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Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r--src/mesa/drivers/common/meta.c283
1 files changed, 0 insertions, 283 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 32328d4e334..fdef0a69dc6 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -82,289 +82,6 @@
/** Return offset in bytes of the field within a vertex struct */
#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
-/**
- * State which we may save/restore across meta ops.
- * XXX this may be incomplete...
- */
-struct save_state
-{
- GLbitfield SavedState; /**< bitmask of MESA_META_* flags */
-
- /** MESA_META_CLEAR (and others?) */
- struct gl_query_object *CurrentOcclusionObject;
-
- /** MESA_META_ALPHA_TEST */
- GLboolean AlphaEnabled;
- GLenum AlphaFunc;
- GLclampf AlphaRef;
-
- /** MESA_META_BLEND */
- GLbitfield BlendEnabled;
- GLboolean ColorLogicOpEnabled;
-
- /** MESA_META_COLOR_MASK */
- GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
-
- /** MESA_META_DEPTH_TEST */
- struct gl_depthbuffer_attrib Depth;
-
- /** MESA_META_FOG */
- GLboolean Fog;
-
- /** MESA_META_PIXEL_STORE */
- struct gl_pixelstore_attrib Pack, Unpack;
-
- /** MESA_META_PIXEL_TRANSFER */
- GLfloat RedBias, RedScale;
- GLfloat GreenBias, GreenScale;
- GLfloat BlueBias, BlueScale;
- GLfloat AlphaBias, AlphaScale;
- GLfloat DepthBias, DepthScale;
- GLboolean MapColorFlag;
-
- /** MESA_META_RASTERIZATION */
- GLenum FrontPolygonMode, BackPolygonMode;
- GLboolean PolygonOffset;
- GLboolean PolygonSmooth;
- GLboolean PolygonStipple;
- GLboolean PolygonCull;
-
- /** MESA_META_SCISSOR */
- struct gl_scissor_attrib Scissor;
-
- /** MESA_META_SHADER */
- GLboolean VertexProgramEnabled;
- struct gl_vertex_program *VertexProgram;
- GLboolean FragmentProgramEnabled;
- struct gl_fragment_program *FragmentProgram;
- GLboolean ATIFragmentShaderEnabled;
- struct gl_shader_program *Shader[MESA_SHADER_STAGES];
- struct gl_shader_program *ActiveShader;
-
- /** MESA_META_STENCIL_TEST */
- struct gl_stencil_attrib Stencil;
-
- /** MESA_META_TRANSFORM */
- GLenum MatrixMode;
- GLfloat ModelviewMatrix[16];
- GLfloat ProjectionMatrix[16];
- GLfloat TextureMatrix[16];
-
- /** MESA_META_CLIP */
- GLbitfield ClipPlanesEnabled;
-
- /** MESA_META_TEXTURE */
- GLuint ActiveUnit;
- GLuint ClientActiveUnit;
- /** for unit[0] only */
- struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
- /** mask of TEXTURE_2D_BIT, etc */
- GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
- GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
- GLuint EnvMode; /* unit[0] only */
-
- /** MESA_META_VERTEX */
- struct gl_vertex_array_object *VAO;
- struct gl_buffer_object *ArrayBufferObj;
-
- /** MESA_META_VIEWPORT */
- GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
- GLclampd DepthNear, DepthFar;
-
- /** MESA_META_CLAMP_FRAGMENT_COLOR */
- GLenum ClampFragmentColor;
-
- /** MESA_META_CLAMP_VERTEX_COLOR */
- GLenum ClampVertexColor;
-
- /** MESA_META_CONDITIONAL_RENDER */
- struct gl_query_object *CondRenderQuery;
- GLenum CondRenderMode;
-
- /** MESA_META_SELECT_FEEDBACK */
- GLenum RenderMode;
- struct gl_selection Select;
- struct gl_feedback Feedback;
-
- /** MESA_META_MULTISAMPLE */
- GLboolean MultisampleEnabled;
-
- /** MESA_META_FRAMEBUFFER_SRGB */
- GLboolean sRGBEnabled;
-
- /** Miscellaneous (always disabled) */
- GLboolean Lighting;
- GLboolean RasterDiscard;
- GLboolean TransformFeedbackNeedsResume;
-};
-
-/**
- * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
- * This is currently shared by all the meta ops. But we could create a
- * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
- */
-struct temp_texture
-{
- GLuint TexObj;
- GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
- GLsizei MinSize; /**< Min texture size to allocate */
- GLsizei MaxSize; /**< Max possible texture size */
- GLboolean NPOT; /**< Non-power of two size OK? */
- GLsizei Width, Height; /**< Current texture size */
- GLenum IntFormat;
- GLfloat Sright, Ttop; /**< right, top texcoords */
-};
-
-/**
- * State for GLSL texture sampler which is used to generate fragment
- * shader in _mesa_meta_generate_mipmap().
- */
-struct blit_shader {
- const char *type;
- const char *func;
- const char *texcoords;
- GLuint shader_prog;
-};
-
-/**
- * Table of all sampler types and shaders for accessing them.
- */
-struct blit_shader_table {
- struct blit_shader sampler_1d;
- struct blit_shader sampler_2d;
- struct blit_shader sampler_3d;
- struct blit_shader sampler_rect;
- struct blit_shader sampler_cubemap;
- struct blit_shader sampler_1d_array;
- struct blit_shader sampler_2d_array;
- struct blit_shader sampler_cubemap_array;
-};
-
-/**
- * State for glBlitFramebufer()
- */
-struct blit_state
-{
- GLuint VAO;
- GLuint VBO;
- GLuint DepthFP;
- struct blit_shader_table shaders;
- struct temp_texture depthTex;
-};
-
-
-/**
- * State for glClear()
- */
-struct clear_state
-{
- GLuint VAO;
- GLuint VBO;
- GLuint ShaderProg;
- GLint ColorLocation;
- GLint LayerLocation;
-
- GLuint IntegerShaderProg;
- GLint IntegerColorLocation;
- GLint IntegerLayerLocation;
-};
-
-
-/**
- * State for glCopyPixels()
- */
-struct copypix_state
-{
- GLuint VAO;
- GLuint VBO;
-};
-
-
-/**
- * State for glDrawPixels()
- */
-struct drawpix_state
-{
- GLuint VAO;
- GLuint VBO;
-
- GLuint StencilFP; /**< Fragment program for drawing stencil images */
- GLuint DepthFP; /**< Fragment program for drawing depth images */
-};
-
-
-/**
- * State for glBitmap()
- */
-struct bitmap_state
-{
- GLuint VAO;
- GLuint VBO;
- struct temp_texture Tex; /**< separate texture from other meta ops */
-};
-
-/**
- * State for _mesa_meta_generate_mipmap()
- */
-struct gen_mipmap_state
-{
- GLuint VAO;
- GLuint VBO;
- GLuint FBO;
- GLuint Sampler;
-
- struct blit_shader_table shaders;
-};
-
-/**
- * State for texture decompression
- */
-struct decompress_state
-{
- GLuint VAO;
- GLuint VBO, FBO, RBO, Sampler;
- GLint Width, Height;
-
- struct blit_shader_table shaders;
-};
-
-/**
- * State for glDrawTex()
- */
-struct drawtex_state
-{
- GLuint VAO;
- GLuint VBO;
-};
-
-#define MAX_META_OPS_DEPTH 8
-/**
- * All per-context meta state.
- */
-struct gl_meta_state
-{
- /** Stack of state saved during meta-ops */
- struct save_state Save[MAX_META_OPS_DEPTH];
- /** Save stack depth */
- GLuint SaveStackDepth;
-
- struct temp_texture TempTex;
-
- struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
- struct clear_state Clear; /**< For _mesa_meta_Clear() */
- struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
- struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
- struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
- struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
- struct decompress_state Decompress; /**< For texture decompression */
- struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
-};
-
-struct vertex {
- GLfloat x, y, z, tex[4];
- GLfloat r, g, b, a;
-};
-
static struct blit_shader *
choose_blit_shader(GLenum target, struct blit_shader_table *table);