diff options
Diffstat (limited to 'src/mesa/drivers/common/driverfuncs.c')
-rw-r--r-- | src/mesa/drivers/common/driverfuncs.c | 129 |
1 files changed, 94 insertions, 35 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index e9b364e14bc..e61b9f59cf5 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -25,11 +25,11 @@ #include "glheader.h" #include "imports.h" +#include "arrayobj.h" #include "buffers.h" #include "context.h" #include "framebuffer.h" -#include "program.h" -#include "prog_execute.h" +#include "mipmap.h" #include "queryobj.h" #include "renderbuffer.h" #include "texcompress.h" @@ -44,9 +44,10 @@ #include "fbobject.h" #include "texrender.h" #endif -#include "shader_api.h" -#include "arrayobj.h" +#include "shader/program.h" +#include "shader/prog_execute.h" +#include "shader/shader_api.h" #include "driverfuncs.h" #include "tnl/tnl.h" #include "swrast/swrast.h" @@ -98,6 +99,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d; driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d; driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d; + driver->GenerateMipmap = _mesa_generate_mipmap; driver->TestProxyTexImage = _mesa_test_proxy_teximage; driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; @@ -260,37 +262,94 @@ _mesa_init_driver_functions(struct dd_function_table *driver) /** - * Plug in Mesa's GLSL functions. + * Call the ctx->Driver.* state functions with current values to initialize + * driver state. + * Only the Intel drivers use this so far. */ void -_mesa_init_glsl_driver_functions(struct dd_function_table *driver) +_mesa_init_driver_state(GLcontext *ctx) { - driver->AttachShader = _mesa_attach_shader; - driver->BindAttribLocation = _mesa_bind_attrib_location; - driver->CompileShader = _mesa_compile_shader; - driver->CreateProgram = _mesa_create_program; - driver->CreateShader = _mesa_create_shader; - driver->DeleteProgram2 = _mesa_delete_program2; - driver->DeleteShader = _mesa_delete_shader; - driver->DetachShader = _mesa_detach_shader; - driver->GetActiveAttrib = _mesa_get_active_attrib; - driver->GetActiveUniform = _mesa_get_active_uniform; - driver->GetAttachedShaders = _mesa_get_attached_shaders; - driver->GetAttribLocation = _mesa_get_attrib_location; - driver->GetHandle = _mesa_get_handle; - driver->GetProgramiv = _mesa_get_programiv; - driver->GetProgramInfoLog = _mesa_get_program_info_log; - driver->GetShaderiv = _mesa_get_shaderiv; - driver->GetShaderInfoLog = _mesa_get_shader_info_log; - driver->GetShaderSource = _mesa_get_shader_source; - driver->GetUniformfv = _mesa_get_uniformfv; - driver->GetUniformLocation = _mesa_get_uniform_location; - driver->IsProgram = _mesa_is_program; - driver->IsShader = _mesa_is_shader; - driver->LinkProgram = _mesa_link_program; - driver->ShaderSource = _mesa_shader_source; - driver->Uniform = _mesa_uniform; - driver->UniformMatrix = _mesa_uniform_matrix; - driver->UseProgram = _mesa_use_program; - driver->ValidateProgram = _mesa_validate_program; + ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); + + ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); + + ctx->Driver.BlendEquationSeparate(ctx, + ctx->Color.BlendEquationRGB, + ctx->Color.BlendEquationA); + + ctx->Driver.BlendFuncSeparate(ctx, + ctx->Color.BlendSrcRGB, + ctx->Color.BlendDstRGB, + ctx->Color.BlendSrcA, ctx->Color.BlendDstA); + + ctx->Driver.ColorMask(ctx, + ctx->Color.ColorMask[RCOMP], + ctx->Color.ColorMask[GCOMP], + ctx->Color.ColorMask[BCOMP], + ctx->Color.ColorMask[ACOMP]); + + ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); + ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); + ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); + + ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); + ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); + ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); + ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); + ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); + ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); + ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); + ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); + ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); + ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + + ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); + ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0); + ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); + ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); + ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + + { + GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; + ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); + } + + ctx->Driver.LineWidth(ctx, ctx->Line.Width); + ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); + ctx->Driver.PointSize(ctx, ctx->Point.Size); + ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); + ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, + ctx->Stencil.Function[0], + ctx->Stencil.Ref[0], + ctx->Stencil.ValueMask[0]); + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, + ctx->Stencil.Function[1], + ctx->Stencil.Ref[1], + ctx->Stencil.ValueMask[1]); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); + ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); + ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, + ctx->Stencil.FailFunc[0], + ctx->Stencil.ZFailFunc[0], + ctx->Stencil.ZPassFunc[0]); + ctx->Driver.StencilOpSeparate(ctx, GL_BACK, + ctx->Stencil.FailFunc[1], + ctx->Stencil.ZFailFunc[1], + ctx->Stencil.ZPassFunc[1]); + + + ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); } |