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-# Mesa 3-D graphics library
-# Version: 7.0
-#
-# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# MinGW core makefile v1.4 for Mesa
-#
-# Copyright (C) 2002 - Daniel Borca
-# Web : http://www.geocities.com/dborca
-
-# MinGW core-gl makefile updated for Mesa 7.0
-#
-# updated : by Heromyth, on 2007-7-21
-# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
-# The others havn't been tested yet.
-# 2) The generated DLLs are *not* compatible with the ones built
-# with the other compilers like VC8, especially for GLUT.
-# 3) Although more tests are needed, it can be used individually!
-
-
-#
-# Available options:
-#
-# Environment variables:
-# CFLAGS
-#
-# GLIDE path to Glide3 SDK; used with FX.
-# default = $(TOP)/glide3
-# FX=1 build for 3dfx Glide3. Note that this disables
-# compilation of most WMesa code and requires fxMesa.
-# As a consequence, you'll need the Win32 Glide3
-# library to build any application.
-# default = no
-# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
-# default = no
-#
-# Targets:
-# all: build GL
-# clean: remove object files
-#
-
-
-.PHONY: all clean
-.INTERMEDIATE: x86/gen_matypes.exe
-.SUFFIXES: .rc .res
-
-# Set this to the prefix of your build tools, i.e. mingw32-
-TOOLS_PREFIX = mingw32-
-
-LIB_NAME = opengl32
-
-DLL_EXT = .dll
-IMP_EXT = .a
-LIB_PRE = lib
-STRIP = -s
-
-AR = ar
-ARFLAGS = crus
-DLLTOOL = dlltool
-
-TOP = ../..
-GLIDE ?= $(TOP)/glide3
-LIBDIR = $(TOP)/lib
-
-GL_DLL = $(LIB_NAME)$(DLL_EXT)
-GL_IMP = $(LIB_PRE)$(LIB_NAME)$(IMP_EXT)
-
-MESA_LIB = libmesa.a
-CC = $(TOOLS_PREFIX)gcc
-
-LDLIBS = -lgdi32 -luser32 -liberty
-LDFLAGS = $(STRIP) -shared -fPIC -Wl,--kill-at
-
-CFLAGS += -DBUILD_GL32 -D_DLL -DMESA_MINWARN
-CFLAGS += -DNDEBUG -DUSE_EXTERNAL_DXTN_LIB=1
-
-ifeq ($(FX),1)
- CFLAGS += -I$(GLIDE)/include -DFX
- LDLIBS += -L$(GLIDE)/lib -lglide3x
- GL_DEF = drivers/windows/fx/fxopengl.def
- GL_RES = drivers/windows/fx/fx.rc
-else
- GL_DEF = $(LIB_NAME).def
-endif
-
-
-
-UNLINK = del $(subst /,\,$(1))
-ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
-UNLINK = $(RM) $(1)
-endif
-ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),)
-UNLINK = $(RM) $(1)
-endif
-
-include sources.mak
-
-CFLAGS += $(INCLUDE_DIRS)
-
-ifeq ($(X86),1)
-CFLAGS += -DUSE_X86_ASM
-CFLAGS += -DUSE_MMX_ASM
-CFLAGS += -DUSE_SSE_ASM
-CFLAGS += -DUSE_3DNOW_ASM
-X86_SOURCES += $(X86_API)
-else
-X86_SOURCES =
-endif
-
-ifeq ($(FX),1)
-DRIVER_SOURCES = \
- $(GLIDE_DRIVER_SOURCES) \
- drivers/windows/fx/fxwgl.c
-else
-DRIVER_SOURCES = \
- drivers/windows/gdi/wmesa.c \
- drivers/windows/gdi/wgl.c
-endif
-
-SOURCES = $(MESA_SOURCES) $(GLAPI_SOURCES) $(X86_SOURCES) $(DRIVER_SOURCES)
-
-OBJECTS = $(addsuffix .o,$(basename $(SOURCES)))
-
-X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES)))
-
-RESOURCE = $(GL_RES:.rc=.res)
-
-.c.o:
- $(CC) -o $@ $(CFLAGS) -c $<
-.s.o:
- $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $<
-
-.rc.res:
- windres -o $@ -Irc -Ocoff $<
-
-
-all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP)
-
-$(LIBDIR):
- mkdir -p $(LIBDIR)
-
-$(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE)
- $(CC) $(LDFLAGS) -o $(LIBDIR)/$(GL_DLL) $^ $(LDLIBS)
- $(DLLTOOL) --as=as --dllname $(LIB_NAME) --output-def $(LIBDIR)/$(GL_DEF) $^
- $(DLLTOOL) --as=as -k --dllname $(LIB_NAME) --output-lib $(LIBDIR)/$(GL_IMP) --def $(LIBDIR)/$(GL_DEF)
-
-
-$(X86_OBJECTS): x86/matypes.h
-
-x86/matypes.h: x86/gen_matypes.exe
- $(subst /,\,$< > $@)
-
-x86/gen_matypes.exe: x86/gen_matypes.c
- $(CC) -o $@ $(CFLAGS) -s $<
-
-# [dBorca]
-# glapi_x86.S needs some adjustments
-# in order to generate correct entrypoints
-# Trick: change the following condition to
-# be always false if you need C entrypoints
-# with USE_X86_ASM (useful for trace/debug)
-ifeq (1,1)
-x86/glapi_x86.o: x86/glapi_x86.S
- $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $<
-else
-glapi/glapi_dispatch.o: glapi/glapi_dispatch.c
- $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $<
-glapi/glapi.o: glapi/glapi.c
- $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $<
-endif
-
-# [dBorca]
-# if we want codegen, we have to stdcall
-tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S
- $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $<
-
-clean:
- -$(call UNLINK,glapi/*.o)
- -$(call UNLINK,main/*.o)
- -$(call UNLINK,math/*.o)
- -$(call UNLINK,vbo/*.o)
- -$(call UNLINK,program/*.o)
- -$(call UNLINK,slang/*.o)
- -$(call UNLINK,sparc/*.o)
- -$(call UNLINK,ppc/*.o)
- -$(call UNLINK,swrast/*.o)
- -$(call UNLINK,swrast_setup/*.o)
- -$(call UNLINK,tnl/*.o)
- -$(call UNLINK,x86/*.o)
- -$(call UNLINK,x86/rtasm/*.o)
- -$(call UNLINK,x86-64/*.o)
- -$(call UNLINK,drivers/common/*.o)
- -$(call UNLINK,drivers/glide/*.o)
- -$(call UNLINK,drivers/windows/fx/*.o)
- -$(call UNLINK,drivers/windows/fx/*.res)
- -$(call UNLINK,drivers/windows/gdi/*.o)
- -$(call UNLINK,drivers/windows/icd/*.o)