntFormat; GLuint ArrayObj; GLuint VBO; GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ }; +/** + * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. + * This is currently shared by all the meta ops. But we could create a + * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. + */ +struct temp_texture +{ + GLuint TexObj; + GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ + GLsizei MaxSize; /**< Max possible texture size */ + GLboolean NPOT; /**< Non-power of two size OK? */ + GLsizei Width, Height; /**< Current texture size */ + GLenum IntFormat; + GLfloat Sright, Ttop; /**< right, top texcoords */ +}; + /** * All per-context meta state. @@ -196,13 +203,14 @@ struct gl_meta_state { struct save_state Save; /**< state saved during meta-ops */ + struct temp_texture TempTex; + struct blit_state Blit; /**< For _mesa_meta_blit_framebuffer() */ struct clear_state Clear; /**< For _mesa_meta_clear() */ struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */ struct drawpix_state DrawPix; /**< For _mesa_meta_draw_pixels() */ /* other possible meta-ops: - * glDrawPixels() * glBitmap() * glGenerateMipmap() */ @@ -231,8 +239,11 @@ _mesa_meta_free(GLcontext *ctx) { struct gl_meta_state *meta = ctx->Meta; - if (meta->Blit.TexObj) { - _mesa_DeleteTextures(1, &meta->Blit.TexObj); + if (meta->TempTex.TexObj) { + _mesa_DeleteTextures(1, &meta->TempTex.TexObj); + } + + if (meta->Blit.VBO) { _mesa_DeleteBuffersARB(1, & meta->Blit.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj); } @@ -242,14 +253,12 @@ _mesa_meta_free(GLcontext *ctx) _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); } - if (meta->CopyPix.TexObj) { - _mesa_DeleteTextures(1, &meta->CopyPix.TexObj); + if (meta->CopyPix.VBO) { _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); } - if (meta->DrawPix.TexObj) { - _mesa_DeleteTextures(1, &meta->DrawPix.TexObj); + if (meta->DrawPix.VBO) { _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); } @@ -673,9 +682,181 @@ _mesa_meta_end(GLcontext *ctx) /** + * Return pointer to temp_texture info. This does some one-time init + * if needed. + */ +static struct temp_texture * +get_temp_texture(GLcontext *ctx) +{ + struct temp_texture *tex = &ctx->Meta->TempTex; + + if (!tex->TexObj) { + /* do one-time init */ + + /* prefer texture rectangle */ + if (0*ctx->Extensions.NV_texture_rectangle) { + tex->Target = GL_TEXTURE_RECTANGLE; + tex->MaxSize = ctx->Const.MaxTextureRectSize; + tex->NPOT = GL_TRUE; + } + else { + /* use 2D texture, NPOT if possible */ + tex->Target = GL_TEXTURE_2D; + tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + tex->NPOT = 0*ctx->Extensions.ARB_texture_non_power_of_two; + } + assert(tex->MaxSize > 0); + + _mesa_GenTextures(1, &tex->TexObj); + _mesa_BindTexture(tex->Target, tex->TexObj); + } + + return tex; +} + + +/** + * Compute the width/height of texture needed to draw an image of the + * given size. Return a flag indicating whether the current texture + * can be re-used (glTexSubImage2D) or if a new texture needs to be + * allocated (glTexImage2D). + * Also, compute s/t texcoords for drawing. + * + * \return GL_TRUE if new texture is needed, GL_FALSE otherwise + */ +static GLboolean +alloc_texture(struct temp_texture *tex, + GLsizei width, GLsizei height, GLenum intFormat) +{ + GLboolean newTex = GL_FALSE; + + if (width > tex->Width || + height > tex->Height || + intFormat != tex->IntFormat) { + /* alloc new texture (larger or different format) */ + + if (tex->NPOT) { + /* use non-power of two size */ + tex->Width = width; + tex->Height = height; + } + else { + /* find power of two size */ + GLsizei w, h; + w = h = 16; + while (w < width) + w *= 2; + while (h < height) + h *= 2; + tex->Width = w; + tex->Height = h; + } + + tex->IntFormat = intFormat; + + newTex = GL_TRUE; + } + + /* compute texcoords */ + if (tex->Target == GL_TEXTURE_RECTANGLE) { + tex->Sright = (GLfloat) width; + tex->Ttop = (GLfloat) height; + } + else { + tex->Sright = (GLfloat) width / tex->Width; + tex->Ttop = (GLfloat) height / tex->Height; + } + + return newTex; +} + + +/** + * Setup/load texture for glCopyPixels or glBlitFramebuffer. + */ +static void +setup_copypix_texture(struct temp_texture *tex, + GLboolean newTex, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height, GLenum intFormat, + GLenum filter) +{ + _mesa_BindTexture(tex->Target, tex->TexObj); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + /* copy framebuffer image to texture */ + if (newTex) { + /* create new tex image */ + if (tex->Width == width && tex->Height == height) { + /* create new tex with framebuffer data */ + _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat, + srcX, srcY, width, height, 0); + } + else { + /* create empty texture */ + _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, + tex->Width, tex->Height, 0, + intFormat, GL_UNSIGNED_BYTE, NULL); + /* load image */ + _mesa_CopyTexSubImage2D(tex->Target, 0, + 0, 0, srcX, srcY, width, height); + } + } + else { + /* replace existing tex image */ + _mesa_CopyTexSubImage2D(tex->Target, 0, + 0, 0, srcX, srcY, width, height); + } +} + + +/** + * Setup/load texture for glDrawPixels. + */ +static void +setup_drawpix_texture(struct temp_texture *tex, + GLboolean newTex, + GLenum texIntFormat, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + _mesa_BindTexture(tex->Target, tex->TexObj); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + /* copy pixel data to texture */ + if (newTex) { + /* create new tex image */ + if (tex->Width == width && tex->Height == height) { + /* create new tex and load image data */ + _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, + tex->Width, tex->Height, 0, format, type, pixels); + } + else { + /* create empty texture */ + _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, + tex->Width, tex->Height, 0, format, type, NULL); + /* load image */ + _mesa_TexSubImage2D(tex->Target, 0, + 0, 0, width, height, format, type, pixels); + } + } + else { + /* replace existing tex image */ + _mesa_TexSubImage2D(tex->Target, 0, + 0, 0, width, height, format, type, pixels); + } +} + + + +/** * Meta implementation of ctx->Driver.BlitFramebuffer() in terms * of texture mapping and polygon rendering. - * Note: this function requires GL_ARB_texture_rectangle support. */ void _mesa_meta_blit_framebuffer(GLcontext *ctx, @@ -684,24 +865,23 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, GLbitfield mask, GLenum filter) { struct blit_state *blit = &ctx->Meta->Blit; + struct temp_texture *tex = get_temp_texture(ctx); + const GLsizei maxTexSize = tex->MaxSize; const GLint srcX = MIN2(srcX0, srcX1); const GLint srcY = MIN2(srcY0, srcY1); const GLint srcW = abs(srcX1 - srcX0); const GLint srcH = abs(srcY1 - srcY0); - GLboolean srcFlipX = srcX1 < srcX0; - GLboolean srcFlipY = srcY1 < srcY0; - - ASSERT(ctx->Extensions.NV_texture_rectangle); + const GLboolean srcFlipX = srcX1 < srcX0; + const GLboolean srcFlipY = srcY1 < srcY0; + GLboolean newTex; - if (srcW > ctx->Const.MaxTextureRectSize || - srcH > ctx->Const.MaxTextureRectSize) { + if (srcW > maxTexSize || srcH > maxTexSize) { /* XXX avoid this fallback */ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); return; } - if (srcFlipX) { GLint tmp = dstX0; dstX0 = dstX1; @@ -717,21 +897,6 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* only scissor effects blit so save/clear all other relevant state */ _mesa_meta_begin(ctx, ~META_SCISSOR); - if (blit->TexObj == 0) { - /* one-time setup */ - - /* create texture object */ - _mesa_GenTextures(1, &blit->TexObj); - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, blit->TexObj); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - } - else { - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, blit->TexObj); - } - - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter); - if (blit->ArrayObj == 0) { /* one-time setup */ @@ -758,57 +923,49 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); } - /* vertex positions */ - blit->verts[0][0] = (GLfloat) dstX0; - blit->verts[0][1] = (GLfloat) dstY0; - blit->verts[1][0] = (GLfloat) dstX1; - blit->verts[1][1] = (GLfloat) dstY0; - blit->verts[2][0] = (GLfloat) dstX1; - blit->verts[2][1] = (GLfloat) dstY1; - blit->verts[3][0] = (GLfloat) dstX0; - blit->verts[3][1] = (GLfloat) dstY1; - - /* texcoords */ - blit->verts[0][2] = 0.0F; - blit->verts[0][3] = 0.0F; - blit->verts[1][2] = (GLfloat) srcW; - blit->verts[1][3] = 0.0F; - blit->verts[2][2] = (GLfloat) srcW; - blit->verts[2][3] = (GLfloat) srcH; - blit->verts[3][2] = 0.0F; - blit->verts[3][3] = (GLfloat) srcH; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(blit->verts), blit->verts); + newTex = alloc_texture(tex, srcW, srcH, GL_RGBA); - /* copy framebuffer image to texture */ - if (mask & GL_COLOR_BUFFER_BIT) { - if (blit->TexWidth == srcW && - blit->TexHeight == srcH && - blit->TexType == GL_RGBA) { - /* replace existing tex image */ - _mesa_CopyTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, - 0, 0, srcX, srcY, srcW, srcH); - } - else { - /* create new tex image */ - _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, - srcX, srcY, srcW, srcH, 0); - blit->TexWidth = srcW; - blit->TexHeight = srcH; - blit->TexType = GL_RGBA; - } + /* vertex positions/texcoords (after texture allocation!) */ + { + blit->verts[0][0] = (GLfloat) dstX0; + blit->verts[0][1] = (GLfloat) dstY0; + blit->verts[1][0] = (GLfloat) dstX1; + blit->verts[1][1] = (GLfloat) dstY0; + blit->verts[2][0] = (GLfloat) dstX1; + blit->verts[2][1] = (GLfloat) dstY1; + blit->verts[3][0] = (GLfloat) dstX0; + blit->verts[3][1] = (GLfloat) dstY1; + + blit->verts[0][2] = 0.0F; + blit->verts[0][3] = 0.0F; + blit->verts[1][2] = tex->Sright; + blit->verts[1][3] = 0.0F; + blit->verts[2][2] = tex->Sright; + blit->verts[2][3] = tex->Ttop; + blit->verts[3][2] = 0.0F; + blit->verts[3][3] = tex->Ttop; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(blit->verts), blit->verts); + } + + _mesa_Enable(tex->Target); + if (mask & GL_COLOR_BUFFER_BIT) { + setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH, + GL_RGBA, filter); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); mask &= ~GL_COLOR_BUFFER_BIT; } + if (mask & GL_DEPTH_BUFFER_BIT) { + /* XXX todo (need fragment shader) */ + } + if (mask & GL_STENCIL_BUFFER_BIT) { + /* XXX can't easily do stencil */ + } - _mesa_Enable(GL_TEXTURE_RECTANGLE); - - /* draw textured quad */ - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - _mesa_Disable(GL_TEXTURE_RECTANGLE); + _mesa_Disable(tex->Target); _mesa_meta_end(ctx); @@ -827,8 +984,6 @@ void _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) { struct clear_state *clear = &ctx->Meta->Clear; - GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear; - GLuint i; /* only scissor and color mask effects clearing */ _mesa_meta_begin(ctx, ~(META_SCISSOR | META_COLOR_MASK)); @@ -889,29 +1044,38 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) assert(!ctx->Stencil.Enabled); } - /* vertex positions */ - clear->verts[0][0] = (GLfloat) ctx->DrawBuffer->_Xmin; - clear->verts[0][1] = (GLfloat) ctx->DrawBuffer->_Ymin; - clear->verts[0][2] = z; - clear->verts[1][0] = (GLfloat) ctx->DrawBuffer->_Xmax; - clear->verts[1][1] = (GLfloat) ctx->DrawBuffer->_Ymin; - clear->verts[1][2] = z; - clear->verts[2][0] = (GLfloat) ctx->DrawBuffer->_Xmax; - clear->verts[2][1] = (GLfloat) ctx->DrawBuffer->_Ymax; - clear->verts[2][2] = z; - clear->verts[3][0] = (GLfloat) ctx->DrawBuffer->_Xmin; - clear->verts[3][1] = (GLfloat) ctx->DrawBuffer->_Ymax; - clear->verts[3][2] = z; + /* vertex positions/colors */ + { + const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin; + const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin; + const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax; + const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax; + const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear; + GLuint i; + + clear->verts[0][0] = x0; + clear->verts[0][1] = y0; + clear->verts[0][2] = z; + clear->verts[1][0] = x1; + clear->verts[1][1] = y0; + clear->verts[1][2] = z; + clear->verts[2][0] = x1; + clear->verts[2][1] = y1; + clear->verts[2][2] = z; + clear->verts[3][0] = x0; + clear->verts[3][1] = y1; + clear->verts[3][2] = z; + + /* vertex colors */ + for (i = 0; i < 4; i++) { + COPY_4FV(&clear->verts[i][3], ctx->Color.ClearColor); + } - /* vertex colors */ - for (i = 0; i < 4; i++) { - COPY_4FV(&clear->verts[i][3], ctx->Color.ClearColor); + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(clear->verts), clear->verts); } - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(clear->verts), clear->verts); - /* draw quad */ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); @@ -922,26 +1086,22 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) /** * Meta implementation of ctx->Driver.CopyPixels() in terms * of texture mapping and polygon rendering. - * Note: this function requires GL_ARB_texture_rectangle support. */ void _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, GLsizei width, GLsizei height, GLint dstX, GLint dstY, GLenum type) { - const GLenum filter = GL_NEAREST; struct copypix_state *copypix = &ctx->Meta->CopyPix; - const GLfloat z = ctx->Current.RasterPos[2]; - const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; - const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; - - ASSERT(ctx->Extensions.NV_texture_rectangle); + struct temp_texture *tex = get_temp_texture(ctx); + GLboolean newTex; + GLenum intFormat = GL_RGBA; if (type != GL_COLOR || ctx->_ImageTransferState || ctx->Fog.Enabled || - width > ctx->Const.MaxTextureRectSize || - height > ctx->Const.MaxTextureRectSize) { + width > tex->MaxSize || + height > tex->MaxSize) { /* XXX avoid this fallback */ _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type); return; @@ -957,20 +1117,6 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, META_VERTEX | META_VIEWPORT)); - if (copypix->TexObj == 0) { - /* one-time setup */ - - /* create texture object */ - _mesa_GenTextures(1, ©pix->TexObj); - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, copypix->TexObj); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter); - } - else { - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, copypix->TexObj); - } - if (copypix->ArrayObj == 0) { /* one-time setup */ @@ -997,66 +1143,52 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); } - /* vertex positions, texcoords */ - copypix->verts[0][0] = (GLfloat) dstX; - copypix->verts[0][1] = (GLfloat) dstY; - copypix->verts[0][2] = z; - copypix->verts[0][3] = 0.0F; - copypix->verts[0][4] = 0.0F; - copypix->verts[1][0] = (GLfloat) dstX1; - copypix->verts[1][1] = (GLfloat) dstY; - copypix->verts[1][2] = z; - copypix->verts[1][3] = (GLfloat) width; - copypix->verts[1][4] = 0.0F; - copypix->verts[2][0] = (GLfloat) dstX1; - copypix->verts[2][1] = (GLfloat) dstY1; - copypix->verts[2][2] = z; - copypix->verts[2][3] = (GLfloat) width; - copypix->verts[2][4] = (GLfloat) height; - copypix->verts[3][0] = (GLfloat) dstX; - copypix->verts[3][1] = (GLfloat) dstY1; - copypix->verts[3][2] = z; - copypix->verts[3][3] = 0.0F; - copypix->verts[3][4] = (GLfloat) height; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(copypix->verts), copypix->verts); + newTex = alloc_texture(tex, width, height, intFormat); - /* copy framebuffer image to texture */ - if (type == GL_COLOR) { - if (copypix->TexWidth == width && - copypix->TexHeight == height && - copypix->TexType == type) { - /* replace existing tex image */ - _mesa_CopyTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, - 0, 0, srcX, srcY, width, height); - } - else { - /* create new tex image */ - _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, - srcX, srcY, width, height, 0); - copypix->TexWidth = width; - copypix->TexHeight = height; - copypix->TexType = type; - } - } - else if (type == GL_DEPTH) { - /* TO-DO: Use a GL_DEPTH_COMPONENT texture and a fragment program/shader - * that replaces the fragment.z value. - */ - } - else { - ASSERT(type == GL_STENCIL); - /* have to use sw fallback */ - } - - _mesa_Enable(GL_TEXTURE_RECTANGLE); + /* vertex positions, texcoords (after texture allocation!) */ + { + const GLfloat dstX0 = (GLfloat) dstX; + const GLfloat dstY0 = (GLfloat) dstY; + const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; + const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; + const GLfloat z = ctx->Current.RasterPos[2]; + + copypix->verts[0][0] = dstX0; + copypix->verts[0][1] = dstY0; + copypix->verts[0][2] = z; + copypix->verts[0][3] = 0.0F; + copypix->verts[0][4] = 0.0F; + copypix->verts[1][0] = dstX1; + copypix->verts[1][1] = dstY0; + copypix->verts[1][2] = z; + copypix->verts[1][3] = tex->Sright; + copypix->verts[1][4] = 0.0F; + copypix->verts[2][0] = dstX1; + copypix->verts[2][1] = dstY1; + copypix->verts[2][2] = z; + copypix->verts[2][3] = tex->Sright; + copypix->verts[2][4] = tex->Ttop; + copypix->verts[3][0] = dstX0; + copypix->verts[3][1] = dstY1; + copypix->verts[3][2] = z; + copypix->verts[3][3] = 0.0F; + copypix->verts[3][4] = tex->Ttop; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(copypix->verts), copypix->verts); + } + + /* Alloc/setup texture */ + setup_copypix_texture(tex, newTex, srcX, srcY, width, height, + GL_RGBA, GL_NEAREST); + + _mesa_Enable(tex->Target); /* draw textured quad */ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - _mesa_Disable(GL_TEXTURE_RECTANGLE); + _mesa_Disable(tex->Target); _mesa_meta_end(ctx); } @@ -1070,23 +1202,26 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, */ static void tiled_draw_pixels(GLcontext *ctx, + GLint tileSize, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { - const GLint maxSize = ctx->Const.MaxTextureRectSize; struct gl_pixelstore_attrib tileUnpack = *unpack; GLint i, j; - for (i = 0; i < width; i += maxSize) { - const GLint tileWidth = MIN2(maxSize, width - i); + if (tileUnpack.RowLength == 0) + tileUnpack.RowLength = width; + + for (i = 0; i < width; i += tileSize) { + const GLint tileWidth = MIN2(tileSize, width - i); const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX); tileUnpack.SkipPixels = unpack->SkipPixels + i; - for (j = 0; j < height; j += maxSize) { - const GLint tileHeight = MIN2(maxSize, height - j); + for (j = 0; j < height; j += tileSize) { + const GLint tileHeight = MIN2(tileSize, height - j); const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); tileUnpack.SkipRows = unpack->SkipRows + j; @@ -1102,7 +1237,6 @@ tiled_draw_pixels(GLcontext *ctx, /** * Meta implementation of ctx->Driver.DrawPixels() in terms * of texture mapping and polygon rendering. - * Note: this function requires GL_ARB_texture_rectangle support. */ void _mesa_meta_draw_pixels(GLcontext *ctx, @@ -1111,16 +1245,11 @@ _mesa_meta_draw_pixels(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { - const GLenum filter = GL_NEAREST; struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - const GLfloat z = ctx->Current.RasterPos[2]; - const GLfloat x1 = x + width * ctx->Pixel.ZoomX; - const GLfloat y1 = y + height * ctx->Pixel.ZoomY; + struct temp_texture *tex = get_temp_texture(ctx); const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; GLenum texIntFormat; - GLboolean fallback; - - ASSERT(ctx->Extensions.NV_texture_rectangle); + GLboolean fallback, newTex; /* * Determine if we can do the glDrawPixels with texture mapping. @@ -1147,15 +1276,14 @@ _mesa_meta_draw_pixels(GLcontext *ctx, /* * Check image size against max texture size, draw as tiles if needed. */ - if (width > ctx->Const.MaxTextureRectSize || - height > ctx->Const.MaxTextureRectSize) { - tiled_draw_pixels(ctx, x, y, width, height, + if (width > tex->MaxSize || height > tex->MaxSize) { + tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height, format, type, unpack, pixels); return; } - /* Most GL state applies to glDrawPixels, but a there's a few things - * we need to override: + /* Most GL state applies to glDrawPixels (like blending, stencil, etc), + * but a there's a few things we need to override: */ _mesa_meta_begin(ctx, (META_RASTERIZATION | META_SHADER | @@ -1164,20 +1292,6 @@ _mesa_meta_draw_pixels(GLcontext *ctx, META_VERTEX | META_VIEWPORT)); - if (drawpix->TexObj == 0) { - /* one-time setup */ - - /* create texture object */ - _mesa_GenTextures(1, &drawpix->TexObj); - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, drawpix->TexObj); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter); - } - else { - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, drawpix->TexObj); - } - if (drawpix->ArrayObj == 0) { /* one-time setup */ @@ -1204,61 +1318,57 @@ _mesa_meta_draw_pixels(GLcontext *ctx, _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO); } - /* vertex positions, texcoords */ - drawpix->verts[0][0] = (GLfloat) x; - drawpix->verts[0][1] = (GLfloat) y; - drawpix->verts[0][2] = z; - drawpix->verts[0][3] = 0.0F; - drawpix->verts[0][4] = 0.0F; - drawpix->verts[1][0] = (GLfloat) x1; - drawpix->verts[1][1] = (GLfloat) y; - drawpix->verts[1][2] = z; - drawpix->verts[1][3] = (GLfloat) width; - drawpix->verts[1][4] = 0.0F; - drawpix->verts[2][0] = (GLfloat) x1; - drawpix->verts[2][1] = (GLfloat) y1; - drawpix->verts[2][2] = z; - drawpix->verts[2][3] = (GLfloat) width; - drawpix->verts[2][4] = (GLfloat) height; - drawpix->verts[3][0] = (GLfloat) x; - drawpix->verts[3][1] = (GLfloat) y1; - drawpix->verts[3][2] = z; - drawpix->verts[3][3] = 0.0F; - drawpix->verts[3][4] = (GLfloat) height; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(drawpix->verts), drawpix->verts); + newTex = alloc_texture(tex, width, height, texIntFormat); + + /* vertex positions, texcoords (after texture allocation!) */ + { + const GLfloat x0 = (GLfloat) x; + const GLfloat y0 = (GLfloat) y; + const GLfloat x1 = x + width * ctx->Pixel.ZoomX; + const GLfloat y1 = y + height * ctx->Pixel.ZoomY; + const GLfloat z = ctx->Current.RasterPos[2]; + + drawpix->verts[0][0] = x0; + drawpix->verts[0][1] = y0; + drawpix->verts[0][2] = z; + drawpix->verts[0][3] = 0.0F; + drawpix->verts[0][4] = 0.0F; + drawpix->verts[1][0] = x1; + drawpix->verts[1][1] = y0; + drawpix->verts[1][2] = z; + drawpix->verts[1][3] = tex->Sright; + drawpix->verts[1][4] = 0.0F; + drawpix->verts[2][0] = x1; + drawpix->verts[2][1] = y1; + drawpix->verts[2][2] = z; + drawpix->verts[2][3] = tex->Sright; + drawpix->verts[2][4] = tex->Ttop; + drawpix->verts[3][0] = x0; + drawpix->verts[3][1] = y1; + drawpix->verts[3][2] = z; + drawpix->verts[3][3] = 0.0F; + drawpix->verts[3][4] = tex->Ttop; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(drawpix->verts), drawpix->verts); + } /* set given unpack params */ - ctx->Unpack = *unpack; /* XXX bufobj */ + ctx->Unpack = *unpack; - /* copy pixel data to texture */ - if (drawpix->TexWidth == width && - drawpix->TexHeight == height && - drawpix->TexIntFormat == texIntFormat) { - /* replace existing tex image */ - _mesa_TexSubImage2D(GL_TEXTURE_RECTANGLE, 0, - 0, 0, width, height, format, type, pixels); - } - else { - /* create new tex image */ - _mesa_TexImage2D(GL_TEXTURE_RECTANGLE, 0, texIntFormat, - width, height, 0, format, type, pixels); - drawpix->TexWidth = width; - drawpix->TexHeight = height; - drawpix->TexIntFormat = texIntFormat; - } + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + format, type, pixels); /* restore unpack params */ - ctx->Unpack = unpackSave; /* XXX bufobj */ + ctx->Unpack = unpackSave; - _mesa_Enable(GL_TEXTURE_RECTANGLE); + _mesa_Enable(tex->Target); /* draw textured quad */ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - _mesa_Disable(GL_TEXTURE_RECTANGLE); + _mesa_Disable(tex->Target); _mesa_meta_end(ctx); } |