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-rw-r--r--src/mesa/array_cache/ac_context.c375
1 files changed, 0 insertions, 375 deletions
diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c
deleted file mode 100644
index 5d5ad5e363b..00000000000
--- a/src/mesa/array_cache/ac_context.c
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@@ -1,375 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "glheader.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
-
-#include "array_cache/ac_context.h"
-
-
-/*
- * Initialize the array fallbacks. That is, by default the fallback arrays
- * point into the current vertex attribute values in ctx->Current.Attrib[]
- */
-static void _ac_fallbacks_init( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- struct gl_client_array *cl;
- GLuint i;
-
- cl = &ac->Fallback.Normal;
- cl->Size = 3;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Fallback.Color;
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Fallback.SecondaryColor;
- cl->Size = 3;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Fallback.FogCoord;
- cl->Size = 1;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_FOG];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Fallback.Index;
- cl->Size = 1;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
- cl = &ac->Fallback.TexCoord[i];
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
- }
-
- cl = &ac->Fallback.EdgeFlag;
- cl->Size = 1;
- cl->Type = GL_UNSIGNED_BYTE;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) &ctx->Current.EdgeFlag;
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- cl = &ac->Fallback.Attrib[i];
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Ptr = (GLubyte *) ctx->Current.Attrib[i];
- cl->Enabled = 1;
- cl->Flags = CA_CLIENT_DATA; /* hack */
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
- }
-}
-
-
-/*
- * Initialize the array cache pointers, types, strides, etc.
- */
-static void _ac_cache_init( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- struct gl_client_array *cl;
- GLuint size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
- GLuint i;
-
- cl = &ac->Cache.Vertex;
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.Normal;
- cl->Size = 3;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 3 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.Color;
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.SecondaryColor;
- cl->Size = 3;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.FogCoord;
- cl->Size = 1;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- cl = &ac->Cache.Index;
- cl->Size = 1;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- cl = &ac->Cache.TexCoord[i];
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
- }
-
- cl = &ac->Cache.EdgeFlag;
- cl->Size = 1;
- cl->Type = GL_UNSIGNED_BYTE;
- cl->Stride = 0;
- cl->StrideB = sizeof(GLubyte);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
-
- for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
- cl = &ac->Cache.Attrib[i];
- cl->Size = 4;
- cl->Type = GL_FLOAT;
- cl->Stride = 0;
- cl->StrideB = 4 * sizeof(GLfloat);
- cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
- cl->Enabled = 1;
- cl->Flags = 0;
-#if FEATURE_ARB_vertex_buffer_object
- cl->BufferObj = ctx->Array.NullBufferObj;
-#endif
- }
-}
-
-
-/* This storage used to hold translated client data if type or stride
- * need to be fixed.
- */
-static void _ac_elts_init( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- GLuint size = 1000;
-
- ac->Elts = (GLuint *)MALLOC( sizeof(GLuint) * size );
- ac->elt_size = size;
-}
-
-static void _ac_raw_init( GLcontext *ctx )
-{
- ACcontext *ac = AC_CONTEXT(ctx);
- GLuint i;
-
- ac->Raw.Color = ac->Fallback.Color;
- ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag;
- ac->Raw.FogCoord = ac->Fallback.FogCoord;
- ac->Raw.Index = ac->Fallback.Index;
- ac->Raw.Normal = ac->Fallback.Normal;
- ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor;
- ac->Raw.Vertex = ctx->Array.ArrayObj->Vertex;
-
- ac->IsCached.Color = GL_FALSE;
- ac->IsCached.EdgeFlag = GL_FALSE;
- ac->IsCached.FogCoord = GL_FALSE;
- ac->IsCached.Index = GL_FALSE;
- ac->IsCached.Normal = GL_FALSE;
- ac->IsCached.SecondaryColor = GL_FALSE;
- ac->IsCached.Vertex = GL_FALSE;
-
- for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
- ac->Raw.TexCoord[i] = ac->Fallback.TexCoord[i];
- ac->IsCached.TexCoord[i] = GL_FALSE;
- }
-
- for (i = 0 ; i < VERT_ATTRIB_MAX ; i++) {
- ac->Raw.Attrib[i] = ac->Fallback.Attrib[i];
- ac->IsCached.Attrib[i] = GL_FALSE;
- }
-}
-
-GLboolean _ac_CreateContext( GLcontext *ctx )
-{
- ctx->acache_context = CALLOC(sizeof(ACcontext));
- if (ctx->acache_context) {
- _ac_cache_init( ctx );
- _ac_fallbacks_init( ctx );
- _ac_raw_init( ctx );
- _ac_elts_init( ctx );
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-void _ac_DestroyContext( GLcontext *ctx )
-{
- struct gl_buffer_object *nullObj = ctx->Array.NullBufferObj;
- ACcontext *ac = AC_CONTEXT(ctx);
- GLint i;
-
- /* only free vertex data if it's really a pointer to vertex data and
- * not an offset into a buffer object.
- */
- if (ac->Cache.Vertex.Ptr && ac->Cache.Vertex.BufferObj == nullObj)
- FREE( (void *) ac->Cache.Vertex.Ptr );
- if (ac->Cache.Normal.Ptr && ac->Cache.Normal.BufferObj == nullObj)
- FREE( (void *) ac->Cache.Normal.Ptr );
- if (ac->Cache.Color.Ptr && ac->Cache.Color.BufferObj == nullObj)
- FREE( (void *) ac->Cache.Color.Ptr );
- if (ac->Cache.SecondaryColor.Ptr && ac->Cache.SecondaryColor.BufferObj == nullObj)
- FREE( (void *) ac->Cache.SecondaryColor.Ptr );
- if (ac->Cache.EdgeFlag.Ptr && ac->Cache.EdgeFlag.BufferObj == nullObj)
- FREE( (void *) ac->Cache.EdgeFlag.Ptr );
- if (ac->Cache.Index.Ptr && ac->Cache.Index.BufferObj == nullObj)
- FREE( (void *) ac->Cache.Index.Ptr );
- if (ac->Cache.FogCoord.Ptr && ac->Cache.FogCoord.BufferObj == nullObj)
- FREE( (void *) ac->Cache.FogCoord.Ptr );
-
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (ac->Cache.TexCoord[i].Ptr && ac->Cache.TexCoord[i].BufferObj == nullObj)
- FREE( (void *) ac->Cache.TexCoord[i].Ptr );
- }
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (ac->Cache.Attrib[i].Ptr && ac->Cache.Attrib[i].BufferObj == nullObj)
- FREE( (void *) ac->Cache.Attrib[i].Ptr );
- }
-
- if (ac->Elts)
- FREE( ac->Elts );
-
- /* Free the context structure itself */
- FREE(ac);
- ctx->acache_context = NULL;
-}
-
-void _ac_InvalidateState( GLcontext *ctx, GLuint new_state )
-{
- AC_CONTEXT(ctx)->NewState |= new_state;
- AC_CONTEXT(ctx)->NewArrayState |= ctx->Array.NewState;
-}