diff options
Diffstat (limited to 'src/mapi')
-rw-r--r-- | src/mapi/glapi/gen/GL3x.xml | 16 | ||||
-rw-r--r-- | src/mapi/glapi/gen/gl_API.xml | 68 |
2 files changed, 42 insertions, 42 deletions
diff --git a/src/mapi/glapi/gen/GL3x.xml b/src/mapi/glapi/gen/GL3x.xml index c17a6440279..9ca3d47a7e9 100644 --- a/src/mapi/glapi/gen/GL3x.xml +++ b/src/mapi/glapi/gen/GL3x.xml @@ -424,26 +424,26 @@ <function name="Uniform1uiv" es2="3.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLuint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLuint *" count="count"/> </function> <function name="Uniform2uiv" es2="3.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLuint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLuint *" count="count" count_scale="2"/> </function> <function name="Uniform3uiv" es2="3.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLuint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLuint *" count="count" count_scale="3"/> </function> <function name="Uniform4uiv" es2="3.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLuint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLuint *" count="count" count_scale="4"/> </function> <!-- These functions alias ones from GL_EXT_texture_integer --> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index df9592477c2..b59d90bee97 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -5685,83 +5685,83 @@ <function name="Uniform1fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLfloat *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLfloat *" count="count"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform2fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLfloat *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLfloat *" count="count" count_scale="2"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLfloat *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLfloat *" count="count" count_scale="3"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLfloat *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLfloat *" count="count" count_scale="4"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform1iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLint *" count="count"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform2iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLint *" count="count" count_scale="2"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform3iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLint *" count="count" count_scale="3"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform4iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLint *" count="count" count_scale="4"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="UniformMatrix2fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="4"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="UniformMatrix3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="9"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="UniformMatrix4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="16"/> <glx ignore="true"/> <glx ignore="true"/> </function> @@ -6004,44 +6004,44 @@ <function name="UniformMatrix2x3fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="6"/> <glx ignore="true"/> </function> <function name="UniformMatrix3x2fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="6"/> <glx ignore="true"/> </function> <function name="UniformMatrix2x4fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="6"/> <glx ignore="true"/> </function> <function name="UniformMatrix4x2fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="8"/> <glx ignore="true"/> </function> <function name="UniformMatrix3x4fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="12"/> <glx ignore="true"/> </function> <function name="UniformMatrix4x3fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="12"/> <glx ignore="true"/> </function> |