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Diffstat (limited to 'src/mesa/Makefile.mgw')
-rw-r--r-- | src/mesa/Makefile.mgw | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw new file mode 100644 index 00000000000..6244ded8768 --- /dev/null +++ b/src/mesa/Makefile.mgw @@ -0,0 +1,235 @@ +# Mesa 3-D graphics library +# Version: 7.0 +# +# Copyright (C) 1999-2003 Brian Paul All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +# MinGW core makefile v1.4 for Mesa +# +# Copyright (C) 2002 - Daniel Borca +# Email : [email protected] +# Web : http://www.geocities.com/dborca + +# MinGW core-gl makefile updated for Mesa 7.0 +# +# updated : by Heromyth, on 2007-7-21 +# Email : [email protected] +# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. +# The others havn't been tested yet. +# 2) The generated DLLs are *not* compatible with the ones built +# with the other compilers like VC8, especially for GLUT. +# 3) Although more tests are needed, it can be used individually! + + +# +# Available options: +# +# Environment variables: +# CFLAGS +# +# GLIDE path to Glide3 SDK; used with FX. +# default = $(TOP)/glide3 +# FX=1 build for 3dfx Glide3. Note that this disables +# compilation of most WMesa code and requires fxMesa. +# As a consequence, you'll need the Win32 Glide3 +# library to build any application. +# default = no +# ICD=1 build the installable client driver interface +# (windows opengl driver interface) +# default = no +# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). +# default = no +# +# Targets: +# all: build GL +# clean: remove object files +# + + +.PHONY: all clean +.INTERMEDIATE: x86/gen_matypes.exe +.SUFFIXES: .rc .res + +# Set this to the prefix of your build tools, i.e. mingw32- +TOOLS_PREFIX = mingw32- + +ifeq ($(ICD),1) + LIB_NAME = mesa32 +else + LIB_NAME = opengl32 +endif + +DLL_EXT = .dll +IMP_EXT = .a +LIB_PRE = lib +STRIP = -s + +AR = ar +ARFLAGS = crus +DLLTOOL = dlltool + +TOP = ../.. +GLIDE ?= $(TOP)/glide3 +LIBDIR = $(TOP)/lib + +GL_DLL = $(LIB_NAME)$(DLL_EXT) +GL_IMP = $(LIB_PRE)$(LIB_NAME)$(IMP_EXT) + +MESA_LIB = libmesa.a +CC = $(TOOLS_PREFIX)gcc + +LDLIBS = -lgdi32 -luser32 -liberty +LDFLAGS = $(STRIP) -shared -fPIC -Wl,--kill-at + +CFLAGS += -DBUILD_GL32 -D_DLL -DMESA_MINWARN +CFLAGS += -DNDEBUG -DUSE_EXTERNAL_DXTN_LIB=1 + +ifeq ($(FX),1) + CFLAGS += -I$(GLIDE)/include -DFX + LDLIBS += -L$(GLIDE)/lib -lglide3x + GL_DEF = drivers/windows/fx/fxopengl.def + GL_RES = drivers/windows/fx/fx.rc +else + ifeq ($(ICD),1) + CFLAGS += -DUSE_MGL_NAMESPACE + GL_DEF = drivers/windows/icd/mesa.def + else + GL_DEF = $(LIB_NAME).def + endif +endif + + + +UNLINK = del $(subst /,\,$(1)) +ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) +UNLINK = $(RM) $(1) +endif +ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),) +UNLINK = $(RM) $(1) +endif + +include sources + +CFLAGS += $(INCLUDE_DIRS) + +ifeq ($(X86),1) +CFLAGS += -DUSE_X86_ASM +CFLAGS += -DUSE_MMX_ASM +CFLAGS += -DUSE_SSE_ASM +CFLAGS += -DUSE_3DNOW_ASM +X86_SOURCES += $(X86_API) +else +X86_SOURCES = +endif + +ifeq ($(FX),1) +DRIVER_SOURCES = \ + $(GLIDE_DRIVER_SOURCES) \ + drivers/windows/fx/fxwgl.c +else +ifeq ($(ICD),1) +DRIVER_SOURCES = \ + drivers/windows/gdi/wmesa.c \ + drivers/windows/icd/icd.c +else +DRIVER_SOURCES = \ + drivers/windows/gdi/wmesa.c \ + drivers/windows/gdi/wgl.c +endif +endif + +SOURCES = $(CORE_SOURCES) $(X86_SOURCES) $(COMMON_DRIVER_SOURCES) $(DRIVER_SOURCES) + +OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) + +X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES))) + +RESOURCE = $(GL_RES:.rc=.res) + +.c.o: + $(CC) -o $@ $(CFLAGS) -c $< +.s.o: + $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< + +.rc.res: + windres -o $@ -Irc -Ocoff $< + + +all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP) + +$(LIBDIR): + mkdir -p $(LIBDIR) + +$(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE) + $(CC) $(LDFLAGS) -o $(LIBDIR)/$(GL_DLL) $^ $(LDLIBS) + $(DLLTOOL) --as=as --dllname $(LIB_NAME) --output-def $(LIBDIR)/$(GL_DEF) $^ + $(DLLTOOL) --as=as -k --dllname $(LIB_NAME) --output-lib $(LIBDIR)/$(GL_IMP) --def $(LIBDIR)/$(GL_DEF) + + +$(X86_OBJECTS): x86/matypes.h + +x86/matypes.h: x86/gen_matypes.exe + $(subst /,\,$< > $@) + +x86/gen_matypes.exe: x86/gen_matypes.c + $(CC) -o $@ $(CFLAGS) -s $< + +# [dBorca] +# glapi_x86.S needs some adjustments +# in order to generate correct entrypoints +# Trick: change the following condition to +# be always false if you need C entrypoints +# with USE_X86_ASM (useful for trace/debug) +ifeq (1,1) +x86/glapi_x86.o: x86/glapi_x86.S + $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< +else +main/dispatch.o: main/dispatch.c + $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< +glapi/glapi.o: glapi/glapi.c + $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< +endif + +# [dBorca] +# if we want codegen, we have to stdcall +tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S + $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< + +clean: + -$(call UNLINK,glapi/*.o) + -$(call UNLINK,main/*.o) + -$(call UNLINK,math/*.o) + -$(call UNLINK,vbo/*.o) + -$(call UNLINK,shader/*.o) + -$(call UNLINK,shader/slang/*.o) + -$(call UNLINK,shader/grammar/*.o) + -$(call UNLINK,sparc/*.o) + -$(call UNLINK,ppc/*.o) + -$(call UNLINK,swrast/*.o) + -$(call UNLINK,swrast_setup/*.o) + -$(call UNLINK,tnl/*.o) + -$(call UNLINK,x86/*.o) + -$(call UNLINK,x86/rtasm/*.o) + -$(call UNLINK,x86-64/*.o) + -$(call UNLINK,drivers/common/*.o) + -$(call UNLINK,drivers/glide/*.o) + -$(call UNLINK,drivers/windows/fx/*.o) + -$(call UNLINK,drivers/windows/fx/*.res) + -$(call UNLINK,drivers/windows/gdi/*.o) + -$(call UNLINK,drivers/windows/icd/*.o) |