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-rw-r--r--src/mesa/drivers/allegro/amesa.c395
1 files changed, 395 insertions, 0 deletions
diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c
new file mode 100644
index 00000000000..6e0f21d804d
--- /dev/null
+++ b/src/mesa/drivers/allegro/amesa.c
@@ -0,0 +1,395 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.0
+ * Copyright (C) 1995-1998 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <allegro.h>
+#include "context.h"
+#include "matrix.h"
+#include "types.h"
+#include "GL/amesa.h"
+
+
+struct amesa_visual
+ {
+ GLvisual *GLVisual; /* inherit from GLvisual */
+ GLboolean DBFlag; /* double buffered? */
+ GLuint Depth; /* bits per pixel ( >= 15 ) */
+ };
+
+
+struct amesa_buffer
+ {
+ GLframebuffer *GLBuffer; /* inherit from GLframebuffer */
+ GLuint Width, Height;
+ BITMAP *Screen;
+ BITMAP *Background;
+ BITMAP *Active;
+ };
+
+
+struct amesa_context
+ {
+ GLcontext *GLContext; /* inherit from GLcontext */
+ AMesaVisual Visual;
+ AMesaBuffer Buffer;
+ GLuint ClearColor;
+ GLuint CurrentColor;
+ };
+
+
+static void setup_dd_pointers(GLcontext *ctx);
+
+
+/**********************************************************************/
+/***** drawing functions *****/
+/**********************************************************************/
+
+#define FLIP(context, y) (context->Buffer->Height - (y) - 1)
+
+#include "allegro/generic.h"
+#include "allegro/direct.h"
+
+
+/**********************************************************************/
+/***** 15-bit accelerated drawing funcs *****/
+/**********************************************************************/
+
+IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short)
+IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short)
+IMPLEMENT_READ_RGBA_SPAN(15, unsigned short)
+IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short)
+IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short)
+
+
+/**********************************************************************/
+/***** 16-bit accelerated drawing funcs *****/
+/**********************************************************************/
+
+IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short)
+IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short)
+IMPLEMENT_READ_RGBA_SPAN(16, unsigned short)
+IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short)
+IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short)
+IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short)
+
+
+/**********************************************************************/
+/***** 32-bit accelerated drawing funcs *****/
+/**********************************************************************/
+
+IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long)
+IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long)
+IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long)
+IMPLEMENT_READ_RGBA_SPAN(32, unsigned long)
+IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long)
+IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long)
+IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long)
+
+
+/**********************************************************************/
+/***** Miscellaneous device driver funcs *****/
+/**********************************************************************/
+
+static GLboolean set_buffer(GLcontext *ctx, GLenum mode)
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+ GLboolean ok = GL_TRUE;
+
+ if (mode == GL_FRONT_LEFT)
+ context->Buffer->Active = context->Buffer->Screen;
+
+ else if (mode == GL_BACK_LEFT)
+ {
+ if (context->Buffer->Background)
+ context->Buffer->Active = context->Buffer->Background;
+ else
+ ok = GL_FALSE;
+ }
+
+ else
+ ok = GL_FALSE;
+
+ return ok;
+ }
+
+
+static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height)
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+ *width = context->Buffer->Width;
+ *height = context->Buffer->Height;
+ }
+
+
+/**********************************************************************/
+/**********************************************************************/
+
+static void setup_dd_pointers(GLcontext *ctx)
+ {
+ AMesaContext context = (AMesaContext)(ctx->DriverCtx);
+
+ /* Initialize all the pointers in the driver struct. Do this whenever */
+ /* a new context is made current or we change buffers via set_buffer! */
+
+ ctx->Driver.UpdateState = setup_dd_pointers;
+ ctx->Driver.SetBuffer = set_buffer;
+ ctx->Driver.GetBufferSize = get_buffer_size;
+
+ ctx->Driver.Color = set_color_generic;
+ ctx->Driver.ClearColor = clear_color_generic;
+ ctx->Driver.Clear = clear_generic;
+ ctx->Driver.WriteRGBASpan = write_rgba_span_generic;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_generic;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_generic;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_generic;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic;
+ ctx->Driver.ReadRGBASpan = read_rgba_span_generic;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels_generic;
+
+ if (context->Buffer->Active != screen)
+ {
+ switch (context->Visual->Depth)
+ {
+ case 15:
+ ctx->Driver.WriteRGBASpan = write_rgba_span_15;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_15;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_15;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_15;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15;
+ ctx->Driver.ReadRGBASpan = read_rgba_span_15;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels_15;
+ break;
+
+ case 16:
+ ctx->Driver.WriteRGBASpan = write_rgba_span_16;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_16;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_16;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_16;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16;
+ ctx->Driver.ReadRGBASpan = read_rgba_span_16;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels_16;
+ break;
+
+ case 32:
+ ctx->Driver.WriteRGBASpan = write_rgba_span_32;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_32;
+ ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_32;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_32;
+ ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32;
+ ctx->Driver.ReadRGBASpan = read_rgba_span_32;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels_32;
+ break;
+ }
+ }
+ }
+
+
+/**********************************************************************/
+/***** AMesa Public API Functions *****/
+/**********************************************************************/
+
+
+AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
+ GLint depthSize, GLint stencilSize, GLint accumSize)
+ {
+ AMesaVisual visual;
+ GLbyte redBits, greenBits, blueBits;
+
+ visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual));
+ if (!visual)
+ return NULL;
+
+ switch (depth)
+ {
+ case 15:
+ redBits = 5;
+ greenBits = 5;
+ blueBits = 5;
+ break;
+
+ case 16:
+ redBits = 5;
+ greenBits = 6;
+ blueBits = 5;
+ break;
+
+ case 24: case 32:
+ redBits = 8;
+ greenBits = 8;
+ blueBits = 8;
+ break;
+
+ default:
+ free(visual);
+ return NULL;
+ }
+
+ visual->DBFlag = dbFlag;
+ visual->Depth = depth;
+ visual->GLVisual = gl_create_visual(GL_TRUE, /* rgb mode */
+ GL_TRUE, /* software alpha */
+ dbFlag, /* db_flag */
+ GL_FALSE, /* stereo */
+ depthSize, /* depth bits */
+ stencilSize,/* stencil bits */
+ accumSize, /* accum bits */
+ 0, /* index bits */
+ redBits, greenBits, blueBits, 0);
+ if (!visual->GLVisual)
+ {
+ free(visual);
+ return NULL;
+ }
+
+ return visual;
+ }
+
+
+void AMesaDestroyVisual(AMesaVisual visual)
+ {
+ gl_destroy_visual(visual->GLVisual);
+ free(visual);
+ }
+
+
+AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
+ GLint width, GLint height)
+ {
+ AMesaBuffer buffer;
+
+ buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer));
+ if (!buffer)
+ return NULL;
+
+ buffer->Screen = NULL;
+ buffer->Background = NULL;
+ buffer->Active = NULL;
+ buffer->Width = width;
+ buffer->Height = height;
+
+ if (visual->DBFlag)
+ {
+ buffer->Background = create_bitmap_ex(visual->Depth, width, height);
+ if (!buffer->Background)
+ {
+ free(buffer);
+ return NULL;
+ }
+ }
+
+ buffer->GLBuffer = gl_create_framebuffer(visual->GLVisual);
+ if (!buffer->GLBuffer)
+ {
+ if (buffer->Background) destroy_bitmap(buffer->Background);
+ free(buffer);
+ return NULL;
+ }
+
+ return buffer;
+ }
+
+
+void AMesaDestroyBuffer(AMesaBuffer buffer)
+ {
+ if (buffer->Screen) destroy_bitmap(buffer->Screen);
+ if (buffer->Background) destroy_bitmap(buffer->Background);
+ gl_destroy_framebuffer(buffer->GLBuffer);
+ free(buffer);
+ }
+
+
+AMesaContext AMesaCreateContext(AMesaVisual visual,
+ AMesaContext share)
+ {
+ AMesaContext context;
+ GLboolean direct = GL_FALSE;
+
+ context = (AMesaContext)calloc(1, sizeof(struct amesa_context));
+ if (!context)
+ return NULL;
+
+ context->Visual = visual;
+ context->Buffer = NULL;
+ context->ClearColor = 0;
+ context->CurrentColor = 0;
+ context->GLContext = gl_create_context(visual->GLVisual,
+ share ? share->GLContext : NULL,
+ (void*)context,
+ direct);
+ if (!context->GLContext)
+ {
+ free(context);
+ return NULL;
+ }
+
+ return context;
+ }
+
+
+void AMesaDestroyContext(AMesaContext context)
+ {
+ gl_destroy_context(context->GLContext);
+ free(context);
+ }
+
+
+GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer)
+ {
+ if (context && buffer)
+ {
+ set_color_depth(context->Visual->Depth);
+ if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)
+ return GL_FALSE;
+
+ context->Buffer = buffer;
+ buffer->Screen = screen;
+ buffer->Active = buffer->Background ? buffer->Background : screen;
+
+ setup_dd_pointers(context->GLContext);
+ gl_make_current(context->GLContext, buffer->GLBuffer);
+ gl_Viewport(context->GLContext, 0, 0, buffer->Width, buffer->Height);
+ }
+ else
+ {
+ destroy_bitmap(context->Buffer->Screen);
+ context->Buffer->Screen = NULL;
+ context->Buffer->Active = NULL;
+ context->Buffer = NULL;
+ gl_make_current(NULL, NULL);
+ }
+
+ return GL_TRUE;
+ }
+
+
+void AMesaSwapBuffers(AMesaBuffer buffer)
+ {
+ if (buffer->Background)
+ {
+ blit(buffer->Background, buffer->Screen,
+ 0, 0, 0, 0,
+ buffer->Width, buffer->Height);
+ }
+ }