diff options
Diffstat (limited to 'src/mapi/glapi')
-rw-r--r-- | src/mapi/glapi/gen/EXT_gpu_shader4.xml | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/src/mapi/glapi/gen/EXT_gpu_shader4.xml new file mode 100644 index 00000000000..cb64e868dd9 --- /dev/null +++ b/src/mapi/glapi/gen/EXT_gpu_shader4.xml @@ -0,0 +1,244 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<OpenGLAPI> + +<category name="GL_EXT_gpu_shader4" number="326"> + + <enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/> + <enum name="SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/> + <enum name="SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/> + <enum name="SAMPLER_BUFFER_EXT" value="0x8DC2"/> + <enum name="SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/> + <enum name="SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/> + <enum name="SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/> + <enum name="UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/> + <enum name="UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/> + <enum name="UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/> + <enum name="INT_SAMPLER_1D_EXT" value="0x8DC9"/> + <enum name="INT_SAMPLER_2D_EXT" value="0x8DCA"/> + <enum name="INT_SAMPLER_3D_EXT" value="0x8DCB"/> + <enum name="INT_SAMPLER_CUBE_EXT" value="0x8DCC"/> + <enum name="INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/> + <enum name="INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/> + <enum name="INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/> + <enum name="INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/> + <enum name="UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/> + <enum name="UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/> + <enum name="UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/> + <enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/> + <enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/> + <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/> + <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/> + <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/> + <enum name="MIN_PROGRAM_TEXEL_OFFSET_EXT" value="0x8904"> + <size name="Get" mode="get"/> + </enum> + <enum name="MAX_PROGRAM_TEXEL_OFFSET_EXT" value="0x8905"> + <size name="Get" mode="get"/> + </enum> + + + <function name="VertexAttribI1iEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + </function> + + <function name="VertexAttribI2iEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="VertexAttribI3iEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="VertexAttribI4iEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <param name="w" type="GLint"/> + </function> + + <function name="VertexAttribI1uiEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + </function> + + <function name="VertexAttribI2uiEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + </function> + + <function name="VertexAttribI3uiEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + </function> + + <function name="VertexAttribI4uiEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + <param name="w" type="GLuint"/> + </function> + + <function name="VertexAttribI1ivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI2ivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI3ivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI4ivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI1uivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI2uivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI3uivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI4uivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI4bvEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLbyte *"/> + </function> + + <function name="VertexAttribI4svEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="VertexAttribI4ubvEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLubyte *"/> + </function> + + <function name="VertexAttribI4usvEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLushort *"/> + </function> + + <function name="VertexAttribIPointerEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> + + <function name="GetVertexAttribIivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetVertexAttribIuivEXT" offset="assign"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLuint *"/> + </function> + + <function name="Uniform1uiEXT" offset="assign"> + <param name="location" type="GLint"/> + <param name="v0" type="GLuint"/> + </function> + + <function name="Uniform2uiEXT" offset="assign"> + <param name="location" type="GLint"/> + <param name="v0" type="GLuint"/> + <param name="v1" type="GLuint"/> + </function> + + <function name="Uniform3uiEXT" offset="assign"> + <param name="location" type="GLint"/> + <param name="v0" type="GLuint"/> + <param name="v1" type="GLuint"/> + <param name="v2" type="GLuint"/> + </function> + + <function name="Uniform4uiEXT" offset="assign"> + <param name="location" type="GLint"/> + <param name="v0" type="GLuint"/> + <param name="v1" type="GLuint"/> + <param name="v2" type="GLuint"/> + <param name="v3" type="GLuint"/> + </function> + + <function name="Uniform1uivEXT" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="Uniform2uivEXT" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="Uniform3uivEXT" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="Uniform4uivEXT" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="GetUniformuivEXT" offset="assign"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="params" type="GLuint *"/> + </function> + + <function name="BindFragDataLocationEXT" offset="assign"> + <param name="program" type="GLuint"/> + <param name="colorNumber" type="GLuint"/> + <param name="name" type="const GLchar *"/> + </function> + + <function name="GetFragDataLocationEXT" offset="assign"> + <return type="GLint"/> + <param name="program" type="GLuint"/> + <param name="name" type="const GLchar *"/> + </function> + +</category> + +</OpenGLAPI> |