diff options
Diffstat (limited to 'src/mesa/array_cache/ac_context.c')
-rw-r--r-- | src/mesa/array_cache/ac_context.c | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c new file mode 100644 index 00000000000..f3609ebe8c0 --- /dev/null +++ b/src/mesa/array_cache/ac_context.c @@ -0,0 +1,257 @@ +/* $Id: ac_context.c,v 1.1 2000/12/26 15:14:04 keithw Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: + * Keith Whitwell <[email protected]> + */ + +#include "glheader.h" +#include "macros.h" +#include "mem.h" +#include "mmath.h" +#include "mtypes.h" + +#include "array_cache/ac_context.h" + +static void _ac_fallbacks_init( GLcontext *ctx ) +{ + ACcontext *ac = AC_CONTEXT(ctx); + struct gl_client_array *cl; + GLuint i; + + cl = &ac->Fallback.Normal; + cl->Size = 3; + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 0; + cl->Ptr = (void *) ctx->Current.Normal; + cl->Enabled = 1; + + cl = &ac->Fallback.Color; + cl->Size = 4; + cl->Type = GL_UNSIGNED_BYTE; + cl->Stride = 0; + cl->StrideB = 0; + cl->Ptr = (void *) ctx->Current.Color; + cl->Enabled = 1; + + cl = &ac->Fallback.SecondaryColor; + cl->Size = 3; + cl->Type = GL_UNSIGNED_BYTE; + cl->Stride = 0; + cl->StrideB = 0; + cl->Ptr = (void *) ctx->Current.SecondaryColor; + cl->Enabled = 1; + + cl = &ac->Fallback.FogCoord; + cl->Size = 1; + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 0; + cl->Ptr = (void *) &ctx->Current.FogCoord; + cl->Enabled = 1; + + cl = &ac->Fallback.Index; + cl->Size = 1; + cl->Type = GL_UNSIGNED_INT; + cl->Stride = 0; + cl->StrideB = 0; + cl->Ptr = (void *) &ctx->Current.Index; + cl->Enabled = 1; + + for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { + cl = &ac->Fallback.TexCoord[i]; + cl->Size = 4; + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 0; + cl->Ptr = (void *) ctx->Current.Texcoord[i]; + cl->Enabled = 1; + } + + cl = &ac->Fallback.EdgeFlag; + cl->Size = 1; + cl->Type = GL_UNSIGNED_BYTE; + cl->Stride = 0; + cl->StrideB = 0; + cl->Ptr = (void *) &ctx->Current.EdgeFlag; + cl->Enabled = 1; +} + + +static void _ac_cache_init( GLcontext *ctx ) +{ + ACcontext *ac = AC_CONTEXT(ctx); + struct gl_client_array *cl; + GLuint size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; + GLuint i; + + cl = &ac->Cache.Vertex; + cl->Size = 4; + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 4 * sizeof(GLfloat); + cl->Ptr = MALLOC( cl->StrideB * size ); + cl->Enabled = 1; + + cl = &ac->Cache.Normal; + cl->Size = 3; + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 3 * sizeof(GLfloat); + cl->Ptr = MALLOC( cl->StrideB * size ); + cl->Enabled = 1; + + cl = &ac->Cache.Color; + cl->Size = 4; + cl->Type = GL_UNSIGNED_BYTE; + cl->Stride = 0; + cl->StrideB = 4 * sizeof(GLubyte); + cl->Ptr = MALLOC( cl->StrideB * size ); + cl->Enabled = 1; + + cl = &ac->Cache.SecondaryColor; + cl->Size = 3; + cl->Type = GL_UNSIGNED_BYTE; + cl->Stride = 0; + cl->StrideB = 4 * sizeof(GLubyte); + cl->Ptr = MALLOC( cl->StrideB * size ); + cl->Enabled = 1; + + cl = &ac->Cache.FogCoord; + cl->Size = 1; + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = sizeof(GLfloat); + cl->Ptr = MALLOC( cl->StrideB * size ); + cl->Enabled = 1; + + cl = &ac->Cache.Index; + cl->Size = 1; + cl->Type = GL_UNSIGNED_INT; + cl->Stride = 0; + cl->StrideB = sizeof(GLuint); + cl->Ptr = MALLOC( cl->StrideB * size ); + cl->Enabled = 1; + + for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { + cl = &ac->Cache.TexCoord[i]; + cl->Size = 4; + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 4 * sizeof(GLfloat); + cl->Ptr = MALLOC( cl->StrideB * size ); + cl->Enabled = 1; + } + + cl = &ac->Cache.EdgeFlag; + cl->Size = 1; + cl->Type = GL_UNSIGNED_BYTE; + cl->Stride = 0; + cl->StrideB = sizeof(GLubyte); + cl->Ptr = MALLOC( cl->StrideB * size ); + cl->Enabled = 1; +} + + +/* This storage used to hold translated client data if type or stride + * need to be fixed. + */ +static void _ac_elts_init( GLcontext *ctx ) +{ + ACcontext *ac = AC_CONTEXT(ctx); + GLuint size = 1000; + + ac->Elts = (GLuint *)MALLOC( sizeof(GLuint) * size ); + ac->elt_size = size; +} + +static void _ac_current_init( GLcontext *ctx ) +{ + ACcontext *ac = AC_CONTEXT(ctx); + GLuint i; + + ac->Current.Color = &ac->Fallback.Color; + ac->Current.EdgeFlag = &ac->Fallback.EdgeFlag; + ac->Current.FogCoord = &ac->Fallback.FogCoord; + ac->Current.Index = &ac->Fallback.Index; + ac->Current.Normal = &ac->Fallback.Normal; + ac->Current.SecondaryColor = &ac->Fallback.SecondaryColor; + ac->Current.Vertex = &ctx->Array.Vertex; + + ac->Writeable.Color = GL_FALSE; + ac->Writeable.EdgeFlag = GL_FALSE; + ac->Writeable.FogCoord = GL_FALSE; + ac->Writeable.Index = GL_FALSE; + ac->Writeable.Normal = GL_FALSE; + ac->Writeable.SecondaryColor = GL_FALSE; + ac->Writeable.Vertex = GL_FALSE; + + for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { + ac->Current.TexCoord[i] = &ac->Fallback.TexCoord[i]; + ac->Writeable.TexCoord[i] = GL_FALSE; + } + +} + +GLboolean _ac_CreateContext( GLcontext *ctx ) +{ + ctx->acache_context = CALLOC(sizeof(ACcontext)); + if (ctx->acache_context) { + _ac_cache_init( ctx ); + _ac_fallbacks_init( ctx ); + _ac_current_init( ctx ); + _ac_elts_init( ctx ); + return GL_TRUE; + } + return GL_FALSE; +} + +void _ac_DestroyContext( GLcontext *ctx ) +{ + ACcontext *ac = AC_CONTEXT(ctx); + GLint i; + + if (ac->Cache.Vertex.Ptr) FREE( ac->Cache.Vertex.Ptr ); + if (ac->Cache.Normal.Ptr) FREE( ac->Cache.Normal.Ptr ); + if (ac->Cache.Color.Ptr) FREE( ac->Cache.Color.Ptr ); + if (ac->Cache.SecondaryColor.Ptr) FREE( ac->Cache.SecondaryColor.Ptr ); + if (ac->Cache.EdgeFlag.Ptr) FREE( ac->Cache.EdgeFlag.Ptr ); + if (ac->Cache.Index.Ptr) FREE( ac->Cache.Index.Ptr ); + if (ac->Cache.FogCoord.Ptr) FREE( ac->Cache.FogCoord.Ptr ); + + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + if (ac->Cache.TexCoord[i].Ptr) + FREE( ac->Cache.TexCoord[i].Ptr ); + } + + if (ac->Elts) FREE( ac->Elts ); +} + +void _ac_InvalidateState( GLcontext *ctx, GLuint new_state ) +{ + AC_CONTEXT(ctx)->NewState |= new_state; + AC_CONTEXT(ctx)->NewArrayState |= ctx->Array.NewState; +} |