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Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r--src/mapi/glapi/glapi_sparc.S585
1 files changed, 293 insertions, 292 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index 767189805f8..edbce937165 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -777,38 +777,37 @@ gl_dispatch_functions_start:
GL_STUB(glVertexAttribDivisorARB, 579)
GL_STUB(glFlushMappedBufferRange, 580)
GL_STUB(glMapBufferRange, 581)
- GL_STUB(glBindVertexArray, 582)
- GL_STUB(glGenVertexArrays, 583)
- GL_STUB(glCopyBufferSubData, 584)
- GL_STUB(glClientWaitSync, 585)
- GL_STUB(glDeleteSync, 586)
- GL_STUB(glFenceSync, 587)
- GL_STUB(glGetInteger64v, 588)
- GL_STUB(glGetSynciv, 589)
- GL_STUB(glIsSync, 590)
- GL_STUB(glWaitSync, 591)
- GL_STUB(glDrawElementsBaseVertex, 592)
- GL_STUB(glDrawRangeElementsBaseVertex, 593)
- GL_STUB(glMultiDrawElementsBaseVertex, 594)
- GL_STUB(glBlendEquationSeparateiARB, 595)
- GL_STUB(glBlendEquationiARB, 596)
- GL_STUB(glBlendFuncSeparateiARB, 597)
- GL_STUB(glBlendFunciARB, 598)
- GL_STUB(glBindTransformFeedback, 599)
- GL_STUB(glDeleteTransformFeedbacks, 600)
- GL_STUB(glDrawTransformFeedback, 601)
- GL_STUB(glGenTransformFeedbacks, 602)
- GL_STUB(glIsTransformFeedback, 603)
- GL_STUB(glPauseTransformFeedback, 604)
- GL_STUB(glResumeTransformFeedback, 605)
- GL_STUB(glClearDepthf, 606)
- GL_STUB(glDepthRangef, 607)
- GL_STUB(glGetShaderPrecisionFormat, 608)
- GL_STUB(glReleaseShaderCompiler, 609)
- GL_STUB(glShaderBinary, 610)
- GL_STUB(glPolygonOffsetEXT, 611)
- GL_STUB(gl_dispatch_stub_612, 612)
- HIDDEN(gl_dispatch_stub_612)
+ GL_STUB(glTexBufferARB, 582)
+ GL_STUB(glBindVertexArray, 583)
+ GL_STUB(glGenVertexArrays, 584)
+ GL_STUB(glCopyBufferSubData, 585)
+ GL_STUB(glClientWaitSync, 586)
+ GL_STUB(glDeleteSync, 587)
+ GL_STUB(glFenceSync, 588)
+ GL_STUB(glGetInteger64v, 589)
+ GL_STUB(glGetSynciv, 590)
+ GL_STUB(glIsSync, 591)
+ GL_STUB(glWaitSync, 592)
+ GL_STUB(glDrawElementsBaseVertex, 593)
+ GL_STUB(glDrawRangeElementsBaseVertex, 594)
+ GL_STUB(glMultiDrawElementsBaseVertex, 595)
+ GL_STUB(glBlendEquationSeparateiARB, 596)
+ GL_STUB(glBlendEquationiARB, 597)
+ GL_STUB(glBlendFuncSeparateiARB, 598)
+ GL_STUB(glBlendFunciARB, 599)
+ GL_STUB(glBindTransformFeedback, 600)
+ GL_STUB(glDeleteTransformFeedbacks, 601)
+ GL_STUB(glDrawTransformFeedback, 602)
+ GL_STUB(glGenTransformFeedbacks, 603)
+ GL_STUB(glIsTransformFeedback, 604)
+ GL_STUB(glPauseTransformFeedback, 605)
+ GL_STUB(glResumeTransformFeedback, 606)
+ GL_STUB(glClearDepthf, 607)
+ GL_STUB(glDepthRangef, 608)
+ GL_STUB(glGetShaderPrecisionFormat, 609)
+ GL_STUB(glReleaseShaderCompiler, 610)
+ GL_STUB(glShaderBinary, 611)
+ GL_STUB(glPolygonOffsetEXT, 612)
GL_STUB(gl_dispatch_stub_613, 613)
HIDDEN(gl_dispatch_stub_613)
GL_STUB(gl_dispatch_stub_614, 614)
@@ -823,85 +822,85 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_618)
GL_STUB(gl_dispatch_stub_619, 619)
HIDDEN(gl_dispatch_stub_619)
- GL_STUB(glColorPointerEXT, 620)
- GL_STUB(glEdgeFlagPointerEXT, 621)
- GL_STUB(glIndexPointerEXT, 622)
- GL_STUB(glNormalPointerEXT, 623)
- GL_STUB(glTexCoordPointerEXT, 624)
- GL_STUB(glVertexPointerEXT, 625)
- GL_STUB(glPointParameterfEXT, 626)
- GL_STUB(glPointParameterfvEXT, 627)
- GL_STUB(glLockArraysEXT, 628)
- GL_STUB(glUnlockArraysEXT, 629)
- GL_STUB(glSecondaryColor3bEXT, 630)
- GL_STUB(glSecondaryColor3bvEXT, 631)
- GL_STUB(glSecondaryColor3dEXT, 632)
- GL_STUB(glSecondaryColor3dvEXT, 633)
- GL_STUB(glSecondaryColor3fEXT, 634)
- GL_STUB(glSecondaryColor3fvEXT, 635)
- GL_STUB(glSecondaryColor3iEXT, 636)
- GL_STUB(glSecondaryColor3ivEXT, 637)
- GL_STUB(glSecondaryColor3sEXT, 638)
- GL_STUB(glSecondaryColor3svEXT, 639)
- GL_STUB(glSecondaryColor3ubEXT, 640)
- GL_STUB(glSecondaryColor3ubvEXT, 641)
- GL_STUB(glSecondaryColor3uiEXT, 642)
- GL_STUB(glSecondaryColor3uivEXT, 643)
- GL_STUB(glSecondaryColor3usEXT, 644)
- GL_STUB(glSecondaryColor3usvEXT, 645)
- GL_STUB(glSecondaryColorPointerEXT, 646)
- GL_STUB(glMultiDrawArraysEXT, 647)
- GL_STUB(glMultiDrawElementsEXT, 648)
- GL_STUB(glFogCoordPointerEXT, 649)
- GL_STUB(glFogCoorddEXT, 650)
- GL_STUB(glFogCoorddvEXT, 651)
- GL_STUB(glFogCoordfEXT, 652)
- GL_STUB(glFogCoordfvEXT, 653)
- GL_STUB(gl_dispatch_stub_654, 654)
- HIDDEN(gl_dispatch_stub_654)
- GL_STUB(glBlendFuncSeparateEXT, 655)
- GL_STUB(glFlushVertexArrayRangeNV, 656)
- GL_STUB(glVertexArrayRangeNV, 657)
- GL_STUB(glCombinerInputNV, 658)
- GL_STUB(glCombinerOutputNV, 659)
- GL_STUB(glCombinerParameterfNV, 660)
- GL_STUB(glCombinerParameterfvNV, 661)
- GL_STUB(glCombinerParameteriNV, 662)
- GL_STUB(glCombinerParameterivNV, 663)
- GL_STUB(glFinalCombinerInputNV, 664)
- GL_STUB(glGetCombinerInputParameterfvNV, 665)
- GL_STUB(glGetCombinerInputParameterivNV, 666)
- GL_STUB(glGetCombinerOutputParameterfvNV, 667)
- GL_STUB(glGetCombinerOutputParameterivNV, 668)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 669)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 670)
- GL_STUB(glResizeBuffersMESA, 671)
- GL_STUB(glWindowPos2dMESA, 672)
- GL_STUB(glWindowPos2dvMESA, 673)
- GL_STUB(glWindowPos2fMESA, 674)
- GL_STUB(glWindowPos2fvMESA, 675)
- GL_STUB(glWindowPos2iMESA, 676)
- GL_STUB(glWindowPos2ivMESA, 677)
- GL_STUB(glWindowPos2sMESA, 678)
- GL_STUB(glWindowPos2svMESA, 679)
- GL_STUB(glWindowPos3dMESA, 680)
- GL_STUB(glWindowPos3dvMESA, 681)
- GL_STUB(glWindowPos3fMESA, 682)
- GL_STUB(glWindowPos3fvMESA, 683)
- GL_STUB(glWindowPos3iMESA, 684)
- GL_STUB(glWindowPos3ivMESA, 685)
- GL_STUB(glWindowPos3sMESA, 686)
- GL_STUB(glWindowPos3svMESA, 687)
- GL_STUB(glWindowPos4dMESA, 688)
- GL_STUB(glWindowPos4dvMESA, 689)
- GL_STUB(glWindowPos4fMESA, 690)
- GL_STUB(glWindowPos4fvMESA, 691)
- GL_STUB(glWindowPos4iMESA, 692)
- GL_STUB(glWindowPos4ivMESA, 693)
- GL_STUB(glWindowPos4sMESA, 694)
- GL_STUB(glWindowPos4svMESA, 695)
- GL_STUB(gl_dispatch_stub_696, 696)
- HIDDEN(gl_dispatch_stub_696)
+ GL_STUB(gl_dispatch_stub_620, 620)
+ HIDDEN(gl_dispatch_stub_620)
+ GL_STUB(glColorPointerEXT, 621)
+ GL_STUB(glEdgeFlagPointerEXT, 622)
+ GL_STUB(glIndexPointerEXT, 623)
+ GL_STUB(glNormalPointerEXT, 624)
+ GL_STUB(glTexCoordPointerEXT, 625)
+ GL_STUB(glVertexPointerEXT, 626)
+ GL_STUB(glPointParameterfEXT, 627)
+ GL_STUB(glPointParameterfvEXT, 628)
+ GL_STUB(glLockArraysEXT, 629)
+ GL_STUB(glUnlockArraysEXT, 630)
+ GL_STUB(glSecondaryColor3bEXT, 631)
+ GL_STUB(glSecondaryColor3bvEXT, 632)
+ GL_STUB(glSecondaryColor3dEXT, 633)
+ GL_STUB(glSecondaryColor3dvEXT, 634)
+ GL_STUB(glSecondaryColor3fEXT, 635)
+ GL_STUB(glSecondaryColor3fvEXT, 636)
+ GL_STUB(glSecondaryColor3iEXT, 637)
+ GL_STUB(glSecondaryColor3ivEXT, 638)
+ GL_STUB(glSecondaryColor3sEXT, 639)
+ GL_STUB(glSecondaryColor3svEXT, 640)
+ GL_STUB(glSecondaryColor3ubEXT, 641)
+ GL_STUB(glSecondaryColor3ubvEXT, 642)
+ GL_STUB(glSecondaryColor3uiEXT, 643)
+ GL_STUB(glSecondaryColor3uivEXT, 644)
+ GL_STUB(glSecondaryColor3usEXT, 645)
+ GL_STUB(glSecondaryColor3usvEXT, 646)
+ GL_STUB(glSecondaryColorPointerEXT, 647)
+ GL_STUB(glMultiDrawArraysEXT, 648)
+ GL_STUB(glMultiDrawElementsEXT, 649)
+ GL_STUB(glFogCoordPointerEXT, 650)
+ GL_STUB(glFogCoorddEXT, 651)
+ GL_STUB(glFogCoorddvEXT, 652)
+ GL_STUB(glFogCoordfEXT, 653)
+ GL_STUB(glFogCoordfvEXT, 654)
+ GL_STUB(gl_dispatch_stub_655, 655)
+ HIDDEN(gl_dispatch_stub_655)
+ GL_STUB(glBlendFuncSeparateEXT, 656)
+ GL_STUB(glFlushVertexArrayRangeNV, 657)
+ GL_STUB(glVertexArrayRangeNV, 658)
+ GL_STUB(glCombinerInputNV, 659)
+ GL_STUB(glCombinerOutputNV, 660)
+ GL_STUB(glCombinerParameterfNV, 661)
+ GL_STUB(glCombinerParameterfvNV, 662)
+ GL_STUB(glCombinerParameteriNV, 663)
+ GL_STUB(glCombinerParameterivNV, 664)
+ GL_STUB(glFinalCombinerInputNV, 665)
+ GL_STUB(glGetCombinerInputParameterfvNV, 666)
+ GL_STUB(glGetCombinerInputParameterivNV, 667)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 668)
+ GL_STUB(glGetCombinerOutputParameterivNV, 669)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 670)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 671)
+ GL_STUB(glResizeBuffersMESA, 672)
+ GL_STUB(glWindowPos2dMESA, 673)
+ GL_STUB(glWindowPos2dvMESA, 674)
+ GL_STUB(glWindowPos2fMESA, 675)
+ GL_STUB(glWindowPos2fvMESA, 676)
+ GL_STUB(glWindowPos2iMESA, 677)
+ GL_STUB(glWindowPos2ivMESA, 678)
+ GL_STUB(glWindowPos2sMESA, 679)
+ GL_STUB(glWindowPos2svMESA, 680)
+ GL_STUB(glWindowPos3dMESA, 681)
+ GL_STUB(glWindowPos3dvMESA, 682)
+ GL_STUB(glWindowPos3fMESA, 683)
+ GL_STUB(glWindowPos3fvMESA, 684)
+ GL_STUB(glWindowPos3iMESA, 685)
+ GL_STUB(glWindowPos3ivMESA, 686)
+ GL_STUB(glWindowPos3sMESA, 687)
+ GL_STUB(glWindowPos3svMESA, 688)
+ GL_STUB(glWindowPos4dMESA, 689)
+ GL_STUB(glWindowPos4dvMESA, 690)
+ GL_STUB(glWindowPos4fMESA, 691)
+ GL_STUB(glWindowPos4fvMESA, 692)
+ GL_STUB(glWindowPos4iMESA, 693)
+ GL_STUB(glWindowPos4ivMESA, 694)
+ GL_STUB(glWindowPos4sMESA, 695)
+ GL_STUB(glWindowPos4svMESA, 696)
GL_STUB(gl_dispatch_stub_697, 697)
HIDDEN(gl_dispatch_stub_697)
GL_STUB(gl_dispatch_stub_698, 698)
@@ -918,88 +917,88 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_703)
GL_STUB(gl_dispatch_stub_704, 704)
HIDDEN(gl_dispatch_stub_704)
- GL_STUB(glAreProgramsResidentNV, 705)
- GL_STUB(glBindProgramNV, 706)
- GL_STUB(glDeleteProgramsNV, 707)
- GL_STUB(glExecuteProgramNV, 708)
- GL_STUB(glGenProgramsNV, 709)
- GL_STUB(glGetProgramParameterdvNV, 710)
- GL_STUB(glGetProgramParameterfvNV, 711)
- GL_STUB(glGetProgramStringNV, 712)
- GL_STUB(glGetProgramivNV, 713)
- GL_STUB(glGetTrackMatrixivNV, 714)
- GL_STUB(glGetVertexAttribPointervNV, 715)
- GL_STUB(glGetVertexAttribdvNV, 716)
- GL_STUB(glGetVertexAttribfvNV, 717)
- GL_STUB(glGetVertexAttribivNV, 718)
- GL_STUB(glIsProgramNV, 719)
- GL_STUB(glLoadProgramNV, 720)
- GL_STUB(glProgramParameters4dvNV, 721)
- GL_STUB(glProgramParameters4fvNV, 722)
- GL_STUB(glRequestResidentProgramsNV, 723)
- GL_STUB(glTrackMatrixNV, 724)
- GL_STUB(glVertexAttrib1dNV, 725)
- GL_STUB(glVertexAttrib1dvNV, 726)
- GL_STUB(glVertexAttrib1fNV, 727)
- GL_STUB(glVertexAttrib1fvNV, 728)
- GL_STUB(glVertexAttrib1sNV, 729)
- GL_STUB(glVertexAttrib1svNV, 730)
- GL_STUB(glVertexAttrib2dNV, 731)
- GL_STUB(glVertexAttrib2dvNV, 732)
- GL_STUB(glVertexAttrib2fNV, 733)
- GL_STUB(glVertexAttrib2fvNV, 734)
- GL_STUB(glVertexAttrib2sNV, 735)
- GL_STUB(glVertexAttrib2svNV, 736)
- GL_STUB(glVertexAttrib3dNV, 737)
- GL_STUB(glVertexAttrib3dvNV, 738)
- GL_STUB(glVertexAttrib3fNV, 739)
- GL_STUB(glVertexAttrib3fvNV, 740)
- GL_STUB(glVertexAttrib3sNV, 741)
- GL_STUB(glVertexAttrib3svNV, 742)
- GL_STUB(glVertexAttrib4dNV, 743)
- GL_STUB(glVertexAttrib4dvNV, 744)
- GL_STUB(glVertexAttrib4fNV, 745)
- GL_STUB(glVertexAttrib4fvNV, 746)
- GL_STUB(glVertexAttrib4sNV, 747)
- GL_STUB(glVertexAttrib4svNV, 748)
- GL_STUB(glVertexAttrib4ubNV, 749)
- GL_STUB(glVertexAttrib4ubvNV, 750)
- GL_STUB(glVertexAttribPointerNV, 751)
- GL_STUB(glVertexAttribs1dvNV, 752)
- GL_STUB(glVertexAttribs1fvNV, 753)
- GL_STUB(glVertexAttribs1svNV, 754)
- GL_STUB(glVertexAttribs2dvNV, 755)
- GL_STUB(glVertexAttribs2fvNV, 756)
- GL_STUB(glVertexAttribs2svNV, 757)
- GL_STUB(glVertexAttribs3dvNV, 758)
- GL_STUB(glVertexAttribs3fvNV, 759)
- GL_STUB(glVertexAttribs3svNV, 760)
- GL_STUB(glVertexAttribs4dvNV, 761)
- GL_STUB(glVertexAttribs4fvNV, 762)
- GL_STUB(glVertexAttribs4svNV, 763)
- GL_STUB(glVertexAttribs4ubvNV, 764)
- GL_STUB(glGetTexBumpParameterfvATI, 765)
- GL_STUB(glGetTexBumpParameterivATI, 766)
- GL_STUB(glTexBumpParameterfvATI, 767)
- GL_STUB(glTexBumpParameterivATI, 768)
- GL_STUB(glAlphaFragmentOp1ATI, 769)
- GL_STUB(glAlphaFragmentOp2ATI, 770)
- GL_STUB(glAlphaFragmentOp3ATI, 771)
- GL_STUB(glBeginFragmentShaderATI, 772)
- GL_STUB(glBindFragmentShaderATI, 773)
- GL_STUB(glColorFragmentOp1ATI, 774)
- GL_STUB(glColorFragmentOp2ATI, 775)
- GL_STUB(glColorFragmentOp3ATI, 776)
- GL_STUB(glDeleteFragmentShaderATI, 777)
- GL_STUB(glEndFragmentShaderATI, 778)
- GL_STUB(glGenFragmentShadersATI, 779)
- GL_STUB(glPassTexCoordATI, 780)
- GL_STUB(glSampleMapATI, 781)
- GL_STUB(glSetFragmentShaderConstantATI, 782)
- GL_STUB(glPointParameteriNV, 783)
- GL_STUB(glPointParameterivNV, 784)
- GL_STUB(gl_dispatch_stub_785, 785)
- HIDDEN(gl_dispatch_stub_785)
+ GL_STUB(gl_dispatch_stub_705, 705)
+ HIDDEN(gl_dispatch_stub_705)
+ GL_STUB(glAreProgramsResidentNV, 706)
+ GL_STUB(glBindProgramNV, 707)
+ GL_STUB(glDeleteProgramsNV, 708)
+ GL_STUB(glExecuteProgramNV, 709)
+ GL_STUB(glGenProgramsNV, 710)
+ GL_STUB(glGetProgramParameterdvNV, 711)
+ GL_STUB(glGetProgramParameterfvNV, 712)
+ GL_STUB(glGetProgramStringNV, 713)
+ GL_STUB(glGetProgramivNV, 714)
+ GL_STUB(glGetTrackMatrixivNV, 715)
+ GL_STUB(glGetVertexAttribPointervNV, 716)
+ GL_STUB(glGetVertexAttribdvNV, 717)
+ GL_STUB(glGetVertexAttribfvNV, 718)
+ GL_STUB(glGetVertexAttribivNV, 719)
+ GL_STUB(glIsProgramNV, 720)
+ GL_STUB(glLoadProgramNV, 721)
+ GL_STUB(glProgramParameters4dvNV, 722)
+ GL_STUB(glProgramParameters4fvNV, 723)
+ GL_STUB(glRequestResidentProgramsNV, 724)
+ GL_STUB(glTrackMatrixNV, 725)
+ GL_STUB(glVertexAttrib1dNV, 726)
+ GL_STUB(glVertexAttrib1dvNV, 727)
+ GL_STUB(glVertexAttrib1fNV, 728)
+ GL_STUB(glVertexAttrib1fvNV, 729)
+ GL_STUB(glVertexAttrib1sNV, 730)
+ GL_STUB(glVertexAttrib1svNV, 731)
+ GL_STUB(glVertexAttrib2dNV, 732)
+ GL_STUB(glVertexAttrib2dvNV, 733)
+ GL_STUB(glVertexAttrib2fNV, 734)
+ GL_STUB(glVertexAttrib2fvNV, 735)
+ GL_STUB(glVertexAttrib2sNV, 736)
+ GL_STUB(glVertexAttrib2svNV, 737)
+ GL_STUB(glVertexAttrib3dNV, 738)
+ GL_STUB(glVertexAttrib3dvNV, 739)
+ GL_STUB(glVertexAttrib3fNV, 740)
+ GL_STUB(glVertexAttrib3fvNV, 741)
+ GL_STUB(glVertexAttrib3sNV, 742)
+ GL_STUB(glVertexAttrib3svNV, 743)
+ GL_STUB(glVertexAttrib4dNV, 744)
+ GL_STUB(glVertexAttrib4dvNV, 745)
+ GL_STUB(glVertexAttrib4fNV, 746)
+ GL_STUB(glVertexAttrib4fvNV, 747)
+ GL_STUB(glVertexAttrib4sNV, 748)
+ GL_STUB(glVertexAttrib4svNV, 749)
+ GL_STUB(glVertexAttrib4ubNV, 750)
+ GL_STUB(glVertexAttrib4ubvNV, 751)
+ GL_STUB(glVertexAttribPointerNV, 752)
+ GL_STUB(glVertexAttribs1dvNV, 753)
+ GL_STUB(glVertexAttribs1fvNV, 754)
+ GL_STUB(glVertexAttribs1svNV, 755)
+ GL_STUB(glVertexAttribs2dvNV, 756)
+ GL_STUB(glVertexAttribs2fvNV, 757)
+ GL_STUB(glVertexAttribs2svNV, 758)
+ GL_STUB(glVertexAttribs3dvNV, 759)
+ GL_STUB(glVertexAttribs3fvNV, 760)
+ GL_STUB(glVertexAttribs3svNV, 761)
+ GL_STUB(glVertexAttribs4dvNV, 762)
+ GL_STUB(glVertexAttribs4fvNV, 763)
+ GL_STUB(glVertexAttribs4svNV, 764)
+ GL_STUB(glVertexAttribs4ubvNV, 765)
+ GL_STUB(glGetTexBumpParameterfvATI, 766)
+ GL_STUB(glGetTexBumpParameterivATI, 767)
+ GL_STUB(glTexBumpParameterfvATI, 768)
+ GL_STUB(glTexBumpParameterivATI, 769)
+ GL_STUB(glAlphaFragmentOp1ATI, 770)
+ GL_STUB(glAlphaFragmentOp2ATI, 771)
+ GL_STUB(glAlphaFragmentOp3ATI, 772)
+ GL_STUB(glBeginFragmentShaderATI, 773)
+ GL_STUB(glBindFragmentShaderATI, 774)
+ GL_STUB(glColorFragmentOp1ATI, 775)
+ GL_STUB(glColorFragmentOp2ATI, 776)
+ GL_STUB(glColorFragmentOp3ATI, 777)
+ GL_STUB(glDeleteFragmentShaderATI, 778)
+ GL_STUB(glEndFragmentShaderATI, 779)
+ GL_STUB(glGenFragmentShadersATI, 780)
+ GL_STUB(glPassTexCoordATI, 781)
+ GL_STUB(glSampleMapATI, 782)
+ GL_STUB(glSetFragmentShaderConstantATI, 783)
+ GL_STUB(glPointParameteriNV, 784)
+ GL_STUB(glPointParameterivNV, 785)
GL_STUB(gl_dispatch_stub_786, 786)
HIDDEN(gl_dispatch_stub_786)
GL_STUB(gl_dispatch_stub_787, 787)
@@ -1008,111 +1007,111 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_788)
GL_STUB(gl_dispatch_stub_789, 789)
HIDDEN(gl_dispatch_stub_789)
- GL_STUB(glGetProgramNamedParameterdvNV, 790)
- GL_STUB(glGetProgramNamedParameterfvNV, 791)
- GL_STUB(glProgramNamedParameter4dNV, 792)
- GL_STUB(glProgramNamedParameter4dvNV, 793)
- GL_STUB(glProgramNamedParameter4fNV, 794)
- GL_STUB(glProgramNamedParameter4fvNV, 795)
- GL_STUB(glPrimitiveRestartIndexNV, 796)
- GL_STUB(glPrimitiveRestartNV, 797)
- GL_STUB(gl_dispatch_stub_798, 798)
- HIDDEN(gl_dispatch_stub_798)
+ GL_STUB(gl_dispatch_stub_790, 790)
+ HIDDEN(gl_dispatch_stub_790)
+ GL_STUB(glGetProgramNamedParameterdvNV, 791)
+ GL_STUB(glGetProgramNamedParameterfvNV, 792)
+ GL_STUB(glProgramNamedParameter4dNV, 793)
+ GL_STUB(glProgramNamedParameter4dvNV, 794)
+ GL_STUB(glProgramNamedParameter4fNV, 795)
+ GL_STUB(glProgramNamedParameter4fvNV, 796)
+ GL_STUB(glPrimitiveRestartIndexNV, 797)
+ GL_STUB(glPrimitiveRestartNV, 798)
GL_STUB(gl_dispatch_stub_799, 799)
HIDDEN(gl_dispatch_stub_799)
- GL_STUB(glBindFramebufferEXT, 800)
- GL_STUB(glBindRenderbufferEXT, 801)
- GL_STUB(glCheckFramebufferStatusEXT, 802)
- GL_STUB(glDeleteFramebuffersEXT, 803)
- GL_STUB(glDeleteRenderbuffersEXT, 804)
- GL_STUB(glFramebufferRenderbufferEXT, 805)
- GL_STUB(glFramebufferTexture1DEXT, 806)
- GL_STUB(glFramebufferTexture2DEXT, 807)
- GL_STUB(glFramebufferTexture3DEXT, 808)
- GL_STUB(glGenFramebuffersEXT, 809)
- GL_STUB(glGenRenderbuffersEXT, 810)
- GL_STUB(glGenerateMipmapEXT, 811)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 812)
- GL_STUB(glGetRenderbufferParameterivEXT, 813)
- GL_STUB(glIsFramebufferEXT, 814)
- GL_STUB(glIsRenderbufferEXT, 815)
- GL_STUB(glRenderbufferStorageEXT, 816)
- GL_STUB(gl_dispatch_stub_817, 817)
- HIDDEN(gl_dispatch_stub_817)
+ GL_STUB(gl_dispatch_stub_800, 800)
+ HIDDEN(gl_dispatch_stub_800)
+ GL_STUB(glBindFramebufferEXT, 801)
+ GL_STUB(glBindRenderbufferEXT, 802)
+ GL_STUB(glCheckFramebufferStatusEXT, 803)
+ GL_STUB(glDeleteFramebuffersEXT, 804)
+ GL_STUB(glDeleteRenderbuffersEXT, 805)
+ GL_STUB(glFramebufferRenderbufferEXT, 806)
+ GL_STUB(glFramebufferTexture1DEXT, 807)
+ GL_STUB(glFramebufferTexture2DEXT, 808)
+ GL_STUB(glFramebufferTexture3DEXT, 809)
+ GL_STUB(glGenFramebuffersEXT, 810)
+ GL_STUB(glGenRenderbuffersEXT, 811)
+ GL_STUB(glGenerateMipmapEXT, 812)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 813)
+ GL_STUB(glGetRenderbufferParameterivEXT, 814)
+ GL_STUB(glIsFramebufferEXT, 815)
+ GL_STUB(glIsRenderbufferEXT, 816)
+ GL_STUB(glRenderbufferStorageEXT, 817)
GL_STUB(gl_dispatch_stub_818, 818)
HIDDEN(gl_dispatch_stub_818)
GL_STUB(gl_dispatch_stub_819, 819)
HIDDEN(gl_dispatch_stub_819)
- GL_STUB(glBindFragDataLocationEXT, 820)
- GL_STUB(glGetFragDataLocationEXT, 821)
- GL_STUB(glGetUniformuivEXT, 822)
- GL_STUB(glGetVertexAttribIivEXT, 823)
- GL_STUB(glGetVertexAttribIuivEXT, 824)
- GL_STUB(glUniform1uiEXT, 825)
- GL_STUB(glUniform1uivEXT, 826)
- GL_STUB(glUniform2uiEXT, 827)
- GL_STUB(glUniform2uivEXT, 828)
- GL_STUB(glUniform3uiEXT, 829)
- GL_STUB(glUniform3uivEXT, 830)
- GL_STUB(glUniform4uiEXT, 831)
- GL_STUB(glUniform4uivEXT, 832)
- GL_STUB(glVertexAttribI1iEXT, 833)
- GL_STUB(glVertexAttribI1ivEXT, 834)
- GL_STUB(glVertexAttribI1uiEXT, 835)
- GL_STUB(glVertexAttribI1uivEXT, 836)
- GL_STUB(glVertexAttribI2iEXT, 837)
- GL_STUB(glVertexAttribI2ivEXT, 838)
- GL_STUB(glVertexAttribI2uiEXT, 839)
- GL_STUB(glVertexAttribI2uivEXT, 840)
- GL_STUB(glVertexAttribI3iEXT, 841)
- GL_STUB(glVertexAttribI3ivEXT, 842)
- GL_STUB(glVertexAttribI3uiEXT, 843)
- GL_STUB(glVertexAttribI3uivEXT, 844)
- GL_STUB(glVertexAttribI4bvEXT, 845)
- GL_STUB(glVertexAttribI4iEXT, 846)
- GL_STUB(glVertexAttribI4ivEXT, 847)
- GL_STUB(glVertexAttribI4svEXT, 848)
- GL_STUB(glVertexAttribI4ubvEXT, 849)
- GL_STUB(glVertexAttribI4uiEXT, 850)
- GL_STUB(glVertexAttribI4uivEXT, 851)
- GL_STUB(glVertexAttribI4usvEXT, 852)
- GL_STUB(glVertexAttribIPointerEXT, 853)
- GL_STUB(glFramebufferTextureLayerEXT, 854)
- GL_STUB(glColorMaskIndexedEXT, 855)
- GL_STUB(glDisableIndexedEXT, 856)
- GL_STUB(glEnableIndexedEXT, 857)
- GL_STUB(glGetBooleanIndexedvEXT, 858)
- GL_STUB(glGetIntegerIndexedvEXT, 859)
- GL_STUB(glIsEnabledIndexedEXT, 860)
- GL_STUB(glClearColorIiEXT, 861)
- GL_STUB(glClearColorIuiEXT, 862)
- GL_STUB(glGetTexParameterIivEXT, 863)
- GL_STUB(glGetTexParameterIuivEXT, 864)
- GL_STUB(glTexParameterIivEXT, 865)
- GL_STUB(glTexParameterIuivEXT, 866)
- GL_STUB(glBeginConditionalRenderNV, 867)
- GL_STUB(glEndConditionalRenderNV, 868)
- GL_STUB(glBeginTransformFeedbackEXT, 869)
- GL_STUB(glBindBufferBaseEXT, 870)
- GL_STUB(glBindBufferOffsetEXT, 871)
- GL_STUB(glBindBufferRangeEXT, 872)
- GL_STUB(glEndTransformFeedbackEXT, 873)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 874)
- GL_STUB(glTransformFeedbackVaryingsEXT, 875)
- GL_STUB(glProvokingVertexEXT, 876)
- GL_STUB(gl_dispatch_stub_877, 877)
- HIDDEN(gl_dispatch_stub_877)
+ GL_STUB(gl_dispatch_stub_820, 820)
+ HIDDEN(gl_dispatch_stub_820)
+ GL_STUB(glBindFragDataLocationEXT, 821)
+ GL_STUB(glGetFragDataLocationEXT, 822)
+ GL_STUB(glGetUniformuivEXT, 823)
+ GL_STUB(glGetVertexAttribIivEXT, 824)
+ GL_STUB(glGetVertexAttribIuivEXT, 825)
+ GL_STUB(glUniform1uiEXT, 826)
+ GL_STUB(glUniform1uivEXT, 827)
+ GL_STUB(glUniform2uiEXT, 828)
+ GL_STUB(glUniform2uivEXT, 829)
+ GL_STUB(glUniform3uiEXT, 830)
+ GL_STUB(glUniform3uivEXT, 831)
+ GL_STUB(glUniform4uiEXT, 832)
+ GL_STUB(glUniform4uivEXT, 833)
+ GL_STUB(glVertexAttribI1iEXT, 834)
+ GL_STUB(glVertexAttribI1ivEXT, 835)
+ GL_STUB(glVertexAttribI1uiEXT, 836)
+ GL_STUB(glVertexAttribI1uivEXT, 837)
+ GL_STUB(glVertexAttribI2iEXT, 838)
+ GL_STUB(glVertexAttribI2ivEXT, 839)
+ GL_STUB(glVertexAttribI2uiEXT, 840)
+ GL_STUB(glVertexAttribI2uivEXT, 841)
+ GL_STUB(glVertexAttribI3iEXT, 842)
+ GL_STUB(glVertexAttribI3ivEXT, 843)
+ GL_STUB(glVertexAttribI3uiEXT, 844)
+ GL_STUB(glVertexAttribI3uivEXT, 845)
+ GL_STUB(glVertexAttribI4bvEXT, 846)
+ GL_STUB(glVertexAttribI4iEXT, 847)
+ GL_STUB(glVertexAttribI4ivEXT, 848)
+ GL_STUB(glVertexAttribI4svEXT, 849)
+ GL_STUB(glVertexAttribI4ubvEXT, 850)
+ GL_STUB(glVertexAttribI4uiEXT, 851)
+ GL_STUB(glVertexAttribI4uivEXT, 852)
+ GL_STUB(glVertexAttribI4usvEXT, 853)
+ GL_STUB(glVertexAttribIPointerEXT, 854)
+ GL_STUB(glFramebufferTextureLayerEXT, 855)
+ GL_STUB(glColorMaskIndexedEXT, 856)
+ GL_STUB(glDisableIndexedEXT, 857)
+ GL_STUB(glEnableIndexedEXT, 858)
+ GL_STUB(glGetBooleanIndexedvEXT, 859)
+ GL_STUB(glGetIntegerIndexedvEXT, 860)
+ GL_STUB(glIsEnabledIndexedEXT, 861)
+ GL_STUB(glClearColorIiEXT, 862)
+ GL_STUB(glClearColorIuiEXT, 863)
+ GL_STUB(glGetTexParameterIivEXT, 864)
+ GL_STUB(glGetTexParameterIuivEXT, 865)
+ GL_STUB(glTexParameterIivEXT, 866)
+ GL_STUB(glTexParameterIuivEXT, 867)
+ GL_STUB(glBeginConditionalRenderNV, 868)
+ GL_STUB(glEndConditionalRenderNV, 869)
+ GL_STUB(glBeginTransformFeedbackEXT, 870)
+ GL_STUB(glBindBufferBaseEXT, 871)
+ GL_STUB(glBindBufferOffsetEXT, 872)
+ GL_STUB(glBindBufferRangeEXT, 873)
+ GL_STUB(glEndTransformFeedbackEXT, 874)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 875)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 876)
+ GL_STUB(glProvokingVertexEXT, 877)
GL_STUB(gl_dispatch_stub_878, 878)
HIDDEN(gl_dispatch_stub_878)
- GL_STUB(glGetObjectParameterivAPPLE, 879)
- GL_STUB(glObjectPurgeableAPPLE, 880)
- GL_STUB(glObjectUnpurgeableAPPLE, 881)
- GL_STUB(glActiveProgramEXT, 882)
- GL_STUB(glCreateShaderProgramEXT, 883)
- GL_STUB(glUseShaderProgramEXT, 884)
- GL_STUB(glTextureBarrierNV, 885)
- GL_STUB(gl_dispatch_stub_886, 886)
- HIDDEN(gl_dispatch_stub_886)
+ GL_STUB(gl_dispatch_stub_879, 879)
+ HIDDEN(gl_dispatch_stub_879)
+ GL_STUB(glGetObjectParameterivAPPLE, 880)
+ GL_STUB(glObjectPurgeableAPPLE, 881)
+ GL_STUB(glObjectUnpurgeableAPPLE, 882)
+ GL_STUB(glActiveProgramEXT, 883)
+ GL_STUB(glCreateShaderProgramEXT, 884)
+ GL_STUB(glUseShaderProgramEXT, 885)
+ GL_STUB(glTextureBarrierNV, 886)
GL_STUB(gl_dispatch_stub_887, 887)
HIDDEN(gl_dispatch_stub_887)
GL_STUB(gl_dispatch_stub_888, 888)
@@ -1121,8 +1120,10 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_889)
GL_STUB(gl_dispatch_stub_890, 890)
HIDDEN(gl_dispatch_stub_890)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 891)
- GL_STUB(glEGLImageTargetTexture2DOES, 892)
+ GL_STUB(gl_dispatch_stub_891, 891)
+ HIDDEN(gl_dispatch_stub_891)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 892)
+ GL_STUB(glEGLImageTargetTexture2DOES, 893)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)