summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/common/driverfuncs.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers/common/driverfuncs.c')
-rw-r--r--src/mesa/drivers/common/driverfuncs.c129
1 files changed, 94 insertions, 35 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index e9b364e14bc..e61b9f59cf5 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -25,11 +25,11 @@
#include "glheader.h"
#include "imports.h"
+#include "arrayobj.h"
#include "buffers.h"
#include "context.h"
#include "framebuffer.h"
-#include "program.h"
-#include "prog_execute.h"
+#include "mipmap.h"
#include "queryobj.h"
#include "renderbuffer.h"
#include "texcompress.h"
@@ -44,9 +44,10 @@
#include "fbobject.h"
#include "texrender.h"
#endif
-#include "shader_api.h"
-#include "arrayobj.h"
+#include "shader/program.h"
+#include "shader/prog_execute.h"
+#include "shader/shader_api.h"
#include "driverfuncs.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
@@ -98,6 +99,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+ driver->GenerateMipmap = _mesa_generate_mipmap;
driver->TestProxyTexImage = _mesa_test_proxy_teximage;
driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
@@ -260,37 +262,94 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
/**
- * Plug in Mesa's GLSL functions.
+ * Call the ctx->Driver.* state functions with current values to initialize
+ * driver state.
+ * Only the Intel drivers use this so far.
*/
void
-_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
+_mesa_init_driver_state(GLcontext *ctx)
{
- driver->AttachShader = _mesa_attach_shader;
- driver->BindAttribLocation = _mesa_bind_attrib_location;
- driver->CompileShader = _mesa_compile_shader;
- driver->CreateProgram = _mesa_create_program;
- driver->CreateShader = _mesa_create_shader;
- driver->DeleteProgram2 = _mesa_delete_program2;
- driver->DeleteShader = _mesa_delete_shader;
- driver->DetachShader = _mesa_detach_shader;
- driver->GetActiveAttrib = _mesa_get_active_attrib;
- driver->GetActiveUniform = _mesa_get_active_uniform;
- driver->GetAttachedShaders = _mesa_get_attached_shaders;
- driver->GetAttribLocation = _mesa_get_attrib_location;
- driver->GetHandle = _mesa_get_handle;
- driver->GetProgramiv = _mesa_get_programiv;
- driver->GetProgramInfoLog = _mesa_get_program_info_log;
- driver->GetShaderiv = _mesa_get_shaderiv;
- driver->GetShaderInfoLog = _mesa_get_shader_info_log;
- driver->GetShaderSource = _mesa_get_shader_source;
- driver->GetUniformfv = _mesa_get_uniformfv;
- driver->GetUniformLocation = _mesa_get_uniform_location;
- driver->IsProgram = _mesa_is_program;
- driver->IsShader = _mesa_is_shader;
- driver->LinkProgram = _mesa_link_program;
- driver->ShaderSource = _mesa_shader_source;
- driver->Uniform = _mesa_uniform;
- driver->UniformMatrix = _mesa_uniform_matrix;
- driver->UseProgram = _mesa_use_program;
- driver->ValidateProgram = _mesa_validate_program;
+ ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
+
+ ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
+
+ ctx->Driver.BlendEquationSeparate(ctx,
+ ctx->Color.BlendEquationRGB,
+ ctx->Color.BlendEquationA);
+
+ ctx->Driver.BlendFuncSeparate(ctx,
+ ctx->Color.BlendSrcRGB,
+ ctx->Color.BlendDstRGB,
+ ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
+
+ ctx->Driver.ColorMask(ctx,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP]);
+
+ ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
+ ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
+ ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
+
+ ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
+ ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
+ ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+ ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
+ ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
+ ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
+ ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
+ ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
+ ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+
+ {
+ GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
+ ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
+ }
+
+ ctx->Driver.LineWidth(ctx, ctx->Line.Width);
+ ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
+ ctx->Driver.PointSize(ctx, ctx->Point.Size);
+ ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+ ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0]);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ ctx->Stencil.Function[1],
+ ctx->Stencil.Ref[1],
+ ctx->Stencil.ValueMask[1]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
+ ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
+ ctx->Stencil.FailFunc[1],
+ ctx->Stencil.ZFailFunc[1],
+ ctx->Stencil.ZPassFunc[1]);
+
+
+ ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
}