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-rw-r--r--src/mapi/u_thread.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mapi/u_thread.h b/src/mapi/u_thread.h
index 3e183589c98..0fc93929c99 100644
--- a/src/mapi/u_thread.h
+++ b/src/mapi/u_thread.h
@@ -101,8 +101,8 @@ u_thread_self(void)
* So for now, we side-step this mess and use Windows thread primitives
* directly here.
*
- * FIXME: On the other hand, u_thread_self() and _glthread_GetID() are bad
- * abstractions. Even with pthreads, there is no guarantee that
+ * FIXME: On the other hand, u_thread_self() is a bad
+ * abstraction. Even with pthreads, there is no guarantee that
* pthread_self() will return numeric IDs -- we should be using
* pthread_equal() instead of assuming we can compare thread ids...
*/