diff options
Diffstat (limited to 'src/mesa/drivers/common/t_dd_vertex.h')
-rw-r--r-- | src/mesa/drivers/common/t_dd_vertex.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/t_dd_vertex.h b/src/mesa/drivers/common/t_dd_vertex.h new file mode 100644 index 00000000000..fcb734072bf --- /dev/null +++ b/src/mesa/drivers/common/t_dd_vertex.h @@ -0,0 +1,70 @@ +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: + * Keith Whitwell <[email protected]> + */ + +#if (COLOR_IS_RBGA) +typedef struct { + GLubyte red; + GLubyte green; + GLubyte blue; + GLubyte alpha; +} TAG(_color); +#else +typedef struct { + GLubyte blue; + GLubyte green; + GLubyte red; + GLubyte alpha; +} TAG(_color); +#endif + +typedef union { + struct { + float x, y, z, w; + TAG(_color) color; + TAG(_color) specular; + float u0, v0; + float u1, v1; + float u2, v2; + float u3, v3; + } v; + struct { + float x, y, z, w; + TAG(_color) color; + TAG(_color) specular; + float u0, v0, q0; + float u1, v1, q1; + float u2, v2, q2; + float u3, v3, q3; + } pv; + struct { + float x, y, z; + TAG(_color) color; + } tv; + float f[16]; + unsigned int ui[16]; + unsigned char ub4[4][16]; +} TAG(Vertex), *TAG(VertexPtr); |