diff options
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 47 |
1 files changed, 27 insertions, 20 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 56ad8f809b9..9638e9bc7cf 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -78,6 +78,9 @@ struct save_state /** META_DEPTH_TEST */ struct gl_depthbuffer_attrib Depth; + /** META_FOG */ + GLboolean Fog; + /** META_PIXELSTORE */ /* XXX / TO-DO */ @@ -128,7 +131,6 @@ struct save_state /** Miscellaneous (always disabled) */ GLboolean Lighting; - GLboolean Fog; }; @@ -171,7 +173,6 @@ struct copypix_state }; - /** * All per-context meta state. */ @@ -279,6 +280,12 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) _mesa_Disable(GL_DEPTH_TEST); } + if (state & META_FOG) { + save->Fog = ctx->Fog.Enabled; + if (ctx->Fog.Enabled) + _mesa_set_enable(ctx, GL_FOG, GL_FALSE); + } + if (state & META_RASTERIZATION) { save->FrontPolygonMode = ctx->Polygon.FrontMode; save->BackPolygonMode = ctx->Polygon.BackMode; @@ -335,16 +342,19 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); + if (ctx->Texture.Unit[u].Enabled || + ctx->Texture.Unit[u].TexGenEnabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); + } } /* save current texture objects for unit[0] only */ @@ -357,10 +367,6 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) _mesa_ActiveTextureARB(GL_TEXTURE0); _mesa_ClientActiveTextureARB(GL_TEXTURE0); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); } if (state & META_TRANSFORM) { @@ -418,10 +424,6 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) save->Lighting = ctx->Light.Enabled; if (ctx->Light.Enabled) _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); - - save->Fog = ctx->Fog.Enabled; - if (ctx->Fog.Enabled) - _mesa_set_enable(ctx, GL_FOG, GL_FALSE); } } @@ -460,6 +462,10 @@ _mesa_meta_end(GLcontext *ctx) _mesa_DepthMask(save->Depth.Mask); } + if (state & META_FOG) { + _mesa_set_enable(ctx, GL_FOG, save->Fog); + } + if (state & META_RASTERIZATION) { _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); @@ -895,6 +901,7 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, if (type != GL_COLOR || ctx->_ImageTransferState || + ctx->Fog.Enabled || width > ctx->Const.MaxTextureRectSize || height > ctx->Const.MaxTextureRectSize) { /* XXX avoid this fallback */ |