diff options
Diffstat (limited to 'src/mapi/glapi')
-rw-r--r-- | src/mapi/glapi/gen/EXT_gpu_shader4.xml | 12 | ||||
-rw-r--r-- | src/mapi/glapi/gen/gl_API.xml | 467 |
2 files changed, 271 insertions, 208 deletions
diff --git a/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/src/mapi/glapi/gen/EXT_gpu_shader4.xml index d48d242ff97..990027d0d10 100644 --- a/src/mapi/glapi/gen/EXT_gpu_shader4.xml +++ b/src/mapi/glapi/gen/EXT_gpu_shader4.xml @@ -96,7 +96,7 @@ <param name="w" type="GLuint"/> </function> - <function name="VertexAttribI1ivEXT" offset="assign"> + <function name="VertexAttribI1ivEXT" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> @@ -116,7 +116,7 @@ <param name="v" type="const GLint *"/> </function> - <function name="VertexAttribI1uivEXT" offset="assign"> + <function name="VertexAttribI1uivEXT" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> @@ -136,22 +136,22 @@ <param name="v" type="const GLuint *"/> </function> - <function name="VertexAttribI4bvEXT" offset="assign"> + <function name="VertexAttribI4bvEXT" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *"/> </function> - <function name="VertexAttribI4svEXT" offset="assign"> + <function name="VertexAttribI4svEXT" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *"/> </function> - <function name="VertexAttribI4ubvEXT" offset="assign"> + <function name="VertexAttribI4ubvEXT" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *"/> </function> - <function name="VertexAttribI4usvEXT" offset="assign"> + <function name="VertexAttribI4usvEXT" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *"/> </function> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index 7529b9f4a15..9cdfc838d3b 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -1164,25 +1164,25 @@ </function> <function name="Color3b" offset="9" vectorequiv="Color3bv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> </function> - <function name="Color3bv" offset="10" deprecated="3.1"> + <function name="Color3bv" offset="10" deprecated="3.1" exec="loopback"> <param name="v" type="const GLbyte *" count="3"/> <glx rop="6"/> </function> <function name="Color3d" offset="11" vectorequiv="Color3dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> </function> - <function name="Color3dv" offset="12" deprecated="3.1"> + <function name="Color3dv" offset="12" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="7"/> </function> @@ -1200,87 +1200,87 @@ </function> <function name="Color3i" offset="15" vectorequiv="Color3iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> </function> - <function name="Color3iv" offset="16" deprecated="3.1"> + <function name="Color3iv" offset="16" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="3"/> <glx rop="9"/> </function> <function name="Color3s" offset="17" vectorequiv="Color3sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> </function> - <function name="Color3sv" offset="18" deprecated="3.1"> + <function name="Color3sv" offset="18" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="3"/> <glx rop="10"/> </function> <function name="Color3ub" offset="19" vectorequiv="Color3ubv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> </function> - <function name="Color3ubv" offset="20" deprecated="3.1"> + <function name="Color3ubv" offset="20" deprecated="3.1" exec="loopback"> <param name="v" type="const GLubyte *" count="3"/> <glx rop="11"/> </function> <function name="Color3ui" offset="21" vectorequiv="Color3uiv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> </function> - <function name="Color3uiv" offset="22" deprecated="3.1"> + <function name="Color3uiv" offset="22" deprecated="3.1" exec="loopback"> <param name="v" type="const GLuint *" count="3"/> <glx rop="12"/> </function> <function name="Color3us" offset="23" vectorequiv="Color3usv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> </function> - <function name="Color3usv" offset="24" deprecated="3.1"> + <function name="Color3usv" offset="24" deprecated="3.1" exec="loopback"> <param name="v" type="const GLushort *" count="3"/> <glx rop="13"/> </function> <function name="Color4b" offset="25" vectorequiv="Color4bv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> <param name="alpha" type="GLbyte"/> </function> - <function name="Color4bv" offset="26" deprecated="3.1"> + <function name="Color4bv" offset="26" deprecated="3.1" exec="loopback"> <param name="v" type="const GLbyte *" count="4"/> <glx rop="14"/> </function> <function name="Color4d" offset="27" vectorequiv="Color4dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> <param name="alpha" type="GLdouble"/> </function> - <function name="Color4dv" offset="28" deprecated="3.1"> + <function name="Color4dv" offset="28" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="15"/> </function> @@ -1299,66 +1299,66 @@ </function> <function name="Color4i" offset="31" vectorequiv="Color4iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> <param name="alpha" type="GLint"/> </function> - <function name="Color4iv" offset="32" deprecated="3.1"> + <function name="Color4iv" offset="32" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="4"/> <glx rop="17"/> </function> <function name="Color4s" offset="33" vectorequiv="Color4sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> <param name="alpha" type="GLshort"/> </function> - <function name="Color4sv" offset="34" deprecated="3.1"> + <function name="Color4sv" offset="34" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="4"/> <glx rop="18"/> </function> <function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> <param name="alpha" type="GLubyte"/> </function> - <function name="Color4ubv" offset="36" deprecated="3.1"> + <function name="Color4ubv" offset="36" deprecated="3.1" exec="loopback"> <param name="v" type="const GLubyte *" count="4"/> <glx rop="19"/> </function> <function name="Color4ui" offset="37" vectorequiv="Color4uiv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> <param name="alpha" type="GLuint"/> </function> - <function name="Color4uiv" offset="38" deprecated="3.1"> + <function name="Color4uiv" offset="38" deprecated="3.1" exec="loopback"> <param name="v" type="const GLuint *" count="4"/> <glx rop="20"/> </function> <function name="Color4us" offset="39" vectorequiv="Color4usv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> <param name="alpha" type="GLushort"/> </function> - <function name="Color4usv" offset="40" deprecated="3.1"> + <function name="Color4usv" offset="40" deprecated="3.1" exec="loopback"> <param name="v" type="const GLushort *" count="4"/> <glx rop="21"/> </function> @@ -1368,7 +1368,7 @@ <param name="flag" type="GLboolean"/> </function> - <function name="EdgeFlagv" offset="42" deprecated="3.1"> + <function name="EdgeFlagv" offset="42" deprecated="3.1" exec="loopback"> <param name="flag" type="const GLboolean *" count="1"/> <glx rop="22"/> </function> @@ -1377,11 +1377,12 @@ <glx rop="23"/> </function> - <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1"> + <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1" + exec="loopback"> <param name="c" type="GLdouble"/> </function> - <function name="Indexdv" offset="45" deprecated="3.1"> + <function name="Indexdv" offset="45" deprecated="3.1" exec="loopback"> <param name="c" type="const GLdouble *" count="1"/> <glx rop="24"/> </function> @@ -1396,44 +1397,46 @@ <glx rop="25"/> </function> - <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1"> + <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1" + exec="loopback"> <param name="c" type="GLint"/> </function> - <function name="Indexiv" offset="49" deprecated="3.1"> + <function name="Indexiv" offset="49" deprecated="3.1" exec="loopback"> <param name="c" type="const GLint *" count="1"/> <glx rop="26"/> </function> - <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1"> + <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1" + exec="loopback"> <param name="c" type="GLshort"/> </function> - <function name="Indexsv" offset="51" deprecated="3.1"> + <function name="Indexsv" offset="51" deprecated="3.1" exec="loopback"> <param name="c" type="const GLshort *" count="1"/> <glx rop="27"/> </function> <function name="Normal3b" offset="52" vectorequiv="Normal3bv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="nx" type="GLbyte"/> <param name="ny" type="GLbyte"/> <param name="nz" type="GLbyte"/> </function> - <function name="Normal3bv" offset="53" deprecated="3.1"> + <function name="Normal3bv" offset="53" deprecated="3.1" exec="loopback"> <param name="v" type="const GLbyte *" count="3"/> <glx rop="28"/> </function> <function name="Normal3d" offset="54" vectorequiv="Normal3dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="nx" type="GLdouble"/> <param name="ny" type="GLdouble"/> <param name="nz" type="GLdouble"/> </function> - <function name="Normal3dv" offset="55" deprecated="3.1"> + <function name="Normal3dv" offset="55" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="29"/> </function> @@ -1451,25 +1454,25 @@ </function> <function name="Normal3i" offset="58" vectorequiv="Normal3iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="nx" type="GLint"/> <param name="ny" type="GLint"/> <param name="nz" type="GLint"/> </function> - <function name="Normal3iv" offset="59" deprecated="3.1"> + <function name="Normal3iv" offset="59" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="3"/> <glx rop="31"/> </function> <function name="Normal3s" offset="60" vectorequiv="Normal3sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="nx" type="GLshort"/> <param name="ny" type="GLshort"/> <param name="nz" type="GLshort"/> </function> - <function name="Normal3sv" offset="61" deprecated="3.1"> + <function name="Normal3sv" offset="61" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="3"/> <glx rop="32"/> </function> @@ -1618,14 +1621,15 @@ <glx rop="44"/> </function> - <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1"> + <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1" + exec="loopback"> <param name="x1" type="GLdouble"/> <param name="y1" type="GLdouble"/> <param name="x2" type="GLdouble"/> <param name="y2" type="GLdouble"/> </function> - <function name="Rectdv" offset="87" deprecated="3.1"> + <function name="Rectdv" offset="87" deprecated="3.1" exec="loopback"> <param name="v1" type="const GLdouble *" count="2"/> <param name="v2" type="const GLdouble *" count="2"/> <glx rop="45"/> @@ -1639,44 +1643,46 @@ <param name="y2" type="GLfloat"/> </function> - <function name="Rectfv" offset="89" deprecated="3.1"> + <function name="Rectfv" offset="89" deprecated="3.1" exec="loopback"> <param name="v1" type="const GLfloat *" count="2"/> <param name="v2" type="const GLfloat *" count="2"/> <glx rop="46"/> </function> - <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1"> + <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1" + exec="loopback"> <param name="x1" type="GLint"/> <param name="y1" type="GLint"/> <param name="x2" type="GLint"/> <param name="y2" type="GLint"/> </function> - <function name="Rectiv" offset="91" deprecated="3.1"> + <function name="Rectiv" offset="91" deprecated="3.1" exec="loopback"> <param name="v1" type="const GLint *" count="2"/> <param name="v2" type="const GLint *" count="2"/> <glx rop="47"/> </function> - <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1"> + <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1" + exec="loopback"> <param name="x1" type="GLshort"/> <param name="y1" type="GLshort"/> <param name="x2" type="GLshort"/> <param name="y2" type="GLshort"/> </function> - <function name="Rectsv" offset="93" deprecated="3.1"> + <function name="Rectsv" offset="93" deprecated="3.1" exec="loopback"> <param name="v1" type="const GLshort *" count="2"/> <param name="v2" type="const GLshort *" count="2"/> <glx rop="48"/> </function> <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLdouble"/> </function> - <function name="TexCoord1dv" offset="95" deprecated="3.1"> + <function name="TexCoord1dv" offset="95" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="1"/> <glx rop="49"/> </function> @@ -1693,32 +1699,32 @@ </function> <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLint"/> </function> - <function name="TexCoord1iv" offset="99" deprecated="3.1"> + <function name="TexCoord1iv" offset="99" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="1"/> <glx rop="51"/> </function> <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLshort"/> </function> - <function name="TexCoord1sv" offset="101" deprecated="3.1"> + <function name="TexCoord1sv" offset="101" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="1"/> <glx rop="52"/> </function> <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> </function> - <function name="TexCoord2dv" offset="103" deprecated="3.1"> + <function name="TexCoord2dv" offset="103" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="2"/> <glx rop="53"/> </function> @@ -1736,35 +1742,35 @@ </function> <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLint"/> <param name="t" type="GLint"/> </function> - <function name="TexCoord2iv" offset="107" deprecated="3.1"> + <function name="TexCoord2iv" offset="107" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="2"/> <glx rop="55"/> </function> <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> </function> - <function name="TexCoord2sv" offset="109" deprecated="3.1"> + <function name="TexCoord2sv" offset="109" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="2"/> <glx rop="56"/> </function> <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> </function> - <function name="TexCoord3dv" offset="111" deprecated="3.1"> + <function name="TexCoord3dv" offset="111" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="57"/> </function> @@ -1783,38 +1789,38 @@ </function> <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> </function> - <function name="TexCoord3iv" offset="115" deprecated="3.1"> + <function name="TexCoord3iv" offset="115" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="3"/> <glx rop="59"/> </function> <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> </function> - <function name="TexCoord3sv" offset="117" deprecated="3.1"> + <function name="TexCoord3sv" offset="117" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="3"/> <glx rop="60"/> </function> <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> <param name="q" type="GLdouble"/> </function> - <function name="TexCoord4dv" offset="119" deprecated="3.1"> + <function name="TexCoord4dv" offset="119" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="61"/> </function> @@ -1834,38 +1840,38 @@ </function> <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> <param name="q" type="GLint"/> </function> - <function name="TexCoord4iv" offset="123" deprecated="3.1"> + <function name="TexCoord4iv" offset="123" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="4"/> <glx rop="63"/> </function> <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> <param name="q" type="GLshort"/> </function> - <function name="TexCoord4sv" offset="125" deprecated="3.1"> + <function name="TexCoord4sv" offset="125" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="4"/> <glx rop="64"/> </function> <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="Vertex2dv" offset="127" deprecated="3.1"> + <function name="Vertex2dv" offset="127" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="2"/> <glx rop="65"/> </function> @@ -1883,35 +1889,35 @@ </function> <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> </function> - <function name="Vertex2iv" offset="131" deprecated="3.1"> + <function name="Vertex2iv" offset="131" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="2"/> <glx rop="67"/> </function> <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="Vertex2sv" offset="133" deprecated="3.1"> + <function name="Vertex2sv" offset="133" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="2"/> <glx rop="68"/> </function> <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="Vertex3dv" offset="135" deprecated="3.1"> + <function name="Vertex3dv" offset="135" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="69"/> </function> @@ -1930,38 +1936,38 @@ </function> <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> </function> - <function name="Vertex3iv" offset="139" deprecated="3.1"> + <function name="Vertex3iv" offset="139" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="3"/> <glx rop="71"/> </function> <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="Vertex3sv" offset="141" deprecated="3.1"> + <function name="Vertex3sv" offset="141" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="3"/> <glx rop="72"/> </function> <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> </function> - <function name="Vertex4dv" offset="143" deprecated="3.1"> + <function name="Vertex4dv" offset="143" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="73"/> </function> @@ -1981,27 +1987,27 @@ </function> <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> <param name="w" type="GLint"/> </function> - <function name="Vertex4iv" offset="147" deprecated="3.1"> + <function name="Vertex4iv" offset="147" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="4"/> <glx rop="75"/> </function> <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <param name="w" type="GLshort"/> </function> - <function name="Vertex4sv" offset="149" deprecated="3.1"> + <function name="Vertex4sv" offset="149" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="4"/> <glx rop="76"/> </function> @@ -2121,7 +2127,8 @@ <glx rop="95"/> </function> - <function name="Materialf" offset="169" es1="1.0" deprecated="3.1"> + <function name="Materialf" offset="169" es1="1.0" deprecated="3.1" + exec="loopback"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> @@ -2136,14 +2143,14 @@ <glx rop="97"/> </function> - <function name="Materiali" offset="171" deprecated="3.1"> + <function name="Materiali" offset="171" deprecated="3.1" exec="loopback"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="98"/> </function> - <function name="Materialiv" offset="172" deprecated="3.1"> + <function name="Materialiv" offset="172" deprecated="3.1" exec="loopback"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> @@ -2524,11 +2531,12 @@ </function> <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="u" type="GLdouble"/> </function> - <function name="EvalCoord1dv" offset="229" deprecated="3.1"> + <function name="EvalCoord1dv" offset="229" deprecated="3.1" + exec="loopback"> <param name="u" type="const GLdouble *" count="1"/> <glx rop="151"/> </function> @@ -2538,18 +2546,20 @@ <param name="u" type="GLfloat"/> </function> - <function name="EvalCoord1fv" offset="231" deprecated="3.1"> + <function name="EvalCoord1fv" offset="231" deprecated="3.1" + exec="loopback"> <param name="u" type="const GLfloat *" count="1"/> <glx rop="152"/> </function> <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="u" type="GLdouble"/> <param name="v" type="GLdouble"/> </function> - <function name="EvalCoord2dv" offset="233" deprecated="3.1"> + <function name="EvalCoord2dv" offset="233" deprecated="3.1" + exec="loopback"> <param name="u" type="const GLdouble *" count="2"/> <glx rop="153"/> </function> @@ -2560,7 +2570,8 @@ <param name="v" type="GLfloat"/> </function> - <function name="EvalCoord2fv" offset="235" deprecated="3.1"> + <function name="EvalCoord2fv" offset="235" deprecated="3.1" + exec="loopback"> <param name="u" type="const GLfloat *" count="2"/> <glx rop="154"/> </function> @@ -3414,11 +3425,11 @@ </function> <function name="Indexub" offset="315" vectorequiv="Indexubv" - deprecated="3.1"> + deprecated="3.1" exec="loopback"> <param name="c" type="GLubyte"/> </function> - <function name="Indexubv" offset="316" deprecated="3.1"> + <function name="Indexubv" offset="316" deprecated="3.1" exec="loopback"> <param name="c" type="const GLubyte *" count="1"/> <glx rop="194"/> </function> @@ -5968,12 +5979,13 @@ <glx handcode="true"/> </function> - <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB"> + <function name="MultiTexCoord1dARB" offset="376" + vectorequiv="MultiTexCoord1dvARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> </function> - <function name="MultiTexCoord1dvARB" offset="377"> + <function name="MultiTexCoord1dvARB" offset="377" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="1"/> <glx rop="198"/> @@ -5991,35 +6003,38 @@ <glx rop="199"/> </function> - <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB"> + <function name="MultiTexCoord1iARB" offset="380" + vectorequiv="MultiTexCoord1ivARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> </function> - <function name="MultiTexCoord1ivARB" offset="381"> + <function name="MultiTexCoord1ivARB" offset="381" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="1"/> <glx rop="200"/> </function> - <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB"> + <function name="MultiTexCoord1sARB" offset="382" + vectorequiv="MultiTexCoord1svARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> </function> - <function name="MultiTexCoord1svARB" offset="383"> + <function name="MultiTexCoord1svARB" offset="383" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="1"/> <glx rop="201"/> </function> - <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB"> + <function name="MultiTexCoord2dARB" offset="384" + vectorequiv="MultiTexCoord2dvARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> </function> - <function name="MultiTexCoord2dvARB" offset="385"> + <function name="MultiTexCoord2dvARB" offset="385" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="2"/> <glx rop="202"/> @@ -6038,38 +6053,41 @@ <glx rop="203"/> </function> - <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB"> + <function name="MultiTexCoord2iARB" offset="388" + vectorequiv="MultiTexCoord2ivARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> </function> - <function name="MultiTexCoord2ivARB" offset="389"> + <function name="MultiTexCoord2ivARB" offset="389" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="2"/> <glx rop="204"/> </function> - <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB"> + <function name="MultiTexCoord2sARB" offset="390" + vectorequiv="MultiTexCoord2svARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> </function> - <function name="MultiTexCoord2svARB" offset="391"> + <function name="MultiTexCoord2svARB" offset="391" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="2"/> <glx rop="205"/> </function> - <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB"> + <function name="MultiTexCoord3dARB" offset="392" + vectorequiv="MultiTexCoord3dvARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> </function> - <function name="MultiTexCoord3dvARB" offset="393"> + <function name="MultiTexCoord3dvARB" offset="393" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="3"/> <glx rop="206"/> @@ -6089,33 +6107,36 @@ <glx rop="207"/> </function> - <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB"> + <function name="MultiTexCoord3iARB" offset="396" + vectorequiv="MultiTexCoord3ivARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> </function> - <function name="MultiTexCoord3ivARB" offset="397"> + <function name="MultiTexCoord3ivARB" offset="397" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="3"/> <glx rop="208"/> </function> - <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB"> + <function name="MultiTexCoord3sARB" offset="398" + vectorequiv="MultiTexCoord3svARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> </function> - <function name="MultiTexCoord3svARB" offset="399"> + <function name="MultiTexCoord3svARB" offset="399" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="3"/> <glx rop="209"/> </function> - <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB"> + <function name="MultiTexCoord4dARB" offset="400" + vectorequiv="MultiTexCoord4dvARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> @@ -6123,7 +6144,7 @@ <param name="q" type="GLdouble"/> </function> - <function name="MultiTexCoord4dvARB" offset="401"> + <function name="MultiTexCoord4dvARB" offset="401" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="4"/> <glx rop="210"/> @@ -6144,7 +6165,8 @@ <glx rop="211"/> </function> - <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB"> + <function name="MultiTexCoord4iARB" offset="404" + vectorequiv="MultiTexCoord4ivARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> @@ -6152,13 +6174,14 @@ <param name="q" type="GLint"/> </function> - <function name="MultiTexCoord4ivARB" offset="405"> + <function name="MultiTexCoord4ivARB" offset="405" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="4"/> <glx rop="212"/> </function> - <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB"> + <function name="MultiTexCoord4sARB" offset="406" + vectorequiv="MultiTexCoord4svARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> @@ -6166,7 +6189,7 @@ <param name="q" type="GLshort"/> </function> - <function name="MultiTexCoord4svARB" offset="407"> + <function name="MultiTexCoord4svARB" offset="407" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="213"/> @@ -7010,12 +7033,13 @@ <glx handcode="client" vendorpriv="1303"/> </function> - <function name="VertexAttrib1dARB" offset="assign" vectorequiv="VertexAttrib1dvARB"> + <function name="VertexAttrib1dARB" offset="assign" + vectorequiv="VertexAttrib1dvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib1dvARB" offset="assign"> + <function name="VertexAttrib1dvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> <glx rop="4197" doubles_in_order="true"/> @@ -7033,24 +7057,26 @@ <glx rop="4193"/> </function> - <function name="VertexAttrib1sARB" offset="assign" vectorequiv="VertexAttrib1svARB"> + <function name="VertexAttrib1sARB" offset="assign" + vectorequiv="VertexAttrib1svARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1svARB" offset="assign"> + <function name="VertexAttrib1svARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> <glx rop="4189"/> </function> - <function name="VertexAttrib2dARB" offset="assign" vectorequiv="VertexAttrib2dvARB"> + <function name="VertexAttrib2dARB" offset="assign" + vectorequiv="VertexAttrib2dvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="VertexAttrib2dvARB" offset="assign"> + <function name="VertexAttrib2dvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> <glx rop="4198" doubles_in_order="true"/> @@ -7069,26 +7095,28 @@ <glx rop="4194"/> </function> - <function name="VertexAttrib2sARB" offset="assign" vectorequiv="VertexAttrib2svARB"> + <function name="VertexAttrib2sARB" offset="assign" + vectorequiv="VertexAttrib2svARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib2svARB" offset="assign"> + <function name="VertexAttrib2svARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> <glx rop="4190"/> </function> - <function name="VertexAttrib3dARB" offset="assign" vectorequiv="VertexAttrib3dvARB"> + <function name="VertexAttrib3dARB" offset="assign" + vectorequiv="VertexAttrib3dvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib3dvARB" offset="assign"> + <function name="VertexAttrib3dvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4199" doubles_in_order="true"/> @@ -7108,20 +7136,22 @@ <glx rop="4195"/> </function> - <function name="VertexAttrib3sARB" offset="assign" vectorequiv="VertexAttrib3svARB"> + <function name="VertexAttrib3sARB" offset="assign" + vectorequiv="VertexAttrib3svARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib3svARB" offset="assign"> + <function name="VertexAttrib3svARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> <glx rop="4191"/> </function> - <function name="VertexAttrib4dARB" offset="assign" vectorequiv="VertexAttrib4dvARB"> + <function name="VertexAttrib4dARB" offset="assign" + vectorequiv="VertexAttrib4dvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -7129,7 +7159,7 @@ <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4dvARB" offset="assign"> + <function name="VertexAttrib4dvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> <glx rop="4200" doubles_in_order="true"/> @@ -7150,7 +7180,8 @@ <glx rop="4196"/> </function> - <function name="VertexAttrib4sARB" offset="assign" vectorequiv="VertexAttrib4svARB"> + <function name="VertexAttrib4sARB" offset="assign" + vectorequiv="VertexAttrib4svARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> @@ -7158,13 +7189,14 @@ <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib4svARB" offset="assign"> + <function name="VertexAttrib4svARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4192"/> </function> - <function name="VertexAttrib4NubARB" offset="assign" vectorequiv="VertexAttrib4NubvARB"> + <function name="VertexAttrib4NubARB" offset="assign" + vectorequiv="VertexAttrib4NubvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> @@ -7172,67 +7204,67 @@ <param name="w" type="GLubyte"/> </function> - <function name="VertexAttrib4NubvARB" offset="assign"> + <function name="VertexAttrib4NubvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4201"/> </function> - <function name="VertexAttrib4bvARB" offset="assign"> + <function name="VertexAttrib4bvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> <glx rop="4230"/> </function> - <function name="VertexAttrib4ivARB" offset="assign"> + <function name="VertexAttrib4ivARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> <glx rop="4231"/> </function> - <function name="VertexAttrib4ubvARB" offset="assign"> + <function name="VertexAttrib4ubvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4232"/> </function> - <function name="VertexAttrib4usvARB" offset="assign"> + <function name="VertexAttrib4usvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> <glx rop="4233"/> </function> - <function name="VertexAttrib4uivARB" offset="assign"> + <function name="VertexAttrib4uivARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> <glx rop="4234"/> </function> - <function name="VertexAttrib4NbvARB" offset="assign"> + <function name="VertexAttrib4NbvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> <glx rop="4235"/> </function> - <function name="VertexAttrib4NsvARB" offset="assign"> + <function name="VertexAttrib4NsvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4236"/> </function> - <function name="VertexAttrib4NivARB" offset="assign"> + <function name="VertexAttrib4NivARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> <glx rop="4237"/> </function> - <function name="VertexAttrib4NusvARB" offset="assign"> + <function name="VertexAttrib4NusvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> <glx rop="4238"/> </function> - <function name="VertexAttrib4NuivARB" offset="assign"> + <function name="VertexAttrib4NuivARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> <glx rop="4239"/> @@ -9982,24 +10014,26 @@ </category> <category name="GL_EXT_secondary_color" number="145"> - <function name="SecondaryColor3bEXT" offset="assign" vectorequiv="SecondaryColor3bvEXT"> + <function name="SecondaryColor3bEXT" offset="assign" + vectorequiv="SecondaryColor3bvEXT" exec="loopback"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> </function> - <function name="SecondaryColor3bvEXT" offset="assign"> + <function name="SecondaryColor3bvEXT" offset="assign" exec="loopback"> <param name="v" type="const GLbyte *" count="3"/> <glx rop="4126"/> </function> - <function name="SecondaryColor3dEXT" offset="assign" vectorequiv="SecondaryColor3dvEXT"> + <function name="SecondaryColor3dEXT" offset="assign" + vectorequiv="SecondaryColor3dvEXT" exec="loopback"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> </function> - <function name="SecondaryColor3dvEXT" offset="assign"> + <function name="SecondaryColor3dvEXT" offset="assign" exec="loopback"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4130"/> </function> @@ -10015,57 +10049,62 @@ <glx rop="4129"/> </function> - <function name="SecondaryColor3iEXT" offset="assign" vectorequiv="SecondaryColor3ivEXT"> + <function name="SecondaryColor3iEXT" offset="assign" + vectorequiv="SecondaryColor3ivEXT" exec="loopback"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> </function> - <function name="SecondaryColor3ivEXT" offset="assign"> + <function name="SecondaryColor3ivEXT" offset="assign" exec="loopback"> <param name="v" type="const GLint *" count="3"/> <glx rop="4128"/> </function> - <function name="SecondaryColor3sEXT" offset="assign" vectorequiv="SecondaryColor3svEXT"> + <function name="SecondaryColor3sEXT" offset="assign" + vectorequiv="SecondaryColor3svEXT" exec="loopback"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> </function> - <function name="SecondaryColor3svEXT" offset="assign"> + <function name="SecondaryColor3svEXT" offset="assign" exec="loopback"> <param name="v" type="const GLshort *" count="3"/> <glx rop="4127"/> </function> - <function name="SecondaryColor3ubEXT" offset="assign" vectorequiv="SecondaryColor3ubvEXT"> + <function name="SecondaryColor3ubEXT" offset="assign" + vectorequiv="SecondaryColor3ubvEXT" exec="loopback"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> </function> - <function name="SecondaryColor3ubvEXT" offset="assign"> + <function name="SecondaryColor3ubvEXT" offset="assign" exec="loopback"> <param name="v" type="const GLubyte *" count="3"/> <glx rop="4131"/> </function> - <function name="SecondaryColor3uiEXT" offset="assign" vectorequiv="SecondaryColor3uivEXT"> + <function name="SecondaryColor3uiEXT" offset="assign" + vectorequiv="SecondaryColor3uivEXT" exec="loopback"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> </function> - <function name="SecondaryColor3uivEXT" offset="assign"> + <function name="SecondaryColor3uivEXT" offset="assign" exec="loopback"> <param name="v" type="const GLuint *" count="3"/> <glx rop="4133"/> </function> - <function name="SecondaryColor3usEXT" offset="assign" vectorequiv="SecondaryColor3usvEXT"> + <function name="SecondaryColor3usEXT" offset="assign" + vectorequiv="SecondaryColor3usvEXT" exec="loopback"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> </function> - <function name="SecondaryColor3usvEXT" offset="assign"> + <function name="SecondaryColor3usvEXT" offset="assign" exec="loopback"> <param name="v" type="const GLushort *" count="3"/> <glx rop="4132"/> </function> @@ -10116,11 +10155,12 @@ <glx rop="4124"/> </function> - <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT"> + <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT" + exec="loopback"> <param name="coord" type="GLdouble"/> </function> - <function name="FogCoorddvEXT" offset="assign"> + <function name="FogCoorddvEXT" offset="assign" exec="loopback"> <param name="coord" type="const GLdouble *" count="1"/> <glx rop="4125"/> </function> @@ -11737,46 +11777,49 @@ </function> <function name="VertexAttrib1sNV" offset="assign" - vectorequiv="VertexAttrib1svNV" deprecated="3.1"> + vectorequiv="VertexAttrib1svNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1svNV" offset="assign" deprecated="3.1"> + <function name="VertexAttrib1svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> <glx rop="4265"/> </function> <function name="VertexAttrib2sNV" offset="assign" - vectorequiv="VertexAttrib2svNV" deprecated="3.1"> + vectorequiv="VertexAttrib2svNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib2svNV" offset="assign" deprecated="3.1"> + <function name="VertexAttrib2svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> <glx rop="4266"/> </function> <function name="VertexAttrib3sNV" offset="assign" - vectorequiv="VertexAttrib3svNV" deprecated="3.1"> + vectorequiv="VertexAttrib3svNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib3svNV" offset="assign" deprecated="3.1"> + <function name="VertexAttrib3svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> <glx rop="4267"/> </function> <function name="VertexAttrib4sNV" offset="assign" - vectorequiv="VertexAttrib4svNV" deprecated="3.1"> + vectorequiv="VertexAttrib4svNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> @@ -11784,7 +11827,8 @@ <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib4svNV" offset="assign" deprecated="3.1"> + <function name="VertexAttrib4svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4268"/> @@ -11853,46 +11897,49 @@ </function> <function name="VertexAttrib1dNV" offset="assign" - vectorequiv="VertexAttrib1dvNV" deprecated="3.1"> + vectorequiv="VertexAttrib1dvNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib1dvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttrib1dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> <glx rop="4273" doubles_in_order="true"/> </function> <function name="VertexAttrib2dNV" offset="assign" - vectorequiv="VertexAttrib2dvNV" deprecated="3.1"> + vectorequiv="VertexAttrib2dvNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="VertexAttrib2dvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttrib2dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> <glx rop="4274" doubles_in_order="true"/> </function> <function name="VertexAttrib3dNV" offset="assign" - vectorequiv="VertexAttrib3dvNV" deprecated="3.1"> + vectorequiv="VertexAttrib3dvNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib3dvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttrib3dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4275" doubles_in_order="true"/> </function> <function name="VertexAttrib4dNV" offset="assign" - vectorequiv="VertexAttrib4dvNV" deprecated="3.1"> + vectorequiv="VertexAttrib4dvNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -11900,14 +11947,16 @@ <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4dvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttrib4dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> <glx rop="4276" doubles_in_order="true"/> </function> <function name="VertexAttrib4ubNV" offset="assign" - vectorequiv="VertexAttrib4ubvNV" deprecated="3.1"> + vectorequiv="VertexAttrib4ubvNV" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> @@ -11915,97 +11964,111 @@ <param name="w" type="GLubyte"/> </function> - <function name="VertexAttrib4ubvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttrib4ubvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4277"/> </function> - <function name="VertexAttribs1svNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs1svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n"/> <glx rop="4202"/> </function> - <function name="VertexAttribs2svNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs2svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="2"/> <glx rop="4203"/> </function> - <function name="VertexAttribs3svNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs3svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="3"/> <glx rop="4204"/> </function> - <function name="VertexAttribs4svNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs4svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="4"/> <glx rop="4205"/> </function> - <function name="VertexAttribs1fvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs1fvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n"/> <glx rop="4206"/> </function> - <function name="VertexAttribs2fvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs2fvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="2"/> <glx rop="4207"/> </function> - <function name="VertexAttribs3fvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs3fvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="3"/> <glx rop="4208"/> </function> - <function name="VertexAttribs4fvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs4fvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="4"/> <glx rop="4209"/> </function> - <function name="VertexAttribs1dvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs1dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n"/> <glx rop="4210" doubles_in_order="true"/> </function> - <function name="VertexAttribs2dvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs2dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="2"/> <glx rop="4211" doubles_in_order="true"/> </function> - <function name="VertexAttribs3dvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs3dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="3"/> <glx rop="4212" doubles_in_order="true"/> </function> - <function name="VertexAttribs4dvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs4dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="4"/> <glx rop="4213" doubles_in_order="true"/> </function> - <function name="VertexAttribs4ubvNV" offset="assign" deprecated="3.1"> + <function name="VertexAttribs4ubvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLubyte *" count="n" count_scale="4"/> |