diff options
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | src/mapi/glapi/glapi_sparc.S | 579 |
1 files changed, 290 insertions, 289 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index b919c289084..8d5a671244f 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -773,36 +773,35 @@ gl_dispatch_functions_start: GL_STUB(glFramebufferTextureARB, 575) GL_STUB(glFramebufferTextureFaceARB, 576) GL_STUB(glProgramParameteriARB, 577) - GL_STUB(glFlushMappedBufferRange, 578) - GL_STUB(glMapBufferRange, 579) - GL_STUB(glBindVertexArray, 580) - GL_STUB(glGenVertexArrays, 581) - GL_STUB(glCopyBufferSubData, 582) - GL_STUB(glClientWaitSync, 583) - GL_STUB(glDeleteSync, 584) - GL_STUB(glFenceSync, 585) - GL_STUB(glGetInteger64v, 586) - GL_STUB(glGetSynciv, 587) - GL_STUB(glIsSync, 588) - GL_STUB(glWaitSync, 589) - GL_STUB(glDrawElementsBaseVertex, 590) - GL_STUB(glDrawRangeElementsBaseVertex, 591) - GL_STUB(glMultiDrawElementsBaseVertex, 592) - GL_STUB(glBindTransformFeedback, 593) - GL_STUB(glDeleteTransformFeedbacks, 594) - GL_STUB(glDrawTransformFeedback, 595) - GL_STUB(glGenTransformFeedbacks, 596) - GL_STUB(glIsTransformFeedback, 597) - GL_STUB(glPauseTransformFeedback, 598) - GL_STUB(glResumeTransformFeedback, 599) - GL_STUB(glClearDepthf, 600) - GL_STUB(glDepthRangef, 601) - GL_STUB(glGetShaderPrecisionFormat, 602) - GL_STUB(glReleaseShaderCompiler, 603) - GL_STUB(glShaderBinary, 604) - GL_STUB(glPolygonOffsetEXT, 605) - GL_STUB(gl_dispatch_stub_606, 606) - HIDDEN(gl_dispatch_stub_606) + GL_STUB(glVertexAttribDivisorARB, 578) + GL_STUB(glFlushMappedBufferRange, 579) + GL_STUB(glMapBufferRange, 580) + GL_STUB(glBindVertexArray, 581) + GL_STUB(glGenVertexArrays, 582) + GL_STUB(glCopyBufferSubData, 583) + GL_STUB(glClientWaitSync, 584) + GL_STUB(glDeleteSync, 585) + GL_STUB(glFenceSync, 586) + GL_STUB(glGetInteger64v, 587) + GL_STUB(glGetSynciv, 588) + GL_STUB(glIsSync, 589) + GL_STUB(glWaitSync, 590) + GL_STUB(glDrawElementsBaseVertex, 591) + GL_STUB(glDrawRangeElementsBaseVertex, 592) + GL_STUB(glMultiDrawElementsBaseVertex, 593) + GL_STUB(glBindTransformFeedback, 594) + GL_STUB(glDeleteTransformFeedbacks, 595) + GL_STUB(glDrawTransformFeedback, 596) + GL_STUB(glGenTransformFeedbacks, 597) + GL_STUB(glIsTransformFeedback, 598) + GL_STUB(glPauseTransformFeedback, 599) + GL_STUB(glResumeTransformFeedback, 600) + GL_STUB(glClearDepthf, 601) + GL_STUB(glDepthRangef, 602) + GL_STUB(glGetShaderPrecisionFormat, 603) + GL_STUB(glReleaseShaderCompiler, 604) + GL_STUB(glShaderBinary, 605) + GL_STUB(glPolygonOffsetEXT, 606) GL_STUB(gl_dispatch_stub_607, 607) HIDDEN(gl_dispatch_stub_607) GL_STUB(gl_dispatch_stub_608, 608) @@ -817,85 +816,85 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_612) GL_STUB(gl_dispatch_stub_613, 613) HIDDEN(gl_dispatch_stub_613) - GL_STUB(glColorPointerEXT, 614) - GL_STUB(glEdgeFlagPointerEXT, 615) - GL_STUB(glIndexPointerEXT, 616) - GL_STUB(glNormalPointerEXT, 617) - GL_STUB(glTexCoordPointerEXT, 618) - GL_STUB(glVertexPointerEXT, 619) - GL_STUB(glPointParameterfEXT, 620) - GL_STUB(glPointParameterfvEXT, 621) - GL_STUB(glLockArraysEXT, 622) - GL_STUB(glUnlockArraysEXT, 623) - GL_STUB(glSecondaryColor3bEXT, 624) - GL_STUB(glSecondaryColor3bvEXT, 625) - GL_STUB(glSecondaryColor3dEXT, 626) - GL_STUB(glSecondaryColor3dvEXT, 627) - GL_STUB(glSecondaryColor3fEXT, 628) - GL_STUB(glSecondaryColor3fvEXT, 629) - GL_STUB(glSecondaryColor3iEXT, 630) - GL_STUB(glSecondaryColor3ivEXT, 631) - GL_STUB(glSecondaryColor3sEXT, 632) - GL_STUB(glSecondaryColor3svEXT, 633) - GL_STUB(glSecondaryColor3ubEXT, 634) - GL_STUB(glSecondaryColor3ubvEXT, 635) - GL_STUB(glSecondaryColor3uiEXT, 636) - GL_STUB(glSecondaryColor3uivEXT, 637) - GL_STUB(glSecondaryColor3usEXT, 638) - GL_STUB(glSecondaryColor3usvEXT, 639) - GL_STUB(glSecondaryColorPointerEXT, 640) - GL_STUB(glMultiDrawArraysEXT, 641) - GL_STUB(glMultiDrawElementsEXT, 642) - GL_STUB(glFogCoordPointerEXT, 643) - GL_STUB(glFogCoorddEXT, 644) - GL_STUB(glFogCoorddvEXT, 645) - GL_STUB(glFogCoordfEXT, 646) - GL_STUB(glFogCoordfvEXT, 647) - GL_STUB(gl_dispatch_stub_648, 648) - HIDDEN(gl_dispatch_stub_648) - GL_STUB(glBlendFuncSeparateEXT, 649) - GL_STUB(glFlushVertexArrayRangeNV, 650) - GL_STUB(glVertexArrayRangeNV, 651) - GL_STUB(glCombinerInputNV, 652) - GL_STUB(glCombinerOutputNV, 653) - GL_STUB(glCombinerParameterfNV, 654) - GL_STUB(glCombinerParameterfvNV, 655) - GL_STUB(glCombinerParameteriNV, 656) - GL_STUB(glCombinerParameterivNV, 657) - GL_STUB(glFinalCombinerInputNV, 658) - GL_STUB(glGetCombinerInputParameterfvNV, 659) - GL_STUB(glGetCombinerInputParameterivNV, 660) - GL_STUB(glGetCombinerOutputParameterfvNV, 661) - GL_STUB(glGetCombinerOutputParameterivNV, 662) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 663) - GL_STUB(glGetFinalCombinerInputParameterivNV, 664) - GL_STUB(glResizeBuffersMESA, 665) - GL_STUB(glWindowPos2dMESA, 666) - GL_STUB(glWindowPos2dvMESA, 667) - GL_STUB(glWindowPos2fMESA, 668) - GL_STUB(glWindowPos2fvMESA, 669) - GL_STUB(glWindowPos2iMESA, 670) - GL_STUB(glWindowPos2ivMESA, 671) - GL_STUB(glWindowPos2sMESA, 672) - GL_STUB(glWindowPos2svMESA, 673) - GL_STUB(glWindowPos3dMESA, 674) - GL_STUB(glWindowPos3dvMESA, 675) - GL_STUB(glWindowPos3fMESA, 676) - GL_STUB(glWindowPos3fvMESA, 677) - GL_STUB(glWindowPos3iMESA, 678) - GL_STUB(glWindowPos3ivMESA, 679) - GL_STUB(glWindowPos3sMESA, 680) - GL_STUB(glWindowPos3svMESA, 681) - GL_STUB(glWindowPos4dMESA, 682) - GL_STUB(glWindowPos4dvMESA, 683) - GL_STUB(glWindowPos4fMESA, 684) - GL_STUB(glWindowPos4fvMESA, 685) - GL_STUB(glWindowPos4iMESA, 686) - GL_STUB(glWindowPos4ivMESA, 687) - GL_STUB(glWindowPos4sMESA, 688) - GL_STUB(glWindowPos4svMESA, 689) - GL_STUB(gl_dispatch_stub_690, 690) - HIDDEN(gl_dispatch_stub_690) + GL_STUB(gl_dispatch_stub_614, 614) + HIDDEN(gl_dispatch_stub_614) + GL_STUB(glColorPointerEXT, 615) + GL_STUB(glEdgeFlagPointerEXT, 616) + GL_STUB(glIndexPointerEXT, 617) + GL_STUB(glNormalPointerEXT, 618) + GL_STUB(glTexCoordPointerEXT, 619) + GL_STUB(glVertexPointerEXT, 620) + GL_STUB(glPointParameterfEXT, 621) + GL_STUB(glPointParameterfvEXT, 622) + GL_STUB(glLockArraysEXT, 623) + GL_STUB(glUnlockArraysEXT, 624) + GL_STUB(glSecondaryColor3bEXT, 625) + GL_STUB(glSecondaryColor3bvEXT, 626) + GL_STUB(glSecondaryColor3dEXT, 627) + GL_STUB(glSecondaryColor3dvEXT, 628) + GL_STUB(glSecondaryColor3fEXT, 629) + GL_STUB(glSecondaryColor3fvEXT, 630) + GL_STUB(glSecondaryColor3iEXT, 631) + GL_STUB(glSecondaryColor3ivEXT, 632) + GL_STUB(glSecondaryColor3sEXT, 633) + GL_STUB(glSecondaryColor3svEXT, 634) + GL_STUB(glSecondaryColor3ubEXT, 635) + GL_STUB(glSecondaryColor3ubvEXT, 636) + GL_STUB(glSecondaryColor3uiEXT, 637) + GL_STUB(glSecondaryColor3uivEXT, 638) + GL_STUB(glSecondaryColor3usEXT, 639) + GL_STUB(glSecondaryColor3usvEXT, 640) + GL_STUB(glSecondaryColorPointerEXT, 641) + GL_STUB(glMultiDrawArraysEXT, 642) + GL_STUB(glMultiDrawElementsEXT, 643) + GL_STUB(glFogCoordPointerEXT, 644) + GL_STUB(glFogCoorddEXT, 645) + GL_STUB(glFogCoorddvEXT, 646) + GL_STUB(glFogCoordfEXT, 647) + GL_STUB(glFogCoordfvEXT, 648) + GL_STUB(gl_dispatch_stub_649, 649) + HIDDEN(gl_dispatch_stub_649) + GL_STUB(glBlendFuncSeparateEXT, 650) + GL_STUB(glFlushVertexArrayRangeNV, 651) + GL_STUB(glVertexArrayRangeNV, 652) + GL_STUB(glCombinerInputNV, 653) + GL_STUB(glCombinerOutputNV, 654) + GL_STUB(glCombinerParameterfNV, 655) + GL_STUB(glCombinerParameterfvNV, 656) + GL_STUB(glCombinerParameteriNV, 657) + GL_STUB(glCombinerParameterivNV, 658) + GL_STUB(glFinalCombinerInputNV, 659) + GL_STUB(glGetCombinerInputParameterfvNV, 660) + GL_STUB(glGetCombinerInputParameterivNV, 661) + GL_STUB(glGetCombinerOutputParameterfvNV, 662) + GL_STUB(glGetCombinerOutputParameterivNV, 663) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 664) + GL_STUB(glGetFinalCombinerInputParameterivNV, 665) + GL_STUB(glResizeBuffersMESA, 666) + GL_STUB(glWindowPos2dMESA, 667) + GL_STUB(glWindowPos2dvMESA, 668) + GL_STUB(glWindowPos2fMESA, 669) + GL_STUB(glWindowPos2fvMESA, 670) + GL_STUB(glWindowPos2iMESA, 671) + GL_STUB(glWindowPos2ivMESA, 672) + GL_STUB(glWindowPos2sMESA, 673) + GL_STUB(glWindowPos2svMESA, 674) + GL_STUB(glWindowPos3dMESA, 675) + GL_STUB(glWindowPos3dvMESA, 676) + GL_STUB(glWindowPos3fMESA, 677) + GL_STUB(glWindowPos3fvMESA, 678) + GL_STUB(glWindowPos3iMESA, 679) + GL_STUB(glWindowPos3ivMESA, 680) + GL_STUB(glWindowPos3sMESA, 681) + GL_STUB(glWindowPos3svMESA, 682) + GL_STUB(glWindowPos4dMESA, 683) + GL_STUB(glWindowPos4dvMESA, 684) + GL_STUB(glWindowPos4fMESA, 685) + GL_STUB(glWindowPos4fvMESA, 686) + GL_STUB(glWindowPos4iMESA, 687) + GL_STUB(glWindowPos4ivMESA, 688) + GL_STUB(glWindowPos4sMESA, 689) + GL_STUB(glWindowPos4svMESA, 690) GL_STUB(gl_dispatch_stub_691, 691) HIDDEN(gl_dispatch_stub_691) GL_STUB(gl_dispatch_stub_692, 692) @@ -912,88 +911,88 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_697) GL_STUB(gl_dispatch_stub_698, 698) HIDDEN(gl_dispatch_stub_698) - GL_STUB(glAreProgramsResidentNV, 699) - GL_STUB(glBindProgramNV, 700) - GL_STUB(glDeleteProgramsNV, 701) - GL_STUB(glExecuteProgramNV, 702) - GL_STUB(glGenProgramsNV, 703) - GL_STUB(glGetProgramParameterdvNV, 704) - GL_STUB(glGetProgramParameterfvNV, 705) - GL_STUB(glGetProgramStringNV, 706) - GL_STUB(glGetProgramivNV, 707) - GL_STUB(glGetTrackMatrixivNV, 708) - GL_STUB(glGetVertexAttribPointervNV, 709) - GL_STUB(glGetVertexAttribdvNV, 710) - GL_STUB(glGetVertexAttribfvNV, 711) - GL_STUB(glGetVertexAttribivNV, 712) - GL_STUB(glIsProgramNV, 713) - GL_STUB(glLoadProgramNV, 714) - GL_STUB(glProgramParameters4dvNV, 715) - GL_STUB(glProgramParameters4fvNV, 716) - GL_STUB(glRequestResidentProgramsNV, 717) - GL_STUB(glTrackMatrixNV, 718) - GL_STUB(glVertexAttrib1dNV, 719) - GL_STUB(glVertexAttrib1dvNV, 720) - GL_STUB(glVertexAttrib1fNV, 721) - GL_STUB(glVertexAttrib1fvNV, 722) - GL_STUB(glVertexAttrib1sNV, 723) - GL_STUB(glVertexAttrib1svNV, 724) - GL_STUB(glVertexAttrib2dNV, 725) - GL_STUB(glVertexAttrib2dvNV, 726) - GL_STUB(glVertexAttrib2fNV, 727) - GL_STUB(glVertexAttrib2fvNV, 728) - GL_STUB(glVertexAttrib2sNV, 729) - GL_STUB(glVertexAttrib2svNV, 730) - GL_STUB(glVertexAttrib3dNV, 731) - GL_STUB(glVertexAttrib3dvNV, 732) - GL_STUB(glVertexAttrib3fNV, 733) - GL_STUB(glVertexAttrib3fvNV, 734) - GL_STUB(glVertexAttrib3sNV, 735) - GL_STUB(glVertexAttrib3svNV, 736) - GL_STUB(glVertexAttrib4dNV, 737) - GL_STUB(glVertexAttrib4dvNV, 738) - GL_STUB(glVertexAttrib4fNV, 739) - GL_STUB(glVertexAttrib4fvNV, 740) - GL_STUB(glVertexAttrib4sNV, 741) - GL_STUB(glVertexAttrib4svNV, 742) - GL_STUB(glVertexAttrib4ubNV, 743) - GL_STUB(glVertexAttrib4ubvNV, 744) - GL_STUB(glVertexAttribPointerNV, 745) - GL_STUB(glVertexAttribs1dvNV, 746) - GL_STUB(glVertexAttribs1fvNV, 747) - GL_STUB(glVertexAttribs1svNV, 748) - GL_STUB(glVertexAttribs2dvNV, 749) - GL_STUB(glVertexAttribs2fvNV, 750) - GL_STUB(glVertexAttribs2svNV, 751) - GL_STUB(glVertexAttribs3dvNV, 752) - GL_STUB(glVertexAttribs3fvNV, 753) - GL_STUB(glVertexAttribs3svNV, 754) - GL_STUB(glVertexAttribs4dvNV, 755) - GL_STUB(glVertexAttribs4fvNV, 756) - GL_STUB(glVertexAttribs4svNV, 757) - GL_STUB(glVertexAttribs4ubvNV, 758) - GL_STUB(glGetTexBumpParameterfvATI, 759) - GL_STUB(glGetTexBumpParameterivATI, 760) - GL_STUB(glTexBumpParameterfvATI, 761) - GL_STUB(glTexBumpParameterivATI, 762) - GL_STUB(glAlphaFragmentOp1ATI, 763) - GL_STUB(glAlphaFragmentOp2ATI, 764) - GL_STUB(glAlphaFragmentOp3ATI, 765) - GL_STUB(glBeginFragmentShaderATI, 766) - GL_STUB(glBindFragmentShaderATI, 767) - GL_STUB(glColorFragmentOp1ATI, 768) - GL_STUB(glColorFragmentOp2ATI, 769) - GL_STUB(glColorFragmentOp3ATI, 770) - GL_STUB(glDeleteFragmentShaderATI, 771) - GL_STUB(glEndFragmentShaderATI, 772) - GL_STUB(glGenFragmentShadersATI, 773) - GL_STUB(glPassTexCoordATI, 774) - GL_STUB(glSampleMapATI, 775) - GL_STUB(glSetFragmentShaderConstantATI, 776) - GL_STUB(glPointParameteriNV, 777) - GL_STUB(glPointParameterivNV, 778) - GL_STUB(gl_dispatch_stub_779, 779) - HIDDEN(gl_dispatch_stub_779) + GL_STUB(gl_dispatch_stub_699, 699) + HIDDEN(gl_dispatch_stub_699) + GL_STUB(glAreProgramsResidentNV, 700) + GL_STUB(glBindProgramNV, 701) + GL_STUB(glDeleteProgramsNV, 702) + GL_STUB(glExecuteProgramNV, 703) + GL_STUB(glGenProgramsNV, 704) + GL_STUB(glGetProgramParameterdvNV, 705) + GL_STUB(glGetProgramParameterfvNV, 706) + GL_STUB(glGetProgramStringNV, 707) + GL_STUB(glGetProgramivNV, 708) + GL_STUB(glGetTrackMatrixivNV, 709) + GL_STUB(glGetVertexAttribPointervNV, 710) + GL_STUB(glGetVertexAttribdvNV, 711) + GL_STUB(glGetVertexAttribfvNV, 712) + GL_STUB(glGetVertexAttribivNV, 713) + GL_STUB(glIsProgramNV, 714) + GL_STUB(glLoadProgramNV, 715) + GL_STUB(glProgramParameters4dvNV, 716) + GL_STUB(glProgramParameters4fvNV, 717) + GL_STUB(glRequestResidentProgramsNV, 718) + GL_STUB(glTrackMatrixNV, 719) + GL_STUB(glVertexAttrib1dNV, 720) + GL_STUB(glVertexAttrib1dvNV, 721) + GL_STUB(glVertexAttrib1fNV, 722) + GL_STUB(glVertexAttrib1fvNV, 723) + GL_STUB(glVertexAttrib1sNV, 724) + GL_STUB(glVertexAttrib1svNV, 725) + GL_STUB(glVertexAttrib2dNV, 726) + GL_STUB(glVertexAttrib2dvNV, 727) + GL_STUB(glVertexAttrib2fNV, 728) + GL_STUB(glVertexAttrib2fvNV, 729) + GL_STUB(glVertexAttrib2sNV, 730) + GL_STUB(glVertexAttrib2svNV, 731) + GL_STUB(glVertexAttrib3dNV, 732) + GL_STUB(glVertexAttrib3dvNV, 733) + GL_STUB(glVertexAttrib3fNV, 734) + GL_STUB(glVertexAttrib3fvNV, 735) + GL_STUB(glVertexAttrib3sNV, 736) + GL_STUB(glVertexAttrib3svNV, 737) + GL_STUB(glVertexAttrib4dNV, 738) + GL_STUB(glVertexAttrib4dvNV, 739) + GL_STUB(glVertexAttrib4fNV, 740) + GL_STUB(glVertexAttrib4fvNV, 741) + GL_STUB(glVertexAttrib4sNV, 742) + GL_STUB(glVertexAttrib4svNV, 743) + GL_STUB(glVertexAttrib4ubNV, 744) + GL_STUB(glVertexAttrib4ubvNV, 745) + GL_STUB(glVertexAttribPointerNV, 746) + GL_STUB(glVertexAttribs1dvNV, 747) + GL_STUB(glVertexAttribs1fvNV, 748) + GL_STUB(glVertexAttribs1svNV, 749) + GL_STUB(glVertexAttribs2dvNV, 750) + GL_STUB(glVertexAttribs2fvNV, 751) + GL_STUB(glVertexAttribs2svNV, 752) + GL_STUB(glVertexAttribs3dvNV, 753) + GL_STUB(glVertexAttribs3fvNV, 754) + GL_STUB(glVertexAttribs3svNV, 755) + GL_STUB(glVertexAttribs4dvNV, 756) + GL_STUB(glVertexAttribs4fvNV, 757) + GL_STUB(glVertexAttribs4svNV, 758) + GL_STUB(glVertexAttribs4ubvNV, 759) + GL_STUB(glGetTexBumpParameterfvATI, 760) + GL_STUB(glGetTexBumpParameterivATI, 761) + GL_STUB(glTexBumpParameterfvATI, 762) + GL_STUB(glTexBumpParameterivATI, 763) + GL_STUB(glAlphaFragmentOp1ATI, 764) + GL_STUB(glAlphaFragmentOp2ATI, 765) + GL_STUB(glAlphaFragmentOp3ATI, 766) + GL_STUB(glBeginFragmentShaderATI, 767) + GL_STUB(glBindFragmentShaderATI, 768) + GL_STUB(glColorFragmentOp1ATI, 769) + GL_STUB(glColorFragmentOp2ATI, 770) + GL_STUB(glColorFragmentOp3ATI, 771) + GL_STUB(glDeleteFragmentShaderATI, 772) + GL_STUB(glEndFragmentShaderATI, 773) + GL_STUB(glGenFragmentShadersATI, 774) + GL_STUB(glPassTexCoordATI, 775) + GL_STUB(glSampleMapATI, 776) + GL_STUB(glSetFragmentShaderConstantATI, 777) + GL_STUB(glPointParameteriNV, 778) + GL_STUB(glPointParameterivNV, 779) GL_STUB(gl_dispatch_stub_780, 780) HIDDEN(gl_dispatch_stub_780) GL_STUB(gl_dispatch_stub_781, 781) @@ -1002,110 +1001,110 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_782) GL_STUB(gl_dispatch_stub_783, 783) HIDDEN(gl_dispatch_stub_783) - GL_STUB(glGetProgramNamedParameterdvNV, 784) - GL_STUB(glGetProgramNamedParameterfvNV, 785) - GL_STUB(glProgramNamedParameter4dNV, 786) - GL_STUB(glProgramNamedParameter4dvNV, 787) - GL_STUB(glProgramNamedParameter4fNV, 788) - GL_STUB(glProgramNamedParameter4fvNV, 789) - GL_STUB(glPrimitiveRestartIndexNV, 790) - GL_STUB(glPrimitiveRestartNV, 791) - GL_STUB(gl_dispatch_stub_792, 792) - HIDDEN(gl_dispatch_stub_792) + GL_STUB(gl_dispatch_stub_784, 784) + HIDDEN(gl_dispatch_stub_784) + GL_STUB(glGetProgramNamedParameterdvNV, 785) + GL_STUB(glGetProgramNamedParameterfvNV, 786) + GL_STUB(glProgramNamedParameter4dNV, 787) + GL_STUB(glProgramNamedParameter4dvNV, 788) + GL_STUB(glProgramNamedParameter4fNV, 789) + GL_STUB(glProgramNamedParameter4fvNV, 790) + GL_STUB(glPrimitiveRestartIndexNV, 791) + GL_STUB(glPrimitiveRestartNV, 792) GL_STUB(gl_dispatch_stub_793, 793) HIDDEN(gl_dispatch_stub_793) - GL_STUB(glBindFramebufferEXT, 794) - GL_STUB(glBindRenderbufferEXT, 795) - GL_STUB(glCheckFramebufferStatusEXT, 796) - GL_STUB(glDeleteFramebuffersEXT, 797) - GL_STUB(glDeleteRenderbuffersEXT, 798) - GL_STUB(glFramebufferRenderbufferEXT, 799) - GL_STUB(glFramebufferTexture1DEXT, 800) - GL_STUB(glFramebufferTexture2DEXT, 801) - GL_STUB(glFramebufferTexture3DEXT, 802) - GL_STUB(glGenFramebuffersEXT, 803) - GL_STUB(glGenRenderbuffersEXT, 804) - GL_STUB(glGenerateMipmapEXT, 805) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 806) - GL_STUB(glGetRenderbufferParameterivEXT, 807) - GL_STUB(glIsFramebufferEXT, 808) - GL_STUB(glIsRenderbufferEXT, 809) - GL_STUB(glRenderbufferStorageEXT, 810) - GL_STUB(gl_dispatch_stub_811, 811) - HIDDEN(gl_dispatch_stub_811) + GL_STUB(gl_dispatch_stub_794, 794) + HIDDEN(gl_dispatch_stub_794) + GL_STUB(glBindFramebufferEXT, 795) + GL_STUB(glBindRenderbufferEXT, 796) + GL_STUB(glCheckFramebufferStatusEXT, 797) + GL_STUB(glDeleteFramebuffersEXT, 798) + GL_STUB(glDeleteRenderbuffersEXT, 799) + GL_STUB(glFramebufferRenderbufferEXT, 800) + GL_STUB(glFramebufferTexture1DEXT, 801) + GL_STUB(glFramebufferTexture2DEXT, 802) + GL_STUB(glFramebufferTexture3DEXT, 803) + GL_STUB(glGenFramebuffersEXT, 804) + GL_STUB(glGenRenderbuffersEXT, 805) + GL_STUB(glGenerateMipmapEXT, 806) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 807) + GL_STUB(glGetRenderbufferParameterivEXT, 808) + GL_STUB(glIsFramebufferEXT, 809) + GL_STUB(glIsRenderbufferEXT, 810) + GL_STUB(glRenderbufferStorageEXT, 811) GL_STUB(gl_dispatch_stub_812, 812) HIDDEN(gl_dispatch_stub_812) GL_STUB(gl_dispatch_stub_813, 813) HIDDEN(gl_dispatch_stub_813) - GL_STUB(glBindFragDataLocationEXT, 814) - GL_STUB(glGetFragDataLocationEXT, 815) - GL_STUB(glGetUniformuivEXT, 816) - GL_STUB(glGetVertexAttribIivEXT, 817) - GL_STUB(glGetVertexAttribIuivEXT, 818) - GL_STUB(glUniform1uiEXT, 819) - GL_STUB(glUniform1uivEXT, 820) - GL_STUB(glUniform2uiEXT, 821) - GL_STUB(glUniform2uivEXT, 822) - GL_STUB(glUniform3uiEXT, 823) - GL_STUB(glUniform3uivEXT, 824) - GL_STUB(glUniform4uiEXT, 825) - GL_STUB(glUniform4uivEXT, 826) - GL_STUB(glVertexAttribI1iEXT, 827) - GL_STUB(glVertexAttribI1ivEXT, 828) - GL_STUB(glVertexAttribI1uiEXT, 829) - GL_STUB(glVertexAttribI1uivEXT, 830) - GL_STUB(glVertexAttribI2iEXT, 831) - GL_STUB(glVertexAttribI2ivEXT, 832) - GL_STUB(glVertexAttribI2uiEXT, 833) - GL_STUB(glVertexAttribI2uivEXT, 834) - GL_STUB(glVertexAttribI3iEXT, 835) - GL_STUB(glVertexAttribI3ivEXT, 836) - GL_STUB(glVertexAttribI3uiEXT, 837) - GL_STUB(glVertexAttribI3uivEXT, 838) - GL_STUB(glVertexAttribI4bvEXT, 839) - GL_STUB(glVertexAttribI4iEXT, 840) - GL_STUB(glVertexAttribI4ivEXT, 841) - GL_STUB(glVertexAttribI4svEXT, 842) - GL_STUB(glVertexAttribI4ubvEXT, 843) - GL_STUB(glVertexAttribI4uiEXT, 844) - GL_STUB(glVertexAttribI4uivEXT, 845) - GL_STUB(glVertexAttribI4usvEXT, 846) - GL_STUB(glVertexAttribIPointerEXT, 847) - GL_STUB(glFramebufferTextureLayerEXT, 848) - GL_STUB(glColorMaskIndexedEXT, 849) - GL_STUB(glDisableIndexedEXT, 850) - GL_STUB(glEnableIndexedEXT, 851) - GL_STUB(glGetBooleanIndexedvEXT, 852) - GL_STUB(glGetIntegerIndexedvEXT, 853) - GL_STUB(glIsEnabledIndexedEXT, 854) - GL_STUB(glClearColorIiEXT, 855) - GL_STUB(glClearColorIuiEXT, 856) - GL_STUB(glGetTexParameterIivEXT, 857) - GL_STUB(glGetTexParameterIuivEXT, 858) - GL_STUB(glTexParameterIivEXT, 859) - GL_STUB(glTexParameterIuivEXT, 860) - GL_STUB(glBeginConditionalRenderNV, 861) - GL_STUB(glEndConditionalRenderNV, 862) - GL_STUB(glBeginTransformFeedbackEXT, 863) - GL_STUB(glBindBufferBaseEXT, 864) - GL_STUB(glBindBufferOffsetEXT, 865) - GL_STUB(glBindBufferRangeEXT, 866) - GL_STUB(glEndTransformFeedbackEXT, 867) - GL_STUB(glGetTransformFeedbackVaryingEXT, 868) - GL_STUB(glTransformFeedbackVaryingsEXT, 869) - GL_STUB(glProvokingVertexEXT, 870) - GL_STUB(gl_dispatch_stub_871, 871) - HIDDEN(gl_dispatch_stub_871) + GL_STUB(gl_dispatch_stub_814, 814) + HIDDEN(gl_dispatch_stub_814) + GL_STUB(glBindFragDataLocationEXT, 815) + GL_STUB(glGetFragDataLocationEXT, 816) + GL_STUB(glGetUniformuivEXT, 817) + GL_STUB(glGetVertexAttribIivEXT, 818) + GL_STUB(glGetVertexAttribIuivEXT, 819) + GL_STUB(glUniform1uiEXT, 820) + GL_STUB(glUniform1uivEXT, 821) + GL_STUB(glUniform2uiEXT, 822) + GL_STUB(glUniform2uivEXT, 823) + GL_STUB(glUniform3uiEXT, 824) + GL_STUB(glUniform3uivEXT, 825) + GL_STUB(glUniform4uiEXT, 826) + GL_STUB(glUniform4uivEXT, 827) + GL_STUB(glVertexAttribI1iEXT, 828) + GL_STUB(glVertexAttribI1ivEXT, 829) + GL_STUB(glVertexAttribI1uiEXT, 830) + GL_STUB(glVertexAttribI1uivEXT, 831) + GL_STUB(glVertexAttribI2iEXT, 832) + GL_STUB(glVertexAttribI2ivEXT, 833) + GL_STUB(glVertexAttribI2uiEXT, 834) + GL_STUB(glVertexAttribI2uivEXT, 835) + GL_STUB(glVertexAttribI3iEXT, 836) + GL_STUB(glVertexAttribI3ivEXT, 837) + GL_STUB(glVertexAttribI3uiEXT, 838) + GL_STUB(glVertexAttribI3uivEXT, 839) + GL_STUB(glVertexAttribI4bvEXT, 840) + GL_STUB(glVertexAttribI4iEXT, 841) + GL_STUB(glVertexAttribI4ivEXT, 842) + GL_STUB(glVertexAttribI4svEXT, 843) + GL_STUB(glVertexAttribI4ubvEXT, 844) + GL_STUB(glVertexAttribI4uiEXT, 845) + GL_STUB(glVertexAttribI4uivEXT, 846) + GL_STUB(glVertexAttribI4usvEXT, 847) + GL_STUB(glVertexAttribIPointerEXT, 848) + GL_STUB(glFramebufferTextureLayerEXT, 849) + GL_STUB(glColorMaskIndexedEXT, 850) + GL_STUB(glDisableIndexedEXT, 851) + GL_STUB(glEnableIndexedEXT, 852) + GL_STUB(glGetBooleanIndexedvEXT, 853) + GL_STUB(glGetIntegerIndexedvEXT, 854) + GL_STUB(glIsEnabledIndexedEXT, 855) + GL_STUB(glClearColorIiEXT, 856) + GL_STUB(glClearColorIuiEXT, 857) + GL_STUB(glGetTexParameterIivEXT, 858) + GL_STUB(glGetTexParameterIuivEXT, 859) + GL_STUB(glTexParameterIivEXT, 860) + GL_STUB(glTexParameterIuivEXT, 861) + GL_STUB(glBeginConditionalRenderNV, 862) + GL_STUB(glEndConditionalRenderNV, 863) + GL_STUB(glBeginTransformFeedbackEXT, 864) + GL_STUB(glBindBufferBaseEXT, 865) + GL_STUB(glBindBufferOffsetEXT, 866) + GL_STUB(glBindBufferRangeEXT, 867) + GL_STUB(glEndTransformFeedbackEXT, 868) + GL_STUB(glGetTransformFeedbackVaryingEXT, 869) + GL_STUB(glTransformFeedbackVaryingsEXT, 870) + GL_STUB(glProvokingVertexEXT, 871) GL_STUB(gl_dispatch_stub_872, 872) HIDDEN(gl_dispatch_stub_872) - GL_STUB(glGetObjectParameterivAPPLE, 873) - GL_STUB(glObjectPurgeableAPPLE, 874) - GL_STUB(glObjectUnpurgeableAPPLE, 875) - GL_STUB(glActiveProgramEXT, 876) - GL_STUB(glCreateShaderProgramEXT, 877) - GL_STUB(glUseShaderProgramEXT, 878) - GL_STUB(gl_dispatch_stub_879, 879) - HIDDEN(gl_dispatch_stub_879) + GL_STUB(gl_dispatch_stub_873, 873) + HIDDEN(gl_dispatch_stub_873) + GL_STUB(glGetObjectParameterivAPPLE, 874) + GL_STUB(glObjectPurgeableAPPLE, 875) + GL_STUB(glObjectUnpurgeableAPPLE, 876) + GL_STUB(glActiveProgramEXT, 877) + GL_STUB(glCreateShaderProgramEXT, 878) + GL_STUB(glUseShaderProgramEXT, 879) GL_STUB(gl_dispatch_stub_880, 880) HIDDEN(gl_dispatch_stub_880) GL_STUB(gl_dispatch_stub_881, 881) @@ -1114,8 +1113,10 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_882) GL_STUB(gl_dispatch_stub_883, 883) HIDDEN(gl_dispatch_stub_883) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 884) - GL_STUB(glEGLImageTargetTexture2DOES, 885) + GL_STUB(gl_dispatch_stub_884, 884) + HIDDEN(gl_dispatch_stub_884) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 885) + GL_STUB(glEGLImageTargetTexture2DOES, 886) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) |