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-rw-r--r--src/mesa/drivers/common/t_dd_vertex.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/t_dd_vertex.h b/src/mesa/drivers/common/t_dd_vertex.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+#if (COLOR_IS_RBGA)
+typedef struct {
+ GLubyte red;
+ GLubyte green;
+ GLubyte blue;
+ GLubyte alpha;
+} TAG(_color);
+#else
+typedef struct {
+ GLubyte blue;
+ GLubyte green;
+ GLubyte red;
+ GLubyte alpha;
+} TAG(_color);
+#endif
+
+typedef union {
+ struct {
+ float x, y, z, w;
+ TAG(_color) color;
+ TAG(_color) specular;
+ float u0, v0;
+ float u1, v1;
+ float u2, v2;
+ float u3, v3;
+ } v;
+ struct {
+ float x, y, z, w;
+ TAG(_color) color;
+ TAG(_color) specular;
+ float u0, v0, q0;
+ float u1, v1, q1;
+ float u2, v2, q2;
+ float u3, v3, q3;
+ } pv;
+ struct {
+ float x, y, z;
+ TAG(_color) color;
+ } tv;
+ float f[16];
+ unsigned int ui[16];
+ unsigned char ub4[4][16];
+} TAG(Vertex), *TAG(VertexPtr);