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-rw-r--r--src/mapi/glapi/glthread.h258
1 files changed, 13 insertions, 245 deletions
diff --git a/src/mapi/glapi/glthread.h b/src/mapi/glapi/glthread.h
index 4fe99284a8c..54292706acf 100644
--- a/src/mapi/glapi/glthread.h
+++ b/src/mapi/glapi/glthread.h
@@ -1,255 +1,23 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Thread support for gl dispatch.
- *
- * Initial version by John Stone ([email protected]) ([email protected])
- * and Christoph Poliwoda ([email protected])
- * Revised by Keith Whitwell
- * Adapted for new gl dispatcher by Brian Paul
- *
- *
- *
- * DOCUMENTATION
- *
- * This thread module exports the following types:
- * _glthread_TSD Thread-specific data area
- * _glthread_Thread Thread datatype
- * _glthread_Mutex Mutual exclusion lock
- *
- * Macros:
- * _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex
- * _glthread_INIT_MUTEX(name) Initialize a mutex
- * _glthread_LOCK_MUTEX(name) Lock a mutex
- * _glthread_UNLOCK_MUTEX(name) Unlock a mutex
- *
- * Functions:
- * _glthread_GetID(v) Get integer thread ID
- * _glthread_InitTSD() Initialize thread-specific data
- * _glthread_GetTSD() Get thread-specific data
- * _glthread_SetTSD() Set thread-specific data
- *
- */
-
-/*
- * If this file is accidentally included by a non-threaded build,
- * it should not cause the build to fail, or otherwise cause problems.
- * In general, it should only be included when needed however.
- */
-
#ifndef GLTHREAD_H
#define GLTHREAD_H
+#include "mapi/u_thread.h"
-#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)
-#ifndef THREADS
-#define THREADS
-#endif
-#endif
-
-
-/*
- * POSIX threads. This should be your choice in the Unix world
- * whenever possible. When building with POSIX threads, be sure
- * to enable any compiler flags which will cause the MT-safe
- * libc (if one exists) to be used when linking, as well as any
- * header macros for MT-safe errno, etc. For Solaris, this is the -mt
- * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable
- * proper compiling for MT-safe libc etc.
- */
-#if defined(PTHREADS)
-#include <pthread.h> /* POSIX threads headers */
-
-typedef struct {
- pthread_key_t key;
- int initMagic;
-} _glthread_TSD;
-
-typedef pthread_t _glthread_Thread;
-
-typedef pthread_mutex_t _glthread_Mutex;
-
-#define _glthread_DECLARE_STATIC_MUTEX(name) \
- static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER
-
-#define _glthread_INIT_MUTEX(name) \
- pthread_mutex_init(&(name), NULL)
-
-#define _glthread_DESTROY_MUTEX(name) \
- pthread_mutex_destroy(&(name))
-
-#define _glthread_LOCK_MUTEX(name) \
- (void) pthread_mutex_lock(&(name))
-
-#define _glthread_UNLOCK_MUTEX(name) \
- (void) pthread_mutex_unlock(&(name))
-
-#endif /* PTHREADS */
-
-
-/*
- * Windows threads. Should work with Windows NT and 95.
- * IMPORTANT: Link with multithreaded runtime library when THREADS are
- * used!
- */
-#ifdef WIN32_THREADS
-#include <windows.h>
-
-typedef struct {
- DWORD key;
- int initMagic;
-} _glthread_TSD;
-
-typedef HANDLE _glthread_Thread;
-
-typedef CRITICAL_SECTION _glthread_Mutex;
-
-#define _glthread_DECLARE_STATIC_MUTEX(name) \
- /* static */ _glthread_Mutex name = { 0, 0, 0, 0, 0, 0 }
-
-#define _glthread_INIT_MUTEX(name) \
- InitializeCriticalSection(&name)
-
-#define _glthread_DESTROY_MUTEX(name) \
- DeleteCriticalSection(&name)
-
-#define _glthread_LOCK_MUTEX(name) \
- EnterCriticalSection(&name)
-
-#define _glthread_UNLOCK_MUTEX(name) \
- LeaveCriticalSection(&name)
-
-#endif /* WIN32_THREADS */
-
-
-/*
- * BeOS threads. R5.x required.
- */
-#ifdef BEOS_THREADS
-
-/* Problem with OS.h and this file on haiku */
-#ifndef __HAIKU__
-#include <kernel/OS.h>
-#endif
-
-#include <support/TLS.h>
-
-/* The only two typedefs required here
- * this is cause of the OS.h problem
- */
-#ifdef __HAIKU__
-typedef int32 thread_id;
-typedef int32 sem_id;
-#endif
+#define _glthread_DECLARE_STATIC_MUTEX(name) u_mutex_declare_static(name)
+#define _glthread_INIT_MUTEX(name) u_mutex_init(name)
+#define _glthread_DESTROY_MUTEX(name) u_mutex_destroy(name)
+#define _glthread_LOCK_MUTEX(name) u_mutex_lock(name)
+#define _glthread_UNLOCK_MUTEX(name) u_mutex_unlock(name)
-typedef struct {
- int32 key;
- int initMagic;
-} _glthread_TSD;
+#define _glthread_InitTSD(tsd) u_tsd_init(tsd);
+#define _glthread_DestroyTSD(tsd) u_tsd_destroy(tsd);
+#define _glthread_GetTSD(tsd) u_tsd_get(tsd);
+#define _glthread_SetTSD(tsd, ptr) u_tsd_set(tsd, ptr);
-typedef thread_id _glthread_Thread;
+typedef struct u_tsd _glthread_TSD;
+typedef u_mutex _glthread_Mutex;
-/* Use Benaphore, aka speeder semaphore */
-typedef struct {
- int32 lock;
- sem_id sem;
-} benaphore;
-typedef benaphore _glthread_Mutex;
-
-#define _glthread_DECLARE_STATIC_MUTEX(name) \
- static _glthread_Mutex name = { 0, 0 }
-
-#define _glthread_INIT_MUTEX(name) \
- name.sem = create_sem(0, #name"_benaphore"), \
- name.lock = 0
-
-#define _glthread_DESTROY_MUTEX(name) \
- delete_sem(name.sem), \
- name.lock = 0
-
-#define _glthread_LOCK_MUTEX(name) \
- if (name.sem == 0) \
- _glthread_INIT_MUTEX(name); \
- if (atomic_add(&(name.lock), 1) >= 1) \
- acquire_sem(name.sem)
-
-#define _glthread_UNLOCK_MUTEX(name) \
- if (atomic_add(&(name.lock), -1) > 1) \
- release_sem(name.sem)
-
-#endif /* BEOS_THREADS */
-
-
-/*
- * THREADS not defined
- */
-#ifndef THREADS
-
-typedef unsigned _glthread_TSD;
-
-typedef unsigned _glthread_Thread;
-
-typedef unsigned _glthread_Mutex;
-
-#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
-
-#define _glthread_INIT_MUTEX(name) (void) name
-
-#define _glthread_DESTROY_MUTEX(name) (void) name
-
-#define _glthread_LOCK_MUTEX(name) (void) name
-
-#define _glthread_UNLOCK_MUTEX(name) (void) name
-
-#endif /* THREADS */
-
-
-
-/*
- * Platform independent thread specific data API.
- */
-
-extern unsigned long
+PUBLIC unsigned long
_glthread_GetID(void);
-
-extern void
-_glthread_InitTSD(_glthread_TSD *);
-
-
-extern void
-_glthread_DestroyTSD(_glthread_TSD *); /* WIN32 only */
-
-
-extern void *
-_glthread_GetTSD(_glthread_TSD *);
-
-
-extern void
-_glthread_SetTSD(_glthread_TSD *, void *);
-
-
#endif /* THREADS_H */