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+
+/* $Id: ac_context.h,v 1.1 2000/12/26 15:14:04 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <[email protected]>
+ */
+
+#ifndef _AC_CONTEXT_H
+#define _AC_CONTEXT_H
+
+#include "glheader.h"
+#include "mtypes.h"
+
+#include "array_cache/acache.h"
+
+/* These are used to make the ctx->Current values look like
+ * arrays (with zero StrideB).
+ */
+struct ac_arrays {
+ struct gl_client_array Vertex;
+ struct gl_client_array Normal;
+ struct gl_client_array Color;
+ struct gl_client_array SecondaryColor;
+ struct gl_client_array FogCoord;
+ struct gl_client_array Index;
+ struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
+ struct gl_client_array EdgeFlag;
+};
+
+struct ac_array_pointers {
+ struct gl_client_array *Vertex;
+ struct gl_client_array *Normal;
+ struct gl_client_array *Color;
+ struct gl_client_array *SecondaryColor;
+ struct gl_client_array *FogCoord;
+ struct gl_client_array *Index;
+ struct gl_client_array *TexCoord[MAX_TEXTURE_UNITS];
+ struct gl_client_array *EdgeFlag;
+};
+
+struct ac_array_flags {
+ GLboolean Vertex;
+ GLboolean Normal;
+ GLboolean Color;
+ GLboolean SecondaryColor;
+ GLboolean FogCoord;
+ GLboolean Index;
+ GLboolean TexCoord[MAX_TEXTURE_UNITS];
+ GLboolean EdgeFlag;
+};
+
+
+typedef struct {
+ GLuint NewState; /* not needed? */
+ GLuint NewArrayState;
+
+ /* Facility for importing and caching array data:
+ */
+ struct ac_arrays Fallback;
+ struct ac_arrays Cache;
+ struct ac_array_pointers Current;
+ struct ac_array_flags Writeable;
+ GLuint start;
+ GLuint count;
+
+ /* Facility for importing element lists:
+ */
+ GLuint *Elts;
+ GLuint elt_size;
+
+} ACcontext;
+
+#define AC_CONTEXT(ctx) ((ACcontext *)ctx->acache_context)
+
+#endif