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Diffstat (limited to 'src/mesa/drivers/common/meta_blit.c')
-rw-r--r--src/mesa/drivers/common/meta_blit.c35
1 files changed, 22 insertions, 13 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index b414dce8819..5d80f7d8fe1 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -828,22 +828,29 @@ void
_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
struct fb_tex_blit_state *blit)
{
+ struct gl_texture_object *const texObj =
+ _mesa_get_current_tex_object(ctx, target);
+
/* Restore texture object state, the texture binding will
* be restored by _mesa_meta_end().
*/
if (target != GL_TEXTURE_RECTANGLE_ARB) {
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, blit->baseLevelSave);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, blit->maxLevelSave);
+ _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
+ &blit->baseLevelSave, false);
+ _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
+ &blit->maxLevelSave, false);
+ }
- if (ctx->Extensions.ARB_stencil_texturing) {
- const struct gl_texture_object *texObj =
- _mesa_get_current_tex_object(ctx, target);
+ /* If ARB_stencil_texturing is not supported, the mode won't have changed. */
+ if (texObj->StencilSampling != blit->stencilSamplingSave) {
+ /* GLint so the compiler won't complain about type signedness mismatch
+ * in the call to _mesa_texture_parameteriv below.
+ */
+ const GLint param = blit->stencilSamplingSave ?
+ GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
- if (texObj->StencilSampling != blit->stencilSamplingSave)
- _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
- blit->stencilSamplingSave ?
- GL_STENCIL_INDEX : GL_DEPTH_COMPONENT);
- }
+ _mesa_texture_parameteriv(ctx, texObj, GL_DEPTH_STENCIL_TEXTURE_MODE,
+ &param, false);
}
_mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, blit->samp_obj_save);
@@ -895,7 +902,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_sampler_object *
_mesa_meta_setup_sampler(struct gl_context *ctx,
- const struct gl_texture_object *texObj,
+ struct gl_texture_object *texObj,
GLenum target, GLenum filter, GLuint srcLevel)
{
struct gl_sampler_object *samp_obj;
@@ -915,8 +922,10 @@ _mesa_meta_setup_sampler(struct gl_context *ctx,
/* Prepare src texture state */
_mesa_BindTexture(target, texObj->Name);
if (target != GL_TEXTURE_RECTANGLE_ARB) {
- _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
- _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
+ _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
+ (GLint *) &srcLevel, false);
+ _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
+ (GLint *) &srcLevel, false);
}
return samp_obj;