aboutsummaryrefslogtreecommitdiffstats
path: root/src/mapi/glapi/glapi_sparc.S
diff options
context:
space:
mode:
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r--src/mapi/glapi/glapi_sparc.S579
1 files changed, 290 insertions, 289 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S
index b919c289084..8d5a671244f 100644
--- a/src/mapi/glapi/glapi_sparc.S
+++ b/src/mapi/glapi/glapi_sparc.S
@@ -773,36 +773,35 @@ gl_dispatch_functions_start:
GL_STUB(glFramebufferTextureARB, 575)
GL_STUB(glFramebufferTextureFaceARB, 576)
GL_STUB(glProgramParameteriARB, 577)
- GL_STUB(glFlushMappedBufferRange, 578)
- GL_STUB(glMapBufferRange, 579)
- GL_STUB(glBindVertexArray, 580)
- GL_STUB(glGenVertexArrays, 581)
- GL_STUB(glCopyBufferSubData, 582)
- GL_STUB(glClientWaitSync, 583)
- GL_STUB(glDeleteSync, 584)
- GL_STUB(glFenceSync, 585)
- GL_STUB(glGetInteger64v, 586)
- GL_STUB(glGetSynciv, 587)
- GL_STUB(glIsSync, 588)
- GL_STUB(glWaitSync, 589)
- GL_STUB(glDrawElementsBaseVertex, 590)
- GL_STUB(glDrawRangeElementsBaseVertex, 591)
- GL_STUB(glMultiDrawElementsBaseVertex, 592)
- GL_STUB(glBindTransformFeedback, 593)
- GL_STUB(glDeleteTransformFeedbacks, 594)
- GL_STUB(glDrawTransformFeedback, 595)
- GL_STUB(glGenTransformFeedbacks, 596)
- GL_STUB(glIsTransformFeedback, 597)
- GL_STUB(glPauseTransformFeedback, 598)
- GL_STUB(glResumeTransformFeedback, 599)
- GL_STUB(glClearDepthf, 600)
- GL_STUB(glDepthRangef, 601)
- GL_STUB(glGetShaderPrecisionFormat, 602)
- GL_STUB(glReleaseShaderCompiler, 603)
- GL_STUB(glShaderBinary, 604)
- GL_STUB(glPolygonOffsetEXT, 605)
- GL_STUB(gl_dispatch_stub_606, 606)
- HIDDEN(gl_dispatch_stub_606)
+ GL_STUB(glVertexAttribDivisorARB, 578)
+ GL_STUB(glFlushMappedBufferRange, 579)
+ GL_STUB(glMapBufferRange, 580)
+ GL_STUB(glBindVertexArray, 581)
+ GL_STUB(glGenVertexArrays, 582)
+ GL_STUB(glCopyBufferSubData, 583)
+ GL_STUB(glClientWaitSync, 584)
+ GL_STUB(glDeleteSync, 585)
+ GL_STUB(glFenceSync, 586)
+ GL_STUB(glGetInteger64v, 587)
+ GL_STUB(glGetSynciv, 588)
+ GL_STUB(glIsSync, 589)
+ GL_STUB(glWaitSync, 590)
+ GL_STUB(glDrawElementsBaseVertex, 591)
+ GL_STUB(glDrawRangeElementsBaseVertex, 592)
+ GL_STUB(glMultiDrawElementsBaseVertex, 593)
+ GL_STUB(glBindTransformFeedback, 594)
+ GL_STUB(glDeleteTransformFeedbacks, 595)
+ GL_STUB(glDrawTransformFeedback, 596)
+ GL_STUB(glGenTransformFeedbacks, 597)
+ GL_STUB(glIsTransformFeedback, 598)
+ GL_STUB(glPauseTransformFeedback, 599)
+ GL_STUB(glResumeTransformFeedback, 600)
+ GL_STUB(glClearDepthf, 601)
+ GL_STUB(glDepthRangef, 602)
+ GL_STUB(glGetShaderPrecisionFormat, 603)
+ GL_STUB(glReleaseShaderCompiler, 604)
+ GL_STUB(glShaderBinary, 605)
+ GL_STUB(glPolygonOffsetEXT, 606)
GL_STUB(gl_dispatch_stub_607, 607)
HIDDEN(gl_dispatch_stub_607)
GL_STUB(gl_dispatch_stub_608, 608)
@@ -817,85 +816,85 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_612)
GL_STUB(gl_dispatch_stub_613, 613)
HIDDEN(gl_dispatch_stub_613)
- GL_STUB(glColorPointerEXT, 614)
- GL_STUB(glEdgeFlagPointerEXT, 615)
- GL_STUB(glIndexPointerEXT, 616)
- GL_STUB(glNormalPointerEXT, 617)
- GL_STUB(glTexCoordPointerEXT, 618)
- GL_STUB(glVertexPointerEXT, 619)
- GL_STUB(glPointParameterfEXT, 620)
- GL_STUB(glPointParameterfvEXT, 621)
- GL_STUB(glLockArraysEXT, 622)
- GL_STUB(glUnlockArraysEXT, 623)
- GL_STUB(glSecondaryColor3bEXT, 624)
- GL_STUB(glSecondaryColor3bvEXT, 625)
- GL_STUB(glSecondaryColor3dEXT, 626)
- GL_STUB(glSecondaryColor3dvEXT, 627)
- GL_STUB(glSecondaryColor3fEXT, 628)
- GL_STUB(glSecondaryColor3fvEXT, 629)
- GL_STUB(glSecondaryColor3iEXT, 630)
- GL_STUB(glSecondaryColor3ivEXT, 631)
- GL_STUB(glSecondaryColor3sEXT, 632)
- GL_STUB(glSecondaryColor3svEXT, 633)
- GL_STUB(glSecondaryColor3ubEXT, 634)
- GL_STUB(glSecondaryColor3ubvEXT, 635)
- GL_STUB(glSecondaryColor3uiEXT, 636)
- GL_STUB(glSecondaryColor3uivEXT, 637)
- GL_STUB(glSecondaryColor3usEXT, 638)
- GL_STUB(glSecondaryColor3usvEXT, 639)
- GL_STUB(glSecondaryColorPointerEXT, 640)
- GL_STUB(glMultiDrawArraysEXT, 641)
- GL_STUB(glMultiDrawElementsEXT, 642)
- GL_STUB(glFogCoordPointerEXT, 643)
- GL_STUB(glFogCoorddEXT, 644)
- GL_STUB(glFogCoorddvEXT, 645)
- GL_STUB(glFogCoordfEXT, 646)
- GL_STUB(glFogCoordfvEXT, 647)
- GL_STUB(gl_dispatch_stub_648, 648)
- HIDDEN(gl_dispatch_stub_648)
- GL_STUB(glBlendFuncSeparateEXT, 649)
- GL_STUB(glFlushVertexArrayRangeNV, 650)
- GL_STUB(glVertexArrayRangeNV, 651)
- GL_STUB(glCombinerInputNV, 652)
- GL_STUB(glCombinerOutputNV, 653)
- GL_STUB(glCombinerParameterfNV, 654)
- GL_STUB(glCombinerParameterfvNV, 655)
- GL_STUB(glCombinerParameteriNV, 656)
- GL_STUB(glCombinerParameterivNV, 657)
- GL_STUB(glFinalCombinerInputNV, 658)
- GL_STUB(glGetCombinerInputParameterfvNV, 659)
- GL_STUB(glGetCombinerInputParameterivNV, 660)
- GL_STUB(glGetCombinerOutputParameterfvNV, 661)
- GL_STUB(glGetCombinerOutputParameterivNV, 662)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 663)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 664)
- GL_STUB(glResizeBuffersMESA, 665)
- GL_STUB(glWindowPos2dMESA, 666)
- GL_STUB(glWindowPos2dvMESA, 667)
- GL_STUB(glWindowPos2fMESA, 668)
- GL_STUB(glWindowPos2fvMESA, 669)
- GL_STUB(glWindowPos2iMESA, 670)
- GL_STUB(glWindowPos2ivMESA, 671)
- GL_STUB(glWindowPos2sMESA, 672)
- GL_STUB(glWindowPos2svMESA, 673)
- GL_STUB(glWindowPos3dMESA, 674)
- GL_STUB(glWindowPos3dvMESA, 675)
- GL_STUB(glWindowPos3fMESA, 676)
- GL_STUB(glWindowPos3fvMESA, 677)
- GL_STUB(glWindowPos3iMESA, 678)
- GL_STUB(glWindowPos3ivMESA, 679)
- GL_STUB(glWindowPos3sMESA, 680)
- GL_STUB(glWindowPos3svMESA, 681)
- GL_STUB(glWindowPos4dMESA, 682)
- GL_STUB(glWindowPos4dvMESA, 683)
- GL_STUB(glWindowPos4fMESA, 684)
- GL_STUB(glWindowPos4fvMESA, 685)
- GL_STUB(glWindowPos4iMESA, 686)
- GL_STUB(glWindowPos4ivMESA, 687)
- GL_STUB(glWindowPos4sMESA, 688)
- GL_STUB(glWindowPos4svMESA, 689)
- GL_STUB(gl_dispatch_stub_690, 690)
- HIDDEN(gl_dispatch_stub_690)
+ GL_STUB(gl_dispatch_stub_614, 614)
+ HIDDEN(gl_dispatch_stub_614)
+ GL_STUB(glColorPointerEXT, 615)
+ GL_STUB(glEdgeFlagPointerEXT, 616)
+ GL_STUB(glIndexPointerEXT, 617)
+ GL_STUB(glNormalPointerEXT, 618)
+ GL_STUB(glTexCoordPointerEXT, 619)
+ GL_STUB(glVertexPointerEXT, 620)
+ GL_STUB(glPointParameterfEXT, 621)
+ GL_STUB(glPointParameterfvEXT, 622)
+ GL_STUB(glLockArraysEXT, 623)
+ GL_STUB(glUnlockArraysEXT, 624)
+ GL_STUB(glSecondaryColor3bEXT, 625)
+ GL_STUB(glSecondaryColor3bvEXT, 626)
+ GL_STUB(glSecondaryColor3dEXT, 627)
+ GL_STUB(glSecondaryColor3dvEXT, 628)
+ GL_STUB(glSecondaryColor3fEXT, 629)
+ GL_STUB(glSecondaryColor3fvEXT, 630)
+ GL_STUB(glSecondaryColor3iEXT, 631)
+ GL_STUB(glSecondaryColor3ivEXT, 632)
+ GL_STUB(glSecondaryColor3sEXT, 633)
+ GL_STUB(glSecondaryColor3svEXT, 634)
+ GL_STUB(glSecondaryColor3ubEXT, 635)
+ GL_STUB(glSecondaryColor3ubvEXT, 636)
+ GL_STUB(glSecondaryColor3uiEXT, 637)
+ GL_STUB(glSecondaryColor3uivEXT, 638)
+ GL_STUB(glSecondaryColor3usEXT, 639)
+ GL_STUB(glSecondaryColor3usvEXT, 640)
+ GL_STUB(glSecondaryColorPointerEXT, 641)
+ GL_STUB(glMultiDrawArraysEXT, 642)
+ GL_STUB(glMultiDrawElementsEXT, 643)
+ GL_STUB(glFogCoordPointerEXT, 644)
+ GL_STUB(glFogCoorddEXT, 645)
+ GL_STUB(glFogCoorddvEXT, 646)
+ GL_STUB(glFogCoordfEXT, 647)
+ GL_STUB(glFogCoordfvEXT, 648)
+ GL_STUB(gl_dispatch_stub_649, 649)
+ HIDDEN(gl_dispatch_stub_649)
+ GL_STUB(glBlendFuncSeparateEXT, 650)
+ GL_STUB(glFlushVertexArrayRangeNV, 651)
+ GL_STUB(glVertexArrayRangeNV, 652)
+ GL_STUB(glCombinerInputNV, 653)
+ GL_STUB(glCombinerOutputNV, 654)
+ GL_STUB(glCombinerParameterfNV, 655)
+ GL_STUB(glCombinerParameterfvNV, 656)
+ GL_STUB(glCombinerParameteriNV, 657)
+ GL_STUB(glCombinerParameterivNV, 658)
+ GL_STUB(glFinalCombinerInputNV, 659)
+ GL_STUB(glGetCombinerInputParameterfvNV, 660)
+ GL_STUB(glGetCombinerInputParameterivNV, 661)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 662)
+ GL_STUB(glGetCombinerOutputParameterivNV, 663)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 664)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 665)
+ GL_STUB(glResizeBuffersMESA, 666)
+ GL_STUB(glWindowPos2dMESA, 667)
+ GL_STUB(glWindowPos2dvMESA, 668)
+ GL_STUB(glWindowPos2fMESA, 669)
+ GL_STUB(glWindowPos2fvMESA, 670)
+ GL_STUB(glWindowPos2iMESA, 671)
+ GL_STUB(glWindowPos2ivMESA, 672)
+ GL_STUB(glWindowPos2sMESA, 673)
+ GL_STUB(glWindowPos2svMESA, 674)
+ GL_STUB(glWindowPos3dMESA, 675)
+ GL_STUB(glWindowPos3dvMESA, 676)
+ GL_STUB(glWindowPos3fMESA, 677)
+ GL_STUB(glWindowPos3fvMESA, 678)
+ GL_STUB(glWindowPos3iMESA, 679)
+ GL_STUB(glWindowPos3ivMESA, 680)
+ GL_STUB(glWindowPos3sMESA, 681)
+ GL_STUB(glWindowPos3svMESA, 682)
+ GL_STUB(glWindowPos4dMESA, 683)
+ GL_STUB(glWindowPos4dvMESA, 684)
+ GL_STUB(glWindowPos4fMESA, 685)
+ GL_STUB(glWindowPos4fvMESA, 686)
+ GL_STUB(glWindowPos4iMESA, 687)
+ GL_STUB(glWindowPos4ivMESA, 688)
+ GL_STUB(glWindowPos4sMESA, 689)
+ GL_STUB(glWindowPos4svMESA, 690)
GL_STUB(gl_dispatch_stub_691, 691)
HIDDEN(gl_dispatch_stub_691)
GL_STUB(gl_dispatch_stub_692, 692)
@@ -912,88 +911,88 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_697)
GL_STUB(gl_dispatch_stub_698, 698)
HIDDEN(gl_dispatch_stub_698)
- GL_STUB(glAreProgramsResidentNV, 699)
- GL_STUB(glBindProgramNV, 700)
- GL_STUB(glDeleteProgramsNV, 701)
- GL_STUB(glExecuteProgramNV, 702)
- GL_STUB(glGenProgramsNV, 703)
- GL_STUB(glGetProgramParameterdvNV, 704)
- GL_STUB(glGetProgramParameterfvNV, 705)
- GL_STUB(glGetProgramStringNV, 706)
- GL_STUB(glGetProgramivNV, 707)
- GL_STUB(glGetTrackMatrixivNV, 708)
- GL_STUB(glGetVertexAttribPointervNV, 709)
- GL_STUB(glGetVertexAttribdvNV, 710)
- GL_STUB(glGetVertexAttribfvNV, 711)
- GL_STUB(glGetVertexAttribivNV, 712)
- GL_STUB(glIsProgramNV, 713)
- GL_STUB(glLoadProgramNV, 714)
- GL_STUB(glProgramParameters4dvNV, 715)
- GL_STUB(glProgramParameters4fvNV, 716)
- GL_STUB(glRequestResidentProgramsNV, 717)
- GL_STUB(glTrackMatrixNV, 718)
- GL_STUB(glVertexAttrib1dNV, 719)
- GL_STUB(glVertexAttrib1dvNV, 720)
- GL_STUB(glVertexAttrib1fNV, 721)
- GL_STUB(glVertexAttrib1fvNV, 722)
- GL_STUB(glVertexAttrib1sNV, 723)
- GL_STUB(glVertexAttrib1svNV, 724)
- GL_STUB(glVertexAttrib2dNV, 725)
- GL_STUB(glVertexAttrib2dvNV, 726)
- GL_STUB(glVertexAttrib2fNV, 727)
- GL_STUB(glVertexAttrib2fvNV, 728)
- GL_STUB(glVertexAttrib2sNV, 729)
- GL_STUB(glVertexAttrib2svNV, 730)
- GL_STUB(glVertexAttrib3dNV, 731)
- GL_STUB(glVertexAttrib3dvNV, 732)
- GL_STUB(glVertexAttrib3fNV, 733)
- GL_STUB(glVertexAttrib3fvNV, 734)
- GL_STUB(glVertexAttrib3sNV, 735)
- GL_STUB(glVertexAttrib3svNV, 736)
- GL_STUB(glVertexAttrib4dNV, 737)
- GL_STUB(glVertexAttrib4dvNV, 738)
- GL_STUB(glVertexAttrib4fNV, 739)
- GL_STUB(glVertexAttrib4fvNV, 740)
- GL_STUB(glVertexAttrib4sNV, 741)
- GL_STUB(glVertexAttrib4svNV, 742)
- GL_STUB(glVertexAttrib4ubNV, 743)
- GL_STUB(glVertexAttrib4ubvNV, 744)
- GL_STUB(glVertexAttribPointerNV, 745)
- GL_STUB(glVertexAttribs1dvNV, 746)
- GL_STUB(glVertexAttribs1fvNV, 747)
- GL_STUB(glVertexAttribs1svNV, 748)
- GL_STUB(glVertexAttribs2dvNV, 749)
- GL_STUB(glVertexAttribs2fvNV, 750)
- GL_STUB(glVertexAttribs2svNV, 751)
- GL_STUB(glVertexAttribs3dvNV, 752)
- GL_STUB(glVertexAttribs3fvNV, 753)
- GL_STUB(glVertexAttribs3svNV, 754)
- GL_STUB(glVertexAttribs4dvNV, 755)
- GL_STUB(glVertexAttribs4fvNV, 756)
- GL_STUB(glVertexAttribs4svNV, 757)
- GL_STUB(glVertexAttribs4ubvNV, 758)
- GL_STUB(glGetTexBumpParameterfvATI, 759)
- GL_STUB(glGetTexBumpParameterivATI, 760)
- GL_STUB(glTexBumpParameterfvATI, 761)
- GL_STUB(glTexBumpParameterivATI, 762)
- GL_STUB(glAlphaFragmentOp1ATI, 763)
- GL_STUB(glAlphaFragmentOp2ATI, 764)
- GL_STUB(glAlphaFragmentOp3ATI, 765)
- GL_STUB(glBeginFragmentShaderATI, 766)
- GL_STUB(glBindFragmentShaderATI, 767)
- GL_STUB(glColorFragmentOp1ATI, 768)
- GL_STUB(glColorFragmentOp2ATI, 769)
- GL_STUB(glColorFragmentOp3ATI, 770)
- GL_STUB(glDeleteFragmentShaderATI, 771)
- GL_STUB(glEndFragmentShaderATI, 772)
- GL_STUB(glGenFragmentShadersATI, 773)
- GL_STUB(glPassTexCoordATI, 774)
- GL_STUB(glSampleMapATI, 775)
- GL_STUB(glSetFragmentShaderConstantATI, 776)
- GL_STUB(glPointParameteriNV, 777)
- GL_STUB(glPointParameterivNV, 778)
- GL_STUB(gl_dispatch_stub_779, 779)
- HIDDEN(gl_dispatch_stub_779)
+ GL_STUB(gl_dispatch_stub_699, 699)
+ HIDDEN(gl_dispatch_stub_699)
+ GL_STUB(glAreProgramsResidentNV, 700)
+ GL_STUB(glBindProgramNV, 701)
+ GL_STUB(glDeleteProgramsNV, 702)
+ GL_STUB(glExecuteProgramNV, 703)
+ GL_STUB(glGenProgramsNV, 704)
+ GL_STUB(glGetProgramParameterdvNV, 705)
+ GL_STUB(glGetProgramParameterfvNV, 706)
+ GL_STUB(glGetProgramStringNV, 707)
+ GL_STUB(glGetProgramivNV, 708)
+ GL_STUB(glGetTrackMatrixivNV, 709)
+ GL_STUB(glGetVertexAttribPointervNV, 710)
+ GL_STUB(glGetVertexAttribdvNV, 711)
+ GL_STUB(glGetVertexAttribfvNV, 712)
+ GL_STUB(glGetVertexAttribivNV, 713)
+ GL_STUB(glIsProgramNV, 714)
+ GL_STUB(glLoadProgramNV, 715)
+ GL_STUB(glProgramParameters4dvNV, 716)
+ GL_STUB(glProgramParameters4fvNV, 717)
+ GL_STUB(glRequestResidentProgramsNV, 718)
+ GL_STUB(glTrackMatrixNV, 719)
+ GL_STUB(glVertexAttrib1dNV, 720)
+ GL_STUB(glVertexAttrib1dvNV, 721)
+ GL_STUB(glVertexAttrib1fNV, 722)
+ GL_STUB(glVertexAttrib1fvNV, 723)
+ GL_STUB(glVertexAttrib1sNV, 724)
+ GL_STUB(glVertexAttrib1svNV, 725)
+ GL_STUB(glVertexAttrib2dNV, 726)
+ GL_STUB(glVertexAttrib2dvNV, 727)
+ GL_STUB(glVertexAttrib2fNV, 728)
+ GL_STUB(glVertexAttrib2fvNV, 729)
+ GL_STUB(glVertexAttrib2sNV, 730)
+ GL_STUB(glVertexAttrib2svNV, 731)
+ GL_STUB(glVertexAttrib3dNV, 732)
+ GL_STUB(glVertexAttrib3dvNV, 733)
+ GL_STUB(glVertexAttrib3fNV, 734)
+ GL_STUB(glVertexAttrib3fvNV, 735)
+ GL_STUB(glVertexAttrib3sNV, 736)
+ GL_STUB(glVertexAttrib3svNV, 737)
+ GL_STUB(glVertexAttrib4dNV, 738)
+ GL_STUB(glVertexAttrib4dvNV, 739)
+ GL_STUB(glVertexAttrib4fNV, 740)
+ GL_STUB(glVertexAttrib4fvNV, 741)
+ GL_STUB(glVertexAttrib4sNV, 742)
+ GL_STUB(glVertexAttrib4svNV, 743)
+ GL_STUB(glVertexAttrib4ubNV, 744)
+ GL_STUB(glVertexAttrib4ubvNV, 745)
+ GL_STUB(glVertexAttribPointerNV, 746)
+ GL_STUB(glVertexAttribs1dvNV, 747)
+ GL_STUB(glVertexAttribs1fvNV, 748)
+ GL_STUB(glVertexAttribs1svNV, 749)
+ GL_STUB(glVertexAttribs2dvNV, 750)
+ GL_STUB(glVertexAttribs2fvNV, 751)
+ GL_STUB(glVertexAttribs2svNV, 752)
+ GL_STUB(glVertexAttribs3dvNV, 753)
+ GL_STUB(glVertexAttribs3fvNV, 754)
+ GL_STUB(glVertexAttribs3svNV, 755)
+ GL_STUB(glVertexAttribs4dvNV, 756)
+ GL_STUB(glVertexAttribs4fvNV, 757)
+ GL_STUB(glVertexAttribs4svNV, 758)
+ GL_STUB(glVertexAttribs4ubvNV, 759)
+ GL_STUB(glGetTexBumpParameterfvATI, 760)
+ GL_STUB(glGetTexBumpParameterivATI, 761)
+ GL_STUB(glTexBumpParameterfvATI, 762)
+ GL_STUB(glTexBumpParameterivATI, 763)
+ GL_STUB(glAlphaFragmentOp1ATI, 764)
+ GL_STUB(glAlphaFragmentOp2ATI, 765)
+ GL_STUB(glAlphaFragmentOp3ATI, 766)
+ GL_STUB(glBeginFragmentShaderATI, 767)
+ GL_STUB(glBindFragmentShaderATI, 768)
+ GL_STUB(glColorFragmentOp1ATI, 769)
+ GL_STUB(glColorFragmentOp2ATI, 770)
+ GL_STUB(glColorFragmentOp3ATI, 771)
+ GL_STUB(glDeleteFragmentShaderATI, 772)
+ GL_STUB(glEndFragmentShaderATI, 773)
+ GL_STUB(glGenFragmentShadersATI, 774)
+ GL_STUB(glPassTexCoordATI, 775)
+ GL_STUB(glSampleMapATI, 776)
+ GL_STUB(glSetFragmentShaderConstantATI, 777)
+ GL_STUB(glPointParameteriNV, 778)
+ GL_STUB(glPointParameterivNV, 779)
GL_STUB(gl_dispatch_stub_780, 780)
HIDDEN(gl_dispatch_stub_780)
GL_STUB(gl_dispatch_stub_781, 781)
@@ -1002,110 +1001,110 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_782)
GL_STUB(gl_dispatch_stub_783, 783)
HIDDEN(gl_dispatch_stub_783)
- GL_STUB(glGetProgramNamedParameterdvNV, 784)
- GL_STUB(glGetProgramNamedParameterfvNV, 785)
- GL_STUB(glProgramNamedParameter4dNV, 786)
- GL_STUB(glProgramNamedParameter4dvNV, 787)
- GL_STUB(glProgramNamedParameter4fNV, 788)
- GL_STUB(glProgramNamedParameter4fvNV, 789)
- GL_STUB(glPrimitiveRestartIndexNV, 790)
- GL_STUB(glPrimitiveRestartNV, 791)
- GL_STUB(gl_dispatch_stub_792, 792)
- HIDDEN(gl_dispatch_stub_792)
+ GL_STUB(gl_dispatch_stub_784, 784)
+ HIDDEN(gl_dispatch_stub_784)
+ GL_STUB(glGetProgramNamedParameterdvNV, 785)
+ GL_STUB(glGetProgramNamedParameterfvNV, 786)
+ GL_STUB(glProgramNamedParameter4dNV, 787)
+ GL_STUB(glProgramNamedParameter4dvNV, 788)
+ GL_STUB(glProgramNamedParameter4fNV, 789)
+ GL_STUB(glProgramNamedParameter4fvNV, 790)
+ GL_STUB(glPrimitiveRestartIndexNV, 791)
+ GL_STUB(glPrimitiveRestartNV, 792)
GL_STUB(gl_dispatch_stub_793, 793)
HIDDEN(gl_dispatch_stub_793)
- GL_STUB(glBindFramebufferEXT, 794)
- GL_STUB(glBindRenderbufferEXT, 795)
- GL_STUB(glCheckFramebufferStatusEXT, 796)
- GL_STUB(glDeleteFramebuffersEXT, 797)
- GL_STUB(glDeleteRenderbuffersEXT, 798)
- GL_STUB(glFramebufferRenderbufferEXT, 799)
- GL_STUB(glFramebufferTexture1DEXT, 800)
- GL_STUB(glFramebufferTexture2DEXT, 801)
- GL_STUB(glFramebufferTexture3DEXT, 802)
- GL_STUB(glGenFramebuffersEXT, 803)
- GL_STUB(glGenRenderbuffersEXT, 804)
- GL_STUB(glGenerateMipmapEXT, 805)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 806)
- GL_STUB(glGetRenderbufferParameterivEXT, 807)
- GL_STUB(glIsFramebufferEXT, 808)
- GL_STUB(glIsRenderbufferEXT, 809)
- GL_STUB(glRenderbufferStorageEXT, 810)
- GL_STUB(gl_dispatch_stub_811, 811)
- HIDDEN(gl_dispatch_stub_811)
+ GL_STUB(gl_dispatch_stub_794, 794)
+ HIDDEN(gl_dispatch_stub_794)
+ GL_STUB(glBindFramebufferEXT, 795)
+ GL_STUB(glBindRenderbufferEXT, 796)
+ GL_STUB(glCheckFramebufferStatusEXT, 797)
+ GL_STUB(glDeleteFramebuffersEXT, 798)
+ GL_STUB(glDeleteRenderbuffersEXT, 799)
+ GL_STUB(glFramebufferRenderbufferEXT, 800)
+ GL_STUB(glFramebufferTexture1DEXT, 801)
+ GL_STUB(glFramebufferTexture2DEXT, 802)
+ GL_STUB(glFramebufferTexture3DEXT, 803)
+ GL_STUB(glGenFramebuffersEXT, 804)
+ GL_STUB(glGenRenderbuffersEXT, 805)
+ GL_STUB(glGenerateMipmapEXT, 806)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 807)
+ GL_STUB(glGetRenderbufferParameterivEXT, 808)
+ GL_STUB(glIsFramebufferEXT, 809)
+ GL_STUB(glIsRenderbufferEXT, 810)
+ GL_STUB(glRenderbufferStorageEXT, 811)
GL_STUB(gl_dispatch_stub_812, 812)
HIDDEN(gl_dispatch_stub_812)
GL_STUB(gl_dispatch_stub_813, 813)
HIDDEN(gl_dispatch_stub_813)
- GL_STUB(glBindFragDataLocationEXT, 814)
- GL_STUB(glGetFragDataLocationEXT, 815)
- GL_STUB(glGetUniformuivEXT, 816)
- GL_STUB(glGetVertexAttribIivEXT, 817)
- GL_STUB(glGetVertexAttribIuivEXT, 818)
- GL_STUB(glUniform1uiEXT, 819)
- GL_STUB(glUniform1uivEXT, 820)
- GL_STUB(glUniform2uiEXT, 821)
- GL_STUB(glUniform2uivEXT, 822)
- GL_STUB(glUniform3uiEXT, 823)
- GL_STUB(glUniform3uivEXT, 824)
- GL_STUB(glUniform4uiEXT, 825)
- GL_STUB(glUniform4uivEXT, 826)
- GL_STUB(glVertexAttribI1iEXT, 827)
- GL_STUB(glVertexAttribI1ivEXT, 828)
- GL_STUB(glVertexAttribI1uiEXT, 829)
- GL_STUB(glVertexAttribI1uivEXT, 830)
- GL_STUB(glVertexAttribI2iEXT, 831)
- GL_STUB(glVertexAttribI2ivEXT, 832)
- GL_STUB(glVertexAttribI2uiEXT, 833)
- GL_STUB(glVertexAttribI2uivEXT, 834)
- GL_STUB(glVertexAttribI3iEXT, 835)
- GL_STUB(glVertexAttribI3ivEXT, 836)
- GL_STUB(glVertexAttribI3uiEXT, 837)
- GL_STUB(glVertexAttribI3uivEXT, 838)
- GL_STUB(glVertexAttribI4bvEXT, 839)
- GL_STUB(glVertexAttribI4iEXT, 840)
- GL_STUB(glVertexAttribI4ivEXT, 841)
- GL_STUB(glVertexAttribI4svEXT, 842)
- GL_STUB(glVertexAttribI4ubvEXT, 843)
- GL_STUB(glVertexAttribI4uiEXT, 844)
- GL_STUB(glVertexAttribI4uivEXT, 845)
- GL_STUB(glVertexAttribI4usvEXT, 846)
- GL_STUB(glVertexAttribIPointerEXT, 847)
- GL_STUB(glFramebufferTextureLayerEXT, 848)
- GL_STUB(glColorMaskIndexedEXT, 849)
- GL_STUB(glDisableIndexedEXT, 850)
- GL_STUB(glEnableIndexedEXT, 851)
- GL_STUB(glGetBooleanIndexedvEXT, 852)
- GL_STUB(glGetIntegerIndexedvEXT, 853)
- GL_STUB(glIsEnabledIndexedEXT, 854)
- GL_STUB(glClearColorIiEXT, 855)
- GL_STUB(glClearColorIuiEXT, 856)
- GL_STUB(glGetTexParameterIivEXT, 857)
- GL_STUB(glGetTexParameterIuivEXT, 858)
- GL_STUB(glTexParameterIivEXT, 859)
- GL_STUB(glTexParameterIuivEXT, 860)
- GL_STUB(glBeginConditionalRenderNV, 861)
- GL_STUB(glEndConditionalRenderNV, 862)
- GL_STUB(glBeginTransformFeedbackEXT, 863)
- GL_STUB(glBindBufferBaseEXT, 864)
- GL_STUB(glBindBufferOffsetEXT, 865)
- GL_STUB(glBindBufferRangeEXT, 866)
- GL_STUB(glEndTransformFeedbackEXT, 867)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 868)
- GL_STUB(glTransformFeedbackVaryingsEXT, 869)
- GL_STUB(glProvokingVertexEXT, 870)
- GL_STUB(gl_dispatch_stub_871, 871)
- HIDDEN(gl_dispatch_stub_871)
+ GL_STUB(gl_dispatch_stub_814, 814)
+ HIDDEN(gl_dispatch_stub_814)
+ GL_STUB(glBindFragDataLocationEXT, 815)
+ GL_STUB(glGetFragDataLocationEXT, 816)
+ GL_STUB(glGetUniformuivEXT, 817)
+ GL_STUB(glGetVertexAttribIivEXT, 818)
+ GL_STUB(glGetVertexAttribIuivEXT, 819)
+ GL_STUB(glUniform1uiEXT, 820)
+ GL_STUB(glUniform1uivEXT, 821)
+ GL_STUB(glUniform2uiEXT, 822)
+ GL_STUB(glUniform2uivEXT, 823)
+ GL_STUB(glUniform3uiEXT, 824)
+ GL_STUB(glUniform3uivEXT, 825)
+ GL_STUB(glUniform4uiEXT, 826)
+ GL_STUB(glUniform4uivEXT, 827)
+ GL_STUB(glVertexAttribI1iEXT, 828)
+ GL_STUB(glVertexAttribI1ivEXT, 829)
+ GL_STUB(glVertexAttribI1uiEXT, 830)
+ GL_STUB(glVertexAttribI1uivEXT, 831)
+ GL_STUB(glVertexAttribI2iEXT, 832)
+ GL_STUB(glVertexAttribI2ivEXT, 833)
+ GL_STUB(glVertexAttribI2uiEXT, 834)
+ GL_STUB(glVertexAttribI2uivEXT, 835)
+ GL_STUB(glVertexAttribI3iEXT, 836)
+ GL_STUB(glVertexAttribI3ivEXT, 837)
+ GL_STUB(glVertexAttribI3uiEXT, 838)
+ GL_STUB(glVertexAttribI3uivEXT, 839)
+ GL_STUB(glVertexAttribI4bvEXT, 840)
+ GL_STUB(glVertexAttribI4iEXT, 841)
+ GL_STUB(glVertexAttribI4ivEXT, 842)
+ GL_STUB(glVertexAttribI4svEXT, 843)
+ GL_STUB(glVertexAttribI4ubvEXT, 844)
+ GL_STUB(glVertexAttribI4uiEXT, 845)
+ GL_STUB(glVertexAttribI4uivEXT, 846)
+ GL_STUB(glVertexAttribI4usvEXT, 847)
+ GL_STUB(glVertexAttribIPointerEXT, 848)
+ GL_STUB(glFramebufferTextureLayerEXT, 849)
+ GL_STUB(glColorMaskIndexedEXT, 850)
+ GL_STUB(glDisableIndexedEXT, 851)
+ GL_STUB(glEnableIndexedEXT, 852)
+ GL_STUB(glGetBooleanIndexedvEXT, 853)
+ GL_STUB(glGetIntegerIndexedvEXT, 854)
+ GL_STUB(glIsEnabledIndexedEXT, 855)
+ GL_STUB(glClearColorIiEXT, 856)
+ GL_STUB(glClearColorIuiEXT, 857)
+ GL_STUB(glGetTexParameterIivEXT, 858)
+ GL_STUB(glGetTexParameterIuivEXT, 859)
+ GL_STUB(glTexParameterIivEXT, 860)
+ GL_STUB(glTexParameterIuivEXT, 861)
+ GL_STUB(glBeginConditionalRenderNV, 862)
+ GL_STUB(glEndConditionalRenderNV, 863)
+ GL_STUB(glBeginTransformFeedbackEXT, 864)
+ GL_STUB(glBindBufferBaseEXT, 865)
+ GL_STUB(glBindBufferOffsetEXT, 866)
+ GL_STUB(glBindBufferRangeEXT, 867)
+ GL_STUB(glEndTransformFeedbackEXT, 868)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 869)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 870)
+ GL_STUB(glProvokingVertexEXT, 871)
GL_STUB(gl_dispatch_stub_872, 872)
HIDDEN(gl_dispatch_stub_872)
- GL_STUB(glGetObjectParameterivAPPLE, 873)
- GL_STUB(glObjectPurgeableAPPLE, 874)
- GL_STUB(glObjectUnpurgeableAPPLE, 875)
- GL_STUB(glActiveProgramEXT, 876)
- GL_STUB(glCreateShaderProgramEXT, 877)
- GL_STUB(glUseShaderProgramEXT, 878)
- GL_STUB(gl_dispatch_stub_879, 879)
- HIDDEN(gl_dispatch_stub_879)
+ GL_STUB(gl_dispatch_stub_873, 873)
+ HIDDEN(gl_dispatch_stub_873)
+ GL_STUB(glGetObjectParameterivAPPLE, 874)
+ GL_STUB(glObjectPurgeableAPPLE, 875)
+ GL_STUB(glObjectUnpurgeableAPPLE, 876)
+ GL_STUB(glActiveProgramEXT, 877)
+ GL_STUB(glCreateShaderProgramEXT, 878)
+ GL_STUB(glUseShaderProgramEXT, 879)
GL_STUB(gl_dispatch_stub_880, 880)
HIDDEN(gl_dispatch_stub_880)
GL_STUB(gl_dispatch_stub_881, 881)
@@ -1114,8 +1113,10 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_882)
GL_STUB(gl_dispatch_stub_883, 883)
HIDDEN(gl_dispatch_stub_883)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 884)
- GL_STUB(glEGLImageTargetTexture2DOES, 885)
+ GL_STUB(gl_dispatch_stub_884, 884)
+ HIDDEN(gl_dispatch_stub_884)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 885)
+ GL_STUB(glEGLImageTargetTexture2DOES, 886)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)