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Diffstat (limited to 'src/mesa/drivers/beos/GLView.h')
-rw-r--r-- | src/mesa/drivers/beos/GLView.h | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/src/mesa/drivers/beos/GLView.h b/src/mesa/drivers/beos/GLView.h new file mode 100644 index 00000000000..595000bb56c --- /dev/null +++ b/src/mesa/drivers/beos/GLView.h @@ -0,0 +1,196 @@ +/******************************************************************************* +/ +/ File: GLView.h +/ +/ Copyright 1993-98, Be Incorporated, All Rights Reserved. +/ +*******************************************************************************/ + +#ifndef BGLVIEW_H +#define BGLVIEW_H + +// added by Brian Paul: +#ifndef BGL_RGB +#define BGL_RGB 0 +#define BGL_INDEX 1 +#define BGL_SINGLE 0 +#define BGL_DOUBLE 2 +#define BGL_DIRECT 0 +#define BGL_INDIRECT 4 +#define BGL_ACCUM 8 +#define BGL_ALPHA 16 +#define BGL_DEPTH 32 +#define BGL_OVERLAY 64 +#define BGL_UNDERLAY 128 +#define BGL_STENCIL 512 +#endif + + +#include <GL/gl.h> +#include <AppKit.h> +#include <interface/Window.h> +#include <interface/View.h> +#include <interface/Bitmap.h> +#include <game/WindowScreen.h> +#include <game/DirectWindow.h> + +class BGLView : public BView { +public: + + BGLView(BRect rect, char *name, + ulong resizingMode, ulong mode, + ulong options); + virtual ~BGLView(); + + void LockGL(); + void UnlockGL(); + void SwapBuffers(); + + // Added for Mesa (can't be virtual!) + void CopySubBufferMESA(GLint x, GLint y, GLuint width, GLuint height); + + BView * EmbeddedView(); + status_t CopyPixelsOut(BPoint source, BBitmap *dest); + status_t CopyPixelsIn(BBitmap *source, BPoint dest); + + virtual void ErrorCallback(unsigned long errorCode); // GLenum errorCode); + + virtual void Draw(BRect updateRect); + + virtual void AttachedToWindow(); + virtual void AllAttached(); + virtual void DetachedFromWindow(); + virtual void AllDetached(); + + virtual void FrameResized(float width, float height); + virtual status_t Perform(perform_code d, void *arg); + + /* The public methods below, for the moment, + are just pass-throughs to BView */ + + virtual status_t Archive(BMessage *data, bool deep = true) const; + + virtual void MessageReceived(BMessage *msg); + virtual void SetResizingMode(uint32 mode); + + virtual void Show(); + virtual void Hide(); + + virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index, + BMessage *specifier, int32 form, + const char *property); + virtual status_t GetSupportedSuites(BMessage *data); + + /* New public functions */ + void DirectConnected( direct_buffer_info *info ); + void EnableDirectMode( bool enabled ); + +private: + + virtual void _ReservedGLView1(); + virtual void _ReservedGLView2(); + virtual void _ReservedGLView3(); + virtual void _ReservedGLView4(); + virtual void _ReservedGLView5(); + virtual void _ReservedGLView6(); + virtual void _ReservedGLView7(); + virtual void _ReservedGLView8(); + + BGLView(const BGLView &); + BGLView &operator=(const BGLView &); + + void dither_front(); + bool confirm_dither(); + void draw(BRect r); + + void * m_gc; + uint32 m_options; + uint32 m_ditherCount; + BLocker m_drawLock; + BLocker m_displayLock; +#if OLD_GLVIEW + BView * m_embeddedFront; + BView * m_embeddedBack; +#else + void * m_clip_info; + void * _reserved1; +#endif + BBitmap * m_ditherMap; + BRect m_bounds; + int16 * m_errorBuffer[2]; + uint64 _reserved[8]; + + /* Direct Window stuff */ +private: + void drawScanline( int x1, int x2, int y, void *data ); + static void scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2); + void lock_draw(); + void unlock_draw(); + bool validateView(); +}; + + + +class BGLScreen : public BWindowScreen { +public: + BGLScreen(char *name, + ulong screenMode, ulong options, + status_t *error, bool debug=false); + ~BGLScreen(); + + void LockGL(); + void UnlockGL(); + void SwapBuffers(); + virtual void ErrorCallback(GLenum errorCode); + + virtual void ScreenConnected(bool connected); + virtual void FrameResized(float width, float height); + virtual status_t Perform(perform_code d, void *arg); + + /* The public methods below, for the moment, + are just pass-throughs to BWindowScreen */ + + virtual status_t Archive(BMessage *data, bool deep = true) const; + virtual void MessageReceived(BMessage *msg); + + virtual void Show(); + virtual void Hide(); + + virtual BHandler *ResolveSpecifier(BMessage *msg, + int32 index, + BMessage *specifier, + int32 form, + const char *property); + virtual status_t GetSupportedSuites(BMessage *data); + +private: + + virtual void _ReservedGLScreen1(); + virtual void _ReservedGLScreen2(); + virtual void _ReservedGLScreen3(); + virtual void _ReservedGLScreen4(); + virtual void _ReservedGLScreen5(); + virtual void _ReservedGLScreen6(); + virtual void _ReservedGLScreen7(); + virtual void _ReservedGLScreen8(); + + BGLScreen(const BGLScreen &); + BGLScreen &operator=(const BGLScreen &); + + void * m_gc; + long m_options; + BLocker m_drawLock; + + int32 m_colorSpace; + uint32 m_screen_mode; + + uint64 _reserved[7]; +}; + + +#endif + + + + + |