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Diffstat (limited to 'src/mapi/glapi/glapi_x86.S')
-rw-r--r--src/mapi/glapi/glapi_x86.S114
1 files changed, 55 insertions, 59 deletions
diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S
index 8b764c993cb..872df4a1cb6 100644
--- a/src/mapi/glapi/glapi_x86.S
+++ b/src/mapi/glapi/glapi_x86.S
@@ -767,10 +767,6 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
- GL_STUB(_dispatch_stub_608, _gloffset_CullParameterdvEXT, _dispatch_stub_608@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_608, _dispatch_stub_608@8))
- GL_STUB(_dispatch_stub_609, _gloffset_CullParameterfvEXT, _dispatch_stub_609@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_609, _dispatch_stub_609@8))
GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
@@ -795,8 +791,8 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_634, _gloffset_PixelTexGenSGIX, _dispatch_stub_634@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_634, _dispatch_stub_634@4))
+ GL_STUB(_dispatch_stub_632, _gloffset_PixelTexGenSGIX, _dispatch_stub_632@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_632, _dispatch_stub_632@4))
GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
@@ -838,24 +834,24 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_676, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_676@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_676, _dispatch_stub_676@20))
- GL_STUB(_dispatch_stub_677, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_677@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_677, _dispatch_stub_677@24))
- GL_STUB(_dispatch_stub_678, _gloffset_DeleteFencesNV, _dispatch_stub_678@8)
+ GL_STUB(_dispatch_stub_674, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_674@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_674, _dispatch_stub_674@20))
+ GL_STUB(_dispatch_stub_675, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_675@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_675, _dispatch_stub_675@24))
+ GL_STUB(_dispatch_stub_676, _gloffset_DeleteFencesNV, _dispatch_stub_676@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_676, _dispatch_stub_676@8))
+ GL_STUB(_dispatch_stub_677, _gloffset_FinishFenceNV, _dispatch_stub_677@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_677, _dispatch_stub_677@4))
+ GL_STUB(_dispatch_stub_678, _gloffset_GenFencesNV, _dispatch_stub_678@8)
HIDDEN(GL_PREFIX(_dispatch_stub_678, _dispatch_stub_678@8))
- GL_STUB(_dispatch_stub_679, _gloffset_FinishFenceNV, _dispatch_stub_679@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_679, _dispatch_stub_679@4))
- GL_STUB(_dispatch_stub_680, _gloffset_GenFencesNV, _dispatch_stub_680@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_680, _dispatch_stub_680@8))
- GL_STUB(_dispatch_stub_681, _gloffset_GetFenceivNV, _dispatch_stub_681@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_681, _dispatch_stub_681@12))
- GL_STUB(_dispatch_stub_682, _gloffset_IsFenceNV, _dispatch_stub_682@4)
+ GL_STUB(_dispatch_stub_679, _gloffset_GetFenceivNV, _dispatch_stub_679@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_679, _dispatch_stub_679@12))
+ GL_STUB(_dispatch_stub_680, _gloffset_IsFenceNV, _dispatch_stub_680@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_680, _dispatch_stub_680@4))
+ GL_STUB(_dispatch_stub_681, _gloffset_SetFenceNV, _dispatch_stub_681@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_681, _dispatch_stub_681@8))
+ GL_STUB(_dispatch_stub_682, _gloffset_TestFenceNV, _dispatch_stub_682@4)
HIDDEN(GL_PREFIX(_dispatch_stub_682, _dispatch_stub_682@4))
- GL_STUB(_dispatch_stub_683, _gloffset_SetFenceNV, _dispatch_stub_683@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_683, _dispatch_stub_683@8))
- GL_STUB(_dispatch_stub_684, _gloffset_TestFenceNV, _dispatch_stub_684@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_684, _dispatch_stub_684@4))
GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
@@ -936,26 +932,26 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_765, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_765@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@4))
- GL_STUB(_dispatch_stub_766, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_766@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@4))
- GL_STUB(_dispatch_stub_767, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_767@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@8))
- GL_STUB(_dispatch_stub_768, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_768@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@8))
- GL_STUB(_dispatch_stub_769, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_769@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@4))
+ GL_STUB(_dispatch_stub_763, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_763@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@4))
+ GL_STUB(_dispatch_stub_764, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_764@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@4))
+ GL_STUB(_dispatch_stub_765, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_765@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@8))
+ GL_STUB(_dispatch_stub_766, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_766@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@8))
+ GL_STUB(_dispatch_stub_767, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_767@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@4))
GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
- GL_STUB(_dispatch_stub_776, _gloffset_DepthBoundsEXT, _dispatch_stub_776@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16))
- GL_STUB(_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_777@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8))
+ GL_STUB(_dispatch_stub_774, _gloffset_DepthBoundsEXT, _dispatch_stub_774@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@16))
+ GL_STUB(_dispatch_stub_775, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_775@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@8))
GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
@@ -973,12 +969,12 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_795, _gloffset_BlitFramebufferEXT, _dispatch_stub_795@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_795, _dispatch_stub_795@40))
- GL_STUB(_dispatch_stub_796, _gloffset_BufferParameteriAPPLE, _dispatch_stub_796@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_796, _dispatch_stub_796@12))
- GL_STUB(_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_797@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@12))
+ GL_STUB(_dispatch_stub_793, _gloffset_BlitFramebufferEXT, _dispatch_stub_793@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_793, _dispatch_stub_793@40))
+ GL_STUB(_dispatch_stub_794, _gloffset_BufferParameteriAPPLE, _dispatch_stub_794@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_794, _dispatch_stub_794@12))
+ GL_STUB(_dispatch_stub_795, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_795@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_795, _dispatch_stub_795@12))
GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
GL_STUB(ColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
GL_STUB(DisableIndexedEXT, _gloffset_DisableIndexedEXT, DisableIndexedEXT@8)
@@ -996,23 +992,23 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(GetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
GL_STUB(TransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_815, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_815@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_815, _dispatch_stub_815@12))
- GL_STUB(_dispatch_stub_816, _gloffset_TextureRangeAPPLE, _dispatch_stub_816@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_816, _dispatch_stub_816@12))
+ GL_STUB(_dispatch_stub_813, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_813@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_813, _dispatch_stub_813@12))
+ GL_STUB(_dispatch_stub_814, _gloffset_TextureRangeAPPLE, _dispatch_stub_814@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_814, _dispatch_stub_814@12))
GL_STUB(GetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE, GetObjectParameterivAPPLE@16)
GL_STUB(ObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE, ObjectPurgeableAPPLE@12)
GL_STUB(ObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE, ObjectUnpurgeableAPPLE@12)
- GL_STUB(_dispatch_stub_820, _gloffset_StencilFuncSeparateATI, _dispatch_stub_820@16)
+ GL_STUB(_dispatch_stub_818, _gloffset_StencilFuncSeparateATI, _dispatch_stub_818@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_818, _dispatch_stub_818@16))
+ GL_STUB(_dispatch_stub_819, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_819@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_819, _dispatch_stub_819@16))
+ GL_STUB(_dispatch_stub_820, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_820@16)
HIDDEN(GL_PREFIX(_dispatch_stub_820, _dispatch_stub_820@16))
- GL_STUB(_dispatch_stub_821, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_821@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@16))
- GL_STUB(_dispatch_stub_822, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_822@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@16))
- GL_STUB(_dispatch_stub_823, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_823@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_823, _dispatch_stub_823@12))
- GL_STUB(_dispatch_stub_824, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_824@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_824, _dispatch_stub_824@12))
+ GL_STUB(_dispatch_stub_821, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_821@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@12))
+ GL_STUB(_dispatch_stub_822, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_822@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@12))
GL_STUB(EGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES, EGLImageTargetRenderbufferStorageOES@8)
GL_STUB(EGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES, EGLImageTargetTexture2DOES@8)
GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
@@ -1273,9 +1269,9 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
- GL_STUB_ALIAS(DeleteVertexArrays, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArrays@8, _dispatch_stub_767, _dispatch_stub_767@8)
- GL_STUB_ALIAS(IsVertexArray, _gloffset_IsVertexArrayAPPLE, IsVertexArray@4, _dispatch_stub_769, _dispatch_stub_769@4)
- GL_STUB_ALIAS(BlendEquationSeparate, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparate@8, _dispatch_stub_777, _dispatch_stub_777@8)
+ GL_STUB_ALIAS(DeleteVertexArrays, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArrays@8, _dispatch_stub_765, _dispatch_stub_765@8)
+ GL_STUB_ALIAS(IsVertexArray, _gloffset_IsVertexArrayAPPLE, IsVertexArray@4, _dispatch_stub_767, _dispatch_stub_767@4)
+ GL_STUB_ALIAS(BlendEquationSeparate, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparate@8, _dispatch_stub_775, _dispatch_stub_775@8)
GL_STUB_ALIAS(BindFramebuffer, _gloffset_BindFramebufferEXT, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
GL_STUB_ALIAS(BindRenderbuffer, _gloffset_BindRenderbufferEXT, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
GL_STUB_ALIAS(CheckFramebufferStatus, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
@@ -1293,7 +1289,7 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(IsFramebuffer, _gloffset_IsFramebufferEXT, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
GL_STUB_ALIAS(IsRenderbuffer, _gloffset_IsRenderbufferEXT, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
GL_STUB_ALIAS(RenderbufferStorage, _gloffset_RenderbufferStorageEXT, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB_ALIAS(BlitFramebuffer, _gloffset_BlitFramebufferEXT, BlitFramebuffer@40, _dispatch_stub_795, _dispatch_stub_795@40)
+ GL_STUB_ALIAS(BlitFramebuffer, _gloffset_BlitFramebufferEXT, BlitFramebuffer@40, _dispatch_stub_793, _dispatch_stub_793@40)
GL_STUB_ALIAS(FramebufferTextureLayer, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
GL_STUB_ALIAS(BeginTransformFeedback, _gloffset_BeginTransformFeedbackEXT, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
GL_STUB_ALIAS(BindBufferBase, _gloffset_BindBufferBaseEXT, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)