diff options
Diffstat (limited to 'src/mapi/glapi')
-rw-r--r-- | src/mapi/glapi/gen/glX_proto_send.py | 2 | ||||
-rw-r--r-- | src/mapi/glapi/gen/glX_proto_size.py | 2 | ||||
-rw-r--r-- | src/mapi/glapi/gen/gl_x86-64_asm.py | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mapi/glapi/gen/glX_proto_send.py b/src/mapi/glapi/gen/glX_proto_send.py index 1419a7cc1bc..b93989f753a 100644 --- a/src/mapi/glapi/gen/glX_proto_send.py +++ b/src/mapi/glapi/gen/glX_proto_send.py @@ -574,7 +574,7 @@ generic_%u_byte( GLint rop, const void * ptr ) print ' struct glx_context * const gc = __glXGetCurrentContext();' # The only reason that single and vendor private commands need - # a variable called 'dpy' is becuase they use the SyncHandle + # a variable called 'dpy' is because they use the SyncHandle # macro. For whatever brain-dead reason, that macro is hard- # coded to use a variable called 'dpy' instead of taking a # parameter. diff --git a/src/mapi/glapi/gen/glX_proto_size.py b/src/mapi/glapi/gen/glX_proto_size.py index fdb355d4d84..4737fbf717d 100644 --- a/src/mapi/glapi/gen/glX_proto_size.py +++ b/src/mapi/glapi/gen/glX_proto_size.py @@ -57,7 +57,7 @@ class glx_enum_function(object): # Fill self.count and self.enums using the dictionary of enums # that was passed in. The generic Get functions (e.g., # GetBooleanv and friends) are handled specially here. In - # the data the generic Get functions are refered to as "Get". + # the data the generic Get functions are referred to as "Get". if func_name in ["GetIntegerv", "GetBooleanv", "GetFloatv", "GetDoublev"]: match_name = "Get" diff --git a/src/mapi/glapi/gen/gl_x86-64_asm.py b/src/mapi/glapi/gen/gl_x86-64_asm.py index 5a69e0343b2..7afc2b108f9 100644 --- a/src/mapi/glapi/gen/gl_x86-64_asm.py +++ b/src/mapi/glapi/gen/gl_x86-64_asm.py @@ -187,7 +187,7 @@ class PrintGenericStubs(gl_XML.gl_print_base): # The x86-64 ABI divides function parameters into a couple # classes. For the OpenGL interface, the only ones that are - # relevent are INTEGER and SSE. Basically, the first 8 + # relevant are INTEGER and SSE. Basically, the first 8 # GLfloat or GLdouble parameters are placed in %xmm0 - %xmm7, # the first 6 non-GLfloat / non-GLdouble parameters are placed # in registers listed in int_parameters. |