diff options
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 283 |
1 files changed, 0 insertions, 283 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 32328d4e334..fdef0a69dc6 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -82,289 +82,6 @@ /** Return offset in bytes of the field within a vertex struct */ #define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) -/** - * State which we may save/restore across meta ops. - * XXX this may be incomplete... - */ -struct save_state -{ - GLbitfield SavedState; /**< bitmask of MESA_META_* flags */ - - /** MESA_META_CLEAR (and others?) */ - struct gl_query_object *CurrentOcclusionObject; - - /** MESA_META_ALPHA_TEST */ - GLboolean AlphaEnabled; - GLenum AlphaFunc; - GLclampf AlphaRef; - - /** MESA_META_BLEND */ - GLbitfield BlendEnabled; - GLboolean ColorLogicOpEnabled; - - /** MESA_META_COLOR_MASK */ - GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; - - /** MESA_META_DEPTH_TEST */ - struct gl_depthbuffer_attrib Depth; - - /** MESA_META_FOG */ - GLboolean Fog; - - /** MESA_META_PIXEL_STORE */ - struct gl_pixelstore_attrib Pack, Unpack; - - /** MESA_META_PIXEL_TRANSFER */ - GLfloat RedBias, RedScale; - GLfloat GreenBias, GreenScale; - GLfloat BlueBias, BlueScale; - GLfloat AlphaBias, AlphaScale; - GLfloat DepthBias, DepthScale; - GLboolean MapColorFlag; - - /** MESA_META_RASTERIZATION */ - GLenum FrontPolygonMode, BackPolygonMode; - GLboolean PolygonOffset; - GLboolean PolygonSmooth; - GLboolean PolygonStipple; - GLboolean PolygonCull; - - /** MESA_META_SCISSOR */ - struct gl_scissor_attrib Scissor; - - /** MESA_META_SHADER */ - GLboolean VertexProgramEnabled; - struct gl_vertex_program *VertexProgram; - GLboolean FragmentProgramEnabled; - struct gl_fragment_program *FragmentProgram; - GLboolean ATIFragmentShaderEnabled; - struct gl_shader_program *Shader[MESA_SHADER_STAGES]; - struct gl_shader_program *ActiveShader; - - /** MESA_META_STENCIL_TEST */ - struct gl_stencil_attrib Stencil; - - /** MESA_META_TRANSFORM */ - GLenum MatrixMode; - GLfloat ModelviewMatrix[16]; - GLfloat ProjectionMatrix[16]; - GLfloat TextureMatrix[16]; - - /** MESA_META_CLIP */ - GLbitfield ClipPlanesEnabled; - - /** MESA_META_TEXTURE */ - GLuint ActiveUnit; - GLuint ClientActiveUnit; - /** for unit[0] only */ - struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; - /** mask of TEXTURE_2D_BIT, etc */ - GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; - GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS]; - GLuint EnvMode; /* unit[0] only */ - - /** MESA_META_VERTEX */ - struct gl_vertex_array_object *VAO; - struct gl_buffer_object *ArrayBufferObj; - - /** MESA_META_VIEWPORT */ - GLfloat ViewportX, ViewportY, ViewportW, ViewportH; - GLclampd DepthNear, DepthFar; - - /** MESA_META_CLAMP_FRAGMENT_COLOR */ - GLenum ClampFragmentColor; - - /** MESA_META_CLAMP_VERTEX_COLOR */ - GLenum ClampVertexColor; - - /** MESA_META_CONDITIONAL_RENDER */ - struct gl_query_object *CondRenderQuery; - GLenum CondRenderMode; - - /** MESA_META_SELECT_FEEDBACK */ - GLenum RenderMode; - struct gl_selection Select; - struct gl_feedback Feedback; - - /** MESA_META_MULTISAMPLE */ - GLboolean MultisampleEnabled; - - /** MESA_META_FRAMEBUFFER_SRGB */ - GLboolean sRGBEnabled; - - /** Miscellaneous (always disabled) */ - GLboolean Lighting; - GLboolean RasterDiscard; - GLboolean TransformFeedbackNeedsResume; -}; - -/** - * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. - * This is currently shared by all the meta ops. But we could create a - * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. - */ -struct temp_texture -{ - GLuint TexObj; - GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ - GLsizei MinSize; /**< Min texture size to allocate */ - GLsizei MaxSize; /**< Max possible texture size */ - GLboolean NPOT; /**< Non-power of two size OK? */ - GLsizei Width, Height; /**< Current texture size */ - GLenum IntFormat; - GLfloat Sright, Ttop; /**< right, top texcoords */ -}; - -/** - * State for GLSL texture sampler which is used to generate fragment - * shader in _mesa_meta_generate_mipmap(). - */ -struct blit_shader { - const char *type; - const char *func; - const char *texcoords; - GLuint shader_prog; -}; - -/** - * Table of all sampler types and shaders for accessing them. - */ -struct blit_shader_table { - struct blit_shader sampler_1d; - struct blit_shader sampler_2d; - struct blit_shader sampler_3d; - struct blit_shader sampler_rect; - struct blit_shader sampler_cubemap; - struct blit_shader sampler_1d_array; - struct blit_shader sampler_2d_array; - struct blit_shader sampler_cubemap_array; -}; - -/** - * State for glBlitFramebufer() - */ -struct blit_state -{ - GLuint VAO; - GLuint VBO; - GLuint DepthFP; - struct blit_shader_table shaders; - struct temp_texture depthTex; -}; - - -/** - * State for glClear() - */ -struct clear_state -{ - GLuint VAO; - GLuint VBO; - GLuint ShaderProg; - GLint ColorLocation; - GLint LayerLocation; - - GLuint IntegerShaderProg; - GLint IntegerColorLocation; - GLint IntegerLayerLocation; -}; - - -/** - * State for glCopyPixels() - */ -struct copypix_state -{ - GLuint VAO; - GLuint VBO; -}; - - -/** - * State for glDrawPixels() - */ -struct drawpix_state -{ - GLuint VAO; - GLuint VBO; - - GLuint StencilFP; /**< Fragment program for drawing stencil images */ - GLuint DepthFP; /**< Fragment program for drawing depth images */ -}; - - -/** - * State for glBitmap() - */ -struct bitmap_state -{ - GLuint VAO; - GLuint VBO; - struct temp_texture Tex; /**< separate texture from other meta ops */ -}; - -/** - * State for _mesa_meta_generate_mipmap() - */ -struct gen_mipmap_state -{ - GLuint VAO; - GLuint VBO; - GLuint FBO; - GLuint Sampler; - - struct blit_shader_table shaders; -}; - -/** - * State for texture decompression - */ -struct decompress_state -{ - GLuint VAO; - GLuint VBO, FBO, RBO, Sampler; - GLint Width, Height; - - struct blit_shader_table shaders; -}; - -/** - * State for glDrawTex() - */ -struct drawtex_state -{ - GLuint VAO; - GLuint VBO; -}; - -#define MAX_META_OPS_DEPTH 8 -/** - * All per-context meta state. - */ -struct gl_meta_state -{ - /** Stack of state saved during meta-ops */ - struct save_state Save[MAX_META_OPS_DEPTH]; - /** Save stack depth */ - GLuint SaveStackDepth; - - struct temp_texture TempTex; - - struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */ - struct clear_state Clear; /**< For _mesa_meta_Clear() */ - struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */ - struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */ - struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */ - struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */ - struct decompress_state Decompress; /**< For texture decompression */ - struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */ -}; - -struct vertex { - GLfloat x, y, z, tex[4]; - GLfloat r, g, b, a; -}; - static struct blit_shader * choose_blit_shader(GLenum target, struct blit_shader_table *table); |