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Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r--src/mesa/drivers/common/meta.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 3608ee85c58..48203c7e4a7 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -737,21 +737,21 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
if (state & MESA_META_VIEWPORT) {
/* save viewport state */
- save->ViewportX = ctx->Viewport.X;
- save->ViewportY = ctx->Viewport.Y;
- save->ViewportW = ctx->Viewport.Width;
- save->ViewportH = ctx->Viewport.Height;
+ save->ViewportX = ctx->ViewportArray[0].X;
+ save->ViewportY = ctx->ViewportArray[0].Y;
+ save->ViewportW = ctx->ViewportArray[0].Width;
+ save->ViewportH = ctx->ViewportArray[0].Height;
/* set viewport to match window size */
- if (ctx->Viewport.X != 0 ||
- ctx->Viewport.Y != 0 ||
- ctx->Viewport.Width != (float) ctx->DrawBuffer->Width ||
- ctx->Viewport.Height != (float) ctx->DrawBuffer->Height) {
+ if (ctx->ViewportArray[0].X != 0 ||
+ ctx->ViewportArray[0].Y != 0 ||
+ ctx->ViewportArray[0].Width != (float) ctx->DrawBuffer->Width ||
+ ctx->ViewportArray[0].Height != (float) ctx->DrawBuffer->Height) {
_mesa_set_viewport(ctx, 0, 0,
ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
}
/* save depth range state */
- save->DepthNear = ctx->Viewport.Near;
- save->DepthFar = ctx->Viewport.Far;
+ save->DepthNear = ctx->ViewportArray[0].Near;
+ save->DepthFar = ctx->ViewportArray[0].Far;
/* set depth range to default */
_mesa_DepthRange(0.0, 1.0);
}
@@ -1089,10 +1089,10 @@ _mesa_meta_end(struct gl_context *ctx)
}
if (state & MESA_META_VIEWPORT) {
- if (save->ViewportX != ctx->Viewport.X ||
- save->ViewportY != ctx->Viewport.Y ||
- save->ViewportW != ctx->Viewport.Width ||
- save->ViewportH != ctx->Viewport.Height) {
+ if (save->ViewportX != ctx->ViewportArray[0].X ||
+ save->ViewportY != ctx->ViewportArray[0].Y ||
+ save->ViewportW != ctx->ViewportArray[0].Width ||
+ save->ViewportH != ctx->ViewportArray[0].Height) {
_mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
save->ViewportW, save->ViewportH);
}