diff options
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | src/mapi/glapi/glapi_sparc.S | 585 |
1 files changed, 293 insertions, 292 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index 767189805f8..edbce937165 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -777,38 +777,37 @@ gl_dispatch_functions_start: GL_STUB(glVertexAttribDivisorARB, 579) GL_STUB(glFlushMappedBufferRange, 580) GL_STUB(glMapBufferRange, 581) - GL_STUB(glBindVertexArray, 582) - GL_STUB(glGenVertexArrays, 583) - GL_STUB(glCopyBufferSubData, 584) - GL_STUB(glClientWaitSync, 585) - GL_STUB(glDeleteSync, 586) - GL_STUB(glFenceSync, 587) - GL_STUB(glGetInteger64v, 588) - GL_STUB(glGetSynciv, 589) - GL_STUB(glIsSync, 590) - GL_STUB(glWaitSync, 591) - GL_STUB(glDrawElementsBaseVertex, 592) - GL_STUB(glDrawRangeElementsBaseVertex, 593) - GL_STUB(glMultiDrawElementsBaseVertex, 594) - GL_STUB(glBlendEquationSeparateiARB, 595) - GL_STUB(glBlendEquationiARB, 596) - GL_STUB(glBlendFuncSeparateiARB, 597) - GL_STUB(glBlendFunciARB, 598) - GL_STUB(glBindTransformFeedback, 599) - GL_STUB(glDeleteTransformFeedbacks, 600) - GL_STUB(glDrawTransformFeedback, 601) - GL_STUB(glGenTransformFeedbacks, 602) - GL_STUB(glIsTransformFeedback, 603) - GL_STUB(glPauseTransformFeedback, 604) - GL_STUB(glResumeTransformFeedback, 605) - GL_STUB(glClearDepthf, 606) - GL_STUB(glDepthRangef, 607) - GL_STUB(glGetShaderPrecisionFormat, 608) - GL_STUB(glReleaseShaderCompiler, 609) - GL_STUB(glShaderBinary, 610) - GL_STUB(glPolygonOffsetEXT, 611) - GL_STUB(gl_dispatch_stub_612, 612) - HIDDEN(gl_dispatch_stub_612) + GL_STUB(glTexBufferARB, 582) + GL_STUB(glBindVertexArray, 583) + GL_STUB(glGenVertexArrays, 584) + GL_STUB(glCopyBufferSubData, 585) + GL_STUB(glClientWaitSync, 586) + GL_STUB(glDeleteSync, 587) + GL_STUB(glFenceSync, 588) + GL_STUB(glGetInteger64v, 589) + GL_STUB(glGetSynciv, 590) + GL_STUB(glIsSync, 591) + GL_STUB(glWaitSync, 592) + GL_STUB(glDrawElementsBaseVertex, 593) + GL_STUB(glDrawRangeElementsBaseVertex, 594) + GL_STUB(glMultiDrawElementsBaseVertex, 595) + GL_STUB(glBlendEquationSeparateiARB, 596) + GL_STUB(glBlendEquationiARB, 597) + GL_STUB(glBlendFuncSeparateiARB, 598) + GL_STUB(glBlendFunciARB, 599) + GL_STUB(glBindTransformFeedback, 600) + GL_STUB(glDeleteTransformFeedbacks, 601) + GL_STUB(glDrawTransformFeedback, 602) + GL_STUB(glGenTransformFeedbacks, 603) + GL_STUB(glIsTransformFeedback, 604) + GL_STUB(glPauseTransformFeedback, 605) + GL_STUB(glResumeTransformFeedback, 606) + GL_STUB(glClearDepthf, 607) + GL_STUB(glDepthRangef, 608) + GL_STUB(glGetShaderPrecisionFormat, 609) + GL_STUB(glReleaseShaderCompiler, 610) + GL_STUB(glShaderBinary, 611) + GL_STUB(glPolygonOffsetEXT, 612) GL_STUB(gl_dispatch_stub_613, 613) HIDDEN(gl_dispatch_stub_613) GL_STUB(gl_dispatch_stub_614, 614) @@ -823,85 +822,85 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_618) GL_STUB(gl_dispatch_stub_619, 619) HIDDEN(gl_dispatch_stub_619) - GL_STUB(glColorPointerEXT, 620) - GL_STUB(glEdgeFlagPointerEXT, 621) - GL_STUB(glIndexPointerEXT, 622) - GL_STUB(glNormalPointerEXT, 623) - GL_STUB(glTexCoordPointerEXT, 624) - GL_STUB(glVertexPointerEXT, 625) - GL_STUB(glPointParameterfEXT, 626) - GL_STUB(glPointParameterfvEXT, 627) - GL_STUB(glLockArraysEXT, 628) - GL_STUB(glUnlockArraysEXT, 629) - GL_STUB(glSecondaryColor3bEXT, 630) - GL_STUB(glSecondaryColor3bvEXT, 631) - GL_STUB(glSecondaryColor3dEXT, 632) - GL_STUB(glSecondaryColor3dvEXT, 633) - GL_STUB(glSecondaryColor3fEXT, 634) - GL_STUB(glSecondaryColor3fvEXT, 635) - GL_STUB(glSecondaryColor3iEXT, 636) - GL_STUB(glSecondaryColor3ivEXT, 637) - GL_STUB(glSecondaryColor3sEXT, 638) - GL_STUB(glSecondaryColor3svEXT, 639) - GL_STUB(glSecondaryColor3ubEXT, 640) - GL_STUB(glSecondaryColor3ubvEXT, 641) - GL_STUB(glSecondaryColor3uiEXT, 642) - GL_STUB(glSecondaryColor3uivEXT, 643) - GL_STUB(glSecondaryColor3usEXT, 644) - GL_STUB(glSecondaryColor3usvEXT, 645) - GL_STUB(glSecondaryColorPointerEXT, 646) - GL_STUB(glMultiDrawArraysEXT, 647) - GL_STUB(glMultiDrawElementsEXT, 648) - GL_STUB(glFogCoordPointerEXT, 649) - GL_STUB(glFogCoorddEXT, 650) - GL_STUB(glFogCoorddvEXT, 651) - GL_STUB(glFogCoordfEXT, 652) - GL_STUB(glFogCoordfvEXT, 653) - GL_STUB(gl_dispatch_stub_654, 654) - HIDDEN(gl_dispatch_stub_654) - GL_STUB(glBlendFuncSeparateEXT, 655) - GL_STUB(glFlushVertexArrayRangeNV, 656) - GL_STUB(glVertexArrayRangeNV, 657) - GL_STUB(glCombinerInputNV, 658) - GL_STUB(glCombinerOutputNV, 659) - GL_STUB(glCombinerParameterfNV, 660) - GL_STUB(glCombinerParameterfvNV, 661) - GL_STUB(glCombinerParameteriNV, 662) - GL_STUB(glCombinerParameterivNV, 663) - GL_STUB(glFinalCombinerInputNV, 664) - GL_STUB(glGetCombinerInputParameterfvNV, 665) - GL_STUB(glGetCombinerInputParameterivNV, 666) - GL_STUB(glGetCombinerOutputParameterfvNV, 667) - GL_STUB(glGetCombinerOutputParameterivNV, 668) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 669) - GL_STUB(glGetFinalCombinerInputParameterivNV, 670) - GL_STUB(glResizeBuffersMESA, 671) - GL_STUB(glWindowPos2dMESA, 672) - GL_STUB(glWindowPos2dvMESA, 673) - GL_STUB(glWindowPos2fMESA, 674) - GL_STUB(glWindowPos2fvMESA, 675) - GL_STUB(glWindowPos2iMESA, 676) - GL_STUB(glWindowPos2ivMESA, 677) - GL_STUB(glWindowPos2sMESA, 678) - GL_STUB(glWindowPos2svMESA, 679) - GL_STUB(glWindowPos3dMESA, 680) - GL_STUB(glWindowPos3dvMESA, 681) - GL_STUB(glWindowPos3fMESA, 682) - GL_STUB(glWindowPos3fvMESA, 683) - GL_STUB(glWindowPos3iMESA, 684) - GL_STUB(glWindowPos3ivMESA, 685) - GL_STUB(glWindowPos3sMESA, 686) - GL_STUB(glWindowPos3svMESA, 687) - GL_STUB(glWindowPos4dMESA, 688) - GL_STUB(glWindowPos4dvMESA, 689) - GL_STUB(glWindowPos4fMESA, 690) - GL_STUB(glWindowPos4fvMESA, 691) - GL_STUB(glWindowPos4iMESA, 692) - GL_STUB(glWindowPos4ivMESA, 693) - GL_STUB(glWindowPos4sMESA, 694) - GL_STUB(glWindowPos4svMESA, 695) - GL_STUB(gl_dispatch_stub_696, 696) - HIDDEN(gl_dispatch_stub_696) + GL_STUB(gl_dispatch_stub_620, 620) + HIDDEN(gl_dispatch_stub_620) + GL_STUB(glColorPointerEXT, 621) + GL_STUB(glEdgeFlagPointerEXT, 622) + GL_STUB(glIndexPointerEXT, 623) + GL_STUB(glNormalPointerEXT, 624) + GL_STUB(glTexCoordPointerEXT, 625) + GL_STUB(glVertexPointerEXT, 626) + GL_STUB(glPointParameterfEXT, 627) + GL_STUB(glPointParameterfvEXT, 628) + GL_STUB(glLockArraysEXT, 629) + GL_STUB(glUnlockArraysEXT, 630) + GL_STUB(glSecondaryColor3bEXT, 631) + GL_STUB(glSecondaryColor3bvEXT, 632) + GL_STUB(glSecondaryColor3dEXT, 633) + GL_STUB(glSecondaryColor3dvEXT, 634) + GL_STUB(glSecondaryColor3fEXT, 635) + GL_STUB(glSecondaryColor3fvEXT, 636) + GL_STUB(glSecondaryColor3iEXT, 637) + GL_STUB(glSecondaryColor3ivEXT, 638) + GL_STUB(glSecondaryColor3sEXT, 639) + GL_STUB(glSecondaryColor3svEXT, 640) + GL_STUB(glSecondaryColor3ubEXT, 641) + GL_STUB(glSecondaryColor3ubvEXT, 642) + GL_STUB(glSecondaryColor3uiEXT, 643) + GL_STUB(glSecondaryColor3uivEXT, 644) + GL_STUB(glSecondaryColor3usEXT, 645) + GL_STUB(glSecondaryColor3usvEXT, 646) + GL_STUB(glSecondaryColorPointerEXT, 647) + GL_STUB(glMultiDrawArraysEXT, 648) + GL_STUB(glMultiDrawElementsEXT, 649) + GL_STUB(glFogCoordPointerEXT, 650) + GL_STUB(glFogCoorddEXT, 651) + GL_STUB(glFogCoorddvEXT, 652) + GL_STUB(glFogCoordfEXT, 653) + GL_STUB(glFogCoordfvEXT, 654) + GL_STUB(gl_dispatch_stub_655, 655) + HIDDEN(gl_dispatch_stub_655) + GL_STUB(glBlendFuncSeparateEXT, 656) + GL_STUB(glFlushVertexArrayRangeNV, 657) + GL_STUB(glVertexArrayRangeNV, 658) + GL_STUB(glCombinerInputNV, 659) + GL_STUB(glCombinerOutputNV, 660) + GL_STUB(glCombinerParameterfNV, 661) + GL_STUB(glCombinerParameterfvNV, 662) + GL_STUB(glCombinerParameteriNV, 663) + GL_STUB(glCombinerParameterivNV, 664) + GL_STUB(glFinalCombinerInputNV, 665) + GL_STUB(glGetCombinerInputParameterfvNV, 666) + GL_STUB(glGetCombinerInputParameterivNV, 667) + GL_STUB(glGetCombinerOutputParameterfvNV, 668) + GL_STUB(glGetCombinerOutputParameterivNV, 669) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 670) + GL_STUB(glGetFinalCombinerInputParameterivNV, 671) + GL_STUB(glResizeBuffersMESA, 672) + GL_STUB(glWindowPos2dMESA, 673) + GL_STUB(glWindowPos2dvMESA, 674) + GL_STUB(glWindowPos2fMESA, 675) + GL_STUB(glWindowPos2fvMESA, 676) + GL_STUB(glWindowPos2iMESA, 677) + GL_STUB(glWindowPos2ivMESA, 678) + GL_STUB(glWindowPos2sMESA, 679) + GL_STUB(glWindowPos2svMESA, 680) + GL_STUB(glWindowPos3dMESA, 681) + GL_STUB(glWindowPos3dvMESA, 682) + GL_STUB(glWindowPos3fMESA, 683) + GL_STUB(glWindowPos3fvMESA, 684) + GL_STUB(glWindowPos3iMESA, 685) + GL_STUB(glWindowPos3ivMESA, 686) + GL_STUB(glWindowPos3sMESA, 687) + GL_STUB(glWindowPos3svMESA, 688) + GL_STUB(glWindowPos4dMESA, 689) + GL_STUB(glWindowPos4dvMESA, 690) + GL_STUB(glWindowPos4fMESA, 691) + GL_STUB(glWindowPos4fvMESA, 692) + GL_STUB(glWindowPos4iMESA, 693) + GL_STUB(glWindowPos4ivMESA, 694) + GL_STUB(glWindowPos4sMESA, 695) + GL_STUB(glWindowPos4svMESA, 696) GL_STUB(gl_dispatch_stub_697, 697) HIDDEN(gl_dispatch_stub_697) GL_STUB(gl_dispatch_stub_698, 698) @@ -918,88 +917,88 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_703) GL_STUB(gl_dispatch_stub_704, 704) HIDDEN(gl_dispatch_stub_704) - GL_STUB(glAreProgramsResidentNV, 705) - GL_STUB(glBindProgramNV, 706) - GL_STUB(glDeleteProgramsNV, 707) - GL_STUB(glExecuteProgramNV, 708) - GL_STUB(glGenProgramsNV, 709) - GL_STUB(glGetProgramParameterdvNV, 710) - GL_STUB(glGetProgramParameterfvNV, 711) - GL_STUB(glGetProgramStringNV, 712) - GL_STUB(glGetProgramivNV, 713) - GL_STUB(glGetTrackMatrixivNV, 714) - GL_STUB(glGetVertexAttribPointervNV, 715) - GL_STUB(glGetVertexAttribdvNV, 716) - GL_STUB(glGetVertexAttribfvNV, 717) - GL_STUB(glGetVertexAttribivNV, 718) - GL_STUB(glIsProgramNV, 719) - GL_STUB(glLoadProgramNV, 720) - GL_STUB(glProgramParameters4dvNV, 721) - GL_STUB(glProgramParameters4fvNV, 722) - GL_STUB(glRequestResidentProgramsNV, 723) - GL_STUB(glTrackMatrixNV, 724) - GL_STUB(glVertexAttrib1dNV, 725) - GL_STUB(glVertexAttrib1dvNV, 726) - GL_STUB(glVertexAttrib1fNV, 727) - GL_STUB(glVertexAttrib1fvNV, 728) - GL_STUB(glVertexAttrib1sNV, 729) - GL_STUB(glVertexAttrib1svNV, 730) - GL_STUB(glVertexAttrib2dNV, 731) - GL_STUB(glVertexAttrib2dvNV, 732) - GL_STUB(glVertexAttrib2fNV, 733) - GL_STUB(glVertexAttrib2fvNV, 734) - GL_STUB(glVertexAttrib2sNV, 735) - GL_STUB(glVertexAttrib2svNV, 736) - GL_STUB(glVertexAttrib3dNV, 737) - GL_STUB(glVertexAttrib3dvNV, 738) - GL_STUB(glVertexAttrib3fNV, 739) - GL_STUB(glVertexAttrib3fvNV, 740) - GL_STUB(glVertexAttrib3sNV, 741) - GL_STUB(glVertexAttrib3svNV, 742) - GL_STUB(glVertexAttrib4dNV, 743) - GL_STUB(glVertexAttrib4dvNV, 744) - GL_STUB(glVertexAttrib4fNV, 745) - GL_STUB(glVertexAttrib4fvNV, 746) - GL_STUB(glVertexAttrib4sNV, 747) - GL_STUB(glVertexAttrib4svNV, 748) - GL_STUB(glVertexAttrib4ubNV, 749) - GL_STUB(glVertexAttrib4ubvNV, 750) - GL_STUB(glVertexAttribPointerNV, 751) - GL_STUB(glVertexAttribs1dvNV, 752) - GL_STUB(glVertexAttribs1fvNV, 753) - GL_STUB(glVertexAttribs1svNV, 754) - GL_STUB(glVertexAttribs2dvNV, 755) - GL_STUB(glVertexAttribs2fvNV, 756) - GL_STUB(glVertexAttribs2svNV, 757) - GL_STUB(glVertexAttribs3dvNV, 758) - GL_STUB(glVertexAttribs3fvNV, 759) - GL_STUB(glVertexAttribs3svNV, 760) - GL_STUB(glVertexAttribs4dvNV, 761) - GL_STUB(glVertexAttribs4fvNV, 762) - GL_STUB(glVertexAttribs4svNV, 763) - GL_STUB(glVertexAttribs4ubvNV, 764) - GL_STUB(glGetTexBumpParameterfvATI, 765) - GL_STUB(glGetTexBumpParameterivATI, 766) - GL_STUB(glTexBumpParameterfvATI, 767) - GL_STUB(glTexBumpParameterivATI, 768) - GL_STUB(glAlphaFragmentOp1ATI, 769) - GL_STUB(glAlphaFragmentOp2ATI, 770) - GL_STUB(glAlphaFragmentOp3ATI, 771) - GL_STUB(glBeginFragmentShaderATI, 772) - GL_STUB(glBindFragmentShaderATI, 773) - GL_STUB(glColorFragmentOp1ATI, 774) - GL_STUB(glColorFragmentOp2ATI, 775) - GL_STUB(glColorFragmentOp3ATI, 776) - GL_STUB(glDeleteFragmentShaderATI, 777) - GL_STUB(glEndFragmentShaderATI, 778) - GL_STUB(glGenFragmentShadersATI, 779) - GL_STUB(glPassTexCoordATI, 780) - GL_STUB(glSampleMapATI, 781) - GL_STUB(glSetFragmentShaderConstantATI, 782) - GL_STUB(glPointParameteriNV, 783) - GL_STUB(glPointParameterivNV, 784) - GL_STUB(gl_dispatch_stub_785, 785) - HIDDEN(gl_dispatch_stub_785) + GL_STUB(gl_dispatch_stub_705, 705) + HIDDEN(gl_dispatch_stub_705) + GL_STUB(glAreProgramsResidentNV, 706) + GL_STUB(glBindProgramNV, 707) + GL_STUB(glDeleteProgramsNV, 708) + GL_STUB(glExecuteProgramNV, 709) + GL_STUB(glGenProgramsNV, 710) + GL_STUB(glGetProgramParameterdvNV, 711) + GL_STUB(glGetProgramParameterfvNV, 712) + GL_STUB(glGetProgramStringNV, 713) + GL_STUB(glGetProgramivNV, 714) + GL_STUB(glGetTrackMatrixivNV, 715) + GL_STUB(glGetVertexAttribPointervNV, 716) + GL_STUB(glGetVertexAttribdvNV, 717) + GL_STUB(glGetVertexAttribfvNV, 718) + GL_STUB(glGetVertexAttribivNV, 719) + GL_STUB(glIsProgramNV, 720) + GL_STUB(glLoadProgramNV, 721) + GL_STUB(glProgramParameters4dvNV, 722) + GL_STUB(glProgramParameters4fvNV, 723) + GL_STUB(glRequestResidentProgramsNV, 724) + GL_STUB(glTrackMatrixNV, 725) + GL_STUB(glVertexAttrib1dNV, 726) + GL_STUB(glVertexAttrib1dvNV, 727) + GL_STUB(glVertexAttrib1fNV, 728) + GL_STUB(glVertexAttrib1fvNV, 729) + GL_STUB(glVertexAttrib1sNV, 730) + GL_STUB(glVertexAttrib1svNV, 731) + GL_STUB(glVertexAttrib2dNV, 732) + GL_STUB(glVertexAttrib2dvNV, 733) + GL_STUB(glVertexAttrib2fNV, 734) + GL_STUB(glVertexAttrib2fvNV, 735) + GL_STUB(glVertexAttrib2sNV, 736) + GL_STUB(glVertexAttrib2svNV, 737) + GL_STUB(glVertexAttrib3dNV, 738) + GL_STUB(glVertexAttrib3dvNV, 739) + GL_STUB(glVertexAttrib3fNV, 740) + GL_STUB(glVertexAttrib3fvNV, 741) + GL_STUB(glVertexAttrib3sNV, 742) + GL_STUB(glVertexAttrib3svNV, 743) + GL_STUB(glVertexAttrib4dNV, 744) + GL_STUB(glVertexAttrib4dvNV, 745) + GL_STUB(glVertexAttrib4fNV, 746) + GL_STUB(glVertexAttrib4fvNV, 747) + GL_STUB(glVertexAttrib4sNV, 748) + GL_STUB(glVertexAttrib4svNV, 749) + GL_STUB(glVertexAttrib4ubNV, 750) + GL_STUB(glVertexAttrib4ubvNV, 751) + GL_STUB(glVertexAttribPointerNV, 752) + GL_STUB(glVertexAttribs1dvNV, 753) + GL_STUB(glVertexAttribs1fvNV, 754) + GL_STUB(glVertexAttribs1svNV, 755) + GL_STUB(glVertexAttribs2dvNV, 756) + GL_STUB(glVertexAttribs2fvNV, 757) + GL_STUB(glVertexAttribs2svNV, 758) + GL_STUB(glVertexAttribs3dvNV, 759) + GL_STUB(glVertexAttribs3fvNV, 760) + GL_STUB(glVertexAttribs3svNV, 761) + GL_STUB(glVertexAttribs4dvNV, 762) + GL_STUB(glVertexAttribs4fvNV, 763) + GL_STUB(glVertexAttribs4svNV, 764) + GL_STUB(glVertexAttribs4ubvNV, 765) + GL_STUB(glGetTexBumpParameterfvATI, 766) + GL_STUB(glGetTexBumpParameterivATI, 767) + GL_STUB(glTexBumpParameterfvATI, 768) + GL_STUB(glTexBumpParameterivATI, 769) + GL_STUB(glAlphaFragmentOp1ATI, 770) + GL_STUB(glAlphaFragmentOp2ATI, 771) + GL_STUB(glAlphaFragmentOp3ATI, 772) + GL_STUB(glBeginFragmentShaderATI, 773) + GL_STUB(glBindFragmentShaderATI, 774) + GL_STUB(glColorFragmentOp1ATI, 775) + GL_STUB(glColorFragmentOp2ATI, 776) + GL_STUB(glColorFragmentOp3ATI, 777) + GL_STUB(glDeleteFragmentShaderATI, 778) + GL_STUB(glEndFragmentShaderATI, 779) + GL_STUB(glGenFragmentShadersATI, 780) + GL_STUB(glPassTexCoordATI, 781) + GL_STUB(glSampleMapATI, 782) + GL_STUB(glSetFragmentShaderConstantATI, 783) + GL_STUB(glPointParameteriNV, 784) + GL_STUB(glPointParameterivNV, 785) GL_STUB(gl_dispatch_stub_786, 786) HIDDEN(gl_dispatch_stub_786) GL_STUB(gl_dispatch_stub_787, 787) @@ -1008,111 +1007,111 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_788) GL_STUB(gl_dispatch_stub_789, 789) HIDDEN(gl_dispatch_stub_789) - GL_STUB(glGetProgramNamedParameterdvNV, 790) - GL_STUB(glGetProgramNamedParameterfvNV, 791) - GL_STUB(glProgramNamedParameter4dNV, 792) - GL_STUB(glProgramNamedParameter4dvNV, 793) - GL_STUB(glProgramNamedParameter4fNV, 794) - GL_STUB(glProgramNamedParameter4fvNV, 795) - GL_STUB(glPrimitiveRestartIndexNV, 796) - GL_STUB(glPrimitiveRestartNV, 797) - GL_STUB(gl_dispatch_stub_798, 798) - HIDDEN(gl_dispatch_stub_798) + GL_STUB(gl_dispatch_stub_790, 790) + HIDDEN(gl_dispatch_stub_790) + GL_STUB(glGetProgramNamedParameterdvNV, 791) + GL_STUB(glGetProgramNamedParameterfvNV, 792) + GL_STUB(glProgramNamedParameter4dNV, 793) + GL_STUB(glProgramNamedParameter4dvNV, 794) + GL_STUB(glProgramNamedParameter4fNV, 795) + GL_STUB(glProgramNamedParameter4fvNV, 796) + GL_STUB(glPrimitiveRestartIndexNV, 797) + GL_STUB(glPrimitiveRestartNV, 798) GL_STUB(gl_dispatch_stub_799, 799) HIDDEN(gl_dispatch_stub_799) - GL_STUB(glBindFramebufferEXT, 800) - GL_STUB(glBindRenderbufferEXT, 801) - GL_STUB(glCheckFramebufferStatusEXT, 802) - GL_STUB(glDeleteFramebuffersEXT, 803) - GL_STUB(glDeleteRenderbuffersEXT, 804) - GL_STUB(glFramebufferRenderbufferEXT, 805) - GL_STUB(glFramebufferTexture1DEXT, 806) - GL_STUB(glFramebufferTexture2DEXT, 807) - GL_STUB(glFramebufferTexture3DEXT, 808) - GL_STUB(glGenFramebuffersEXT, 809) - GL_STUB(glGenRenderbuffersEXT, 810) - GL_STUB(glGenerateMipmapEXT, 811) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 812) - GL_STUB(glGetRenderbufferParameterivEXT, 813) - GL_STUB(glIsFramebufferEXT, 814) - GL_STUB(glIsRenderbufferEXT, 815) - GL_STUB(glRenderbufferStorageEXT, 816) - GL_STUB(gl_dispatch_stub_817, 817) - HIDDEN(gl_dispatch_stub_817) + GL_STUB(gl_dispatch_stub_800, 800) + HIDDEN(gl_dispatch_stub_800) + GL_STUB(glBindFramebufferEXT, 801) + GL_STUB(glBindRenderbufferEXT, 802) + GL_STUB(glCheckFramebufferStatusEXT, 803) + GL_STUB(glDeleteFramebuffersEXT, 804) + GL_STUB(glDeleteRenderbuffersEXT, 805) + GL_STUB(glFramebufferRenderbufferEXT, 806) + GL_STUB(glFramebufferTexture1DEXT, 807) + GL_STUB(glFramebufferTexture2DEXT, 808) + GL_STUB(glFramebufferTexture3DEXT, 809) + GL_STUB(glGenFramebuffersEXT, 810) + GL_STUB(glGenRenderbuffersEXT, 811) + GL_STUB(glGenerateMipmapEXT, 812) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 813) + GL_STUB(glGetRenderbufferParameterivEXT, 814) + GL_STUB(glIsFramebufferEXT, 815) + GL_STUB(glIsRenderbufferEXT, 816) + GL_STUB(glRenderbufferStorageEXT, 817) GL_STUB(gl_dispatch_stub_818, 818) HIDDEN(gl_dispatch_stub_818) GL_STUB(gl_dispatch_stub_819, 819) HIDDEN(gl_dispatch_stub_819) - GL_STUB(glBindFragDataLocationEXT, 820) - GL_STUB(glGetFragDataLocationEXT, 821) - GL_STUB(glGetUniformuivEXT, 822) - GL_STUB(glGetVertexAttribIivEXT, 823) - GL_STUB(glGetVertexAttribIuivEXT, 824) - GL_STUB(glUniform1uiEXT, 825) - GL_STUB(glUniform1uivEXT, 826) - GL_STUB(glUniform2uiEXT, 827) - GL_STUB(glUniform2uivEXT, 828) - GL_STUB(glUniform3uiEXT, 829) - GL_STUB(glUniform3uivEXT, 830) - GL_STUB(glUniform4uiEXT, 831) - GL_STUB(glUniform4uivEXT, 832) - GL_STUB(glVertexAttribI1iEXT, 833) - GL_STUB(glVertexAttribI1ivEXT, 834) - GL_STUB(glVertexAttribI1uiEXT, 835) - GL_STUB(glVertexAttribI1uivEXT, 836) - GL_STUB(glVertexAttribI2iEXT, 837) - GL_STUB(glVertexAttribI2ivEXT, 838) - GL_STUB(glVertexAttribI2uiEXT, 839) - GL_STUB(glVertexAttribI2uivEXT, 840) - GL_STUB(glVertexAttribI3iEXT, 841) - GL_STUB(glVertexAttribI3ivEXT, 842) - GL_STUB(glVertexAttribI3uiEXT, 843) - GL_STUB(glVertexAttribI3uivEXT, 844) - GL_STUB(glVertexAttribI4bvEXT, 845) - GL_STUB(glVertexAttribI4iEXT, 846) - GL_STUB(glVertexAttribI4ivEXT, 847) - GL_STUB(glVertexAttribI4svEXT, 848) - GL_STUB(glVertexAttribI4ubvEXT, 849) - GL_STUB(glVertexAttribI4uiEXT, 850) - GL_STUB(glVertexAttribI4uivEXT, 851) - GL_STUB(glVertexAttribI4usvEXT, 852) - GL_STUB(glVertexAttribIPointerEXT, 853) - GL_STUB(glFramebufferTextureLayerEXT, 854) - GL_STUB(glColorMaskIndexedEXT, 855) - GL_STUB(glDisableIndexedEXT, 856) - GL_STUB(glEnableIndexedEXT, 857) - GL_STUB(glGetBooleanIndexedvEXT, 858) - GL_STUB(glGetIntegerIndexedvEXT, 859) - GL_STUB(glIsEnabledIndexedEXT, 860) - GL_STUB(glClearColorIiEXT, 861) - GL_STUB(glClearColorIuiEXT, 862) - GL_STUB(glGetTexParameterIivEXT, 863) - GL_STUB(glGetTexParameterIuivEXT, 864) - GL_STUB(glTexParameterIivEXT, 865) - GL_STUB(glTexParameterIuivEXT, 866) - GL_STUB(glBeginConditionalRenderNV, 867) - GL_STUB(glEndConditionalRenderNV, 868) - GL_STUB(glBeginTransformFeedbackEXT, 869) - GL_STUB(glBindBufferBaseEXT, 870) - GL_STUB(glBindBufferOffsetEXT, 871) - GL_STUB(glBindBufferRangeEXT, 872) - GL_STUB(glEndTransformFeedbackEXT, 873) - GL_STUB(glGetTransformFeedbackVaryingEXT, 874) - GL_STUB(glTransformFeedbackVaryingsEXT, 875) - GL_STUB(glProvokingVertexEXT, 876) - GL_STUB(gl_dispatch_stub_877, 877) - HIDDEN(gl_dispatch_stub_877) + GL_STUB(gl_dispatch_stub_820, 820) + HIDDEN(gl_dispatch_stub_820) + GL_STUB(glBindFragDataLocationEXT, 821) + GL_STUB(glGetFragDataLocationEXT, 822) + GL_STUB(glGetUniformuivEXT, 823) + GL_STUB(glGetVertexAttribIivEXT, 824) + GL_STUB(glGetVertexAttribIuivEXT, 825) + GL_STUB(glUniform1uiEXT, 826) + GL_STUB(glUniform1uivEXT, 827) + GL_STUB(glUniform2uiEXT, 828) + GL_STUB(glUniform2uivEXT, 829) + GL_STUB(glUniform3uiEXT, 830) + GL_STUB(glUniform3uivEXT, 831) + GL_STUB(glUniform4uiEXT, 832) + GL_STUB(glUniform4uivEXT, 833) + GL_STUB(glVertexAttribI1iEXT, 834) + GL_STUB(glVertexAttribI1ivEXT, 835) + GL_STUB(glVertexAttribI1uiEXT, 836) + GL_STUB(glVertexAttribI1uivEXT, 837) + GL_STUB(glVertexAttribI2iEXT, 838) + GL_STUB(glVertexAttribI2ivEXT, 839) + GL_STUB(glVertexAttribI2uiEXT, 840) + GL_STUB(glVertexAttribI2uivEXT, 841) + GL_STUB(glVertexAttribI3iEXT, 842) + GL_STUB(glVertexAttribI3ivEXT, 843) + GL_STUB(glVertexAttribI3uiEXT, 844) + GL_STUB(glVertexAttribI3uivEXT, 845) + GL_STUB(glVertexAttribI4bvEXT, 846) + GL_STUB(glVertexAttribI4iEXT, 847) + GL_STUB(glVertexAttribI4ivEXT, 848) + GL_STUB(glVertexAttribI4svEXT, 849) + GL_STUB(glVertexAttribI4ubvEXT, 850) + GL_STUB(glVertexAttribI4uiEXT, 851) + GL_STUB(glVertexAttribI4uivEXT, 852) + GL_STUB(glVertexAttribI4usvEXT, 853) + GL_STUB(glVertexAttribIPointerEXT, 854) + GL_STUB(glFramebufferTextureLayerEXT, 855) + GL_STUB(glColorMaskIndexedEXT, 856) + GL_STUB(glDisableIndexedEXT, 857) + GL_STUB(glEnableIndexedEXT, 858) + GL_STUB(glGetBooleanIndexedvEXT, 859) + GL_STUB(glGetIntegerIndexedvEXT, 860) + GL_STUB(glIsEnabledIndexedEXT, 861) + GL_STUB(glClearColorIiEXT, 862) + GL_STUB(glClearColorIuiEXT, 863) + GL_STUB(glGetTexParameterIivEXT, 864) + GL_STUB(glGetTexParameterIuivEXT, 865) + GL_STUB(glTexParameterIivEXT, 866) + GL_STUB(glTexParameterIuivEXT, 867) + GL_STUB(glBeginConditionalRenderNV, 868) + GL_STUB(glEndConditionalRenderNV, 869) + GL_STUB(glBeginTransformFeedbackEXT, 870) + GL_STUB(glBindBufferBaseEXT, 871) + GL_STUB(glBindBufferOffsetEXT, 872) + GL_STUB(glBindBufferRangeEXT, 873) + GL_STUB(glEndTransformFeedbackEXT, 874) + GL_STUB(glGetTransformFeedbackVaryingEXT, 875) + GL_STUB(glTransformFeedbackVaryingsEXT, 876) + GL_STUB(glProvokingVertexEXT, 877) GL_STUB(gl_dispatch_stub_878, 878) HIDDEN(gl_dispatch_stub_878) - GL_STUB(glGetObjectParameterivAPPLE, 879) - GL_STUB(glObjectPurgeableAPPLE, 880) - GL_STUB(glObjectUnpurgeableAPPLE, 881) - GL_STUB(glActiveProgramEXT, 882) - GL_STUB(glCreateShaderProgramEXT, 883) - GL_STUB(glUseShaderProgramEXT, 884) - GL_STUB(glTextureBarrierNV, 885) - GL_STUB(gl_dispatch_stub_886, 886) - HIDDEN(gl_dispatch_stub_886) + GL_STUB(gl_dispatch_stub_879, 879) + HIDDEN(gl_dispatch_stub_879) + GL_STUB(glGetObjectParameterivAPPLE, 880) + GL_STUB(glObjectPurgeableAPPLE, 881) + GL_STUB(glObjectUnpurgeableAPPLE, 882) + GL_STUB(glActiveProgramEXT, 883) + GL_STUB(glCreateShaderProgramEXT, 884) + GL_STUB(glUseShaderProgramEXT, 885) + GL_STUB(glTextureBarrierNV, 886) GL_STUB(gl_dispatch_stub_887, 887) HIDDEN(gl_dispatch_stub_887) GL_STUB(gl_dispatch_stub_888, 888) @@ -1121,8 +1120,10 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_889) GL_STUB(gl_dispatch_stub_890, 890) HIDDEN(gl_dispatch_stub_890) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 891) - GL_STUB(glEGLImageTargetTexture2DOES, 892) + GL_STUB(gl_dispatch_stub_891, 891) + HIDDEN(gl_dispatch_stub_891) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 892) + GL_STUB(glEGLImageTargetTexture2DOES, 893) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) |