diff options
Diffstat (limited to 'src/mapi/glapi/glapi_x86.S')
-rw-r--r-- | src/mapi/glapi/glapi_x86.S | 1028 |
1 files changed, 533 insertions, 495 deletions
diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S index 81859d07cba..220e7092aff 100644 --- a/src/mapi/glapi/glapi_x86.S +++ b/src/mapi/glapi/glapi_x86.S @@ -765,355 +765,393 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(SamplerParameterfv, 612, SamplerParameterfv@12) GL_STUB(SamplerParameteri, 613, SamplerParameteri@12) GL_STUB(SamplerParameteriv, 614, SamplerParameteriv@12) - GL_STUB(BindTransformFeedback, 615, BindTransformFeedback@8) - GL_STUB(DeleteTransformFeedbacks, 616, DeleteTransformFeedbacks@8) - GL_STUB(DrawTransformFeedback, 617, DrawTransformFeedback@8) - GL_STUB(GenTransformFeedbacks, 618, GenTransformFeedbacks@8) - GL_STUB(IsTransformFeedback, 619, IsTransformFeedback@4) - GL_STUB(PauseTransformFeedback, 620, PauseTransformFeedback@0) - GL_STUB(ResumeTransformFeedback, 621, ResumeTransformFeedback@0) - GL_STUB(ClearDepthf, 622, ClearDepthf@4) - GL_STUB(DepthRangef, 623, DepthRangef@8) - GL_STUB(GetShaderPrecisionFormat, 624, GetShaderPrecisionFormat@16) - GL_STUB(ReleaseShaderCompiler, 625, ReleaseShaderCompiler@0) - GL_STUB(ShaderBinary, 626, ShaderBinary@20) - GL_STUB(GetGraphicsResetStatusARB, 627, GetGraphicsResetStatusARB@0) - GL_STUB(GetnColorTableARB, 628, GetnColorTableARB@20) - GL_STUB(GetnCompressedTexImageARB, 629, GetnCompressedTexImageARB@16) - GL_STUB(GetnConvolutionFilterARB, 630, GetnConvolutionFilterARB@20) - GL_STUB(GetnHistogramARB, 631, GetnHistogramARB@24) - GL_STUB(GetnMapdvARB, 632, GetnMapdvARB@16) - GL_STUB(GetnMapfvARB, 633, GetnMapfvARB@16) - GL_STUB(GetnMapivARB, 634, GetnMapivARB@16) - GL_STUB(GetnMinmaxARB, 635, GetnMinmaxARB@24) - GL_STUB(GetnPixelMapfvARB, 636, GetnPixelMapfvARB@12) - GL_STUB(GetnPixelMapuivARB, 637, GetnPixelMapuivARB@12) - GL_STUB(GetnPixelMapusvARB, 638, GetnPixelMapusvARB@12) - GL_STUB(GetnPolygonStippleARB, 639, GetnPolygonStippleARB@8) - GL_STUB(GetnSeparableFilterARB, 640, GetnSeparableFilterARB@32) - GL_STUB(GetnTexImageARB, 641, GetnTexImageARB@24) - GL_STUB(GetnUniformdvARB, 642, GetnUniformdvARB@16) - GL_STUB(GetnUniformfvARB, 643, GetnUniformfvARB@16) - GL_STUB(GetnUniformivARB, 644, GetnUniformivARB@16) - GL_STUB(GetnUniformuivARB, 645, GetnUniformuivARB@16) - GL_STUB(ReadnPixelsARB, 646, ReadnPixelsARB@32) - GL_STUB(PolygonOffsetEXT, 647, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_648, 648, _dispatch_stub_648@8) - HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@8)) - GL_STUB(_dispatch_stub_649, 649, _dispatch_stub_649@8) - HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@8)) - GL_STUB(_dispatch_stub_650, 650, _dispatch_stub_650@8) - HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@8)) - GL_STUB(_dispatch_stub_651, 651, _dispatch_stub_651@8) - HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@8)) - GL_STUB(_dispatch_stub_652, 652, _dispatch_stub_652@8) - HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8)) - GL_STUB(_dispatch_stub_653, 653, _dispatch_stub_653@8) - HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@8)) - GL_STUB(_dispatch_stub_654, 654, _dispatch_stub_654@8) - HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@8)) - GL_STUB(_dispatch_stub_655, 655, _dispatch_stub_655@4) - HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@4)) - GL_STUB(ColorPointerEXT, 656, ColorPointerEXT@20) - GL_STUB(EdgeFlagPointerEXT, 657, EdgeFlagPointerEXT@12) - GL_STUB(IndexPointerEXT, 658, IndexPointerEXT@16) - GL_STUB(NormalPointerEXT, 659, NormalPointerEXT@16) - GL_STUB(TexCoordPointerEXT, 660, TexCoordPointerEXT@20) - GL_STUB(VertexPointerEXT, 661, VertexPointerEXT@20) - GL_STUB(PointParameterfEXT, 662, PointParameterfEXT@8) - GL_STUB(PointParameterfvEXT, 663, PointParameterfvEXT@8) - GL_STUB(LockArraysEXT, 664, LockArraysEXT@8) - GL_STUB(UnlockArraysEXT, 665, UnlockArraysEXT@0) - GL_STUB(SecondaryColor3bEXT, 666, SecondaryColor3bEXT@12) - GL_STUB(SecondaryColor3bvEXT, 667, SecondaryColor3bvEXT@4) - GL_STUB(SecondaryColor3dEXT, 668, SecondaryColor3dEXT@24) - GL_STUB(SecondaryColor3dvEXT, 669, SecondaryColor3dvEXT@4) - GL_STUB(SecondaryColor3fEXT, 670, SecondaryColor3fEXT@12) - GL_STUB(SecondaryColor3fvEXT, 671, SecondaryColor3fvEXT@4) - GL_STUB(SecondaryColor3iEXT, 672, SecondaryColor3iEXT@12) - GL_STUB(SecondaryColor3ivEXT, 673, SecondaryColor3ivEXT@4) - GL_STUB(SecondaryColor3sEXT, 674, SecondaryColor3sEXT@12) - GL_STUB(SecondaryColor3svEXT, 675, SecondaryColor3svEXT@4) - GL_STUB(SecondaryColor3ubEXT, 676, SecondaryColor3ubEXT@12) - GL_STUB(SecondaryColor3ubvEXT, 677, SecondaryColor3ubvEXT@4) - GL_STUB(SecondaryColor3uiEXT, 678, SecondaryColor3uiEXT@12) - GL_STUB(SecondaryColor3uivEXT, 679, SecondaryColor3uivEXT@4) - GL_STUB(SecondaryColor3usEXT, 680, SecondaryColor3usEXT@12) - GL_STUB(SecondaryColor3usvEXT, 681, SecondaryColor3usvEXT@4) - GL_STUB(SecondaryColorPointerEXT, 682, SecondaryColorPointerEXT@16) - GL_STUB(MultiDrawArraysEXT, 683, MultiDrawArraysEXT@16) - GL_STUB(MultiDrawElementsEXT, 684, MultiDrawElementsEXT@20) - GL_STUB(FogCoordPointerEXT, 685, FogCoordPointerEXT@12) - GL_STUB(FogCoorddEXT, 686, FogCoorddEXT@8) - GL_STUB(FogCoorddvEXT, 687, FogCoorddvEXT@4) - GL_STUB(FogCoordfEXT, 688, FogCoordfEXT@4) - GL_STUB(FogCoordfvEXT, 689, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@4) - HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@4)) - GL_STUB(BlendFuncSeparateEXT, 691, BlendFuncSeparateEXT@16) - GL_STUB(FlushVertexArrayRangeNV, 692, FlushVertexArrayRangeNV@0) - GL_STUB(VertexArrayRangeNV, 693, VertexArrayRangeNV@8) - GL_STUB(CombinerInputNV, 694, CombinerInputNV@24) - GL_STUB(CombinerOutputNV, 695, CombinerOutputNV@40) - GL_STUB(CombinerParameterfNV, 696, CombinerParameterfNV@8) - GL_STUB(CombinerParameterfvNV, 697, CombinerParameterfvNV@8) - GL_STUB(CombinerParameteriNV, 698, CombinerParameteriNV@8) - GL_STUB(CombinerParameterivNV, 699, CombinerParameterivNV@8) - GL_STUB(FinalCombinerInputNV, 700, FinalCombinerInputNV@16) - GL_STUB(GetCombinerInputParameterfvNV, 701, GetCombinerInputParameterfvNV@20) - GL_STUB(GetCombinerInputParameterivNV, 702, GetCombinerInputParameterivNV@20) - GL_STUB(GetCombinerOutputParameterfvNV, 703, GetCombinerOutputParameterfvNV@16) - GL_STUB(GetCombinerOutputParameterivNV, 704, GetCombinerOutputParameterivNV@16) - GL_STUB(GetFinalCombinerInputParameterfvNV, 705, GetFinalCombinerInputParameterfvNV@12) - GL_STUB(GetFinalCombinerInputParameterivNV, 706, GetFinalCombinerInputParameterivNV@12) - GL_STUB(ResizeBuffersMESA, 707, ResizeBuffersMESA@0) - GL_STUB(WindowPos2dMESA, 708, WindowPos2dMESA@16) - GL_STUB(WindowPos2dvMESA, 709, WindowPos2dvMESA@4) - GL_STUB(WindowPos2fMESA, 710, WindowPos2fMESA@8) - GL_STUB(WindowPos2fvMESA, 711, WindowPos2fvMESA@4) - GL_STUB(WindowPos2iMESA, 712, WindowPos2iMESA@8) - GL_STUB(WindowPos2ivMESA, 713, WindowPos2ivMESA@4) - GL_STUB(WindowPos2sMESA, 714, WindowPos2sMESA@8) - GL_STUB(WindowPos2svMESA, 715, WindowPos2svMESA@4) - GL_STUB(WindowPos3dMESA, 716, WindowPos3dMESA@24) - GL_STUB(WindowPos3dvMESA, 717, WindowPos3dvMESA@4) - GL_STUB(WindowPos3fMESA, 718, WindowPos3fMESA@12) - GL_STUB(WindowPos3fvMESA, 719, WindowPos3fvMESA@4) - GL_STUB(WindowPos3iMESA, 720, WindowPos3iMESA@12) - GL_STUB(WindowPos3ivMESA, 721, WindowPos3ivMESA@4) - GL_STUB(WindowPos3sMESA, 722, WindowPos3sMESA@12) - GL_STUB(WindowPos3svMESA, 723, WindowPos3svMESA@4) - GL_STUB(WindowPos4dMESA, 724, WindowPos4dMESA@32) - GL_STUB(WindowPos4dvMESA, 725, WindowPos4dvMESA@4) - GL_STUB(WindowPos4fMESA, 726, WindowPos4fMESA@16) - GL_STUB(WindowPos4fvMESA, 727, WindowPos4fvMESA@4) - GL_STUB(WindowPos4iMESA, 728, WindowPos4iMESA@16) - GL_STUB(WindowPos4ivMESA, 729, WindowPos4ivMESA@4) - GL_STUB(WindowPos4sMESA, 730, WindowPos4sMESA@16) - GL_STUB(WindowPos4svMESA, 731, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_732, 732, _dispatch_stub_732@20) - HIDDEN(GL_PREFIX(_dispatch_stub_732, _dispatch_stub_732@20)) - GL_STUB(_dispatch_stub_733, 733, _dispatch_stub_733@24) - HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@24)) - GL_STUB(_dispatch_stub_734, 734, _dispatch_stub_734@8) - HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@8)) - GL_STUB(_dispatch_stub_735, 735, _dispatch_stub_735@4) - HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@4)) - GL_STUB(_dispatch_stub_736, 736, _dispatch_stub_736@8) - HIDDEN(GL_PREFIX(_dispatch_stub_736, _dispatch_stub_736@8)) - GL_STUB(_dispatch_stub_737, 737, _dispatch_stub_737@12) - HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@12)) - GL_STUB(_dispatch_stub_738, 738, _dispatch_stub_738@4) - HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4)) - GL_STUB(_dispatch_stub_739, 739, _dispatch_stub_739@8) - HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@8)) - GL_STUB(_dispatch_stub_740, 740, _dispatch_stub_740@4) - HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@4)) - GL_STUB(AreProgramsResidentNV, 741, AreProgramsResidentNV@12) - GL_STUB(BindProgramNV, 742, BindProgramNV@8) - GL_STUB(DeleteProgramsNV, 743, DeleteProgramsNV@8) - GL_STUB(ExecuteProgramNV, 744, ExecuteProgramNV@12) - GL_STUB(GenProgramsNV, 745, GenProgramsNV@8) - GL_STUB(GetProgramParameterdvNV, 746, GetProgramParameterdvNV@16) - GL_STUB(GetProgramParameterfvNV, 747, GetProgramParameterfvNV@16) - GL_STUB(GetProgramStringNV, 748, GetProgramStringNV@12) - GL_STUB(GetProgramivNV, 749, GetProgramivNV@12) - GL_STUB(GetTrackMatrixivNV, 750, GetTrackMatrixivNV@16) - GL_STUB(GetVertexAttribPointervNV, 751, GetVertexAttribPointervNV@12) - GL_STUB(GetVertexAttribdvNV, 752, GetVertexAttribdvNV@12) - GL_STUB(GetVertexAttribfvNV, 753, GetVertexAttribfvNV@12) - GL_STUB(GetVertexAttribivNV, 754, GetVertexAttribivNV@12) - GL_STUB(IsProgramNV, 755, IsProgramNV@4) - GL_STUB(LoadProgramNV, 756, LoadProgramNV@16) - GL_STUB(ProgramParameters4dvNV, 757, ProgramParameters4dvNV@16) - GL_STUB(ProgramParameters4fvNV, 758, ProgramParameters4fvNV@16) - GL_STUB(RequestResidentProgramsNV, 759, RequestResidentProgramsNV@8) - GL_STUB(TrackMatrixNV, 760, TrackMatrixNV@16) - GL_STUB(VertexAttrib1dNV, 761, VertexAttrib1dNV@12) - GL_STUB(VertexAttrib1dvNV, 762, VertexAttrib1dvNV@8) - GL_STUB(VertexAttrib1fNV, 763, VertexAttrib1fNV@8) - GL_STUB(VertexAttrib1fvNV, 764, VertexAttrib1fvNV@8) - GL_STUB(VertexAttrib1sNV, 765, VertexAttrib1sNV@8) - GL_STUB(VertexAttrib1svNV, 766, VertexAttrib1svNV@8) - GL_STUB(VertexAttrib2dNV, 767, VertexAttrib2dNV@20) - GL_STUB(VertexAttrib2dvNV, 768, VertexAttrib2dvNV@8) - GL_STUB(VertexAttrib2fNV, 769, VertexAttrib2fNV@12) - GL_STUB(VertexAttrib2fvNV, 770, VertexAttrib2fvNV@8) - GL_STUB(VertexAttrib2sNV, 771, VertexAttrib2sNV@12) - GL_STUB(VertexAttrib2svNV, 772, VertexAttrib2svNV@8) - GL_STUB(VertexAttrib3dNV, 773, VertexAttrib3dNV@28) - GL_STUB(VertexAttrib3dvNV, 774, VertexAttrib3dvNV@8) - GL_STUB(VertexAttrib3fNV, 775, VertexAttrib3fNV@16) - GL_STUB(VertexAttrib3fvNV, 776, VertexAttrib3fvNV@8) - GL_STUB(VertexAttrib3sNV, 777, VertexAttrib3sNV@16) - GL_STUB(VertexAttrib3svNV, 778, VertexAttrib3svNV@8) - GL_STUB(VertexAttrib4dNV, 779, VertexAttrib4dNV@36) - GL_STUB(VertexAttrib4dvNV, 780, VertexAttrib4dvNV@8) - GL_STUB(VertexAttrib4fNV, 781, VertexAttrib4fNV@20) - GL_STUB(VertexAttrib4fvNV, 782, VertexAttrib4fvNV@8) - GL_STUB(VertexAttrib4sNV, 783, VertexAttrib4sNV@20) - GL_STUB(VertexAttrib4svNV, 784, VertexAttrib4svNV@8) - GL_STUB(VertexAttrib4ubNV, 785, VertexAttrib4ubNV@20) - GL_STUB(VertexAttrib4ubvNV, 786, VertexAttrib4ubvNV@8) - GL_STUB(VertexAttribPointerNV, 787, VertexAttribPointerNV@20) - GL_STUB(VertexAttribs1dvNV, 788, VertexAttribs1dvNV@12) - GL_STUB(VertexAttribs1fvNV, 789, VertexAttribs1fvNV@12) - GL_STUB(VertexAttribs1svNV, 790, VertexAttribs1svNV@12) - GL_STUB(VertexAttribs2dvNV, 791, VertexAttribs2dvNV@12) - GL_STUB(VertexAttribs2fvNV, 792, VertexAttribs2fvNV@12) - GL_STUB(VertexAttribs2svNV, 793, VertexAttribs2svNV@12) - GL_STUB(VertexAttribs3dvNV, 794, VertexAttribs3dvNV@12) - GL_STUB(VertexAttribs3fvNV, 795, VertexAttribs3fvNV@12) - GL_STUB(VertexAttribs3svNV, 796, VertexAttribs3svNV@12) - GL_STUB(VertexAttribs4dvNV, 797, VertexAttribs4dvNV@12) - GL_STUB(VertexAttribs4fvNV, 798, VertexAttribs4fvNV@12) - GL_STUB(VertexAttribs4svNV, 799, VertexAttribs4svNV@12) - GL_STUB(VertexAttribs4ubvNV, 800, VertexAttribs4ubvNV@12) - GL_STUB(GetTexBumpParameterfvATI, 801, GetTexBumpParameterfvATI@8) - GL_STUB(GetTexBumpParameterivATI, 802, GetTexBumpParameterivATI@8) - GL_STUB(TexBumpParameterfvATI, 803, TexBumpParameterfvATI@8) - GL_STUB(TexBumpParameterivATI, 804, TexBumpParameterivATI@8) - GL_STUB(AlphaFragmentOp1ATI, 805, AlphaFragmentOp1ATI@24) - GL_STUB(AlphaFragmentOp2ATI, 806, AlphaFragmentOp2ATI@36) - GL_STUB(AlphaFragmentOp3ATI, 807, AlphaFragmentOp3ATI@48) - GL_STUB(BeginFragmentShaderATI, 808, BeginFragmentShaderATI@0) - GL_STUB(BindFragmentShaderATI, 809, BindFragmentShaderATI@4) - GL_STUB(ColorFragmentOp1ATI, 810, ColorFragmentOp1ATI@28) - GL_STUB(ColorFragmentOp2ATI, 811, ColorFragmentOp2ATI@40) - GL_STUB(ColorFragmentOp3ATI, 812, ColorFragmentOp3ATI@52) - GL_STUB(DeleteFragmentShaderATI, 813, DeleteFragmentShaderATI@4) - GL_STUB(EndFragmentShaderATI, 814, EndFragmentShaderATI@0) - GL_STUB(GenFragmentShadersATI, 815, GenFragmentShadersATI@4) - GL_STUB(PassTexCoordATI, 816, PassTexCoordATI@12) - GL_STUB(SampleMapATI, 817, SampleMapATI@12) - GL_STUB(SetFragmentShaderConstantATI, 818, SetFragmentShaderConstantATI@8) - GL_STUB(PointParameteriNV, 819, PointParameteriNV@8) - GL_STUB(PointParameterivNV, 820, PointParameterivNV@8) - GL_STUB(_dispatch_stub_821, 821, _dispatch_stub_821@4) - HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@4)) - GL_STUB(_dispatch_stub_822, 822, _dispatch_stub_822@4) - HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@4)) - GL_STUB(_dispatch_stub_823, 823, _dispatch_stub_823@8) - HIDDEN(GL_PREFIX(_dispatch_stub_823, _dispatch_stub_823@8)) - GL_STUB(_dispatch_stub_824, 824, _dispatch_stub_824@8) - HIDDEN(GL_PREFIX(_dispatch_stub_824, _dispatch_stub_824@8)) - GL_STUB(_dispatch_stub_825, 825, _dispatch_stub_825@4) - HIDDEN(GL_PREFIX(_dispatch_stub_825, _dispatch_stub_825@4)) - GL_STUB(GetProgramNamedParameterdvNV, 826, GetProgramNamedParameterdvNV@16) - GL_STUB(GetProgramNamedParameterfvNV, 827, GetProgramNamedParameterfvNV@16) - GL_STUB(ProgramNamedParameter4dNV, 828, ProgramNamedParameter4dNV@44) - GL_STUB(ProgramNamedParameter4dvNV, 829, ProgramNamedParameter4dvNV@16) - GL_STUB(ProgramNamedParameter4fNV, 830, ProgramNamedParameter4fNV@28) - GL_STUB(ProgramNamedParameter4fvNV, 831, ProgramNamedParameter4fvNV@16) - GL_STUB(PrimitiveRestartIndexNV, 832, PrimitiveRestartIndexNV@4) - GL_STUB(PrimitiveRestartNV, 833, PrimitiveRestartNV@0) - GL_STUB(_dispatch_stub_834, 834, _dispatch_stub_834@16) - HIDDEN(GL_PREFIX(_dispatch_stub_834, _dispatch_stub_834@16)) - GL_STUB(_dispatch_stub_835, 835, _dispatch_stub_835@8) - HIDDEN(GL_PREFIX(_dispatch_stub_835, _dispatch_stub_835@8)) - GL_STUB(BindFramebufferEXT, 836, BindFramebufferEXT@8) - GL_STUB(BindRenderbufferEXT, 837, BindRenderbufferEXT@8) - GL_STUB(CheckFramebufferStatusEXT, 838, CheckFramebufferStatusEXT@4) - GL_STUB(DeleteFramebuffersEXT, 839, DeleteFramebuffersEXT@8) - GL_STUB(DeleteRenderbuffersEXT, 840, DeleteRenderbuffersEXT@8) - GL_STUB(FramebufferRenderbufferEXT, 841, FramebufferRenderbufferEXT@16) - GL_STUB(FramebufferTexture1DEXT, 842, FramebufferTexture1DEXT@20) - GL_STUB(FramebufferTexture2DEXT, 843, FramebufferTexture2DEXT@20) - GL_STUB(FramebufferTexture3DEXT, 844, FramebufferTexture3DEXT@24) - GL_STUB(GenFramebuffersEXT, 845, GenFramebuffersEXT@8) - GL_STUB(GenRenderbuffersEXT, 846, GenRenderbuffersEXT@8) - GL_STUB(GenerateMipmapEXT, 847, GenerateMipmapEXT@4) - GL_STUB(GetFramebufferAttachmentParameterivEXT, 848, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB(GetRenderbufferParameterivEXT, 849, GetRenderbufferParameterivEXT@12) - GL_STUB(IsFramebufferEXT, 850, IsFramebufferEXT@4) - GL_STUB(IsRenderbufferEXT, 851, IsRenderbufferEXT@4) - GL_STUB(RenderbufferStorageEXT, 852, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_853, 853, _dispatch_stub_853@40) - HIDDEN(GL_PREFIX(_dispatch_stub_853, _dispatch_stub_853@40)) - GL_STUB(_dispatch_stub_854, 854, _dispatch_stub_854@12) - HIDDEN(GL_PREFIX(_dispatch_stub_854, _dispatch_stub_854@12)) - GL_STUB(_dispatch_stub_855, 855, _dispatch_stub_855@12) - HIDDEN(GL_PREFIX(_dispatch_stub_855, _dispatch_stub_855@12)) - GL_STUB(BindFragDataLocationEXT, 856, BindFragDataLocationEXT@12) - GL_STUB(GetFragDataLocationEXT, 857, GetFragDataLocationEXT@8) - GL_STUB(GetUniformuivEXT, 858, GetUniformuivEXT@12) - GL_STUB(GetVertexAttribIivEXT, 859, GetVertexAttribIivEXT@12) - GL_STUB(GetVertexAttribIuivEXT, 860, GetVertexAttribIuivEXT@12) - GL_STUB(Uniform1uiEXT, 861, Uniform1uiEXT@8) - GL_STUB(Uniform1uivEXT, 862, Uniform1uivEXT@12) - GL_STUB(Uniform2uiEXT, 863, Uniform2uiEXT@12) - GL_STUB(Uniform2uivEXT, 864, Uniform2uivEXT@12) - GL_STUB(Uniform3uiEXT, 865, Uniform3uiEXT@16) - GL_STUB(Uniform3uivEXT, 866, Uniform3uivEXT@12) - GL_STUB(Uniform4uiEXT, 867, Uniform4uiEXT@20) - GL_STUB(Uniform4uivEXT, 868, Uniform4uivEXT@12) - GL_STUB(VertexAttribI1iEXT, 869, VertexAttribI1iEXT@8) - GL_STUB(VertexAttribI1ivEXT, 870, VertexAttribI1ivEXT@8) - GL_STUB(VertexAttribI1uiEXT, 871, VertexAttribI1uiEXT@8) - GL_STUB(VertexAttribI1uivEXT, 872, VertexAttribI1uivEXT@8) - GL_STUB(VertexAttribI2iEXT, 873, VertexAttribI2iEXT@12) - GL_STUB(VertexAttribI2ivEXT, 874, VertexAttribI2ivEXT@8) - GL_STUB(VertexAttribI2uiEXT, 875, VertexAttribI2uiEXT@12) - GL_STUB(VertexAttribI2uivEXT, 876, VertexAttribI2uivEXT@8) - GL_STUB(VertexAttribI3iEXT, 877, VertexAttribI3iEXT@16) - GL_STUB(VertexAttribI3ivEXT, 878, VertexAttribI3ivEXT@8) - GL_STUB(VertexAttribI3uiEXT, 879, VertexAttribI3uiEXT@16) - GL_STUB(VertexAttribI3uivEXT, 880, VertexAttribI3uivEXT@8) - GL_STUB(VertexAttribI4bvEXT, 881, VertexAttribI4bvEXT@8) - GL_STUB(VertexAttribI4iEXT, 882, VertexAttribI4iEXT@20) - GL_STUB(VertexAttribI4ivEXT, 883, VertexAttribI4ivEXT@8) - GL_STUB(VertexAttribI4svEXT, 884, VertexAttribI4svEXT@8) - GL_STUB(VertexAttribI4ubvEXT, 885, VertexAttribI4ubvEXT@8) - GL_STUB(VertexAttribI4uiEXT, 886, VertexAttribI4uiEXT@20) - GL_STUB(VertexAttribI4uivEXT, 887, VertexAttribI4uivEXT@8) - GL_STUB(VertexAttribI4usvEXT, 888, VertexAttribI4usvEXT@8) - GL_STUB(VertexAttribIPointerEXT, 889, VertexAttribIPointerEXT@20) - GL_STUB(FramebufferTextureLayerEXT, 890, FramebufferTextureLayerEXT@20) - GL_STUB(ColorMaskIndexedEXT, 891, ColorMaskIndexedEXT@20) - GL_STUB(DisableIndexedEXT, 892, DisableIndexedEXT@8) - GL_STUB(EnableIndexedEXT, 893, EnableIndexedEXT@8) - GL_STUB(GetBooleanIndexedvEXT, 894, GetBooleanIndexedvEXT@12) - GL_STUB(GetIntegerIndexedvEXT, 895, GetIntegerIndexedvEXT@12) - GL_STUB(IsEnabledIndexedEXT, 896, IsEnabledIndexedEXT@8) - GL_STUB(ClearColorIiEXT, 897, ClearColorIiEXT@16) - GL_STUB(ClearColorIuiEXT, 898, ClearColorIuiEXT@16) - GL_STUB(GetTexParameterIivEXT, 899, GetTexParameterIivEXT@12) - GL_STUB(GetTexParameterIuivEXT, 900, GetTexParameterIuivEXT@12) - GL_STUB(TexParameterIivEXT, 901, TexParameterIivEXT@12) - GL_STUB(TexParameterIuivEXT, 902, TexParameterIuivEXT@12) - GL_STUB(BeginConditionalRenderNV, 903, BeginConditionalRenderNV@8) - GL_STUB(EndConditionalRenderNV, 904, EndConditionalRenderNV@0) - GL_STUB(BeginTransformFeedbackEXT, 905, BeginTransformFeedbackEXT@4) - GL_STUB(BindBufferBaseEXT, 906, BindBufferBaseEXT@12) - GL_STUB(BindBufferOffsetEXT, 907, BindBufferOffsetEXT@16) - GL_STUB(BindBufferRangeEXT, 908, BindBufferRangeEXT@20) - GL_STUB(EndTransformFeedbackEXT, 909, EndTransformFeedbackEXT@0) - GL_STUB(GetTransformFeedbackVaryingEXT, 910, GetTransformFeedbackVaryingEXT@28) - GL_STUB(TransformFeedbackVaryingsEXT, 911, TransformFeedbackVaryingsEXT@16) - GL_STUB(ProvokingVertexEXT, 912, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_913, 913, _dispatch_stub_913@12) - HIDDEN(GL_PREFIX(_dispatch_stub_913, _dispatch_stub_913@12)) - GL_STUB(_dispatch_stub_914, 914, _dispatch_stub_914@12) - HIDDEN(GL_PREFIX(_dispatch_stub_914, _dispatch_stub_914@12)) - GL_STUB(GetObjectParameterivAPPLE, 915, GetObjectParameterivAPPLE@16) - GL_STUB(ObjectPurgeableAPPLE, 916, ObjectPurgeableAPPLE@12) - GL_STUB(ObjectUnpurgeableAPPLE, 917, ObjectUnpurgeableAPPLE@12) - GL_STUB(ActiveProgramEXT, 918, ActiveProgramEXT@4) - GL_STUB(CreateShaderProgramEXT, 919, CreateShaderProgramEXT@8) - GL_STUB(UseShaderProgramEXT, 920, UseShaderProgramEXT@8) - GL_STUB(TextureBarrierNV, 921, TextureBarrierNV@0) - GL_STUB(_dispatch_stub_922, 922, _dispatch_stub_922@16) - HIDDEN(GL_PREFIX(_dispatch_stub_922, _dispatch_stub_922@16)) - GL_STUB(_dispatch_stub_923, 923, _dispatch_stub_923@16) - HIDDEN(GL_PREFIX(_dispatch_stub_923, _dispatch_stub_923@16)) - GL_STUB(_dispatch_stub_924, 924, _dispatch_stub_924@16) - HIDDEN(GL_PREFIX(_dispatch_stub_924, _dispatch_stub_924@16)) - GL_STUB(_dispatch_stub_925, 925, _dispatch_stub_925@12) - HIDDEN(GL_PREFIX(_dispatch_stub_925, _dispatch_stub_925@12)) - GL_STUB(_dispatch_stub_926, 926, _dispatch_stub_926@12) - HIDDEN(GL_PREFIX(_dispatch_stub_926, _dispatch_stub_926@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, 927, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, 928, EGLImageTargetTexture2DOES@8) + GL_STUB(ColorP3ui, 615, ColorP3ui@8) + GL_STUB(ColorP3uiv, 616, ColorP3uiv@8) + GL_STUB(ColorP4ui, 617, ColorP4ui@8) + GL_STUB(ColorP4uiv, 618, ColorP4uiv@8) + GL_STUB(MultiTexCoordP1ui, 619, MultiTexCoordP1ui@12) + GL_STUB(MultiTexCoordP1uiv, 620, MultiTexCoordP1uiv@12) + GL_STUB(MultiTexCoordP2ui, 621, MultiTexCoordP2ui@12) + GL_STUB(MultiTexCoordP2uiv, 622, MultiTexCoordP2uiv@12) + GL_STUB(MultiTexCoordP3ui, 623, MultiTexCoordP3ui@12) + GL_STUB(MultiTexCoordP3uiv, 624, MultiTexCoordP3uiv@12) + GL_STUB(MultiTexCoordP4ui, 625, MultiTexCoordP4ui@12) + GL_STUB(MultiTexCoordP4uiv, 626, MultiTexCoordP4uiv@12) + GL_STUB(NormalP3ui, 627, NormalP3ui@8) + GL_STUB(NormalP3uiv, 628, NormalP3uiv@8) + GL_STUB(SecondaryColorP3ui, 629, SecondaryColorP3ui@8) + GL_STUB(SecondaryColorP3uiv, 630, SecondaryColorP3uiv@8) + GL_STUB(TexCoordP1ui, 631, TexCoordP1ui@8) + GL_STUB(TexCoordP1uiv, 632, TexCoordP1uiv@8) + GL_STUB(TexCoordP2ui, 633, TexCoordP2ui@8) + GL_STUB(TexCoordP2uiv, 634, TexCoordP2uiv@8) + GL_STUB(TexCoordP3ui, 635, TexCoordP3ui@8) + GL_STUB(TexCoordP3uiv, 636, TexCoordP3uiv@8) + GL_STUB(TexCoordP4ui, 637, TexCoordP4ui@8) + GL_STUB(TexCoordP4uiv, 638, TexCoordP4uiv@8) + GL_STUB(VertexAttribP1ui, 639, VertexAttribP1ui@16) + GL_STUB(VertexAttribP1uiv, 640, VertexAttribP1uiv@16) + GL_STUB(VertexAttribP2ui, 641, VertexAttribP2ui@16) + GL_STUB(VertexAttribP2uiv, 642, VertexAttribP2uiv@16) + GL_STUB(VertexAttribP3ui, 643, VertexAttribP3ui@16) + GL_STUB(VertexAttribP3uiv, 644, VertexAttribP3uiv@16) + GL_STUB(VertexAttribP4ui, 645, VertexAttribP4ui@16) + GL_STUB(VertexAttribP4uiv, 646, VertexAttribP4uiv@16) + GL_STUB(VertexP2ui, 647, VertexP2ui@8) + GL_STUB(VertexP2uiv, 648, VertexP2uiv@8) + GL_STUB(VertexP3ui, 649, VertexP3ui@8) + GL_STUB(VertexP3uiv, 650, VertexP3uiv@8) + GL_STUB(VertexP4ui, 651, VertexP4ui@8) + GL_STUB(VertexP4uiv, 652, VertexP4uiv@8) + GL_STUB(BindTransformFeedback, 653, BindTransformFeedback@8) + GL_STUB(DeleteTransformFeedbacks, 654, DeleteTransformFeedbacks@8) + GL_STUB(DrawTransformFeedback, 655, DrawTransformFeedback@8) + GL_STUB(GenTransformFeedbacks, 656, GenTransformFeedbacks@8) + GL_STUB(IsTransformFeedback, 657, IsTransformFeedback@4) + GL_STUB(PauseTransformFeedback, 658, PauseTransformFeedback@0) + GL_STUB(ResumeTransformFeedback, 659, ResumeTransformFeedback@0) + GL_STUB(ClearDepthf, 660, ClearDepthf@4) + GL_STUB(DepthRangef, 661, DepthRangef@8) + GL_STUB(GetShaderPrecisionFormat, 662, GetShaderPrecisionFormat@16) + GL_STUB(ReleaseShaderCompiler, 663, ReleaseShaderCompiler@0) + GL_STUB(ShaderBinary, 664, ShaderBinary@20) + GL_STUB(GetGraphicsResetStatusARB, 665, GetGraphicsResetStatusARB@0) + GL_STUB(GetnColorTableARB, 666, GetnColorTableARB@20) + GL_STUB(GetnCompressedTexImageARB, 667, GetnCompressedTexImageARB@16) + GL_STUB(GetnConvolutionFilterARB, 668, GetnConvolutionFilterARB@20) + GL_STUB(GetnHistogramARB, 669, GetnHistogramARB@24) + GL_STUB(GetnMapdvARB, 670, GetnMapdvARB@16) + GL_STUB(GetnMapfvARB, 671, GetnMapfvARB@16) + GL_STUB(GetnMapivARB, 672, GetnMapivARB@16) + GL_STUB(GetnMinmaxARB, 673, GetnMinmaxARB@24) + GL_STUB(GetnPixelMapfvARB, 674, GetnPixelMapfvARB@12) + GL_STUB(GetnPixelMapuivARB, 675, GetnPixelMapuivARB@12) + GL_STUB(GetnPixelMapusvARB, 676, GetnPixelMapusvARB@12) + GL_STUB(GetnPolygonStippleARB, 677, GetnPolygonStippleARB@8) + GL_STUB(GetnSeparableFilterARB, 678, GetnSeparableFilterARB@32) + GL_STUB(GetnTexImageARB, 679, GetnTexImageARB@24) + GL_STUB(GetnUniformdvARB, 680, GetnUniformdvARB@16) + GL_STUB(GetnUniformfvARB, 681, GetnUniformfvARB@16) + GL_STUB(GetnUniformivARB, 682, GetnUniformivARB@16) + GL_STUB(GetnUniformuivARB, 683, GetnUniformuivARB@16) + GL_STUB(ReadnPixelsARB, 684, ReadnPixelsARB@32) + GL_STUB(PolygonOffsetEXT, 685, PolygonOffsetEXT@8) + GL_STUB(_dispatch_stub_686, 686, _dispatch_stub_686@8) + HIDDEN(GL_PREFIX(_dispatch_stub_686, _dispatch_stub_686@8)) + GL_STUB(_dispatch_stub_687, 687, _dispatch_stub_687@8) + HIDDEN(GL_PREFIX(_dispatch_stub_687, _dispatch_stub_687@8)) + GL_STUB(_dispatch_stub_688, 688, _dispatch_stub_688@8) + HIDDEN(GL_PREFIX(_dispatch_stub_688, _dispatch_stub_688@8)) + GL_STUB(_dispatch_stub_689, 689, _dispatch_stub_689@8) + HIDDEN(GL_PREFIX(_dispatch_stub_689, _dispatch_stub_689@8)) + GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@8) + HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@8)) + GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@8) + HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@8)) + GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8) + HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8)) + GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@4) + HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@4)) + GL_STUB(ColorPointerEXT, 694, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, 695, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, 696, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, 697, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, 698, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, 699, VertexPointerEXT@20) + GL_STUB(PointParameterfEXT, 700, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, 701, PointParameterfvEXT@8) + GL_STUB(LockArraysEXT, 702, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, 703, UnlockArraysEXT@0) + GL_STUB(SecondaryColor3bEXT, 704, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, 705, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, 706, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, 707, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, 708, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, 709, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, 710, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, 711, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, 712, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, 713, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, 714, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, 715, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, 716, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, 717, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, 718, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, 719, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, 720, SecondaryColorPointerEXT@16) + GL_STUB(MultiDrawArraysEXT, 721, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 722, MultiDrawElementsEXT@20) + GL_STUB(FogCoordPointerEXT, 723, FogCoordPointerEXT@12) + GL_STUB(FogCoorddEXT, 724, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, 725, FogCoorddvEXT@4) + GL_STUB(FogCoordfEXT, 726, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, 727, FogCoordfvEXT@4) + GL_STUB(_dispatch_stub_728, 728, _dispatch_stub_728@4) + HIDDEN(GL_PREFIX(_dispatch_stub_728, _dispatch_stub_728@4)) + GL_STUB(BlendFuncSeparateEXT, 729, BlendFuncSeparateEXT@16) + GL_STUB(FlushVertexArrayRangeNV, 730, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, 731, VertexArrayRangeNV@8) + GL_STUB(CombinerInputNV, 732, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, 733, CombinerOutputNV@40) + GL_STUB(CombinerParameterfNV, 734, CombinerParameterfNV@8) + GL_STUB(CombinerParameterfvNV, 735, CombinerParameterfvNV@8) + GL_STUB(CombinerParameteriNV, 736, CombinerParameteriNV@8) + GL_STUB(CombinerParameterivNV, 737, CombinerParameterivNV@8) + GL_STUB(FinalCombinerInputNV, 738, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, 739, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, 740, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, 741, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, 742, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, 743, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, 744, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, 745, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, 746, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, 747, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, 748, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, 749, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, 750, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, 751, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, 752, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, 753, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, 754, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, 755, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, 756, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, 757, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, 758, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, 759, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, 760, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, 761, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, 762, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, 763, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, 764, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, 765, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, 766, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, 767, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, 768, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, 769, WindowPos4svMESA@4) + GL_STUB(_dispatch_stub_770, 770, _dispatch_stub_770@20) + HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@20)) + GL_STUB(_dispatch_stub_771, 771, _dispatch_stub_771@24) + HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@24)) + GL_STUB(_dispatch_stub_772, 772, _dispatch_stub_772@8) + HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@8)) + GL_STUB(_dispatch_stub_773, 773, _dispatch_stub_773@4) + HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@4)) + GL_STUB(_dispatch_stub_774, 774, _dispatch_stub_774@8) + HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@8)) + GL_STUB(_dispatch_stub_775, 775, _dispatch_stub_775@12) + HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@12)) + GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@4) + HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@4)) + GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@8) + HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8)) + GL_STUB(_dispatch_stub_778, 778, _dispatch_stub_778@4) + HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@4)) + GL_STUB(AreProgramsResidentNV, 779, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, 780, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, 781, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, 782, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, 783, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, 784, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, 785, GetProgramParameterfvNV@16) + GL_STUB(GetProgramStringNV, 786, GetProgramStringNV@12) + GL_STUB(GetProgramivNV, 787, GetProgramivNV@12) + GL_STUB(GetTrackMatrixivNV, 788, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribPointervNV, 789, GetVertexAttribPointervNV@12) + GL_STUB(GetVertexAttribdvNV, 790, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, 791, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, 792, GetVertexAttribivNV@12) + GL_STUB(IsProgramNV, 793, IsProgramNV@4) + GL_STUB(LoadProgramNV, 794, LoadProgramNV@16) + GL_STUB(ProgramParameters4dvNV, 795, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, 796, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, 797, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, 798, TrackMatrixNV@16) + GL_STUB(VertexAttrib1dNV, 799, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, 800, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, 801, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, 802, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, 803, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, 804, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, 805, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, 806, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, 807, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, 808, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, 809, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, 810, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, 811, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, 812, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, 813, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, 814, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, 815, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, 816, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, 817, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, 818, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, 819, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, 820, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, 821, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, 822, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, 823, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, 824, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribPointerNV, 825, VertexAttribPointerNV@20) + GL_STUB(VertexAttribs1dvNV, 826, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, 827, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, 828, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, 829, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, 830, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, 831, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, 832, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, 833, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, 834, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, 835, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, 836, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, 837, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, 838, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, 839, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, 840, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, 841, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, 842, TexBumpParameterivATI@8) + GL_STUB(AlphaFragmentOp1ATI, 843, AlphaFragmentOp1ATI@24) + GL_STUB(AlphaFragmentOp2ATI, 844, AlphaFragmentOp2ATI@36) + GL_STUB(AlphaFragmentOp3ATI, 845, AlphaFragmentOp3ATI@48) + GL_STUB(BeginFragmentShaderATI, 846, BeginFragmentShaderATI@0) + GL_STUB(BindFragmentShaderATI, 847, BindFragmentShaderATI@4) + GL_STUB(ColorFragmentOp1ATI, 848, ColorFragmentOp1ATI@28) + GL_STUB(ColorFragmentOp2ATI, 849, ColorFragmentOp2ATI@40) + GL_STUB(ColorFragmentOp3ATI, 850, ColorFragmentOp3ATI@52) + GL_STUB(DeleteFragmentShaderATI, 851, DeleteFragmentShaderATI@4) + GL_STUB(EndFragmentShaderATI, 852, EndFragmentShaderATI@0) + GL_STUB(GenFragmentShadersATI, 853, GenFragmentShadersATI@4) + GL_STUB(PassTexCoordATI, 854, PassTexCoordATI@12) + GL_STUB(SampleMapATI, 855, SampleMapATI@12) + GL_STUB(SetFragmentShaderConstantATI, 856, SetFragmentShaderConstantATI@8) + GL_STUB(PointParameteriNV, 857, PointParameteriNV@8) + GL_STUB(PointParameterivNV, 858, PointParameterivNV@8) + GL_STUB(_dispatch_stub_859, 859, _dispatch_stub_859@4) + HIDDEN(GL_PREFIX(_dispatch_stub_859, _dispatch_stub_859@4)) + GL_STUB(_dispatch_stub_860, 860, _dispatch_stub_860@4) + HIDDEN(GL_PREFIX(_dispatch_stub_860, _dispatch_stub_860@4)) + GL_STUB(_dispatch_stub_861, 861, _dispatch_stub_861@8) + HIDDEN(GL_PREFIX(_dispatch_stub_861, _dispatch_stub_861@8)) + GL_STUB(_dispatch_stub_862, 862, _dispatch_stub_862@8) + HIDDEN(GL_PREFIX(_dispatch_stub_862, _dispatch_stub_862@8)) + GL_STUB(_dispatch_stub_863, 863, _dispatch_stub_863@4) + HIDDEN(GL_PREFIX(_dispatch_stub_863, _dispatch_stub_863@4)) + GL_STUB(GetProgramNamedParameterdvNV, 864, GetProgramNamedParameterdvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, 865, GetProgramNamedParameterfvNV@16) + GL_STUB(ProgramNamedParameter4dNV, 866, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4dvNV, 867, ProgramNamedParameter4dvNV@16) + GL_STUB(ProgramNamedParameter4fNV, 868, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4fvNV, 869, ProgramNamedParameter4fvNV@16) + GL_STUB(PrimitiveRestartIndexNV, 870, PrimitiveRestartIndexNV@4) + GL_STUB(PrimitiveRestartNV, 871, PrimitiveRestartNV@0) + GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@16) + HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@16)) + GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@8) + HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@8)) + GL_STUB(BindFramebufferEXT, 874, BindFramebufferEXT@8) + GL_STUB(BindRenderbufferEXT, 875, BindRenderbufferEXT@8) + GL_STUB(CheckFramebufferStatusEXT, 876, CheckFramebufferStatusEXT@4) + GL_STUB(DeleteFramebuffersEXT, 877, DeleteFramebuffersEXT@8) + GL_STUB(DeleteRenderbuffersEXT, 878, DeleteRenderbuffersEXT@8) + GL_STUB(FramebufferRenderbufferEXT, 879, FramebufferRenderbufferEXT@16) + GL_STUB(FramebufferTexture1DEXT, 880, FramebufferTexture1DEXT@20) + GL_STUB(FramebufferTexture2DEXT, 881, FramebufferTexture2DEXT@20) + GL_STUB(FramebufferTexture3DEXT, 882, FramebufferTexture3DEXT@24) + GL_STUB(GenFramebuffersEXT, 883, GenFramebuffersEXT@8) + GL_STUB(GenRenderbuffersEXT, 884, GenRenderbuffersEXT@8) + GL_STUB(GenerateMipmapEXT, 885, GenerateMipmapEXT@4) + GL_STUB(GetFramebufferAttachmentParameterivEXT, 886, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB(GetRenderbufferParameterivEXT, 887, GetRenderbufferParameterivEXT@12) + GL_STUB(IsFramebufferEXT, 888, IsFramebufferEXT@4) + GL_STUB(IsRenderbufferEXT, 889, IsRenderbufferEXT@4) + GL_STUB(RenderbufferStorageEXT, 890, RenderbufferStorageEXT@16) + GL_STUB(_dispatch_stub_891, 891, _dispatch_stub_891@40) + HIDDEN(GL_PREFIX(_dispatch_stub_891, _dispatch_stub_891@40)) + GL_STUB(_dispatch_stub_892, 892, _dispatch_stub_892@12) + HIDDEN(GL_PREFIX(_dispatch_stub_892, _dispatch_stub_892@12)) + GL_STUB(_dispatch_stub_893, 893, _dispatch_stub_893@12) + HIDDEN(GL_PREFIX(_dispatch_stub_893, _dispatch_stub_893@12)) + GL_STUB(BindFragDataLocationEXT, 894, BindFragDataLocationEXT@12) + GL_STUB(GetFragDataLocationEXT, 895, GetFragDataLocationEXT@8) + GL_STUB(GetUniformuivEXT, 896, GetUniformuivEXT@12) + GL_STUB(GetVertexAttribIivEXT, 897, GetVertexAttribIivEXT@12) + GL_STUB(GetVertexAttribIuivEXT, 898, GetVertexAttribIuivEXT@12) + GL_STUB(Uniform1uiEXT, 899, Uniform1uiEXT@8) + GL_STUB(Uniform1uivEXT, 900, Uniform1uivEXT@12) + GL_STUB(Uniform2uiEXT, 901, Uniform2uiEXT@12) + GL_STUB(Uniform2uivEXT, 902, Uniform2uivEXT@12) + GL_STUB(Uniform3uiEXT, 903, Uniform3uiEXT@16) + GL_STUB(Uniform3uivEXT, 904, Uniform3uivEXT@12) + GL_STUB(Uniform4uiEXT, 905, Uniform4uiEXT@20) + GL_STUB(Uniform4uivEXT, 906, Uniform4uivEXT@12) + GL_STUB(VertexAttribI1iEXT, 907, VertexAttribI1iEXT@8) + GL_STUB(VertexAttribI1ivEXT, 908, VertexAttribI1ivEXT@8) + GL_STUB(VertexAttribI1uiEXT, 909, VertexAttribI1uiEXT@8) + GL_STUB(VertexAttribI1uivEXT, 910, VertexAttribI1uivEXT@8) + GL_STUB(VertexAttribI2iEXT, 911, VertexAttribI2iEXT@12) + GL_STUB(VertexAttribI2ivEXT, 912, VertexAttribI2ivEXT@8) + GL_STUB(VertexAttribI2uiEXT, 913, VertexAttribI2uiEXT@12) + GL_STUB(VertexAttribI2uivEXT, 914, VertexAttribI2uivEXT@8) + GL_STUB(VertexAttribI3iEXT, 915, VertexAttribI3iEXT@16) + GL_STUB(VertexAttribI3ivEXT, 916, VertexAttribI3ivEXT@8) + GL_STUB(VertexAttribI3uiEXT, 917, VertexAttribI3uiEXT@16) + GL_STUB(VertexAttribI3uivEXT, 918, VertexAttribI3uivEXT@8) + GL_STUB(VertexAttribI4bvEXT, 919, VertexAttribI4bvEXT@8) + GL_STUB(VertexAttribI4iEXT, 920, VertexAttribI4iEXT@20) + GL_STUB(VertexAttribI4ivEXT, 921, VertexAttribI4ivEXT@8) + GL_STUB(VertexAttribI4svEXT, 922, VertexAttribI4svEXT@8) + GL_STUB(VertexAttribI4ubvEXT, 923, VertexAttribI4ubvEXT@8) + GL_STUB(VertexAttribI4uiEXT, 924, VertexAttribI4uiEXT@20) + GL_STUB(VertexAttribI4uivEXT, 925, VertexAttribI4uivEXT@8) + GL_STUB(VertexAttribI4usvEXT, 926, VertexAttribI4usvEXT@8) + GL_STUB(VertexAttribIPointerEXT, 927, VertexAttribIPointerEXT@20) + GL_STUB(FramebufferTextureLayerEXT, 928, FramebufferTextureLayerEXT@20) + GL_STUB(ColorMaskIndexedEXT, 929, ColorMaskIndexedEXT@20) + GL_STUB(DisableIndexedEXT, 930, DisableIndexedEXT@8) + GL_STUB(EnableIndexedEXT, 931, EnableIndexedEXT@8) + GL_STUB(GetBooleanIndexedvEXT, 932, GetBooleanIndexedvEXT@12) + GL_STUB(GetIntegerIndexedvEXT, 933, GetIntegerIndexedvEXT@12) + GL_STUB(IsEnabledIndexedEXT, 934, IsEnabledIndexedEXT@8) + GL_STUB(ClearColorIiEXT, 935, ClearColorIiEXT@16) + GL_STUB(ClearColorIuiEXT, 936, ClearColorIuiEXT@16) + GL_STUB(GetTexParameterIivEXT, 937, GetTexParameterIivEXT@12) + GL_STUB(GetTexParameterIuivEXT, 938, GetTexParameterIuivEXT@12) + GL_STUB(TexParameterIivEXT, 939, TexParameterIivEXT@12) + GL_STUB(TexParameterIuivEXT, 940, TexParameterIuivEXT@12) + GL_STUB(BeginConditionalRenderNV, 941, BeginConditionalRenderNV@8) + GL_STUB(EndConditionalRenderNV, 942, EndConditionalRenderNV@0) + GL_STUB(BeginTransformFeedbackEXT, 943, BeginTransformFeedbackEXT@4) + GL_STUB(BindBufferBaseEXT, 944, BindBufferBaseEXT@12) + GL_STUB(BindBufferOffsetEXT, 945, BindBufferOffsetEXT@16) + GL_STUB(BindBufferRangeEXT, 946, BindBufferRangeEXT@20) + GL_STUB(EndTransformFeedbackEXT, 947, EndTransformFeedbackEXT@0) + GL_STUB(GetTransformFeedbackVaryingEXT, 948, GetTransformFeedbackVaryingEXT@28) + GL_STUB(TransformFeedbackVaryingsEXT, 949, TransformFeedbackVaryingsEXT@16) + GL_STUB(ProvokingVertexEXT, 950, ProvokingVertexEXT@4) + GL_STUB(_dispatch_stub_951, 951, _dispatch_stub_951@12) + HIDDEN(GL_PREFIX(_dispatch_stub_951, _dispatch_stub_951@12)) + GL_STUB(_dispatch_stub_952, 952, _dispatch_stub_952@12) + HIDDEN(GL_PREFIX(_dispatch_stub_952, _dispatch_stub_952@12)) + GL_STUB(GetObjectParameterivAPPLE, 953, GetObjectParameterivAPPLE@16) + GL_STUB(ObjectPurgeableAPPLE, 954, ObjectPurgeableAPPLE@12) + GL_STUB(ObjectUnpurgeableAPPLE, 955, ObjectUnpurgeableAPPLE@12) + GL_STUB(ActiveProgramEXT, 956, ActiveProgramEXT@4) + GL_STUB(CreateShaderProgramEXT, 957, CreateShaderProgramEXT@8) + GL_STUB(UseShaderProgramEXT, 958, UseShaderProgramEXT@8) + GL_STUB(TextureBarrierNV, 959, TextureBarrierNV@0) + GL_STUB(_dispatch_stub_960, 960, _dispatch_stub_960@16) + HIDDEN(GL_PREFIX(_dispatch_stub_960, _dispatch_stub_960@16)) + GL_STUB(_dispatch_stub_961, 961, _dispatch_stub_961@16) + HIDDEN(GL_PREFIX(_dispatch_stub_961, _dispatch_stub_961@16)) + GL_STUB(_dispatch_stub_962, 962, _dispatch_stub_962@16) + HIDDEN(GL_PREFIX(_dispatch_stub_962, _dispatch_stub_962@16)) + GL_STUB(_dispatch_stub_963, 963, _dispatch_stub_963@12) + HIDDEN(GL_PREFIX(_dispatch_stub_963, _dispatch_stub_963@12)) + GL_STUB(_dispatch_stub_964, 964, _dispatch_stub_964@12) + HIDDEN(GL_PREFIX(_dispatch_stub_964, _dispatch_stub_964@12)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 965, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 966, EGLImageTargetTexture2DOES@8) GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1307,152 +1345,152 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(BlendEquationIndexedAMD, 598, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 599, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) GL_STUB_ALIAS(BlendFuncIndexedAMD, 600, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) - GL_STUB_ALIAS(PointParameterf, 662, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfARB, 662, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfv, 663, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(PointParameterfvARB, 663, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(SecondaryColor3b, 666, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) - GL_STUB_ALIAS(SecondaryColor3bv, 667, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) - GL_STUB_ALIAS(SecondaryColor3d, 668, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) - GL_STUB_ALIAS(SecondaryColor3dv, 669, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) - GL_STUB_ALIAS(SecondaryColor3f, 670, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) - GL_STUB_ALIAS(SecondaryColor3fv, 671, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) - GL_STUB_ALIAS(SecondaryColor3i, 672, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) - GL_STUB_ALIAS(SecondaryColor3iv, 673, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) - GL_STUB_ALIAS(SecondaryColor3s, 674, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) - GL_STUB_ALIAS(SecondaryColor3sv, 675, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) - GL_STUB_ALIAS(SecondaryColor3ub, 676, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) - GL_STUB_ALIAS(SecondaryColor3ubv, 677, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) - GL_STUB_ALIAS(SecondaryColor3ui, 678, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) - GL_STUB_ALIAS(SecondaryColor3uiv, 679, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) - GL_STUB_ALIAS(SecondaryColor3us, 680, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) - GL_STUB_ALIAS(SecondaryColor3usv, 681, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) - GL_STUB_ALIAS(SecondaryColorPointer, 682, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) - GL_STUB_ALIAS(MultiDrawArrays, 683, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) - GL_STUB_ALIAS(MultiDrawElements, 684, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) - GL_STUB_ALIAS(FogCoordPointer, 685, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) - GL_STUB_ALIAS(FogCoordd, 686, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) - GL_STUB_ALIAS(FogCoorddv, 687, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) - GL_STUB_ALIAS(FogCoordf, 688, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) - GL_STUB_ALIAS(FogCoordfv, 689, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB_ALIAS(BlendFuncSeparate, 691, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB_ALIAS(WindowPos2d, 708, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dARB, 708, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dv, 709, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2dvARB, 709, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2f, 710, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fARB, 710, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fv, 711, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2fvARB, 711, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2i, 712, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iARB, 712, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iv, 713, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2ivARB, 713, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2s, 714, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sARB, 714, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sv, 715, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos2svARB, 715, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos3d, 716, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dARB, 716, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dv, 717, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3dvARB, 717, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3f, 718, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fARB, 718, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fv, 719, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3fvARB, 719, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3i, 720, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iARB, 720, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iv, 721, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3ivARB, 721, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3s, 722, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sARB, 722, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sv, 723, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(WindowPos3svARB, 723, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(BindProgramARB, 742, BindProgramARB@8, BindProgramNV, BindProgramNV@8) - GL_STUB_ALIAS(DeleteProgramsARB, 743, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) - GL_STUB_ALIAS(GenProgramsARB, 745, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) - GL_STUB_ALIAS(GetVertexAttribPointerv, 751, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(GetVertexAttribPointervARB, 751, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(IsProgramARB, 755, IsProgramARB@4, IsProgramNV, IsProgramNV@4) - GL_STUB_ALIAS(PointParameteri, 819, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) - GL_STUB_ALIAS(PointParameteriv, 820, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) - GL_STUB_ALIAS(DeleteVertexArrays, 823, DeleteVertexArrays@8, _dispatch_stub_823, _dispatch_stub_823@8) - GL_STUB_ALIAS(IsVertexArray, 825, IsVertexArray@4, _dispatch_stub_825, _dispatch_stub_825@4) - GL_STUB_ALIAS(PrimitiveRestartIndex, 832, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) - GL_STUB_ALIAS(BlendEquationSeparate, 835, BlendEquationSeparate@8, _dispatch_stub_835, _dispatch_stub_835@8) - GL_STUB_ALIAS(BindFramebuffer, 836, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) - GL_STUB_ALIAS(BindRenderbuffer, 837, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) - GL_STUB_ALIAS(CheckFramebufferStatus, 838, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) - GL_STUB_ALIAS(DeleteFramebuffers, 839, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) - GL_STUB_ALIAS(DeleteRenderbuffers, 840, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) - GL_STUB_ALIAS(FramebufferRenderbuffer, 841, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) - GL_STUB_ALIAS(FramebufferTexture1D, 842, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) - GL_STUB_ALIAS(FramebufferTexture2D, 843, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) - GL_STUB_ALIAS(FramebufferTexture3D, 844, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) - GL_STUB_ALIAS(GenFramebuffers, 845, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) - GL_STUB_ALIAS(GenRenderbuffers, 846, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) - GL_STUB_ALIAS(GenerateMipmap, 847, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) - GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 848, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB_ALIAS(GetRenderbufferParameteriv, 849, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) - GL_STUB_ALIAS(IsFramebuffer, 850, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) - GL_STUB_ALIAS(IsRenderbuffer, 851, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) - GL_STUB_ALIAS(RenderbufferStorage, 852, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB_ALIAS(BlitFramebuffer, 853, BlitFramebuffer@40, _dispatch_stub_853, _dispatch_stub_853@40) - GL_STUB_ALIAS(BindFragDataLocation, 856, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) - GL_STUB_ALIAS(GetFragDataLocation, 857, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) - GL_STUB_ALIAS(GetUniformuiv, 858, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIiv, 859, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIuiv, 860, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) - GL_STUB_ALIAS(Uniform1ui, 861, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) - GL_STUB_ALIAS(Uniform1uiv, 862, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) - GL_STUB_ALIAS(Uniform2ui, 863, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) - GL_STUB_ALIAS(Uniform2uiv, 864, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) - GL_STUB_ALIAS(Uniform3ui, 865, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) - GL_STUB_ALIAS(Uniform3uiv, 866, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) - GL_STUB_ALIAS(Uniform4ui, 867, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) - GL_STUB_ALIAS(Uniform4uiv, 868, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) - GL_STUB_ALIAS(VertexAttribI1i, 869, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) - GL_STUB_ALIAS(VertexAttribI1iv, 870, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) - GL_STUB_ALIAS(VertexAttribI1ui, 871, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) - GL_STUB_ALIAS(VertexAttribI1uiv, 872, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) - GL_STUB_ALIAS(VertexAttribI2i, 873, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) - GL_STUB_ALIAS(VertexAttribI2iv, 874, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) - GL_STUB_ALIAS(VertexAttribI2ui, 875, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) - GL_STUB_ALIAS(VertexAttribI2uiv, 876, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) - GL_STUB_ALIAS(VertexAttribI3i, 877, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) - GL_STUB_ALIAS(VertexAttribI3iv, 878, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) - GL_STUB_ALIAS(VertexAttribI3ui, 879, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) - GL_STUB_ALIAS(VertexAttribI3uiv, 880, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4bv, 881, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) - GL_STUB_ALIAS(VertexAttribI4i, 882, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) - GL_STUB_ALIAS(VertexAttribI4iv, 883, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) - GL_STUB_ALIAS(VertexAttribI4sv, 884, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) - GL_STUB_ALIAS(VertexAttribI4ubv, 885, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) - GL_STUB_ALIAS(VertexAttribI4ui, 886, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) - GL_STUB_ALIAS(VertexAttribI4uiv, 887, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4usv, 888, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) - GL_STUB_ALIAS(VertexAttribIPointer, 889, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayer, 890, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayerARB, 890, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(ColorMaski, 891, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) - GL_STUB_ALIAS(Disablei, 892, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) - GL_STUB_ALIAS(Enablei, 893, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) - GL_STUB_ALIAS(GetBooleani_v, 894, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) - GL_STUB_ALIAS(GetIntegeri_v, 895, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) - GL_STUB_ALIAS(IsEnabledi, 896, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) - GL_STUB_ALIAS(GetTexParameterIiv, 899, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) - GL_STUB_ALIAS(GetTexParameterIuiv, 900, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) - GL_STUB_ALIAS(TexParameterIiv, 901, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) - GL_STUB_ALIAS(TexParameterIuiv, 902, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) - GL_STUB_ALIAS(BeginConditionalRender, 903, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) - GL_STUB_ALIAS(EndConditionalRender, 904, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) - GL_STUB_ALIAS(BeginTransformFeedback, 905, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB_ALIAS(BindBufferBase, 906, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB_ALIAS(BindBufferRange, 908, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB_ALIAS(EndTransformFeedback, 909, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB_ALIAS(GetTransformFeedbackVarying, 910, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB_ALIAS(TransformFeedbackVaryings, 911, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB_ALIAS(ProvokingVertex, 912, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) + GL_STUB_ALIAS(PointParameterf, 700, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfARB, 700, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfv, 701, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(PointParameterfvARB, 701, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(SecondaryColor3b, 704, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB_ALIAS(SecondaryColor3bv, 705, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB_ALIAS(SecondaryColor3d, 706, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB_ALIAS(SecondaryColor3dv, 707, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB_ALIAS(SecondaryColor3f, 708, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB_ALIAS(SecondaryColor3fv, 709, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB_ALIAS(SecondaryColor3i, 710, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB_ALIAS(SecondaryColor3iv, 711, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB_ALIAS(SecondaryColor3s, 712, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB_ALIAS(SecondaryColor3sv, 713, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB_ALIAS(SecondaryColor3ub, 714, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB_ALIAS(SecondaryColor3ubv, 715, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB_ALIAS(SecondaryColor3ui, 716, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB_ALIAS(SecondaryColor3uiv, 717, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB_ALIAS(SecondaryColor3us, 718, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB_ALIAS(SecondaryColor3usv, 719, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB_ALIAS(SecondaryColorPointer, 720, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB_ALIAS(MultiDrawArrays, 721, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB_ALIAS(MultiDrawElements, 722, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB_ALIAS(FogCoordPointer, 723, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB_ALIAS(FogCoordd, 724, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) + GL_STUB_ALIAS(FogCoorddv, 725, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB_ALIAS(FogCoordf, 726, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) + GL_STUB_ALIAS(FogCoordfv, 727, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB_ALIAS(BlendFuncSeparate, 729, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB_ALIAS(WindowPos2d, 746, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dARB, 746, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dv, 747, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2dvARB, 747, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2f, 748, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fARB, 748, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fv, 749, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2fvARB, 749, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2i, 750, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iARB, 750, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iv, 751, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2ivARB, 751, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2s, 752, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sARB, 752, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sv, 753, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos2svARB, 753, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos3d, 754, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dARB, 754, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dv, 755, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3dvARB, 755, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3f, 756, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fARB, 756, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fv, 757, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3fvARB, 757, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3i, 758, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iARB, 758, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iv, 759, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3ivARB, 759, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3s, 760, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sARB, 760, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sv, 761, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(WindowPos3svARB, 761, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(BindProgramARB, 780, BindProgramARB@8, BindProgramNV, BindProgramNV@8) + GL_STUB_ALIAS(DeleteProgramsARB, 781, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB_ALIAS(GenProgramsARB, 783, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, 789, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(GetVertexAttribPointervARB, 789, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(IsProgramARB, 793, IsProgramARB@4, IsProgramNV, IsProgramNV@4) + GL_STUB_ALIAS(PointParameteri, 857, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) + GL_STUB_ALIAS(PointParameteriv, 858, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(DeleteVertexArrays, 861, DeleteVertexArrays@8, _dispatch_stub_861, _dispatch_stub_861@8) + GL_STUB_ALIAS(IsVertexArray, 863, IsVertexArray@4, _dispatch_stub_863, _dispatch_stub_863@4) + GL_STUB_ALIAS(PrimitiveRestartIndex, 870, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) + GL_STUB_ALIAS(BlendEquationSeparate, 873, BlendEquationSeparate@8, _dispatch_stub_873, _dispatch_stub_873@8) + GL_STUB_ALIAS(BindFramebuffer, 874, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, 875, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, 876, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, 877, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, 878, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, 879, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, 880, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, 881, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, 882, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, 883, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, 884, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, 885, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 886, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, 887, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, 888, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, 889, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, 890, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(BlitFramebuffer, 891, BlitFramebuffer@40, _dispatch_stub_891, _dispatch_stub_891@40) + GL_STUB_ALIAS(BindFragDataLocation, 894, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) + GL_STUB_ALIAS(GetFragDataLocation, 895, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) + GL_STUB_ALIAS(GetUniformuiv, 896, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIiv, 897, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIuiv, 898, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) + GL_STUB_ALIAS(Uniform1ui, 899, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) + GL_STUB_ALIAS(Uniform1uiv, 900, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) + GL_STUB_ALIAS(Uniform2ui, 901, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) + GL_STUB_ALIAS(Uniform2uiv, 902, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) + GL_STUB_ALIAS(Uniform3ui, 903, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) + GL_STUB_ALIAS(Uniform3uiv, 904, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) + GL_STUB_ALIAS(Uniform4ui, 905, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) + GL_STUB_ALIAS(Uniform4uiv, 906, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) + GL_STUB_ALIAS(VertexAttribI1i, 907, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) + GL_STUB_ALIAS(VertexAttribI1iv, 908, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) + GL_STUB_ALIAS(VertexAttribI1ui, 909, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) + GL_STUB_ALIAS(VertexAttribI1uiv, 910, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) + GL_STUB_ALIAS(VertexAttribI2i, 911, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) + GL_STUB_ALIAS(VertexAttribI2iv, 912, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) + GL_STUB_ALIAS(VertexAttribI2ui, 913, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) + GL_STUB_ALIAS(VertexAttribI2uiv, 914, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) + GL_STUB_ALIAS(VertexAttribI3i, 915, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) + GL_STUB_ALIAS(VertexAttribI3iv, 916, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) + GL_STUB_ALIAS(VertexAttribI3ui, 917, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) + GL_STUB_ALIAS(VertexAttribI3uiv, 918, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4bv, 919, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) + GL_STUB_ALIAS(VertexAttribI4i, 920, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) + GL_STUB_ALIAS(VertexAttribI4iv, 921, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) + GL_STUB_ALIAS(VertexAttribI4sv, 922, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) + GL_STUB_ALIAS(VertexAttribI4ubv, 923, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) + GL_STUB_ALIAS(VertexAttribI4ui, 924, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) + GL_STUB_ALIAS(VertexAttribI4uiv, 925, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4usv, 926, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) + GL_STUB_ALIAS(VertexAttribIPointer, 927, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayer, 928, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayerARB, 928, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(ColorMaski, 929, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) + GL_STUB_ALIAS(Disablei, 930, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) + GL_STUB_ALIAS(Enablei, 931, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) + GL_STUB_ALIAS(GetBooleani_v, 932, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) + GL_STUB_ALIAS(GetIntegeri_v, 933, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) + GL_STUB_ALIAS(IsEnabledi, 934, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) + GL_STUB_ALIAS(GetTexParameterIiv, 937, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) + GL_STUB_ALIAS(GetTexParameterIuiv, 938, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) + GL_STUB_ALIAS(TexParameterIiv, 939, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) + GL_STUB_ALIAS(TexParameterIuiv, 940, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) + GL_STUB_ALIAS(BeginConditionalRender, 941, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) + GL_STUB_ALIAS(EndConditionalRender, 942, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) + GL_STUB_ALIAS(BeginTransformFeedback, 943, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) + GL_STUB_ALIAS(BindBufferBase, 944, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) + GL_STUB_ALIAS(BindBufferRange, 946, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) + GL_STUB_ALIAS(EndTransformFeedback, 947, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) + GL_STUB_ALIAS(GetTransformFeedbackVarying, 948, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) + GL_STUB_ALIAS(TransformFeedbackVaryings, 949, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) + GL_STUB_ALIAS(ProvokingVertex, 950, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) GLOBL GLNAME(gl_dispatch_functions_end) HIDDEN(GLNAME(gl_dispatch_functions_end)) |